๐ Relics & Relic Memories
Official player guide ยท Last updated: 2026-07-09 ยท RFV146.
Sonic Relics are the physical memory of the Field. They arrive from sessions, claims, tasks, farms, phrases, crafting and other routes; then they stay in the archive as small recorded objects with their own rarity, quality, school, level, word and state.
This page is about reading relics clearly. It explains what a relic is, what Relic Memory shows, why the recent balance changed how collections work, and how to decide whether a relic should be kept, equipped, upgraded, traded or used as material.
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First read: what matters now
The old habit of judging an account by the raw pile of relics is weaker now. The important question is no longer only โhow many relics do I own?โ The better question is: which relics are tuned, which ones fit my school direction, and which ones are actually equipped?
๐ง๐ปโโ๏ธ Live build
Simple and Rare relics affect Total Boost only when they are equipped in Active Resonance.
๐ Passive weight
Epic and Legendary relics still carry passive collection weight, but the old passive layer was reduced.
๐ Tuning value
Upgrade level, quality, school fit, phrase links and active affixes now decide much more of a relicโs real value.
A low-rarity relic can become useful when it has the right school and level. A high-rarity relic can still be valuable, especially when it is upgraded and placed well, but rarity alone is no longer enough to understand the object.
What a Sonic Relic is
A relic is a saved signal. It carries the trace of how it entered the Field, the word attached to it, the school it belongs to, the fidelity of its recording and the mechanical shape it can take inside your account.
๐บ Rarity
Simple, Rare, Epic, Legendary and special Grandmaster identity describe the broad lane of the relic.
๐ถ Quality
mp3, flac, wav and DSD describe signal fidelity. Quality strengthens the same relic shape without replacing school or level.
๐ก School
The school tells you which routine the relic wants to support: listening, farms, crafting, phrases, economy and more.
๐ Level
Relics can be upgraded up to Lv16. Level opens more active affix slots and makes tuned relics far more important.
Read a relic as an archive object first. Then decide if it is also a build object, a material object, a trade object, or a phrase object.
What Relic Memory shows
Memory is the inspection room for one relic. It gives the relic a readable shape before you equip it, upgrade it, list it, bind it or burn it as material.
Memory can show the relicโs source, ID, rarity, quality, school, upgrade level, equipped slot, market or auction state, lock state, active affixes, Super Talent Boosts, phrase connection and Memory word. If an audio trace is available, the Hear Relic Memory button plays it.
Memory is also where small relics become legible. A Simple relic with the correct school and upgrade path may be worth keeping. A Rare relic with the right word and level may be the missing part of a board. The card color only starts the conversation.
Current relic balance
Relics still belong to the archive, but a large idle pile is no longer the main way to grow account power. The current system rewards selected, upgraded and equipped relics.
| Rarity | Current player meaning | How to read it now |
|---|---|---|
| Simple | No old passive Total Boost from sitting in inventory. | Look for school fit, quality and upgrade level. It becomes live Total Boost only when equipped in Active Resonance. |
| Rare | No old passive Total Boost from sitting in inventory. | A tuned Rare can become a serious focused build piece inside Active Resonance. |
| Epic | Still has passive collection weight, but the passive effect was sharply reduced. | Value comes from quality, level, school, active affixes, phrase links and equipped use. |
| Legendary | Still has passive collection weight, but old passive dominance was cooled down. | Read it as an anchor object: strong identity, expensive upgrade path, major equipped decision. |
| Grandmaster | Special account-bound identity. | Protected late-game object. It is not normal market or feeder stock. |
The rebalance did not make relics less important. It moved importance toward the relics you actually tune. Upgrade level can open more active affix slots, increase level-scaled power, improve retained merge value and make one well-chosen relic matter more than a drawer of untouched pieces.
Rarity, quality and level
Rarity gives the broad lane. Quality gives signal fidelity. Level shows how much work has already been put into the object. A good relic is usually the place where all three make sense together.
๐ถ Quality scale
mp3 is baseline, flac is stronger, wav is high-fidelity, and DSD is the highest current quality tier.
Quality affects relic power in the current resonance formulas, but it does not replace the need for the right school and level.๐ Level scale
Relics can reach Lv16. Higher levels can open new active affix slots and make the equipped relic much more important.
The detailed upgrade route belongs in the Relic Upgrades & Active Resonance guide.Reference: quality and active affix slot limits
| Quality | Current power multiplier | Player reading |
|---|---|---|
| mp3 | ร1.00 | Baseline relic signal. |
| flac | ร1.24 | Cleaner and stronger than baseline. |
| wav | ร1.66 | High-fidelity relic signal. |
| DSD | ร2.25 | Highest current relic quality. |
| Rarity | Active affix slots unlocked by level | Maximum active affixes |
|---|---|---|
| Simple | 0, 10, 13, 16 | 4 |
| Rare | 0, 5, 10, 13, 16 | 5 |
| Epic | 0, 4, 7, 10, 13, 16 | 6 |
| Legendary | 0, 2, 4, 6, 8, 10, 13, 16 | 8 |
This is a compact reference. The separate upgrade guide explains merge routes, Premium Merge, Quick Upgrade +1 and exact build behavior.
Schools and build direction
A relicโs school says what kind of work the relic wants to do. Schools are the bridge between Memory and Active Resonance: they decide which set a relic can support and which part of the account it can help when equipped.
๐ง Listening
Radio sessions, listening rewards and listening-side relic pressure.
โ๏ธ Craft
Craft success, craft attempts and upgrade-side support.
๐งธ Learn
Sound descriptions, Learn SONO rolls and Learn relic routes.
๐งต Phrase
Secret Phrase rewards, phrase bindings and phrase-chain power.
๐ Referral
Referral rewards, crates and referral-side relic rolls.
๐ Daily
Daily points, daily total boost, daily relic rolls and daily capacity.
๐งญ Expedition
Expedition rewards, expedition relic rolls and late-route exploration.
๐ฟ Farm
Harvests, farm capacity, fill speed, farm luck and farm relic rolls.
๐ช Economy
Fragments to points, fees, burn costs, burn yield and daily capacity.
๐ฎ Relic Hunt
Relic discovery, rarity-tier pressure, craft help and legacy relic-roll identity.
๐ญ Tasks
Task points, task passive boost and task relic rolls.
A school can be the reason a relic matters. After the rebalance, school fit often matters more than raw inventory size. A Farm Rare may be ordinary to one player and perfect to another. A Phrase relic may be quiet until the right chain appears.
Where relics come from
Relics enter the Field through many doors. The source is part of the relicโs history. It helps you understand why the relic exists, which build might want it, and whether the Memory word has a special flavor.
๐ง Listening
Long enough rewarded listening can roll relics. Explorer Status, talents and Active Resonance can improve pressure.
๐ Daily
Daily claims can become relic lanes through streaks, milestones and Daily-side growth.
๐ญ Tasks
Tasks can feed points, progression and task-side relic routes.
๐งธ Learn
Sound descriptions can reward fragments, SONO rolls and Learn-side relic pressure.
๐งญ Expeditions
Expeditions can bring relics through exploration and late-game reward routes.
๐ฟ Farms
Farm hotspots can trigger harvest rewards, fragments and relic-related events.
๐งต Secret Phrases
Phrase systems can connect relics to hidden text, bindings and phrase chains.
โ๏ธ Crafting
Crafting creates relics through fragments, attempts, GAS Coins costs and success rolls.
๐ท๏ธ Trading
The Market, offers and Auction Room move relics between player archives.
A crafted relic, a listening relic and a phrase-linked relic may share rarity and quality, but they do not feel the same in the archive. Source is part of the objectโs history.
Equipped, locked, listed and phrase-bound
State is the safety layer. Before using a relic as a feeder, listing it, auctioning it, burning it or moving it into a phrase route, check what the game says the relic is currently doing.
| State | What it means | Player habit |
|---|---|---|
| Equipped | The relic is on the Active Resonance board. | Check your build before moving it. It may be part of your live Total Boost or affix setup. |
| Locked | The relic is protected by a system state. | Do not treat it as normal material until you understand why it is locked. |
| Listed | The relic is on the fixed-price Market. | It cannot be freely merged, burned or moved until the listing is removed or sold. |
| Auctioned | The relic is inside an Auction Room lot. | It stays protected until the lot is cancelled, bought out, expires or settles. |
| Phrase-bound | The relic is connected to a Secret Phrase route. | Check phrase meaning before using it as material or trying to move it. |
| Grandmaster | Special account-bound relic identity. | Keep it out of normal trade and feeder thinking. |
A feeder is consumed. If a relic is equipped, listed, auctioned, locked or phrase-bound, stop and read Memory first. The safest relic is the one you understand before you act.
What to do with a relic
Most relic decisions begin with the same question: is this object part of my build, my archive, my material stack, or another playerโs missing piece?
Keep
Keep relics with useful school fit, rare words, strong quality, phrase meaning or future upgrade value.
Equip
Equip relics that improve your Active Resonance board, complete a school direction or bring live affixes.
Upgrade
Upgrade relics whose school, quality and role justify the cost. A tuned relic can grow far beyond its starting shape.
Use as material
Use only relics you are ready to lose. Check Memory, lock state and phrase state first.
Trade
Trade relics that are valuable but not useful to your own build. A different player may need the exact school or word.
Archive
Some relics are worth keeping because they sound right, carry a word you like, or mark a moment in the Field.
The Relic Upgrades & Active Resonance guide explains the heavy tuning systems: Resonance Merge, Premium Merge, Quick Upgrade +1, school sets and exact affix behavior. This Memory guide stays focused on reading the object before you choose a path.
Active Resonance connection
From level 15 onward, equipped relics become the live build board. This is where Simple and Rare relics can affect Total Boost, where active affixes speak, where school sets form, and where phrase chains and Super Talent Boosts can matter.
Simple slots
5 standard slots. The wide tuning bed for small relics that now need to be equipped to matter for Total Boost.
Rare slots
3 standard slots. Focused support slots for upgraded Rare relics with clear school direction.
Epic slots
2 standard slots. Advanced build pieces with deeper identity and stronger upgrade meaning.
Legendary slot
1 standard slot. The anchor object of the board.
Reference: hidden Epic slot
Very advanced accounts can open a 12th Active Resonance slot as an extra Epic slot. The current requirement is: Soothe Sauce 10, Sonic Scholar 10, Daily Amplifier 10, Long Take Legend 10 and Relic Transmuter 5.
Memory helps you decide what belongs on that board. The full slot math, school-set thresholds and Quick Upgrade +1 route planner are explained in the dedicated upgrade guide.
How to read a relic before acting
- Check state first. Equipped, locked, listed, auctioned and phrase-bound relics need extra care.
- Read rarity and quality. They tell you the broad lane and signal strength.
- Read school. Ask which part of your account the relic wants to support.
- Read level. A high-level relic has already absorbed upgrade work and may carry more live value.
- Read active affixes. Do they match your routine, or are they better for another player?
- Read the Memory word and source. The archive side matters for collection, flavor and phrase feeling.
- Decide the path. Keep, equip, upgrade, trade or use as material.
A random Epic can be less useful than a tuned Rare that completes your school direction. A Simple relic can be important when it carries the right school at the right level. A Legendary can be beautiful and still wrong for your current board. Memory is how you avoid shallow decisions.
FAQ
Why did my Total Boost drop after the rebalance?
Simple and Rare relics no longer add their old passive Total Boost from inventory. Equip the best ones in Active Resonance and upgrade the pieces you actually use.
Are Epic and Legendary relics useless now?
No. They still have passive collection weight, and upgraded equipped Epics or Legendaries can be very important. Their old idle-inventory dominance was reduced.
Why should I open Memory before merging?
Memory shows state, word, quality, school, level, phrase links and active affixes. A feeder is consumed, so you want to know what you are about to lose.
Why is a relic locked?
It may be equipped, listed, auctioned, phrase-bound or protected by another system. The lock prevents the same relic from being moved in unsafe ways.
Can other players see Relic Memory?
Visible public-profile relics can open Memory-style inspection, so another player can read the relic identity without owning it.
Where do I read exact affix mechanics?
Use the Relic Upgrades & Active Resonance guide for exact upgrade routes, Active Resonance slots, school sets and affix behavior.