In-game Store: The Signal Counter
The Store is the account counter where permanent access, timed workshop circuits, Store Balance packs and Quick +1 credits are handled. Every lane follows its own rules. A Mining Pass or Explorer Status changes the account forever. A Farm buff runs on a timer. A SONO or WOS pack adds currency. A Quick +1 voucher authorizes one paid merge commit while the relic route still consumes its displayed in-game materials.
Prices are personal. WOS values follow the live SONO/WOS Frequency Pool, and equipped Economy resonance can reduce both in-game prices and eligible Stripe checkout prices. The Store refreshes the catalog before protected purchases so the confirmation screen reflects the current signal.
Last updated: July 18, 2026
Updated by: Aliaksandr Siletski
Mechanics baseline: RFV161
β SONO and πͺ WOS inside the Store are in-game Store Balances. Permanent purchases use those balances and require the session password. Mining Pass costs 50,000 SONO before discounts; Explorer costs 250,000 SONO; Grandmaster Relic costs 500,000 SONO and has no WOS route. Mining Pass and Explorer may instead use a pool-linked WOS price. Farm buffs cost SONO and refresh their timer without stacking. Real-money packs use Stripe. Quick +1 bundles add one-use credits; fragments, SONO and feeder relics remain part of the merge.
What the Store contains
β Permanent account access
Mining Pass, Sonic Explorer Status and Grandmaster Relic. Each can be acquired once and remains attached to the account.
πΏ Timed Farm circuits
Craft Boost, Double Boost and Cap Lift in one-day and seven-day versions. They can also appear through Farm play.
β Currency packs
Optional SONO and WOS Store Balance packs. Their checkout is separate from ordinary gameplay earnings.
β¬οΈ Quick +1 credits
Bundled Standard and Premium paid commit vouchers for repeated Quick +1 use.
The core loop does not require a Store purchase. The current Store explicitly presents permanent items, currencies and Farm buffs as things that can also be earned through play. Buying is an acceleration route and a way to support the project.
Store Balance and the other currencies
The Store header reads two internal balances:
β SONO Store Balance
Used by Grandmaster Relic, Farm buffs, SONO-priced passes, relic upgrades, Market trades and many wider economy routes.
πͺ WOS Store Balance
Used by WOS-priced Mining Pass or Explorer purchases, level progression, Farm upgrades and other WOS economy actions.
Resources shown elsewhere
| Resource | Relationship to the Store |
|---|---|
| π’ Points | Earned through listening and used for levels, GAS conversion and WOS printing. They are not a Store checkout currency. |
| π§© Relic Fragments | Used by crafting, upgrade routes and capacity systems. Quick +1 still consumes the previewed Fragment amount after a voucher is used. |
| β½ GAS Coins | Workshop currency used by crafting and related operations. WOS is no longer the Crafting bench currency. |
Learn SONO, Season reward SONO, paid currency packs and several economy rewards can all arrive in Store Balance. The balance is immediately usable inside the game.
The live personal catalog
The Store catalog is assembled for the signed-in account. It can differ from another playerβs catalog at the same moment.
- The catalog shows the time of its latest refresh.
- Pool-linked WOS values are rounded up to a whole WOS amount.
- A discounted item can show both the current price and the crossed-out pre-discount price.
- The catalog reloads before a protected permanent purchase.
- After purchase, the Store refreshes balances, ownership flags and current prices.
Pool reserves and the playerβs equipped Economy build can change. Read the button immediately before confirming.
Frequency Pool-linked WOS prices
The Store calls the live SONO-to-WOS ratio the SEX rate. It is read from the shared π SONO/WOS Frequency Pool.
Example: when the displayed rate is 1 SONO β 1,200 WOS, a 50,000-SONO Mining Pass has a pre-discount WOS price of 60,000,000 WOS. The personal Economy discount is applied after the pool conversion.
Fallback values
If the pool cannot provide a valid rate, the catalog has safety values:
| Item | Fallback WOS price before personal discount |
|---|---|
| Mining Pass | 180,000,000 WOS |
| Sonic Explorer Status | 730,000,000 WOS |
Grandmaster Relic has no WOS fallback because the item is SONO-only.
Active Resonance checkout reduction
Equipped π§π»ββοΈ Active Resonance can provide Market Fee Reduction. The same modifier is reused by the Store as a personal checkout reduction.
In-game balance purchases
Applies to permanent items and Farm buff SONO prices. The discounted cost is rounded up and cannot fall below 20% of the current base price.
Stripe checkout
Applies to currency packs and Quick +1 credits. The raw discount is capped at 40%, and Stripe checkout cannot fall below $0.50.
Where Market Fee Reduction comes from
- Direct Economy-school affixes on equipped relics.
- The Mint Circuit Economy set: +2% at five equipped Economy relics and another +4.4% at eleven.
- Autumn Secret Phrase Seasonal Resonance can add +1.5% while its seasonal layer is active.
- Other valid seasonal or relic layers shown in the Active Resonance breakdown.
Standard Quick +1 up to Lv10 already sits at Stripeβs minimum price. The catalog may detect a resonance discount, yet the effective checkout reduction remains zero because the floor is active.
Permanent items and base prices
These are one-time account purchases. The table shows the price before personal Market Fee Reduction.
| Permanent item | Base SONO | WOS route | Ownership form |
|---|---|---|---|
| β Mining Pass | 50,000 | Pool-linked | Permanent account entitlement and account flag |
| π Sonic Explorer Status | 250,000 | Pool-linked | Permanent account entitlement and account flag |
| π€ Grandmaster Relic | 500,000 | Unavailable | Unique special relic plus entitlement |
The Store selector changes between SONO and WOS for Mining Pass and Explorer. Grandmaster Relic always forces SONO, even when the selector currently displays WOS.
Mining Pass
β Mining Pass opens the accountβs professional economy lane. Its strongest value comes from the number of systems it connects.
| System | Major current Mining Pass effect |
|---|---|
| Learn | +5 daily descriptions, Learn SONO roll with 2.5% base chance, and 1β125 base SONO when that roll succeeds. |
| Tasks | Task Points Γ2. |
| Referrals | Referral activation Points Γ2 for the side that owns the Pass. |
| Expeditions | +50% of the expedition base reward. |
| Reverie Farm | +10% rate for SONO-producing hotspots; Fragment hotspots do not receive this Pass bonus. |
| Relic Market and Auction | Required to browse and use the protected Market, Special Offer and Auction routes. |
| Relic Burn / SONO minting | Required for the relic-to-SONO mint and batch-mint routes. |
| Quick +1 | Allows Premium preserve mode when the free daily Quick +1 access gate is already satisfied. |
| Voting | +10,000 Voting Power and a larger voting Fragment reward. |
Player level, item state, seller rules and Explorer requirements for Epic or Legendary trading remain active. The Pass does not waive prices, fees or relic locks.
Sonic Explorer Status
π Sonic Explorer Status is the broad acceleration entitlement. It reaches listening, daily rewards, discovery, limits and high-tier trading.
| System | Major current Explorer effect |
|---|---|
| Listening | Listening Total Multiplier Γ1.5. |
| Daily Claim | Doubles Daily Claim Points and the accumulated Fragment package before the separate Grandmaster +5 Fragment addition. |
| Learn | Expands the description route, adds +1.25 percentage points to Learn SONO chance, changes the cooldown curve and raises the base Fragment reward. |
| Tasks | Another Γ2 to Task Points and additional task Fragments. |
| Referrals | Another Γ2 to eligible referral Points and doubles eligible referral Fragment routes. |
| Expeditions | +100% of the expedition base reward. |
| Crafting | +15 percentage points to the main craft success chance. |
| Reverie Farm | +20% rate for all Farm resource types in the current authoritative Farm calculation. |
| WOS printing and supported economy caps | Raises the base daily WOS printing capacity from Γ1 to Γ4; several supported conversion caps use the same Explorer expansion. |
| Market | Required when an Epic or Legendary relic enters protected trading routes. |
| Voting | +30,000 Voting Power and a larger voting Fragment reward. |
Explorer combines with Mining Pass rather than replacing it. Many reward routes apply both multipliers in sequence.
Grandmaster Relic
π€ Grandmaster Relic is a unique special relic. The Store creates one quantity-one item and refuses a duplicate purchase.
Listening
Applies +30% to the final listening result after the Farm buff layer.
Daily Claim
Adds +20% Daily Claim Points and +5 Fragments.
Task archive
Doubles the permanent passive Total Boost earned from completed tasks.
Grandmaster systems
Required with Level 60 for Grandmaster Reset and for several Legendary or mirrored endgame routes.
- Grandmaster Relic adds +50,000 Voting Power.
- It cannot be sold, listed or auctioned.
- The purchase relic rolls generated quality for its owner. Effective π« Soothe Sauce 15 can open FLAC, WAV or DSD quality.
- It has a special Grandmaster identity and does not behave like an ordinary tradeable rarity.
Read the Grandmaster Systems guide before using the relic as part of a Level-60 reset plan.
One-time ownership rules
The permanent lane checks several ownership records before any balance is charged.
- Mining Pass checks both the entitlement and the accountβs Mining Pass flag.
- Explorer checks both the entitlement and the Explorer account flag.
- Grandmaster checks whether a Grandmaster relic already exists.
- A second purchase returns Already owned instead of charging the account.
- Two simultaneous attempts for the same item are blocked by a short in-flight lock.
Farm buffs and exact Store prices
πΏ Farm buffs are timed account circuits sold for SONO. The table shows base prices before personal Market Fee Reduction.
| Product | Effect | Duration | Base SONO |
|---|---|---|---|
| βοΈ Craft Boost | +10 percentage points to Crafting success; the final Crafting ceiling remains 90%. | 24 hours | 5,000 |
| βοΈ Craft Boost | Same Crafting effect. | 7 days | 25,000 |
| π§ Double Boost | Listening Total Multiplier Γ2 while active. | 24 hours | 10,000 |
| π§ Double Boost | Same listening multiplier effect. | 7 days | 50,000 |
| π Cap Lift | Disables the normal 10,000,000 Listening Total Multiplier ceiling. | 24 hours | 50,000 |
| π Cap Lift | Same cap-removal effect. | 7 days | 250,000 |
Buff cards can show an approximate WOS value derived from the current pool. That number is a comparison aid. Store buff checkout spends SONO.
Choosing the useful timer
Craft session
Activate Craft Boost shortly before a prepared batch with GAS, Fragments and attempts ready.
Listening run
Use Double Boost when the account will actively settle listening sessions during the timer.
Capped endgame build
Cap Lift adds no multiplier by itself. Its value begins when the uncapped listening build exceeds the ordinary ceiling.
Buff timer and refresh rules
Store buffs refresh the selected effect. Remaining time is never added to the new product duration.
| Current state | Purchase result |
|---|---|
| No active timer | The selected 24-hour or seven-day timer starts. |
| One-day buff active, less than seven days remaining | A seven-day purchase replaces the remaining timer with seven days from the new activation. |
| Seven-day buff active, more than one day remaining | A one-day purchase is blocked because it would shorten or fail to improve the active timer. |
| Same duration active with at least that much time remaining | Purchase is blocked with Active TTL already longer. |
| Same product nearly expired | Purchase refreshes it to the full selected duration. |
- Craft Boost persists through every craft during its timer and is not consumed by a successful attempt.
- Double Boost and Cap Lift can be active together because they are different buff codes.
- One-day and seven-day versions of the same effect share a timer.
- The Store reads the current timer before charging.
- A successful purchase returns a fresh active-buff snapshot.
The Store uses refresh-without-stacking. Plan around the new expiration time shown after purchase.
SONO and WOS Store Balance packs
Real-money packs are optional Stripe products. SONO amounts are fixed. WOS amounts are rebuilt from the current pool ratio when the catalog and checkout session are created.
| Tier | SONO amount | Base USD | WOS tier |
|---|---|---|---|
| Small | 50,000 SONO | $5.99 | ceil(50,000 Γ current WOS per SONO) |
| Medium | 250,000 SONO | $24.99 | ceil(250,000 Γ current WOS per SONO) |
| Big | 1,200,000 SONO | $89.99 | ceil(1,200,000 Γ current WOS per SONO) |
WOS fallback pack amounts
When the pool rate is temporarily unavailable, the catalog can use 120,000,000 WOS, 600,000,000 WOS and 2,900,000,000 WOS for Small, Medium and Big.
A successful pack confirmation credits the selected currency to Store Balance. It does not create an external-wallet transfer.
Stripe discounts and the frozen pack amount
USD price
The personal Market Fee Reduction is applied when the checkout is built, up to 40%. The card shows current and original USD prices when an effective reduction exists.
Currency amount
The exact SONO or WOS amount is written into the Stripe session metadata. A pool movement during checkout cannot reduce or increase that already-created grant.
The webhook is the primary confirmation path. The Store also performs a manual confirmation after the browser returns, which covers a delayed webhook or a page reopened shortly after payment.
Quick +1 credit packs
β¬οΈ A Quick +1 credit authorizes one paid Quick Upgrade commit. It has a target-level ceiling and a Standard or Premium mode.
Standard credit
Uses the ordinary merge result. School, quality outcome and affix configuration follow the planned merge route.
Premium credit
Preserves the target relicβs affix blueprint through the +1 merge and adds the previewed preserve-affix SONO cost.
Single-credit checkout remains inside the Quick +1 preview, where the player can see the exact target and route. The Store counter displays bundle packs of 5, 10, 20 and 50 credits.
Base bundle prices before resonance checkout reduction
| Target new-level band | Mode | Route behavior | Γ5 | Γ10 | Γ20 | Γ50 |
|---|---|---|---|---|---|---|
| Up to Lv10 | Standard | Ordinary merge result; target affix blueprint is not preserved. | $2.50 | $5.00 | $10.00 | $25.00 |
| Up to Lv10 | Premium | Preserves the target affix blueprint. | $5.00 | $10.00 | $20.00 | $50.00 |
| Lv11βLv16 | Standard | Ordinary merge result; target affix blueprint is not preserved. | $5.00 | $10.00 | $20.00 | $50.00 |
| Lv11βLv16 | Premium | Preserves the target affix blueprint. | $10.00 | $20.00 | $40.00 | $100.00 |
A Lv10 relic moving to Lv11 needs the Lv16 credit family. An βup to Lv10β credit can cover a target whose result will be Lv10 or lower.
Free route, paid route and credit priority
Quick +1 preview is available before access is consumed. Commit then chooses a valid access route.
Free daily Quick +1 route
- Five equipped Relic Hunt-school relics.
- Three equipped Economy-school relics.
- Effective Token Alchemist 5+.
- Effective Relic Transmuter 5+.
- Effective Sound Interpreter 10+.
- One unused free daily Quick +1 charge; the current default is one per UTC day.
When the free route is available, it is used before a paid credit. Premium preserve mode on that free route also requires Mining Pass.
Paid voucher route
- A matching voucher bypasses the free build gate and free daily counter.
- A Premium commit requires a Premium voucher when the free route plus Mining Pass is unavailable.
- A Standard commit prefers an eligible Standard voucher; an eligible Premium voucher can be consumed when no narrower Standard credit is selected first.
- A Lv16 credit can cover a lower-level target because its maximum target level is higher. The system prefers the narrower eligible level bucket first.
A broader or Premium voucher is still a valid paid authorization for a cheaper Standard commit. Keep an appropriate Standard credit available when you want to preserve Premium stock.
What a Quick +1 voucher does and does not pay
| The voucher provides | The player still provides |
|---|---|
| One paid Quick +1 commit authorization | The compatible feeder relics selected by the route |
| A maximum target new level: Lv10 or Lv16 | The full previewed Relic Fragment cost |
| Standard or Premium mode eligibility | The full previewed SONO cost, including preserve cost in Premium mode |
| A durable unused credit when checkout is confirmed | A fresh preview token and a still-valid target at commit time |
The commit validates route, preview token, feeder IDs, Fragment balance and SONO balance before marking a paid credit used. A shortage error cannot consume the voucher.
When a single-credit checkout was opened from a specific target, the returning client may try an automatic preview and commit. That automation is convenience. If the target changed, the route disappeared or the merge is blocked, the confirmed credit stays on the account for manual use.
Checkout return and pending payments
The Store keeps a local note of the Stripe session while the browser is away.
- Payment confirmed: Store Balance or Quick +1 credit count updates.
- Not paid yet: the pending session stays available for another confirmation attempt.
- Browser closed after payment: reopen the Store; webhook confirmation may already have credited the account.
- Return URL cleaned: the Store removes the Stripe session parameter after handling so the same popup does not repeat on every refresh.
- Pending banner: a saved checkout session can be shown until it is confirmed or cleared.
Session password
π The Store password field authorizes in-game balance purchases and Farm buff activation. The current client keeps those buttons locked until a password is entered.
- The field is not meant to become a permanent browser credential.
- The client describes it as expiring after roughly thirty minutes of inactivity.
- A rejected password is removed from the Store field and browser session storage.
- The server checks the password before permanent entitlement or buff purchase routes proceed.
- Quick +1 merge commit remains a protected relic action even when the paid credit came from Stripe.
Correct authorization still requires sufficient balance, current price, an unowned item or an improvable buff timer.
Locks, ledgers, refunds and safe retries
Permanent item lock
A short same-user, same-item barrier blocks two parallel entitlement purchases.
Idempotency key
Protected balance changes carry a unique operation key so a safe replay cannot charge twice.
Automatic entitlement refund
If balance was debited and the permanent right or relic cannot be granted, the Store attempts an automatic refund.
Buff purchase record
SONO debit, purchase record and active timer are reconciled as one protected operation.
Stripe session identity
Currency packs and vouchers verify paid status, pack metadata and account ownership before granting.
Post-commit notifications
Discord role sync and public notifications run after the authoritative Store commit.
After a timeout
- Refresh the Store Balance and ownership or timer state.
- Check whether the button now says owned, the buff timer changed, or the paid credit count increased.
- Avoid starting a different purchase with the same intention until the first state is clear.
- For Stripe, reopen the Store so the pending session can be confirmed.
- For a failed permanent grant, read whether the error reports an automatic refund.
Background workers deliver notifications after successful commits. A delayed Discord role or Telegram message does not reverse the Store state.
Full-screen Store and Frequency Pool shortcut
Full-screen mode arranges Passes, Packs, Quick +1 credits and Farm buffs as a wider dashboard. It changes layout and navigation only.
- Prices, balances, discounts and timers remain the same as the embedded Store view.
- Quick navigation can jump directly to Passes, Packs, Quick +1 or Buffs.
- The toolbar includes a shortcut to π Frequency Pools so the current SONO/WOS circuit can be inspected.
- Closing full-screen mode returns to the same Store state.
- On narrow devices, cards stack and wide tables or pack rows scroll inside their own containers.
Common Store messages
| Message | Meaning | Useful response |
|---|---|---|
| Already owned | The permanent entitlement, flag or Grandmaster relic already exists. | No second purchase is needed. |
| Not enough funds | The current discounted price exceeds the selected Store Balance. | Check currency selector and refreshed price. |
| Unsupported currency | The selected item has no route in that currency. | Use SONO for Grandmaster Relic. |
| Duplicate in flight | The same permanent purchase is already processing. | Wait and refresh ownership and balance. |
| Session password required | The protected in-game action has no password. | Enter the password in the Store field. |
| Wrong session password | Authorization failed. | The client clears the rejected value; enter it again. |
| Active TTL already longer | The selected buff would not improve the current timer. | Wait or choose the longer duration. |
| Pending Stripe payment | A checkout session exists and can still be confirmed. | Reopen or refresh the Store after payment settles. |
| Not paid yet | Stripe has not reported paid status. | Do not create another checkout immediately. |
| Quick +1 access locked | No free daily route and no matching paid voucher are available. | Meet the free gate or use the correct credit bucket. |
Practical Store routes
Buys Mining Pass first to open Market, relic minting and several reward multipliers, then adds Explorer when the account can use its broad acceleration.
Watch: current WOS pool price versus the fixed SONO base.
Keeps both Store Balances available and compares the live WOS conversion before choosing Mining Pass or Explorer currency.
Watch: reserve ratio, rounding and personal discount after conversion.
Equips an Economy build before refreshing the catalog so permanent items, buffs and eligible Stripe packs show the current checkout reduction.
Watch: 20% in-game floor, 40% Stripe cap and $0.50 minimum.
Activates Double Boost close to an actual listening run. Cap Lift is added only when the uncapped build reaches beyond the normal total-multiplier ceiling.
Watch: exact timer and UTC listening plans.
Starts Craft Boost after GAS, Fragments and daily attempts are prepared, then processes the planned batch during the timer.
Watch: current craft success and 90% final ceiling.
Keeps Standard and Premium vouchers in separate level buckets and previews every target before choosing which credit family to buy.
Watch: feeders, SONO, Fragments and voucher priority.
Builds the 500,000-SONO reserve, reaches the intended Soothe quality state, and studies Grandmaster Reset before buying the unique relic.
Watch: the permanent economic changes after reset.
Uses listening, Learn, Daily Claim, Seasons, Farms, Market and the wider economy to build the same currencies and access over time.
Watch: opportunity cost rather than checkout speed.
Permanent access, a timer, Store Balance and a commit voucher solve different problems. The useful purchase is the one whose effect matches the next planned part of the account.
FAQ
Can I play Reverie Field without buying from the Store?
Yes. Currency and Store items have gameplay routes. Purchases shorten the route and support the project.
Are SONO Store Balance and wallet SONO the same thing?
Store Balance is the internal game balance. An on-chain transfer, mint or withdrawal is a separate route with an explicit destination.
Why did the WOS price change after I reopened the Store?
Mining Pass and Explorer use the current SONO/WOS pool ratio. A reserve movement changes the pre-discount WOS value.
Which permanent items can be bought with WOS?
Mining Pass and Sonic Explorer Status. Grandmaster Relic is SONO-only.
Does the Market Fee Reduction affix lower Store prices?
Yes. It lowers permanent-item and buff prices paid with in-game balances. It also lowers eligible Stripe checkout prices under the separate 40% cap and $0.50 floor.
Can an in-game Store price reach zero?
No. The discount helper keeps at least 20% of the current base price and at least one unit of the currency.
Can I buy Mining Pass, Explorer or Grandmaster Relic twice?
No. Entitlements, account flags and the unique Grandmaster relic are checked before debit.
Does buying Grandmaster Relic immediately perform Grandmaster Reset?
No. It supplies a required endgame relic and its own bonuses. Grandmaster Reset is a separate Level-60 action with separate consequences.
Does a seven-day buff add seven days to my remaining timer?
It refreshes the timer to seven days from purchase. Remaining time is not added.
Can Double Boost and Cap Lift run together?
Yes. They are separate effects. Double Boost multiplies listening Total Multiplier; Cap Lift removes its normal ceiling.
Why is my one-day buff button disabled?
The same effect already has at least one day remaining, so the purchase would fail to improve the timer.
Does a SONO or WOS pack require an external crypto wallet?
No. The paid pack credits in-game Store Balance after Stripe confirmation.
Can a WOS pack amount change while I am paying?
The catalog amount is frozen into the created Stripe session. Later pool movement does not change that sessionβs grant.
Why was my Stripe discount smaller than my resonance value?
Real-money reduction is capped at 40%, and Stripe checkout cannot fall below $0.50. The displayed effective reduction reflects both limits.
Does a Quick +1 voucher cover fragments, SONO or feeder relics?
No. It authorizes the paid commit. The previewed in-game costs and feeder route remain required.
What is the difference between Standard and Premium Quick +1?
Premium preserves the target affix blueprint and can add preserve-affix SONO cost. Standard follows the ordinary merge result.
Can I buy one Quick +1 credit in the Store?
The Store counter shows bundles. A single credit is offered from the Quick +1 preview for a specific target route.
Can a failed Quick +1 route consume my paid credit?
Route, preview token and in-game balances are checked before the credit is marked used. A shortage or expired preview leaves it available.
Why did a Standard commit use a Premium credit?
A Premium credit is compatible with Standard mode. The system prefers an eligible Standard credit first, then can use a broader compatible voucher.
What happens when Stripe payment is complete but the Store still says pending?
Reopen or refresh the Store. The webhook may credit the account independently, and the client can confirm the saved session again.
What should I do after an in-game purchase timeout?
Refresh balances, ownership and buff timers before repeating the action. The first operation may already have committed.