Official Reverie Field player guide

๐Ÿบ Relics & Relic Memories

A Sonic Relic is one of the few things in Reverie Field that is both a game object and a small piece of the archive. It has a rarity, quality, school and working modifiers, but it also has an ID, a source, a Memory Word and โ€” for many relics โ€” something you can actually hear. That combination is why two objects that look similar at first glance can end up having completely different lives in the same account.

This guide is about reading those objects properly. It explains what Relic Memory shows, how sound Memory works, what the four rarities mean today, where relics come from, how to search and protect a large archive, and how to decide whether a particular object belongs in Active Resonance, a Fader Bank, a Secret Phrase, the Market or an upgrade route. The heavy upgrade mathematics has its own guide; here the useful question is simpler: what is this relic, and what should I do with it?

Mechanics baseline: RFV240 ย ยทย  Last updated: October 6, 2026 ย ยทย  Updated by: Aliaksandr Siletski

๐Ÿบ identity๐Ÿ—ฟ Memory๐ŸŽถ sound trace ๐Ÿ“ก school๐Ÿงฌ affixes๐ŸŽš safe routing

Start here: a new relic in about one minute

When a relic arrives, there is no need to calculate the whole game around it. Open its Memory and read six lines first: rarity, quality, level, school, Memory Word and current state. Then look at its active affixes. That already tells you whether the object deserves immediate attention or can safely wait in the archive.

1. Open MemoryRead the object before moving it anywhere.
2. Read schoolDoes it support a build you actually use?
3. Read affixesWhat does the relic improve while active?
4. Read the wordCould it matter to a Secret Phrase or collection plan?

If the answer is still unclear, leave it alone. An untouched relic is easy to reconsider later. A consumed feeder, completed system sale or burn is a different story.


1. What a Sonic Relic is

Every normal Sonic Relic is an individual object. Its ID stays with it as it moves through the game. The same object can be equipped, routed into a saved Fader build, upgraded, listed, offered to another player or used as material. Its identity is useful because the Field has enough moving parts now that โ€œone Rare relicโ€ is nowhere near enough information.

๐Ÿบ Rarity

Simple, Rare, Epic and Legendary define the broad power lane, Active Resonance slot lane and standard affix capacity.

๐ŸŽถ Quality

mp3, flac, wav and DSD scale the relicโ€™s own power and the values of its normal affixes.

๐Ÿ“ก School

One of eleven gameplay schools tells you which kind of build the relic naturally supports.

๐Ÿงฌ Working state

Level, active affixes, Super Talent Boosts and merge history describe what the object can actually do.

The archival side is equally important. The relic remembers where it came from, carries a Memory Word, may carry a playable sound trace, and can accumulate enough history that deleting it for short-term value becomes a poor trade. Some players collect strange words or IDs. Some build around schools. Some keep a particular Epic because its sound Memory is attached to a recording they like. All of those are valid reasons for an object to stay.

A duplicate roll creates another object

When a generation route creates a duplicate or mirror, the result enters the archive as its own relic with its own ID. Fresh generated copies normally receive their own Memory Word as well. This matters for collection and Secret Phrase planning: a duplicate event is new inventory, not two references to one physical relic.

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2. Relic Memory: the inspection room

Open Relic Memory whenever you are about to make a decision that could be expensive or irreversible. The Memory window gathers the important lines in one place: the objectโ€™s power reading, identity, current state, working affixes, Super Talents, Memory Word and its audio action when one is available.

Current powerThe relicโ€™s own current collection or equipped value, using rarity, quality, Field Recordist Bag, level and any stored merge-power history.
Relic DataID, level, school, quality, source, equipped slot, Market state, lock state and the Fader Banks that remember the object.
Upgrade / Resonance DataThe standard affixes currently active at this level, plus any Super Talent Boosts carried by the relic.
MemoryThe relicโ€™s Memory Word โ€” a short mnemonic trace that can matter to Secret Phrases, search, trade and collecting.

The raw affix values shown in Memory belong to the object itself. When the relic is equipped, the live Active Resonance card can show larger values because build-level effects are applied afterward: Soothe Sauce, school depth, Secret Phrase collection mastery and same-phrase chains can all change the live result. The Memory window therefore answers โ€œwhat does this relic carry?โ€ while Active Resonance answers โ€œwhat is this relic doing inside this build?โ€

Where Memory can be opened

You can inspect your own relics from the Relics archive, Active Resonance and Fader Banks. Public Profiles and trading rooms can expose a public Memory view as well, so another player can understand the object before a trade. Owner-only actions stay owner-only: a public Memory can be read and, when available, heard, but it cannot quietly inherit your Fader or management controls.

Read Memory before feeder selection

Upgrade material disappears. A one-line glance at rarity is not enough once the archive contains good qualities, useful schools, phrase words, Seasonal Signatures, Super Talents and long-lived Fader plans. Memory is the cheapest place to catch a bad decision.

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3. Hear Relic Memory: what the sound button actually does

Hear Relic Memory is the audible side of the archive. It does not start a Listening Session, award resources or alter ownership. It simply plays the trace associated with the Memory system. Pressing the button again stops playback, and its level is controlled by the separate Relic memory sounds volume setting.

Simple & Rare

These use shared sound-memory pools for their rarity. Opening the same Simple or Rare on another occasion can therefore return a different trace from that pool. The individual relic identity still remains its ID, word, source, school, quality, level and working state.

Epic & Legendary

These play the sound trace stored with that individual object when one exists. Their audible Memory is therefore tied much more directly to the specific relic you are inspecting.

If the game says a sound is unavailable, the relic is still a complete gameplay object. It can keep its Memory Word, source, quality, school, level, affixes and every other mechanical property. Sound availability is an archive feature, not a requirement for the relic to function.

Public Profiles can also expose Hear Memory for a visible relic. Hearing another playerโ€™s trace changes nothing about the object itself; it remains in that playerโ€™s archive.

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4. Read the whole relic from top to bottom

The easiest way to understand an unfamiliar relic is to read it in the same order every time. This keeps โ€œrare colour = goodโ€ from doing all the thinking for you.

Field What it means Why it matters
Relic ID The permanent identifier of the object. Useful for exact searches, public sharing, trade, support and tracking one long-lived target.
Rarity Simple, Rare, Epic, Legendary, or a special Grandmaster identity. Sets the broad power lane, slot lane, affix capacity and upgrade-material rules.
Quality mp3, flac, wav or DSD. Scales the relicโ€™s base power and its normal affix values.
Level Current upgrade level from Lv0 to Lv16. Changes equipped scale and opens more standard affixes at rarity-specific thresholds.
Dominant school The relicโ€™s main gameplay family. Counts toward school sets and decides which matching Talent can amplify the relic through Soothe Sauce.
Active affixes The working modifiers unlocked at the current level. They are the practical job of the object: Listening, Craft, Learn, Daily, Farm, trade, phrase and other focused effects.
Super Talent Boosts Extra effective levels carried by eligible Rare/Epic/Legendary relics. They matter while the relic is equipped and can push a build through important Talent thresholds.
Seasonal Signature A special Season-linked property on eligible reward relics. It has its own layer and does not consume one of the normal affix slots.
Merge-power history Extra equipped level scale earned by certain upgrade combinations. Explains why two relics with the same visible level can have different power.
Source Where this object entered the archive. Useful for collecting, trade context and understanding special generation rules.
Memory Word The word carried by this relic. Searchable identity, collection value and the bridge into Secret Phrases.
Current state Equipped, routed, listed, locked, phrase-bound or otherwise committed. Determines which actions are safe or even available right now.
Old objects are allowed to look different

Reverie Field has been producing relics for a long time. Older objects can carry histories created under earlier parts of the game, while newly generated and newly upgraded relics use the current structures. Stable identity is more useful than forcing every old object to pretend it was born yesterday.

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5. Rarity and the current collection balance

Rarity still matters, although the archive is no longer a simple exercise in owning as many coloured objects as possible. The live build gives Simple and Rare their meaning; Epic and Legendary keep a reduced collection layer and then become much stronger when a good object earns an Active Resonance slot.

Rarity While stored When equipped Why it can be worth keeping
Simple No personal Total Boost contribution merely from sitting in inventory. Its rarity base, quality, Field Recordist Bag, level scale, merge history and active affixes enter the live build. Five normal slots, school completion, phrase words, feeder planning and enormous late-level selected-slot growth.
Rare No personal Total Boost contribution merely from storage. A focused live Total Boost instrument with up to five standard affixes and access to Super Talent Boosts. Three slots, strong level growth, good school anchors, Super Talents and upgrade value.
Epic Every owned Epic keeps a small passive collection multiplier. The chosen Epic also gains its level/lineage scale and live affixes; up to three can eventually fit in the rack. Six standard affixes, scarce slots, quality, sound identity and strong upgrade history.
Legendary Every owned Legendary keeps a reduced passive collection multiplier. The single normal Legendary slot can turn one carefully built relic into a major anchor. Eight standard affixes, the strongest normal rarity identity, quality and valuable merge paths.

This is why a Simple relic can be excellent and an untouched Legendary can be the wrong choice for a particular account. The useful comparison is between jobs: which object improves the build you are actually running, and what does it cost you to replace, upgrade or consume that object?

Active Resonance opens at player Level 15. Until then, Simple and Rare are still useful archive objects, phrase pieces, future build stock, trade stock and upgrade material. Their personal live Total Boost starts when the specific relic can actually be equipped.

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6. Quality, level and affix depth

Quality and level answer different questions. Quality tells you how strongly the relicโ€™s current shape is transmitted. Level tells you how far that object has travelled through the upgrade system. A high-quality Lv0 relic can be a beautiful target; a heavily upgraded mp3 relic can still contain a lot of useful work.

๐ŸŽถ Quality

mp3 ร—1.00 ยท flac ร—1.24 ยท wav ร—1.66 ยท DSD ร—2.25. The multiplier applies to the relicโ€™s own power layer and to standard affix values.

๐Ÿ“ˆ Level

Normal relics can reach Lv16. Levels raise equipped scale and open additional standard affixes at rarity-specific checkpoints.

Fresh generated relics begin as mp3 for most accounts. Once effective Soothe Sauce reaches 15, eligible new relic generation can roll quality: 78% mp3, 16% flac, 5% wav, 1% DSD. Upgrade routes have their own quality behaviour; the dedicated upgrade guide explains those rolls and Premium Preserve in detail.

Reference: standard affix slots by rarity and level
Rarity Standard affix unlock levels Maximum standard affixes
Simple 0, 10, 13, 16 4
Rare 0, 5, 10, 13, 16 5
Epic 0, 4, 7, 10, 13, 16 6
Legendary 0, 2, 4, 6, 8, 10, 13, 16 8

Seasonal Signatures and Warped Fault Lines are special layers and do not consume these standard slots.

Visible level is only one line of the object

Two Lv10 Rares can have different qualities, different schools, different affixes, different Super Talents and different merge-power history. Compare the full Memory before treating level as a score.

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7. Schools: what direction does this relic point?

Every normal relic belongs to one dominant school. The school is the quickest clue to the kind of account routine the object supports. It also decides school-set membership in Active Resonance and which matching source Talent works with Soothe Sauce.

๐ŸŽง Listening ยท Signal Chain

Listening Points and listening relic pressure.

โš’๏ธ Craft ยท Forge Bench

Craft success, capacity and related relic-economy support.

๐Ÿงธ Learn ยท Archive Mind

Learn rewards, attempts and Learn relic pressure.

๐Ÿงต Phrase ยท Mnemonic Chorus

Secret Phrase rewards, bind pressure and phrase-chain work.

๐Ÿ”— Referral ยท Echo Network

Referral rewards, crate Points and referral relic pressure.

๐Ÿ“… Daily ยท Streak Clock

Daily Points, Daily Total Boost, relic pressure and capacity support.

๐Ÿงญ Expedition ยท Trail Choir

Expedition rewards, relic pressure and exploration progression.

๐Ÿฆ Farm ยท Harvest Loop

Farm yield, capacity, buff duration and Farm relic pressure.

๐Ÿช™ Economy ยท Mint Circuit

Fragment conversion, fees, burn yield/cost and economy capacity.

๐Ÿ”ฎ Relic Hunt ยท Deep Scan

General relic pressure, rarity tiers and cross-support.

๐ŸŽญ Tasks ยท Work Chorus

Task rewards, persistent Task growth and Task relic pressure.

Older relics that predate the full school layer still resolve to a stable school when they are read. Opening Memory again does not turn that object into a different school; the archive identity remains consistent.

School depth has two separate layers

Matching relics reach thresholds at 3, 5, 8 and 11 equipped pieces. The familiar school reward packages accumulate: reaching a deeper threshold keeps the earlier packages and adds the next one. If several different schools are simultaneously active at three pieces or more, those school-reward packages receive the established hybrid scaling: two active schools ร—1.40, three ร—1.90, four or more ร—2.60.

Separately, each school has a direct amplifier for its own live affix family. That layer uses only the highest threshold reached by that school: 3 pieces +1% ยท 5 +3% ยท 8 +5% ยท 11 +10%. The values are thresholds, so an eleven-piece school uses +10% for this layer. Generic all-relic/rarity rolls, Seasonal Signatures and Warped Fault Lines live outside this particular amplifier.

The full set tables, Soothe Sauce pairings, phrase mastery and exact Active Resonance arithmetic belong in the Relic Upgrades & Active Resonance guide. Here the practical reading is enough: school tells you where the object wants to work and how close it brings a real build to its next threshold.

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8. Where relics come from

Source is part of a relicโ€™s story and sometimes part of its mechanics. The game can create new objects through many routes; the Market and Auction usually move an existing object from one archive to another instead.

Source What arrives What is worth remembering
๐ŸŽง Listening A normal relic roll after enough eligible listening time. Long Take Legend and the listening build can shape rarity pressure and starting level. See the Listening guide for the full roll order.
Live from the Field The normal listening rarity route, with a special high starting-level table when a relic is recovered from verified Live. Live relics begin between Lv5 and Lv12; the exact table is below.
๐Ÿ“… Daily Daily-source relics after the relevant progression gates are active. Daily school, quality generation and later duplication can matter to the result.
๐ŸŽญ Tasks Task-source relics from eligible completions and later mirror routes. A finite task route can become a long-term relic lane after deeper progression.
๐Ÿงธ Learn Learn-source relics when the Learn relic line is open. The description system and Learn build live in their own guide.
๐Ÿงญ Expeditions Expedition reward relics and related mirror outcomes. Verified-listen history can strengthen expedition reward pressure; expeditions also open Farms.
๐Ÿฆ Farms Farm relic events from sufficiently developed harvests. Farm relics can be shaped by fill, luck, build and network conditions.
๐Ÿงต Secret Phrases Phrase-linked relics, bind relics and eligible upgraded starts. Memory Words are central here; phrase-bound state must be checked before moving or consuming the relic.
โš’๏ธ Crafting A fresh crafted object after a successful craft, with later rarity/quality/school/duplicate rolls. Crafting has its own daily limits and result routing; use the Crafting guide for the complete order.
๐Ÿ”— Referrals & mirrors Activation relics and eligible Grandmaster mirror objects. A mirror creates a new object in the receiving archive; it does not remove the source playerโ€™s relic.
๐Ÿ Seasons Eligible seasonal reward relics, including objects with Seasonal Signatures. Rank can become part of the relicโ€™s long-term identity.
BUZZER / The Other Shore Special Warped recoveries that can carry Fault Lines. Warped rules are intentionally separate from ordinary affixes and belong to the special-relic layer.
Store / special packs Some current offers can create relics when the offer explicitly says so. Read the offer itself; a Store-created object is still a normal archive object afterward unless the offer says otherwise.
๐Ÿท๏ธ Market / Direct Offer / Auction The same existing relic changes owner. ID, word, source, quality, school, level and history travel with the object.
Reference: Live from the Field starting levels

When verified Live produces a relic, the rarity roll follows the listening route, then the recovered object receives one of these starting levels:

Starting level Chance
Lv5 50.00%
Lv6 28.00%
Lv7 14.00%
Lv8 5.50%
Lv9 1.80%
Lv10 0.55%
Lv11 0.14%
Lv12 0.01%

The complete verified Live reward flow is documented in Listening Sessions & Relic Generation.

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9. Relic states: what is safe right now?

State is the line to check before any destructive or ownership-changing action. A relic can be mechanically brilliant and still be unavailable because it is already doing something elsewhere.

State Meaning Practical consequence
Unequipped Stored outside the live Active Resonance rack. It may still belong to a Fader Bank, Phrase route, listing or future plan. Keep reading the state lines.
Equipped Occupies an Active Resonance slot. Removing it can change live power, affixes, Super Talents, school counts and phrase chains immediately.
Market-listed Committed to a fixed-price listing. Cancel the listing before trying to use the object in incompatible routes.
Auction-locked Committed to an active auction lot. The exact lot is protected until cancellation, expiry or settlement.
Phrase-bound Connected to a Secret Phrase. Read the phrase state before removing, selling or consuming it. Some upgraded anchors remain protected until their reset route releases them.
Fader-banked One or more saved builds remember this relic. The object is protected from feeder selection and automated Fast Forward / Quick +1 material chains. It may still be upgraded as the surviving target.
Locked The game is protecting the relic for a current commitment or special state. Read the lock reason. The correct action depends on what created the lock.
Grandmaster A special account-bound relic identity. It follows its own rules and is not ordinary Simple/Rare/Epic/Legendary trade or feeder material.
Feeder means consumed

Manual Merge, Fast Forward and Quick +1 ultimately need material relics. The selected surviving target keeps going; feeder objects disappear. Use locks and Fader Banks for anything you would be annoyed to rediscover only after the commit screen is gone.

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10. ๐ŸŽš Fader Banks: save the plan from Relic Memory

Fader Banks are five saved Active Resonance routings. They solve a very ordinary problem: a good Listening rack, a Craft rack and a Phrase rack may need different relics, and rebuilding every slot by hand gets old quickly. The Master Bank is the read-only view of what is equipped right now; Banks 1โ€“5 are saved plans.

Crown1 Legendary lane
Echo2 Epic lanes normally
Chorus3 Rare lanes
Track5 Simple lanes

A third Epic lane, Echo III, opens when Soothe Sauce 10, Sonic Scholar 10, Daily Amplifier 10, Long Take Legend 10 and Relic Transmuter 5 are all active. A complete late-game rack can therefore hold twelve relics instead of eleven.

Route a relic from Memory

  1. Open one of your own Simple, Rare, Epic or Legendary relics from Relics, Active Resonance or a Fader Bank.
  2. Choose Send to Fader. If it is already routed, the action becomes Edit Fader Routing.
  3. Select a numbered bank and a channel matching the relicโ€™s rarity.
  4. Save the routing. The numbered bank changes; your live Master Bank does not change until you Recall / Equip that bank.

One relic can appear in several numbered banks, although it can only occupy one lane inside each individual bank. That is useful for scarce Legendary or Epic pieces shared by several builds. Routing also protects the relic from automated feeder selection.

Fader controls at a glance

Automatic empty lane

If no exact channel is chosen, the first open lane of the matching rarity can be used. When that lane group is full, choose which saved channel to replace.

One relic per bank

The same object can appear in several numbered banks, but it occupies only one channel inside any one bank.

Capture Current

Copies the currently live Master Bank into the chosen numbered bank and replaces the previous saved routing there.

Recall / Equip Bank

Checks the saved relics and swaps the complete valid build together, instead of making you rebuild it slot by slot.

Rename and clear

Give banks useful names, remove individual saved lanes or clear a whole numbered bank without touching the live Master Bank.

Recall validation

Ownership, rarity lane, available slots, listings, locks and protected phrase anchors are checked again at recall time.

What Fader protection does โ€” and does not do

Protected material

A Fader-banked relic is excluded from feeder chains, including Fast Forward and Quick +1 material planning.

Still upgradeable

The same object may still be chosen as the surviving upgrade target. The saved bank keeps pointing at that object, so its later level remains part of the plan.

Recall is rechecked against current reality: you must still own the object, the lane must still exist, and the relic cannot be trapped in an incompatible listing or lock. Printed Fader Banks and recall stabilization are deeper build-management mechanics; the Active Resonance guide covers them in full.

Five practical ways to use the saved banks

Radio / Long Take

Listening school, Listening Points, relic pressure and long-session support.

Daily Desk

Daily, Learn and Tasks pieces for short visits, claims and regular Fragment work.

Forge Bench

Craft, Relic Hunt and Economy pieces for crafting, burns and planned upgrade sessions.

Harvest Loop

Farm and Expedition pieces for collection windows, capacity, yield and map progression.

Phrase Archive

Phrase-school objects and exact same-phrase chains used during mnemonic work.

Comparison Bank

A temporary build for replacement candidates before you decide which object deserves the live slot or the Market.

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11. Memory Words: small words with surprisingly long careers

A Memory Word is the short textual trace attached to a relic. Fresh generated relics usually receive one word from the current weighted Memory pool when the object is created. The word is useful long before you care about Secret Phrases: it gives you a human-sized way to remember and search a large archive.

Later, words become structural. Secret Phrases ask for particular words, and a matching relic can be bound into the phrase route. That immediately changes the value of some otherwise ordinary objects. A low-rarity mp3 relic with the word you need may be more useful today than a beautiful high-quality relic whose word does nothing for the phrase you are building.

Upgrading the target keeps the object

Resonance Merge advances the surviving target. Its identity โ€” including its ID and Memory Word โ€” continues with that object; the feeder is the object that disappears. This is why a phrase word you care about can be worth choosing as a long-term target instead of treating it as anonymous material.

Phrase binding, completion rewards, starting levels, Seasonal Reset and same-phrase Active Resonance chains are documented in Secret Phrases & the Mnemonic Archive. This guide only needs one rule: check the word before you erase the relic.

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12. Special relic layers: Seasonal, Warped and Grandmaster

Most archive objects can be read with the normal rarity / quality / school / level / affix model. Three important layers deserve their own mental note because they do not fit neatly into the standard affix slots.

๐Ÿ Seasonal Signature

Eligible Season reward relics can carry a Signature associated with the season and rank. It scales with the physical relicโ€™s level and sits beside normal affixes instead of occupying a standard slot.

ใ€ฐ Warped Fault Lines

Warped relics recovered through the current BUZZER / Other Shore route can carry Fault Lines. They use their own bounded rules and are kept separate from normal school-affix amplification.

๐Ÿค‘ Grandmaster Relic

A special account-bound relic identity with account-wide progression effects. Its Memory window shows its own perks; it does not behave like ordinary trade or feeder inventory, and it is not a Secret Phrase Memory piece.

These are good examples of why โ€œnumber of affixesโ€ is not a complete relic score. A Seasonal Signature, a Fault Line or a Grandmaster identity may carry meaning outside the ordinary slot count.

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14. Keep, equip, route, upgrade, trade or feed

Every relic eventually needs a role. You do not have to choose that role on the day it arrives, and the answer can change as the account grows.

Keep in the archive

Keep unusual words, scarce qualities, signatures, interesting IDs, memorable sounds and objects that may complete a future school or phrase.

Equip now

Equip when the relic improves a live slot through its own power, affixes, school count, phrase connection or Super Talent levels.

Route to Fader

Use a Fader when the object belongs to a known future build and should be protected even while unequipped.

Upgrade as target

Choose targets with a long-term identity you actually want to keep: useful school, quality, affixes, word, Signature, lineage or Super Talents.

Use as feeder

Do this only when you are genuinely ready to erase the feeder. Check Faders, phrases, trade value, quality and school first.

Trade

Move a relic to another player when its object-level value is real but it does not earn a slot, phrase role or upgrade budget in your own account.

System Sell

Only Simple and Rare use the ordinary system-sell route. The shown return depends on progression. The exact relic is destroyed, so this is still a final decision.

Burn / destructive economy route

Use destructive routes only after reading every identity and state line. Burn economics belong in the Economy guide; the archive consequence is simple: the object is gone.

Upgrade planning has enough mathematics to deserve a separate page. For feeder compatibility, Standard vs Premium Preserve, Fast Forward, Quick +1, quality rolls and exact costs, use the Relic Upgrades & Active Resonance guide.

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15. How to judge the real value of one relic

Reverie Field deliberately has no universal relic score. A single number would have to pretend that a market trader, a Listening specialist, a Phrase collector and a player preparing a Lv16 upgrade all want the same object. They do not.

  1. Read state first. A listed, phrase-bound, Fader-banked or equipped relic may already have a job.
  2. Read rarity and quality. They define the broad power lane and how strongly the current object scales.
  3. Read level and merge history. High levels can represent a substantial amount of previous material and resources.
  4. Read school. Ask whether it closes a real 3/5/8/11 threshold or supports a route you actually play.
  5. Read active affixes. A coherent set of ordinary affixes can be worth more than a prettier rarity label.
  6. Read Super Talents and special layers. They can define a late-game build and may be awkward to replace.
  7. Read Memory Word, source and sound. Archive value, phrase value and personal collection value are still value.
  8. Compare opportunity cost. What else could the same feeder stock, Fragments, SONO or Market value buy?

Build value

The exact improvement when this object enters a live slot or completes a school / phrase threshold.

Workshop value

Usefulness as a long-term target, compatible feeder, quality anchor, lineage carrier or Super Talent carrier.

Archive value

The ID, word, source, sound, rank-linked Signature or simply the fact that you care about this particular object.

The safest high-level rule is to preserve options. A relic with several plausible future jobs is usually a poor feeder until one of those jobs clearly stops mattering.

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16. Public Memory, Archive Prints and the Field Assembly

A relicโ€™s public face is useful because trading and collecting make more sense when another player can inspect the actual object. Public views expose the relicโ€™s meaningful archive identity without handing over owner controls.

Public Profile Memory

Other players can inspect visible relic information and hear an available Memory trace. Ownership and management remain unchanged.

Relic Archive Print

The Share action can create a visual archive card and a direct public link to the relicโ€™s current object view.

Field Assembly

If your Discord connection is active, your own relic can be transmitted to the Field Assembly with an optional short field note of up to 160 characters.

Market, Direct Offer and Auction views use the same principle: show enough of the object for another player to understand what is being offered, while locks protect the exact relic during the commitment. A successful trade transfers the object; simply viewing, hearing or sharing it does not.

Shared object links use the live relic state, so an upgraded relic can continue evolving while remaining the same ID. This makes a long-lived relic surprisingly pleasant to follow: the archive card changes because the object changed, not because you made a new collectible every time.

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17. A practical first-relic route

Use this routine until relics stop feeling like a wall of coloured cards. It takes less time than recovering from a feeder you meant to keep.

  1. Find the new object. Sort newest first or search by ID / Memory Word.
  2. Open Relic Memory. Read source, rarity, quality, level, school, word and current state.
  3. Hear the Memory. If audio is available, listen. The archive side of the object is part of the point of this system.
  4. Look at the school. Count whether it helps a real build reach 3, 5, 8 or 11 matching pieces.
  5. Look at the affixes. Ask whether they improve something you actually do: Listening, Daily, Tasks, Learn, Craft, Farms, Expeditions, Referrals, Economy or Phrases.
  6. At Level 15+, compare Active Resonance. Would this relic improve an existing live slot? If yes, equip it. If it belongs to a second build, route it to a Fader Bank.
  7. Check the Memory Word before destructive use. A future phrase can make an ordinary object suddenly useful.
  8. Leave uncertain objects alone. Upgrade, trade, sell or feed them later when the account has a clearer need.
Do not clean the archive too early

Early on, clutter feels like the problem. Usually the real problem is that you have not yet learned which school, word, quality, affix or state makes a relic useful. Once you can recognise those things, cleanup becomes much safer and much faster.

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18. Exact reference: the numbers behind the Memory card

You can play perfectly well without memorising this section. It exists for the moment when two relics look close and you want to know exactly why one object reads stronger than the other.

Collection / equipped power model

Field Recordist Bag scales the relicโ€™s base layer before quality: +15% per effective Bag level for Simple/Rare and +3% per effective Bag level for Epic/Legendary. Quality then multiplies that value.

Base object value = rarity base ร— Bag factor ร— quality multiplier

Simple and Rare contribute that value only while equipped. Their equipped result then uses the relicโ€™s level scale plus any stored merge-power scale. Epic and Legendary keep their reduced passive base for every owned object; if one is equipped, its selected-object total rises to the same level/lineage-scaled value.

Rarity Current rarity base Bag factor per effective level
Simple 10,000 in the Total Boost percent layer +15%
Rare 100,000 in the Total Boost percent layer +15%
Epic +0.0025ร— multiplier layer +3%
Legendary +0.15ร— multiplier layer +3%
Key equipped level-scale checkpoints

These are the current selected-object level-scale anchors before stored merge-power is added. Simple and Rare intentionally grow very steeply at late levels because only the equipped objects receive this selected-slot scale.

Level Simple Rare Epic Legendary
Lv0 1.0ร— 1.0ร— 1.0ร— 1.0ร—
Lv5 46.0ร— 76.0ร— 6.0ร— 10.0ร—
Lv10 1,342.875ร— 1,698.444444ร— 15.0ร— 20.0ร—
Lv16 18,249.125ร— 86,068.814815ร— 30.0ร— 60.0ร—

The complete Lv0โ€“16 table and merge-power arithmetic are in Relic Upgrades & Active Resonance.

Generated quality roll

Fresh generated relics use mp3 until effective Soothe Sauce reaches 15. Once that quality-generation gate is active:

Quality Generation chance Power multiplier
mp3 78% ร—1.00
flac 16% ร—1.24
wav 5% ร—1.66
DSD 1% ร—2.25

This is the creation roll. Upgrades can follow different quality rules, including DSD preservation; see the upgrade guide.

Sound Memory behaviour by rarity
Relic type Hear Memory behaviour
Simple Chooses a trace from the current Simple sound-memory pool.
Rare Chooses a trace from the current Rare sound-memory pool.
Epic Plays the sound trace stored with that individual relic when available.
Legendary Plays the sound trace stored with that individual relic when available.
Grandmaster / special unsupported types No ordinary Relic Memory sound is assumed; the object follows its own special presentation.

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19. FAQ

Why does a stored Simple or Rare relic add no personal Total Boost?

Simple and Rare use the selected Active Resonance model. Their own relic power enters the account when that specific object is equipped. Stored copies remain useful as future build pieces, phrase pieces, Fader plans, trade stock and upgrade material.

Are Epic and Legendary relics still passive?

Yes. Every owned Epic and Legendary keeps a reduced passive collection multiplier. Equipping one adds the much stronger selected-object level/lineage scale plus its live affixes and other build effects.

Why can two relics with the same rarity and level show different power?

Quality, effective Field Recordist Bag and stored merge-power history can differ. The visible level is only one factor in the objectโ€™s own power reading.

Why does Memory show smaller affix values than the equipped card?

Memory shows the raw active affixes carried by that relic. The equipped view can include build-level amplification from Soothe Sauce, school depth, Secret Phrase collection mastery and same-phrase chains.

Why did my Simple or Rare play a different Memory sound this time?

Simple and Rare use rarity-based sound-memory pools, so Hear Memory can select another trace on a later play. Epic and Legendary use their own stored trace when one is available.

Does a relic need a playable sound to work?

No. Audio Memory is an archive layer. The objectโ€™s ID, word, source, rarity, quality, school, level, affixes and gameplay state remain valid even when no sound trace is currently available.

Can other players hear my Relic Memory?

A relic visible through a Public Profile or public object view can expose Hear Memory when audio is available. That action does not grant ownership, Fader access or editing controls.

Why is Send to Fader missing?

Fader routing is an owner action for your own normal relics and belongs to your Relics / Active Resonance / Fader contexts. Active Resonance also needs to be available to the account. Public, Market and Auction Memory views do not offer owner routing controls.

Does adding a relic to a Fader Bank equip it?

No. A numbered Fader Bank is a saved plan. Master Bank reflects the live rack. Recall / Equip Bank is the action that attempts to activate the saved routing.

Can the same relic appear in several Fader Banks?

Yes. One object can be remembered by several numbered banks, once per bank. This is useful when multiple builds share a scarce Legendary, Epic or high-level school anchor.

Can I upgrade a Fader-banked relic?

Yes, as the surviving target. Fader protection keeps it out of feeder selection and automated material chains. Because the saved bank points to the same object ID, later upgrades remain visible when you recall that bank.

Why will a saved Fader Bank refuse to recall?

The game rechecks the objects and lanes before recall. Ownership, rarity lane, available slots, listings, locks and protected phrase anchors can all make an old saved plan temporarily invalid. Resolve the conflict or edit the bank.

Can a phrase-bound relic be upgraded?

A phrase-bound relic can still be a surviving upgrade target when the route allows it. Removal and replacement can be more restricted once an upgraded phrase anchor is protecting an active phrase state. Read the Secret Phrases guide before dismantling that structure.

Does a duplicate have the same Memory Word?

Do not assume so. Duplicate and mirror generation creates a new relic object and fresh generated objects normally receive their own Memory Word. Read the new objectโ€™s Memory.

Can I system-sell Epic or Legendary relics?

No. The ordinary system-sell route accepts Simple and Rare. Player trade and other routes have their own rules.

Where are the exact merge, Fast Forward, Quick +1 and Premium Preserve formulas?

Open the dedicated Relic Upgrades & Active Resonance guide. This page concentrates on reading identity, Memory, source, state and value before you enter those routes.

Where are the exact listening relic chances?

Use Listening Sessions & Relic Generation. It covers the session clocks, rarity roll, Long Take Legend, Active Resonance listening bonuses, Live from the Field and the current relic-generation order.

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