Crafting β Working the Forge Bench
The Forge Bench is where loose workshop material becomes a new Sonic Relic. You choose a Simple or Rare blueprint, check the current π§© Relic Fragment and β½ GAS Coin price, and spend one available craft attempt. The assembly can fail, hold its intended rarity, rise into a stronger rarity, or β in a developed workshop β produce a second relic beside the first.
Crafting is deliberately easy to enter and unusually deep to optimize. A new player can use it as a steady way to grow a collection. A specialist can tune success chance, failure loss, daily throughput, school routing, resonance quality, rarity upgrades and duplication. At the far end of the system, Grandmaster builds add a very expensive economy, an exceptionally rare Legendary route, mutual Craft Mirroring and a workshop ceiling high enough to become its own endgame project.
You do not need to understand all of that before the first craft. The Field has enough machinery already. Start with the price, the chance and the result; the deeper routing only matters when you decide to build around it.
Last updated: September 21, 2026
Updated by: Aliaksandr Siletski
Mechanics baseline: RFV214
Your first craft, without the wiring diagram
Everything after that β quality, school, rarity upgrade, duplicate and Grandmaster Mirror β is an additional roll attached to a successful craft. None of those extra rolls costs a second daily attempt.
1. What the Crafting bench creates
The main bench has two direct blueprints. The blueprint decides the rarity you are trying to build before any advanced upgrade roll happens.
Simple blueprint
The lighter production line. An ordinary success creates a Simple relic. With the advanced rarity-upgrade route unlocked, that successful Simple can instead become Rare.
Rare blueprint
The heavier and much more expensive line. An ordinary success creates a Rare relic. An eligible workshop can lift it to Epic; a fully qualified Grandmaster forge also opens an extremely rare Legendary check.
You are not choosing the exact relic before the roll. A successful relic receives its own icon, Memory Word, school, resonance quality and affixes when it is created. The bench gives you control over the blueprint and the workshop conditions, not over a preselected finished object.
2. Access, session password and workshop cooldown
Crafting itself has no player-level gate and does not require an active Listening Session. You need to be signed in, have an available daily attempt, hold the full current price of the selected blueprint, and clear the normal workshop cooldown.
The six-second pause is an action guard, not a luck mechanic. Waiting longer does not improve the next roll.
3. Daily attempts
A craft attempt measures a roll that actually reached the bench. Success and failure both use one. Rarity upgrades, duplicates and mirror copies are attached to the successful roll and do not spend extra attempts.
| Effective Crafting Adept | Free attempts per UTC day |
|---|---|
| Lv0 | 25 |
| Lv5 | 30 |
| Lv10 | 35 |
| Lv15+ | 40 |
Crafting Adept contributes at most +15 free attempts to this part of the formula, even if Super Talents push its effective level above 15.
25 + min(effective Crafting Adept, 15) + bought attempts + floor(Craft Limit)
Craft Limit can contain fractions because it comes from equipped relic affixes. Fractions remain useful while the build is being assembled, but only complete accumulated attempts enter the daily subtotal: +0.99 still contributes 0 whole attempts; +1.00 contributes 1.
When an attempt is charged
- A successful Simple or Rare roll uses one attempt.
- A failed roll uses one attempt.
- A rarity upgrade uses no additional attempt.
- A duplicate uses no additional attempt.
- A Grandmaster Craft Mirror uses no additional attempt for either player.
- If the bench cannot begin the roll β for example, the full price is missing or the daily limit is already exhausted β the attempt is not spent.
- In Batch Crafting, only rolls that were actually processed use attempts.
The subtotal above is not always the final limit. Daily Limit Capacity can scale it, and the final result is then checked against the absolute Craft Ceiling. That second layer is explained in Daily Limit Capacity & Warped.
4. Buying extra attempts
Extra workshop time can be bought directly with π§© Relic Fragments. Each additional attempt costs 80 Fragments and lasts only for the current UTC day.
| Active workshop state | Base purchase allowance per UTC day | What happens next |
|---|---|---|
| Ordinary loadout | 100 bought attempts | Daily Limit Capacity can scale this purchase allowance. |
| At least 5 equipped Craft relics and 5 equipped Daily relics | 500 bought attempts | The larger 500-attempt base is established first, then Daily Limit Capacity can scale it. |
The 5 Craft + 5 Daily condition changes the base amount you are allowed to buy. It does not give 500 free attempts and it does not improve success chance. Daily Limit Capacity may push the final purchase allowance above 100 or 500, but the same absolute Craft Ceiling still applies to the system as a whole.
5. Relic Fragment costs
Fragment price depends on the blueprint, your effective Crafting Adept and whether the account has gone through Grandmaster Reset. Grandmaster crafting now has two distinct material bands: Levels 1β59 and Level 60.
| Account state | Simple formula | Simple floor | Rare formula | Rare floor |
|---|---|---|---|---|
| Before Grandmaster Reset | 50 β 2 Γ Adept | 20 π§© | 500 β 20 Γ Adept | 200 π§© |
| Grandmaster Reset Β· Lv1β59 | 160 β 4 Γ Adept | 40 π§© | 1,600 β 40 Γ Adept | 400 π§© |
| Grandmaster Reset Β· Lv60 | 400 β 10 Γ Adept | 100 π§© | 4,000 β 100 Γ Adept | 1,000 π§© |
Common checkpoints
| Effective Adept | Normal Simple | Normal Rare | GM Lv1β59 Simple | GM Lv1β59 Rare | GM Lv60 Simple | GM Lv60 Rare |
|---|---|---|---|---|---|---|
| 0 | 50 | 500 | 160 | 1,600 | 400 | 4,000 |
| 5 | 40 | 400 | 140 | 1,400 | 350 | 3,500 |
| 10 | 30 | 300 | 120 | 1,200 | 300 | 3,000 |
| 15 | 20 | 200 | 100 | 1,000 | 250 | 2,500 |
The normal line reaches its floor at Adept 15. Grandmaster prices can continue falling beyond those Lv15 examples if effective Adept is pushed higher, but never below the floor shown for that Grandmaster band.
6. GAS Coin costs
Crafting spends β½ GAS Coins. Before Grandmaster Reset, the base price rises with player level. A Rare blueprint always starts at twice the Simple GAS price for the same level band.
| Player level | Simple base GAS | Rare base GAS |
|---|---|---|
| 1β10 | 1,000,000 | 2,000,000 |
| 11β20 | 2,000,000 | 4,000,000 |
| 21β29 | 4,000,000 | 8,000,000 |
| 30β35 | 10,000,000 | 20,000,000 |
| 36β42 | 20,000,000 | 40,000,000 |
| 43β46 | 100,000,000 | 200,000,000 |
| 47β50 | 500,000,000 | 1,000,000,000 |
| 51β55 | 2,000,000,000 | 4,000,000,000 |
| 56β60 | 6,000,000,000 | 12,000,000,000 |
Grandmaster Reset base prices
| Grandmaster level | Simple base | Rare base |
|---|---|---|
| Lv1β59 | 360,000,000,000 GAS | 720,000,000,000 GAS |
| Lv60 | 900,000,000,000 GAS | 1,800,000,000,000 GAS |
Crafting Adept then discounts whichever base applies by 5% per effective level, with a 50% maximum GAS discount. The discount therefore reaches its ceiling at effective Adept 10; higher Adept levels still improve other parts of Crafting.
base GAS Γ [1 β min(5% Γ effective Adept, 50%)]
Example Β· normal Lv40, Adept 10
Simple: 20M base β 10M GAS and 30 π§©.
Rare: 40M base β 20M GAS and 300 π§©.
Example Β· GM Lv40, Adept 15
Simple: 360B base β 180B GAS and 100 π§©.
Rare: 720B base β 360B GAS and 1,000 π§©.
Example Β· GM Lv60, Adept 15
Simple: 900B base β 450B GAS and 250 π§©.
Rare: 1.8T base β 900B GAS and 2,500 π§©.
7. Crafting success chance
The main success roll is built from flat percentage points. Each attempt is independent; ten rolls at 60% do not reserve six successes in advance.
25% + 2 percentage points Γ effective Crafting Adept
+ 15 percentage points with π Explorer Status
+ the currently active Farm Craft Bonus
+ the current Craft Success signal from Active Resonance
Final range: 0% to 90%
| Build before Farm / Resonance | Success chance |
|---|---|
| Adept 0 | 25% |
| Adept 5 | 35% |
| Adept 10 | 45% |
| Adept 10 + Explorer | 60% |
| Adept 15 | 55% |
| Adept 15 + Explorer | 70% |
The Active Resonance Craft Success number is the useful player-facing total to watch. It can be built from ordinary Craft relic affixes and amplified by the systems described later in this guide. Seasonal signals can also enter that total when they are active. Whatever the route, the main craft roll still stops at 90%.
8. Failure penalty
Failure is not free, but it is cheaper than success. The roll uses one daily attempt and consumes a percentage of both the final discounted GAS price and the final Fragment price shown for that blueprint.
60% β 2 percentage points Γ min(effective Crafting Adept, 10)
Floor: 40%
| Effective Adept | Resource loss on failure |
|---|---|
| Lv0 | 60% |
| Lv5 | 50% |
| Lv10+ | 40% |
Resource loss is settled in whole units; fractional remainders are dropped. A successful craft spends 100% of the quoted price.
9. What a successful craft creates
A successful primary craft adds a fresh relic to the collection. It is its own object, not another quantity added to an existing relic stack.
If the rarity-upgrade roll succeeds, the final rarity is established before the relic is finished. That final rarity is also the rarity a possible duplicate or Craft Mirror will inherit.
10. Craft-school bias and school-hunting builds
Crafted relics normally favor the Craft school. This is useful when you are trying to build Forge Bench or search for Craft affixes. Effective Relic Transmuter gradually opens more space for the other ten schools.
| Effective Relic Transmuter | Craft school | Ten other schools combined | Each other school |
|---|---|---|---|
| Lv0 | 80% | 20% | 2% each |
| Lv5 | 70% | 30% | 3% each |
| Lv10+ | 60% | 40% | 4% each |
Relic Transmuter's Craft-bias effect stops changing after its first ten effective levels: the biased route never pushes Craft below 60% by talent alone.
Eight Relic Hunt relics remove the bias completely
Equip at least 8 Relic Hunt-school relics in Active Resonance and the Craft-dominant routing is switched off. The new relic then rolls evenly across all eleven schools: approximately 9.09% per school.
Forge specialist
Keep the ordinary Craft bias when the goal is Forge Bench, Craft Success, Craft Limit or the 5 Craft + 5 Daily extra-attempt route.
School hunter
Use Relic Transmuter for a softer shift, or eight Relic Hunt pieces for a true eleven-school roll.
A Bag duplicate rolls its school independently, so the second relic can leave the same successful craft in a different school. A Grandmaster Craft Mirror is different: it preserves the primary relic's rolled school.
11. Resonance quality and Soothe Sauce
By default, newly generated crafted relics are MP3. Once effective Soothe Sauce reaches Lv15, every crafted primary, eligible duplicate and mirror copy can use the normal generated-relic quality roll.
| Quality | Chance once Soothe Sauce 15+ is active | Active Resonance quality multiplier |
|---|---|---|
| MP3 | 78% | Γ1.00 |
| FLAC | 16% | Γ1.24 |
| WAV | 5% | Γ1.66 |
| DSD | 1% | Γ2.25 |
Primary and duplicate quality rolls are independent. If a Grandmaster partner receives a mirror copy, that copy also rolls quality for the receiving player independently. The primary's DSD result does not force DSD on either copy.
12. Automatic rarity-upgrade roll
Rarity upgrading is a second roll that happens only after the main craft succeeds. It does not help the craft succeed and cannot turn a failed attempt into a relic.
min[3%, 0.2% Γ (effective Field Recordist Bag β 4)]
| Effective Bag | General base signal u | Simple β Rare | Rare β Epic |
|---|---|---|---|
| 5 | 0.2% | 0.2% | 0.1% |
| 10 | 1.2% | 1.2% | 0.6% |
| 15 | 2.2% | 2.2% | 1.1% |
| 19+ | 3.0% base cap | 3.0% | 1.5% |
Relic Upgrade Chance from Active Resonance scales this probability relatively rather than adding flat percentage points. If your general signal is 1.20% and your build shows +25% Relic Upgrade Chance, the new signal is 1.20% Γ 1.25 = 1.50%, not 26.20%.
After this relative scaling, the general upgrade signal has a 12% final safety ceiling. For a Rare blueprint, the Epic branch uses half of that final signal.
13. Rare β Legendary: the Grandmaster forge
A Rare craft can open a second, much rarer upgrade branch. The Legendary check exists only when all of the following are true at the moment of the successful Rare craft:
- the player is Level 60,
- Grandmaster Reset has been completed,
- a π€ Grandmaster Relic is owned,
- the ordinary rarity-upgrade gate is open: effective Crafting Adept 10+ and Field Recordist Bag 5+.
final general upgrade signal u Γ· 2000
The Legendary check is made first. If it misses, the Rare craft still receives its separate Epic check at u Γ 0.5. The two upper-rarity checks are therefore not one shared roll with a single threshold.
| Example general signal u | Legendary chance | Approximate frequency |
|---|---|---|
| 0.2% | 0.0001% | about 1 in 1,000,000 successful eligible Rare crafts |
| 1.2% | 0.0006% | about 1 in 166,667 |
| 2.2% | 0.0011% | about 1 in 90,909 |
| 12% final ceiling | 0.006% | about 1 in 16,667 |
Those figures apply after the main craft has already succeeded. This branch is meant to remain exceptional, even in a deliberately engineered Grandmaster workshop.
14. Duplicate roll
A developed Field Recordist Bag can print one additional relic after a successful craft. Duplication is separate from rarity upgrading: the primary can stay at its blueprint rarity or upgrade first, and then the duplicate check happens.
min[7%, 2% + 1% Γ (effective Bag β 10)]
| Effective Bag | Base duplicate chance |
|---|---|
| 10 | 2% |
| 11 | 3% |
| 12 | 4% |
| 13 | 5% |
| 14 | 6% |
| 15+ | 7% base cap |
Relic Duplicate Chance from Active Resonance scales the unlocked probability relatively, with a 18% final safety ceiling. Like Upgrade Chance, it cannot create the route if the Adept/Bag gate is closed.
What the duplicate inherits
- The primary's final rarity β including a rarity upgrade that happened earlier in the same craft.
- Upgrade level 0, just like the primary.
What the duplicate rolls for itself
- its own icon and collection identity,
- its own Memory Word,
- its own school,
- its own resonance quality,
- its own affix identity.
A duplicate costs no extra GAS, Fragments or daily attempt. It also does not create a second Grandmaster Craft Mirror check.
15. Grandmaster Craft Mirror
Crafting has its own social endgame route. Every successful primary craft can echo to each eligible mutual Grandmaster partner. The receiving partner is the one whose mirror requirements and Referral-school loadout matter.
Normal eligible GM partner
1% independent mirror chance for every successful primary craft.
All 11 Referral relics equipped
The receiving partner's own check rises to 10%.
Receiving partner requirements
- Mutual referral activation: both players have activated each other's referral route.
- Grandmaster Reset completed.
- Owns a π€ Grandmaster Relic.
- Effective Referral Resonator 15+.
- Effective Crafting Adept 15+.
- Effective Daily Amplifier 10+.
Effective levels include live Super Talent levels from equipped relics. A requirement of 15+ therefore accepts 15, 16, 17 and higher effective values.
What a mirror preserves β and what it rerolls
| Preserved from the primary craft | Rolled independently for the receiving player |
|---|---|
| Final rarity | Icon / collection identity |
| Rolled school | Memory Word |
| Lv0 birth state | Resonance quality |
| β | Affix identity built for that mirrored relic |
A failed craft does not mirror. A Bag duplicate does not mirror. A mirror costs neither player another craft attempt or another set of resources, and a mirrored relic cannot recursively mirror itself onward.
16. Exact order of a successful craft
When several advanced systems are active at once, order matters. The practical sequence is:
This order explains several edge cases: a duplicate can inherit an upgraded rarity, a mirror cannot be triggered by the duplicate, and a mirrored relic keeps the primary school while the player's own duplicate does not have to.
17. Batch Crafting
Batch Crafting is the same workshop roll repeated inside one action. The batch size is 1β25 attempts. It does not replace the single-craft mathematics with a special bulk rate.
- Every processed roll uses the same current per-attempt Fragment and GAS price.
- Every processed roll has its own independent main success check.
- Every success receives its own rarity-upgrade check when eligible.
- Every success receives its own GM Mirror checks when eligible.
- Every success receives its own duplicate check when eligible.
- Only processed rolls use daily attempts.
- The whole batch creates one six-second workshop cooldown rather than twenty-five separate button cooldowns.
Why a batch can stop early
The bench stops before the next roll when any of these becomes true:
- the next roll would exceed the current daily craft limit,
- the remaining GAS balance cannot cover the next roll's full success price,
- the remaining Fragment balance cannot cover the next roll's full success price.
Earlier processed results remain valid. This means a batch can return fewer processed rolls than requested without undoing the crafts that already happened.
18. Craft Active Resonance
Crafting reads several distinct Active Resonance signals. Keeping them separate makes the build much easier to understand than treating every relic bonus as βmore crafting.β
| Signal | How Crafting uses it |
|---|---|
| Craft Success | Flat percentage points added to the main success chance before the 90% ceiling. |
| Craft Limit | Flat daily-attempt capacity. Only the accumulated whole-number part enters the daily subtotal. |
| Relic Upgrade Chance | Relatively scales an already-unlocked rarity-upgrade probability. It does not open the Adept 10 + Bag 5 gate. |
| Relic Duplicate Chance | Relatively scales an already-unlocked duplicate probability. It does not open the Adept 10 + Bag 10 gate. |
| Daily Limit Capacity | Relatively scales the complete daily-attempt subtotal and the extra-attempt purchase allowance. |
Soothe Sauce amplifies equipped Craft relics
Soothe Sauce has a second function beyond unlocking the quality roll. For the Craft school it pairs with effective Crafting Adept and strengthens the live affixes on equipped Craft relics.
+2% Γ min(effective Soothe Sauce, effective Crafting Adept)
Example: Soothe Sauce 12 and Crafting Adept 15 apply 12 paired levels, so equipped Craft relic affixes are amplified by +24% relatively. Soothe 15 and Adept 8 use eight paired levels, for +16%.
This happens to the actual affix values carried by the equipped Craft relics. It does not create Craft Success or Craft Limit out of nothing: there must be a live affix to amplify.
Why quality and level still matter on a Craft relic
A relic's displayed active affix value already reflects the relic itself: rarity sets the underlying strength range, higher upgrade levels grow that value, better resonance quality multiplies it, and the late levels gain extra endgame growth. For practical build math, use the displayed live affix value rather than trying to reconstruct the relic from hidden intermediate numbers.
The current quality multipliers are MP3 Γ1.00, FLAC Γ1.24, WAV Γ1.66 and DSD Γ2.25. This is why a high-quality, high-level Craft relic can be much more important than simply adding another low-level piece to the bench.
19. Forge Bench β the Craft school set
Forge Bench has been rebuilt. Its 3 / 5 / 8 / 11 thresholds no longer hand out a separate pile of free crafting stats. Instead, the active threshold amplifies the real Craft affixes already equipped in the build.
| Equipped Craft-school relics | Active Forge Bench amplification | What it amplifies |
|---|---|---|
| 0β2 | None | β |
| 3β4 | +1% | Craft Success and Craft Limit carried by the live Craft build |
| 5β7 | +3% | same |
| 8β10 | +5% | same |
| 11+ | +10% | same |
Forge Bench deliberately does not amplify global Relic Upgrade Chance, global Relic Duplicate Chance, Warped Fault Lines, Seasonal Signatures, Grandmaster Relay effects or Phrase-chain layers. Those are separate routes.
Example
Suppose the live standard Craft affixes in the equipped build total +20.00 percentage points Craft Success and +4.00 Craft Limit after the relics' own values and Craft-school Soothe amplification are accounted for. With all 11 Craft pieces equipped, Forge Bench adds 10% of those live values:
+4.00 Craft Limit Γ 10% = +0.40 additional Craft Limit
If the build has no Craft Success affix at all, the set cannot manufacture one. The set is an amplifier, not a replacement for the relics that make the build work.
What happened to the old cross-school Forge bonuses?
Older versions of this guide described extra standalone Forge Bench bonuses and a multi-school Craft multiplier. Those rules are no longer part of the current set system. Each school now strengthens its own eligible affix family at the highest active 3 / 5 / 8 / 11 threshold. For Craft, that family is Craft Success + Craft Limit.
Relic Hunt still matters to crafting, but its role is now more specific. Deep Scan does not hand Forge Bench a free Craft Success stat merely for reaching a set threshold.
Cross-school workshop connections
| School / condition | Current Crafting connection |
|---|---|
| Craft Β· Forge Bench | At 3 / 5 / 8 / 11 pieces, amplifies the live standard Craft Success and Craft Limit totals by +1% / +3% / +5% / +10%. |
| Relic Hunt Β· Deep Scan | Its school-set amplifier strengthens the live global Relic Upgrade Chance and Relic Duplicate Chance totals at the same +1% / +3% / +5% / +10% thresholds. Separately, 8 Relic Hunt pieces remove the Craft-school generation bias. |
| Daily Β· Streak Clock | Its set can amplify Daily Limit Capacity carried by the live build. That Capacity then scales Crafting's full daily-attempt subtotal and its extra-attempt purchase allowance. |
| 5 Craft + 5 Daily | A separate workshop unlock: raises the base extra-attempt purchase allowance from 100 to 500 per UTC day before Daily Limit Capacity. |
| 11 Referral relics | A separate Grandmaster Craft Mirror rule: an otherwise eligible receiving GM partner rolls at 10% instead of 1%. |
These routes can coexist, but they are not one old-style multi-school multiplier. Each rule keeps its own job: school sets amplify their eligible live affix family, while the 5+5 attempt-shop unlock, the eight-piece school-routing switch and the eleven-piece GM Mirror condition remain explicit special workshop connections.
20. Daily Limit Capacity, Craft Ceiling and Warped
Daily Limit Capacity is a relative multiplier applied after the ordinary craft subtotal has been built. It scales free attempts, bought attempts and whole Craft Limit together.
round[(25 + min(Adept,15) + bought attempts + floor(Craft Limit)) Γ (1 + Daily Limit Capacity Γ· 100)]
The same Daily Limit Capacity percentage also scales the extra-attempt purchase allowance: the ordinary 100 base or the 500 base unlocked by 5 Craft + 5 Daily relics.
Example Β· ordinary day
Adept 10 gives 35 free attempts. Buy 20 and add +2.8 Craft Limit β floor to +2. The subtotal is 57. With +20% Daily Limit Capacity: round(57 Γ 1.20) = 68 attempts.
Example Β· purchase allowance
The normal 100-attempt shop allowance with +20% Daily Limit Capacity becomes 120 bought attempts for that UTC day.
The absolute Craft Ceiling
After every ordinary capacity layer is calculated, Crafting has an absolute daily ceiling. The normal ceiling is 50,000 processed attempts per UTC day.
Certain current recovered Warped relics can carry a Warped Craft Ceiling Fault Line. That Fault Line raises the absolute ceiling itself. The final Craft Ceiling can rise above 50,000, but never beyond 75,000 attempts per UTC day.
Warped Daily Limit Headroom is a related but different Fault Line: it can strengthen the Daily Limit Capacity percentage itself. The Craft Ceiling check still happens last.
21. Seasonal Craft signals
Seasonal systems can feed Crafting from two different directions. They are separate layers and should not be confused with the Forge Bench school-set amplifier.
Secret Phrase seasonal resonance
The seasonal Secret Phrase circuit changes with the Field season. The Craft-focused quarter is Autumn Forge Circuit, which contributes +4 percentage points Craft Success while that seasonal resonance is active. The other quarters emphasize different systems rather than adding this Craft bonus.
Seasonal relic Signatures
Seasonal relics can carry their own Signature layer. The main Craft-focused Signature is First Bloom Forge on Spring seasonal relics. Its strength depends on that relic's recorded season rank. While the relic is live in Active Resonance, First Bloom contributes:
- Craft Success equal to the Signature's full strength,
- Relic Upgrade Chance equal to 40% of that strength,
- Relic Duplicate Chance equal to 25% of that strength,
- additional Spring effects outside the Crafting system.
Signature effects remain their own layer. Forge Bench does not multiply them merely because the seasonal relic also belongs to a Craft build.
22. Crafting Adept β the complete workshop talent
Crafting Adept touches almost every part of the bench. When the guide says effective Crafting Adept, it means the level currently acting on the account, including live Super Talent levels from equipped relics.
| Effect | Crafting Adept contribution | Limit / note |
|---|---|---|
| Free daily attempts | +1 per effective level | Only first 15 levels contribute here |
| Main success chance | +2 percentage points per effective level | Whole final craft chance capped at 90% |
| Normal Simple Fragment price | β2 π§© per level | 20 floor |
| Normal Rare Fragment price | β20 π§© per level | 200 floor |
| GM Lv1β59 Fragment price | β4 Simple / β40 Rare per level | 40 / 400 floors |
| GM Lv60 Fragment price | β10 Simple / β100 Rare per level | 100 / 1,000 floors |
| GAS price | β5% per level | 50% discount cap at effective Lv10 |
| Failure loss | β2 percentage points per level | Only first 10 levels; 40% floor |
| Rarity-upgrade gate | Requires effective Lv10 | Also requires Bag 5+ |
| Duplicate gate | Requires effective Lv10 | Also requires Bag 10+ |
| Fragment Farm yield | +3% per effective level | Fragment-producing Farm Hotspots |
| Craft-school Soothe source | Pairs 1:1 with Soothe Sauce | +2% relative affix amplification per paired level |
| GM Craft Mirror receiver gate | Requires effective Lv15+ | Alongside Referral Resonator 15+, Daily Amplifier 10+, mutual referral, GM Reset and GM Relic |
Before Grandmaster Reset, the ordinary talent progression has a lower natural ceiling. Grandmaster systems and Super Talents are what make the deeper effective values relevant later. Always read the effective talent breakdown when doing endgame craft math rather than assuming the visible base talent level is the whole build.
23. Reverie Farm support
πΏ Reverie Farm supports crafting in two distinct ways: it can improve the next workshop session directly, and it can feed the material economy that makes sustained crafting possible.
Timed Craft Bonus
An active Craft Bonus adds its displayed flat value to the main Craft success chance for the duration. It remains live across multiple crafts and batches while the timer is running.
Fragment Hotspots
Crafting Adept increases π§© Fragment Farm yield by +3% per effective level, making the talent useful even before you press the Forge button.
For a planned batch session, the practical checklist is simple: know the full per-roll GAS and Fragment price, enter with enough material for the number of rolls you actually want, activate the Farm Craft Bonus before the run, and check the remaining daily capacity rather than assuming a selected batch size will always finish.
24. Craft Master achievements
Craft Master progression follows lifetime crafted outputs. Successful primary relics count. A Bag duplicate counts as an additional crafted output. Failures do not count, and selling, burning, merging or trading a crafted relic later does not erase the historical craft that created it.
| Lifetime crafted outputs | Achievement | Reward |
|---|---|---|
| 50 | Craft Master I | 150 π§© + 150 β SONO |
| 100 | Craft Master II | 1,500 π§© + 1,500 β SONO |
| 500 | Craft Master III | 4,000 π§© + 4,000 β SONO |
| 1,000 | Craft Master IV | 40,000 π§© + 40,000 β SONO |
| 5,000 | Craft Master V | 100,000 π§© + 100,000 β SONO |
| 10,000 | Ten-Thousand Solder Joints | 600,000 π§© + 600,000 β SONO |
| 50,000 | Factory Recall Sheet Supreme | 4,000,000 π§© + 4,000,000 β SONO |
A rarity-upgraded primary still counts as one primary output. If that same craft also creates a Bag duplicate, the player produced two crafted outputs from one daily attempt. A relic mirrored to a different player is a mirror reward, not another duplicate from your own Craft Master count.
25. Safe retries and lost responses
Crafting can change resources, attempts and several relic results at once, especially in a batch. The game protects one workshop action from accidental double-submission and can recognize the same action again if the connection drops at an awkward moment.
The important rule for the player is that an unprocessed roll should not quietly consume an attempt on its own. If a batch stopped early, the processed portion remains real and the unprocessed portion remains outside the result.
Community notifications can arrive after the collection itself updates. If an external post is late or absent, trust the in-game collection, balances and Crafting result first.
26. Practical workshop routes
There is no single correct Craft build. The bench becomes easier to plan when every piece of the loadout has one clear job instead of trying to maximize every craft-adjacent number at once.
Before a serious batch, read five things from the interface: remaining attempts, final success chance, full per-roll GAS price, full per-roll Fragment price and the current school / upgrade / duplicate routing. Most workshop surprises disappear when those five are known before the first roll.
27. FAQ
Does Crafting spend GAS Coins or WOS?
The Forge Bench spends β½ GAS Coins. WOS is a separate game resource.
Do I need Mining Pass or an active Listening Session to craft?
No. Crafting itself needs a signed-in account, the correct session password when configured, an available attempt, enough resources and a clear workshop cooldown.
Why did a failed craft still remove an attempt?
Because success and failure are both processed craft rolls. The failure then charges only the current 40β60% resource-loss share.
Why do I need the full price when failure spends less?
The result is unknown when the roll begins. The bench therefore starts only when the account can afford a success; if the roll fails, only the failure share is actually consumed.
Why is Grandmaster crafting suddenly so expensive?
Grandmaster Reset deliberately switches Crafting to a separate economy: 360B / 720B GAS base at GM Levels 1β59 and 900B / 1.8T at GM Level 60, before the Adept discount. Fragment formulas also move to their Grandmaster bands.
Can Crafting Adept reduce GAS by more than 50%?
No. The GAS discount reaches its 50% ceiling at effective Adept 10. Higher levels still improve success, free attempts, Fragment prices until their floors, Craft-school Soothe pairing and other gates.
Can Relic Upgrade Chance unlock upgrades without Bag 5?
No. The main route first requires effective Crafting Adept 10 + Field Recordist Bag 5. The resonance signal only scales an existing eligible probability.
Can Relic Duplicate Chance unlock duplication without Bag 10?
No. Duplication first requires effective Crafting Adept 10 + Field Recordist Bag 10.
Does a Rare craft check Legendary instead of Epic?
An eligible Grandmaster Rare craft checks the extremely rare Legendary branch first. If that misses, it still receives a separate Epic check at half of the final general upgrade signal.
Does a duplicate copy the same school and quality?
No. It keeps the primary's final rarity and starts at Lv0, but school, quality, Memory Word, icon and affix identity are rolled independently.
Does a Grandmaster Craft Mirror copy the duplicate?
No. Mirror checks come only from the successful primary craft. Bag duplicates do not create a second mirror wave.
What exactly does the 11-piece Forge Bench set give me now?
It gives a +10% relative amplification to the live standard Craft Success and Craft Limit affixes already present in the Craft build. The 3/5/8/11 thresholds do not stack with one another.
How do I remove the normal Craft-school bias?
Equip at least eight Relic Hunt-school relics in Active Resonance. The crafted school then becomes an even eleven-school roll. Relic Transmuter only softens the bias.
Why did my batch stop before the number I selected?
The next roll would have exceeded the daily limit or the remaining GAS / Fragment balance could no longer cover its full success price. Already processed rolls remain valid.
Is the craft hard cap still 50,000?
50,000 is the normal absolute Craft Ceiling. An active Warped Craft Ceiling Fault Line can raise that final ceiling, but never beyond 75,000 attempts per UTC day.
Can a new crafted relic start above Lv0?
Not through the main Forge Bench. Crafting changes rarity through its advanced roll, but the newborn primary and duplicate both start at Lv0.
The Craft button timed out. Should I press it again?
First refresh the Crafting panel, balances, remaining attempts and relic collection. Use the original restore / retry path when available rather than immediately creating a new batch.
Related Guides
Crafting sits between resource production, relic identity, Active Resonance and the wider account economy. These are the current Field Archive routes around the Forge Bench.
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