๐Ÿบ Relics & Relic Memories

The Field Archive

Official player guide ยท Last updated: August 4, 2026 ยท Updated by Aliaksandr Siletski ยท Mechanics baseline: RFV178

Sonic Relics are preserved traces of the Field. Each one remembers how it arrived, the word attached to it, the quality of its signal, the school it belongs to, and the work already carried through its upgrade history.

This guide teaches you how to read that object before you equip it, route it into a Fader Bank, trade it, bind it to a Secret Phrase, upgrade it, or sacrifice it as material. The aim is simple: every relic should become understandable before it becomes valuable.

๐Ÿบ Sonic Relic archive object ๐ŸŽถ Relic Memory inspection room ๐Ÿง˜๐Ÿปโ€โ™€๏ธ Active Resonance live build ๐ŸŽš Fader Banks protected build recall ๐Ÿ”’ State safety before action

First signal: what matters now

The archive holds possibilities. The equipped board carries the live build.

A large inventory is useful, but raw quantity no longer explains an account by itself. The strongest relic decisions now come from quality, school fit, upgrade level, active affixes, phrase links, merge history and deliberate equipment.

๐Ÿง˜๐Ÿปโ€โ™€๏ธ Simple and Rare

Their own Total Boost contribution begins when the specific relic is equipped in Active Resonance. Stored copies remain useful as future build pieces, trade stock, phrase pieces and upgrade material.

๐Ÿ“‰ Epic and Legendary

They retain a reduced passive collection layer. Their greater value usually appears through quality, level, active use, affixes, Super Talent Boosts and accumulated merge power.

๐ŸŽš Protected planning

Fader Banks let you save several possible builds and protect routed relics from accidental feeder use while you continue upgrading the collection.

A tuned Rare can be central to one account and irrelevant to another. A Simple relic can finish an eleven-piece school set. A beautiful Legendary can remain wrong for your current route. Read the whole object before the rarity color decides for you.

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What a Sonic Relic is

A Sonic Relic is a saved signal with a permanent identity. It carries both an archival side and a mechanical side. One tells you where the object came from and what it remembers; the other tells you how it can work inside the account.

Sourcewhere the relic entered the Field
Memoryword, sound and personal history
Buildschool, quality, level and affixes
Stateequipped, locked, listed or protected

๐Ÿบ Rarity

Simple, Rare, Epic and Legendary define the broad growth lane, slot lane and affix capacity. Grandmaster is a special account-bound relic identity.

๐ŸŽถ Quality

mp3, flac, wav and DSD describe signal fidelity. Quality scales the relicโ€™s own power and its affix values.

๐Ÿ“ก School

One of eleven schools connects the relic to a gameplay route and to cumulative school-set thresholds inside Active Resonance.

๐Ÿ“ˆ Level

Levels run from 0 to 16. They expand active affix depth and raise the equipped power of a tuned relic.

๐Ÿงฌ Affix state

The internal working circuits: reward strength, relic pressure, capacity, fees, Farm output, phrase power and other focused effects.

โœ’๏ธ Memory word

A word attached to the object. It can carry collection meaning, phrase meaning, market appeal and personal archive value.

๐Ÿ”— Lineage

Upgrade and merge history can leave retained power, inherited affix identity and Super Talent Boosts inside the surviving target.

๐Ÿ”’ Current state

The relic may be equipped, locked, listed, auctioned, phrase-bound or routed to one or more Fader Banks.

The same relic can serve several roles over its lifetime

A relic may begin as an ordinary listening drop, become a missing school piece, enter a saved Fader Bank, receive years of upgrade work, appear in a public profile, and later become a trade object. Its identity stays readable through that journey.

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How to read Relic Memory

Relic Memory is the inspection room for one object. Open it before any irreversible action. It combines the relicโ€™s identity, current power, safety state and playable trace in one place.

๐ŸŽถ What the Memory window can show

Type, source, ID, upgrade level, school, quality, equipped slot, Market listing, lock reason, Fader Bank routing, active affixes, Super Talent Boosts, Seasonal Signature, Memory word and the relicโ€™s own current power reading.

Power readingThe objectโ€™s own collection or Active Resonance value, including rarity, quality, Field Recordist Bag influence, level and stored merge-power lineage.
Relic DataID, level, school, quality, source, equipped slot, Market state, lock reason and the numbered Fader Banks that currently remember the relic.
Upgrade / Resonance DataThe relicโ€™s raw active affixes and any Super Talent levels carried by the object.
MemoryThe word attached to the relic, shown as the short archival line that identifies this individual signal.
Hear Relic MemoryPlays the saved audio trace when a sound file exists. Some relics may still be gathering echoes and have no playable file yet.
Send to FaderAvailable for your own Simple, Rare, Epic and Legendary relics when Memory is opened from your Relics, Active Resonance or Fader Bank context.
Raw affix values and live equipped values are different readings

Memory shows the relicโ€™s raw active affixes. The live Active Resonance card can show higher results after Soothe Sauce, completed Secret Phrase mastery, school sets and phrase chains are applied to the equipped build.

Where Memory can be opened

Your Relics archive

The full action context. You can listen, inspect, route eligible relics to Fader Banks and continue into equipment, trade or upgrade systems.

Active Resonance

Useful for checking the exact object already carrying a live slot and understanding why it belongs in the current build.

Fader Banks

Useful for inspecting a relic inside a saved build, then returning to its Memory or editing the routing.

Public Profile

Other players can inspect visible relic identity and hear an available Memory trace. They cannot route or change your relic.

Market and Offers

Memory words, school, quality, level, affixes and identity help buyers judge whether the relic fits a real build.

Auction Room

The sale snapshot preserves the important identity of the lot while the relic remains locked inside the auction process.

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The full anatomy of a relic

Use this section as a reading checklist. Two relics with the same rarity can behave very differently once every line is considered.

Field What it means Why a player should care
Relic ID The permanent identifier of the object. Useful for trade, support, exact searches, upgrade history and collecting particular relic numbers.
Rarity Simple, Rare, Epic, Legendary or special Grandmaster identity. Controls slot lane, affix capacity, feeder compatibility, base economics and level growth.
Quality mp3, flac, wav or DSD. Scales the relicโ€™s own power and affix values. High-quality Simple and Rare pieces can also matter for same-quality merge-power routes.
Upgrade level Current tuning from Lv0 to Lv16. Raises equipped power, unlocks later affixes and records substantial investment already absorbed by the target.
Dominant school The gameplay family carried by the relic. Determines set membership and which main Talent can amplify the relic through Soothe Sauce.
Active affixes The currently unlocked working modifiers. They shape the real job of the relic: Points, relic rolls, Farm strength, fees, caps, phrase rewards and more.
Super Talent Boosts Extra main-Talent levels stored on eligible upgraded relics. They become effective while the relic is equipped and can push effective Talent levels beyond the purchased base.
Seasonal Signature A separate premium modifier carried by eligible Season reward relics. It does not consume a normal affix slot and remains tied to the relicโ€™s immutable Season source.
Merge-power lineage Stored extra level-scale from qualifying feeder history. Two relics with the same visible rarity, quality and level can still have different final power.
Source The route that created or awarded the relic. Explains part of its history and can affect school tendencies, Season identity or collector appeal.
Memory word The archival word attached to the object. Useful for Secret Phrase work, market searches, themed collections and personal meaning.
Sound file An optional playable recording trace. Lets the object retain an audible memory instead of becoming pure statistics.
Equipped slot The exact Active Resonance channel currently occupied. Shows whether the relic is part of the live build and warns against accidental movement.
Fader Bank routing The numbered saved builds that remember this relic. Protects it from feeder chains and lets several planned builds share the same object.
Lock / trade state Phrase anchor, auction lock, Market listing or another protected state. Determines which actions are currently legal and which system must release the relic first.
A relicโ€™s final value is layered

Rarity opens the lane. Quality strengthens the signal. Level and lineage carry investment. School and affixes decide the job. Memory and source preserve identity. State decides what can safely happen next.

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Current rarity balance

The current economy gives more weight to selected and upgraded relics. Storage remains useful as a workshop, collection, phrase archive and trading inventory, while the live build determines which pieces are working now.

Rarity While stored While equipped Typical reason to keep or tune
Simple No own live Total Boost contribution merely from storage. Its base value, quality, level power, affixes, school and merge lineage enter the live build. Five available slots, extreme high-level growth, school completion and four possible active affixes.
Rare No own live Total Boost contribution merely from storage. Becomes a focused Total Boost and affix instrument when equipped. Three slots, strong growth, five possible active affixes and access to Super Talent Boosts.
Epic A small passive collection multiplier remains. Adds equipped level growth, active affixes, school value and Super Talent levels on top of the reduced passive layer. Scarce slot pressure, six possible active affixes, quality value and deep merge identity.
Legendary A reduced passive collection multiplier remains. The single standard Legendary slot turns a chosen relic into a major build anchor. Eight possible active affixes, strongest high-level identity and valuable same-rarity merge lineage.
Grandmaster Special account-bound progression identity. Works through its own Grandmaster systems rather than a normal rarity channel. Keep it outside ordinary sale, auction and feeder decisions.
A useful archive rule

The cabinet holds future choices. Active Resonance holds the current answer. Fader Banks remember several answers without consuming the pieces that make them possible.

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Quality, level and affix depth

Rarity tells you how the relic grows. Quality tells you how strongly its existing shape is transmitted. Level tells you how far the object has already travelled through the tuning system.

๐ŸŽถ Quality power

mp3 ร—1.00 ยท flac ร—1.24 ยท wav ร—1.66 ยท DSD ร—2.25. The same quality layer is used for the relicโ€™s collection / equipped power and for affix formulas.

๐Ÿ“ˆ Level range

Relics can reach Lv16. Later levels open additional affix slots and can make the selected equipped relic far more important than its original drop state suggested.

Reference: quality tiers
Quality Power multiplier Practical reading
mp3 ร—1.00 Baseline signal. School, affixes and level can still make the relic excellent.
flac ร—1.24 A clear improvement across the same relic shape.
wav ร—1.66 High-fidelity value with meaningful merge and market appeal.
DSD ร—2.25 The highest current quality tier. DSD targets also retain a DSD quality floor through canonical upgrade routes.
Reference: active affix slots by rarity and level
Rarity Affix unlock levels Maximum active affixes
Simple 0, 10, 13, 16 4
Rare 0, 5, 10, 13, 16 5
Epic 0, 4, 7, 10, 13, 16 6
Legendary 0, 2, 4, 6, 8, 10, 13, 16 8

Seasonal Signature is separate and does not occupy one of these standard affix slots.

Visible level does not reveal every part of the lineage

Qualifying same-rarity merges can leave extra stored power on the target. Legendary + Legendary and Epic + Epic have their own power rules; same-quality WAV or DSD Simple and Rare merges can also create additional lineage. Memoryโ€™s power reading includes that stored history.

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Schools and build direction

The dominant school tells you where the relic wants to work. Inside Active Resonance, same-school pieces build cumulative sets at 3, 5, 8 and 11 equipped relics. The thresholds stack, so deeper commitment keeps the earlier layers and adds new ones.

๐ŸŽง Listening ยท Signal Chain

Listening Points, listening relic pressure and broader relic-drop support.

โš’๏ธ Craft ยท Forge Bench

Craft success, successful-craft capacity and burn-cost support.

๐Ÿงธ Learn ยท Archive Mind

Learn SONO chance and amount, Learn relic pressure and broader drop support.

๐Ÿงต Phrase ยท Mnemonic Chorus

Secret Phrase rewards, bind relic pressure, bind upgrades and phrase-chain strength.

๐Ÿ”— Referral ยท Echo Network

Referral rewards, Referral Crate Points and referral relic pressure.

๐Ÿ“… Daily ยท Streak Clock

Daily Points, Daily Total Boost, Daily relic pressure and WOS cap support.

๐Ÿงญ Expedition ยท Trail Choir

Expedition rewards, relic rolls, rarity pressure and late Farm-group access.

๐Ÿฆ Farm ยท Harvest Loop

Farm yield, capacity, buff duration and Farm relic pressure.

๐Ÿช™ Economy ยท Mint Circuit

Fragment conversion, Market fees, burn yield, burn costs and WOS capacity.

๐Ÿ”ฎ Relic Hunt ยท Deep Scan

Global relic pressure, rarity tiers and cross-support for Craft success.

๐ŸŽญ Tasks ยท Work Chorus

Task Points, persistent Task Boost and Task relic pressure.

Soothe Sauce links schools to the Talent tree

Equipped relics from a matching school can be amplified by the corresponding main Talent. The applied matching-school bonus is 2% ร— the lower of Soothe Sauce level and matching Talent level.

Several schools can form a multiclass build

When multiple different school sets are active, the combined school-set layer gains an additional multiplier: 2 active schools ร—1.40, 3 ร—1.90, and 4 or more ร—2.60.

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Where relics come from

Source is part of the objectโ€™s history. It tells you which route produced the relic and can hint at the school tendency, phrase role, Seasonal identity or network story behind it.

๐ŸŽง Listening

Rewarded sessions can roll relics after the effective relic window opens. Long Take Legend can allow some listening relics to arrive above Lv0.

๐Ÿ“… Daily

Daily Claim routes can generate relics through the Daily talent and resonance ecosystem.

๐ŸŽญ Tasks

Completed Tasks can create Task-source relics and eligible Grandmaster Task mirrors.

๐Ÿงธ Learn

Learn descriptions can open a relic route once the required Talent gate is active.

๐Ÿงญ Expeditions

Completed routes can produce relics, mirrored copies and permanent Farm progression.

๐Ÿฆ Farms

Farm events can produce relics and may participate in mutual referral mirror routes.

๐Ÿงต Secret Phrases

Binding and completing phrases can generate phrase-linked relics, upgraded starts and protected anchors.

โš’๏ธ Crafting

The Forge creates relics from Fragments and GAS Coins. Craft relics have their own school-bias rules and achievement economy.

๐Ÿ”— Referrals

Activation rewards and Grandmaster mirror networks can place relics into another playerโ€™s archive.

๐Ÿ Seasons

Finished-season rewards can carry a separate Seasonal Signature tied to rank and immutable source.

๐Ÿท Market and Offers

Trading moves an existing relic, its word, level, school, quality and history into a new archive.

๐ŸŽ™ Auction Room

Finalized auctions transfer the exact lot after the bidding and settlement process is complete.

A crafted relic, a listening relic and a Season reward can share rarity and quality while carrying very different histories. Source does not replace mechanics; it completes the identity of the object.

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Relic states and safety

State answers the practical question: what is this relic currently doing, and which actions are safe? Read state before a merge, sale, auction, burn, unbind or build swap.

State Meaning What you should do
Unequipped The relic is stored outside the live Active Resonance board. It may still belong to a Fader Bank, a phrase route or a future build. Continue checking the remaining state lines.
Equipped The relic occupies an Active Resonance slot. Removing it can change Total Boost, effective Talents, affixes, school sets and phrase chains.
Market-listed The relic is inside an active fixed-price listing. Cancel the listing before routing, equipping, merging or using the object elsewhere.
Auction-locked The relic belongs to an active auction lot. Wait for cancellation, expiry or final settlement. The lock protects the exact lot from other actions.
Phrase-bound The relic is connected to a Secret Phrase route. Read the phrase state. Some phrase-bound relics can be routed or used as upgrade targets, while upgraded phrase anchors can block removal until the appropriate Seasonal Reset.
Fader-banked One or more numbered saved builds remember the relic. The relic is protected from feeder selection and automated Quick +1 / Fast Forward material chains. It can still be upgraded as the target.
System-locked Another protected state controls the relic. Read the exact lock reason. Ordinary locked relics cannot be routed into a Fader Bank.
Grandmaster Special account-bound relic identity. It cannot be sold, listed or auctioned and should never be treated as normal feeder stock.
๐Ÿ”’ Feeder actions are irreversible

A feeder is consumed. Open Memory, verify the word, school, quality, level, Super Talent Boosts, phrase state and Fader routing before committing the merge. The game protects many states, but informed selection is still the safest layer.

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๐ŸŽš Fader Banks and Memory routing

Fader Banks are a protected build manager for Active Resonance. They let you preserve several complete directions without rebuilding the rack one relic at a time whenever your routine changes.

Five saved banks and one live Master Bank

The five numbered banks are editable snapshots. Master Bank is read-only and always reflects the build currently live in Active Resonance. Saving a relic in a numbered bank does not equip it immediately.

Crown1 Legendary channel
Echo Iโ€“II2 standard Epic channels
Chorus Iโ€“III3 Rare channels
Track Iโ€“V5 Simple channels

Echo III appears only when the hidden third Epic slot is unlocked. The requirements are Soothe Sauce 10, Sonic Scholar 10, Daily Amplifier 10, Long Take Legend 10 and Relic Transmuter 5.

Route a relic from Memory

  1. Open your own relicโ€™s Memory. The action is intentionally unavailable in public profiles, Market cards and Auction cards.
  2. Choose Send to Fader. If the relic is already routed, the button becomes Edit Fader Routing.
  3. Select a numbered bank. The same relic may be remembered by several different banks.
  4. Select a matching rarity channel. Simple enters Track, Rare enters Chorus, Epic enters Echo and Legendary enters Crown.
  5. Confirm the saved routing. The numbered bank changes; the live Active Resonance build remains untouched until Recall / Equip Bank is used.

Automatic empty-slot choice

When no exact slot is supplied, the game can use the first open channel in the correct rarity lane. If that lane is full, you choose which saved channel to replace.

One relic per bank

The same relic can appear in several numbered banks, but it occupies only one channel inside any single bank.

Capture current

Copies the currently live Master Bank into the selected numbered bank, replacing the previous saved snapshot there.

Recall / Equip Bank

Validates every stored relic and then swaps the whole build atomically. Players never pass through a half-empty intermediate rack.

Rename and clear

Give each bank a useful name, remove an individual channel, or clear the full saved bank without touching the live Master Bank.

Validation on recall

Ownership, quantity, rarity lane, unlocked slots, Market state, locks and phrase anchors are checked again when the saved build is recalled.

What protection means

A routed relic cannot become accidental material

Once a relic belongs to at least one numbered Fader Bank, it is excluded from ordinary feeder selection and from every Fast Forward or Quick +1 material chain. The protection follows the relic across all banks until every saved routing is removed.

Target upgrades remain allowed

Fader protection blocks consumption. You can still select the protected relic as the surviving target and continue tuning it.

Market rules remain active

A Market-listed relic cannot be routed into a Fader Bank. A saved bank also rechecks Market and lock state during Recall.

Missing relics are cleaned up

If a relic was sold, burned or transferred, stale saved references are removed when the bank state is loaded.

Saved does not mean equipped

A Fader Bank is a recall plan. Only Master Bank is live. Editing a numbered bank changes future recall, not current rewards, current affixes or current Total Boost.

Useful ways to organize five banks

Radio / Long Take

Listening school, listening Points, relic pressure and long-session Talent support.

Daily Desk

Daily, Learn and Tasks pieces for short reliable visits and Fragment accumulation.

Forge Bench

Craft, Relic Hunt and Economy pieces for crafting batches, burns and upgrade sessions.

Harvest Loop

Farm and Expedition pieces for collection windows, capacity, yield and map progression.

Phrase Archive

Phrase-school pieces and exact same-phrase chains for binding and Secret Phrase work.

Market Room

A temporary comparison bank for trade candidates, valuation and build replacements before listing.

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Keep, equip, route, trade or feed

Every relic eventually asks for a role. The answer can change as the account grows.

Keep in the archive

Keep unusual words, scarce qualities, Season signatures, special IDs, meaningful sound memories and pieces that may finish a future school or phrase chain.

Equip now

Equip the relic when its live power, affixes, school count, phrase connection or Super Talent levels improve the current routine.

Route to Fader

Route a relic when it belongs to a planned build and should be protected from material selection even while it is not currently equipped.

Upgrade as target

Choose targets with a convincing long-term identity: the right school, quality, affix family, word, Signature or existing lineage.

Use as feeder

Feed only objects you are ready to erase. Confirm that the relic is not useful to a build, bank, phrase, trade route or achievement plan.

Trade

Sell relics that have real value to another player but do not earn a slot or upgrade budget in your own account.

Bind to a phrase

Use the relic when its Memory word and Secret Phrase route make it part of a longer mnemonic structure.

Burn / convert

Use destructive economy routes only after checking every layer of identity and every protected state.

Preserve for sound

Some relics deserve a place because their audible Memory, source or word belongs to the personal story of the account.

The target survives; the feeder becomes history

Upgrade systems transfer selected value into the target and consume the feeder. Fader Banks are the strongest everyday safeguard for relics that belong to planned builds but are easy to overlook in a large inventory.

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How to judge real value

There is no single universal relic score. Value depends on the account that reads the object and the route that player is building.

A practical evaluation order
  1. Read the current state. Equipped, listed, auctioned, phrase-bound and Fader-banked states can change the correct next action.
  2. Read rarity and quality. They define the broad growth lane and strength of the existing signal.
  3. Read level and lineage. A high-level target may contain a large amount of prior work and hidden merge power.
  4. Read school. Count how close the relic brings a real build to 3, 5, 8 or 11 pieces.
  5. Read affixes. Judge whether they support the playerโ€™s actual routine, not an abstract perfect account.
  6. Read Super Talent Boosts and Signature. These layers can define late-game value and may be difficult to replace.
  7. Read word, sound and source. Mechanical value is only one part of an archive object.
  8. Compare opportunity cost. Ask what Fragments, SONO, GAS Coins, vouchers, feeder stock or Market value would be spent by choosing this relic.

Build value

The exact improvement when the relic enters a live slot or completes a school / phrase threshold.

Workshop value

The relicโ€™s usefulness as a target, compatible feeder, quality anchor or carrier of inherited Talent levels.

Market value

What another player may pay for the exact school, word, quality, level, Signature, affixes or collectible ID.

Archive value

The personal worth of the source, sound Memory, word and moment represented by the object.

Phrase value

Its role in a hidden phrase, a same-phrase Active Resonance chain or a Seasonal phrase-reset plan.

Protection value

The reason to place an important future piece in a Fader Bank before running large Quick +1 or Fast Forward operations.

A coherent lower-rarity relic can outperform an impressive mismatch

A strong build often comes from several pieces answering the same question. School depth, phrase depth, matching affixes and effective Talents can make a carefully chosen Simple or Rare slot more useful than a higher-rarity relic with no place in the route.

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Public Memory and trading rooms

Relic identity remains visible outside your private archive so players can compare collections and make informed trade decisions. Action rights remain with the owner.

Public Profiles

Players can inspect visible relic data and hear an available sound Memory from another account. Private account information and ownership actions remain unavailable.

Market discovery

Searches can use relic ID, seller, Memory word, school, source and affix information to locate pieces with a specific purpose.

Offers

Private offers preserve the important relic snapshot so the buyer can judge the object before the transfer is accepted.

Auctions

The lot remains locked while bidding is active. A bid alone does not transfer the relic; ownership changes only after final settlement.

Send to Fader is owner-only

The routing action appears only for your own relic in your Relics, Active Resonance or Fader Bank context. Public, Market and Auction Memory windows can never inherit that control from a previously opened relic.

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A practical first-relic route

A new player can use this routine every time a relic arrives.

  1. Open Relics and find the new object. Use filters or search by ID, word, school, source or affix when the archive becomes large.
  2. Open Relic Memory. Read source, word, rarity, quality, level, school and state.
  3. Play the Memory trace. Keep the audible side of the archive present when a sound file exists.
  4. Compare the school with your current direction. A third, fifth, eighth or eleventh matching piece can be more important than the relic looks in isolation.
  5. Check the affixes. Ask whether they support what you do every day: listening, Tasks, Learn, Farms, Craft, trade or phrases.
  6. At Level 15, compare Active Resonance. Decide whether the relic replaces a live slot or belongs to a later build.
  7. Route future-build pieces to a Fader Bank. This records the plan and protects the object from feeder chains.
  8. Leave uncertain relics untouched. You can trade, upgrade or feed them later when the account has a clearer need.
The best early habit

Do not rush to clean the archive. Learn what a useful school, word, quality and state look like first. Workshop efficiency becomes safer once the player can recognise a future build piece.

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FAQ

Why did a stored Simple or Rare relic stop adding its old Total Boost?

Simple and Rare relics now contribute their own Total Boost only while the specific object is equipped in Active Resonance. This makes slot choice, school fit, quality and upgrade work matter. The stored relic still remains useful as archive, Fader Bank material, trade stock, phrase material or a future target.

Are Epic and Legendary relics still passive?

Yes. A reduced passive collection layer remains for Epic and Legendary relics. Their major growth comes from quality, equipped level power, active affixes, Super Talent Boosts, Signature and merge lineage.

Why can two relics with the same visible level have different power?

Quality, Field Recordist Bag scaling and stored merge-power lineage can differ. Qualifying same-rarity feeder history leaves an additional power scale on the surviving target.

Why does Memory show smaller affix values than the equipped card?

Memory shows raw active affixes on that relic. Active Resonance can amplify them through Soothe Sauce, Secret Phrase collection mastery, school sets and same-phrase chains.

Why is Send to Fader missing?

The action is available only for your own Simple, Rare, Epic or Legendary relic opened from your Relics, Active Resonance or Fader Bank context. Active Resonance must be unlocked at Level 15. Public Profile, Market and Auction Memory windows never allow routing.

Does adding a relic to a Fader Bank equip it?

No. A numbered Fader Bank is a saved recall plan. Master Bank is the only live view. Use Recall / Equip Bank to validate and atomically activate the saved build.

Can the same relic be used in several Fader Banks?

Yes. One relic can appear in several numbered banks, but only once inside each individual bank. This lets several planned builds share a scarce Legendary, Epic or high-level school piece.

Can I upgrade a Fader-banked relic?

Yes, as the surviving target. Fader protection blocks the relic from being consumed as a feeder and excludes it from Fast Forward / Quick +1 material chains.

Why will a saved Fader Bank not recall?

The game rechecks ownership, quantity, rarity lane, unlocked channels, active Market listings, locks and upgraded phrase anchors. Release the conflicting state or edit the saved bank, then recall again.

Can a phrase-bound relic enter a Fader Bank?

Phrase-bound locks receive special handling and can be routed when the state allows it. An upgraded phrase-bound relic already acting as a protected Active Resonance anchor can prevent a bank recall that would remove or replace it until the relevant Seasonal Reset releases that anchor.

Can other players hear my Relic Memory?

When the relic is visible through a Public Profile and has a playable sound file, the public Memory action can request that ownerโ€™s recording trace. It does not grant ownership or editing controls.

Why does Hear Relic Memory sometimes play nothing?

Some relics have no sound file yet, or the trace is temporarily unavailable. The relic can still carry its word, source and full mechanical identity.

Where are the exact merge, Quick +1 and Active Resonance formulas?

Open the dedicated Sonic Relics & Active Resonance guide. This page concentrates on reading identity, Memory, state and safe routing before those systems are used.

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