Crafting System (Official Guide)
Crafting is the bench-side of Reverie Field. It turns ๐งฉ Relic Fragments, ๐ช WOS, daily attempts and your build into new relics. A craft can succeed, fail, upgrade, duplicate or become part of a larger relic strategy.
Quick Navigation
Crafting basics
Crafting creates Simple or Rare relics. It consumes an attempt, costs resources and has a chance to fail. The result can be improved by Crafting Adept, Sonic Explorer, Farm craft buffs and Active Resonance.
| Craft type | Normal fragment cost before talent discount | GM Reset fragment cost before talent discount |
|---|---|---|
| Simple relic | 50 ๐งฉ | 80 ๐งฉ |
| Rare relic | 500 ๐งฉ | 800 ๐งฉ |
Crafting also costs in-game WOS. WOS cost depends on player level, relic type and Grandmaster Reset state. Crafting Adept can reduce WOS cost by 5% per level, capped at 50%.
Daily attempts and purchased attempts
Crafting uses daily attempts. A failed craft still consumes an attempt, because the attempt was used and resources were processed.
| Attempt source | Current behavior |
|---|---|
| Base daily attempts | 25 attempts per UTC day. |
| Crafting Adept | +1 daily attempt per level, up to +15. That means 40 at Crafting Adept 15. |
| Purchased attempts | Extra attempts can be bought for 80 ๐งฉ per attempt. |
| Daily purchase cap | Normally 100 purchased attempts per day. |
| Dual-school cap | With 5 Craft-school and 5 Daily-school equipped relics, purchased attempt cap becomes 500 per day. |
| Active Resonance | Craft-attempt affixes can add more displayed attempt capacity. |
The game counts attempts after the resource operation is committed. This protects players from losing attempts in a timeout before the server actually records the result.
Fragment and WOS costs
Crafting Adept reduces fragment costs and WOS costs, but both have protection floors.
| Cost part | Reduction | Floor / cap |
|---|---|---|
| Simple fragment cost | -2 ๐งฉ per Crafting Adept level | Cannot go below 20 ๐งฉ |
| Rare fragment cost | -20 ๐งฉ per Crafting Adept level | Cannot go below 200 ๐งฉ |
| WOS cost | -5% per Crafting Adept level | Discount capped at 50% |
| GM Reset WOS base | Uses a much heavier endgame base cost | Crafting Adept still applies its normal discount cap |
The UI should show the final required cost. Use the visible number, because it already includes your current state.
Success, failure and penalties
A craft begins with a 25% base success chance. Your build can improve that chance.
โ๏ธ Crafting Adept
+2 percentage points of craft success per level.
๐ Sonic Explorer
+15 percentage points of craft success.
๐ฟ Farm craft buff
A timed Farm buff can add craft success while active.
๐ง๐ปโโ๏ธ Active Resonance
Craft-success affixes can add more success chance.
Final craft success is capped at 90%. On failure, the craft consumes part of the WOS and fragment cost. The failure penalty starts at 60% and Crafting Adept lowers it by 2 points per level up to level 10, with a floor of 40%.
Craft-school bias
Crafted relics naturally lean toward the Craft school. By default, Craft is the most likely school. Relic Transmuter softens this bias by 2 percentage points per level, down to a 60% Craft share at Transmuter 10.
If your Active Resonance contains 8+ Relic Hunt school relics, the craft-school bias is disabled. Crafted relic schools then roll broadly again instead of being strongly pulled toward Craft.
Upgrade and duplicate rolls
Advanced craft outcomes require talent setup. They are bonus checks after a craft succeeds, not replacements for the main success roll.
| Advanced outcome | Requirement | Behavior |
|---|---|---|
| Upgrade roll | Crafting Adept 10+ and Field Recordist Bag 5+ | Can upgrade the crafted result into a stronger rarity path. |
| Duplicate roll | Crafting Adept 10+ and Field Recordist Bag 10+ | Can create an extra copy after a successful craft outcome. |
| Rare โ Legendary craft path | Player level 60, Grandmaster Reset and Grandmaster Relic | A very late-game path with much harder odds. |
Active Resonance can support upgrade and duplicate chances, but it does not create those systems if the talent requirements are missing.
Batch crafting and safety
Batch crafting is meant to reduce repetitive clicking, not to bypass rules. Each craft inside the batch still uses attempts, pays costs, can fail, and records results.
- Batch actions use request protection to avoid duplicate processing after timeouts.
- Wallet and resource operations are protected by locks.
- Bot and Discord notifications are paced separately from the gameplay commit.
- Craft failures in a batch still consume attempts and partial resources.
Crafting strategy
- Do not spend all fragments before checking your daily craft attempt situation.
- Raise Crafting Adept if you craft often; it improves attempts, success, cost and failure pain.
- Use Explorer and Farm craft buffs during serious craft sessions when possible.
- Keep valuable relics out of Market/Auction/phrase locks before using them in merge or craft planning.
- Use batch craft only when you can afford a sequence of failures as well as successes.