Official achievement and Player Rank guide

Achievement Archive: The Field Ledger

The Archive keeps the long memory of Reverie Field. It records levels reached, routes completed, relic walls assembled, balances held, seasons survived, farms tuned, resets used and the quieter milestones that appear only after months of work. Each paid badge becomes a permanent line in the account ledger. Many badges also return 🧩 Relic Fragments and ☎ SONO.

The Archive rewards several kinds of player. A listener can climb through lifetime field time. A collector can build Epic and Legendary shelves. A workshop player can forge tens of thousands of relics. Traders, referral networks, expedition cartographers, Farm engineers and seasonal operators each have their own routes. The upper Player Ranks ask the account to become broad as well as deep.

Last updated: July 21, 2026
Updated by: Aliaksandr Siletski
Mechanics baseline: RFV161

The Archive at a glance
225badge entries
29achievement categories
11Player Rank levels
Oncepayment per badge code

The full current catalog carries up to 34,195,250 🧩 and 33,290,325 ☎ SONO across all badge payments. That total includes Player Rank milestones, future-ready map targets and school-wall badges whose own currency payment is zero.


First Sync: the beginner route

Achievement payments are connected to the Discord role system. The account can already satisfy several goals before Discord is linked, but the badge payment enters the Archive when the player runs a successful Sync.

  1. Open Profile.
  2. Find Discord, Roles & Achievements.
  3. Link the Discord account and join the Reverie Field server when Discord membership is requested.
  4. Claim the separate Discord connection reward. It sits outside the 225-badge catalog and currently pays 200 🧩 + 100 ☎ SONO.
  5. Press Sync Discord Roles.
  6. The game checks every achievement family against the current account and its durable history.
  7. Every eligible unpaid badge is written to the payment ledger and its one-time reward is applied.
  8. Open View Archive to see paid badges, locked targets, category totals and Player Rank.
🔗 Link Discord 📡 Sync roles 🎯 Calculate eligible badges ✅ Record unpaid badges 🧩 + ☎ Pay rewards 🏅 Refresh Player Rank
Sync after a real milestone

The Archive is checked on demand. Run Sync after reaching a level, crossing a collection threshold, completing several Expeditions, finishing a season, maxing a Farm node, reaching a conversion milestone or building a new Active Resonance wall.

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Three layers: eligibility, payment and Discord role

1. Eligibility

The server reads the account now: current level, inventory, balances, equipped resonance, statuses and talents, together with lifetime ledgers such as listening time, crafts, trades and harvests.

2. Paid badge

An eligible achievement code is inserted into the permanent reward ledger. The same code cannot pay twice. The Archive shows it as Unlocked / Paid.

3. Discord role

Discord receives the managed role pattern chosen for that family. The in-game Archive can contain more paid badges than the visible list of Discord roles.

Why the numbers differ

  • Intermediate badges in long series still pay in the game.
  • Discord usually keeps only the opening role and the final role of a series, reducing role clutter.
  • Player Rank uses one current Discord role, while every earned rank milestone stays paid in the Archive.
  • Some badge-only achievements have no separate Discord role configured. They still belong to the in-game catalog and Player Rank count.
  • A managed Discord role can be removed after the live condition disappears. Its paid badge remains recorded.
Paid means permanent

Selling a relic, spending SONO, resetting talents or changing Active Resonance can remove current eligibility for a managed Discord role. A badge already written to the payment ledger stays bright and keeps its place in Player Rank.

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How to read the Archive screen

Player Rank card

The colored card shows the current title, paid badge count, distance to the next rank and active final Listening / Farm bonus.

Three totals

The header shows paid badges, total 🧩 earned from badges and total ☎ SONO earned from badges.

Category chips

Choose one family such as Listening, Economy, Craft or Farms. The active chip limits the cards to that category.

Dot strip

Each circle represents one catalog entry. Bright circles are paid; dark circles are still locked.

Unlocked / Paid

Paid cards show the payment date and the exact 🧩 / ☎ reward that entered the account.

Locked Targets

Locked cards show their requirement, lore and potential payment. A progress bar appears when the server exposes a measurable counter.

Next Target

The first locked card in the selected family is marked as the next local target. It is a navigation aid, not a demand to abandon another build.

Category total

The heading shows how many badges in that family are already paid and how many exist in the current catalog.

Some locked cards have no progress bar

Binary states such as owning a specific status, opening a map, equipping the hidden Epic slot or using a reset are either present or absent. The requirement text remains the authoritative clue.

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Current-state badges and lifetime badges

This distinction determines when the player should Sync.

Tracking model Examples Can eligibility fall before Sync? What happens after payment?
Current account state Level, Points held, SONO held, current relic count, Epic / Legendary count, quality, upgrades, talents, Active Resonance, statuses. Yes. Spending, selling, burning, resetting or unequipping can move the account below the target. The paid badge remains in the Archive.
Lifetime ledger Listening time, crafted relics, Market and Auction sales, votes, WOS printed, Fragments converted, Farm harvest, resets. No under ordinary play. The counter records completed history. The paid badge remains, and later thresholds continue from the lifetime total.
Persistent infrastructure Grandmaster Reset, completed Expeditions, maxed Farm nodes, map access. Usually no. These systems keep durable account state. The paid badge remains.
Hybrid history Season placement, consecutive seasons, Daily streak and special streak-loss records, verified Secret Phrase generations. The live part may change, while the historical event remains stored. The paid badge remains.
Sync before dismantling a live milestone

A player holding exactly 100 Epic relics, one Legendary DSD relic or the final relic needed for an 11-piece wall should Sync before selling, burning, feeding or unequipping that object.

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Badge reward ranks and one-time payments

Every achievement card has a reward tier from Rank I to Rank VII. This tier belongs to the badge payment model. Player Rank is a separate eleven-step account ladder.

Default badge reward tier Default 🧩 Default ☎ SONO
Rank I 50 0
Rank II 500 500
Rank III 2,000 2,000
Rank IV 20,000 20,000
Rank V 50,000 50,000
Rank VI 100,000 100,000
Rank VII 200,000 200,000
  • Many badges override these defaults with a custom payment.
  • Season, Daily, Task and Referral series use tuned reward branches.
  • High-end Legendary, Active Resonance, Farm Harvest and Player Rank targets can pay far above the default tier.
  • School-specific 11-piece Active Resonance badges pay zero currency and still count toward Player Rank.
  • The exact amount on each card and in the full catalog below is the value that matters.

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Player Rank: the size of the full Archive

Player Rank reads the complete paid badge ledger. Rank milestones are cumulative badge entries themselves. The server resolves the ladder until the count is stable, then stores the current rank and bonus in the account profile.

Room Tone Witness
Achievement Rank 1 Room Tone Witness 0 paid badges · +0% final Listening & Farm
Badge / Rank progress
Cable Label Scribe
Achievement Rank 2 Cable Label Scribe 5 paid badges · +1% final Listening & Farm
500 🧩 + 250 ☎
Boom Shadow Operator
Achievement Rank 3 Boom Shadow Operator 15 paid badges · +2% final Listening & Farm
2,000 🧩 + 1,000 ☎
Aux Send Cartographer
Achievement Rank 4 Aux Send Cartographer 30 paid badges · +3% final Listening & Farm
8,000 🧩 + 4,000 ☎
Patchbay Ghost Navigator
Achievement Rank 5 Patchbay Ghost Navigator 50 paid badges · +5% final Listening & Farm
25,000 🧩 + 15,000 ☎
Stem Print Custodian
Achievement Rank 6 Stem Print Custodian 75 paid badges · +8% final Listening & Farm
75,000 🧩 + 50,000 ☎
Mix Bus Diplomat
Achievement Rank 7 Mix Bus Diplomat 105 paid badges · +13% final Listening & Farm
200,000 🧩 + 150,000 ☎
Immersive Field Architect
Achievement Rank 8 Immersive Field Architect 140 paid badges · +21% final Listening & Farm
500,000 🧩 + 500,000 ☎
Final Master Archivist
Achievement Rank 9 Final Master Archivist 180 paid badges · +34% final Listening & Farm
1,000,000 🧩 + 1,000,000 ☎
Null Room Cartographer
Achievement Rank 10 Null Room Cartographer 200 paid badges · +55% final Listening & Farm
2,000,000 🧩 + 2,000,000 ☎
Golden Master of the Field
Achievement Rank 11 Golden Master of the Field 220 paid badges · +89% final Listening & Farm
5,000,000 🧩 + 5,000,000 ☎

Complete Player Rank ladder

Rank Number Paid badges Final bonus Rank payment Archive line
Room Tone Witness 1 0 +0% Badge / Rank progress “You found the noise floor and wrote it down. The archive appreciates restraint.”
Cable Label Scribe 2 5 +1% 500 🧩 + 250 ☎ “Five badges in, the cables have names and the session stops guessing.”
Boom Shadow Operator 3 15 +2% 2,000 🧩 + 1,000 ☎ “The boom stayed out of frame and somehow caught the truth of the room.”
Aux Send Cartographer 4 30 +3% 8,000 🧩 + 4,000 ☎ “Aux sends, returns and side doors now appear as a readable map.”
Patchbay Ghost Navigator 5 50 +5% 25,000 🧩 + 15,000 ☎ “The patchbay no longer looks haunted; it looks negotiated.”
Stem Print Custodian 6 75 +8% 75,000 🧩 + 50,000 ☎ “Stems are printed, labelled and only mildly afraid of revision numbers.”
Mix Bus Diplomat 7 105 +13% 200,000 🧩 + 150,000 ☎ “The mix bus was not conquered. It was persuaded with headroom and manners.”
Immersive Field Architect 8 140 +21% 500,000 🧩 + 500,000 ☎ “The room extends upward, outward and slightly into folklore.”
Final Master Archivist 9 180 +34% 1,000,000 🧩 + 1,000,000 ☎ “The final master has notes, backups and enough silence around it to be trusted.”
Null Room Cartographer 10 200 +55% 2,000,000 🧩 + 2,000,000 ☎ “At two hundred badges, even silence has coordinates; every hidden return path knows where it belongs.”
Golden Master of the Field 11 220 +89% 5,000,000 🧩 + 5,000,000 ☎ “The archive is no longer a list. It is a protected master print with its own room tone and a very serious label.”

Where the bonus applies

  • Listening: the current rank percentage is applied to the settled final Listening Points payout and appears in the session breakdown.
  • Reverie Farm: the same percentage is applied to a successful Farm harvest and appears in the harvest result.
  • The bonus comes from the stored Player Rank snapshot. Selling a relic after its badge was paid does not erase completed badge count.
  • The Profile card, public profile, Archive and achievement leaderboard use the same paid badge count.
Rank rewards breadth

A specialist can reach the early ladder through one strong lane. The later thresholds need badges from many systems. A mature rank plan usually keeps one primary build and several secondary routes moving at a steady pace.

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All 29 achievement categories

Category Badges Tracking model What the Archive reads
🏅 Player Rank 11 Paid archive Counts every paid badge, including earlier Player Rank milestones.
🌌 Account 2 Current state Mining Pass and Explorer must be active when eligibility is checked.
📈 Leveling 6 Current state Uses the current player level. A Grandmaster Reset returns the level to 1.
👑 Endgame 7 Persistent + current level Grandmaster Reset stays active; post-GM level milestones use the current GM level.
🏁 Season 9 Historical Uses claimed season badges, completed-season placement and consecutive completed seasons.
📅 Daily 8 Current + durable history Current streak opens the main ladder; special loss badges use durable streak history.
🎧 Listening 6 Lifetime Uses all-time accounted listening seconds.
🗳️ Voting 7 Lifetime Counts distinct proposals with a recorded vote.
🎭 Tasks 7 Current completion ledger Counts completed tasks recorded on the account.
🔗 Referrals 7 Current relationship graph Counts referral pairs where both players activated each other.
🔮 Secret Phrases 8 Verified lifetime events Baseline completions count once; repeat generations require a real Seasonal Reset.
🧵 Phrase Chains 4 Current equipped state Reads the largest active same-phrase chain among equipped relics.
🏺 Relics 6 Current ownership Selling or burning relics can reduce eligibility before a badge is paid.
🧬 Relic Quality 7 Current ownership Looks for the required quality and rarity in the current collection.
⚒️ Relic Upgrades 12 Current ownership Reads the highest upgrade level currently present for each rarity family.
💎 Epic Relics 7 Current ownership Counts Epic relics currently owned.
👑 Legendary Relics 7 Current ownership Counts Legendary relics currently owned.
🧘🏻‍♀️ Active Resonance 19 Current equipped state Reads school walls, standard slots, the hidden Epic slot and equipped relic levels.
⚒️ Craft 7 Lifetime Uses the craft snapshot plus later successfully generated relic rows.
🧭 Expeditions 6 Lifetime route archive Counts distinct completed Expeditions.
🌿 Farms 11 Persistent infrastructure Reads maxed hotspots, map access and the BG / Crete branch.
☎ Economy 10 Current balances Point and off-chain SONO targets must be held when Sync runs.
🪙 WOS Mint 7 Lifetime Uses total WOS printed from Points and the actual lifetime curve bands.
🧩 Fragments → Points 7 Lifetime Counts Relic Fragments permanently converted into Points.
🏷️ Market 6 Lifetime Counts completed fixed-price sales as buyer or seller.
🎙️ Auction 6 Lifetime Counts completed auctions as buyer or seller.
🎓 Talents 6 Current purchased levels Reads purchased talent levels; relic Super Talent levels do not replace the purchase ledger.
♻️ Resets 3 Lifetime Records whether each supported reset route has been used.
🌾 Farm Harvest 16 Lifetime Uses the lightweight lifetime SONO and Fragment harvest counters.

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A useful early badge route

The first rank can develop naturally during normal play. A beginner can focus on clear milestones that teach the game.

Room Tone Witness

The opening Player Rank badge enters the cumulative rank ladder during Sync.

Relic Collector I

Own the first Sonic Relic and Sync while it remains in the collection.

Point Signal I

Hold 1,000,000 🔢 Points when Sync runs.

Level 10

Reach the first formal level milestone.

Task Runner I

Complete five Tasks.

Ballot Noise I

Cast one successful vote on a proposal.

Daily Streak 10

Keep the daily line alive for ten days.

Trail Take I

Complete the first distinct Sonic Expedition.

Phrase Initiate

Complete the first verified Secret Phrase.

Long Take I

Accumulate 24 hours of accounted Listening time.

Five badges opens Cable Label Scribe

The first paid Player Rank milestone grants +1% to final Listening Points and Farm harvest. Rank badges are part of the full count, so the Archive card is the best place to read the current total.

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Achievement playstyles

The Long Listener

Builds Listening time, levels, Daily, Tasks and Active Resonance around the Radio. This route gives reliable early badges and grows into a two-year Listening ladder.

The Relic Archivist

Keeps collection thresholds, quality specimens, upgraded relics, Epic / Legendary shelves, phrase chains and school walls in view. Sync before dismantling a live milestone.

The Workshop Keeper

Advances Craft lifetime, upgrade ladders, Talents, resets and Fragments → Points. Craft progress remains durable even when crafted inventory later leaves the account.

The Signal Economist

Holds Point and SONO thresholds, prints WOS through every lifetime band and uses the conversion ladders. Live balance badges reward timing as well as accumulation.

The Network Operator

Develops mutual referrals, Market sales, Auctions and the Discord side of the Archive. The referral ladder counts reciprocal links, so both directions matter.

The Field Cartographer

Clears Expeditions, maxes Farm hotspots, opens map branches and accumulates lifetime harvest. Several late badges are designed for future map expansion.

The Seasonal Historian

Enters seasons, claims placement history, preserves consecutive participation and rebuilds Secret Phrases across real seasonal cycles.

The Grandmaster Archivist

Adds Grandmaster Reset, six post-reset level milestones, Level-15 talent collections, Level-15 relic walls and the broad completion needed for the final Player Ranks.

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Special and easy-to-miss badges

Calendar Cable Unplugged

Reach at least 100 Daily days, then later fall below 100. The loss is written into durable streak history.

One Day Short of Immortality

Reach day 364 and lose the streak before 365. It pays 1,000,000 🧩 and 1,000,000 ☎ SONO.

Third Epic Chair

Equip a relic in the hidden third Epic Active Resonance slot while it is genuinely unlocked.

Eleven-channel level walls

All eleven standard slots must be filled at Level 5, 10 or 15. The hidden third Epic slot is excluded from this check.

School-specific full walls

Eleven relics of one school create an extra badge for each supported school. These entries pay no currency and count toward Player Rank.

Craft lifetime repair

Craft Master reads a lifetime snapshot plus later successful outputs, protecting progress from relic sales and burns.

BG Farm Guest

For ordinary players, this route needs a mutual referral with bgiannarakis80 and at least one upgrade on a BG / Crete guest hotspot.

Future map targets

Second Map, Third Map and thirty maxed hotspots are future-ready catalog entries. BG / Crete legacy rows do not impersonate the future third map.

Season placement is cumulative

A stronger percentile opens every lower placement badge in the same ladder when the completed season history supports it.

Verified Phrase generations

Baseline phrase history is collapsed once. Later completion generations count after a recorded Seasonal Reset.

Farm Harvest Sync

Farm harvest stays lightweight and updates lifetime counters. The player runs manual Sync after crossing a harvest threshold.

Role clutter control

Intermediate series badges can pay in-game while Discord displays only the opening and final role for that series.

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Complete RFV161 catalog: all 225 badges

Open a category to inspect every current badge code, requirement, reward tier, exact one-time payment and archive line. The catalog below is generated from the RFV161 achievement metadata used by the game.

🏅 Player Rank 11 badges

The rank ladder rewards breadth. Early ranks arrive naturally; the upper ranks require work across collection, economy, map, social, seasonal and endgame systems.

Badge Requirement Reward tier One-time payment Archive note
Room Tone Witness
PLAYER_RANK_ROOM_TONE_WITNESS
Reached 0 completed achievement badges. Achievement Rank bonus: +0% to final listening points and farm harvest. Rank I Badge / Rank progress “You found the noise floor and wrote it down. The archive appreciates restraint.”
Cable Label Scribe
PLAYER_RANK_CABLE_LABEL_SCRIBE
Reached 5 completed achievement badges. Achievement Rank bonus: +1% to final listening points and farm harvest. Rank II 500 🧩 + 250 ☎ “Five badges in, the cables have names and the session stops guessing.”
Boom Shadow Operator
PLAYER_RANK_BOOM_SHADOW_OPERATOR
Reached 15 completed achievement badges. Achievement Rank bonus: +2% to final listening points and farm harvest. Rank III 2,000 🧩 + 1,000 ☎ “The boom stayed out of frame and somehow caught the truth of the room.”
Aux Send Cartographer
PLAYER_RANK_AUX_SEND_CARTOGRAPHER
Reached 30 completed achievement badges. Achievement Rank bonus: +3% to final listening points and farm harvest. Rank IV 8,000 🧩 + 4,000 ☎ “Aux sends, returns and side doors now appear as a readable map.”
Patchbay Ghost Navigator
PLAYER_RANK_PATCHBAY_GHOST_NAVIGATOR
Reached 50 completed achievement badges. Achievement Rank bonus: +5% to final listening points and farm harvest. Rank V 25,000 🧩 + 15,000 ☎ “The patchbay no longer looks haunted; it looks negotiated.”
Stem Print Custodian
PLAYER_RANK_STEM_PRINT_CUSTODIAN
Reached 75 completed achievement badges. Achievement Rank bonus: +8% to final listening points and farm harvest. Rank VI 75,000 🧩 + 50,000 ☎ “Stems are printed, labelled and only mildly afraid of revision numbers.”
Mix Bus Diplomat
PLAYER_RANK_MIX_BUS_DIPLOMAT
Reached 105 completed achievement badges. Achievement Rank bonus: +13% to final listening points and farm harvest. Rank VII 200,000 🧩 + 150,000 ☎ “The mix bus was not conquered. It was persuaded with headroom and manners.”
Immersive Field Architect
PLAYER_RANK_IMMERSIVE_FIELD_ARCHITECT
Reached 140 completed achievement badges. Achievement Rank bonus: +21% to final listening points and farm harvest. Rank VII 500,000 🧩 + 500,000 ☎ “The room extends upward, outward and slightly into folklore.”
Final Master Archivist
PLAYER_RANK_FINAL_MASTER_ARCHIVIST
Reached 180 completed achievement badges. Achievement Rank bonus: +34% to final listening points and farm harvest. Rank VII 1,000,000 🧩 + 1,000,000 ☎ “The final master has notes, backups and enough silence around it to be trusted.”
Null Room Cartographer
PLAYER_RANK_NULL_ROOM_CARTOGRAPHER
Reached 200 completed achievement badges. Achievement Rank bonus: +55% to final listening points and farm harvest. Rank VII 2,000,000 🧩 + 2,000,000 ☎ “At two hundred badges, even silence has coordinates; every hidden return path knows where it belongs.”
Golden Master of the Field
PLAYER_RANK_GOLDEN_MASTER_OF_THE_FIELD
Reached 220 completed achievement badges. Achievement Rank bonus: +89% to final listening points and farm harvest. Rank VII 5,000,000 🧩 + 5,000,000 ☎ “The archive is no longer a list. It is a protected master print with its own room tone and a very serious label.”
🌌 Account 2 badges

These are live entitlement checks. Once paid, the archive entry stays bright even if a managed Discord role later changes with account state.

Badge Requirement Reward tier One-time payment Archive note
Mining Pass
MINING_PASS
Owns an active Mining Pass. Rank I 5,000 🧩 + 1,000 ☎ “Aux send opened. The economy bus now has a little more voltage behind it.”
Sonic Explorer
EXPLORER
Owns Sonic Explorer status. Rank II 15,000 🧩 + 5,000 ☎ “Certified field operator. Wind protection optional, curiosity mandatory.”
📈 Leveling 6 badges

Sync near the level milestone. After Grandmaster Reset the ordinary current-level eligibility can drop, while the paid badge remains in the archive.

Badge Requirement Reward tier One-time payment Archive note
Level 10
LVL10
Reached player level 10. Rank I 50 🧩 + 100 ☎ “First clean take: the gain is staged, the meters are moving, and nothing is clipping yet.”
Level 20
LVL20
Reached player level 20. Rank I 150 🧩 + 300 ☎ “The session has a groove now. Someone labelled the tracks, which already puts you ahead of most studios.”
Level 30
LVL30
Reached player level 30. Rank II 500 🧩 + 500 ☎ “Mid-session confidence: the room tone is familiar and the field recorder finally stopped blinking red.”
Level 40
LVL40
Reached player level 40. Rank II 1,000 🧩 + 1,000 ☎ “You can hear the noise floor thinking. That usually means the build is working.”
Level 50
LVL50
Reached player level 50. Rank III 2,000 🧩 + 2,000 ☎ “A proper long-form mix pass: less panic, more headroom, suspiciously clean transients.”
Level 60
LVL60
Reached player level 60. Rank IV 20,000 🧩 + 20,000 ☎ “Final-boss mastering chain unlocked. The limiter is afraid of you now.”
👑 Endgame 7 badges

Grandmaster Reset is the anchor. The six post-GM milestones follow the harder second level curve.

Badge Requirement Reward tier One-time payment Archive note
Post-GM Level 10
GM_LVL10
Reached level 10 after Grandmaster Reset. Rank I 2,000 🧩 + 1,000 ☎ “Second pass, level ten. The recall sheet is already asking for a larger font.”
Post-GM Level 20
GM_LVL20
Reached level 20 after Grandmaster Reset. Rank II 5,000 🧩 + 2,500 ☎ “Twenty levels into the remaster. The old build has started taking notes.”
Post-GM Level 30
GM_LVL30
Reached level 30 after Grandmaster Reset. Rank III 15,000 🧩 + 7,500 ☎ “Thirty post-reset levels. The meter bridge has accepted your recurring booking.”
Grandmaster Reset
GM
Grandmaster Reset is active. Rank IV 10,000 🧩 + 10,000 ☎ “The patchbay was normal once. Then you rewired the whole room and called it gain staging.”
Post-GM Level 40
GM_LVL40
Reached level 40 after Grandmaster Reset. Rank IV 40,000 🧩 + 20,000 ☎ “Level forty after reset. The limiter sent a polite calendar invite.”
Post-GM Level 50
GM_LVL50
Reached level 50 after Grandmaster Reset. Rank V 45,000 🧩 + 35,000 ☎ “Fifty levels into the second mastering pass. The console has stopped pretending this is normal.”
Post-GM Level 60
GM_LVL60
Reached level 60 after Grandmaster Reset. Rank V 50,000 🧩 + 50,000 ☎ “The second mastering pass hit level 60. The limiter filed a formal request for daylight.”
🏁 Season 9 badges

Placement targets are cumulative: a Top 1% finish also satisfies Top 3%, Top 10% and Top 50%. Consecutive-season badges use completed historical seasons.

Badge Requirement Reward tier One-time payment Archive note
Season Participant
SEASON_PART
Entered the current or latest season. Season / Daily 250 🧩 + 50 ☎ “Session file created. Track one is always called ‘final_final_really_final’.”
Season Top 50%
SEASON_T50
Reached top 50% in the latest season ranking. Season / Daily 500 🧩 + 100 ☎ “Solid placement. The rough mix translates on more than one speaker.”
Season Top 10%
SEASON_T10
Reached top 10% in the latest season ranking. Season / Daily 1,000 🧩 + 250 ☎ “Top-ten-percent energy: less hiss, more intent, very few questionable fades.”
Season Top 3%
SEASON_T3
Reached top 3% in the latest season ranking. Season / Daily 2,000 🧩 + 500 ☎ “The waveform has shoulders. The leaderboard noticed.”
Season Top 1%
SEASON_T1
Reached top 1% in the latest season ranking. Season / Daily 3,500 🧩 + 1,000 ☎ “Golden ears, suspicious coffee intake, and a render folder nobody should open.”
Seasonal Room Tone III
SEASON_STREAK_3
Participated in 3 consecutive completed seasons. Rank II 5,000 🧩 + 2,500 ☎ “Three seasons without dropping the recorder. The batteries are beginning to respect you.”
Seasonal Recall Sheet V
SEASON_STREAK_5
Participated in 5 consecutive completed seasons. Rank III 20,000 🧩 + 10,000 ☎ “Five seasons in sequence. The archive now pre-fills your name on the recall sheet.”
Seasonal Tape Library VIII
SEASON_STREAK_8
Participated in 8 consecutive completed seasons. Rank V 75,000 🧩 + 50,000 ☎ “Eight seasons. The tape library has assigned you a shelf and a suspiciously comfortable chair.”
Decade of Room Tone
SEASON_STREAK_10
Participated in 10 consecutive completed seasons. Rank VII 200,000 🧩 + 150,000 ☎ “Ten seasons chained together. At this point the room tone has a pension plan.”
📅 Daily 8 badges

The main ladder follows the live streak. Two durable comedy badges remember a serious streak loss after 100 and the famous fall from day 364.

Badge Requirement Reward tier One-time payment Archive note
Daily Streak 10
DAILY_STREAK_10
Reached a 10-day daily login streak. Season / Daily 50 🧩 “Ten days in a row. The coffee machine has accepted your routing.”
Daily Streak 50
DAILY_STREAK_50
Reached a 50-day daily login streak. Season / Daily 50 🧩 “Fifty days. The login chime has become muscle memory.”
Daily Streak 100
DAILY_STREAK_100
Reached a 100-day daily login streak. Season / Daily 50 🧩 “One hundred days. The calendar asked whether this is a residency.”
Calendar Cable Unplugged
DAILY_STREAK_DROPPED_100
Had a daily streak of at least 100 days and later dropped below 100. Rank III 25,000 🧩 + 25,000 ☎ “One hundred days of signal, then somebody unplugged the calendar to charge a phone.”
Daily Streak 200
DAILY_STREAK_200
Reached a 200-day daily login streak. Season / Daily 50 🧩 “Two hundred days. The ritual has a noise profile now.”
Daily Streak 300
DAILY_STREAK_300
Reached a 300-day daily login streak. Season / Daily 50 🧩 “Three hundred days. The streak meter is glowing like a tube preamp.”
Daily Streak 365
DAILY_STREAK_365
Reached a 365-day daily login streak. Season / Daily 50 🧩 “A full year. The archive stood up and applauded very quietly.”
One Day Short of Immortality
DAILY_STREAK_DROPPED_364
Reached day 364, one step before Hall of Fame, then dropped the streak before day 365. Rank VII 1,000,000 🧩 + 1,000,000 ☎ “The Hall of Fame door was one click away. The calendar sneezed. The control room observed a minute of beautifully recorded silence.”
🎧 Listening 6 badges

Every settled accounted second contributes. This ladder measures the archive’s total listening life, not one heroic session.

Badge Requirement Reward tier One-time payment Archive note
Long Take I
LISTEN_1D
Listened for at least 24 hours total. Rank I 50 🧩 “Twenty-four hours captured. A full day of field tone without asking the clouds for permission.”
Long Take II
LISTEN_7D
Listened for at least 7 days total. Rank II 500 🧩 + 500 ☎ “A week of listening. The recorder has developed preferences.”
Long Take III
LISTEN_30D
Listened for at least 30 days total. Rank III 2,000 🧩 + 2,000 ☎ “A month of field time. Your headphones now recognize the map by pressure alone.”
Long Take IV
LISTEN_182D
Listened for at least half a year total. Rank IV 50,000 🧩 + 50,000 ☎ “Half a year in the signal. The noise floor keeps your initials in the corner.”
Long Take V
LISTEN_365D
Listened for at least one year total. Rank V 100,000 🧩 + 100,000 ☎ “One full year of listening. That is not a take; that is a geological layer.”
Long Take VI
LISTEN_730D
Listened for at least two years total. Rank VI 500,000 🧩 + 500,000 ☎ “Two full years in the field. The recorder no longer stores files; it stores weather systems.”
🗳️ Voting 7 badges

Each distinct proposal counts once after a successful recorded vote.

Badge Requirement Reward tier One-time payment Archive note
Ballot Noise I
VOTE_CAST_1
Successfully voted on 1 proposal. Rank I 500 🧩 + 100 ☎ “First vote printed. The committee mic was muted, which immediately improved governance.”
Ballot Noise II
VOTE_CAST_5
Successfully voted on 5 proposals. Rank II 1,500 🧩 + 250 ☎ “Five votes in. The proposal room now has proper gain staging and fewer haunted spreadsheets.”
Ballot Noise III
VOTE_CAST_10
Successfully voted on 10 proposals. Rank III 4,000 🧩 + 750 ☎ “Ten decisions captured. The minutes are crisp, the chair is suspiciously compressed.”
Patchbay Councillor
VOTE_CAST_15
Successfully voted on 15 proposals. Rank IV 8,000 🧩 + 1,500 ☎ “Fifteen votes. You can hear the governance bus summing through a respectable transformer now.”
Quorum Wrangler
VOTE_CAST_25
Successfully voted on 25 proposals. Rank V 18,000 🧩 + 4,000 ☎ “Twenty-five votes. The room tried to filibuster, but you automated the talkback.”
Democracy De-Esser
VOTE_CAST_35
Successfully voted on 35 proposals. Rank VI 40,000 🧩 + 15,000 ☎ “Thirty-five votes. Harsh civic sibilance reduced, intent preserved, export approved.”
Grand Ballot Engineer
VOTE_CAST_50
Successfully voted on 50 proposals. Rank VII 100,000 🧩 + 45,000 ☎ “Fifty votes. The governance console now refuses to boot unless your routing notes are present.”
🎭 Tasks 7 badges

Task badges follow completed account tasks. Weekly task reuse can create more reward cycles, while the achievement count reads completed task records.

Badge Requirement Reward tier One-time payment Archive note
Task Runner I
TASKS_DONE_5
Completed at least 5 tasks. Rank I 50 🧩 “Five checks passed. The clipboard has stopped looking disappointed.”
Task Runner II
TASKS_DONE_10
Completed at least 10 tasks. Rank II 50 🧩 + 5 ☎ “Ten tasks done. The session notes finally have page numbers.”
Task Runner III
TASKS_DONE_15
Completed at least 15 tasks. Rank III 50 🧩 + 20 ☎ “Fifteen actions confirmed. The assistant track has learned to breathe in time.”
Task Runner IV
TASKS_DONE_25
Completed at least 25 tasks. Rank IV 2,000 🧩 + 200 ☎ “Twenty-five tasks. The routing sheet now looks intentional.”
Task Runner V
TASKS_DONE_35
Completed at least 35 tasks. Rank V 5,000 🧩 + 500 ☎ “Thirty-five tasks. You are no longer checking boxes; you are aligning phase.”
Task Runner VI
TASKS_DONE_45
Completed at least 45 tasks. Rank VI 10,000 🧩 + 1,000 ☎ “Forty-five tasks. The checklist is now a small mastering console.”
Task Runner VII
TASKS_DONE_50
Completed at least 50 tasks. Rank VII 20,000 🧩 + 2,000 ☎ “Fifty tasks completed. The board is quiet because everything is actually routed.”
🔗 Referrals 7 badges

Only mutual links count here: A activated B and B activated A. One-way referrals still matter elsewhere in the game but do not move this ladder.

Badge Requirement Reward tier One-time payment Archive note
Reciprocal Signal I
REF_MUTUAL_1
1 friend activated your link and you activated theirs too. Rank I 2,000 🧩 “One mutual cable patched. The signal came back with a name tag.”
Reciprocal Signal II
REF_MUTUAL_5
5 friends activated your link and you activated theirs too. Rank II 2,000 🧩 + 2,000 ☎ “Five mutual routes. The referral bus is starting to sound like a choir.”
Reciprocal Signal III
REF_MUTUAL_20
20 mutual referral links completed. Rank III 2,000 🧩 + 8,000 ☎ “Twenty crossed lines. The network hum has become musical.”
Reciprocal Signal IV
REF_MUTUAL_30
30 mutual referral links completed. Rank IV 80,000 🧩 + 80,000 ☎ “Thirty mutual routes. The patchbay has social anxiety and perfect gain.”
Reciprocal Signal V
REF_MUTUAL_50
50 mutual referral links completed. Rank V 200,000 🧩 + 200,000 ☎ “Fifty mutual links. That is not a crowd; that is a calibrated field array.”
Reciprocal Signal VI
REF_MUTUAL_100
100 mutual referral links completed. Rank VI 400,000 🧩 + 400,000 ☎ “One hundred mutual links. The referral graph asked for its own assistant engineer.”
Reciprocal Signal VII
REF_MUTUAL_150
150 mutual referral links completed. Rank VII 800,000 🧩 + 800,000 ☎ “One hundred fifty mutual links. The network is now a living console and every fader knows your name.”
🔮 Secret Phrases 8 badges

The verified counter protects the archive from duplicate baseline history. Seasonal repeat completions need a recorded Seasonal Reset.

Badge Requirement Reward tier One-time payment Archive note
Phrase Initiate
PHRASE_INITIATE
Completed at least 1 Secret Phrase. Rank I 200 🧩 “First hidden phrase decoded. The tape machine whispered back and pretended it was always calibrated.”
Seasonal Phrase Rebuilder
PHRASE_SEASONALIST
Used at least one seasonal Secret Phrase reset. Season / Daily 200 🧩 “You rebuilt the phrase board for a new season. The old routing chart has been ceremonially ignored.”
Phrase Keeper
PHRASE_KEEPER
Completed at least 5 Secret Phrases. Rank II 2,000 🧩 + 2,000 ☎ “Five phrases in the archive. The mnemonic bus is now officially a signal path.”
Phrase Archivist
PHRASE_ARCHIVIST
Completed at least 15 Secret Phrases. Rank III 8,000 🧩 + 8,000 ☎ “Fifteen phrases logged. This is no longer note-taking; this is forensic sound design.”
Phrase Oracle
PHRASE_ORACLE
Completed all 25 Secret Phrases. Rank IV 80,000 🧩 + 80,000 ☎ “Full archive cleared. Even the room tone is asking for your notes.”
Phrase Tape Librarian
PHRASE_KEEPER_50
Completed at least 50 Secret Phrases. Rank V 150,000 🧩 + 150,000 ☎ “Fifty phrases catalogued. The mnemonic bus has its own maintenance window now.”
Phrase Forensics Lead
PHRASE_KEEPER_75
Completed at least 75 Secret Phrases. Rank VI 350,000 🧩 + 350,000 ☎ “Seventy-five phrases. This is no longer note-taking; this is spectral archaeology.”
Centennial Mnemonic Archivist
PHRASE_KEEPER_100
Completed at least 100 Secret Phrases. Rank VII 1,000,000 🧩 + 1,000,000 ☎ “One hundred phrases. The archive has started whispering your filename conventions back at you.”
🧵 Phrase Chains 4 badges

Build the chain in Active Resonance. The server looks for the largest number of equipped relics tied to the same completed phrase.

Badge Requirement Reward tier One-time payment Archive note
Mnemonic Trio
PHRASE_CHAIN_SET_3
Equipped 3 relics from the same Secret Phrase chain. Rank II 2,000 🧩 + 500 ☎ “Three words sharing one phrase. The archive coughed up a chord.”
Mnemonic Chorus
PHRASE_CHAIN_SET_5
Equipped 5 relics from the same Secret Phrase chain. Rank III 8,000 🧩 + 2,000 ☎ “Five phrase relics locked together. The sentence has a subwoofer now.”
Mnemonic Wall
PHRASE_CHAIN_SET_8
Equipped 8 relics from the same Secret Phrase chain. Rank V 30,000 🧩 + 12,000 ☎ “Eight pieces of one phrase. The text is starting to behave like a patch cable.”
Phrase Array Maximus
PHRASE_CHAIN_SET_11
Equipped 11 relics from the same Secret Phrase chain. Rank VII 100,000 🧩 + 75,000 ☎ “Eleven phrase relics in one chain. The hidden sentence has entered broadcast mode.”
🏺 Relics 6 badges

This ladder is a live collection count. Claim before selling or burning a collection milestone.

Badge Requirement Reward tier One-time payment Archive note
Relic Collector I
RELIC_COLLECTOR_1
Owns at least 1 Sonic Relic. Rank I 50 🧩 “First relic acquired. It is small, circular, and already judging your inventory management.”
Relic Collector II
RELIC_COLLECTOR_10
Owns at least 10 Sonic Relics. Rank II 250 🧩 + 200 ☎ “Ten relics. The shelf has become a patchbay with opinions.”
Relic Collector III
RELIC_COLLECTOR_100
Owns at least 100 Sonic Relics. Rank III 2,500 🧩 + 2,000 ☎ “A hundred relics. The archive now needs its own assistant and possibly a dehumidifier.”
Relic Collector IV
RELIC_COLLECTOR_1000
Owns at least 1,000 Sonic Relics. Rank IV 20,000 🧩 + 20,000 ☎ “One thousand relics. Inventory scrolling has officially become cardio.”
Relic Collector V
RELIC_COLLECTOR_10000
Owns at least 10,000 Sonic Relics. Rank V 50,000 🧩 + 50,000 ☎ “Ten thousand relics. The database is calm, but only because it is in shock.”
Relic Collector VI
RELIC_COLLECTOR_100000
Owns at least 100,000 Sonic Relics. Rank VI 100,000 🧩 + 100,000 ☎ “One hundred thousand relics. The field has stopped generating echoes and started sending invoices.”
🧬 Relic Quality 7 badges

Quality badges are live ownership checks. The Epic and Legendary WAV / DSD badges look for both rarity and quality at the same time.

Badge Requirement Reward tier One-time payment Archive note
FLAC Sniffer
RELIC_QUALITY_FLAC
Currently owns at least one flac-quality relic. Rank I 100 🧩 + 50 ☎ “Lossless enough to become annoying at dinner. Excellent.”
WAV Cart Inspector
RELIC_QUALITY_WAV
Currently owns at least one wav-quality relic. Rank I 200 🧩 + 100 ☎ “A WAV relic in the bag. No compression, only consequences.”
DSD Mosquito Listener
RELIC_QUALITY_DSD
Currently owns at least one DSD-quality relic. Rank II 500 🧩 + 250 ☎ “DSD acquired. You can now hear the DAC judging everyone.”
Epic WAV Cart Inspector
EPIC_RELIC_QUALITY_WAV
Currently owns at least one Epic wav-quality relic. Rank III 2,000 🧩 + 1,000 ☎ “An Epic WAV relic. No compression, more consequences, and a very pleased metadata editor.”
Epic DSD Bat Detector
EPIC_RELIC_QUALITY_DSD
Currently owns at least one Epic dsd-quality relic. Rank IV 10,000 🧩 + 5,000 ☎ “Epic DSD acquired. Somewhere a DAC became self-conscious.”
Legendary WAV Master Cart
LEGENDARY_RELIC_QUALITY_WAV
Currently owns at least one Legendary wav-quality relic. Rank V 25,000 🧩 + 20,000 ☎ “A Legendary WAV master entered the library. Gloves are optional; reverence is not.”
Legendary DSD Mosquito Embassy
LEGENDARY_RELIC_QUALITY_DSD
Currently owns at least one Legendary dsd-quality relic. Rank VII 100,000 🧩 + 100,000 ☎ “Legendary DSD. The ultrasonic mosquitoes have opened an embassy in the mastering room.”
⚒️ Relic Upgrades 12 badges

The server reads the highest currently owned upgrade in the Simple/Rare, Epic and Legendary families.

Badge Requirement Reward tier One-time payment Archive note
Small Relic Trim I
SR_RELIC_UPGRADE_1
Upgraded a Simple or Rare relic to level 1. Rank I 200 🧩 “First tiny trim. The relic made a click that sounded expensive for no reason.”
Epic Bias Trim I
EPIC_RELIC_UPGRADE_1
Upgraded an Epic relic to level 1. Rank II 1,000 🧩 + 500 ☎ “The Epic relic accepted its first calibration and immediately asked for better cables.”
Small Relic Trim II
SR_RELIC_UPGRADE_5
Upgraded a Simple or Rare relic to level 5. Rank II 2,000 🧩 + 1,000 ☎ “Level five on a small relic. This is how harmless knobs become workflow.”
Legendary Bias Trim I
LEGENDARY_RELIC_UPGRADE_1
Upgraded a Legendary relic to level 1. Rank III 5,000 🧩 + 5,000 ☎ “The Legendary relic moved one level and the mastering engineer checked the insurance policy.”
Epic Bias Trim II
EPIC_RELIC_UPGRADE_5
Upgraded an Epic relic to level 5. Rank IV 10,000 🧩 + 5,000 ☎ “Level five Epic. The signal is now wearing boots indoors.”
Small Relic Overclock
SR_RELIC_UPGRADE_10
Upgraded a Simple or Rare relic to level 10. Rank IV 15,000 🧩 + 7,500 ☎ “A maxed small relic. Not glamorous, terrifyingly practical, probably labelled in pencil.”
Legendary Bias Trim II
LEGENDARY_RELIC_UPGRADE_5
Upgraded a Legendary relic to level 5. Rank V 40,000 🧩 + 40,000 ☎ “Level five Legendary. The waveform is now making eye contact.”
Small Relic Bench Monster
SR_RELIC_UPGRADE_15
Upgraded a Simple or Rare relic to level 15. Rank VI 50,000 🧩 + 25,000 ☎ “Level fifteen on a small relic. The cheap adapter has become a doctrine.”
Epic Rack Unit
EPIC_RELIC_UPGRADE_10
Upgraded an Epic relic to level 10. Rank VI 65,000 🧩 + 35,000 ☎ “A maxed Epic relic. The rack ears are glowing and nobody admits who overclocked it.”
Epic Rack Unit Afterburner
EPIC_RELIC_UPGRADE_15
Upgraded an Epic relic to level 15. Rank VII 200,000 🧩 + 150,000 ☎ “Epic level fifteen. The rack ears are glowing, and the warranty has left the chat.”
Legendary Overmaster
LEGENDARY_RELIC_UPGRADE_10
Upgraded a Legendary relic to level 10. Rank VII 200,000 🧩 + 200,000 ☎ “A maxed Legendary relic. The limiter stopped limiting and started praying.”
Legendary Limiter Exorcist
LEGENDARY_RELIC_UPGRADE_15
Upgraded a Legendary relic to level 15. Rank VII 1,000,000 🧩 + 1,000,000 ☎ “Legendary level fifteen. The limiter stopped praying and hired representation.”
💎 Epic Relics 7 badges

A live Epic collection ladder from the first Epic to a five-hundred-relic warehouse.

Badge Requirement Reward tier One-time payment Archive note
Epic Holder I
EPIC_HOLDER_1
Owns at least 1 Epic Sonic Relic. Rank I 500 🧩 + 500 ☎ “First Epic in the rack. The transient response immediately got dramatic.”
Epic Holder II
EPIC_HOLDER_5
Owns at least 5 Epic Sonic Relics. Rank II 5,000 🧩 + 5,000 ☎ “Five Epics. The room tone developed a plot arc.”
Epic Holder III
EPIC_HOLDER_20
Owns at least 20 Epic Sonic Relics. Rank III 50,000 🧩 + 50,000 ☎ “Twenty Epics. That is not a collection; that is a surround mix of bad ideas and good luck.”
Epic Holder IV
EPIC_HOLDER_50
Owns at least 50 Epic Sonic Relics. Rank IV 75,000 🧩 + 75,000 ☎ “Fifty Epics. The transient shelf has become a weather front.”
Epic Holder V
EPIC_HOLDER_100
Owns at least 100 Epic Sonic Relics. Rank V 100,000 🧩 + 100,000 ☎ “One hundred Epics. Please bounce stems before the archive becomes sentient.”
Epic Shelf Load Test
EPIC_HOLDER_200
Owns at least 200 Epic Sonic Relics. Rank VI 250,000 🧩 + 250,000 ☎ “Two hundred Epics. The shelf has requested a structural engineer and a gentle high-pass filter.”
Epic Warehouse Reverb
EPIC_HOLDER_500
Owns at least 500 Epic Sonic Relics. Rank VII 1,000,000 🧩 + 1,000,000 ☎ “Five hundred Epics. The room tone now has a loading dock.”
👑 Legendary Relics 7 badges

A live Legendary collection ladder. The final hundred-relic badge is one of the largest archive payouts.

Badge Requirement Reward tier One-time payment Archive note
Legendary Holder I
LEGENDARY_HOLDER
Owns at least one Legendary Sonic Relic. Rank I 10,000 🧩 + 10,000 ☎ “Legendary signal acquired. Please keep hands, cables and interns away from the resonance field.”
Legendary Holder II
LEGENDARY_HOLDER_5
Owns at least 5 Legendary Sonic Relics. Rank II 50,000 🧩 + 50,000 ☎ “Five Legendaries. The mastering chain asked for hazard pay.”
Legendary Holder III
LEGENDARY_HOLDER_10
Owns at least 10 Legendary Sonic Relics. Rank III 100,000 🧩 + 100,000 ☎ “Ten Legendaries. The waveform is not loud; it is influential.”
Legendary Holder IV
LEGENDARY_HOLDER_15
Owns at least 15 Legendary Sonic Relics. Rank IV 200,000 🧩 + 200,000 ☎ “Fifteen Legendaries. At this point the resonance field has your phone number.”
Legendary Holder V
LEGENDARY_HOLDER_30
Owns at least 30 Legendary Sonic Relics. Rank V 300,000 🧩 + 300,000 ☎ “Thirty Legendaries. The archive requested a limiter with legal representation.”
Legendary Holder VI
LEGENDARY_HOLDER_50
Owns at least 50 Legendary Sonic Relics. Rank VI 1,000,000 🧩 + 1,000,000 ☎ “Fifty Legendaries. This is no longer inventory; this is a controlled resonance weather event.”
Legendary Hundred-Voice Choir
LEGENDARY_HOLDER_100
Owns at least 100 Legendary Sonic Relics. Rank VII 3,000,000 🧩 + 3,000,000 ☎ “One hundred Legendaries. The rack no longer hums; it performs a unionized overture.”
🧘🏻‍♀️ Active Resonance 19 badges

Sync while the intended wall is equipped. School-specific 11-piece badges pay no currency, yet they still count as completed badges and strengthen Player Rank progress.

Badge Requirement Reward tier One-time payment Archive note
Calendar Compressor
AR_SET_11_DAILY
Equipped an 11-piece Active Resonance set for this school. Rank I Badge / Rank progress “Eleven Daily relics. The streak meter has become furniture.”
Checklist Mix Engineer
AR_SET_11_TASKS
Equipped an 11-piece Active Resonance set for this school. Rank I Badge / Rank progress “Eleven Tasks relics. The clipboard is finally in phase.”
Drop-Rate Cryptid
AR_SET_11_RELIC_HUNT
Equipped an 11-piece Active Resonance set for this school. Rank I Badge / Rank progress “Eleven Relic Hunt relics. Probability now avoids eye contact.”
Harvest Bus Baron
AR_SET_11_FARM
Equipped an 11-piece Active Resonance set for this school. Rank I Badge / Rank progress “Eleven Farm relics. The field is now gain-staged agriculture.”
Map-Rustler Supreme
AR_SET_11_EXPEDITION
Equipped an 11-piece Active Resonance set for this school. Rank I Badge / Rank progress “Eleven Expedition relics. The route sheet developed terrain opinions.”
Mnemonic Gremlin
AR_SET_11_PHRASE
Equipped an 11-piece Active Resonance set for this school. Rank I Badge / Rank progress “Eleven Phrase relics. The sentence is routing itself.”
Patchbay Socialite
AR_SET_11_REFERRAL
Equipped an 11-piece Active Resonance set for this school. Rank I Badge / Rank progress “Eleven Referral relics. The aux sends have friends.”
Room-Tone Overlord
AR_SET_11_LISTENING
Equipped an 11-piece Active Resonance set for this school. Rank I Badge / Rank progress “Eleven Listening relics. You heard the HVAC blink.”
Solder Goblin Foreman
AR_SET_11_CRAFT
Equipped an 11-piece Active Resonance set for this school. Rank I Badge / Rank progress “Eleven Craft relics. The bench supply is asking for overtime.”
Spectrogram Librarian
AR_SET_11_LEARN
Equipped an 11-piece Active Resonance set for this school. Rank I Badge / Rank progress “Eleven Learn relics. The waveform now cites its sources.”
Wallet Limiter Whisperer
AR_SET_11_ECONOMY
Equipped an 11-piece Active Resonance set for this school. Rank I Badge / Rank progress “Eleven Economy relics. The wallet limiter stopped blinking red.”
Resonance Trio
AR_SET_3
Equipped any same-school Active Resonance set of 3 relics. Rank I 500 🧩 + 250 ☎ “Three matching school signals. The bus compressor nodded once.”
Resonance Five-Pack
AR_SET_5
Equipped any same-school Active Resonance set of 5 relics. Rank II 2,000 🧩 + 1,000 ☎ “Five matching relics. The routing is no longer accidental.”
Resonance Octobus
AR_SET_8
Equipped any same-school Active Resonance set of 8 relics. Rank IV 8,000 🧩 + 4,000 ☎ “Eight matching relics. The school bus has aux returns and a suspicious submix.”
Third Epic Chair
AR_HIDDEN_EPIC_SLOT
Equipped a relic into the hidden third Epic Active Resonance slot. Rank IV 10,000 🧩 + 10,000 ☎ “The forbidden third Epic chair is occupied. Nobody knows who added the chair, but it is calibrated.”
Full School Wall
AR_SET_11
Equipped any same-school Active Resonance set of 11 relics. Rank V 25,000 🧩 + 12,500 ☎ “Eleven matching relics. This is no longer a build; this is a unionized signal path.”
Eleven-Channel Line Check
AR_ALL_11_LEVEL_5
Equipped all 11 standard Active Resonance relics at level 5 or higher. Rank V 150,000 🧩 + 100,000 ☎ “Eleven standard channels, all trimmed to five. The line check has become a small civic institution.”
Eleven-Channel Master Bus
AR_ALL_11_LEVEL_10
Equipped all 11 standard Active Resonance relics at level 10 or higher. Rank VII 750,000 🧩 + 750,000 ☎ “Eleven standard channels at ten. The master bus asked for a quieter room and a larger desk.”
Eleven-Channel Control Room Myth
AR_ALL_11_LEVEL_15
Equipped all 11 standard Active Resonance relics at level 15 or higher. Rank VII 3,000,000 🧩 + 3,000,000 ☎ “Eleven standard channels at fifteen. The signal path is now protected folklore.”
⚒️ Craft 7 badges

Craft progress is durable. Sold or burned crafted relics do not erase the lifetime count after the craft snapshot and lifetime counter are in place.

Badge Requirement Reward tier One-time payment Archive note
Craft Master I
CRAFT_MASTER
Forged at least 50 relics through crafting. Rank I 50 🧩 “Fifty crafts forged. The soldering iron is scared, the bench is glowing, and the take is somehow usable.”
Craft Master II
CRAFT_MASTER_100
Forged at least 100 relics through crafting. Rank II 500 🧩 + 500 ☎ “A hundred crafts. The workstation now boots directly into ritual mode.”
Craft Master III
CRAFT_MASTER_500
Forged at least 500 relics through crafting. Rank III 2,000 🧩 + 2,000 ☎ “Five hundred crafts. The bench supply hums in the key of questionable decisions.”
Craft Master IV
CRAFT_MASTER_1000
Forged at least 1,000 relics through crafting. Rank IV 20,000 🧩 + 20,000 ☎ “One thousand crafts. Every cable in the room is now afraid to be useful.”
Craft Master V
CRAFT_MASTER_5000
Forged at least 5,000 relics through crafting. Rank V 50,000 🧩 + 50,000 ☎ “Five thousand crafts. The field archive filed a noise complaint against your anvil.”
Ten-Thousand Solder Joints
CRAFT_MASTER_10000
Crafted at least 10,000 relics. Rank VII 300,000 🧩 + 300,000 ☎ “Ten thousand relics assembled. The soldering iron has a preferred lunch break.”
Factory Recall Sheet Supreme
CRAFT_MASTER_50000
Crafted at least 50,000 relics. Rank VII 2,000,000 🧩 + 2,000,000 ☎ “Fifty thousand relics. The bench supply has become middle management.”
🧭 Expeditions 6 badges

Distinct first-time route completions build this ladder. Weekly reward reuse does not invent a new Expedition ID.

Badge Requirement Reward tier One-time payment Archive note
Trail Take I
EXPEDITION_CLEAR_1
Completed 1 different expedition. Rank I 50 🧩 “First expedition printed. The map made a small sound and pretended it meant to.”
Trail Take II
EXPEDITION_CLEAR_3
Completed 3 different expeditions. Rank II 500 🧩 + 500 ☎ “Three routes captured. The field kit now has opinions about terrain.”
Trail Take III
EXPEDITION_CLEAR_5
Completed 5 different expeditions. Rank III 2,000 🧩 + 2,000 ☎ “Five expeditions. The route sheet smells faintly of rain and gain staging.”
Trail Take IV
EXPEDITION_CLEAR_10
Completed 10 different expeditions. Rank IV 20,000 🧩 + 20,000 ☎ “Ten expeditions. The recorder has started drawing contour lines in the margin.”
Trail Take V
EXPEDITION_CLEAR_15
Completed 15 different expeditions. Rank V 50,000 🧩 + 50,000 ☎ “Fifteen expeditions. This is no longer travel; this is cartographic sound design.”
Trail Take VI
EXPEDITION_CLEAR_20
Completed 20 different expeditions. Rank VI 100,000 🧩 + 75,000 ☎ “Twenty expeditions. The route sheet is now drawing contour lines without supervision.”
🌿 Farms 11 badges

Hotspot Cartographer counts fully maxed nodes using each hotspot’s real local caps. The second and third map entries are future-ready; BG / Crete is a separate guest branch.

Badge Requirement Reward tier One-time payment Archive note
Hotspot Cartographer I
FARM_MAX_1
Maxed 1 farm hotspot. Rank I 50 🧩 “One hotspot fully trimmed. The soil has a clean noise floor now.”
BG Farm Guest
BG_FARM_GUEST
Unlocked BG Farm access through mutual referral with bgiannarakis80 and upgraded any BG farm hotspot at least once. Rank II 500 🧩 + 500 ☎ “Guest pass stamped. You found the side door, patched the Crete field line, and touched the gain knob politely.”
Hotspot Cartographer II
FARM_MAX_3
Maxed 3 farm hotspots. Rank II 500 🧩 + 500 ☎ “Three farms maxed. The patchbay now includes irrigation notes.”
Hotspot Cartographer III
FARM_MAX_5
Maxed 5 farm hotspots. Rank III 2,000 🧩 + 2,000 ☎ “Five farms maxed. The harvest bus is grouped and dangerously calm.”
Second Map Patch Cable
FARM_MAP_SECOND_ACCESS
Opened access to the second farm map. Rank III 10,000 🧩 + 5,000 ☎ “A second field map entered the patchbay. Someone labelled the return before lunch.”
Third Map Location Mixer
FARM_MAP_THIRD_ACCESS
Opened access to the third farm map. Rank IV 25,000 🧩 + 12,500 ☎ “Third map unlocked. The location mixer has olives, tomatoes, and an alarming number of recall sheets.”
Hotspot Cartographer IV
FARM_MAX_10
Maxed 10 farm hotspots. Rank IV 20,000 🧩 + 20,000 ☎ “Ten farms maxed. The field grid hums like a very polite modular rack.”
Crete Field Chief
BG_CRETE_FARM_MAX
Fully maxed every farm hotspot on the BG / Crete map. Rank V 25,000 🧩 + 25,000 ☎ “Every Crete hotspot trimmed to the stop. The olives are phase-aligned and the tomato rows have recall sheets.”
Hotspot Cartographer V
FARM_MAX_15
Maxed 15 farm hotspots. Rank V 50,000 🧩 + 50,000 ☎ “Fifteen farms maxed. The map has begun asking for session recall sheets.”
Hotspot Cartographer VI
FARM_MAX_20
Maxed 20 farm hotspots. Rank VI 100,000 🧩 + 100,000 ☎ “Twenty farms maxed. The farm console needs a bigger desk and fewer suspicious adapters.”
Hotspot Cartographer VII
FARM_MAX_30
Maxed 30 farm hotspots. Rank VII 200,000 🧩 + 200,000 ☎ “Thirty farms maxed. The whole field is now a controlled resonance facility.”
☎ Economy 10 badges

These are live balance badges. Spending Points or SONO before Sync can move the account below the target.

Badge Requirement Reward tier One-time payment Archive note
Point Signal I
POINTS_1M
Holds at least 1,000,000 points. Rank I 50 🧩 “One million points. A clean signal, slightly compressed, ready for broadcast.”
SONO Stack I
SONO_RICH_1K
Holds at least 1,000 off-chain SONO. Rank I 50 🧩 “A small SONO stack. Enough to make the wallet click like a clean relay.”
SONO Stack II
SONO_RICH_100K
Holds at least 100,000 off-chain SONO. Rank II 500 🧩 + 500 ☎ “A serious SONO bus. The fader cap has fingerprints and ambition.”
Point Signal II
POINTS_1B
Holds at least 1,000,000,000 points. Rank II 500 🧩 + 2,000 ☎ “One billion points. The counter stopped counting and started negotiating.”
Point Signal III
POINTS_1T
Holds at least 1,000,000,000,000 points. Rank III 2,000 🧩 + 2,000 ☎ “One trillion points. The spreadsheet needs a room, a chair, and emotional support.”
SONO Stack III
SONO_RICH_1M
Holds at least 1,000,000 off-chain SONO. Rank III 20,000 🧩 + 20,000 ☎ “A million SONO. The wallet is no longer a wallet; it is a submix.”
Point Signal IV
POINTS_1Q
Holds at least 1 quadrillion points. Rank IV 100,000 🧩 + 100,000 ☎ “Quadrillion pressure. The waveform is now visible from orbit.”
SONO Stack IV
SONO_RICH_10M
Holds at least 10,000,000 off-chain SONO. Rank IV 200,000 🧩 + 200,000 ☎ “Ten million SONO. The economy meter is pinned and pretending it is fine.”
Point Signal V
POINTS_1QI
Holds at least 1 quintillion points. Rank V 250,000 🧩 + 250,000 ☎ “Quintillion field pressure. The numbers are no longer numbers; they are weather.”
SONO Stack V
SONO_RICH_100M
Holds at least 100,000,000 off-chain SONO. Rank V 500,000 🧩 + 500,000 ☎ “One hundred million SONO. The treasury heard a low-frequency rumble and looked nervous.”
🪙 WOS Mint 7 badges

The seven badges mirror the actual lifetime Points → WOS curve: 100%, 75%, 50%, 25%, 15%, 7% and 1%.

Badge Requirement Reward tier One-time payment Archive note
WOS Lathe I
WOS_MINT_CURVE_100
Minted WOS from points while still in the 100% curve band. Rank I 1,000 🧩 + 250 ☎ “First cut on the WOS lathe. The groove is clean and nobody has touched the varispeed yet.”
WOS Lathe II
WOS_MINT_CURVE_75
Reached the 75% lifetime WOS mint curve band. Rank II 3,000 🧩 + 1,000 ☎ “The exchange curve leaned back in the chair. You kept cutting anyway.”
WOS Lathe III
WOS_MINT_CURVE_50
Reached the 50% lifetime WOS mint curve band. Rank III 8,000 🧩 + 8,000 ☎ “Half-speed economics. The tape is moving slower, the take still has teeth.”
WOS Lathe IV
WOS_MINT_CURVE_25
Reached the 25% lifetime WOS mint curve band. Rank IV 20,000 🧩 + 15,000 ☎ “Quarter-rate pressure. The accountant heard a subharmonic and left the room.”
WOS Lathe V
WOS_MINT_CURVE_15
Reached the 15% lifetime WOS mint curve band. Rank V 50,000 🧩 + 40,000 ☎ “The curve is mostly friction now. Somehow the meter still moves.”
Coefficient Goblin Wrangler
WOS_MINT_CURVE_7
Reached the 7% lifetime WOS mint curve band. Rank VI 225,000 🧩 + 250,000 ☎ “Seven percent. The coefficient goblin lives under the desk and speaks only in bounced stems.”
Lathe Event Horizon
WOS_MINT_CURVE_1
Reached the final 1% lifetime WOS mint curve band. Rank VII 500,000 🧩 + 500,000 ☎ “One percent. The motor is barely turning, but the cut still glows red in the dark.”
🧩 Fragments → Points 7 badges

Every converted Fragment is permanent progress for this ladder. The conversion itself remains one-way.

Badge Requirement Reward tier One-time payment Archive note
Fragment Furnace I
FRAG_TO_POINTS_10K
Converted at least 10,000 relic fragments into points. Rank I 100 🧩 + 250 ☎ “Ten thousand fragments into the furnace. The ash has unusually good transient detail.”
Fragment Furnace II
FRAG_TO_POINTS_50K
Converted at least 50,000 relic fragments into points. Rank II 250 🧩 + 750 ☎ “Fifty thousand fragments. The converter fan now has its own sidechain.”
Fragment Furnace III
FRAG_TO_POINTS_100K
Converted at least 100,000 relic fragments into points. Rank III 1,000 🧩 + 1,500 ☎ “One hundred thousand fragments. The points bus smells faintly of solder and ambition.”
Fragment Furnace IV
FRAG_TO_POINTS_500K
Converted at least 500,000 relic fragments into points. Rank IV 2,000 🧩 + 5,000 ☎ “Half a million fragments. The furnace now needs a patch note and a small safety cone.”
Fragment Furnace V
FRAG_TO_POINTS_1M
Converted at least 1,000,000 relic fragments into points. Rank V 5,500 🧩 + 12,000 ☎ “One million fragments. The room tone is just numbers clinking together now.”
Fragment Furnace VI
FRAG_TO_POINTS_2M
Converted at least 2,000,000 relic fragments into points. Rank VI 15,000 🧩 + 45,000 ☎ “Two million fragments. The converter stopped being a tool and became a weather appliance.”
Ashen Points Foundry
FRAG_TO_POINTS_10M
Converted at least 10,000,000 relic fragments into points. Rank VII 125,000 🧩 + 300,000 ☎ “Ten million fragments went in. A very tired waveform came out wearing a crown.”
🏷️ Market 6 badges

Both buying and selling completed fixed-price trades count.

Badge Requirement Reward tier One-time payment Archive note
Market Maker I
MARKET_MAKER
Participated in 5 or more completed relic market sales. Rank I 50 🧩 “Five market moves. You can now identify liquidity by smell and bad EQ by eye.”
Market Maker II
MARKET_MAKER_10
Participated in 10 or more completed relic market sales. Rank II 500 🧩 + 500 ☎ “Ten clean transfers. The sales bus is grouped, labelled, and dangerously smooth.”
Market Maker III
MARKET_MAKER_50
Participated in 50 or more completed relic market sales. Rank III 2,000 🧩 + 2,000 ☎ “Fifty deals. At this point the market spread has its own room tone.”
Market Maker IV
MARKET_MAKER_100
Participated in 100 or more completed relic market sales. Rank IV 20,000 🧩 + 20,000 ☎ “A hundred market moves. That is not trading anymore; that is mastering the auction floor.”
Market Maker V
MARKET_MAKER_1000
Participated in 1,000 or more completed relic market sales. Rank V 50,000 🧩 + 50,000 ☎ “One thousand deals. The treasury asked for your routing diagram and a chair.”
Five-Thousand-Fader Market Desk
MARKET_MAKER_5000
Completed at least 5,000 relic market sales. Rank VII 1,000,000 🧩 + 1,000,000 ☎ “Five thousand sales. The trading desk has faders, meters, and a deeply unnecessary monitor controller.”
🎙️ Auction 6 badges

Both the winning buyer and the seller participate in the completed-auction count.

Badge Requirement Reward tier One-time payment Archive note
First Hammer Drop
AUCTIONEER_1
Complete 1 relic auction as seller or buyer. Rank I 750 🧩 + 150 ☎ “The first hammer falls, and the room tone politely ducks under the bid.”
Reserve Price Whisperer
AUCTIONEER_5
Complete 5 relic auctions as seller or buyer. Rank I 2,500 🧩 + 750 ☎ “You can hear the difference between a serious bid and a scared wallet breath.”
Gavel Sidechain
AUCTIONEER_25
Complete 25 relic auctions as seller or buyer. Rank II 10,000 🧩 + 3,500 ☎ “Every bid pumps the mix, but somehow your gain staging survives.”
Lot Number Goblin
AUCTIONEER_100
Complete 100 relic auctions as seller or buyer. Rank III 40,000 🧩 + 15,000 ☎ “You no longer browse lots; lots assemble themselves around you in suspiciously clean rows.”
Final Hammer Grandmaster
AUCTIONEER_500
Complete 500 relic auctions as seller or buyer. Rank IV 175,000 🧩 + 75,000 ☎ “The market bell rings at -14 LUFS and everyone pretends that was intentional.”
Auction Talkback Tyrant
AUCTIONEER_1000
Completed at least 1,000 relic auctions. Rank VII 500,000 🧩 + 300,000 ☎ “One thousand auctions. The talkback button now clicks in several currencies.”
🎓 Talents 6 badges

These targets read purchased talent levels. A Talent Reset can lower live eligibility; paid badges stay recorded.

Badge Requirement Reward tier One-time payment Archive note
Talent Knob at Ten
TALENT_ANY_10
Upgraded any talent to level 10. Rank I 200 🧩 “One knob hit ten. The UI swore it was labelled correctly this time.”
Talent Knob Past Reason
TALENT_ANY_15
Upgraded any talent to level 15. Rank II 500 🧩 + 250 ☎ “Fifteen on a talent. That is no longer a knob; that is a small doctrine.”
Five Knobs at Ten
TALENTS_5X10
Upgraded 5 talents to level 10. Rank II 1,000 🧩 + 500 ☎ “Five maxed-looking knobs. The console has opinions and none are cheap.”
Ten-Knob Goblin
TALENTS_10X10
Upgraded 10 talents to level 10. Rank III 3,000 🧩 + 1,500 ☎ “Ten talents at ten. The goblin under the desk is now unionized.”
Five Super Knobs
TALENTS_5X15
Upgraded 5 talents to level 15. Rank IV 15,500 🧩 + 10,000 ☎ “Five talents past the old ceiling. The ceiling filed a complaint.”
Talent Goblin Supreme
TALENTS_10X15
Upgraded 10 talents to level 15. Rank V 25,000 🧩 + 25,000 ☎ “Ten talents at fifteen. There is no mix bus now, only folklore.”
♻️ Resets 3 badges

Each reset family pays once. Repeating the same reset does not create another copy of its badge.

Badge Requirement Reward tier One-time payment Archive note
Checklist Amnesia
RESET_TASKS
Used a completed task reset at least once. Rank I 100 🧩 “The checklist forgot everything. Suspiciously convenient, spiritually valid.”
Oops, All Talents
RESET_TALENTS
Used a talent reset at least once. Rank I 100 🧩 “You reset the talent board. The old build was taken outside and given a respectful fade-out.”
Phrase Eraser Click
RESET_SECRET_PHRASES
Used a Secret Phrase seasonal reset at least once. Rank I 100 🧩 “The phrase board was wiped. The silence afterwards had excellent stereo width.”
🌾 Farm Harvest 16 badges

Harvest progress uses lifetime counters. Farm collection stays light; run Sync Achievements after crossing a milestone.

Badge Requirement Reward tier One-time payment Archive note
First Fragment Seed Lift
FARM_FRAG_HARVEST_1
Harvested relic fragments from a farm hotspot for the first time. Rank I 100 🧩 “The first shard came out of the soil with a tiny archive stamp on it.”
First SONO Field Print
FARM_SONO_HARVEST_1
Harvested SONO from a farm hotspot for the first time. Rank I 100 🧩 “The first SONO signal left the field bus. Small print, clean take.”
Kilohertz SONO Harvester
FARM_SONO_HARVEST_1K
Harvested 1,000 SONO from farm hotspots. Rank II 500 🧩 + 100 ☎ “A thousand SONO units came in clean. The silo meter clicked like a calibrated relay.”
Thousand-Shard Silo
FARM_FRAG_HARVEST_1K
Harvested 1,000 relic fragments from farm hotspots. Rank II 500 🧩 + 100 ☎ “A thousand fragments stacked neatly. The silo sounds like a drawer full of tiny bells.”
Five-Kilowatt SONO Silo
FARM_SONO_HARVEST_5K
Harvested 5,000 SONO from farm hotspots. Rank III 1,500 🧩 + 250 ☎ “Five thousand SONO stored without feedback. Somewhere, a gain knob became confident.”
Five-Thousand Fragment Cart
FARM_FRAG_HARVEST_5K
Harvested 5,000 relic fragments from farm hotspots. Rank III 1,500 🧩 + 250 ☎ “Five thousand fragments in the cart. Please avoid sudden turns near the mnemonic aisle.”
Twenty-K Relic Mulch Desk
FARM_FRAG_HARVEST_20K
Harvested 20,000 relic fragments from farm hotspots. Rank IV 5,500 🧩 + 1,500 ☎ “Twenty thousand shards. The compost is mostly memories and questionable patch notes.”
Twenty-K SONO Irrigation Desk
FARM_SONO_HARVEST_20K
Harvested 20,000 SONO from farm hotspots. Rank IV 5,500 🧩 + 1,500 ☎ “The field routing is no longer decorative. It waters the mix and invoices the weather.”
Fifty-K Fragment Thresher
FARM_FRAG_HARVEST_50K
Harvested 50,000 relic fragments from farm hotspots. Rank V 20,000 🧩 + 10,000 ☎ “Fifty thousand fragments separated from the noise floor. The thresher has excellent timing.”
Fifty-K SONO Field Console
FARM_SONO_HARVEST_50K
Harvested 50,000 SONO from farm hotspots. Rank V 20,000 🧩 + 10,000 ☎ “Fifty thousand SONO through the console. The farm has a talkback mic now.”
Hundred-K SONO Reaper
FARM_SONO_HARVEST_100K
Harvested 100,000 SONO from farm hotspots. Rank VI 55,000 🧩 + 50,000 ☎ “A hundred thousand SONO. The harvest bus is grouped, named, and slightly intimidating.”
Hundred-K Shard Agronomist
FARM_FRAG_HARVEST_100K
Harvested 100,000 relic fragments from farm hotspots. Rank VI 55,000 🧩 + 50,000 ☎ “A hundred thousand shards. You are now qualified to argue with the soil professionally.”
Half-Million Fragment Combine
FARM_FRAG_HARVEST_500K
Harvested 500,000 relic fragments from farm hotspots. Rank VII 100,000 🧩 + 100,000 ☎ “Half a million fragments. The combine harvester has a mastering limiter and a union card.”
Half-Million SONO Relay
FARM_SONO_HARVEST_500K
Harvested 500,000 SONO from farm hotspots. Rank VII 100,000 🧩 + 100,000 ☎ “Half a million SONO passed through the relay. The map now asks for proper credits.”
Million-SONO Harvest Master
FARM_SONO_HARVEST_1M
Harvested 1,000,000 SONO from farm hotspots. Rank VII 280,000 🧩 + 200,000 ☎ “One million SONO from the soil. The farm has become a field-mastering room.”
Million-Fragment Field Archive
FARM_FRAG_HARVEST_1M
Harvested 1,000,000 relic fragments from farm hotspots. Rank VII 280,000 🧩 + 280,000 ☎ “One million fragments. The field archive is no longer storing relics; it is growing them.”

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Sync timing, role updates and troubleshooting

A clean Sync

  1. Finish the milestone and let the relevant game action commit.
  2. Refresh Profile, inventory, Active Resonance, Farm or the system that changed.
  3. Open Profile and press Sync Discord Roles.
  4. Wait for the fresh-achievement popup or the “no unpaid achievements” message.
  5. Open the Archive and confirm the bright card, paid date and updated Player Rank.

When the Discord role is late

Discord can rate-limit a bulk role update. The Sync response still carries the calculated eligible badge codes, so the in-game reward check can succeed while the visible Discord role catches up later. Check the Archive and balances before repeating.

When no badge appears

  • Confirm that Discord is linked and the account belongs to the server.
  • Refresh the system state before Sync.
  • For live collection badges, confirm the required relic or balance still exists.
  • For Active Resonance, confirm the exact wall is equipped during Sync.
  • For phrase repeats, confirm the completion belongs to a verified seasonal generation.
  • For Farm Harvest, Sync manually after crossing the lifetime threshold.
  • For future map cards, the route may not be available in the current map release.
The payment ledger is idempotent

Repeating Sync cannot duplicate the same badge payment. Each achievement code has one permanent reward record.

Notifications follow the game transaction

Discord and public achievement notifications are sent after the authoritative game commit. A delayed social message does not erase a paid badge already visible in the Archive.

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FAQ

Do I need Discord to receive Archive payments?Answer

Yes. The current claim flow requires a linked Discord account and runs through Sync Discord Roles.

Is the Discord link reward part of the 225 badges?Answer

No. The one-time 200 🧩 + 100 ☎ connection reward is a separate account reward.

Can one badge pay twice?Answer

No. The reward ledger accepts each achievement code once.

Why do I have more paid badges than Discord roles?Answer

Intermediate series achievements pay in-game while Discord keeps a smaller opening/final role set. Player Rank also displays one current role.

Why did a Discord role disappear while the badge stayed bright?Answer

The live condition disappeared. The managed role follows current eligibility; the paid Archive record is permanent.

Do Player Rank badges count toward Player Rank?Answer

Yes. Rank milestones belong to the full paid archive, and the server resolves the cumulative ladder until the count is stable.

What is the difference between badge Rank VII and Player Rank VII?Answer

Badge Rank I–VII is the payment tier shown on an achievement card. Player Rank I–XI is the account-wide ladder based on paid badge count.

Where does Player Rank power apply?Answer

It adds its percentage to final Listening Points and Farm harvest payouts.

Does selling a relic erase a paid collection badge?Answer

No. It can reduce live eligibility for a higher unpaid target, while existing paid badges remain.

Do sold crafted relics reduce Craft Master progress?Answer

No under the current lifetime counter. Craft Master uses a snapshot plus later successfully generated relic rows.

Do duplicated craft outputs count?Answer

The lifetime increment records generated relic rows, so a successfully generated duplicate joins the craft output count.

Do weekly Expedition repeats increase the “different Expeditions” count?Answer

No. The ladder counts distinct completed Expedition IDs.

Do one-way referrals count in Reciprocal Signal?Answer

No. Those badges require a mutual pair where both accounts activated each other.

Why did my Point Signal progress fall?Answer

Point Signal reads Points currently held. Spending or converting Points before Sync can move the account below the target.

Why did my SONO Stack progress fall?Answer

SONO Stack reads the current off-chain SONO balance.

Do school-specific 11-piece badges pay currency?Answer

No. Their direct payment is zero, and each completed badge still counts toward Player Rank.

Does the hidden third Epic slot count in the eleven standard-slot level wall?Answer

No. It has its own Third Epic Chair badge and is excluded from the eleven standard-slot Level 5 / 10 / 15 checks.

Can a Talent Reset affect live achievement eligibility?Answer

Yes. Talent milestones read purchased levels. Paid talent badges remain in the Archive.

Why are Second Map and Third Map cards visible before those routes open?Answer

The Archive contains future-ready targets. Their locked cards reserve a stable place in the catalog.

Does BG / Crete count as the future third map?Answer

No. The achievement check separates BG / Crete hotspot IDs from the future third-map access badge.

Are Season placement badges cumulative?Answer

Yes. A qualifying Top 1% result also opens Top 3%, Top 10% and Top 50% when the completed season record supports them.

Why does the Archive count differ from an old profile screenshot?Answer

Current RFV161 counts every paid badge, including Player Rank milestones. Opening the Archive refreshes the stored rank snapshot.

Should I chase the marked Next Target?Answer

Use it as the next locked card in that category. Keep following the build that serves the account’s wider plan.

When should I Sync again?Answer

After a milestone has committed and the relevant screen shows the new state.

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