Official new operator guide

Getting Started: The First Signal

Reverie Field has become a large game, but its entrance is still deliberately small. Somewhere under the relic racks, markets, farms, seasons and crew consoles there is a recording of a real place. You press Play. You stay with it. The account remembers that attention and gradually turns it into a route through the Field.

๐Ÿ”ข Points become levels. Levels open ๐ŸŽ“ Talents. Listening, Daily, Learn, Tasks and Expeditions begin returning ๐Ÿงฉ Relic Fragments and eventually ๐Ÿบ Sonic Relics. Those relics carry Memory Words, schools, qualities and affixes; at Level 15 they can be placed into Active Resonance and start changing how the rest of the game behaves.

You do not need to understand the whole machine before the first recording ends. This guide is arranged in the order a new player actually meets the systems: first session, first Daily, first Learn note, first Tasks, first levels, first relics, and only then the wider routes.

Mechanics baseline: RFV233 ย ยทย  Last updated: October 4, 2026 ย ยทย  Updated by: Aliaksandr Siletski

A good first visit
Enter the Fieldโ†’ ๐ŸŽง Start Listeningโ†’ Reach 10 reward minutesโ†’ Stop & read the summaryโ†’ ๐Ÿ“… Claim Dailyโ†’ ๐Ÿ“š Write one real observationโ†’ Open Profile, Tasks & Relics
900base Listening Points per reward minute
โ‰ˆ30 secminimum useful Listening piece for ordinary rewards
10 minreward-time gate for a Listening relic attempt
4 hoursmaximum length of one Listening Session
If the interface feels larger than the first idea

That is normal. Reverie Field is built as a set of connected circuits rather than one mandatory quest line. During the first hour, Radio, Profile, Daily, Learn and a few Tasks are enough. Everything else can remain closed until you have a reason to open it.


1. What Reverie Field is

Reverie Field is a persistent audio-progression RPG built around field recordings. The recordings are not a decorative soundtrack placed behind the game: they are the material from which the game grew. A railway platform, a storm drain, a room tone, a forest, machinery, insects, distant traffic or a badly behaved piece of weather can become the thing around which a session is remembered.

A radio

The ordinary Radio is the common entrance. Start a Listening Session and let the current Field signal run.

An archive

Listening history, relics, Memory Words, achievements, routes and streaks accumulate around one persistent account.

A progression game

Points, levels, talents and equipped relics reshape the value and probability of later actions.

A map

Sonic Expeditions are complete recordings of places. Verified listens can strengthen them and open Reverie Farm groups.

A social field

Referrals, Crews, leaderboards, voting, trade and community systems let accounts touch without taking away each other's personal rewards.

A long account story

Seasons, Secret Phrases, deep relic builds and the Grandmaster route give mature accounts more structures instead of replacing the early ones.

There is no requirement to play every route. One player may mostly listen and collect memories; another may spend time on Expeditions and Farms; another may build a trading or crafting account. The game becomes easier to read when you treat these as connected instruments on the same console rather than a checklist that must all be completed today.

Back to top


2. Where and how to play

Web

Open sono-game.com in a modern browser. The full account can be used without installing a separate desktop program.

Browser app / PWA

Supported browsers can install the site as an app. On iPhone or iPad, Safari can add it to the Home Screen. The same account continues across supported devices.

Android

The official Reverie Field Android app uses the same persistent account and supports the current login routes.

Returning Telegram players

Older Telegram-linked identities still belong to their original progression history. Return through that established identity and link email/password from Profile when the option is available instead of creating a second archive.

One account, one archive

Relics, balances, levels, streaks, achievements and progression belong to the account, not the browser window. Some visual, audio and convenience settings can remain device-local. When you change device, keep using the same identity.

No external wallet is needed to begin or progress

The current game loop, Store balances and progression work inside the game account. A new player can listen, level, claim rewards, collect relics and use the normal game systems without setting up a cryptocurrency wallet.

Back to top


3. Create an account and enter the Field

  1. Choose Create an Account and use the requested email, password and identity fields, or choose the current Google sign-in route.
  2. Keep access to the linked email. Recovery and account-protection actions can depend on it later.
  3. After login, the game opens into its introductory Field flow and Radio control room. A one-time field image or contextual note may appear before the main controls.
  4. Read the first note instead of dismissing every overlay immediately. The short tutorials are there to tell you what kind of object a tab is before it starts showing numbers.
  5. Open Profile once and make sure you are looking at the identity you intend to keep.
Do not casually make a duplicate account

A second registration is a second progression history. It does not merge your old relics, streaks or rewards into the new identity. If you already played through Telegram or an earlier web login, recover or link that account instead.

The login screen also links directly to the official Wiki and the Field helper. That is intentional: learning the game is part of the entrance rather than something hidden several menus later.

Back to top


4. The Session Password

Your login password opens the account. The Session Password protects delicate actions inside an already open account: purchases, relic work, exchanges, sales, expedition claims and other actions that can spend or permanently change something.

Create it in Profile

Use at least six characters. Treat it as a separate studio key rather than a disposable prompt.

The prompt appears when needed

You do not need to type it into permanent fields around the interface. Protected actions ask for it when you actually perform them.

It can be asked again

After enough inactivity, a sensitive action may request the Session Password again. This does not mean your login failed.

Recovery exists

If the current password is forgotten, a linked email can be used for a short recovery-code flow.

Cancel is a valid button

If a protected action is not clear, cancel it, read the preview or guide, and come back. A good first week contains far fewer irreversible experiments than the interface makes possible.

Back to top


5. Tutorials, the Wiki and Ask the Field

The game now has three layers of help, and they solve different problems.

Contextual tutorials

Short notes appear around major tabs and sub-pages. They explain what you are looking at without trying to teach the entire economy.

Field Index / Wiki

The official Wiki is the map of published guides. Use Search when you already know the name of the system.

Ask the Field

Use Ask the Field when the question crosses several guides or you do not yet know which mechanic owns the answer.

What Ask the Field can โ€” and cannot โ€” know

It reads the current published Wiki and can connect information across Listening, Relics, Farm, Referrals, Talents and other guides. It can also point back to the pages it used. It does not inspect your private account, current inventory, balances or hidden development data. For โ€œwhy does my own number equal this?โ€ compare its explanation with the live breakdown shown in your game.

Back to top


6. The nine main tabs

The navigation looks dense because several mature systems live beside the Radio. A beginner does not need equal fluency in all nine. Think of the first hour as learning Radio โ†’ Profile โ†’ Learn โ†’ Tasks, while the rest remains a map for later.

Tab What lives there now Beginner use
๐ŸŽง Radio The continuous field stream, Start/Stop Listening, session progress, Total Boost, optional Live from the Field and rare BUZZER crossings. Start here. Run one clean session and read the final summary.
๐ŸŽญ Tasks One-time objectives that pay immediate rewards and build permanent Task Boost. Do natural or inexpensive tasks first. You do not need to clear the board in one day.
Leaderboard Public rankings for several progression routes. Use it as a public meter wall, not as a requirement for progression.
Profile Identity, level, rank, balances, Daily Claim, Session Password, achievements, account history and related account tools. Open after the first session so the numbers already have meaning.
๐Ÿ”— Referrals Your Echo Network, referral link/code, Allied Vibes crate, mutual links and later network synergies. Relevant from Level 7. Read before activating permanent relationships.
โ˜Ž SONO The economy desk: Store, Points/WOS/GAS routes, balances, pools and economic history. Preview conversions before confirming them. Nothing here is required for the first recording.
๐Ÿบ Sonic Relics Relic inventory, Memory, Active Resonance, Fader Banks, upgrades, Craft, Market, Auction and offers. Inspect what you find. Keep unfamiliar early relics until their fields make sense.
๐Ÿ“š Learn A listening exercise where you describe the current sound and receive supported rewards for a valid observation. Submit one concrete description after you have actually listened.
Events Expeditions, Reverie Farm, Seasons, Secret Phrases, Voting, Frequency Pools, Reverie Crews and other larger routes. Treat each card as its own instrument. Open its Info panel before spending anything.

The exact contents of a tab can expand as the account grows. A locked control is usually a progression hint, not evidence that the game failed to load.

Back to top


7. Your first 30 minutes

0โ€“3

Enter and orient yourself

Read the first note, open Radio, check the current recording title and set a comfortable volume. Do not open every economy screen yet.

3โ€“15

Run the first real Listening Session

Press Start Listening. Keep the signal running long enough to reach at least 10 reward minutes; this is the first Listening relic eligibility gate, not a promise that a relic will appear.

15โ€“20

Stop and read what was kept

Press Stop Listening. Read the accepted time, reward-weighted time, Points and any Fragment or relic result. The summary is part of the game, not merely a receipt.

20โ€“23

Claim Daily

Open Profile and claim the current Daily reward. This begins or continues your UTC-day streak and gives an early supply of Points and Relic Fragments.

23โ€“27

Write one Learn observation

With the Radio active, describe a sound you can actually hear: texture, distance, motion, rhythm, material or change over time.

27โ€“30

Inspect, do not liquidate

Open Profile, Tasks and Sonic Relics. Read the cards. If you already own a relic, learn its rarity, school, quality and Memory Word before selling, burning or rerolling anything.

If Live from the Field appears

It means an official live broadcast is currently active. It is an optional Listening route with its own verified playback rules and larger Listening rewards. You may use it, but you do not need it to learn the game. The ordinary Radio remains the cleanest first lesson.

Back to top


8. Your first Listening Session

A Listening Session is one continuous account record beside the Radio. The audio can keep flowing for much longer than a single reward piece; the important part is what the Field can safely account for when the session is settled.

Start

Press Start Listening. The session timer begins and the account starts collecting safely accepted listening time.

Listen normally

You may navigate around the game while the session is active. Supported mobile/background handling is designed to preserve ordinary use, but a phone or browser can still suspend audio or networking. Trust the live timer and final summary rather than raw wall-clock time.

Stop deliberately

Press Stop Listening when you want to seal the current take. The Field settles only the part it can confidently keep.

Read the result

The summary reports time and rewards. If an earlier session ended awkwardly, the Radio can also surface a previous-session summary so the result is not silently lost.

Base Listening Points = reward minutes ร— 900, before your accountโ€™s progression layers
Three numbers worth remembering
  • A safely accounted piece shorter than roughly 30 seconds does not produce the ordinary Listening reward package.
  • A Listening relic attempt needs at least 10 reward minutes. Ten minutes makes the roll eligible; it does not guarantee a relic.
  • One Listening Session is capped at 4 hours. Longer daily play belongs to additional sessions.

Points, Fragments and relics are separate lanes

A new player should not assume that every ten-minute session pays every reward type. Points are the universal Listening result once the piece is long enough. Listening Fragments are primarily unlocked and enlarged by the Field Recordist Bag / long-take route later in progression. A relic is a separate rarity roll that only becomes possible after the 10-reward-minute gate.

Two unusual Radio routes you may encounter later

Live from the Field

When an official live broadcast is active, the Radio can expose a verified live route. Completed verified time receives ร—2 final Listening Points and ร—2 Listening Fragments, and a recovered Live relic uses its own Lv5โ€“12 starting-level route.

BUZZER / The Other Shore

An ordinary Radio start has a very small chance to cross into BUZZER. It is not a secret Point multiplier. Its main consequence is that a recovered relic can return as a Warped object with separate Fault Lines.

Both systems are fully explained in the Listening Sessions & Relic Generation guide. They are discoveries, not prerequisites for starting well.

Back to top


9. How to read the session summary

The modern Listening system keeps several clocks because different systems should not pretend that every second means the same thing. A beginner only needs two of them immediately; the others become useful once you start optimizing long takes and Seasons.

Summary idea What it means in plain language Why you care
Accounted time The safely accepted listening duration the Field can keep from the session. Useful for lifetime records and understanding what actually survived interruptions.
Reward time The time used for reward math after the UTC daily bands have been applied. This is the time that starts from 900 base Points per minute and drives Listening relic duration pressure.
Season time The part of the day that is eligible to contribute to a Season. Only the full daily reward band contributes season listening time.
Points The final Listening payout after the active account layers have been calculated. This is your main early progression fuel.
Fragment / relic result Separate outcomes that appear only when their routes and duration gates are eligible. Do not mistake โ€œno relicโ€ for a failed session.
A recovered session can still be a valid session

Mobile suspension, a closed tab or a network interruption can make the end of a take less tidy than a manual Stop. The recovery system is designed to preserve already confirmed progress instead of inventing missing time. If something looks odd, reopen Radio and read the Previous Sonic Session / settlement information before starting another experiment.

Back to top


10. UTC Listening reward bands

Listening is not infinitely productive in one UTC day. The Field gradually reduces the reward weight after very long daily listening. This is account-wide daily listening, not a four-hour session rule.

Accounted listening today Points / reward time Listening relic pressure Season time
0โ€“16 hours 100% 100% speed Counts
16โ€“20 hours 50% Half-speed reward clock Does not count
20โ€“24 hours 0% No reward-time growth Does not count
Reward time = full-band time + ยฝ of the time earned in the 16โ€“20h band

For a normal new account this is background knowledge, not a target. The useful lesson is simply that โ€œI listened for one wall-clock hourโ€ and โ€œthe game gained one reward hourโ€ can stop being the same statement after an extremely long day.

Back to top


11. Your first Daily Claim

Daily Claim lives in Profile and can be claimed once per UTC day. It is one of the cleanest early sources of Points and Relic Fragments, and the streak becomes much more important over time.

Streak day Base Points before level and later bonuses
1 60,000
2 100,000
3 140,000
4 180,000
5 240,000
6 500,000
7 1,000,000

The player-level layer then multiplies the Daily base by 1 + level รท 20, up to Level 60 for this calculation. The claim also begins with 2 Relic Fragments; the ordinary fragment package grows with longer streaks and with Daily Amplifier. Later, Explorer, Grandmaster, Active Resonance and deep Daily-school builds can change the result dramatically.

Missing one day is forgiving

An ordinary streak usually survives one missed day. Missing two full days in a row normally breaks it and begins again.

Daily Streak Guard

Later, a 1-Save or timed 7-Day guard can protect an ordinary streak. At 365+ days the Hall of Fame streak becomes permanently non-burnable.

A new Daily Claim does not immediately have the advanced relic roll

The ordinary Daily relic route is a later synergy that requires high Daily Amplifier and Sonic Scholar levels. Do not read โ€œDaily can produce relicsโ€ as โ€œmy first claim should have produced one.โ€

Back to top


12. Your first Learn entry

Learn is the most literal listening exercise in the interface. Start listening first, then describe something you can actually hear. The goal is not to guess the secret name of a recording; it is to make a concrete observation.

5base descriptions per UTC day
60 minbase cooldown between submissions
4 ๐Ÿงฉbase reward for a valid description
1 attemptis still consumed by a very short or meaningless submission
Useful observation

โ€œA distant engine pulses under wind noise; closer metallic clicks repeat irregularly, then the whole space becomes quieter.โ€

Weak observation

โ€œnice sound nice sound nice soundโ€ gives the system almost nothing to interpret and can consume an attempt without the normal reward.

After a valid entry, Learn can classify the heard material into themes and return feedback. Mining Pass later adds five daily attempts and unlocks the Learn SONO roll; Explorer adds another five attempts and expands the route further. Sound Interpreter begins at Level 15 and is the dedicated talent for attempts, cooldown, fragments and Learn payout chance.

Much later, Sound Interpreter 10+ together with Task Artisan 10+ opens Learn relic generation. That is intentionally not part of the first-day expectation.

Back to top


13. Your first Tasks

Tasks are one-time account objectives. They are useful early because a completed task does two things at once: it pays an immediate package and adds a permanent Task Boost that strengthens later Listening.

  1. Open a task and read the requirement before spending or linking anything.
  2. Press Start when the task sends you to an external action or page.
  3. Complete the stated action.
  4. Return to the game and press Check to verify and claim it.

Immediate Points

The base reward rises strongly with player level. Mining Pass, Explorer and later Task Artisan can increase it.

Permanent Task Boost

Every completed task adds a permanent Listening-boost component. It remains useful long after the one-time payout is spent.

Relic Fragments

Tasks also feed the crafting/relic economy. Advanced talent combinations can eventually add a Task relic roll.

The early board intentionally stops at 25 completions

Before Level 40, a normal account can complete up to 25 Tasks. At Level 40 the cap disappears. Grandmaster Reset accounts also bypass this early cap. This is a pacing rule, not a broken Check button.

Task Artisan itself becomes upgradeable at Level 20. There is no need to hoard every easy task forever, but there is also no reason to burn through expensive ones just because they are visible.

Back to top


14. Profile and the five resources

Profile is where the account stops being abstract. After one session and one Daily claim, the balances begin to describe what you actually did. The five most important resources have different jobs; treating all of them as โ€œmoneyโ€ makes the game harder to understand.

Resource Main role Beginner rule
๐Ÿ”ข Points The broad progression currency earned from Listening and many other systems. Use them to level and later route them into other studio resources. Do not assume every conversion is reversible.
GAS Coins The internal work currency used for leveling, Craft and several operations. Points can be converted to GAS Coins 1:1. Convert what you need rather than emptying the whole Points balance without a reason.
WOS A separate studio currency printed from Points through a lifetime curve; it also has its own exchange routes. The starting print baseline is 1,000,000 Points per WOS before your lifetime curve and bonuses. Always read the live preview.
โ˜Ž SONO The Store and broader economy balance used for statuses, trade and other systems. Early SONO is valuable. Treat large Store purchases as build decisions.
๐Ÿงฉ Relic Fragments The workshop material for Craft, talent resets, extra attempts and other relic-related routes. Do not spend the first fragments blindly. They become much more flexible as Craft and later conversions open.
Achievement Rank is more than a badge

The Achievement Archive grows with long-term play and the current Rank can feed real progression bonuses. You do not need to chase every achievement on Day 1; treat it as a second account history that slowly becomes part of your build.

Back to top


15. The first economy routes

The SONO tab contains several conversions. The safest beginner habit is to think in routes, not in one universal exchange rate. Some routes are fixed, some have daily capacity, and some deliberately become stricter as lifetime usage grows.

Points โ†’ GAS Coins

The straightforward workshop route is 1 Point โ†’ 1 GAS Coin. It is useful when you actually need GAS for levels or another action.

Points โ†’ WOS

The starting press line is 1,000,000 Points โ†’ 1 WOS, then your personal lifetime print curve and supported bonuses change the effective result.

WOS โ†’ GAS Coins

The current conversion is 1 WOS โ†’ 10,000 GAS Coins, subject to its own daily capacity.

Fragments โ†’ Points

This later route is deliberately preview-driven and uses the current economy rules. Do not memorize an old fixed fragment price from an earlier guide version.

Read the preview, especially when the button spends a large balance

The economy has lifetime curves, daily capacities, talents, Explorer effects and Active Resonance modifiers. The confirmation shown for your account at the moment of the action is more useful than a screenshot of somebody else's rate.

Back to top


16. Your first level and Talent Point

Levels are purchased with GAS Coins. In normal progression, your level also represents your Talent Point budget: each player level contributes one point to the ordinary pool. Most talents cost one point per level; Relic Transmuter and Token Alchemist cost two.

Mostly listening?

๐ŸŽ“ Sonic Scholar is the cleanest always-on Listening choice: +2% final Listening Points per level.

Daily rhythm?

๐Ÿ“… Daily Amplifier strengthens Daily Claim and the Daily component that later contributes to Listening.

Craft / economy?

Crafting Adept, Level Booster and later Relic Transmuter are foundational, but their value appears in different systems and at different levels.

Social route?

๐Ÿ”— Referral Resonator strengthens your referral packages and later becomes a major Grandmaster-network key.

Expeditions?

๐Ÿงญ Expedition Pathfinder strengthens expedition rewards and grows into several Farm / repeat-listen synergies.

Long recordings?

Long Take Legend is built around endurance. It becomes much more meaningful once your sessions are intentionally long.

Talent gates that matter to a new account

Talent Earliest normal upgrade gate
Most foundation talents Available from early progression
Sound Interpreter Level 15
Task Artisan Level 20
Relic Transmuter Level 20; its Listening rarity effect begins at Level 30
Field Recordist Bag Level 30 + Relic Transmuter 1+
Token Alchemist Level 60 + Sound Interpreter 5+
You can change your mind

The first Talent reset is free. Later resets cost Relic Fragments and can also restart protection/stability windows used by some mature systems. That makes the first few Talent Points important, but not permanent enough to justify analysis paralysis.

Back to top


17. Your first Sonic Relic

A Sonic Relic is not merely โ€œSimple / Rare / Epic / Legendary.โ€ The rarity decides the broad class; the object also has an identity that can matter more than rarity once you begin building Active Resonance.

Field on the relic What it tells you
Rarity Simple, Rare, Epic or Legendary. This controls its slot family and much of its power curve.
Upgrade level Lv0 is a fresh ordinary relic. Later systems can raise relic level; some reward routes can also create a relic above Lv0.
Resonance quality The quality grade shapes how strongly the relic's live effects can scale.
School The gameplay family โ€” Listening, Daily, Tasks, Referral, Expedition, Farm, Craft, Learn, Economy, Phrase, Relic Hunt and related routes.
Affixes The effects that matter while the relic is live in Active Resonance. They are the practical reason two relics of the same rarity can feel very different.
Memory Word A word carried by the object. Later it can matter for Secret Phrases and remains part of the relic's identity.
Source Where it came from: Listening, Craft, Daily, Task, Expedition, Farm, Referral, Learn, Phrase or another route.
State Equipped, listed, bound, locked or otherwise committed objects can have restrictions on sale, burn or replacement.
Keep the first unfamiliar relics

Selling, burning, binding and some rerolls are real actions. A Simple relic with the right school or affix can be more useful to an early build than its rarity suggests. Learn how the card is read before turning the collection into currency.

Back to top


18. Active Resonance unlocks at Level 15

At Level 15 the relic collection becomes a build. Active Resonance is the rack of relics whose affixes, school rewards and Super Talent effects are currently live.

5standard Simple slots
3standard Rare slots
2standard Epic slots
1standard Legendary slot

An advanced build can unlock a third Epic slot through a multi-talent requirement. The ordinary rack is therefore the beginning, not necessarily the final ceiling.

Three layers are worth separating

Relic affixes

The active effects printed on the equipped relics. An unequipped ordinary relic does not contribute its live affix total.

School depth

Equipping more relics from the same school opens cumulative 3 / 5 / 8 / 11 school-set rewards. Some mature reward lanes also have special deep-set tiers.

Super Talents

Some equipped relics can raise effective Talent levels. When a feature asks for an effective level, these live relic levels can count.

Fader Banks later let you save and recall several resonance builds. They are convenient, but instant swapping is not meant to be a loophole: some major reward tiers use stabilization windows before a freshly recalled build can borrow their payout multiplier.

Do not build from rarity alone

A good Resonance rack is an arrangement of source, school, quality, affix identity and the route you actually play. The first sensible build often uses modest relics that point in the same direction rather than the rarest eleven objects you happen to own.

Back to top


19. Level milestone map

Not every system is locked behind a level, but these checkpoints explain why the game feels different as the account grows.

Level 1+
Radio, Profile, Daily, Learn, ordinary Tasks, levels and the foundation Talent pool form the early loop.
Level 7
๐Ÿ”— Referrals become a real route for both sides. Referral connections are durable, so read the relationship before activating a code.
Level 15
Active Resonance opens. Sound Interpreter can be upgraded. Relics stop being only a collection and become an equipped build.
Level 20
Task Artisan and Relic Transmuter become upgradeable. Task / rarity specialization begins to branch more sharply.
Level 30
Field Recordist Bag becomes available once Relic Transmuter is at least Lv1. The Transmuter Listening effect is now live. The direct relic-offer route also begins opening here once its Mining Pass requirement is met.
Level 40
The early 25-completed-Task ceiling disappears. The full one-time Task board can be completed.
Level 50
Relic Market and Auction routes open at the normal level gate. They require Mining Pass; Epic and Legendary trade additionally requires Explorer Status.
Level 60
Token Alchemist becomes available once Sound Interpreter is Lv5+. A qualifying account can also begin preparing the Grandmaster Reset route.
Grandmaster
With the Grandmaster Relic and the required reset conditions, the account returns to Level 1 on a harder progression curve while Talent progression is preserved and higher Talent caps become available.

These are route landmarks, not a speedrun checklist. A Level 15 account with a coherent listening build can be healthier than a rushed Level 30 account that converted everything without knowing why.

Back to top


20. Events and the wider Field

The Events tab is intentionally a cabinet of larger systems. None of these needs to be mastered in the first half hour. Open the Info panel of the route you actually want to try.

๐Ÿงญ Sonic Expeditions

Complete field recordings with two listening modes. Open Listening lets you pause and scrub freely but does not create a verified listen. Verified Route begins at the start, runs at 1ร— and locks seeking; a full verified listen becomes permanent progression for that expedition and strengthens later claims.

๐ŸŒฟ Reverie Farm

Expedition progress opens groups of Farm hotspots. A hotspot produces SONO or Relic Fragments in real time until its silo is full. Harvest, capacity, fill speed, bonuses and upgrades form a separate long-term loop.

๐Ÿ Seasons

Entry currently costs exactly 5,000,000 Points. Seasonal rank is decided by eligible listening time, not by how large your ordinary Point multiplier is. The entry uses in-game balances and does not require an external wallet.

๐Ÿ”ฎ Secret Phrases

Memory Words carried by relics can be bound into hidden phrases. A completed phrase unlocks its reward and soundtrack route. Bound relics become committed to that phrase until the relevant reset rules allow them to move again.

Voting & Frequency Pools

Voting turns long-term account activity into civic weight. Frequency Pools are an economy route rather than a beginner faucet; read the live pool preview before adding or removing value.

๐Ÿ‘ฅ Reverie Crews

Player-run crews are built around shared listening. Your personal Listening reward is not reduced: a tiny trace is mirrored into the crew reserve, and the crew can add its own Listening bonus and later Grandmaster-relay structures.

A useful Events rule

When a system has its own Info button, read that before treating its first visible button as the intended first move.

Back to top


21. Optional account statuses

Mining Pass, Sonic Explorer and the Grandmaster Relic are powerful account-wide purchases, but none is required to understand the game or finish the first-day loop. They should be read as build accelerators and access keys, not as onboarding fees.

Status Current Store baseline What it broadly changes
โ› Mining Pass 100,000 SONO Expands several reward/economy routes, adds +5 Learn attempts, unlocks the Learn SONO roll and is required for Market/Auction/Special Offers access once their level gates are met.
๐ŸŒŒ Sonic Explorer 300,000 SONO Broad progression status: ร—1.5 to the main Listening multiplier, stronger Daily and Learn packages, Farm support and the access layer needed for Epic/Legendary trade.
๐Ÿค‘ Grandmaster Relic 1,000,000 SONO +30% final Listening Points, +20% Daily points and +5 Daily fragments, the Grandmaster Reset path, Legendary Craft route and several Grandmaster mirror systems.

The Store can also show WOS alternatives or other live purchase information. Use the price displayed on the current Store card when you buy; the SONO figures above are the current RFV233 catalogue baseline, not a promise that every alternate route is fixed forever.

Back to top


22. First-day checklist

1
Use one account identity and confirm the linked email / recovery route.
2
Create a Session Password before you begin doing protected economy or relic actions.
3
Complete at least one deliberate Listening Session and read the final summary.
4
Claim Daily once and notice the streak number, Points and Fragment result.
5
Submit one concrete Learn description while the signal is active.
6
Complete a few sensible Tasks and notice that Task Boost is permanent.
7
Spend only the Talent Points you understand; keep in mind that the first reset is free.
8
Inspect every relic you receive before selling, burning, binding or rerolling it.
9
Open the Wiki / Ask the Field once so you know where the explanation layer lives when the interface starts branching.

Back to top


23. A calm first-week route

Day 1

Learn the settlement

Radio, Daily, one Learn entry, a few Tasks, first levels. Keep the economy simple.

Days 2โ€“3

Choose a first Talent direction

Notice what you naturally repeat. Listening, Daily, Expeditions, Referrals and Craft have different Talent anchors.

Days 3โ€“5

Read your first relics

Compare school, quality, affixes, Memory Words and source. Do not evaluate only by rarity.

Level 7+

Use Referrals deliberately

Share or activate links only when you understand the direction. A referral becomes part of the account's Echo Network.

Level 15

Build Active Resonance

Equip a coherent first rack and watch which live values change. This is where collection becomes buildcraft.

Whenever curious

Open one Events route

Try one Expedition or inspect a Farm group rather than learning every Events system simultaneously.

The game has enough compounding systems that early efficiency is mostly about avoiding bad irreversible decisions, not about squeezing the maximum possible payout from the first seven days.

Back to top


24. Several healthy ways to build an account

The Listener

Long Radio sessions, Sonic Scholar, Long Take Legend, Listening-school resonance and eventually Bag.

The Archivist

Relic collection, Memory Words, Secret Phrases, quality/school hunting and careful Active Resonance curation.

The Explorer

Verified Expeditions, Pathfinder, Farm unlocks and repeated listens of complete field recordings.

The Workshop

Fragments, Crafting Adept, Forge Bench, upgrades, duplicates and later Market/Auction participation.

The Network

Referrals, mutual links, Crews and eventually Grandmaster mirrors. Social progress without reducing another player's own reward.

The Daily Operator

Short regular visits: Daily streak, Learn, Tasks, Farm harvests and a few controlled Listening Sessions.

Hybrid accounts are normal. The purpose of these labels is not to lock you into a class; it is to help you understand why two players at the same level can value completely different relics.

Back to top


25. What can safely wait until later

Optimizing every relic roll

First learn how a relic card works. Duration curves, tier pressure and duplication math are much easier once the object itself is familiar.

Large conversions

Do not empty Points, WOS, SONO or Fragments because one button exists. Build a need first, then route the amount needed.

Market speculation

Normal Market/Auction access is a Level 50 + Mining Pass route. You lose nothing by learning relic identity before learning price action.

Grandmaster math

The GM route deliberately changes levels, caps and reward scale. It is an endgame decision, not a tutorial objective.

Perfect Fader Banks

Your first Active Resonance rack can be manual and imperfect. Presets become valuable when you already maintain several distinct builds.

Every Events system

Choose one path at a time. An unexplored tab is not lost progress.

Back to top


26. Safe account habits

  • Read before irreversible actions. Burn, sell, bind, reroll, reset, market listing and large conversions are not interchangeable buttons.
  • Use the Session Password prompt as a warning light. When it appears, the action deserves one more look.
  • Do not spam a timed-out action. Refresh the relevant balance, inventory or history first; the original action may already have completed.
  • Keep your linked email usable. It is part of account recovery and Session Password recovery.
  • Do not share passwords or one-time codes. A referral code is meant to be shared; credentials are not.
  • Keep rare early objects until you understand their state. A Memory Word, school or affix may matter later even if the rarity looks modest.
  • Use live previews. Economy, Market, Farm and reward panels already show the current account-specific result more accurately than an old screenshot.

Back to top


27. Troubleshooting the first visit

Start Listening did not seem to begin

Check that the Radio is actually playing and that the live session timer/status changed. On mobile, a browser can occasionally delay media start until it receives a direct user gesture. Re-enter Radio and start from the visible control rather than tapping repeatedly.

I stopped very quickly and received nothing

A safely accounted Listening piece shorter than roughly 30 seconds is below the ordinary reward floor. A Listening relic needs much more: at least 10 reward minutes.

The wall-clock time and reward time are different

Reward time can be reduced by the UTC daily bands, and interruptions can make only part of a session safely accountable. Read the settlement breakdown rather than assuming that elapsed device time is the reward clock.

Learn says I need to start listening

That is expected. Learn is attached to the current Radio experience. Start a Listening Session, actually hear the recording, then return to Learn and describe it.

A button is visible but locked

Check its displayed requirement. Several systems are intentionally visible before their level, Talent, status or relic gate is met so you can see where the account is heading.

A protected action timed out

Do not immediately repeat it. Refresh the relevant panel and inspect the resulting balance, relic list or history first. If nothing changed, then retry through the normal button.

Audio stopped when the phone was locked or another app opened

Reverie Field includes mobile/background audio handling, but operating systems can still suspend browser media under battery, memory or playback policies. Return to the game, confirm the Radio state and use the session summary to see what time was actually preserved.

Back to top


28. FAQ

Do I need to keep the Radio tab open while listening?

No. You can move around the game while a Listening Session runs. Mobile/browser background behavior is also supported, but the device may still suspend media; always trust the session status and settlement.

Is 10 minutes the minimum session?

No. Roughly 30 safely accounted seconds is the ordinary reward floor. Ten reward minutes is the gate for a Listening relic attempt.

Does 10 minutes guarantee a relic?

No. It only makes the relic roll eligible. Rarity chances are then shaped by the current Listening build and duration.

Why did I get Points but no Listening Fragments?

Listening Fragments are not a universal beginner reward. Their main session route comes from Field Recordist Bag and Long Take Legend progression.

Should I spend every Point on levels?

No universal rule. Levels are important, but Points also feed economy routes and Season entry. Early on, level enough to open useful systems while keeping some flexibility.

What Talent should I buy first?

Choose according to the activity you actually repeat. Sonic Scholar is the cleanest general Listening choice; Daily Amplifier supports the Daily route; other talents become more valuable when their own system is already part of your routine.

Can I reset Talents?

Yes. The first reset is free. Later resets cost Relic Fragments and can interact with stability/cooldown windows in mature systems, so read the confirmation first.

When do relics become a real build?

At Level 15, when Active Resonance unlocks. Before then, collect and learn their fields.

Can I sell my first relic?

Sometimes, but โ€œcanโ€ is not the same as โ€œshould.โ€ First inspect its school, quality, affixes and Memory Word. Early low-rarity relics can fill important school/set roles later.

Why can I see Market if I cannot use it?

Normal Market and Auction access belongs to the Level 50 route and requires Mining Pass. Epic/Legendary trade additionally requires Explorer. Some direct offer mechanics open earlier at Level 30.

Do I need Mining Pass or Explorer to play?

No. They expand and accelerate particular routes. The core Radio, progression and account loop is playable without buying either status.

What is the difference between Open Listening and Verified Route?

That terminology belongs to Sonic Expeditions. Open Listening is free playback with pausing/scrubbing and no verified reward progression. Verified Route starts at the beginning, runs at 1ร— and must reach the end to bank a verified listen.

What is BUZZER?

A rare alternate state selected when an ordinary Radio session begins. Its important difference is the possibility of a Warped recovered relic. It is not an ordinary Point bonus mode.

What is Live from the Field?

An optional Radio route shown while an official live broadcast is active. Verified live playback can double final Listening Points and Listening Fragments and uses a special starting-level route for a recovered relic.

What should I do if I do not know which guide contains my question?

Open the Field Index and use Ask the Field. It is specifically useful for questions that cross several published guides.

Can Ask the Field see my inventory or balances?

No. It reads the public Wiki, not your private account. Use the live in-game breakdown for account-specific numbers.

Back to top


29. Why the Field sounds like this

Reverie Field did not begin as an economy spreadsheet with a radio attached afterward. It began from field recording: the habit of placing a microphone in a real place and accepting that the place will not behave like a sample library. Wind changes. People interrupt. Machines drift. Animals do not hit their marks. A room can become interesting because nothing obvious happens.

The game grew around a question: what if listening to those places left a persistent trace? Points were the first answer. Levels and Talents gave that trace direction. Relics turned it into objects and memories. Expeditions made recordings into routes. Farms, Seasons, Secret Phrases, Crews and the economy arrived later โ€” a large machine built around a very small act of attention.

The shortest version of the design

If the interface ever becomes louder than the reason you opened it, return to Radio for a while. The game can be optimized, but the Field is allowed to remain a place you simply listen to.

For the longer development story, read the September 2026 project post in the Catch The Record blog.

Back to top


Getting Started is the entrance, not a compressed replacement for the rest of the Wiki. Once a system begins affecting real decisions, move into its dedicated guide.

Still not sure where to go?

Use Ask the Field and describe the problem in ordinary language. โ€œWhy did my Daily reward change after I swapped relics?โ€ is a better question than trying to guess which hidden formula you need.