Official Reverie Field player guide

Talents β€” Routing the Field Console

The talent board is the patchbay behind your account. Every player level adds another route: a stronger reward lane, a relic-generation circuit, a farm line, an economy control or a key that wakes a late-game system. The board rewards coherent plans. A few well-chosen thresholds can change the shape of the whole account.

This guide explains all fourteen talents, their exact costs and caps, the difference between purchased and effective levels, every major cross-talent unlock, Grandmaster progression, Super Talents, Active Resonance links and the current RFV150 formulas used by the game.

Last updated: July 13, 2026
Updated by: Aliaksandr Siletski
Mechanics baseline: RFV150

The board in one minute

You receive one Talent Point for each player level. Most talents cost one point per purchased level. β˜• Relic Transmuter and πŸ§ͺ Token Alchemist cost two. Standard talents stop at Lv10 before Grandmaster Reset and Lv15 afterward; the two specialist talents stop at Lv5 and Lv10. Equipped upgraded relics can add Super Talent levels to the effective value without spending points.

14talents on the current board
1 or 2Talent Points per purchased level
10 β†’ 15standard cap after GM Reset
5 β†’ 10Transmuter and Alchemist cap

What talents are

A talent level belongs to the account. It survives ordinary sessions, changes several systems at once and often acts as a requirement for mechanics elsewhere in the game. Sonic Scholar is felt every time a listening payout settles. Field Recordist Bag may wait quietly until a relic is generated, then decide whether it upgrades or duplicates. Soothe Sauce reads the board and sends its signal back into equipped relics.

Direct reward lines

Raise Points, fragments, SONO, WOS, Farm production or another visible payout.

Threshold keys

Open relic lanes, weekly replays, Secret Phrase generation, extra slots and Grandmaster mirrors.

Infrastructure lines

Change cooldowns, caps, costs, rarity pressure, duplication, school power and long-session behavior.

Read thresholds before buying single levels. The difference between Lv9 and Lv10 can be larger than the difference between Lv1 and Lv9 when a relic lane or weekly system opens at ten.
All talents at a glance
Talent Point cost Normal / GM cap Main route Core signal Major threshold
🧠 Sonic Scholar 1 10 / 15 Listening Final listening πŸ”’ Points +2% per level Daily and Task relic key at 10
🎭 Task Artisan 1 10 / 15 Tasks Task Points +15% per level; Task Boost; SONO Farm yield Task relic and weekly Task reset at 10
πŸ“… Daily Amplifier 1 10 / 15 Daily Daily Points +15%; fragments; Daily Total Boost; caps Daily relic and weekly Expedition reuse at 10
πŸ”— Referral Resonator 1 10 / 15 Referrals Activation rewards and referral listening component Referral relic at 10; GM network key at 15
🧭 Expedition Pathfinder 1 10 / 15 Expeditions / Farm Expedition rewards; global Farm claim yield Rare Expedition route and weekly reuse at 10
βœ’οΈ Long Take Legend 1 10 / 15 Long listening / Farm Endurance, relic scaling, capacity, birth levels Second chance at 5; birth levels at 10
β˜• Relic Transmuter 2 5 / 10 Relic rarity Listening odds, crafted schools, Farm rarity Bag key at 1; Phrase generation key at 5
πŸŽ’ Field Recordist Bag 1 10 / 15 Relic toolchain Fragments, upgrades, duplication, collection scaling Upgrade at 5; broad duplication at 10
βš™οΈ Crafting Adept 1 10 / 15 Craft / Fragment Farm Attempts, success, costs, failure retention Advanced craft paths at 10
πŸ“ˆ Level Booster 1 10 / 15 Level progression Level-derived boost +15%; cheaper level-ups Referral relic key at 10
🧸 Sound Interpreter 1 10 / 15 Learn / Farm procs Learn limit, cooldown, SONO chance, bonus procs Learn relic at 10; Alchemist prerequisite at 5
πŸ§ͺ Token Alchemist 2 5 / 10 Economy Payout bonuses and GAS Coin discounts Phrase generation at 5; Phrase upgrade at 10
πŸ«™ Soothe Sauce 1 10 / 15 Active Resonance Matching-school affix scaling and Super Talent chance Extra Epic slot at 10 package; quality route at 15
🏦 Farm Banks Builder 1 10 / 15 Farm infrastructure Production speed, upgrade cost, buff duration Mutual Farm network at 1; late group at 15

Talent Points, purchase costs and caps

In normal mode, the total Talent Point budget equals the current player level. Grandmaster Reset stores the complete pre-reset point budget, returns the player to level 1 and then adds new points from every post-reset level. Previously spent points are part of the bank; Grandmaster mode does not erase the old tree’s value.

Rule Normal progression After Grandmaster Reset
Total Talent Point budget Current player level Stored pre-reset bank + current post-reset player level
Standard talent purchase 1 point per level 1 point per level
β˜• Relic Transmuter purchase 2 points per level 2 points per level
πŸ§ͺ Token Alchemist purchase 2 points per level 2 points per level
Standard cap Lv10 Lv15
Transmuter / Alchemist cap Lv5 Lv10
Relic Super Talent levels Added separately while relics are equipped Added separately while relics are equipped

The upgrade popup supports multi-level purchases. It buys only the levels that fit the remaining cap and the available points, then returns the refreshed board. A two-point talent therefore needs two free points for every level selected.

Point-cost example: β˜• Relic Transmuter Lv5 represents ten spent Talent Points. After Grandmaster Reset, taking it from Lv5 to Lv10 costs another ten.
Purchased level, relic bonus and effective level

The talent screen can show three values for one line. The purchased level is the amount bought with Talent Points. Relic bonus is the sum of Super Talent levels carried by equipped upgraded relics. Effective level is the value many reward formulas read.

Effective talent level = purchased talent level + equipped relic Super Talent bonus

Mechanics that read effective levels

Most reward scaling, cooldowns, chance improvements, Soothe matching and Farm calculations update as equipped relics change.

Protected purchase gates

Opening the talent itself and several endgame checks read purchased levels. A relic bonus cannot buy Field Recordist Bag or Token Alchemist for you.

A visible effective Lv10 does not guarantee every Lv10 unlock

Direct gameplay formulas commonly accept the effective value. Protected gates can deliberately require the purchased value stored on the board. The talent window keeps the two sources separate so you can see which part of the signal is permanent and which part comes from the current loadout.

Relic Super Talents

Rare, Epic and Legendary relics can gain Super Talent levels during relic upgrades. Only equipped relics contribute those levels to the account. Changing the Active Resonance loadout can therefore raise or lower an effective talent immediately.

Relic upgrade level Maximum total Super Talent levels on that relic
Lv0–10 3
Lv11–13 4
Lv14–16 5
  • One named talent can hold up to +5 on a single relic.
  • All equipped relics together can contribute up to +10 to one talent.
  • Simple relics do not roll Super Talents.
  • When a proc succeeds, one eligible talent with remaining room is chosen and receives +1.
  • πŸ«™ Soothe Sauce adds +0.1 percentage point per effective level to the proc chance.
Relic rarity MP3 FLAC WAV DSD
Rare 0.25% 0.45% 0.75% 1.10%
Epic 0.50% 0.90% 1.50% 2.20%
Legendary 1.00% 1.75% 2.75% 4.00%

These are the base chances for one eligible upgrade result before Soothe Sauce. The relic’s current Super Talent capacity and per-talent cap are checked first. The complete merge and upgrade rules are covered in the Relic Upgrades & Active Resonance guide.


Talent Reset and Grandmaster Reset

Talent Reset

Talent Reset clears every purchased talent and returns the board for a new allocation. The first reset is free. Later resets spend 🧩 Relic Fragments according to the player’s current progression.

Account state / player level Reset price
First Talent Reset Free
Normal mode, Lv1–10 10 🧩
Normal mode, Lv11–20 100 🧩
Normal mode, Lv21–30 300 🧩
Normal mode, Lv31–40 500 🧩
Normal mode, Lv41–50 800 🧩
Normal mode, Lv51+ 2,000 🧩
After Grandmaster Reset, every paid reset 10,000 🧩

Every Talent Reset also starts a seven-day protection window for the weekly completed-Task reset and weekly Expedition reuse. This keeps those weekly systems tied to a real build instead of a short respec.

Grandmaster Reset

Grandmaster Reset requires player level 60 and a πŸ€‘ Grandmaster Relic. It returns the player to level 1, stores the complete level-60 Talent Point budget and opens the higher talent caps. The board remains allocated until you choose a Talent Reset; Grandmaster Reset itself does not automatically raise any talent.

What it preserves

The pre-reset Talent Point bank, account systems, relic collection and Grandmaster state.

What it opens

Lv15 standard talents, Lv10 specialist talents and GM-only rarity, mirror and economy branches.

Grandmaster Relic and Grandmaster Reset are separate keys. A mechanic that names both checks both. Owning the relic alone does not activate a GM mirror, and the reset flag alone does not satisfy a Grandmaster Relic requirement.
Major cross-talent unlock map
System Required talent package
Daily relic generation 🧠 Sonic Scholar 10 + πŸ“… Daily Amplifier 10
Task relic generation 🧠 Sonic Scholar 10 + 🎭 Task Artisan 10
Referral relic generation πŸ”— Referral Resonator 10 + πŸ“ˆ Level Booster 10
Learn relic generation 🧸 Sound Interpreter 10 + 🎭 Task Artisan 10
Rare Expedition branch 🧭 Pathfinder 10 + β˜• Transmuter 1 + player Lv30
Listening Bag upgrade route πŸŽ’ Bag 5; Bag itself requires player Lv30 + purchased β˜• Transmuter 1
Listening duplication πŸŽ’ Bag 10
Advanced craft upgrade βš™οΈ Crafting Adept 10 + πŸŽ’ Bag 5
Advanced craft duplication βš™οΈ Crafting Adept 10 + πŸŽ’ Bag 10
Secret Phrase bind relics πŸ§ͺ Token Alchemist 5 + β˜• Relic Transmuter 5
Secret Phrase bind rarity upgrades πŸ§ͺ Token Alchemist 10 + β˜• Relic Transmuter 5
Doubled successful Learn SONO settlement 🧸 Sound Interpreter 10 + πŸ§ͺ Token Alchemist 5 + β˜• Relic Transmuter 5
Extra Epic Active Resonance slot πŸ«™ Soothe 10 + 🧠 Scholar 10 + πŸ“… Daily 10 + βœ’οΈ LTL 10 + β˜• Transmuter 5
Free daily Quick Upgrade +1 commit πŸ§ͺ Alchemist 5 + β˜• Transmuter 5 + 🧸 Interpreter 10 + 5 equipped Relic Hunt relics + 3 equipped Economy relics
Weekly completed-Task reset 3 equipped Tasks relics + 🎭 Artisan 10 + πŸ“… Daily 10 + seven-day locks clear
Weekly Expedition reuse 🧭 Pathfinder 10 + πŸ“… Daily 10 + seven-day locks clear
Early next expedition-driven Farm group 🧭 Pathfinder 15 + 🏦 Farm Banks Builder 15

A paid Quick Upgrade credit bypasses the free daily access gate, but it does not supply feeder relics, fragments or SONO. Premium Quick Upgrade also needs Mining Pass unless a paid Premium credit is being used.

Soothe Sauce and matching relic schools

Soothe Sauce sends talent depth back into Active Resonance. For each equipped relic, the game checks its dominant school, finds the matching source talent and applies two percent per usable level.

School amplification = 2% Γ— min(effective Soothe Sauce, effective matching source)
Active Resonance school Source read by Soothe Sauce
Listening 🧠 Sonic Scholar
Tasks 🎭 Task Artisan
Referral πŸ”— Referral Resonator
Expedition 🧭 Expedition Pathfinder
Daily πŸ“… Daily Amplifier
Relic Hunt β˜• Relic Transmuter
Economy πŸ§ͺ Token Alchemist
Craft βš™οΈ Crafting Adept
Learn 🧸 Sound Interpreter
Farm 🏦 Farm Banks Builder
Phrase / Mnemonic Chorus Current live-completed Secret Phrases; one completion supplies one source level
  • The amplification applies only to relics currently equipped in Active Resonance.
  • Phrase school uses the live Secret Phrase board. Seasonal Phrase Reset removes that source until phrases are rebuilt.
  • Two active school sets amplify their combined set layer Γ—1.40; three use Γ—1.90; four or more use Γ—2.60.
  • The five-talent Lv10 package opens the twelfth Active Resonance slot, reserved for a third Epic relic.
  • At effective Soothe Sauce 15, the covered gameplay-generation routes can begin rolling resonance quality tiers.
Weekly systems tied to the board

Completed-Task reset

Requires three equipped Tasks-school relics, 🎭 Task Artisan 10 and πŸ“… Daily Amplifier 10. It also requires seven days since the previous Task reset and seven days since the last Talent Reset.

Expedition reuse

Requires 🧭 Expedition Pathfinder 10 and πŸ“… Daily Amplifier 10. Eligible completed Expeditions return automatically when the weekly window is ready. The first repeated completion consumes that reuse.

Grandmaster Mirror routes

A mirror creates a separate relic for an eligible referrer after the original player has already earned their relic. The original reward is never split. Mirror requirements use purchased Lv15 talent records, Grandmaster Reset and a πŸ€‘ Grandmaster Relic.

Original relic source Mirror chance per eligible referrer Talent requirement on the Grandmaster
Listening relic 1% πŸ”— Resonator 15 + 🧭 Pathfinder 15 + βœ’οΈ Long Take Legend 15
Daily relic 10% πŸ“… Daily Amplifier 15
Task relic 10% 🎭 Task Artisan 15
Expedition relic 15% 🧭 Expedition Pathfinder 15
Secret Phrase bind relic 10% πŸ”— Referral Resonator 15 + mutual referral link

Sonic Scholar icon
Talent 01

🧠 Sonic Scholar

1 Talent Point per level Lv10 β€’ Lv15 after Grandmaster Reset

The final fader on listening Points: quiet, dependable and applied late in settlement.

Core effect

+2% final listening πŸ”’ Points per effective level.

The session’s duration, Total Boost components, Explorer, Grandmaster Relic and other listening layers are resolved first. Sonic Scholar then raises the final listening result.

What it leaves unchanged

Session length, heartbeat rules, daily time windows, Field Recordist Bag fragments and relic-drop odds remain separate systems.

Effective level Final listening Points bonus
1 +2%
5 +10%
10 +20%
15 +30%

Threshold work

  • Scholar 10 + Daily Amplifier 10 opens Daily relic generation.
  • Scholar 10 + Task Artisan 10 opens Task relic generation.
  • Scholar 10 is one of the five keys for the extra Epic Active Resonance slot.
  • With Soothe Sauce, Scholar is the source level for equipped Listening-school relic amplification.
Field route: Scholar is easy to feel from the first level and remains relevant after Grandmaster Reset. It suits every account that settles listening sessions regularly.

Task Artisan icon
Talent 02

🎭 Task Artisan

1 Talent Point per level Lv10 β€’ Lv15 after Grandmaster Reset

Turns the task board into immediate rewards, permanent Task Boost and a Tasks-school relic route.

Current direct Fragment rule

The settled task reward is (1 + Task Artisan level + Explorer flag) Γ— 2 fragments. Each Artisan level therefore adds two direct 🧩 fragments to a completed Task. Explorer adds another two. Grandmaster Reset multiplies this direct fragment package Γ—10.

Effective Artisan Normal direct fragments With 🌌 Explorer After GM Reset, no Explorer
0 2 4 20
1 4 6 40
5 12 14 120
10 22 24 220
15 32 34 320

Task completion Points

+15% base Task Points per effective level. The current settlement order is:

  1. Choose the base reward from the player-level band.
  2. Add Task Artisan’s +15% per level.
  3. Apply Mining Pass Γ—2 and Explorer Γ—2 when active.
  4. Apply the global direct Task multiplier: Γ—2 normally or Γ—15 after Grandmaster Reset.
  5. Apply the Active Resonance Task Points layer.

Task-board gate

Task Artisan can be purchased from player level 20. After Grandmaster Reset, this player-level gate is ignored.

Before player level 40, the ordinary board allows up to 25 completed Tasks. Level 40 or Grandmaster Reset removes that board cap.

Permanent Task Boost

Every completed Task also writes permanent Task Boost. In normal mode the per-Task value is the player-level base below plus 1,400 Γ— effective Task Artisan.

Player level band Normal base Task Boost per completion
Player Lv1–10 50
Lv11–20 100
Lv21–30 150
Lv31–40 300
Lv41–45 500
Lv46–50 700
Lv51–55 2,000
Lv56–60 5,000
Grandmaster per-Task Task Boost = (100,000 + 100,000 Γ— Artisan level) Γ— 70%

A πŸ€‘ Grandmaster Relic doubles the resulting passive value. The Tasks-school Active Resonance passive-boost affix can amplify it afterward.

Other systems

  • SONO Farm hotspots: +3% claim yield per effective level. Fragment hotspots use Crafting Adept instead.
  • Task relic generation: requires Artisan 10 + Scholar 10.
  • Base outcome bands: Simple 14.5%, Rare 0.45%, Epic 0.048%, Legendary 0.002% per completed Task before Active Resonance roll pressure.
  • Duplicate: Bag 10 adds a 5% base duplicate check, then relevant Active Resonance modifiers apply.
  • Weekly Task reset: Artisan 10 + Daily 10 + three equipped Tasks relics + seven-day protections clear.
  • GM mirror: purchased Artisan 15, GM Reset and Grandmaster Relic; 10% per eligible referrer.
Field route: Artisan is strongest for players who actually clear Tasks. Its permanent Task Boost keeps paying inside listening after the original Task reward is gone.

Daily Amplifier icon
Talent 03

πŸ“… Daily Amplifier

1 Talent Point per level Lv10 β€’ Lv15 after Grandmaster Reset

Builds the daily claim into a reward lane, a listening component, an economy-cap controller and a relic source.

Daily Claim

  • +15% Daily Claim Points per effective level.
  • +1 direct 🧩 fragment per effective level.
  • A πŸ€‘ Grandmaster Relic separately adds +20% Daily Points and +5 fragments.

Daily Total Boost

The current streak produces a base Daily Total Boost. Daily Amplifier raises that component by 20% of the base for each level.

Daily Total Boost component = base streak boost Γ— (1 + 0.20 Γ— Daily Amplifier)
Effective level Daily Claim Points Direct talent fragments Daily Total Boost component
1 +15% +1 Γ—1.20
5 +75% +5 Γ—2.00
10 +150% +10 Γ—3.00
15 +225% +15 Γ—4.00

Daily economy caps

Supported UTC-day caps gain +2% per effective level. The current routes include WOS printed from Points and the daily Fragment-to-Points conversion allowance. This expands daily capacity; it does not change the exchange rate by itself.

Daily relic lane

  • Requires Daily Amplifier 10 + Sonic Scholar 10.
  • Base outcome bands: Simple 35.5%, Rare 5.1%, Epic 0.393%, Legendary 0.007%.
  • The Daily duplicate rule is narrow: Field Recordist Bag must be exactly effective Lv10 for the 7% base duplicate check.
  • Daily-school Active Resonance roll, tier and duplicate modifiers can strengthen the lane within server caps.
  • Eligible GM referrers with purchased Daily Amplifier 15 receive a 10% mirror check.

Weekly Expedition reuse

Daily Amplifier 10 and Expedition Pathfinder 10 open the automatic seven-day Expedition reuse described earlier.

Field route: Daily Amplifier touches several screens. The Daily popup, listening breakdown and economy windows already show final values; do not multiply the displayed total again.

Referral Resonator icon
Talent 04

πŸ”— Referral Resonator

1 Talent Point per level Lv10 β€’ Lv15 after Grandmaster Reset

Carries reward signal through activated referrals and becomes the principal Grandmaster network key.

Activation reward

  • +10% referral activation Points per effective level.
  • +1 activation fragment per effective level.
  • Each side uses its own Resonator level for its own payout.

Listening referral component

Referral Resonator multiplies the referral-derived component of the listening formula by 1 + 20% per effective level. The rest of the session remains separate.

Effective level Activation Points bonus Referral listening component
1 +10% Γ—1.20
5 +50% Γ—2.00
10 +100% Γ—3.00
15 +150% Γ—4.00

Referral relic generation

  • Opens for the referred player at Referral Resonator 10 + Level Booster 10.
  • Total base relic chance is 20%: Simple 19.2%, Rare 0.75%, Epic 0.0488%, Legendary 0.0012%.
  • Field Recordist Bag 10 adds a 5% base duplicate check.

Grandmaster network work

  • Secret Phrase bind mirror: mutual referral, purchased Resonator 15, GM Reset and Grandmaster Relic; 10%.
  • Listening mirror: purchased Resonator 15 + Pathfinder 15 + Long Take Legend 15, GM Reset and Grandmaster Relic; 1%.
  • The original player keeps the complete relic in every mirror route.
Field route: Resonator is most valuable when the account has real activated referrals. Its listening line expands an existing referral component; it does not create that component from an empty network.

Expedition Pathfinder icon
Talent 05

🧭 Expedition Pathfinder

1 Talent Point per level Lv10 β€’ Lv15 after Grandmaster Reset

The expedition backbone, global Farm claim talent and bridge between long listening and Bag scaling.

Expedition rewards

  • +20% Expedition Points per effective level.
  • +10 Expedition fragments per effective level.
  • Long Take Legend can add its own +10% Points and +10% fragments per level on the same completion.

Reverie Farm

+3% final claim yield per effective level on SONO and Fragment hotspots. Pathfinder raises the collected amount; Farm Banks Builder raises production speed.

Effective level Expedition Points Extra fragments All-Farm claim yield
1 +20% +10 +3%
5 +100% +50 +15%
10 +200% +100 +30%
15 +300% +150 +45%

Rare Expedition branch

Pathfinder 10, Transmuter 1 and player level 30 open an additional high-rarity check:

Effective Transmuter Legendary check Epic check if Legendary misses
1 0.020% 0.65%
5 0.040% 1.25%
10 0.065% 2.00%
  • Bag 10 adds a 5% base Expedition duplicate check.
  • Purchased Pathfinder 15, GM Reset and Grandmaster Relic open a 15% Expedition mirror check.
  • Pathfinder 10 lets Long Take Legend’s extra amplification join listening Bag upgrade and duplicate scaling.
  • Pathfinder 10 + Daily 10 opens weekly Expedition reuse.
  • Pathfinder 15 + Farm Banks Builder 15 opens the next expedition-driven hotspot group one step early.
Field route: Pathfinder stays useful outside Expeditions because every Farm claim reads it and the long-session Bag bridge depends on it.

Long Take Legend icon
Talent 06

βœ’οΈ Long Take Legend

1 Talent Point per level Lv10 β€’ Lv15 after Grandmaster Reset

Rewards patient recording sessions, protects the final buffer and turns endurance into relic pressure, fragments and capacity.

The time model

A listening session is capped at four hours. Long Take Legend’s endurance Points and fragment milestones use effective time with the final ten minutes removed. A two-hour effective milestone is reached near 2h10m real time; a three-hour effective milestone near 3h10m.

Endurance and other systems

  • Farm capacity: +6% per effective level.
  • Expedition Points: +10% per effective level.
  • Expedition fragments: +10% per effective level.
  • After the first effective hour, the listening base-Points curve rises gradually; Lv15 approaches +30% near the late-session peak.

Listening fragments

  • LTL 3 + 2h effective time: +2 base fragments.
  • LTL 10 + 3h effective time: +2 more base fragments.
  • The current listening settlement multiplies the whole session-fragment package Γ—3.
Milestone Base LTL fragments Final contribution after listening Γ—3
LTL 3, 2h effective +2 +6
LTL 10, 3h effective +2 more +6 more; +12 cumulative

Long-session relic multiplier

  • Below 1 hour: Γ—1.0 base duration multiplier.
  • From 1 hour to 3h50m: the base multiplier rises linearly from Γ—1.2 to Γ—8.0.
  • During that main window, LTL adds another Γ—(1 + 0.02 Γ— level).
  • At 3h50m and beyond, the ordinary ramp returns to Γ—1.0. LTL preserves a separate buffer multiplier of Γ—(1.15 + 0.02 Γ— level).

Second-chance relic pass

When the first listening relic pass misses, LTL 5+ and a session of at least 90 minutes run a second reduced pass. The scale is min(25%, 5% + 2% Γ— LTL) of each already-calculated rarity chance.

LTL Second-pass scale applied to each first-pass rarity chance
5 15%
8 21%
10 25%
15 25% cap
This is not a flat 15–25% relic guarantee. The second pass scales each rarity chance from the finished first-pass table, then checks Legendary, Epic, Rare and Simple in order.

Listening relic birth levels

At effective LTL 10+, a generated listening relic can be born at Lv1–Lv10. The checks are independent and run from Lv10 down to Lv1. The first success wins.

Birth-level check LTL 10 LTL 15
Lv1 16% 22.4%
Lv2 4% 5.6%
Lv3 0.8% 1.12%
Lv4 0.16% 0.224%
Lv5 0.03% 0.042%
Lv6 0.006% 0.0084%
Lv7 0.0012% 0.00168%
Lv8 0.00024% 0.000336%
Lv9 0.000048% 0.0000672%
Lv10 0.000010% 0.000014%

Bag bridge and mirror

  • The ordinary long-session multiplier always affects the listening drop and Bag’s base long-session upgrade/duplicate pressure.
  • LTL’s extra amplification joins Bag upgrades and duplicates only while Pathfinder 10+ is active.
  • Purchased LTL 15 is one of the three talent requirements for the 1% listening Grandmaster mirror.
  • LTL 10 is one of the five keys for the extra Epic Active Resonance slot.
Field route: the strongest first-pass duration point sits immediately before 3h50m. The final ten-minute buffer still keeps an LTL-specific signal, but it no longer carries the ordinary Γ—8 duration ramp.

Relic Transmuter icon
Talent 07

β˜• Relic Transmuter

2 Talent Points per level Lv5 β€’ Lv10 after Grandmaster Reset

The rarity-control circuit: expensive to build, connected to nearly every advanced relic route.

Purchase gate

Relic Transmuter opens at player level 20 and costs two Talent Points per purchased level. Its listening-rarity contribution starts at player level 30.

What it changes

It adds rarity pressure to listening, reshapes crafted schools, strengthens the rare Expedition branch and shifts Farm relic rarity after a Farm relic actually drops.

Listening base chances before Explorer, duration and Active Resonance

Effective Transmuter Simple Rare Epic Legendary
No Transmuter 5.0000% 0.1500% 0.0025% 0.0002%
Lv1 6.0000% 0.2500% 0.0125% 0.0007%
Lv5 10.0000% 0.6500% 0.0525% 0.0027%
Lv10 15.0000% 1.1500% 0.1025% 0.0052%

Explorer multiplies the original no-talent listening base by Γ—1.5 before the Transmuter additions are added. Long-session scaling and Active Resonance then work on the resulting rarity table.

Crafted relic school shaping

Effective Transmuter Craft-school share Other schools
0 80% 20%
1 78% 22%
5 70% 30%
10 60% 40%

Eight or more equipped Relic Hunt school relics remove the Craft-school bias and return the crafted-school selection to the fully mixed route.

Advanced keys

  • Purchased Transmuter 1 + player Lv30 opens Field Recordist Bag purchasing.
  • Transmuter 1 + Pathfinder 10 + player Lv30 opens the rare Expedition branch.
  • Transmuter 5 + Token Alchemist 5 opens Secret Phrase bind relic generation.
  • Transmuter 5 + Token Alchemist 10 opens Secret Phrase bind rarity upgrades.
  • Transmuter 5 + Sound Interpreter 10 + Token Alchemist 5 doubles successful Learn SONO after all earlier bonuses.
  • Transmuter 5 is one of the extra Epic slot requirements.
Farm note: Transmuter changes the rarity weights of a Farm relic result. It does not create an extra Farm relic roll, add Farm capacity or increase normal resource production.

Field Recordist Bag icon
Talent 08

πŸŽ’ Field Recordist Bag

1 Talent Point per level Lv10 β€’ Lv15 after Grandmaster Reset

The relic tool bag: fragments in the field, rarity upgrades, duplicates, Farm support and collection-value scaling.

Purchase requirement

Player level 30 and purchased β˜• Relic Transmuter 1. A Super Talent bonus does not replace this purchase gate.

Listening fragments after an eight-minute session

Effective Bag Base Bag fragments Final Bag contribution after listening Γ—3
0–2 0 0
3–6 +1 +3
7–14 +2 +6
15+ +3 +9

Listening relic rarity upgrade

Bag 5 opens a one-step rarity upgrade. The base chance below is multiplied by eligible long-session scaling and then modified by Active Resonance, with a 30% final server cap for this lane.

Effective Bag Base one-step upgrade chance
5 0.8%
6 1.6%
7 2.4%
8 3.2%
9 4.0%
10 4.8%
11 5.6%
12 6.4%
13 7.2%
14 8.0%
15 8.8%
  • Simple can become Rare; Rare can become Epic.
  • For Epic β†’ Legendary, the game first wins the ordinary Bag upgrade roll and then requires a second confirmation at one-tenth of the finished upgrade chance.
  • The resulting Legendary path is therefore much rarer than reading β€œupgrade chance Γ·10” as one single roll.

Listening duplicate

Bag 10 opens a 5% base duplicate check. Eligible long-session scaling and Active Resonance can strengthen it, with a 35% cap in the listening lane. The duplicate keeps the final rarity and birth level while rolling its own identity, Memory Word, icon and quality.

Other Bag routes

Source Bag condition Base duplicate / extra rule
Task relic Bag 10+ 5% duplicate check
Referral relic Bag 10+ 5% duplicate check
Expedition relic Bag 10+ 5% duplicate check
Learn relic Bag 10+ 5% duplicate check
Daily relic Bag exactly 10 7% duplicate check
Craft relic Bag 10+ and Crafting Adept 10+ 2% at Bag10, +1 point per Bag level, capped at 7%
Farm relic Bag 10+ +0.45 percentage point to the relic bonus trigger; 5% same-type duplicate after a Farm relic drops

Collection and Active Resonance value

Bag also multiplies the collection-value layer used by relic power: +15% per level for Simple and Rare, and +3% per level for Epic and Legendary. Simple and Rare collection power currently matters through equipped Active Resonance slots; Epic and Legendary keep their reduced passive collection layer as well.

Field route: Bag 5 is the upgrade threshold. Bag 10 is the network threshold. Bag 15 improves fragments, upgrade pressure, craft duplication and collection scaling, while the Daily duplicate rule remains deliberately fixed to exactly Lv10.

Crafting Adept icon
Talent 09

βš™οΈ Crafting Adept

1 Talent Point per level Lv10 β€’ Lv15 after Grandmaster Reset

Controls workshop throughput: attempts, success, resource retention, prices, high-rarity craft routes and Fragment Farm yield.

A committed failure consumes one daily attempt

The current server counts every craft attempt whose resource change is safely committed. Success and failure both use one attempt. A request that dies before the database commit does not consume the attempt.

Daily attempt capacity

Base 25 + one per effective Crafting Adept level, with the talent contribution capped at +15.

Lv10 gives 35; Lv15 gives 40. Purchased extra attempts and Active Resonance capacity can raise the displayed total further.

Success chance

Base 25% + 2 percentage points per effective level + 15 points from 🌌 Explorer + temporary Farm craft buff + Active Resonance.

Final hard cap: 90%.

Effective Adept Base + talent With 🌌 Explorer before other bonuses Daily base attempts
0 25% 40% 25
5 35% 50% 30
10 45% 60% 35
15 55% 70% 40

Fragment and GAS Coin costs

Craft Normal base fragments GM base fragments Reduction per level Floor
Simple 50 🧩 80 🧩 βˆ’2 🧩 20 🧩
Rare 500 🧩 800 🧩 βˆ’20 🧩 200 🧩
  • Craft GAS Coin cost falls by 5% per effective level, capped at βˆ’50%.
  • Normal GAS Coin base price follows the player-level band; Rare starts at twice the Simple base.
  • After Grandmaster Reset, the craft base uses the special 30 Γ— maximum Lv60 base rule before rarity and discounts.

Failure retention

Resources consumed on failure = 60% βˆ’ 2 percentage points Γ— min(Adept, 10), with a 40% floor
Effective Adept GAS Coins and fragments consumed on failure
0 60%
5 50%
10+ 40% floor

Craft rarity upgrade and duplication

  • Upgrade gate: Adept 10 + Bag 5.
  • Base Simple β†’ Rare chance = 0.2% Γ— (Bag βˆ’ 4), capped at 3% before Active Resonance.
  • Rare β†’ Epic uses half of that finished base pressure.
  • Rare β†’ Legendary requires player Lv60, Grandmaster Reset and Grandmaster Relic; its base check is the ordinary upgrade chance Γ·2,000.
  • Duplicate gate: Adept 10 + Bag 10.
  • Craft duplicate chance is 2% at Bag10, then +1 percentage point per Bag level, capped at 7%.
Effective Bag Simple β†’ Rare base Rare β†’ Epic base Craft duplicate
5 0.20% 0.10% β€”
10 1.20% 0.60% 2%
11 1.40% 0.70% 3%
12 1.60% 0.80% 4%
13 1.80% 0.90% 5%
14 2.00% 1.00% 6%
15 2.20% 1.10% 7%

Fragment Farm route

Crafting Adept adds +3% claim yield per effective level to Fragment-producing hotspots. SONO hotspots use Task Artisan.

Field route: Adept 10 is the workshop threshold. Bag decides whether the workshop can upgrade and duplicate; Transmuter decides how strongly crafted relics remain biased toward the Craft school.

Level Booster icon
Talent 10

πŸ“ˆ Level Booster

1 Talent Point per level Lv10 β€’ Lv15 after Grandmaster Reset

Strengthens the player-level component and lowers the GAS Coin price of climbing the account ladder.

Level-derived boost

The cumulative boost produced by player levels is multiplied by 1 + 15% per effective Level Booster level.

Level-up price

Each effective level reduces the listed GAS Coin cost of the next player level by 5%. The batch-level popup calculates every selected step with the same discount.

Effective Level Booster Level-derived boost component Level-up GAS Coin price
1 Γ—1.15 βˆ’5%
5 Γ—1.75 βˆ’25%
10 Γ—2.50 βˆ’50%
15 Γ—3.25 βˆ’75%

Referral relic key

Level Booster 10 and Referral Resonator 10 open the referred player’s 20% base referral relic lane.

Field route: Level Booster amplifies the level-derived part of the account. It does not add player levels and does not multiply every reward source on the page.

Sound Interpreter icon
Talent 11

🧸 Sound Interpreter

1 Talent Point per level Lv10 β€’ Lv15 after Grandmaster Reset

The Learn specialist: more daily records, shorter recovery, better SONO pressure, Learn relics and stronger Farm bonus events.

Purchase gate

Sound Interpreter can be purchased from player level 15.

Learn submissions and cooldown

The ordinary daily submission base is 5. 🎫 Mining Pass changes the base to 10. 🌌 Explorer adds another 5. Sound Interpreter then adds one submission per effective level. Active Resonance daily-capacity effects can expand the final limit.

Account package before relic capacity L0 L5 L10 L15
No Pass, no Explorer 5 10 15 20
Mining Pass only 10 15 20 25
Explorer only 10 15 20 25
Mining Pass + Explorer 15 20 25 30
Effective Interpreter Normal cooldown With 🌌 Explorer
0 60 min 15 min
1 57 min 13 min 36 sec
5 45 min 8 min
10 30 min 1 min floor
15 15 min 1 min floor

Learn fragment reward

A valid rewarded submission gives 2 base fragments, or 6 with Explorer, plus 1 fragment per effective Sound Interpreter level.

Learn SONO

  • Requires 🎫 Mining Pass.
  • Base chance 2.5%; Explorer changes that base to 3.75%.
  • Sound Interpreter adds +0.5 percentage point per effective level.
  • Active Resonance can add Learn SONO chance and amount layers.
  • A successful base roll chooses 1–125 ☎ SONO before Token Alchemist and later bonuses.
  • Interpreter 10 + Alchemist 5 + Transmuter 5 doubles the completed SONO result after the earlier bonuses.

Learn relic lane

  • Requires Sound Interpreter 10 + Task Artisan 10.
  • Base outcome bands: Simple 9.75%, Rare 0.225%, Epic 0.0242%, Legendary 0.0008%.
  • Bag 10 adds a 5% base duplicate check.

Farm bonus-proc pressure

Sound Interpreter multiplies Farm bonus-event odds by 1 + 15% per effective level.

Effective Interpreter Farm bonus-proc multiplier
1 Γ—1.15
5 Γ—1.75
10 Γ—2.50
15 Γ—3.25
Farm boundary: this affects bonus events. Main resource production, capacity, Farm relic rarity and upgrade prices are controlled by other talents.

Token Alchemist icon
Talent 12

πŸ§ͺ Token Alchemist

2 Talent Points per level Lv5 β€’ Lv10 after Grandmaster Reset

The settlement desk for late-game economy: better successful payouts, lower GAS Coin fees and access to Secret Phrase and Quick Upgrade routes.

Purchase gate

Player level 60 and purchased 🧸 Sound Interpreter 5. Every level costs two Talent Points.

Token Alchemist improves the amount after a supported action succeeds. It does not raise the chance of a Learn SONO roll, a WOS print or a conversion succeeding.

Effective Alchemist General successful-payout bonus Relic-burn SONO bonus Relic-burn GAS fee Farm upgrade price
1 +5% +5% βˆ’10% βˆ’4.5%
2 +7% +7% βˆ’20% βˆ’9%
3 +9% +9% βˆ’30% βˆ’13.5%
4 +11% +11% βˆ’40% βˆ’18%
5 +15% +15% βˆ’50% cap βˆ’22.5%
6 +18% +15% cap βˆ’50% cap βˆ’27%
7 +21% +15% cap βˆ’50% cap βˆ’31.5%
8 +24% +15% cap βˆ’50% cap βˆ’36%
9 +27% +15% cap βˆ’50% cap βˆ’40.5%
10 +30% +15% cap βˆ’50% cap βˆ’45% floor reached

Where the general payout table is used

  • Successful Learn SONO rewards.
  • WOS printed from Points, including the season-entry WOS calculation.
  • Relic Fragments converted into Points.

Relic burn / SONO extraction

  • Studio burn fee in β›½ GAS Coins falls by 10% per level, capped at βˆ’50%.
  • The direct Token Alchemist burn-yield bonus follows +5%, +7%, +9%, +11%, then +15% at Lv5 and remains capped at +15% through Lv10.
  • Active Resonance Economy and burn affixes are applied as separate layers.

Farm and system keys

  • Farm upgrade price falls by 4.5% per level, with a 55% minimum multiplier at Lv10.
  • Alchemist 5 + Transmuter 5 opens Secret Phrase bind relic generation.
  • Alchemist 10 + Transmuter 5 opens Secret Phrase bind rarity upgrades.
  • Alchemist 5 + Sound Interpreter 10 + Transmuter 5 doubles successful Learn SONO after all earlier additions.
  • Free daily Quick Upgrade +1 access reads Alchemist 5 together with Transmuter 5, Interpreter 10 and the equipped school requirements.
Conversion note: Alchemist improves the Fragment-to-Points rate. The number of fragments allowed per UTC day is controlled by Daily Amplifier and daily-capacity relic effects.

Soothe Sauce icon
Talent 13

πŸ«™ Soothe Sauce

1 Talent Point per level Lv10 β€’ Lv15 after Grandmaster Reset

The bridge from the talent board into Active Resonance, Super Talents, multi-school sets and generated relic quality.

Matching-school amplification

For every equipped relic, Soothe Sauce finds the matching source in the school map above. The lower effective level controls the result, and each applied level adds two percent to that relic’s active affix values.

Effective Soothe Matching source Applied school amplification
5 5 or higher +10%
10 10 or higher +20%
15 15 or higher +30%

Super Talent chance

Every effective Soothe level adds +0.1 percentage point to an eligible relic-upgrade Super Talent proc.

Extra Epic slot package

Soothe 10, Scholar 10, Daily 10, Long Take Legend 10 and Transmuter 5 open the twelfth Active Resonance slot. The slot accepts an additional Epic relic, raising the ordinary Epic capacity from two to three.

Multi-school set layer

Different school sets active Multiplier applied to their combined set-bonus layer
1 Γ—1.00
2 Γ—1.40
3 Γ—1.90
4 or more Γ—2.60

Effective Lv15 quality route

At Soothe Sauce 15, the game’s covered generation sources can roll MP3, FLAC, WAV and DSD instead of remaining locked to the base quality. Quality still follows each source’s own roll and does not guarantee a high tier.

Field route: Soothe is strongest after the matching main talents and equipped relic schools are already present. A high Soothe level with a low source talent uses the lower source value.

Farm Banks Builder icon
Talent 14

🏦 Farm Banks Builder

1 Talent Point per level Lv10 β€’ Lv15 after Grandmaster Reset

The engineering line for Reverie Farm: faster production, cheaper construction, longer buffs and a mutual-referral support circuit.

Effective Builder Farm production / fill speed Farm upgrade price Farm buff duration
1 +3% βˆ’1.5% +2%
5 +15% βˆ’7.5% +10%
10 +30% βˆ’15% +20%
15 +45% βˆ’22.5% +30%

The +3% line is applied directly to the Farm’s production rate. Over the same elapsed time, the hotspot stores more resources and reaches its capacity sooner. Long Take Legend controls capacity; Pathfinder and the resource-specific talents control the claim-yield layer.

Mutual Farm network

  • Requires Builder 1, Referral Resonator 10 and a mutual referral link.
  • One percent of a Farm collect is routed into the mutual partner’s current Farm fill.
  • When a Farm relic drops, the partner receives an independent 2% mirror check.

Other links

  • Builder is the Soothe Sauce source for equipped Farm-school relics.
  • Builder 15 + Pathfinder 15 opens the next expedition-driven hotspot group early.
  • Its upgrade discount stacks as its own price layer with Token Alchemist and Active Resonance Farm discounts.
Field route: Builder improves the machine itself. It is usually paired with Pathfinder for claim yield, Long Take Legend for capacity and Sound Interpreter for bonus-event pressure.

Practical build routes

These routes are maps, not commandments. Follow the activities you actually use, then buy the thresholds that make those activities talk to one another.

Radio foundation

Scholar β†’ Long Take Legend β†’ Bag. Add Transmuter for rarity and Pathfinder 10 when the LTL-to-Bag bridge matters.

Daily and Task engine

Scholar 10 + Daily 10 + Artisan 10. Opens two relic lanes, Task momentum and the weekly Task/Expedition package.

Relic hunter

Transmuter β†’ Bag β†’ LTL β†’ Pathfinder. Expensive in Talent Points, strong across listening, Expeditions, crafting and Farm relics.

Learn and economy

Interpreter 10 + Alchemist 5 + Transmuter 5. Opens the doubled Learn settlement and the Secret Phrase bind relic lane.

Workshop route

Crafting Adept 10 + Bag 10. Adds full craft throughput, rarity upgrades and duplication. Transmuter shapes the resulting school.

Farm operator

Builder + Pathfinder + LTL. Add Artisan for SONO yield, Adept for Fragment yield, Interpreter for procs and Alchemist for price.

Referral network

Resonator 10 + Level Booster 10. Opens referral relics. Grandmaster routes later push Resonator to purchased Lv15.

Resonance hybrid

Soothe + several matching main talents. Aim for two or three real school sets before chasing the multi-school multiplier.

Threshold planning saves resets

A two-point specialist can consume a large part of a midgame board. Write down the exact package first: the Lv10 relic gate, Lv5 specialist gate, extra slot package or weekly route you are building toward.

FAQ and common mistakes
Why does my talent show Base 10, Relic +3 and Effective 13?

Equipped upgraded relics are supplying three Super Talent levels. The board contains ten purchased levels. Mechanics that accept effective levels read thirteen while those relics remain equipped.

Can Super Talent levels unlock Field Recordist Bag or Token Alchemist?

The purchase gates read purchased progression. Bag needs player Lv30 and purchased Transmuter 1. Token Alchemist needs player Lv60 and purchased Sound Interpreter 5.

Why did a failed craft use one daily attempt?

The current server counts every safely committed attempt. Failure still spends part of the resources and therefore occupies one attempt. Requests that fail before the database commit are protected.

Why are my Task fragments higher than the client’s old +1-per-level wording?

The current settled formula is (1 + Artisan + Explorer flag) Γ—2. Each Artisan level adds two direct fragments. Grandmaster Reset multiplies the resulting direct package Γ—10.

Does Daily Amplifier multiply my entire listening session?

It raises the Daily Total Boost component derived from the streak. Sonic Scholar and Active Resonance listening Points are separate late layers.

Does Referral Resonator multiply the whole listening payout?

It expands only the referral-derived component already present in the listening stack.

Does Soothe Sauce affect relics sitting in inventory?

No. Matching-school amplification is applied to equipped Active Resonance relics.

Why did my weekly Task reset or Expedition reuse disappear after a Talent Reset?

Talent Reset starts a seven-day protection window for both weekly systems. Their talent and relic requirements must also be active when the status is checked.

Why did Bag fail to turn Epic into Legendary even though the upgrade roll looked high?

Epic β†’ Legendary uses two checks: the ordinary Bag upgrade must succeed, then a second confirmation uses one-tenth of the finished upgrade chance.

Does Long Take Legend’s second pass mean a 25% relic chance?

No. At the cap, it rechecks each finished rarity chance at 25% of that chance. It is a reduced second pass through the rarity table.

Why does Token Alchemist show +30% in one place and +15% in relic burn?

The general settlement table reaches +30% at Lv10 for Learn SONO, WOS and Fragment-to-Points routes. Direct relic-burn SONO yield is capped at +15% from Lv5 onward. The burn GAS Coin discount is separately capped at βˆ’50%.

Why does Farm Banks Builder feel like yield even though the label says fill speed?

The +3% per level is applied to production rate. The hotspot stores more resources over the same elapsed time, so a later claim is larger unless capacity was already reached.