The talent board is the patchbay behind your account. Every player level adds another route:
a stronger reward lane, a relic-generation circuit, a farm line, an economy control or a key that
wakes a late-game system. The board rewards coherent plans. A few well-chosen thresholds can change
the shape of the whole account.
This guide explains all fourteen talents, their exact costs and caps, the difference between purchased
and effective levels, every major cross-talent unlock, Grandmaster progression, Super Talents,
Active Resonance links and the current RFV150 formulas used by the game.
Last updated: July 13, 2026 Updated by: Aliaksandr Siletski Mechanics baseline: RFV150
The board in one minute
You receive one Talent Point for each player level. Most talents cost one point per purchased level.
β Relic Transmuter and π§ͺ Token Alchemist cost two. Standard talents stop at Lv10 before
Grandmaster Reset and Lv15 afterward; the two specialist talents stop at Lv5 and Lv10.
Equipped upgraded relics can add Super Talent levels to the effective value without spending points.
14talents on the current board
1 or 2Talent Points per purchased level
10 β 15standard cap after GM Reset
5 β 10Transmuter and Alchemist cap
What talents are
A talent level belongs to the account. It survives ordinary sessions, changes several systems at once
and often acts as a requirement for mechanics elsewhere in the game. Sonic Scholar is felt every time
a listening payout settles. Field Recordist Bag may wait quietly until a relic is generated, then decide
whether it upgrades or duplicates. Soothe Sauce reads the board and sends its signal back into equipped relics.
Direct reward lines
Raise Points, fragments, SONO, WOS, Farm production or another visible payout.
Threshold keys
Open relic lanes, weekly replays, Secret Phrase generation, extra slots and Grandmaster mirrors.
Infrastructure lines
Change cooldowns, caps, costs, rarity pressure, duplication, school power and long-session behavior.
Read thresholds before buying single levels.
The difference between Lv9 and Lv10 can be larger than the difference between Lv1 and Lv9 when a relic lane
or weekly system opens at ten.
All talents at a glance
Talent
Point cost
Normal / GM cap
Main route
Core signal
Major threshold
π§ Sonic Scholar
1
10 / 15
Listening
Final listening π’ Points +2% per level
Daily and Task relic key at 10
π Task Artisan
1
10 / 15
Tasks
Task Points +15% per level; Task Boost; SONO Farm yield
Task relic and weekly Task reset at 10
π Daily Amplifier
1
10 / 15
Daily
Daily Points +15%; fragments; Daily Total Boost; caps
Daily relic and weekly Expedition reuse at 10
π Referral Resonator
1
10 / 15
Referrals
Activation rewards and referral listening component
Matching-school affix scaling and Super Talent chance
Extra Epic slot at 10 package; quality route at 15
π¦ Farm Banks Builder
1
10 / 15
Farm infrastructure
Production speed, upgrade cost, buff duration
Mutual Farm network at 1; late group at 15
Talent Points, purchase costs and caps
In normal mode, the total Talent Point budget equals the current player level. Grandmaster Reset stores
the complete pre-reset point budget, returns the player to level 1 and then adds new points from every
post-reset level. Previously spent points are part of the bank; Grandmaster mode does not erase the old treeβs value.
Rule
Normal progression
After Grandmaster Reset
Total Talent Point budget
Current player level
Stored pre-reset bank + current post-reset player level
Standard talent purchase
1 point per level
1 point per level
β Relic Transmuter purchase
2 points per level
2 points per level
π§ͺ Token Alchemist purchase
2 points per level
2 points per level
Standard cap
Lv10
Lv15
Transmuter / Alchemist cap
Lv5
Lv10
Relic Super Talent levels
Added separately while relics are equipped
Added separately while relics are equipped
The upgrade popup supports multi-level purchases. It buys only the levels that fit the remaining cap and
the available points, then returns the refreshed board. A two-point talent therefore needs two free points
for every level selected.
Point-cost example: β Relic Transmuter Lv5 represents ten spent Talent Points.
After Grandmaster Reset, taking it from Lv5 to Lv10 costs another ten.
Purchased level, relic bonus and effective level
The talent screen can show three values for one line. The purchased level is the amount bought with Talent Points.
Relic bonus is the sum of Super Talent levels carried by equipped upgraded relics. Effective level is the value
many reward formulas read.
Most reward scaling, cooldowns, chance improvements, Soothe matching and Farm calculations update as equipped relics change.
Protected purchase gates
Opening the talent itself and several endgame checks read purchased levels. A relic bonus cannot buy Field Recordist Bag or Token Alchemist for you.
A visible effective Lv10 does not guarantee every Lv10 unlock
Direct gameplay formulas commonly accept the effective value. Protected gates can deliberately require the
purchased value stored on the board. The talent window keeps the two sources separate so you can see which
part of the signal is permanent and which part comes from the current loadout.
Relic Super Talents
Rare, Epic and Legendary relics can gain Super Talent levels during relic upgrades. Only equipped relics contribute
those levels to the account. Changing the Active Resonance loadout can therefore raise or lower an effective talent
immediately.
Relic upgrade level
Maximum total Super Talent levels on that relic
Lv0β10
3
Lv11β13
4
Lv14β16
5
One named talent can hold up to +5 on a single relic.
All equipped relics together can contribute up to +10 to one talent.
Simple relics do not roll Super Talents.
When a proc succeeds, one eligible talent with remaining room is chosen and receives +1.
π« Soothe Sauce adds +0.1 percentage point per effective level to the proc chance.
Relic rarity
MP3
FLAC
WAV
DSD
Rare
0.25%
0.45%
0.75%
1.10%
Epic
0.50%
0.90%
1.50%
2.20%
Legendary
1.00%
1.75%
2.75%
4.00%
These are the base chances for one eligible upgrade result before Soothe Sauce. The relicβs current Super Talent
capacity and per-talent cap are checked first. The complete merge and upgrade rules are covered in the Relic Upgrades
& Active Resonance guide.
Every Talent Reset also starts a seven-day protection window for the weekly completed-Task reset and weekly
Expedition reuse. This keeps those weekly systems tied to a real build instead of a short respec.
Grandmaster Reset
Grandmaster Reset requires player level 60 and a π€ Grandmaster Relic. It returns the player to level 1,
stores the complete level-60 Talent Point budget and opens the higher talent caps. The board remains allocated
until you choose a Talent Reset; Grandmaster Reset itself does not automatically raise any talent.
What it preserves
The pre-reset Talent Point bank, account systems, relic collection and Grandmaster state.
What it opens
Lv15 standard talents, Lv10 specialist talents and GM-only rarity, mirror and economy branches.
Grandmaster Relic and Grandmaster Reset are separate keys.
A mechanic that names both checks both. Owning the relic alone does not activate a GM mirror, and the reset flag
alone does not satisfy a Grandmaster Relic requirement.
A paid Quick Upgrade credit bypasses the free daily access gate, but it does not supply feeder relics,
fragments or SONO. Premium Quick Upgrade also needs Mining Pass unless a paid Premium credit is being used.
Soothe Sauce and matching relic schools
Soothe Sauce sends talent depth back into Active Resonance. For each equipped relic, the game checks its dominant
school, finds the matching source talent and applies two percent per usable level.
Current live-completed Secret Phrases; one completion supplies one source level
The amplification applies only to relics currently equipped in Active Resonance.
Phrase school uses the live Secret Phrase board. Seasonal Phrase Reset removes that source until phrases are rebuilt.
Two active school sets amplify their combined set layer Γ1.40; three use Γ1.90; four or more use Γ2.60.
The five-talent Lv10 package opens the twelfth Active Resonance slot, reserved for a third Epic relic.
At effective Soothe Sauce 15, the covered gameplay-generation routes can begin rolling resonance quality tiers.
Weekly systems tied to the board
Completed-Task reset
Requires three equipped Tasks-school relics, π Task Artisan 10 and π Daily Amplifier 10.
It also requires seven days since the previous Task reset and seven days since the last Talent Reset.
Expedition reuse
Requires π§ Expedition Pathfinder 10 and π Daily Amplifier 10. Eligible completed Expeditions
return automatically when the weekly window is ready. The first repeated completion consumes that reuse.
Grandmaster Mirror routes
A mirror creates a separate relic for an eligible referrer after the original player has already earned their relic.
The original reward is never split. Mirror requirements use purchased Lv15 talent records, Grandmaster Reset and a
π€ Grandmaster Relic.
Original relic source
Mirror chance per eligible referrer
Talent requirement on the Grandmaster
Listening relic
1%
π Resonator 15 + π§ Pathfinder 15 + βοΈ Long Take Legend 15
Daily relic
10%
π Daily Amplifier 15
Task relic
10%
π Task Artisan 15
Expedition relic
15%
π§ Expedition Pathfinder 15
Secret Phrase bind relic
10%
π Referral Resonator 15 + mutual referral link
Talent 01
π§ Sonic Scholar
1 Talent Point per levelLv10 β’ Lv15 after Grandmaster Reset
The final fader on listening Points: quiet, dependable and applied late in settlement.
Core effect
+2% final listening π’ Points per effective level.
The sessionβs duration, Total Boost components, Explorer, Grandmaster Relic and other listening layers are resolved first. Sonic Scholar then raises the final listening result.
What it leaves unchanged
Session length, heartbeat rules, daily time windows, Field Recordist Bag fragments and relic-drop odds remain separate systems.
Scholar 10 is one of the five keys for the extra Epic Active Resonance slot.
With Soothe Sauce, Scholar is the source level for equipped Listening-school relic amplification.
Field route: Scholar is easy to feel from the first level and remains relevant after Grandmaster Reset. It suits every account that settles listening sessions regularly.
+15% base Task Points per effective level. The current settlement order is:
Choose the base reward from the player-level band.
Add Task Artisanβs +15% per level.
Apply Mining Pass Γ2 and Explorer Γ2 when active.
Apply the global direct Task multiplier: Γ2 normally or Γ15 after Grandmaster Reset.
Apply the Active Resonance Task Points layer.
Task-board gate
Task Artisan can be purchased from player level 20. After Grandmaster Reset, this player-level gate is ignored.
Before player level 40, the ordinary board allows up to 25 completed Tasks. Level 40 or Grandmaster Reset removes that board cap.
Permanent Task Boost
Every completed Task also writes permanent Task Boost. In normal mode the per-Task value is the player-level base below plus 1,400 Γ effective Task Artisan.
GM mirror: purchased Artisan 15, GM Reset and Grandmaster Relic; 10% per eligible referrer.
Field route: Artisan is strongest for players who actually clear Tasks. Its permanent Task Boost keeps paying inside listening after the original Task reward is gone.
A π€ Grandmaster Relic separately adds +20% Daily Points and +5 fragments.
Daily Total Boost
The current streak produces a base Daily Total Boost. Daily Amplifier raises that component by 20% of the base for each level.
Daily Total Boost component = base streak boost Γ (1 + 0.20 Γ Daily Amplifier)
Effective level
Daily Claim Points
Direct talent fragments
Daily Total Boost component
1
+15%
+1
Γ1.20
5
+75%
+5
Γ2.00
10
+150%
+10
Γ3.00
15
+225%
+15
Γ4.00
Daily economy caps
Supported UTC-day caps gain +2% per effective level. The current routes include WOS printed from Points
and the daily Fragment-to-Points conversion allowance. This expands daily capacity; it does not change the exchange rate by itself.
The Daily duplicate rule is narrow: Field Recordist Bag must be exactly effective Lv10 for the 7% base duplicate check.
Daily-school Active Resonance roll, tier and duplicate modifiers can strengthen the lane within server caps.
Eligible GM referrers with purchased Daily Amplifier 15 receive a 10% mirror check.
Weekly Expedition reuse
Daily Amplifier 10 and Expedition Pathfinder 10 open the automatic seven-day Expedition reuse described earlier.
Field route: Daily Amplifier touches several screens. The Daily popup, listening breakdown and economy windows already show final values; do not multiply the displayed total again.
1 Talent Point per levelLv10 β’ Lv15 after Grandmaster Reset
Carries reward signal through activated referrals and becomes the principal Grandmaster network key.
Activation reward
+10% referral activation Points per effective level.
+1 activation fragment per effective level.
Each side uses its own Resonator level for its own payout.
Listening referral component
Referral Resonator multiplies the referral-derived component of the listening formula by 1 + 20% per effective level. The rest of the session remains separate.
Effective level
Activation Points bonus
Referral listening component
1
+10%
Γ1.20
5
+50%
Γ2.00
10
+100%
Γ3.00
15
+150%
Γ4.00
Referral relic generation
Opens for the referred player at Referral Resonator 10 + Level Booster 10.
Total base relic chance is 20%: Simple 19.2%, Rare 0.75%, Epic 0.0488%, Legendary 0.0012%.
Field Recordist Bag 10 adds a 5% base duplicate check.
Listening mirror: purchased Resonator 15 + Pathfinder 15 + Long Take Legend 15, GM Reset and Grandmaster Relic; 1%.
The original player keeps the complete relic in every mirror route.
Field route: Resonator is most valuable when the account has real activated referrals. Its listening line expands an existing referral component; it does not create that component from an empty network.
1 Talent Point per levelLv10 β’ Lv15 after Grandmaster Reset
The expedition backbone, global Farm claim talent and bridge between long listening and Bag scaling.
Expedition rewards
+20% Expedition Points per effective level.
+10 Expedition fragments per effective level.
Long Take Legend can add its own +10% Points and +10% fragments per level on the same completion.
Reverie Farm
+3% final claim yield per effective level on SONO and Fragment hotspots. Pathfinder raises the collected amount; Farm Banks Builder raises production speed.
Effective level
Expedition Points
Extra fragments
All-Farm claim yield
1
+20%
+10
+3%
5
+100%
+50
+15%
10
+200%
+100
+30%
15
+300%
+150
+45%
Rare Expedition branch
Pathfinder 10, Transmuter 1 and player level 30 open an additional high-rarity check:
Effective Transmuter
Legendary check
Epic check if Legendary misses
1
0.020%
0.65%
5
0.040%
1.25%
10
0.065%
2.00%
Bag 10 adds a 5% base Expedition duplicate check.
Purchased Pathfinder 15, GM Reset and Grandmaster Relic open a 15% Expedition mirror check.
Pathfinder 10 lets Long Take Legendβs extra amplification join listening Bag upgrade and duplicate scaling.
1 Talent Point per levelLv10 β’ Lv15 after Grandmaster Reset
Rewards patient recording sessions, protects the final buffer and turns endurance into relic pressure, fragments and capacity.
The time model
A listening session is capped at four hours. Long Take Legendβs endurance Points and fragment milestones use
effective time with the final ten minutes removed. A two-hour effective milestone is reached near 2h10m real time;
a three-hour effective milestone near 3h10m.
Endurance and other systems
Farm capacity: +6% per effective level.
Expedition Points: +10% per effective level.
Expedition fragments: +10% per effective level.
After the first effective hour, the listening base-Points curve rises gradually; Lv15 approaches +30% near the late-session peak.
Listening fragments
LTL 3 + 2h effective time: +2 base fragments.
LTL 10 + 3h effective time: +2 more base fragments.
The current listening settlement multiplies the whole session-fragment package Γ3.
Milestone
Base LTL fragments
Final contribution after listening Γ3
LTL 3, 2h effective
+2
+6
LTL 10, 3h effective
+2 more
+6 more; +12 cumulative
Long-session relic multiplier
Below 1 hour: Γ1.0 base duration multiplier.
From 1 hour to 3h50m: the base multiplier rises linearly from Γ1.2 to Γ8.0.
During that main window, LTL adds another Γ(1 + 0.02 Γ level).
At 3h50m and beyond, the ordinary ramp returns to Γ1.0. LTL preserves a separate buffer multiplier of Γ(1.15 + 0.02 Γ level).
Second-chance relic pass
When the first listening relic pass misses, LTL 5+ and a session of at least 90 minutes run a second reduced pass.
The scale is min(25%, 5% + 2% Γ LTL) of each already-calculated rarity chance.
LTL
Second-pass scale applied to each first-pass rarity chance
5
15%
8
21%
10
25%
15
25% cap
This is not a flat 15β25% relic guarantee.
The second pass scales each rarity chance from the finished first-pass table, then checks Legendary, Epic, Rare and Simple in order.
Listening relic birth levels
At effective LTL 10+, a generated listening relic can be born at Lv1βLv10. The checks are independent and run
from Lv10 down to Lv1. The first success wins.
Birth-level check
LTL 10
LTL 15
Lv1
16%
22.4%
Lv2
4%
5.6%
Lv3
0.8%
1.12%
Lv4
0.16%
0.224%
Lv5
0.03%
0.042%
Lv6
0.006%
0.0084%
Lv7
0.0012%
0.00168%
Lv8
0.00024%
0.000336%
Lv9
0.000048%
0.0000672%
Lv10
0.000010%
0.000014%
Bag bridge and mirror
The ordinary long-session multiplier always affects the listening drop and Bagβs base long-session upgrade/duplicate pressure.
LTLβs extra amplification joins Bag upgrades and duplicates only while Pathfinder 10+ is active.
Purchased LTL 15 is one of the three talent requirements for the 1% listening Grandmaster mirror.
LTL 10 is one of the five keys for the extra Epic Active Resonance slot.
Field route: the strongest first-pass duration point sits immediately before 3h50m. The final ten-minute buffer still keeps an LTL-specific signal, but it no longer carries the ordinary Γ8 duration ramp.
2 Talent Points per levelLv5 β’ Lv10 after Grandmaster Reset
The rarity-control circuit: expensive to build, connected to nearly every advanced relic route.
Purchase gate
Relic Transmuter opens at player level 20 and costs two Talent Points per purchased level. Its listening-rarity contribution starts at player level 30.
What it changes
It adds rarity pressure to listening, reshapes crafted schools, strengthens the rare Expedition branch and shifts Farm relic rarity after a Farm relic actually drops.
Listening base chances before Explorer, duration and Active Resonance
Effective Transmuter
Simple
Rare
Epic
Legendary
No Transmuter
5.0000%
0.1500%
0.0025%
0.0002%
Lv1
6.0000%
0.2500%
0.0125%
0.0007%
Lv5
10.0000%
0.6500%
0.0525%
0.0027%
Lv10
15.0000%
1.1500%
0.1025%
0.0052%
Explorer multiplies the original no-talent listening base by Γ1.5 before the Transmuter additions are added.
Long-session scaling and Active Resonance then work on the resulting rarity table.
Crafted relic school shaping
Effective Transmuter
Craft-school share
Other schools
0
80%
20%
1
78%
22%
5
70%
30%
10
60%
40%
Eight or more equipped Relic Hunt school relics remove the Craft-school bias and return the crafted-school selection
to the fully mixed route.
Advanced keys
Purchased Transmuter 1 + player Lv30 opens Field Recordist Bag purchasing.
Transmuter 1 + Pathfinder 10 + player Lv30 opens the rare Expedition branch.
Transmuter 5 + Sound Interpreter 10 + Token Alchemist 5 doubles successful Learn SONO after all earlier bonuses.
Transmuter 5 is one of the extra Epic slot requirements.
Farm note: Transmuter changes the rarity weights of a Farm relic result. It does not create an extra Farm relic roll, add Farm capacity or increase normal resource production.
1 Talent Point per levelLv10 β’ Lv15 after Grandmaster Reset
The relic tool bag: fragments in the field, rarity upgrades, duplicates, Farm support and collection-value scaling.
Purchase requirement
Player level 30 and purchased β Relic Transmuter 1. A Super Talent bonus does not replace this purchase gate.
Listening fragments after an eight-minute session
Effective Bag
Base Bag fragments
Final Bag contribution after listening Γ3
0β2
0
0
3β6
+1
+3
7β14
+2
+6
15+
+3
+9
Listening relic rarity upgrade
Bag 5 opens a one-step rarity upgrade. The base chance below is multiplied by eligible long-session scaling and then
modified by Active Resonance, with a 30% final server cap for this lane.
Effective Bag
Base one-step upgrade chance
5
0.8%
6
1.6%
7
2.4%
8
3.2%
9
4.0%
10
4.8%
11
5.6%
12
6.4%
13
7.2%
14
8.0%
15
8.8%
Simple can become Rare; Rare can become Epic.
For Epic β Legendary, the game first wins the ordinary Bag upgrade roll and then requires a second confirmation at one-tenth of the finished upgrade chance.
The resulting Legendary path is therefore much rarer than reading βupgrade chance Γ·10β as one single roll.
Listening duplicate
Bag 10 opens a 5% base duplicate check. Eligible long-session scaling and Active Resonance can strengthen
it, with a 35% cap in the listening lane. The duplicate keeps the final rarity and birth level while rolling its own identity,
Memory Word, icon and quality.
Other Bag routes
Source
Bag condition
Base duplicate / extra rule
Task relic
Bag 10+
5% duplicate check
Referral relic
Bag 10+
5% duplicate check
Expedition relic
Bag 10+
5% duplicate check
Learn relic
Bag 10+
5% duplicate check
Daily relic
Bag exactly 10
7% duplicate check
Craft relic
Bag 10+ and Crafting Adept 10+
2% at Bag10, +1 point per Bag level, capped at 7%
Farm relic
Bag 10+
+0.45 percentage point to the relic bonus trigger; 5% same-type duplicate after a Farm relic drops
Collection and Active Resonance value
Bag also multiplies the collection-value layer used by relic power: +15% per level for Simple and Rare,
and +3% per level for Epic and Legendary. Simple and Rare collection power currently matters through
equipped Active Resonance slots; Epic and Legendary keep their reduced passive collection layer as well.
Field route: Bag 5 is the upgrade threshold. Bag 10 is the network threshold. Bag 15 improves fragments, upgrade pressure, craft duplication and collection scaling, while the Daily duplicate rule remains deliberately fixed to exactly Lv10.
1 Talent Point per levelLv10 β’ Lv15 after Grandmaster Reset
Controls workshop throughput: attempts, success, resource retention, prices, high-rarity craft routes and Fragment Farm yield.
A committed failure consumes one daily attempt
The current server counts every craft attempt whose resource change is safely committed. Success and failure both use
one attempt. A request that dies before the database commit does not consume the attempt.
Daily attempt capacity
Base 25 + one per effective Crafting Adept level, with the talent contribution capped at +15.
Lv10 gives 35; Lv15 gives 40. Purchased extra attempts and Active Resonance capacity can raise the displayed total further.
Success chance
Base 25% + 2 percentage points per effective level + 15 points from π Explorer + temporary Farm craft buff + Active Resonance.
Craft GAS Coin cost falls by 5% per effective level, capped at β50%.
Normal GAS Coin base price follows the player-level band; Rare starts at twice the Simple base.
After Grandmaster Reset, the craft base uses the special 30 Γ maximum Lv60 base rule before rarity and discounts.
Failure retention
Resources consumed on failure = 60% β 2 percentage points Γ min(Adept, 10), with a 40% floor
Effective Adept
GAS Coins and fragments consumed on failure
0
60%
5
50%
10+
40% floor
Craft rarity upgrade and duplication
Upgrade gate: Adept 10 + Bag 5.
Base Simple β Rare chance = 0.2% Γ (Bag β 4), capped at 3% before Active Resonance.
Rare β Epic uses half of that finished base pressure.
Rare β Legendary requires player Lv60, Grandmaster Reset and Grandmaster Relic; its base check is the ordinary upgrade chance Γ·2,000.
Duplicate gate: Adept 10 + Bag 10.
Craft duplicate chance is 2% at Bag10, then +1 percentage point per Bag level, capped at 7%.
Effective Bag
Simple β Rare base
Rare β Epic base
Craft duplicate
5
0.20%
0.10%
β
10
1.20%
0.60%
2%
11
1.40%
0.70%
3%
12
1.60%
0.80%
4%
13
1.80%
0.90%
5%
14
2.00%
1.00%
6%
15
2.20%
1.10%
7%
Fragment Farm route
Crafting Adept adds +3% claim yield per effective level to Fragment-producing hotspots. SONO hotspots use Task Artisan.
Field route: Adept 10 is the workshop threshold. Bag decides whether the workshop can upgrade and duplicate; Transmuter decides how strongly crafted relics remain biased toward the Craft school.
1 Talent Point per levelLv10 β’ Lv15 after Grandmaster Reset
Strengthens the player-level component and lowers the GAS Coin price of climbing the account ladder.
Level-derived boost
The cumulative boost produced by player levels is multiplied by 1 + 15% per effective Level Booster level.
Level-up price
Each effective level reduces the listed GAS Coin cost of the next player level by 5%. The batch-level popup calculates every selected step with the same discount.
Effective Level Booster
Level-derived boost component
Level-up GAS Coin price
1
Γ1.15
β5%
5
Γ1.75
β25%
10
Γ2.50
β50%
15
Γ3.25
β75%
Referral relic key
Level Booster 10 and Referral Resonator 10 open the referred playerβs 20% base referral relic lane.
Field route: Level Booster amplifies the level-derived part of the account. It does not add player levels and does not multiply every reward source on the page.
1 Talent Point per levelLv10 β’ Lv15 after Grandmaster Reset
The Learn specialist: more daily records, shorter recovery, better SONO pressure, Learn relics and stronger Farm bonus events.
Purchase gate
Sound Interpreter can be purchased from player level 15.
Learn submissions and cooldown
The ordinary daily submission base is 5. π« Mining Pass changes the base to 10. π Explorer adds another 5.
Sound Interpreter then adds one submission per effective level. Active Resonance daily-capacity effects can expand the final limit.
Account package before relic capacity
L0
L5
L10
L15
No Pass, no Explorer
5
10
15
20
Mining Pass only
10
15
20
25
Explorer only
10
15
20
25
Mining Pass + Explorer
15
20
25
30
Effective Interpreter
Normal cooldown
With π Explorer
0
60 min
15 min
1
57 min
13 min 36 sec
5
45 min
8 min
10
30 min
1 min floor
15
15 min
1 min floor
Learn fragment reward
A valid rewarded submission gives 2 base fragments, or 6 with Explorer, plus
1 fragment per effective Sound Interpreter level.
Learn SONO
Requires π« Mining Pass.
Base chance 2.5%; Explorer changes that base to 3.75%.
Sound Interpreter adds +0.5 percentage point per effective level.
Active Resonance can add Learn SONO chance and amount layers.
A successful base roll chooses 1β125 β SONO before Token Alchemist and later bonuses.
Interpreter 10 + Alchemist 5 + Transmuter 5 doubles the completed SONO result after the earlier bonuses.
2 Talent Points per levelLv5 β’ Lv10 after Grandmaster Reset
The settlement desk for late-game economy: better successful payouts, lower GAS Coin fees and access to Secret Phrase and Quick Upgrade routes.
Purchase gate
Player level 60 and purchased π§Έ Sound Interpreter 5. Every level costs two Talent Points.
Token Alchemist improves the amount after a supported action succeeds. It does not raise the chance of a Learn SONO roll,
a WOS print or a conversion succeeding.
Effective Alchemist
General successful-payout bonus
Relic-burn SONO bonus
Relic-burn GAS fee
Farm upgrade price
1
+5%
+5%
β10%
β4.5%
2
+7%
+7%
β20%
β9%
3
+9%
+9%
β30%
β13.5%
4
+11%
+11%
β40%
β18%
5
+15%
+15%
β50% cap
β22.5%
6
+18%
+15% cap
β50% cap
β27%
7
+21%
+15% cap
β50% cap
β31.5%
8
+24%
+15% cap
β50% cap
β36%
9
+27%
+15% cap
β50% cap
β40.5%
10
+30%
+15% cap
β50% cap
β45% floor reached
Where the general payout table is used
Successful Learn SONO rewards.
WOS printed from Points, including the season-entry WOS calculation.
Relic Fragments converted into Points.
Relic burn / SONO extraction
Studio burn fee in β½ GAS Coins falls by 10% per level, capped at β50%.
The direct Token Alchemist burn-yield bonus follows +5%, +7%, +9%, +11%, then +15% at Lv5 and remains capped at +15% through Lv10.
Active Resonance Economy and burn affixes are applied as separate layers.
Farm and system keys
Farm upgrade price falls by 4.5% per level, with a 55% minimum multiplier at Lv10.
Alchemist 5 + Sound Interpreter 10 + Transmuter 5 doubles successful Learn SONO after all earlier additions.
Free daily Quick Upgrade +1 access reads Alchemist 5 together with Transmuter 5, Interpreter 10 and the equipped school requirements.
Conversion note: Alchemist improves the Fragment-to-Points rate. The number of fragments allowed per UTC day is controlled by Daily Amplifier and daily-capacity relic effects.
1 Talent Point per levelLv10 β’ Lv15 after Grandmaster Reset
The bridge from the talent board into Active Resonance, Super Talents, multi-school sets and generated relic quality.
Matching-school amplification
For every equipped relic, Soothe Sauce finds the matching source in the school map above. The lower effective level
controls the result, and each applied level adds two percent to that relicβs active affix values.
Effective Soothe
Matching source
Applied school amplification
5
5 or higher
+10%
10
10 or higher
+20%
15
15 or higher
+30%
Super Talent chance
Every effective Soothe level adds +0.1 percentage point to an eligible relic-upgrade Super Talent proc.
Extra Epic slot package
Soothe 10, Scholar 10, Daily 10, Long Take Legend 10 and Transmuter 5 open the twelfth Active Resonance slot.
The slot accepts an additional Epic relic, raising the ordinary Epic capacity from two to three.
Multi-school set layer
Different school sets active
Multiplier applied to their combined set-bonus layer
1
Γ1.00
2
Γ1.40
3
Γ1.90
4 or more
Γ2.60
Effective Lv15 quality route
At Soothe Sauce 15, the gameβs covered generation sources can roll MP3, FLAC, WAV and DSD instead of remaining locked
to the base quality. Quality still follows each sourceβs own roll and does not guarantee a high tier.
Field route: Soothe is strongest after the matching main talents and equipped relic schools are already present. A high Soothe level with a low source talent uses the lower source value.
1 Talent Point per levelLv10 β’ Lv15 after Grandmaster Reset
The engineering line for Reverie Farm: faster production, cheaper construction, longer buffs and a mutual-referral support circuit.
Effective Builder
Farm production / fill speed
Farm upgrade price
Farm buff duration
1
+3%
β1.5%
+2%
5
+15%
β7.5%
+10%
10
+30%
β15%
+20%
15
+45%
β22.5%
+30%
The +3% line is applied directly to the Farmβs production rate. Over the same elapsed time, the hotspot stores more
resources and reaches its capacity sooner. Long Take Legend controls capacity; Pathfinder and the resource-specific
talents control the claim-yield layer.
Mutual Farm network
Requires Builder 1, Referral Resonator 10 and a mutual referral link.
One percent of a Farm collect is routed into the mutual partnerβs current Farm fill.
When a Farm relic drops, the partner receives an independent 2% mirror check.
Other links
Builder is the Soothe Sauce source for equipped Farm-school relics.
Builder 15 + Pathfinder 15 opens the next expedition-driven hotspot group early.
Its upgrade discount stacks as its own price layer with Token Alchemist and Active Resonance Farm discounts.
Field route: Builder improves the machine itself. It is usually paired with Pathfinder for claim yield, Long Take Legend for capacity and Sound Interpreter for bonus-event pressure.
These routes are maps, not commandments. Follow the activities you actually use, then buy the thresholds that
make those activities talk to one another.
Radio foundation
Scholar β Long Take Legend β Bag. Add Transmuter for rarity and Pathfinder 10 when the LTL-to-Bag bridge matters.
Daily and Task engine
Scholar 10 + Daily 10 + Artisan 10. Opens two relic lanes, Task momentum and the weekly Task/Expedition package.
Relic hunter
Transmuter β Bag β LTL β Pathfinder. Expensive in Talent Points, strong across listening, Expeditions, crafting and Farm relics.
Learn and economy
Interpreter 10 + Alchemist 5 + Transmuter 5. Opens the doubled Learn settlement and the Secret Phrase bind relic lane.
Workshop route
Crafting Adept 10 + Bag 10. Adds full craft throughput, rarity upgrades and duplication. Transmuter shapes the resulting school.
Farm operator
Builder + Pathfinder + LTL. Add Artisan for SONO yield, Adept for Fragment yield, Interpreter for procs and Alchemist for price.
Referral network
Resonator 10 + Level Booster 10. Opens referral relics. Grandmaster routes later push Resonator to purchased Lv15.
Resonance hybrid
Soothe + several matching main talents. Aim for two or three real school sets before chasing the multi-school multiplier.
Threshold planning saves resets
A two-point specialist can consume a large part of a midgame board. Write down the exact package first:
the Lv10 relic gate, Lv5 specialist gate, extra slot package or weekly route you are building toward.
FAQ and common mistakes
Why does my talent show Base 10, Relic +3 and Effective 13?
Equipped upgraded relics are supplying three Super Talent levels. The board contains ten purchased levels. Mechanics that accept effective levels read thirteen while those relics remain equipped.
Can Super Talent levels unlock Field Recordist Bag or Token Alchemist?
The purchase gates read purchased progression. Bag needs player Lv30 and purchased Transmuter 1. Token Alchemist needs player Lv60 and purchased Sound Interpreter 5.
Why did a failed craft use one daily attempt?
The current server counts every safely committed attempt. Failure still spends part of the resources and therefore occupies one attempt. Requests that fail before the database commit are protected.
Why are my Task fragments higher than the clientβs old +1-per-level wording?
The current settled formula is (1 + Artisan + Explorer flag) Γ2. Each Artisan level adds two direct fragments. Grandmaster Reset multiplies the resulting direct package Γ10.
Does Daily Amplifier multiply my entire listening session?
It raises the Daily Total Boost component derived from the streak. Sonic Scholar and Active Resonance listening Points are separate late layers.
Does Referral Resonator multiply the whole listening payout?
It expands only the referral-derived component already present in the listening stack.
Does Soothe Sauce affect relics sitting in inventory?
No. Matching-school amplification is applied to equipped Active Resonance relics.
Why did my weekly Task reset or Expedition reuse disappear after a Talent Reset?
Talent Reset starts a seven-day protection window for both weekly systems. Their talent and relic requirements must also be active when the status is checked.
Why did Bag fail to turn Epic into Legendary even though the upgrade roll looked high?
Epic β Legendary uses two checks: the ordinary Bag upgrade must succeed, then a second confirmation uses one-tenth of the finished upgrade chance.
Does Long Take Legendβs second pass mean a 25% relic chance?
No. At the cap, it rechecks each finished rarity chance at 25% of that chance. It is a reduced second pass through the rarity table.
Why does Token Alchemist show +30% in one place and +15% in relic burn?
The general settlement table reaches +30% at Lv10 for Learn SONO, WOS and Fragment-to-Points routes. Direct relic-burn SONO yield is capped at +15% from Lv5 onward. The burn GAS Coin discount is separately capped at β50%.
Why does Farm Banks Builder feel like yield even though the label says fill speed?
The +3% per level is applied to production rate. The hotspot stores more resources over the same elapsed time, so a later claim is larger unless capacity was already reached.
Related guides
Talents sit between nearly every major Reverie Field system. Continue through the official Wiki for the
reward lane or relic route that your build is meant to support.