Getting Started: The First Signal
Reverie Field has become a large game, but its entrance is still deliberately small. Somewhere under the relic racks, markets, farms, seasons and crew consoles there is a recording of a real place. You press Play. You stay with it. The account remembers that attention and gradually turns it into a route through the Field.
๐ข Points become levels. Levels open ๐ Talents. Listening, Daily, Learn, Tasks and Expeditions begin returning ๐งฉ Relic Fragments and eventually ๐บ Sonic Relics. Those relics carry Memory Words, schools, qualities and affixes; at Level 15 they can be placed into Active Resonance and start changing how the rest of the game behaves.
You do not need to understand the whole machine before the first recording ends. This guide is arranged in the order a new player actually meets the systems: first session, first Daily, first Learn note, first Tasks, first levels, first relics, and only then the wider routes.
Mechanics baseline: RFV233 ย ยทย Last updated: October 4, 2026 ย ยทย Updated by: Aliaksandr Siletski
That is normal. Reverie Field is built as a set of connected circuits rather than one mandatory quest line. During the first hour, Radio, Profile, Daily, Learn and a few Tasks are enough. Everything else can remain closed until you have a reason to open it.
1. What Reverie Field is
Reverie Field is a persistent audio-progression RPG built around field recordings. The recordings are not a decorative soundtrack placed behind the game: they are the material from which the game grew. A railway platform, a storm drain, a room tone, a forest, machinery, insects, distant traffic or a badly behaved piece of weather can become the thing around which a session is remembered.
A radio
The ordinary Radio is the common entrance. Start a Listening Session and let the current Field signal run.
An archive
Listening history, relics, Memory Words, achievements, routes and streaks accumulate around one persistent account.
A progression game
Points, levels, talents and equipped relics reshape the value and probability of later actions.
A map
Sonic Expeditions are complete recordings of places. Verified listens can strengthen them and open Reverie Farm groups.
A social field
Referrals, Crews, leaderboards, voting, trade and community systems let accounts touch without taking away each other's personal rewards.
A long account story
Seasons, Secret Phrases, deep relic builds and the Grandmaster route give mature accounts more structures instead of replacing the early ones.
There is no requirement to play every route. One player may mostly listen and collect memories; another may spend time on Expeditions and Farms; another may build a trading or crafting account. The game becomes easier to read when you treat these as connected instruments on the same console rather than a checklist that must all be completed today.
2. Where and how to play
Open sono-game.com in a modern browser. The full account can be used without installing a separate desktop program.
Supported browsers can install the site as an app. On iPhone or iPad, Safari can add it to the Home Screen. The same account continues across supported devices.
The official Reverie Field Android app uses the same persistent account and supports the current login routes.
Older Telegram-linked identities still belong to their original progression history. Return through that established identity and link email/password from Profile when the option is available instead of creating a second archive.
Relics, balances, levels, streaks, achievements and progression belong to the account, not the browser window. Some visual, audio and convenience settings can remain device-local. When you change device, keep using the same identity.
The current game loop, Store balances and progression work inside the game account. A new player can listen, level, claim rewards, collect relics and use the normal game systems without setting up a cryptocurrency wallet.
3. Create an account and enter the Field
- Choose Create an Account and use the requested email, password and identity fields, or choose the current Google sign-in route.
- Keep access to the linked email. Recovery and account-protection actions can depend on it later.
- After login, the game opens into its introductory Field flow and Radio control room. A one-time field image or contextual note may appear before the main controls.
- Read the first note instead of dismissing every overlay immediately. The short tutorials are there to tell you what kind of object a tab is before it starts showing numbers.
- Open Profile once and make sure you are looking at the identity you intend to keep.
A second registration is a second progression history. It does not merge your old relics, streaks or rewards into the new identity. If you already played through Telegram or an earlier web login, recover or link that account instead.
The login screen also links directly to the official Wiki and the Field helper. That is intentional: learning the game is part of the entrance rather than something hidden several menus later.
4. The Session Password
Your login password opens the account. The Session Password protects delicate actions inside an already open account: purchases, relic work, exchanges, sales, expedition claims and other actions that can spend or permanently change something.
Create it in Profile
Use at least six characters. Treat it as a separate studio key rather than a disposable prompt.
The prompt appears when needed
You do not need to type it into permanent fields around the interface. Protected actions ask for it when you actually perform them.
It can be asked again
After enough inactivity, a sensitive action may request the Session Password again. This does not mean your login failed.
Recovery exists
If the current password is forgotten, a linked email can be used for a short recovery-code flow.
If a protected action is not clear, cancel it, read the preview or guide, and come back. A good first week contains far fewer irreversible experiments than the interface makes possible.
5. Tutorials, the Wiki and Ask the Field
The game now has three layers of help, and they solve different problems.
Short notes appear around major tabs and sub-pages. They explain what you are looking at without trying to teach the entire economy.
The official Wiki is the map of published guides. Use Search when you already know the name of the system.
Use Ask the Field when the question crosses several guides or you do not yet know which mechanic owns the answer.
What Ask the Field can โ and cannot โ know
It reads the current published Wiki and can connect information across Listening, Relics, Farm, Referrals, Talents and other guides. It can also point back to the pages it used. It does not inspect your private account, current inventory, balances or hidden development data. For โwhy does my own number equal this?โ compare its explanation with the live breakdown shown in your game.
6. The nine main tabs
The navigation looks dense because several mature systems live beside the Radio. A beginner does not need equal fluency in all nine. Think of the first hour as learning Radio โ Profile โ Learn โ Tasks, while the rest remains a map for later.
| Tab | What lives there now | Beginner use |
|---|---|---|
| ๐ง Radio | The continuous field stream, Start/Stop Listening, session progress, Total Boost, optional Live from the Field and rare BUZZER crossings. | Start here. Run one clean session and read the final summary. |
| ๐ญ Tasks | One-time objectives that pay immediate rewards and build permanent Task Boost. | Do natural or inexpensive tasks first. You do not need to clear the board in one day. |
| Leaderboard | Public rankings for several progression routes. | Use it as a public meter wall, not as a requirement for progression. |
| Profile | Identity, level, rank, balances, Daily Claim, Session Password, achievements, account history and related account tools. | Open after the first session so the numbers already have meaning. |
| ๐ Referrals | Your Echo Network, referral link/code, Allied Vibes crate, mutual links and later network synergies. | Relevant from Level 7. Read before activating permanent relationships. |
| โ SONO | The economy desk: Store, Points/WOS/GAS routes, balances, pools and economic history. | Preview conversions before confirming them. Nothing here is required for the first recording. |
| ๐บ Sonic Relics | Relic inventory, Memory, Active Resonance, Fader Banks, upgrades, Craft, Market, Auction and offers. | Inspect what you find. Keep unfamiliar early relics until their fields make sense. |
| ๐ Learn | A listening exercise where you describe the current sound and receive supported rewards for a valid observation. | Submit one concrete description after you have actually listened. |
| Events | Expeditions, Reverie Farm, Seasons, Secret Phrases, Voting, Frequency Pools, Reverie Crews and other larger routes. | Treat each card as its own instrument. Open its Info panel before spending anything. |
The exact contents of a tab can expand as the account grows. A locked control is usually a progression hint, not evidence that the game failed to load.
7. Your first 30 minutes
Enter and orient yourself
Read the first note, open Radio, check the current recording title and set a comfortable volume. Do not open every economy screen yet.
Run the first real Listening Session
Press Start Listening. Keep the signal running long enough to reach at least 10 reward minutes; this is the first Listening relic eligibility gate, not a promise that a relic will appear.
Stop and read what was kept
Press Stop Listening. Read the accepted time, reward-weighted time, Points and any Fragment or relic result. The summary is part of the game, not merely a receipt.
Claim Daily
Open Profile and claim the current Daily reward. This begins or continues your UTC-day streak and gives an early supply of Points and Relic Fragments.
Write one Learn observation
With the Radio active, describe a sound you can actually hear: texture, distance, motion, rhythm, material or change over time.
Inspect, do not liquidate
Open Profile, Tasks and Sonic Relics. Read the cards. If you already own a relic, learn its rarity, school, quality and Memory Word before selling, burning or rerolling anything.
It means an official live broadcast is currently active. It is an optional Listening route with its own verified playback rules and larger Listening rewards. You may use it, but you do not need it to learn the game. The ordinary Radio remains the cleanest first lesson.
8. Your first Listening Session
A Listening Session is one continuous account record beside the Radio. The audio can keep flowing for much longer than a single reward piece; the important part is what the Field can safely account for when the session is settled.
Press Start Listening. The session timer begins and the account starts collecting safely accepted listening time.
You may navigate around the game while the session is active. Supported mobile/background handling is designed to preserve ordinary use, but a phone or browser can still suspend audio or networking. Trust the live timer and final summary rather than raw wall-clock time.
Press Stop Listening when you want to seal the current take. The Field settles only the part it can confidently keep.
The summary reports time and rewards. If an earlier session ended awkwardly, the Radio can also surface a previous-session summary so the result is not silently lost.
- A safely accounted piece shorter than roughly 30 seconds does not produce the ordinary Listening reward package.
- A Listening relic attempt needs at least 10 reward minutes. Ten minutes makes the roll eligible; it does not guarantee a relic.
- One Listening Session is capped at 4 hours. Longer daily play belongs to additional sessions.
Points, Fragments and relics are separate lanes
A new player should not assume that every ten-minute session pays every reward type. Points are the universal Listening result once the piece is long enough. Listening Fragments are primarily unlocked and enlarged by the Field Recordist Bag / long-take route later in progression. A relic is a separate rarity roll that only becomes possible after the 10-reward-minute gate.
Two unusual Radio routes you may encounter later
Live from the Field
When an official live broadcast is active, the Radio can expose a verified live route. Completed verified time receives ร2 final Listening Points and ร2 Listening Fragments, and a recovered Live relic uses its own Lv5โ12 starting-level route.
BUZZER / The Other Shore
An ordinary Radio start has a very small chance to cross into BUZZER. It is not a secret Point multiplier. Its main consequence is that a recovered relic can return as a Warped object with separate Fault Lines.
Both systems are fully explained in the Listening Sessions & Relic Generation guide. They are discoveries, not prerequisites for starting well.
9. How to read the session summary
The modern Listening system keeps several clocks because different systems should not pretend that every second means the same thing. A beginner only needs two of them immediately; the others become useful once you start optimizing long takes and Seasons.
| Summary idea | What it means in plain language | Why you care |
|---|---|---|
| Accounted time | The safely accepted listening duration the Field can keep from the session. | Useful for lifetime records and understanding what actually survived interruptions. |
| Reward time | The time used for reward math after the UTC daily bands have been applied. | This is the time that starts from 900 base Points per minute and drives Listening relic duration pressure. |
| Season time | The part of the day that is eligible to contribute to a Season. | Only the full daily reward band contributes season listening time. |
| Points | The final Listening payout after the active account layers have been calculated. | This is your main early progression fuel. |
| Fragment / relic result | Separate outcomes that appear only when their routes and duration gates are eligible. | Do not mistake โno relicโ for a failed session. |
Mobile suspension, a closed tab or a network interruption can make the end of a take less tidy than a manual Stop. The recovery system is designed to preserve already confirmed progress instead of inventing missing time. If something looks odd, reopen Radio and read the Previous Sonic Session / settlement information before starting another experiment.
10. UTC Listening reward bands
Listening is not infinitely productive in one UTC day. The Field gradually reduces the reward weight after very long daily listening. This is account-wide daily listening, not a four-hour session rule.
| Accounted listening today | Points / reward time | Listening relic pressure | Season time |
|---|---|---|---|
| 0โ16 hours | 100% | 100% speed | Counts |
| 16โ20 hours | 50% | Half-speed reward clock | Does not count |
| 20โ24 hours | 0% | No reward-time growth | Does not count |
For a normal new account this is background knowledge, not a target. The useful lesson is simply that โI listened for one wall-clock hourโ and โthe game gained one reward hourโ can stop being the same statement after an extremely long day.
11. Your first Daily Claim
Daily Claim lives in Profile and can be claimed once per UTC day. It is one of the cleanest early sources of Points and Relic Fragments, and the streak becomes much more important over time.
| Streak day | Base Points before level and later bonuses |
|---|---|
| 1 | 60,000 |
| 2 | 100,000 |
| 3 | 140,000 |
| 4 | 180,000 |
| 5 | 240,000 |
| 6 | 500,000 |
| 7 | 1,000,000 |
The player-level layer then multiplies the Daily base by 1 + level รท 20, up to Level 60 for this calculation. The claim also begins with 2 Relic Fragments; the ordinary fragment package grows with longer streaks and with Daily Amplifier. Later, Explorer, Grandmaster, Active Resonance and deep Daily-school builds can change the result dramatically.
Missing one day is forgiving
An ordinary streak usually survives one missed day. Missing two full days in a row normally breaks it and begins again.
Daily Streak Guard
Later, a 1-Save or timed 7-Day guard can protect an ordinary streak. At 365+ days the Hall of Fame streak becomes permanently non-burnable.
The ordinary Daily relic route is a later synergy that requires high Daily Amplifier and Sonic Scholar levels. Do not read โDaily can produce relicsโ as โmy first claim should have produced one.โ
12. Your first Learn entry
Learn is the most literal listening exercise in the interface. Start listening first, then describe something you can actually hear. The goal is not to guess the secret name of a recording; it is to make a concrete observation.
โA distant engine pulses under wind noise; closer metallic clicks repeat irregularly, then the whole space becomes quieter.โ
โnice sound nice sound nice soundโ gives the system almost nothing to interpret and can consume an attempt without the normal reward.
After a valid entry, Learn can classify the heard material into themes and return feedback. Mining Pass later adds five daily attempts and unlocks the Learn SONO roll; Explorer adds another five attempts and expands the route further. Sound Interpreter begins at Level 15 and is the dedicated talent for attempts, cooldown, fragments and Learn payout chance.
Much later, Sound Interpreter 10+ together with Task Artisan 10+ opens Learn relic generation. That is intentionally not part of the first-day expectation.
13. Your first Tasks
Tasks are one-time account objectives. They are useful early because a completed task does two things at once: it pays an immediate package and adds a permanent Task Boost that strengthens later Listening.
- Open a task and read the requirement before spending or linking anything.
- Press Start when the task sends you to an external action or page.
- Complete the stated action.
- Return to the game and press Check to verify and claim it.
Immediate Points
The base reward rises strongly with player level. Mining Pass, Explorer and later Task Artisan can increase it.
Permanent Task Boost
Every completed task adds a permanent Listening-boost component. It remains useful long after the one-time payout is spent.
Relic Fragments
Tasks also feed the crafting/relic economy. Advanced talent combinations can eventually add a Task relic roll.
Before Level 40, a normal account can complete up to 25 Tasks. At Level 40 the cap disappears. Grandmaster Reset accounts also bypass this early cap. This is a pacing rule, not a broken Check button.
Task Artisan itself becomes upgradeable at Level 20. There is no need to hoard every easy task forever, but there is also no reason to burn through expensive ones just because they are visible.
14. Profile and the five resources
Profile is where the account stops being abstract. After one session and one Daily claim, the balances begin to describe what you actually did. The five most important resources have different jobs; treating all of them as โmoneyโ makes the game harder to understand.
| Resource | Main role | Beginner rule |
|---|---|---|
| ๐ข Points | The broad progression currency earned from Listening and many other systems. | Use them to level and later route them into other studio resources. Do not assume every conversion is reversible. |
| GAS Coins | The internal work currency used for leveling, Craft and several operations. | Points can be converted to GAS Coins 1:1. Convert what you need rather than emptying the whole Points balance without a reason. |
| WOS | A separate studio currency printed from Points through a lifetime curve; it also has its own exchange routes. | The starting print baseline is 1,000,000 Points per WOS before your lifetime curve and bonuses. Always read the live preview. |
| โ SONO | The Store and broader economy balance used for statuses, trade and other systems. | Early SONO is valuable. Treat large Store purchases as build decisions. |
| ๐งฉ Relic Fragments | The workshop material for Craft, talent resets, extra attempts and other relic-related routes. | Do not spend the first fragments blindly. They become much more flexible as Craft and later conversions open. |
The Achievement Archive grows with long-term play and the current Rank can feed real progression bonuses. You do not need to chase every achievement on Day 1; treat it as a second account history that slowly becomes part of your build.
15. The first economy routes
The SONO tab contains several conversions. The safest beginner habit is to think in routes, not in one universal exchange rate. Some routes are fixed, some have daily capacity, and some deliberately become stricter as lifetime usage grows.
The straightforward workshop route is 1 Point โ 1 GAS Coin. It is useful when you actually need GAS for levels or another action.
The starting press line is 1,000,000 Points โ 1 WOS, then your personal lifetime print curve and supported bonuses change the effective result.
The current conversion is 1 WOS โ 10,000 GAS Coins, subject to its own daily capacity.
This later route is deliberately preview-driven and uses the current economy rules. Do not memorize an old fixed fragment price from an earlier guide version.
The economy has lifetime curves, daily capacities, talents, Explorer effects and Active Resonance modifiers. The confirmation shown for your account at the moment of the action is more useful than a screenshot of somebody else's rate.
16. Your first level and Talent Point
Levels are purchased with GAS Coins. In normal progression, your level also represents your Talent Point budget: each player level contributes one point to the ordinary pool. Most talents cost one point per level; Relic Transmuter and Token Alchemist cost two.
Mostly listening?
๐ Sonic Scholar is the cleanest always-on Listening choice: +2% final Listening Points per level.
Daily rhythm?
๐ Daily Amplifier strengthens Daily Claim and the Daily component that later contributes to Listening.
Craft / economy?
Crafting Adept, Level Booster and later Relic Transmuter are foundational, but their value appears in different systems and at different levels.
Social route?
๐ Referral Resonator strengthens your referral packages and later becomes a major Grandmaster-network key.
Expeditions?
๐งญ Expedition Pathfinder strengthens expedition rewards and grows into several Farm / repeat-listen synergies.
Long recordings?
Long Take Legend is built around endurance. It becomes much more meaningful once your sessions are intentionally long.
Talent gates that matter to a new account
| Talent | Earliest normal upgrade gate |
|---|---|
| Most foundation talents | Available from early progression |
| Sound Interpreter | Level 15 |
| Task Artisan | Level 20 |
| Relic Transmuter | Level 20; its Listening rarity effect begins at Level 30 |
| Field Recordist Bag | Level 30 + Relic Transmuter 1+ |
| Token Alchemist | Level 60 + Sound Interpreter 5+ |
The first Talent reset is free. Later resets cost Relic Fragments and can also restart protection/stability windows used by some mature systems. That makes the first few Talent Points important, but not permanent enough to justify analysis paralysis.
17. Your first Sonic Relic
A Sonic Relic is not merely โSimple / Rare / Epic / Legendary.โ The rarity decides the broad class; the object also has an identity that can matter more than rarity once you begin building Active Resonance.
| Field on the relic | What it tells you |
|---|---|
| Rarity | Simple, Rare, Epic or Legendary. This controls its slot family and much of its power curve. |
| Upgrade level | Lv0 is a fresh ordinary relic. Later systems can raise relic level; some reward routes can also create a relic above Lv0. |
| Resonance quality | The quality grade shapes how strongly the relic's live effects can scale. |
| School | The gameplay family โ Listening, Daily, Tasks, Referral, Expedition, Farm, Craft, Learn, Economy, Phrase, Relic Hunt and related routes. |
| Affixes | The effects that matter while the relic is live in Active Resonance. They are the practical reason two relics of the same rarity can feel very different. |
| Memory Word | A word carried by the object. Later it can matter for Secret Phrases and remains part of the relic's identity. |
| Source | Where it came from: Listening, Craft, Daily, Task, Expedition, Farm, Referral, Learn, Phrase or another route. |
| State | Equipped, listed, bound, locked or otherwise committed objects can have restrictions on sale, burn or replacement. |
Selling, burning, binding and some rerolls are real actions. A Simple relic with the right school or affix can be more useful to an early build than its rarity suggests. Learn how the card is read before turning the collection into currency.
18. Active Resonance unlocks at Level 15
At Level 15 the relic collection becomes a build. Active Resonance is the rack of relics whose affixes, school rewards and Super Talent effects are currently live.
An advanced build can unlock a third Epic slot through a multi-talent requirement. The ordinary rack is therefore the beginning, not necessarily the final ceiling.
Three layers are worth separating
Relic affixes
The active effects printed on the equipped relics. An unequipped ordinary relic does not contribute its live affix total.
School depth
Equipping more relics from the same school opens cumulative 3 / 5 / 8 / 11 school-set rewards. Some mature reward lanes also have special deep-set tiers.
Super Talents
Some equipped relics can raise effective Talent levels. When a feature asks for an effective level, these live relic levels can count.
Fader Banks later let you save and recall several resonance builds. They are convenient, but instant swapping is not meant to be a loophole: some major reward tiers use stabilization windows before a freshly recalled build can borrow their payout multiplier.
A good Resonance rack is an arrangement of source, school, quality, affix identity and the route you actually play. The first sensible build often uses modest relics that point in the same direction rather than the rarest eleven objects you happen to own.
19. Level milestone map
Not every system is locked behind a level, but these checkpoints explain why the game feels different as the account grows.
These are route landmarks, not a speedrun checklist. A Level 15 account with a coherent listening build can be healthier than a rushed Level 30 account that converted everything without knowing why.
20. Events and the wider Field
The Events tab is intentionally a cabinet of larger systems. None of these needs to be mastered in the first half hour. Open the Info panel of the route you actually want to try.
Complete field recordings with two listening modes. Open Listening lets you pause and scrub freely but does not create a verified listen. Verified Route begins at the start, runs at 1ร and locks seeking; a full verified listen becomes permanent progression for that expedition and strengthens later claims.
Expedition progress opens groups of Farm hotspots. A hotspot produces SONO or Relic Fragments in real time until its silo is full. Harvest, capacity, fill speed, bonuses and upgrades form a separate long-term loop.
Entry currently costs exactly 5,000,000 Points. Seasonal rank is decided by eligible listening time, not by how large your ordinary Point multiplier is. The entry uses in-game balances and does not require an external wallet.
Memory Words carried by relics can be bound into hidden phrases. A completed phrase unlocks its reward and soundtrack route. Bound relics become committed to that phrase until the relevant reset rules allow them to move again.
Voting turns long-term account activity into civic weight. Frequency Pools are an economy route rather than a beginner faucet; read the live pool preview before adding or removing value.
Player-run crews are built around shared listening. Your personal Listening reward is not reduced: a tiny trace is mirrored into the crew reserve, and the crew can add its own Listening bonus and later Grandmaster-relay structures.
When a system has its own Info button, read that before treating its first visible button as the intended first move.
21. Optional account statuses
Mining Pass, Sonic Explorer and the Grandmaster Relic are powerful account-wide purchases, but none is required to understand the game or finish the first-day loop. They should be read as build accelerators and access keys, not as onboarding fees.
| Status | Current Store baseline | What it broadly changes |
|---|---|---|
| โ Mining Pass | 100,000 SONO | Expands several reward/economy routes, adds +5 Learn attempts, unlocks the Learn SONO roll and is required for Market/Auction/Special Offers access once their level gates are met. |
| ๐ Sonic Explorer | 300,000 SONO | Broad progression status: ร1.5 to the main Listening multiplier, stronger Daily and Learn packages, Farm support and the access layer needed for Epic/Legendary trade. |
| ๐ค Grandmaster Relic | 1,000,000 SONO | +30% final Listening Points, +20% Daily points and +5 Daily fragments, the Grandmaster Reset path, Legendary Craft route and several Grandmaster mirror systems. |
The Store can also show WOS alternatives or other live purchase information. Use the price displayed on the current Store card when you buy; the SONO figures above are the current RFV233 catalogue baseline, not a promise that every alternate route is fixed forever.
22. First-day checklist
23. A calm first-week route
Learn the settlement
Radio, Daily, one Learn entry, a few Tasks, first levels. Keep the economy simple.
Choose a first Talent direction
Notice what you naturally repeat. Listening, Daily, Expeditions, Referrals and Craft have different Talent anchors.
Read your first relics
Compare school, quality, affixes, Memory Words and source. Do not evaluate only by rarity.
Use Referrals deliberately
Share or activate links only when you understand the direction. A referral becomes part of the account's Echo Network.
Build Active Resonance
Equip a coherent first rack and watch which live values change. This is where collection becomes buildcraft.
Open one Events route
Try one Expedition or inspect a Farm group rather than learning every Events system simultaneously.
The game has enough compounding systems that early efficiency is mostly about avoiding bad irreversible decisions, not about squeezing the maximum possible payout from the first seven days.
24. Several healthy ways to build an account
The Listener
Long Radio sessions, Sonic Scholar, Long Take Legend, Listening-school resonance and eventually Bag.
The Archivist
Relic collection, Memory Words, Secret Phrases, quality/school hunting and careful Active Resonance curation.
The Explorer
Verified Expeditions, Pathfinder, Farm unlocks and repeated listens of complete field recordings.
The Workshop
Fragments, Crafting Adept, Forge Bench, upgrades, duplicates and later Market/Auction participation.
The Network
Referrals, mutual links, Crews and eventually Grandmaster mirrors. Social progress without reducing another player's own reward.
The Daily Operator
Short regular visits: Daily streak, Learn, Tasks, Farm harvests and a few controlled Listening Sessions.
Hybrid accounts are normal. The purpose of these labels is not to lock you into a class; it is to help you understand why two players at the same level can value completely different relics.
25. What can safely wait until later
Optimizing every relic roll
First learn how a relic card works. Duration curves, tier pressure and duplication math are much easier once the object itself is familiar.
Large conversions
Do not empty Points, WOS, SONO or Fragments because one button exists. Build a need first, then route the amount needed.
Market speculation
Normal Market/Auction access is a Level 50 + Mining Pass route. You lose nothing by learning relic identity before learning price action.
Grandmaster math
The GM route deliberately changes levels, caps and reward scale. It is an endgame decision, not a tutorial objective.
Perfect Fader Banks
Your first Active Resonance rack can be manual and imperfect. Presets become valuable when you already maintain several distinct builds.
Every Events system
Choose one path at a time. An unexplored tab is not lost progress.
26. Safe account habits
- Read before irreversible actions. Burn, sell, bind, reroll, reset, market listing and large conversions are not interchangeable buttons.
- Use the Session Password prompt as a warning light. When it appears, the action deserves one more look.
- Do not spam a timed-out action. Refresh the relevant balance, inventory or history first; the original action may already have completed.
- Keep your linked email usable. It is part of account recovery and Session Password recovery.
- Do not share passwords or one-time codes. A referral code is meant to be shared; credentials are not.
- Keep rare early objects until you understand their state. A Memory Word, school or affix may matter later even if the rarity looks modest.
- Use live previews. Economy, Market, Farm and reward panels already show the current account-specific result more accurately than an old screenshot.
27. Troubleshooting the first visit
Start Listening did not seem to begin
Check that the Radio is actually playing and that the live session timer/status changed. On mobile, a browser can occasionally delay media start until it receives a direct user gesture. Re-enter Radio and start from the visible control rather than tapping repeatedly.
I stopped very quickly and received nothing
A safely accounted Listening piece shorter than roughly 30 seconds is below the ordinary reward floor. A Listening relic needs much more: at least 10 reward minutes.
The wall-clock time and reward time are different
Reward time can be reduced by the UTC daily bands, and interruptions can make only part of a session safely accountable. Read the settlement breakdown rather than assuming that elapsed device time is the reward clock.
Learn says I need to start listening
That is expected. Learn is attached to the current Radio experience. Start a Listening Session, actually hear the recording, then return to Learn and describe it.
A button is visible but locked
Check its displayed requirement. Several systems are intentionally visible before their level, Talent, status or relic gate is met so you can see where the account is heading.
A protected action timed out
Do not immediately repeat it. Refresh the relevant panel and inspect the resulting balance, relic list or history first. If nothing changed, then retry through the normal button.
Audio stopped when the phone was locked or another app opened
Reverie Field includes mobile/background audio handling, but operating systems can still suspend browser media under battery, memory or playback policies. Return to the game, confirm the Radio state and use the session summary to see what time was actually preserved.
28. FAQ
Do I need to keep the Radio tab open while listening?
No. You can move around the game while a Listening Session runs. Mobile/browser background behavior is also supported, but the device may still suspend media; always trust the session status and settlement.
Is 10 minutes the minimum session?
No. Roughly 30 safely accounted seconds is the ordinary reward floor. Ten reward minutes is the gate for a Listening relic attempt.
Does 10 minutes guarantee a relic?
No. It only makes the relic roll eligible. Rarity chances are then shaped by the current Listening build and duration.
Why did I get Points but no Listening Fragments?
Listening Fragments are not a universal beginner reward. Their main session route comes from Field Recordist Bag and Long Take Legend progression.
Should I spend every Point on levels?
No universal rule. Levels are important, but Points also feed economy routes and Season entry. Early on, level enough to open useful systems while keeping some flexibility.
What Talent should I buy first?
Choose according to the activity you actually repeat. Sonic Scholar is the cleanest general Listening choice; Daily Amplifier supports the Daily route; other talents become more valuable when their own system is already part of your routine.
Can I reset Talents?
Yes. The first reset is free. Later resets cost Relic Fragments and can interact with stability/cooldown windows in mature systems, so read the confirmation first.
When do relics become a real build?
At Level 15, when Active Resonance unlocks. Before then, collect and learn their fields.
Can I sell my first relic?
Sometimes, but โcanโ is not the same as โshould.โ First inspect its school, quality, affixes and Memory Word. Early low-rarity relics can fill important school/set roles later.
Why can I see Market if I cannot use it?
Normal Market and Auction access belongs to the Level 50 route and requires Mining Pass. Epic/Legendary trade additionally requires Explorer. Some direct offer mechanics open earlier at Level 30.
Do I need Mining Pass or Explorer to play?
No. They expand and accelerate particular routes. The core Radio, progression and account loop is playable without buying either status.
What is the difference between Open Listening and Verified Route?
That terminology belongs to Sonic Expeditions. Open Listening is free playback with pausing/scrubbing and no verified reward progression. Verified Route starts at the beginning, runs at 1ร and must reach the end to bank a verified listen.
What is BUZZER?
A rare alternate state selected when an ordinary Radio session begins. Its important difference is the possibility of a Warped recovered relic. It is not an ordinary Point bonus mode.
What is Live from the Field?
An optional Radio route shown while an official live broadcast is active. Verified live playback can double final Listening Points and Listening Fragments and uses a special starting-level route for a recovered relic.
What should I do if I do not know which guide contains my question?
Open the Field Index and use Ask the Field. It is specifically useful for questions that cross several published guides.
Can Ask the Field see my inventory or balances?
No. It reads the public Wiki, not your private account. Use the live in-game breakdown for account-specific numbers.
29. Why the Field sounds like this
Reverie Field did not begin as an economy spreadsheet with a radio attached afterward. It began from field recording: the habit of placing a microphone in a real place and accepting that the place will not behave like a sample library. Wind changes. People interrupt. Machines drift. Animals do not hit their marks. A room can become interesting because nothing obvious happens.
The game grew around a question: what if listening to those places left a persistent trace? Points were the first answer. Levels and Talents gave that trace direction. Relics turned it into objects and memories. Expeditions made recordings into routes. Farms, Seasons, Secret Phrases, Crews and the economy arrived later โ a large machine built around a very small act of attention.
If the interface ever becomes louder than the reason you opened it, return to Radio for a while. The game can be optimized, but the Field is allowed to remain a place you simply listen to.
For the longer development story, read the September 2026 project post in the Catch The Record blog.
30. Related guides
Getting Started is the entrance, not a compressed replacement for the rest of the Wiki. Once a system begins affecting real decisions, move into its dedicated guide.
Still not sure where to go?
Use Ask the Field and describe the problem in ordinary language. โWhy did my Daily reward change after I swapped relics?โ is a better question than trying to guess which hidden formula you need.