๐Ÿ’Ž Relics & Relic Memories

Relics are the permanent archive of Reverie Field. They remember where they came from, carry sound identity through Memory, and become build power when equipped in Active Resonance.

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What a relic is

A relic is not just an item card. It is a bundle of rarity, quality, school, upgrade level, affixes, source history, memory audio, possible Super Talent Boosts and trade state.

๐Ÿบ Rarity

Simple, Rare, Epic, Legendary and special Grandmaster identity define the broad value lane.

๐ŸŽถ Quality

mp3, flac, wav and DSD affect active affix strength. Higher quality makes the same kind of relic stronger.

๐Ÿ“ก School

The school tells you what kind of build the relic wants to support: Listening, Craft, Learn, Phrase, Referral, Daily, Expedition, Farm, Economy, Relic Hunt or Tasks.

๐Ÿ“ˆ Level

Relics can be upgraded up to Level 16. Higher levels unlock more affix slots and stronger values.

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Relic Memory

Memory is the full inspection view for a relic. It is where the collectible side and build side meet. A Memory can show source, word, audio identity, rarity, quality, school, level, affixes, phrase binding and trade state.

What Memory is for
  • Listen to the relicโ€™s sound identity when a memory sound is available.
  • Check whether the relic is useful for Active Resonance.
  • Understand whether it should be kept, merged, listed or bound into Secret Phrases.
  • Compare quality and level before using it as a feeder.
  • Read the relic as part of the archive, not only as a stat object.

Future memory libraries can make many small sounds, field recordings, musical fragments and strange sonic traces feel attached to the relic archive. The relic remains the object; Memory is the way it speaks.

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Rarity and quality

Layer Player meaning
Simple Entry relics. Useful for early builds, feeding and some set structures.
Rare More serious build pieces; can carry more affix structure and value.
Epic High-value build pieces and common long-term merge targets.
Legendary Rare endgame identity. Strong for build, trading and achievement value.
Grandmaster Special account-level relic identity. It is protected and connected to late-game systems.
Quality Active affix power
mp3 ร—1.00
flac ร—1.24
wav ร—1.66
DSD ร—2.25

Quality does not replace school or affix fit. A perfect-school wav relic can be more useful than a random higher-rarity relic that does nothing for your build.

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Where relics come from

Relics can enter the archive from many systems. Different sources have different chances, requirements and upgrade or duplication paths.

๐ŸŽง Listening

Requires enough effective reward time. Long sessions, talents and resonance can improve the pressure.

๐Ÿ“… Daily

Daily Claim can become a relic lane when the right talent synergy is active.

๐ŸŽญ Tasks

Task relics appear through Task synergy and can duplicate with the right Bag setup.

๐Ÿงธ Learn

Learn submissions can become a relic route for players who build around Sound Interpreter and Task Artisan.

๐Ÿงญ Expeditions

Expeditions can roll rare relic outcomes with late-game talent conditions.

๐ŸŒฟ Farms

Farm hotspots can produce relic triggers and special bonus events depending on the hotspot and build.

๐Ÿงต Secret Phrases

Binding and phrase-chain systems can connect relics to hidden phrase progression.

โš’๏ธ Crafting

Crafting consumes WOS, fragments and attempts, and creates Simple or Rare relics with chance-based success.

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Locked, equipped, listed and phrase-bound

A relic can be in different states. These states matter because some actions are blocked while a relic is being used elsewhere.

State Meaning
Equipped The relic is part of Active Resonance and grants live build output.
Listed The relic is on the Market and cannot be freely used until removed or sold.
Auctioned The relic is held by Auction flow until buyout, settlement or cancellation logic completes.
Phrase-bound The relic is connected to a Secret Phrase. Paid unbind can free the slot without erasing historical phrase completion.
Locked The relic is protected by a system state and should not be used as a normal feeder or sale item.

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Active Resonance

Active Resonance is the equipped build board. Inventory relics do not grant active affixes just by existing. To become live power, a relic must be equipped in a valid resonance slot.

  • Normal full resonance uses 11 equipped slots: 5 Simple, 3 Rare, 2 Epic and 1 Legendary.
  • A special talent package can unlock a 12th slot as an extra Epic slot.
  • Equipped relics combine affixes, school sets, Secret Phrase chains, Soothe Sauce links and Super Talent Boosts.
  • School sets become important at 3, 5, 8 and 11 equipped relics of the same school.

A relic can be valuable for trade, collection or memory even if it is not currently equipped. But only equipped relics shape your live build.

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Merge, Market and Auctions

โš’๏ธ Resonance Merge

Merge is used to improve level, quality and sometimes relic identity. Premium Merge protects the targetโ€™s school and affix structure when identity matters.

๐Ÿ›’ Relic Market

Market is for direct off-chain SONO listings and purchases. It has level gates and protects special relic states.

๐Ÿ Auctions

Auctions are timed sale events with bid increments, buyout paths and settlement rules. They are separate from normal Market listings.

๐Ÿ”’ Protection

Grandmaster relics and system-locked relics are protected from normal selling/listing paths.

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How to read a relic

  1. Check rarity and quality first.
  2. Check school and ask which build it supports.
  3. Read active affixes and compare them to your actual routine.
  4. Check level and future affix unlock potential.
  5. Look for phrase binding, market state and lock state before using it.
  6. Open Memory if you need the full identity before selling, merging or equipping.