๐ง๐ปโโ๏ธ Simple and Rare
Their own Total Boost contribution begins when the specific relic is equipped in Active Resonance. Stored copies remain useful as future build pieces, trade stock, phrase pieces and upgrade material.
Sonic Relics are preserved traces of the Field. Each one remembers how it arrived, the word attached to it, the quality of its signal, the school it belongs to, and the work already carried through its upgrade history.
This guide teaches you how to read that object before you equip it, route it into a Fader Bank, trade it, bind it to a Secret Phrase, upgrade it, or sacrifice it as material. The aim is simple: every relic should become understandable before it becomes valuable.
A large inventory is useful, but raw quantity no longer explains an account by itself. The strongest relic decisions now come from quality, school fit, upgrade level, active affixes, phrase links, merge history and deliberate equipment.
Their own Total Boost contribution begins when the specific relic is equipped in Active Resonance. Stored copies remain useful as future build pieces, trade stock, phrase pieces and upgrade material.
They retain a reduced passive collection layer. Their greater value usually appears through quality, level, active use, affixes, Super Talent Boosts and accumulated merge power.
Fader Banks let you save several possible builds and protect routed relics from accidental feeder use while you continue upgrading the collection.
A tuned Rare can be central to one account and irrelevant to another. A Simple relic can finish an eleven-piece school set. A beautiful Legendary can remain wrong for your current route. Read the whole object before the rarity color decides for you.
A Sonic Relic is a saved signal with a permanent identity. It carries both an archival side and a mechanical side. One tells you where the object came from and what it remembers; the other tells you how it can work inside the account.
Simple, Rare, Epic and Legendary define the broad growth lane, slot lane and affix capacity. Grandmaster is a special account-bound relic identity.
mp3, flac, wav and DSD describe signal fidelity. Quality scales the relicโs own power and its affix values.
One of eleven schools connects the relic to a gameplay route and to cumulative school-set thresholds inside Active Resonance.
Levels run from 0 to 16. They expand active affix depth and raise the equipped power of a tuned relic.
The internal working circuits: reward strength, relic pressure, capacity, fees, Farm output, phrase power and other focused effects.
A word attached to the object. It can carry collection meaning, phrase meaning, market appeal and personal archive value.
Upgrade and merge history can leave retained power, inherited affix identity and Super Talent Boosts inside the surviving target.
The relic may be equipped, locked, listed, auctioned, phrase-bound or routed to one or more Fader Banks.
A relic may begin as an ordinary listening drop, become a missing school piece, enter a saved Fader Bank, receive years of upgrade work, appear in a public profile, and later become a trade object. Its identity stays readable through that journey.
Relic Memory is the inspection room for one object. Open it before any irreversible action. It combines the relicโs identity, current power, safety state and playable trace in one place.
Type, source, ID, upgrade level, school, quality, equipped slot, Market listing, lock reason, Fader Bank routing, active affixes, Super Talent Boosts, Seasonal Signature, Memory word and the relicโs own current power reading.
Memory shows the relicโs raw active affixes. The live Active Resonance card can show higher results after Soothe Sauce, completed Secret Phrase mastery, school sets and phrase chains are applied to the equipped build.
The full action context. You can listen, inspect, route eligible relics to Fader Banks and continue into equipment, trade or upgrade systems.
Useful for checking the exact object already carrying a live slot and understanding why it belongs in the current build.
Useful for inspecting a relic inside a saved build, then returning to its Memory or editing the routing.
Other players can inspect visible relic identity and hear an available Memory trace. They cannot route or change your relic.
Memory words, school, quality, level, affixes and identity help buyers judge whether the relic fits a real build.
The sale snapshot preserves the important identity of the lot while the relic remains locked inside the auction process.
Use this section as a reading checklist. Two relics with the same rarity can behave very differently once every line is considered.
| Field | What it means | Why a player should care |
|---|---|---|
| Relic ID | The permanent identifier of the object. | Useful for trade, support, exact searches, upgrade history and collecting particular relic numbers. |
| Rarity | Simple, Rare, Epic, Legendary or special Grandmaster identity. | Controls slot lane, affix capacity, feeder compatibility, base economics and level growth. |
| Quality | mp3, flac, wav or DSD. | Scales the relicโs own power and affix values. High-quality Simple and Rare pieces can also matter for same-quality merge-power routes. |
| Upgrade level | Current tuning from Lv0 to Lv16. | Raises equipped power, unlocks later affixes and records substantial investment already absorbed by the target. |
| Dominant school | The gameplay family carried by the relic. | Determines set membership and which main Talent can amplify the relic through Soothe Sauce. |
| Active affixes | The currently unlocked working modifiers. | They shape the real job of the relic: Points, relic rolls, Farm strength, fees, caps, phrase rewards and more. |
| Super Talent Boosts | Extra main-Talent levels stored on eligible upgraded relics. | They become effective while the relic is equipped and can push effective Talent levels beyond the purchased base. |
| Seasonal Signature | A separate premium modifier carried by eligible Season reward relics. | It does not consume a normal affix slot and remains tied to the relicโs immutable Season source. |
| Merge-power lineage | Stored extra level-scale from qualifying feeder history. | Two relics with the same visible rarity, quality and level can still have different final power. |
| Source | The route that created or awarded the relic. | Explains part of its history and can affect school tendencies, Season identity or collector appeal. |
| Memory word | The archival word attached to the object. | Useful for Secret Phrase work, market searches, themed collections and personal meaning. |
| Sound file | An optional playable recording trace. | Lets the object retain an audible memory instead of becoming pure statistics. |
| Equipped slot | The exact Active Resonance channel currently occupied. | Shows whether the relic is part of the live build and warns against accidental movement. |
| Fader Bank routing | The numbered saved builds that remember this relic. | Protects it from feeder chains and lets several planned builds share the same object. |
| Lock / trade state | Phrase anchor, auction lock, Market listing or another protected state. | Determines which actions are currently legal and which system must release the relic first. |
Rarity opens the lane. Quality strengthens the signal. Level and lineage carry investment. School and affixes decide the job. Memory and source preserve identity. State decides what can safely happen next.
The current economy gives more weight to selected and upgraded relics. Storage remains useful as a workshop, collection, phrase archive and trading inventory, while the live build determines which pieces are working now.
| Rarity | While stored | While equipped | Typical reason to keep or tune |
|---|---|---|---|
| Simple | No own live Total Boost contribution merely from storage. | Its base value, quality, level power, affixes, school and merge lineage enter the live build. | Five available slots, extreme high-level growth, school completion and four possible active affixes. |
| Rare | No own live Total Boost contribution merely from storage. | Becomes a focused Total Boost and affix instrument when equipped. | Three slots, strong growth, five possible active affixes and access to Super Talent Boosts. |
| Epic | A small passive collection multiplier remains. | Adds equipped level growth, active affixes, school value and Super Talent levels on top of the reduced passive layer. | Scarce slot pressure, six possible active affixes, quality value and deep merge identity. |
| Legendary | A reduced passive collection multiplier remains. | The single standard Legendary slot turns a chosen relic into a major build anchor. | Eight possible active affixes, strongest high-level identity and valuable same-rarity merge lineage. |
| Grandmaster | Special account-bound progression identity. | Works through its own Grandmaster systems rather than a normal rarity channel. | Keep it outside ordinary sale, auction and feeder decisions. |
The cabinet holds future choices. Active Resonance holds the current answer. Fader Banks remember several answers without consuming the pieces that make them possible.
Rarity tells you how the relic grows. Quality tells you how strongly its existing shape is transmitted. Level tells you how far the object has already travelled through the tuning system.
mp3 ร1.00 ยท flac ร1.24 ยท wav ร1.66 ยท DSD ร2.25. The same quality layer is used for the relicโs collection / equipped power and for affix formulas.
Relics can reach Lv16. Later levels open additional affix slots and can make the selected equipped relic far more important than its original drop state suggested.
| Quality | Power multiplier | Practical reading |
|---|---|---|
| mp3 | ร1.00 | Baseline signal. School, affixes and level can still make the relic excellent. |
| flac | ร1.24 | A clear improvement across the same relic shape. |
| wav | ร1.66 | High-fidelity value with meaningful merge and market appeal. |
| DSD | ร2.25 | The highest current quality tier. DSD targets also retain a DSD quality floor through canonical upgrade routes. |
| Rarity | Affix unlock levels | Maximum active affixes |
|---|---|---|
| Simple | 0, 10, 13, 16 | 4 |
| Rare | 0, 5, 10, 13, 16 | 5 |
| Epic | 0, 4, 7, 10, 13, 16 | 6 |
| Legendary | 0, 2, 4, 6, 8, 10, 13, 16 | 8 |
Seasonal Signature is separate and does not occupy one of these standard affix slots.
Qualifying same-rarity merges can leave extra stored power on the target. Legendary + Legendary and Epic + Epic have their own power rules; same-quality WAV or DSD Simple and Rare merges can also create additional lineage. Memoryโs power reading includes that stored history.
The dominant school tells you where the relic wants to work. Inside Active Resonance, same-school pieces build cumulative sets at 3, 5, 8 and 11 equipped relics. The thresholds stack, so deeper commitment keeps the earlier layers and adds new ones.
Listening Points, listening relic pressure and broader relic-drop support.
Craft success, successful-craft capacity and burn-cost support.
Learn SONO chance and amount, Learn relic pressure and broader drop support.
Secret Phrase rewards, bind relic pressure, bind upgrades and phrase-chain strength.
Referral rewards, Referral Crate Points and referral relic pressure.
Daily Points, Daily Total Boost, Daily relic pressure and WOS cap support.
Expedition rewards, relic rolls, rarity pressure and late Farm-group access.
Farm yield, capacity, buff duration and Farm relic pressure.
Fragment conversion, Market fees, burn yield, burn costs and WOS capacity.
Global relic pressure, rarity tiers and cross-support for Craft success.
Task Points, persistent Task Boost and Task relic pressure.
Equipped relics from a matching school can be amplified by the corresponding main Talent. The applied matching-school bonus is 2% ร the lower of Soothe Sauce level and matching Talent level.
When multiple different school sets are active, the combined school-set layer gains an additional multiplier: 2 active schools ร1.40, 3 ร1.90, and 4 or more ร2.60.
Source is part of the objectโs history. It tells you which route produced the relic and can hint at the school tendency, phrase role, Seasonal identity or network story behind it.
Rewarded sessions can roll relics after the effective relic window opens. Long Take Legend can allow some listening relics to arrive above Lv0.
Daily Claim routes can generate relics through the Daily talent and resonance ecosystem.
Completed Tasks can create Task-source relics and eligible Grandmaster Task mirrors.
Learn descriptions can open a relic route once the required Talent gate is active.
Completed routes can produce relics, mirrored copies and permanent Farm progression.
Farm events can produce relics and may participate in mutual referral mirror routes.
Binding and completing phrases can generate phrase-linked relics, upgraded starts and protected anchors.
The Forge creates relics from Fragments and GAS Coins. Craft relics have their own school-bias rules and achievement economy.
Activation rewards and Grandmaster mirror networks can place relics into another playerโs archive.
Finished-season rewards can carry a separate Seasonal Signature tied to rank and immutable source.
Trading moves an existing relic, its word, level, school, quality and history into a new archive.
Finalized auctions transfer the exact lot after the bidding and settlement process is complete.
A crafted relic, a listening relic and a Season reward can share rarity and quality while carrying very different histories. Source does not replace mechanics; it completes the identity of the object.
State answers the practical question: what is this relic currently doing, and which actions are safe? Read state before a merge, sale, auction, burn, unbind or build swap.
| State | Meaning | What you should do |
|---|---|---|
| Unequipped | The relic is stored outside the live Active Resonance board. | It may still belong to a Fader Bank, a phrase route or a future build. Continue checking the remaining state lines. |
| Equipped | The relic occupies an Active Resonance slot. | Removing it can change Total Boost, effective Talents, affixes, school sets and phrase chains. |
| Market-listed | The relic is inside an active fixed-price listing. | Cancel the listing before routing, equipping, merging or using the object elsewhere. |
| Auction-locked | The relic belongs to an active auction lot. | Wait for cancellation, expiry or final settlement. The lock protects the exact lot from other actions. |
| Phrase-bound | The relic is connected to a Secret Phrase route. | Read the phrase state. Some phrase-bound relics can be routed or used as upgrade targets, while upgraded phrase anchors can block removal until the appropriate Seasonal Reset. |
| Fader-banked | One or more numbered saved builds remember the relic. | The relic is protected from feeder selection and automated Quick +1 / Fast Forward material chains. It can still be upgraded as the target. |
| System-locked | Another protected state controls the relic. | Read the exact lock reason. Ordinary locked relics cannot be routed into a Fader Bank. |
| Grandmaster | Special account-bound relic identity. | It cannot be sold, listed or auctioned and should never be treated as normal feeder stock. |
A feeder is consumed. Open Memory, verify the word, school, quality, level, Super Talent Boosts, phrase state and Fader routing before committing the merge. The game protects many states, but informed selection is still the safest layer.
Fader Banks are a protected build manager for Active Resonance. They let you preserve several complete directions without rebuilding the rack one relic at a time whenever your routine changes.
The five numbered banks are editable snapshots. Master Bank is read-only and always reflects the build currently live in Active Resonance. Saving a relic in a numbered bank does not equip it immediately.
Echo III appears only when the hidden third Epic slot is unlocked. The requirements are Soothe Sauce 10, Sonic Scholar 10, Daily Amplifier 10, Long Take Legend 10 and Relic Transmuter 5.
When no exact slot is supplied, the game can use the first open channel in the correct rarity lane. If that lane is full, you choose which saved channel to replace.
The same relic can appear in several numbered banks, but it occupies only one channel inside any single bank.
Copies the currently live Master Bank into the selected numbered bank, replacing the previous saved snapshot there.
Validates every stored relic and then swaps the whole build atomically. Players never pass through a half-empty intermediate rack.
Give each bank a useful name, remove an individual channel, or clear the full saved bank without touching the live Master Bank.
Ownership, quantity, rarity lane, unlocked slots, Market state, locks and phrase anchors are checked again when the saved build is recalled.
Once a relic belongs to at least one numbered Fader Bank, it is excluded from ordinary feeder selection and from every Fast Forward or Quick +1 material chain. The protection follows the relic across all banks until every saved routing is removed.
Fader protection blocks consumption. You can still select the protected relic as the surviving target and continue tuning it.
A Market-listed relic cannot be routed into a Fader Bank. A saved bank also rechecks Market and lock state during Recall.
If a relic was sold, burned or transferred, stale saved references are removed when the bank state is loaded.
A Fader Bank is a recall plan. Only Master Bank is live. Editing a numbered bank changes future recall, not current rewards, current affixes or current Total Boost.
Listening school, listening Points, relic pressure and long-session Talent support.
Daily, Learn and Tasks pieces for short reliable visits and Fragment accumulation.
Craft, Relic Hunt and Economy pieces for crafting batches, burns and upgrade sessions.
Farm and Expedition pieces for collection windows, capacity, yield and map progression.
Phrase-school pieces and exact same-phrase chains for binding and Secret Phrase work.
A temporary comparison bank for trade candidates, valuation and build replacements before listing.
Every relic eventually asks for a role. The answer can change as the account grows.
Keep unusual words, scarce qualities, Season signatures, special IDs, meaningful sound memories and pieces that may finish a future school or phrase chain.
Equip the relic when its live power, affixes, school count, phrase connection or Super Talent levels improve the current routine.
Route a relic when it belongs to a planned build and should be protected from material selection even while it is not currently equipped.
Choose targets with a convincing long-term identity: the right school, quality, affix family, word, Signature or existing lineage.
Feed only objects you are ready to erase. Confirm that the relic is not useful to a build, bank, phrase, trade route or achievement plan.
Sell relics that have real value to another player but do not earn a slot or upgrade budget in your own account.
Use the relic when its Memory word and Secret Phrase route make it part of a longer mnemonic structure.
Use destructive economy routes only after checking every layer of identity and every protected state.
Some relics deserve a place because their audible Memory, source or word belongs to the personal story of the account.
Upgrade systems transfer selected value into the target and consume the feeder. Fader Banks are the strongest everyday safeguard for relics that belong to planned builds but are easy to overlook in a large inventory.
There is no single universal relic score. Value depends on the account that reads the object and the route that player is building.
The exact improvement when the relic enters a live slot or completes a school / phrase threshold.
The relicโs usefulness as a target, compatible feeder, quality anchor or carrier of inherited Talent levels.
What another player may pay for the exact school, word, quality, level, Signature, affixes or collectible ID.
The personal worth of the source, sound Memory, word and moment represented by the object.
Its role in a hidden phrase, a same-phrase Active Resonance chain or a Seasonal phrase-reset plan.
The reason to place an important future piece in a Fader Bank before running large Quick +1 or Fast Forward operations.
A strong build often comes from several pieces answering the same question. School depth, phrase depth, matching affixes and effective Talents can make a carefully chosen Simple or Rare slot more useful than a higher-rarity relic with no place in the route.
Relic identity remains visible outside your private archive so players can compare collections and make informed trade decisions. Action rights remain with the owner.
Players can inspect visible relic data and hear an available sound Memory from another account. Private account information and ownership actions remain unavailable.
Searches can use relic ID, seller, Memory word, school, source and affix information to locate pieces with a specific purpose.
Private offers preserve the important relic snapshot so the buyer can judge the object before the transfer is accepted.
The lot remains locked while bidding is active. A bid alone does not transfer the relic; ownership changes only after final settlement.
The routing action appears only for your own relic in your Relics, Active Resonance or Fader Bank context. Public, Market and Auction Memory windows can never inherit that control from a previously opened relic.
A new player can use this routine every time a relic arrives.
Do not rush to clean the archive. Learn what a useful school, word, quality and state look like first. Workshop efficiency becomes safer once the player can recognise a future build piece.
Simple and Rare relics now contribute their own Total Boost only while the specific object is equipped in Active Resonance. This makes slot choice, school fit, quality and upgrade work matter. The stored relic still remains useful as archive, Fader Bank material, trade stock, phrase material or a future target.
Yes. A reduced passive collection layer remains for Epic and Legendary relics. Their major growth comes from quality, equipped level power, active affixes, Super Talent Boosts, Signature and merge lineage.
Quality, Field Recordist Bag scaling and stored merge-power lineage can differ. Qualifying same-rarity feeder history leaves an additional power scale on the surviving target.
Memory shows raw active affixes on that relic. Active Resonance can amplify them through Soothe Sauce, Secret Phrase collection mastery, school sets and same-phrase chains.
The action is available only for your own Simple, Rare, Epic or Legendary relic opened from your Relics, Active Resonance or Fader Bank context. Active Resonance must be unlocked at Level 15. Public Profile, Market and Auction Memory windows never allow routing.
No. A numbered Fader Bank is a saved recall plan. Master Bank is the only live view. Use Recall / Equip Bank to validate and atomically activate the saved build.
Yes. One relic can appear in several numbered banks, but only once inside each individual bank. This lets several planned builds share a scarce Legendary, Epic or high-level school piece.
Yes, as the surviving target. Fader protection blocks the relic from being consumed as a feeder and excludes it from Fast Forward / Quick +1 material chains.
The game rechecks ownership, quantity, rarity lane, unlocked channels, active Market listings, locks and upgraded phrase anchors. Release the conflicting state or edit the saved bank, then recall again.
Phrase-bound locks receive special handling and can be routed when the state allows it. An upgraded phrase-bound relic already acting as a protected Active Resonance anchor can prevent a bank recall that would remove or replace it until the relevant Seasonal Reset releases that anchor.
When the relic is visible through a Public Profile and has a playable sound file, the public Memory action can request that ownerโs recording trace. It does not grant ownership or editing controls.
Some relics have no sound file yet, or the trace is temporarily unavailable. The relic can still carry its word, source and full mechanical identity.
Open the dedicated Sonic Relics & Active Resonance guide. This page concentrates on reading identity, Memory, state and safe routing before those systems are used.