Official player guide

Reverie Farm: Tending the Signal Fields

The Farm begins where an expedition leaves a microphone, a cable run or a small piece of machinery behind. Once a place has been opened, it keeps gathering ☎ SONO or 🧩 Relic Fragments while the operator is elsewhere. Every hotspot has its own pace, silo, upgrade ceiling and bonus character. A quiet pier can spill a few extra units. A hydrophone can surface a relic. A railway building can keep the Crafting bench warm for days.

RFV161 turns the Farm into a complete build system. Production speed and harvest yield are separate layers. Primary bonuses wake at 65% fill; a second relic signal can wake at 85%. Expedition progress, permanent early unlocks, three upgrade branches, Farm-school relics, seasonal signatures, mutual referrals, achievement rank and Grandmaster infrastructure all meet inside the same field map.

Last updated: July 19, 2026
Updated by: Aliaksandr Siletski
Mechanics baseline: RFV161

The whole Farm in one reading

Finish Expeditions to open hotspot groups. Let each node produce until the chosen harvest window. Speed raises hourly production by 50% per level; Capacity raises silo size by 30% per level; Luck adds three effective luck points per level. Harvest moves whole units to the account and leaves the fractional remainder in the silo. The main bonus begins at 65% fill and reaches its displayed full chance at 100%. Non-relic hotspots also carry a separate relic roll from 85% fill. Upgrades cost pool-priced 🪙 WOS and can be reset with a full protected refund.

24current production hotspots
65% / 85%primary and secondary gates
+50% / +30%Speed and Capacity per level
35 daysFarm-earned buff stack ceiling

What Farm hotspots are

A hotspot is a passive production node attached to a place on the Expedition map. It keeps time on the server, fills toward a fixed capacity and waits for a manual Harvest. Finishing the nearby expedition opens access; it does not move Farm resources into the player balance.

☎ SONO fields

Produce in-game SONO Store Balance. Explorer, Mining Pass, Pathfinder, Task Artisan, Farm Banks Builder, Speed and Farm Fill Speed can raise their hourly pace.

🧩 Fragment fields

Produce Relic Fragments. Explorer, Pathfinder, Crafting Adept, Farm Banks Builder, Speed and Farm Fill Speed support their hourly pace.

🎁 Bonus fields

Each node owns one primary profile: extra resource, a local cycle, Craft support, listening support or a relic signal.

🗺 Permanent map infrastructure

Once a hotspot opens through expedition progress or a valid early-unlock build, the server records that access permanently.

The Farm rewards two rhythms. Frequent operators can favor Speed and local cycles. Operators who return after long gaps can favor Capacity. Relic hunters wait for deep fill and invest in Luck, Sound Interpreter and Farm relic signals.

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The practical Farm loop

Complete Expeditions Open a hotspot group Let the silo fill Choose the harvest window Collect whole units Resolve primary and secondary signals Upgrade or reroute the build
  1. Open the Expedition map and tap a Farm hotspot.
  2. Read current stored amount, exact fill percentage, rate per hour, capacity and local bonus preview.
  3. Harvest early when the resource is needed immediately, or wait past 65% when the primary bonus matters.
  4. Wait past 85% when the independent secondary relic signal matters.
  5. Spend WOS on the branch that fits the node’s role.
  6. Revisit the map after changing talents, statuses or Active Resonance; the live rate and capacity are recalculated.
The Farm calculates time between server timestamps

Closing the tab does not stop production. A node fills until its current capacity, then waits at the cap.

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Maps and access

Main Reverie Map

Twenty current production hotspots arranged across six expedition-driven groups, from shoreline equipment to the city edge.

Second Map

The portal and map shell exist. RFV161 has no authoritative Farm hotspot configuration on this map yet.

BG Farm / Crete

Four invite-only production nodes connected to the mutual-referral route with bgiannarakis80.

Map access and hotspot access are checked separately. A node can have an open group while its whole map remains gated.

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Main Map unlock groups

A node marked Group N normally opens after every Expedition in groups 0 through N−1 has been completed. The current group itself is the territory you are opening next.

Farm group Field region Normal requirement Hotspots opened
G0 Shoreline Open from the beginning Campfire by the beach hut · Pier near the water · Sea Waves
G1 Forest and Storm Complete the Sea expedition group Rain puddles and cables · Forest anthill · Forest floor ambience
G2 River and Field Complete Sea, Forest and Storm groups Waterfall · Hydrophone in the river · Bridge over the river
G3 Railway Complete Sea, Forest, Storm, River and Field groups Waveform Station building · Train station atmosphere · Steam locomotive engine
G4 City Complete all earlier groups through Train and Station Square with kids and people · City tram · City fountain · Shop front · Snowy church · Pedestrian crossing
G5 Metro Edge Complete all earlier groups through Tram City and Square Main road traffic · Tram station atmosphere
Unlocked Farm access survives weekly Expedition reuse

When the server sees an available Farm group, it writes a permanent unlock flag for those hotspots. A later Expedition replay cycle cannot close the equipment you already reached.

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Early group unlocks

Two separate late-game circuits can each reduce the effective Farm group requirement by one:

Trail Choir 11/11

Equip eleven Expedition-school relics. The full Expedition set contributes one early Farm group.

Builder–Pathfinder bridge

Effective 🏦 Farm Banks Builder 15 and Expedition Pathfinder 15 contribute another early Farm group.

The effects can combine. A Group 5 hotspot can be evaluated as Group 3 while both circuits are active. When that dynamic access opens a node, RFV161 persists the unlock. The equipment remains available after a build change.

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BG Farm / Crete

The third map is a small field-recording tribute to BG and his real farm on Crete. Its access route is deliberately personal.

  • bgiannarakis80 always has access.
  • Another operator needs a mutual activated referral link with bgiannarakis80 in both directions.
  • The map has no Expedition-group locks after the referral gate is satisfied.
  • Tomatoes and Olives produce Fragments and carry primary relic profiles.
  • Beans produces SONO and can grant Double Boost.
  • Cabbage produces SONO and can grant Cap Lift.

The BG Farm Guest archive badge requires this mutual access and at least one upgrade on a BG Farm hotspot. Fully maxing all four Crete nodes unlocks Crete Field Chief.

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How to read a hotspot

Field Meaning
Stored The whole collectible amount currently visible. The server also keeps a hidden fractional remainder.
Exact stored amount The fractional server value used to calculate fill and future production.
Rate / hour Current production pace after Speed, statuses, talents, Farm Fill Speed, GM Reset and an active local Cycle Boost.
Capacity The current silo ceiling after Capacity upgrades, Long Take Legend, Farm Capacity and GM Reset.
Fill Exact stored amount divided by capacity. Primary and secondary bonus gates read this value before Harvest.
Speed / Capacity / Luck The three local branch levels on this one hotspot.
Effective Luck Luck level ×3, plus the hotspot’s hidden bias, then multiplied by Farm Luck from Active Resonance.
Primary bonus preview Current chance at the current fill, full-silo chance, gate and profile-specific outcome.
Secondary relic preview The independent 85%+ relic signal on non-relic primary hotspots.
Active local buffs Cycle Boost state and remaining time for this particular hotspot.

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Production rate: what makes the silo fill faster

Base rate × Speed × Explorer × Mining Pass when eligible × Pathfinder × resource talent × Farm Banks Builder × Farm Fill Speed × GM Reset × active Cycle Boost
Layer Current RFV161 effect
Speed upgrade Multiplier = 1 + 0.50 × Speed level. Each level adds 50% of the node’s base rate.
🌌 Sonic Explorer ×1.20 to all SONO and Fragment hotspot production.
⛏ Mining Pass ×1.10 on SONO hotspots only.
🧭 Expedition Pathfinder ×(1 + 3% × effective level) on every hotspot.
🎭 Task Artisan ×(1 + 3% × effective level) on SONO hotspots.
⚒️ Crafting Adept ×(1 + 3% × effective level) on Fragment hotspots.
🏦 Farm Banks Builder ×(1 + 3% × effective level) to Farm fill speed.
Farm Fill Speed Active Resonance percentage applied to the completed hourly rate.
🧠 Grandmaster Reset ×5 to hourly production.
Cycle Boost ×1.50 on its own hotspot during the active interval.
Farm Yield is a harvest layer

Farm Yield, Achievement Rank and Summer or Winter reward maps can enlarge the collected payout. They do not change the silo’s stored amount per hour unless the effect explicitly says Fill Speed.

Simple example

A 1.00/h node at Speed 4 begins with a Speed multiplier of 3.00. Explorer raises that to 3.60/h. Pathfinder 10 raises it to 4.68/h. Farm Banks Builder 10 raises it to 6.084/h. The example omits resource-specific talents, Mining Pass, resonance and GM Reset.

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Capacity and offline accumulation

Capacity = floor(base capacity × (1 + 0.30 × Capacity level) × (1 + 0.06 × Long Take Legend level)), then Farm Capacity, then GM Reset ×5
  • Each Capacity level adds 30% of the base silo size.
  • Long Take Legend adds 6% capacity per effective level.
  • Farm Capacity from Active Resonance is applied after the local and talent capacity layers.
  • Grandmaster Reset multiplies the resulting capacity by five.
  • Production stops at the calculated cap. Time spent full cannot be recovered later.
  • A larger silo improves long absences and makes deep-fill bonus windows easier to schedule.

Current resource is accumulated under the stats that were active during each elapsed interval. A Cycle Boost applies only to the overlap between its grant and expiry timestamps.

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Harvest settlement

Accumulate exact stored amount Read fill before collection Take floor(stored) Apply Farm Yield Apply Achievement Rank Credit resource Resolve bonuses

Fractional storage

When a silo holds 12.84 units, Harvest moves 12 whole units through the main payout route and leaves 0.84 in the hotspot. The remainder continues accumulating from its new timestamp.

Main payout bonuses

  • Farm Yield from Active Resonance raises the integer main harvest.
  • Achievement Rank raises that yield-adjusted main harvest.
  • The final main amount increments the account’s lifetime SONO or Fragment Farm counter.
  • Bonus micro-drops and yield extras are credited as separate Farm bonus transactions.

Mutual referral spillover

With Farm Banks Builder 1+, 🔗 Referral Resonator 10+ and a mutual referral partner, 1% of the final main harvest is copied into the partner’s same hotspot fill. The copied amount is rounded down, respects the partner’s capacity and never reduces the harvesting player’s payout.

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Speed, Capacity and Luck upgrades

📈 Speed

Adds 50% of base rate per level. Best for regularly harvested nodes and local Cycle Boost builds.

📦 Capacity

Adds 30% of base capacity per level. Best for long offline gaps and safe 65–100% harvesting.

🎯 Luck

Adds three effective luck points per level. Best on relic, Double Boost, Cap Lift and other valuable profile nodes.

Different nodes have different ceilings

The server adds three global Speed levels and two global Luck levels to each hotspot’s individual configuration. Current final maxima range from Speed 9–15, Capacity 5–8 and Luck 6–9. The Complete Hotspot Directory lists each node’s exact final `Speed / Capacity / Luck` ceiling.

Upgrading preserves current storage

Before an upgrade is applied, the server settles production under the old stats. The node keeps its stored amount, receives the new branch level and continues from the upgrade timestamp under the new calculation.

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Dynamic WOS upgrade cost

Farm upgrades are priced in a SONO-equivalent workshop value, then converted into 🪙 WOS through the live SONO/WOS Frequency Pool.

Branch Base SONO-equivalent
Speed 80
Capacity 130
Luck 180
SONO-equivalent = branch base × (1 + 0.30 × hotspot group) × 1.34^(new level − 1)
Apply Token Alchemist Apply Farm Banks Builder Convert through live pool rate Apply Farm Upgrade Cost resonance Apply GM Reset ×25 Round up to whole WOS
  • 🧪 Token Alchemist reduces the SONO-equivalent cost by 4.5% per level, with a 55% floor.
  • 🏦 Farm Banks Builder reduces it by 1.5% per level, with its own 25% floor.
  • Farm Upgrade Cost from Active Resonance reduces the converted WOS value, with a 25% floor for that layer.
  • 🧠 Grandmaster Reset multiplies the resulting WOS cost by 25.
  • The live pool ratio makes a screenshot of an old WOS price an historical quote.

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Resetting a hotspot and receiving the WOS back

Each hotspot has a protected full reset route. Speed, Capacity and Luck return to zero, and the WOS value of the bought levels is refunded without a penalty.

Historical ledger covered

The refund uses the exact WOS recorded for every upgrade purchase on that hotspot.

Older incomplete history

The server uses a guarded current-formula fallback for the whole reset instead of mixing partial ledgers and estimates.

  • Stored resource is settled under the current upgraded stats before reset.
  • If stored resource exceeds the level-zero capacity, reset is blocked with Harvest Before Reset.
  • Harvest until the exact stored amount fits the reset capacity, then repeat the reset.
  • Current resource remains in the hotspot after reset when it fits.
  • The old upgrade ledger is cleared after a successful reset, and future upgrades begin a fresh exact history.
  • The refund uses an idempotent WOS transaction, so a safe retry cannot pay twice.

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Primary bonus chance: the 65% harvest window

Every current hotspot owns one primary bonus profile. Its chance begins at zero when the silo reaches 65% and grows linearly toward the full-silo chance.

Full chance before cap = (hotspot base chance + per-luck chance × effective luck) × (1 + 15% × Sound Interpreter level)
Current chance = full chance × ((fill − 65%) ÷ 35%), clamped between zero and the hotspot’s own maximum
  • Below 65%: primary chance is zero.
  • At 65%: the scale has just opened, so chance begins at zero.
  • At 82.5%: half of the full-silo chance is active.
  • At 100%: the full calculated chance is active, up to the node’s profile cap.
  • Sound Interpreter multiplies bonus-proc pressure by 15% per effective level.
  • Field Recordist Bag 10+ adds an absolute +0.45 percentage points to a primary relic profile before fill scaling.
  • Farm Luck raises effective Luck. Farm Relic Roll and general relic signals can further scale eligible relic chances.
A large Luck number still produces chance, not certainty

Every profile has its own hard maximum, currently around 6–7.5% for primary outcomes.

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The seven primary bonus profiles

Profile Result Current hotspots
Relic signal Runs the hotspot’s own rarity table. Relic Transmuter, Farm relic signals and tier signals can reshape the result. Campfire by the beach hut · Hydrophone in the river · Snowy church · Tomatoes Farm · Olives Farm
Micro-drop Adds a random amount of the same resource produced by the hotspot. Pier near the water · Sea Waves · Bridge over the river · City fountain
Yield bonus Adds a percentage of the integer pre-resonance harvest, bounded by that hotspot’s minimum and maximum extra reward. Rain puddles and cables · Forest anthill · Train station atmosphere · Tram station atmosphere
Cycle Boost Raises this hotspot’s production rate to ×1.50 for a timed cycle. Forest floor ambience · Waterfall · Pedestrian crossing
Craft Boost Grants +10 percentage points to Crafting success for a timed period. Waveform Station building · Shop front
Double Boost Grants the listening Double Boost circuit: Total Multiplier ×2 while active. Square with kids and people · City tram · Beans Farm
Cap Lift Disables the normal listening Total Multiplier ceiling while active. Steam locomotive engine · Main road traffic · Cabbage Farm

Micro-drop

Rolls a configured integer range and credits the same resource as the hotspot. Farm Yield from Active Resonance raises the rolled extra amount.

Yield bonus

Calculates a percentage from the integer harvest before Farm Yield and Achievement Rank, rounds upward, clamps to the hotspot’s minimum and maximum, then applies Farm Yield to the extra.

Cycle Boost

Applies ×1.50 production to that exact hotspot. Its base duration is 24 hours before Farm Banks Builder and Farm Buff Duration. The server tracks the real overlap period, so production before the grant or after expiry remains at normal pace.

Craft Boost

Grants +10 percentage points to Crafting success for three base days. It is a timed account buff and is not consumed by one craft.

Double Boost and Cap Lift

Double Boost multiplies listening Total Multiplier by two. Cap Lift removes the normal listening Total Multiplier ceiling. Neither changes Farm production directly after it has been granted.

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The secondary relic signal at 85% fill

A hotspot whose primary profile is not already a relic carries a second, independent relic roll.

Secondary relic setting RFV161 value
Fill gate 85%
Base full-silo chance 0.18%
Per effective Luck +0.11 percentage points
Hard chance ceiling 3.5%
Base rarity weights Simple 96% · Rare 3.5% · Epic 0.45% · Legendary 0.05%

Its fill scale runs from zero at 85% to full at 100%. Sound Interpreter, Farm relic signals and tier signals can affect the roll. A harvest can resolve its ordinary primary bonus and the secondary relic signal together.

Primary relic hotspots do not receive a second relic roll

Campfire, Hydrophone, Snowy Church, Tomatoes and Olives already use their primary profile for relic generation.

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Farm relic identity and rarity

A successful Farm relic signal creates a fresh quantity-one relic with a new ID, icon, Memory Word, quality, Farm source and ordinary affix identity.

Primary source

farm:hotspot_id records a primary relic profile.

Secondary source

farm:hotspot_id:secondary records the independent high-fill signal.

Relic Transmuter

Effective Relic Transmuter begins reshaping Farm rarity weights when the player has reached Level 30. It does not create a second roll, raise resource yield, expand capacity or improve the primary bonus chance by itself.

Quality

At effective 🫙 Soothe Sauce 15, Farm-generated relics can roll the wider quality ladder instead of remaining at the base quality.

Active Resonance tier signals

Farm Relic Roll supports the Farm source. General any-relic, Rare+, Epic+ and Legendary tier signals can strengthen the relevant Farm relic path. The current Farm preview exposes the source chance and rarity breakdown separately.

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Duplication and referral mirroring

Field Recordist Bag duplication

Effective Field Recordist Bag 10+ opens a base 5% duplicate chance after a Farm relic is created. Relic Duplicate Chance can scale that probability up to the Farm route’s 20% cap.

Mutual-partner mirror

Builder 1+, 🔗 Referral Resonator 10+ and a mutual referral link open a 2% chance to copy a Farm relic to the partner.

A duplicate receives its own relic ID and independent icon, Memory Word and quality. A partner mirror does not take away the original relic. These rolls occur after the player’s primary Farm relic has been created.

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Talents, statuses and Grandmaster infrastructure

Build layer Authoritative Farm effect What it does not do
🌌 Sonic Explorer +20% production rate on every resource hotspot. Does not expand capacity.
⛏ Mining Pass +10% production rate on SONO hotspots. Does not affect Fragment hotspots.
🧭 Expedition Pathfinder +3% production rate per effective level on all hotspots. Does not raise capacity or bonus chance.
🎭 Task Artisan +3% production rate per effective level on SONO hotspots. Does not affect Fragment hotspots.
⚒️ Crafting Adept +3% production rate per effective level on Fragment hotspots. Does not affect SONO hotspots.
✒️ Long Take Legend +6% capacity per effective level. Does not raise rate per hour.
🧸 Sound Interpreter Multiplies Farm bonus-proc pressure by +15% per effective level. Does not guarantee a proc.
🎒 Field Recordist Bag At 10+, adds +0.45pp to primary relic chance and opens 5% Farm relic duplication. Does not improve non-relic primary profiles.
🎯 Relic Transmuter At player Level 30+, reshapes Farm relic rarity weights. Does not create an extra roll.
🧪 Token Alchemist Reduces Farm upgrade SONO-equivalent cost by 4.5% per level, with a 55% floor. Does not improve production.
🏦 Farm Banks Builder −1.5% upgrade cost, +3% fill speed and +2% Farm buff duration per effective level. Does not directly add harvest yield.
🧠 Grandmaster Reset ×5 rate, ×5 capacity and ×25 upgrade cost. Does not bypass map access.

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Farm Banks Builder: the dedicated infrastructure talent

−1.5% / levelFarm upgrade cost
+3% / levelFarm fill speed
+2% / levelFarm buff duration
Lv15 bridgeone early group with Pathfinder 15

Builder is applied as an effective talent, so Grandmaster super levels and the current talent snapshot matter. Its fill-speed layer works across all resources. Its duration layer extends Double Boost, Cap Lift, Cycle Boost and Craft Boost before those rewards are stacked onto an active Farm-earned timer.

Builder also powers Farm-school equipped relics through Soothe Sauce. The applied direct-affix amplification is 2% × the smaller of effective Soothe Sauce and effective Farm Banks Builder.

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Active Resonance and Farm affixes

Farm modifier Where it acts
Farm Yield Main harvest and resource bonus amounts after their base integer roll.
Farm Capacity Final silo capacity before the Grandmaster ×5 layer.
Farm Fill Speed Current rate per hour.
Farm Luck Multiplies effective Luck after local Luck levels and hotspot bias.
Farm Buff Duration Extends Farm-earned Double Boost, Cap Lift, Cycle Boost and Craft Boost grants.
Farm Relic Roll Strengthens Farm relic source pressure.
Farm Upgrade Cost Reduces converted WOS upgrade prices, with a 25% floor for this layer.
Any-relic and tier signals Support Farm relic triggers and conditional Rare+, Epic+ or Legendary weighting.
Relic Duplicate Chance Scales the Bag-enabled Farm duplicate roll.

Soothe Sauce and Farm school

Direct Farm-affix amplification = 2% × min(effective Soothe Sauce, effective Farm Banks Builder)

This amplification applies to equipped Farm-school relic affixes. School-set bonuses are resolved through the broader set layer and the multi-class multiplier.

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Harvest Loop: the Farm-school set

Equipped Farm relics New set bonuses at this threshold
3 Farm Yield +8%
5 Farm Capacity +3.5%
8 Farm Buff Duration +4% · Farm Relic Roll +7% · any-relic signal +3%
11 Farm Yield +22% · Capacity +8% · Buff Duration +9% · Farm Relic Roll +13% · any-relic +5% · Rare+ +2.5%

Thresholds accumulate. At eleven equipped Farm relics, the raw Harvest Loop totals are: Farm Yield +30%, Capacity +11.5%, Buff Duration +13%, Farm Relic Roll +20%, any-relic +8% and Rare+ +2.5%.

Multi-class set scaling

  • One active school set: ×1.00 to its aggregate set layer.
  • Two active school sets: ×1.40.
  • Three active school sets: ×1.90.
  • Four or more active school sets: ×2.60.

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Seasonal Farm layers

Ranked Season relics and Secret Phrase Seasonal Resonance create two separate seasonal Farm sources.

Summer — Solstice Broadcast

Applies the ranked relic’s Signature strength to Farm Yield.

Autumn — Amber Signal Hunt

Applies Signature strength to Farm Relic Roll and adds smaller any-relic, Rare+, Epic+ and Legendary signals.

Winter — Frostline Reserve

Farm Yield +S · Capacity +2S · Fill Speed +1.5S · Buff Duration +S · Luck +0.5S.

Spring — First Bloom Forge

Farm Upgrade Cost reduction equal to half of the ranked Signature strength.

Different Season Signatures can stack. Several relics from the same exact Season use the strongest equipped Signature for that Season while retaining their ordinary relic affixes.

Spring Field Chorus from Secret Phrases

The current Spring phrase profile includes Farm Yield +8% and Farm Relic Roll +5% after the first complete Secret Phrase bundle has unlocked the seasonal phrase layer.

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Farm-earned buffs

Buff Farm source Current behavior
🎧 Double Boost Square, City Tram, Beans Farm Listening Total Multiplier ×2. Base roll grants 1 day or 7 days; weekly chance is 12%.
🔓 Cap Lift Locomotive, Main Road Traffic, Cabbage Farm Disables the normal listening Total Multiplier ceiling. Base roll grants 1 day or 7 days; weekly chance is 8%.
⚒️ Craft Boost Waveform Station building, Shop Front +10 percentage points Crafting success. Base duration 3 days. Timed and non-consumable.
⏩ Cycle Boost Forest Floor, Waterfall, Pedestrian Crossing ×1.50 production on that exact hotspot. Base duration 24 hours.

Builder and Farm Buff Duration extend the grant before it is stored. A larger duration affects the amount added to an active timer.

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Buff duration and stacking

Farm-earned timers stack on an already active timer. Their combined remaining time is capped at 35 days.

Choose base 1d / 7d / 3d / 1d Add Builder duration Add Farm Buff Duration Stack on remaining timer Clamp at 35 days
Store buffs follow a different timer rule

The In-game Store refreshes a selected buff duration without adding the old remainder. Farm-earned outcomes are explicitly granted with stack-on-active behavior.

A Cycle Boost belongs to one map and one hotspot. Double Boost, Cap Lift and Craft Boost belong to the account.

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Complete RFV161 hotspot directory

Base rate and capacity are shown before all upgrades and account multipliers. The final maximum column is `Speed / Capacity / Luck` after the global +3 Speed and +2 Luck additions.

Map Group Hotspot Resource Base rate Base cap Primary profile Final max S / C / L
Main Map G0 Campfire by the beach hut
campfire
☎ SONO 0.5/h 28 Relic signal · S 95% / R 4.5% / E 0.45% / L 0.05% 10 / 6 / 6
Main Map G0 Pier near the water
pier_water
☎ SONO 0.5/h 32 Micro-drop 1–15 9 / 5 / 6
Main Map G0 Sea Waves
sea_waves
🧩 Fragments 1.5/h 90 Micro-drop 1–20 9 / 5 / 6
Main Map G1 Rain puddles and cables
rain_area
☎ SONO 0.6/h 36 Yield bonus +10% · extra 1–15 11 / 6 / 7
Main Map G1 Forest anthill
anthill
🧩 Fragments 1.5/h 90 Yield bonus +10% · extra 1–15 11 / 6 / 7
Main Map G1 Forest floor ambience
forest_floor
🧩 Fragments 2.4/h 150 Cycle Boost ×1.5 · 24h base 11 / 6 / 7
Main Map G2 Waterfall
waterfall
☎ SONO 1.05/h 42 Cycle Boost ×1.5 · 24h base 12 / 6 / 7
Main Map G2 Hydrophone in the river
hydrophone
☎ SONO 1.11/h 42 Relic signal · S 94% / R 5.2% / E 0.7% / L 0.1% 12 / 6 / 7
Main Map G2 Bridge over the river
bridge
☎ SONO 0.66/h 42 Micro-drop 1–15 12 / 6 / 7
Main Map G3 Waveform Station building
station_building
🧩 Fragments 2.7/h 210 Craft Boost +10pp · 3d base 13 / 7 / 8
Main Map G3 Train station atmosphere
train_station
☎ SONO 0.75/h 48 Yield bonus +12% · extra 1–20 13 / 7 / 8
Main Map G3 Steam locomotive engine
locomotive
☎ SONO 1.14/h 54 Cap Lift · 1d or 7d 13 / 7 / 8
Main Map G4 Square with kids and people
square_people
☎ SONO 1.38/h 78 Double Boost · 1d or 7d 14 / 7 / 8
Main Map G4 City tram
tram
☎ SONO 1.08/h 57 Double Boost · 1d or 7d 14 / 7 / 8
Main Map G4 City fountain
fountain
☎ SONO 0.81/h 51 Micro-drop 1–25 14 / 7 / 8
Main Map G4 Shop front
shop
🧩 Fragments 2.25/h 270 Craft Boost +10pp · 3d base 14 / 7 / 8
Main Map G4 Snowy church
church
☎ SONO 1.29/h 102 Relic signal · S 95.5% / R 4% / E 0.45% / L 0.05% 14 / 7 / 8
Main Map G4 Pedestrian crossing
crosswalk
☎ SONO 1.14/h 87 Cycle Boost ×1.5 · 24h base 14 / 7 / 8
Main Map G5 Main road traffic
road_traffic
☎ SONO 1.5/h 54 Cap Lift · 1d or 7d 15 / 8 / 9
Main Map G5 Tram station atmosphere
tram_station
🧩 Fragments 2.64/h 156 Yield bonus +10% · extra 1–50 15 / 8 / 9
BG Farm / Crete Invite Tomatoes Farm
tomato_fields
🧩 Fragments 1.1/h 30 Relic signal · S 95% / R 4.5% / E 0.45% / L 0.05% 13 / 7 / 8
BG Farm / Crete Invite Olives Farm
olive_grove
🧩 Fragments 1.25/h 40 Relic signal · S 94% / R 5.2% / E 0.7% / L 0.1% 13 / 7 / 8
BG Farm / Crete Invite Beans Farm
bean_rows
☎ SONO 0.55/h 26 Double Boost · 1d or 7d 13 / 7 / 8
BG Farm / Crete Invite Cabbage Farm
cabbage_patch
☎ SONO 0.58/h 30 Cap Lift · 1d or 7d 13 / 7 / 8
How to read relic rarity strings in the directory

`S / R / E / L` means Simple, Rare, Epic and Legendary conditional weights after the primary relic signal has triggered. Talents, status and Active Resonance can reshape the final normalized distribution.

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Farm achievements and lifetime harvests

Hotspot Cartographer

The maxed-hotspot ladder records 1, 3, 5, 10, 15, 20 and 30 fully upgraded hotspots. RFV161 currently exposes 24 configured production nodes, so the 30-node tier is reserved for future map growth.

Lifetime SONO and Fragment harvest ladders

Archive step Requirement One-time reward
First harvest 1 SONO / 1 Fragment 100 Fragments
1K 1,000 lifetime units 500 Fragments + 100 SONO
5K 5,000 lifetime units 1,500 Fragments + 250 SONO
20K 20,000 lifetime units 5,500 Fragments + 1,500 SONO
50K 50,000 lifetime units 20,000 Fragments + 10,000 SONO
100K 100,000 lifetime units 55,000 Fragments + 50,000 SONO
500K 500,000 lifetime units 100,000 Fragments + 100,000 SONO
1M SONO 1,000,000 lifetime SONO 280,000 Fragments + 200,000 SONO
1M Fragments 1,000,000 lifetime Fragments 280,000 Fragments + 280,000 SONO

SONO and Fragment ladders are tracked independently. The account stores lightweight lifetime counters, and achievement synchronization reads those counters without scanning every old Farm transaction.

Achievement Rank

The saved Achievement Rank percentage is applied to the main harvested payout after Farm Yield. The Farm modal displays the current rank chip and harvest percentage.

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Integrity, protected operations and safe retries

Authoritative timestamps

The server calculates elapsed production and capacity before every state-changing action.

Row locks

Harvest, upgrade and reset lock the player’s hotspot record during settlement.

Idempotent balance records

SONO, WOS and other protected balance movements carry operation keys that block duplicate application.

Compact state patch

The client can redraw the harvested node immediately from the server’s stored remainder and capacity.

Rate limits

Read-only map bursts have a separate allowance from Harvest, Upgrade and Reset mutations.

Post-commit notifications

Referral fanout and notifications happen after the authoritative Farm commit.

After a Harvest timeout

  1. Reload the hotspot state and player balance.
  2. Look at the exact stored remainder and lifetime balance before harvesting again.
  3. Read any returned event list for a relic, bonus resource or timer.

After an Upgrade or Reset timeout

  1. Reload branch levels and WOS balance.
  2. Check whether the level changed or the reset returned all branches to zero.
  3. Repeat only after the current server state is clear.
A notification is not the source of truth

The Farm balance, hotspot state, relic collection and buff timers are authoritative. A delayed Discord or Telegram message does not reverse a committed harvest.

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Farm build strategies

The Frequent Harvester

Builds Speed, Explorer, Pathfinder, the matching resource talent and Farm Fill Speed. Capacity stays high enough to avoid accidental caps between visits.

Best targets: high-rate resource nodes and Cycle Boost hotspots.

The Deep Silo

Builds Capacity, Long Take Legend and Farm Capacity. Harvests after long offline intervals with fewer lost full-silo hours.

Best targets: operators who check once or twice per day.

The Bonus Listener

Builds Luck, 🧸 Sound Interpreter and Farm Luck, then harvests close to full.

Best targets: Double Boost, Cap Lift, Craft Boost and high-value Yield nodes.

The Farm Relic Hunter

Uses 85–100% harvests, 🎒 Bag 10+, 🎯 Relic Transmuter at Level 30+, Farm Relic Roll and general tier signals.

Best targets: Hydrophone, Olives, Campfire, Church and secondary rolls across the wider map.

The Buff Reservoir

Raises Builder and Farm Buff Duration, then revisits the correct profile nodes before planned listening or Crafting sessions.

Best targets: keeping useful timers below the 35-day ceiling.

The Network Farm

Combines Builder, Referral Resonator and a mutual partner. Every meaningful main harvest can feed the partner’s same node, and Farm relics can mirror.

Best targets: two active operators maintaining overlapping hotspot access.

The Early Cartographer

Builds Trail Choir 11/11 and the Builder 15 + Pathfinder 15 bridge to jump two group requirements, then lets the permanent unlock flags preserve the territory.

Best targets: reaching Group 4 or 5 infrastructure before the normal route is complete.

The Grandmaster Combine

Accepts ×25 upgrade prices in exchange for ×5 rate and ×5 capacity, then uses Token Alchemist, Builder and Farm Upgrade Cost to control the WOS bill.

Best targets: mature accounts with planned reset economics.

A strong Farm can mix several clocks

One node can be tuned for raw SONO, another for 85% relic rolls, another for a weekly listening buff, and another for a three-day Crafting window. The map does not ask every hotspot to serve the same job.

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FAQ

Does completing an Expedition automatically pay the Farm reward?

No. Expedition progress opens access. The hotspot must fill and be harvested separately.

Does the Farm produce while the game is closed?

Yes. Server timestamps calculate elapsed production until the silo reaches its current capacity.

Why did Harvest move fewer units than the exact stored number?

Only the whole part enters the balance. The fractional remainder stays in the silo and continues growing.

Is Speed still +20% per level?

No. The RFV161 server calculation uses +50% of base rate per Speed level.

Is Explorer still +15% on Farm production?

The authoritative RFV161 Farm calculation uses +20% on all Farm resource types.

What happens below 65% fill?

The main resource can still be harvested. The primary bonus chance is zero.

Why is the primary chance tiny at 66%?

The fill scale begins at zero at 65% and rises linearly to full strength at 100%.

Does every hotspot have a secondary relic roll?

Every current non-relic primary hotspot does. Primary relic hotspots skip the secondary roll.

Is the secondary relic cap around 0.4%?

No. The current authoritative hard cap is 3.5%, reached only through substantial Luck and supporting layers.

Does Farm Yield make the silo fill faster?

No. It enlarges the harvested payout. Farm Fill Speed changes hourly accumulation.

Does Luck increase relic rarity?

Luck increases the chance that a bonus signal triggers. Relic Transmuter and tier signals shape rarity after a relic roll exists.

Can primary and secondary bonuses trigger together?

Yes, on a non-relic primary hotspot at sufficient fill. The two rolls are independent.

Can Farm relics duplicate?

Field Recordist Bag 10+ opens a base 5% duplicate chance, which can be scaled by valid duplicate-chance relic effects.

Can a mutual referral partner receive my resource or relic?

Builder 1+ and Referral Resonator 10+ enable 1% harvest spillover into the partner’s same hotspot and a 2% Farm relic mirror chance. Your own payout and relic remain intact.

Why did a dynamic early unlock stay open after I changed builds?

RFV161 persists a hotspot unlock when valid expedition or dynamic access is first observed.

Can the two early-group bonuses combine?

Yes. Trail Choir 11/11 and Builder 15 + Pathfinder 15 can reduce the effective requirement by two groups.

Why did my Farm upgrade price change?

The WOS price follows the live SONO/WOS pool ratio and the current talent, resonance and Grandmaster discount state.

Does a hotspot reset charge a penalty?

No. It returns the protected WOS value and sets all three local branches to zero.

Why is reset asking me to harvest first?

The exact stored amount exceeds the smaller level-zero capacity. Harvest until the remaining fraction fits.

Do Farm-earned buffs refresh or stack?

They stack duration on the active Farm-earned timer, up to 35 days. Store purchases use a separate refresh rule.

Does Cap Lift multiply listening rewards?

It removes the normal Total Multiplier ceiling. It adds no multiplier on its own.

Does Craft Boost disappear after one craft?

No. The current Farm Craft Boost is a timed +10 percentage-point circuit and remains through the timer.

What should I do after a Harvest timeout?

Reload the hotspot, balance, relic list and buff timers before sending another Harvest.

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