Official player guide ยท Field Manual

Sonic Expeditions: The Living Route Archive

Every Expedition begins as a place held in sound. A coast, a storm front, a railway carriage, a square at the hour of bells: each route keeps its own image, field note, recording history and long-form audio. The map opens gradually as these recordings are heard, verified and entered into the archive.

A route can become familiar. Every full verified return permanently strengthens that particular Expedition, raising its future Points and Relic Fragment package and increasing its Epic or Legendary relic chance. The map remembers distinct completed routes; the recording remembers how many times you have travelled through it.

Last updated: August 5, 2026
Updated by: Aliaksandr Siletski
Mechanics baseline: RFV178

Field briefing

Open ๐Ÿ—บ Events, enter the Expedition map and choose an available route. Use Open Listening when you want free playback. Use Verified Route when you want the recording to count: begin at the start, stay at 1ร— speed and let it reach the end. A successful pass adds one verified listen to that route and opens its reward claim.

You may claim after the first pass or keep listening before collecting. Each verified listen adds 10% to the routeโ€™s calculated ๐Ÿ”ข Points and ๐Ÿงฉ Relic Fragment package, up to ร—10. The same progression adds 10% to its calculated expedition relic chance, up to ร—6. Your route history remains when weekly reuse opens the archive again.

2 modesFree listening or verified progression
+10%Reward strength per verified listen
ร—10Maximum Points and Fragment multiplier
ร—6Maximum expedition relic-chance multiplier
7 daysLate-game reward-reuse cycle

What Sonic Expeditions are

Sonic Expeditions form the exploration branch of Reverie Field. Their material comes from recorded environments: places with weather, distance, machinery, voices, wildlife, architecture and the accidental rhythm of real movement. The route page gives that material room to unfold before any reward is collected.

Recorded place

๐Ÿงญ A long-form field route

A full Expedition has its own recording, image, description, author information, equipment notes and optional photo gallery.

Listening choice

๐ŸŽง A free listen or verified passage

The same recording can be explored freely or travelled from beginning to end as a verified route.

Personal history

๐Ÿ“ˆ A route that grows through return

Verified listens stay attached to that Expedition and permanently strengthen its later claims.

Wider geography

๐ŸŒพ A key to later map infrastructure

Distinct route completion opens later chapters and can permanently reveal deeper groups of Farm hotspots.

Two records are kept

Distinct completion tells the map which routes you have cleared. Verified-listen count tells each individual recording how often you have completed its full listening passage. The first drives route and achievement progress. The second drives the permanent reward curve of that recording.

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The living map

The Expedition map is a field diagram. Full routes, Spot Sounds, Farm hotspots and transitions share the same landscape, yet each marker has its own purpose. Some points are ready immediately. Others wait for an earlier route group, a build condition or access earned elsewhere in the game.

๐Ÿ—บ Main route map

The current route sequence runs through ten mapped routes arranged in six ordered groups.

๐ŸŒพ BG Farm

A separately gated map layer built around Crete, field work and Farm hotspots. It does not carry the current main route sequence.

๐Ÿง˜๐Ÿปโ€โ™€๏ธ Resonance Orchard

A build-gated Farm layer opened by a stable Active Resonance board. Its school nodes belong to the Farm system.

Future map layers can appear before they receive a complete route chain. A visible marker is therefore a piece of geography, not a promise that every surrounding point already grants an Expedition claim.

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Current main route groups

Route access advances group by group. Every existing route in the earlier group must be completed before the next group opens. Routes paired inside one group become available together.

Group
Route chapter
How it enters the map
Group I
Sea Passage
The first open route and the beginning of the main map chain.
Group II
Forest + Storm
Two routes open together after the first passage is complete.
Group III
River + Field
Water, open land and a wider section of the map.
Group IV
Train + Station
A paired transport chapter: movement followed by arrival.
Group V
Tram City + Square
An urban pair with traffic, public space and bells.
Group VI
Metro
The last route group currently drawn on the main route sequence.

The six groups describe the current main-map route order, not the full future size of the archive. Trail Take achievements continue beyond the ten routes presently drawn there.

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Markers and map layers

๐Ÿงญ Full Expedition route

Opens a complete field page, supports verified listening, stores route history and can produce a reward claim.

๐ŸŽถ Spot Sound

Plays a shorter location sound from the map. It has no verified-listen progression, claim, relic roll or route-group credit.

๐ŸŒพ Farm hotspot

A production node unlocked through map progress or another access rule. Harvesting and Farm upgrades are covered in the Farm guide.

๐Ÿ“ก Portal or transition

Moves between map layers when its conditions are met. A transition does not count as completing an Expedition.

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Inside an Expedition

Field page

The page can show the route title, descriptive text, main image, recordist, recording equipment and a gallery of additional photographs.

Custom player

The player holds both listening modes, verified progress, transport controls and the permanent reward preview for that route.

Your verified listens

This is the lifetime count for the selected recording. It also shows the current reward and expedition relic multipliers.

Claim Expedition Reward

The claim action appears after a new verified listen has been banked. You may use it immediately or continue building the route first.

A banked listen waits for you

Closing the reward popup is not required to continue listening. Once a verified pass has been accepted, the route can hold that claim while you add another full pass. The next claim uses the total verified-listen count reached at that moment.

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Two listening modes

Free exploration
Open Listening

Pause, resume, scrub, revisit a passage and keep the recording playing while you move around the game. Open Listening is ideal for close listening, comparison, study and returning to a favourite moment.

It does not add a verified listen and cannot unlock an Expedition claim.

Route progression
Verified Route

Start from the beginning, remain at 1ร— playback and let the recording reach the end. The timeline is protected while the route is active, and accepted progress is stored as the recording continues.

A successful finish adds +1 to Your verified listens.

Changing modes

  • You can leave Verified Route and continue in Open Listening.
  • Leaving the verified mode closes the current verification attempt; that unfinished pass adds no listen.
  • Open Listening can be restarted, scrubbed and replayed without changing route progression.
  • Starting a new Verified Route always returns the player to the beginning.

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Verified Route rules

The verified mode is designed around an honest full listen while remaining practical on mobile devices and long recordings. The player keeps the route usable when the app moves into the background, and brief connection gaps can reconnect during the next progress check.

๐ŸŽง Begin at the start

Press Play in Verified Route. Playback is reset to the beginning before the verified passage begins.

โฑ Stay at 1ร—

Verified playback is locked to normal speed. A speed change is returned to 1ร—.

๐Ÿ”’ Keep the route in order

Scrubbing is locked while verification is active. Choose Open Listening before moving to another moment.

โน Pause safely

Pausing stops the live progress checks. Verified time already received remains banked and resumes with the same route.

๐Ÿ“ก Continue in the background

The recording can keep playing while you visit another part of the game or briefly leave the app.

โœ… Reach the end

The route is added only when the full passage reaches its finish and the verified session is accepted.

An unfinished pass remains unfinished

Stopping the recording, opening another Expedition, changing to Open Listening or closing the verified passage before the end does not add a listen. You can begin a fresh verified pass whenever you return.

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Permanent route growth

Each Expedition has its own verified-listen count. The count is permanent, survives weekly archive reuse and is shared by every future claim for that recording.

Reward multiplier = min(ร—10, 1 + 0.10 ร— verified listens)
Expedition relic multiplier = min(ร—6, 1 + 0.10 ร— verified listens)

The reward multiplier is applied to the routeโ€™s already calculated ๐Ÿ”ข Points and ๐Ÿงฉ Relic Fragments. The expedition relic multiplier is applied to the already calculated Epic and Legendary thresholds. This order allows level, statuses, talents and Active Resonance to shape the base build before the recordingโ€™s own history deepens it.

Verified listens
Points + Fragments
Expedition relic chance
1
110%
110%
First verified pass; the route can now be claimed.
2
120%
120%
Second Pass achievement threshold.
5
150%
150%
Familiar Footpath achievement threshold.
10
200%
200%
The route now pays twice its calculated package.
15
250%
250%
Weathered Route achievement threshold.
30
400%
400%
Returning Ear achievement threshold.
50
600%
600% cap
Relic chance reaches its permanent ceiling.
90
1000% cap
600% cap
Points and Fragment rewards reach their ceiling.
100+
1000% cap
600% cap
Further listens still count toward route history and achievements.
The claim uses your total route history

Suppose a route was claimed at 10 listens. Weekly reuse later opens the archive. After one new verified pass, the route has 11 lifetime listens and the new claim uses a 210% reward multiplier. The count does not restart at one.

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From listening to claim

  1. Open an available full Expedition marker.
  2. Select Verified Route and begin from the start.
  3. Pause when needed, then continue until the recording reaches the end.
  4. The accepted pass adds one verified listen and banks a claim.
  5. Claim now or complete more verified passes first.
  6. Press Claim Expedition Reward and enter the Session Password when your account uses one.
  7. Read the reward summary: Points, Fragments, applied bonuses, relic result, duplicate and mirror events.
  8. Return to the map. The route is now completed for the current reward cycle.
Available routeโ†’ Verified passageโ†’ Listen bankedโ†’ Claimโ†’ Reward + relic checksโ†’ Completed route
Every claim needs a new verified listen

A completed route cannot be claimed again from its old listening history alone. When weekly reuse opens it, complete at least one new verified pass after the previous claim. This rule keeps the listening passage at the centre of every reward cycle.

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Reward anatomy

One Expedition claim can travel through several independent lanes. Understanding their order makes it easier to compare talents and build choices.

Lane
Main inputs
Settlement order
๐Ÿ”ข Points
Level or Grandmaster base, โ› Mining Pass, ๐ŸŒŒ Explorer, ๐Ÿงญ Pathfinder, โœ’ Long Take Legend
Assemble additive base copies โ†’ Active Resonance Expedition Rewards โ†’ verified-listen multiplier
๐Ÿงฉ Relic Fragments
50 or 100 base, Pathfinder flat bonus, Long Take Legend base copies
Assemble Fragment subtotal โ†’ Active Resonance Expedition Rewards โ†’ verified-listen multiplier
๐Ÿบ Expedition relic
Base Epic and Legendary thresholds, Transmuter scaling, Active Resonance roll and tier pressure
Build current thresholds โ†’ verified-listen relic multiplier โ†’ one Legendary-first roll
๐Ÿบ Duplicate
Original relic, Pathfinder 10+, Field Recordist Bag 10+, generation duplication affixes
Run only after an original expedition relic appears; final chance is capped at 20%
๐Ÿง  Grandmaster mirror
Eligible direct referrer with Grandmaster Reset, Grandmaster Relic and Pathfinder leveled to 15
Independent 15% check for each eligible referrer after the original relic appears

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Expedition Points

Normal Expedition Points begin with a level-band base. Statuses and talents add separate copies of that same base. They are additive at this stage, so each line remains visible in the reward summary.

Normal level base

Player Level 1โ€“3250,000 ๐Ÿ”ข Points
Player Level 4โ€“7300,000 ๐Ÿ”ข Points
Player Level 8โ€“10500,000 ๐Ÿ”ข Points
Player Level 11โ€“151,000,000 ๐Ÿ”ข Points
Player Level 16โ€“202,000,000 ๐Ÿ”ข Points
Player Level 21โ€“255,000,000 ๐Ÿ”ข Points
Player Level 26โ€“3015,000,000 ๐Ÿ”ข Points
Player Level 31โ€“3530,000,000 ๐Ÿ”ข Points
Player Level 36โ€“4050,000,000 ๐Ÿ”ข Points
Player Level 41โ€“44550,000,000 ๐Ÿ”ข Points
Player Level 45โ€“472,500,000,000 ๐Ÿ”ข Points
Player Level 48โ€“505,850,000,000 ๐Ÿ”ข Points
Player Level 51โ€“5310,500,000,000 ๐Ÿ”ข Points
Player Level 54โ€“5620,500,000,000 ๐Ÿ”ข Points
Player Level 57โ€“5840,000,000,000 ๐Ÿ”ข Points
Player Level 59โ€“60160,000,000,000 ๐Ÿ”ข Points

Additive Points layers

โ› Mining Pass

Adds 50% of the selected Points base.

๐ŸŒŒ Explorer Status

Adds 100% of the selected Points base.

๐Ÿงญ Expedition Pathfinder

Adds 20% of the selected Points base per effective level, up to Level 15.

โœ’ Long Take Legend

Adds 10% of the selected Points base per effective level, up to Level 15.

Assembled Points = base ร— (1 + 0.50 Mining Pass + 1.00 Explorer + 0.20 ร— Pathfinder + 0.10 ร— LTL)
After that: Active Resonance Expedition Rewards โ†’ verified-listen multiplier
Worked normal-route example

A Level-30 player has a 15,000,000 Points base, Mining Pass, Explorer, Pathfinder 10 and Long Take Legend 5.

  • Base: 15,000,000.
  • Mining Pass: +7,500,000.
  • Explorer: +15,000,000.
  • Pathfinder 10: +30,000,000.
  • Long Take Legend 5: +7,500,000.
  • Subtotal: 75,000,000 Points.
  • Active Resonance Expedition Rewards +25%: 93,750,000.
  • 10 verified listens, ร—2: 187,500,000 Points.
Pathfinder and Long Take Legend read the base

Pathfinder does not add 20% to a growing subtotal on every level. Long Take Legend does not read the final result. Both add their own copies of the selected Points base, then later systems scale the assembled package.

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Expedition Relic Fragments

Standard Fragment base

50 ๐Ÿงฉ Relic Fragments before Pathfinder, Long Take Legend, Active Resonance and route history.

Explorer Fragment base

100 ๐Ÿงฉ Relic Fragments. This larger base also doubles every Long Take Legend Fragment copy.

Fragment subtotal = base + (10 ร— Pathfinder) + round(base ร— 0.10 ร— LTL)
After that: Active Resonance Expedition Rewards โ†’ verified-listen multiplier
  • ๐Ÿงญ Expedition Pathfinder adds 10 Fragments per effective level.
  • โœ’ Long Take Legend adds 10% of the 50-or-100 base per effective level.
  • โ› Mining Pass does not affect Expedition Fragments.
  • ๐Ÿง  Grandmaster Reset does not replace or multiply the Fragment base.
Worked Fragment example

An Explorer has Pathfinder 10, Long Take Legend 5, +20% Expedition Rewards and 10 verified listens on the route.

  • Explorer base: 100.
  • Pathfinder 10: +100.
  • Long Take Legend 5: +50.
  • Subtotal: 250.
  • Active Resonance +20%: 300.
  • 10 verified listens, ร—2: 600 ๐Ÿงฉ Relic Fragments.

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Grandmaster Expedition Points

๐Ÿง  Grandmaster Reset replaces the normal level-band Points base with ten times the maximum Level-60 base. The replacement is active at every current Grandmaster level.

Grandmaster Expedition base = 10 ร— 160,000,000,000 = 1,600,000,000,000 Points

Mining Pass, Explorer, Pathfinder and Long Take Legend are recalculated from 1.6 trillion. Active Resonance and verified route history then scale the assembled result in the ordinary order.

Worked Grandmaster example
  • Grandmaster base: 1.6T.
  • Mining Pass: +0.8T.
  • Explorer: +1.6T.
  • Pathfinder 15: +4.8T.
  • Long Take Legend 15: +2.4T.
  • Subtotal before Active Resonance and route history: 11.2T Points.
Grandmaster changes the Points base only

Fragments keep their 50-or-100 base. The additional Relic Transmuter scaling for Expedition relics still waits for current player Level 30, even when Grandmaster Points are already using the 1.6T base.

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Expedition builds in Active Resonance

๐Ÿง˜๐Ÿปโ€โ™€๏ธ Active Resonance shapes two main Expedition lanes: Expedition Rewards for Points and Fragments, and Expedition Relic Roll for the Epic and Legendary thresholds. Generic relic signal and rarity pressure can join the same roll.

Trail Choir: cumulative Expedition school set

Equipped Expedition relics
Tier added
New effect at this threshold
3 pieces
Trail Choir I
+6% Expedition Rewards
5 pieces
Trail Choir II
+6% Expedition Relic Roll
8 pieces
Trail Choir III
+14% Expedition Rewards, +10% Expedition Relic Roll, +4% general relic signal
11 pieces
Trail Choir IV
+24% Expedition Rewards, +16% Expedition Relic Roll, +7% general relic signal, +3.5% Rare-tier pressure, +1.8% Epic-tier pressure, +1 Farm group
Full eleven-piece total

Set tiers are cumulative. Before other amplification, eleven Expedition-school relics contribute +44% Expedition Rewards, +32% Expedition Relic Roll, +11% general relic signal, +3.5% Rare-tier pressure, +1.8% Epic-tier pressure and one early Farm group.

Hybrid boards

A school becomes active at three equipped pieces. When two schools are active, their combined school-set layer is amplified by 40%. Three active schools amplify it by 90%. Four or more amplify it by 160%. A compact Expedition core can therefore sit inside a broader hybrid board instead of always chasing eleven pieces.

๐Ÿซ™ Soothe Sauce

Expedition relics are paired with ๐Ÿงญ Expedition Pathfinder. Equipped Expedition-school affixes receive +2% per matched level, using the lower of effective Soothe Sauce and effective Pathfinder. At 10 matched levels, those equipped affixes are 20% stronger. School-set threshold values are a separate layer.

Seasonal signatures and rotating phrase resonance

๐Ÿ Solstice Broadcast

An equipped Summer seasonal relic can add 0.25%โ€“10% Expedition Rewards according to its final rank.

๐Ÿ Amber Signal Hunt

An equipped Autumn seasonal relic strengthens Expedition Relic Roll and adds wider rarity pressure according to rank.

๐Ÿ”ฎ Spring Field Chorus

When this rotating phrase profile is active, it adds +9% Expedition Rewards and +5% Expedition Relic Roll after the first complete Phrase bundle.

Strongest signature per season

Different seasons can work together. When several equipped relics come from the same season, only that seasonโ€™s strongest Signature is active.

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Epic and Legendary expedition relic roll

Every rewarded Expedition claim performs one cumulative high-rarity roll. Legendary is checked first. When the roll misses the Legendary threshold but remains below the wider Epic threshold, the result is Epic. This route does not generate Simple or Rare relics.

Base Epic threshold

0.5% before Transmuter scaling, Active Resonance and verified route history.

Base Legendary threshold

0.015% inside the wider Epic threshold.

Relic Transmuter scaling

The additional Transmuter layer requires all three conditions:

  • ๐Ÿงญ Expedition Pathfinder Level 10 or higher.
  • โ˜• Relic Transmuter Level 1 or higher.
  • Current player Level 30 or higher.
Epic threshold = 0.5% + 0.15% ร— Transmuter level
Legendary threshold = 0.015% + 0.005% ร— Transmuter level
Transmuter level
Epic threshold
Legendary threshold
No extra scaling
0.5%
0.015%
1
0.65%
0.020%
5
1.25%
0.040%
10
2.00%
0.065%

Active Resonance source-specific roll bonuses, general relic signal and rarity-tier pressure are applied next. The routeโ€™s verified-listen relic multiplier is applied last, up to ร—6.

Worked high-rarity route example

A Level-30 player has Pathfinder 10 and Transmuter 5. Before Active Resonance, the route has a 1.25% Epic threshold and a 0.040% Legendary threshold. A calculated +40% Expedition roll layer raises both thresholds, then 50 verified listens apply the ร—6 route-history cap.

  • Epic after Active Resonance: 1.25% ร— 1.40 = 1.75%.
  • Legendary after Active Resonance: 0.040% ร— 1.40 = 0.056%.
  • After 50 verified listens: Epic 10.50%, Legendary 0.336%.
  • One random value is tested: Legendary first, then Epic.
Base chance exists before the advanced gate

Pathfinder 10, Transmuter and Level 30 unlock the extra Transmuter scaling. The underlying 0.5% Epic and 0.015% Legendary thresholds are already present on a rewarded Expedition claim.

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Relic duplication and Grandmaster mirrors

๐ŸŽ’ Expedition duplicate

A duplicate check runs only when the original Expedition roll has already produced an Epic or Legendary relic.

  • Expedition Pathfinder must be Level 10 or higher.
  • Field Recordist Bag must be Level 10 or higher.
  • Base duplicate chance is 5%.
  • Active generation-duplication affixes can raise it.
  • The final Expedition duplicate chance is capped at 20%.

The duplicate keeps the original rarity. It receives a new relic ID, icon, Memory Word and quality roll, so it becomes a separate object in the archive.

๐Ÿง  Grandmaster mirror

When an original Expedition relic appears, every eligible direct referrer receives an independent 15% mirror check. The original player keeps the complete reward in every case.

Required on the referrer

  • Grandmaster Reset.
  • ๐Ÿค‘ Grandmaster Relic.
  • Expedition Pathfinder leveled to 15 in the talent tree.

Mirror identity

  • Keeps the source rarity.
  • Receives a new ID and icon.
  • Rolls a new Memory Word and receiver quality.
The Level-15 mirror gate reads the talent tree

Extra effective Pathfinder levels carried by equipped relics can strengthen ordinary Expedition formulas. The mirror receiver gate requires Pathfinder itself to be leveled to 15 in the talent tree.

A successful duplicate does not create another set of mirror checks. Several eligible referrers can still succeed independently from the same original Expedition relic.

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Weekly archive reuse

The late-game reuse circuit reopens completed Expedition rewards once every seven days. The first repeated claim begins the new cycle automatically; there is no separate reset button to press.

Unlock conditions

  • Effective ๐Ÿงญ Expedition Pathfinder Level 10 or higher.
  • Effective โฐ Daily Amplifier Level 10 or higher.
  • At least seven days since the previous Expedition reuse began.
  • At least seven days since the most recent Talent Reset.

How one weekly cycle works

  1. The map shows previously completed routes as available when reuse is ready.
  2. Choose any reopened route and complete one new Verified Route pass.
  3. Claim that route.
  4. The game preserves all Expedition-driven Farm access already earned.
  5. Old completed marks are reopened, and the selected route is completed inside the new cycle.
  6. The seven-day timer begins from this first repeated claim.
  7. Every other reopened route remains available until you claim it during the same cycle.
Route history survives reuse

Verified-listen counts are never cleared by the weekly cycle. A recording that reached 50 listens keeps its ร—6 expedition relic multiplier, and its next claim begins from that same lifetime history after one new verified pass.

What repeats on each reopened route

๐Ÿ”ข Points

The full current Points formula, including Grandmaster when active.

๐Ÿงฉ Fragments

The full current Fragment formula.

๐Ÿบ Expedition relic

The original Epic and Legendary route with current build and listen multipliers.

๐ŸŽ’ Duplicate and mirror

Both checks can run again when the new claim produces an original relic.

Talent Reset starts a seven-day protection window

Rebuilding Pathfinder and Daily Amplifier immediately after a Talent Reset does not restore reuse at once. Seven full days must pass from that reset before the weekly Expedition circuit can open again.

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Expeditions as Farm keys

The current main Farm map follows the same six route groups as the Expedition route sequence. Clearing earlier chapters permanently opens access deeper into the hotspot network. Weekly reuse preserves that access before route completion marks are reopened.

Natural map progress

Complete route groups in order. Later hotspots read the same completed route history used by the main map.

๐Ÿง˜๐Ÿปโ€โ™€๏ธ Eleven-piece Trail Choir

Eleven equipped Expedition-school relics open one additional Expedition-driven Farm group early.

๐Ÿฆ Builder 15 + Pathfinder 15

Farm Banks Builder 15 together with Expedition Pathfinder 15 opens one further group early.

Combined early access

The full Expedition set and the two Level-15 talents can combine, moving Farm access up to two groups ahead.

Pathfinder beyond Expedition claims

Expedition Pathfinder is also the global Farm harvest-yield talent. It adds +3% to the collected payout per effective level on SONO and Fragment hotspots, reaching +45% at effective Level 15. This changes the harvested amount; it does not make the silo fill faster.

This guide stops at the bridge between routes and hotspots. Worker speed, silo capacity, Forager luck, harvest thresholds, buffs, Orchard nodes and upgrade costs belong to the separate Reverie Farm guide.

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Expedition achievement paths

The archive follows two kinds of field practice. Trail Take rewards breadth across different routes. Expedition Replays reward depth inside one chosen recording.

Trail Take: distinct completed routes

Achievement
Requirement
Reward
Trail Take I
1 distinct route
Archive badge
Trail Take II
3 distinct routes
Archive badge
Trail Take III
5 distinct routes
Archive badge
Trail Take IV
10 distinct routes
Archive badge
Trail Take V
15 distinct routes
Archive badge
Trail Take VI
20 distinct routes
100,000 ๐Ÿงฉ + 75,000 โ˜Ž

Weekly reuse does not create a second distinct route for Trail Take. The current main chain contains ten mapped routes, while the ladder already leaves room for the wider archive.

Expedition Replays: one route heard repeatedly

Achievement
Requirement
Reward
Second Pass
2 verified listens on one route
2,500 ๐Ÿงฉ + 1,000 โ˜Ž
Familiar Footpath
5 verified listens on one route
7,500 ๐Ÿงฉ + 3,000 โ˜Ž
Groove in the Map
10 verified listens on one route
20,000 ๐Ÿงฉ + 10,000 โ˜Ž
Weathered Route
15 verified listens on one route
40,000 ๐Ÿงฉ + 20,000 โ˜Ž
Returning Ear
30 verified listens on one route
100,000 ๐Ÿงฉ + 50,000 โ˜Ž
Field Memory Keeper
50 verified listens on one route
150,000 ๐Ÿงฉ + 90,000 โ˜Ž
Century Echo Custodian
100 verified listens on one route
450,000 ๐Ÿงฉ + 300,000 โ˜Ž

The replay ladder reads the highest verified-listen count reached on any one Expedition. You can devote your attention to a single recording for the whole ladder or allow different routes to compete for the deepest place in your archive.

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Expedition build directions

The system supports several long-term approaches. A useful build is the one that matches the part of the map you currently care about: broad discovery, one deeply learned recording, reward scale, relic rarity, weekly circulation or Farm access.

Breadth
The Route Cartographer

Completes every available chapter in order, opens later Farm groups and raises the Trail Take ladder.

Core: distinct routes, map groups, permanent hotspot access.

Depth
The Field Memory Keeper

Returns to one recording until its reward curve and relic curve reach their separate ceilings.

Core: verified listens, ร—6 relic cap at 50, ร—10 reward cap at 90.

Immediate reward
The Reward Surveyor

Combines Explorer, Mining Pass, Pathfinder, Long Take Legend and Expedition Rewards affixes.

Core: large Points and Fragment claims before deep replay progression.

High rarity
The Amber Trail

Reaches Level 30, levels Pathfinder and Transmuter, then adds Expedition Relic Roll and tier pressure.

Core: Legendary-first cumulative roll, route history, Autumn Signature when available.

Hybrid board
The Split Compass

Uses three or five Expedition relics inside a multi-school Active Resonance board.

Core: compact Trail Choir tier plus hybrid set amplification.

Weekly rhythm
The Seven-Day Archive

Levels Pathfinder and Daily Amplifier to 10, then clears every reopened route inside each weekly cycle.

Core: timing, new verified pass per claim, preserved route history.

Farm access
The Early Hotspot Pathfinder

Combines natural route completion with the eleven-piece Trail Choir and the Builderโ€“Pathfinder Level-15 bridge.

Core: permanent groups, up to two early unlock steps, +3% harvest yield per Pathfinder level.

Grandmaster network
The Mirror Beacon

Builds Grandmaster Reset, Grandmaster Relic and Pathfinder Level 15 to become eligible for reflected Expedition relics.

Core: 15% independent mirror chance from each direct referred playerโ€™s original Expedition relic.

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Connection, protection and retry guide

๐Ÿ“ก Brief connection gap

Keep the recording running. The verified route can reconnect during the next progress check.

โน Pause

Verified time already received remains banked. Resume the same recording when ready.

๐Ÿ”’ Session Password

The protected claim can request your Session Password. Listening itself remains separate from the claim action.

โœ… Delayed notification

The in-game reward state is the source to check. A later community notification does not decide whether the reward exists.

After a claim timeout

  1. Reload Available and Completed Expeditions.
  2. Check whether the route moved to Completed.
  3. Check the Points and Fragment balances.
  4. Check recent relics for an Expedition source.
  5. Press Claim again only when the route remains available and all reward values remain unchanged.
Refresh before repeating a protected action

A slow response can arrive after the reward has already been saved. Refreshing the route, balances and relic archive prevents an unnecessary second attempt and gives the clearest view of the final state.

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Complete Expedition system map

Layer
Current rule
Wider effect
Map route
Ordered markers in six main groups.
Controls later routes and Expedition-driven Farm groups.
Open Listening
Free pause, scrub and replay.
No verified listen and no claim.
Verified Route
Full beginning-to-end listen at 1ร—.
Adds one permanent listen and banks a claim.
Route history
+10% per verified listen.
Rewards cap at ร—10; relic chance caps at ร—6.
Claim
Requires a new verified listen after the previous claim.
Pays Points, Fragments and all relic checks once per cycle.
Normal Points
Level base plus additive status and talent copies.
Active Resonance and route history scale the assembled package.
Grandmaster Points
Base becomes 1.6T.
The same additive bonuses are recalculated from the larger base.
Fragments
50 or 100 base, Pathfinder flat bonus, LTL base copies.
Mining Pass and Grandmaster Reset do not alter this lane.
Expedition relic
One Legendary-first cumulative Epic/Legendary roll.
Transmuter, Active Resonance and route history shape thresholds.
Duplicate
Original relic + Pathfinder 10 + Bag 10.
5% base; final chance capped at 20%.
Grandmaster mirror
15% per eligible direct referrer.
Origin reward remains complete; mirror receives a new identity.
Weekly reuse
Pathfinder 10 + Daily Amplifier 10 + ready seven-day windows.
Reopens all completed routes while keeping listen history and Farm access.
Farm bridge
Completed groups plus two possible early-unlock steps.
Permanent access deeper into the hotspot map.
Achievements
Distinct routes and deepest single-route listen count.
Two separate ladders feed the Achievement Archive.

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Frequently asked questions

Where do I find Sonic Expeditions?

Open Events and enter the combined Expedition and Farm map.

Does Open Listening count?

No. It is the free playback mode. Choose Verified Route for progression and claims.

Can I pause a Verified Route?

Yes. Verified time already received remains banked. Resume the same route without scrubbing or changing playback speed.

Can the route play while I use another part of the game?

Yes. The verified recording can continue in the background while its player remains active.

When does the Claim Expedition Reward button appear?

After a new verified full listen has been accepted. You can claim immediately or add more verified listens first.

Can I claim twice after completing two listens?

No. A normal route has one claim in its current reward cycle. Extra listens strengthen that claim. Weekly reuse later opens a new claim cycle.

Do verified listens reset after a claim or weekly reuse?

No. They are lifetime progression for that Expedition.

Why does one listen show 110% instead of 100%?

The routeโ€™s first verified listen already adds its first +10% step. A claim cannot exist at zero verified listens.

When do the two route multipliers cap?

Expedition relic chance reaches ร—6 at 50 verified listens. Points and Fragments reach ร—10 at 90.

Does playing a Spot Sound complete an Expedition?

No. Spot Sounds are short map recordings without verified route progression or a claim.

Does Mining Pass affect Expedition Fragments?

No. It adds 50% of the Points base.

How does Explorer affect Expedition Fragments?

Explorer changes the Fragment base from 50 to 100, which also doubles every Long Take Legend Fragment copy.

Does Pathfinder add 20% to the final Points result per level?

It adds 20% of the selected Points base per level. Active Resonance and route history scale the assembled subtotal later.

Does Grandmaster Reset increase Fragments?

No. It replaces the Expedition Points base with 1.6T.

Do I need Pathfinder 10 for any Expedition relic chance?

No. Pathfinder 10, Transmuter and Level 30 unlock the additional Transmuter scaling. The base Epic and Legendary thresholds already exist.

Can Expeditions generate Simple or Rare relics?

The current Expedition completion route generates Epic or Legendary relics.

Should I add the Epic and Legendary percentages together?

No. Legendary sits inside the wider cumulative Epic threshold. One random value is checked against both thresholds in order.

What opens the Expedition duplicate?

An original Expedition relic, Pathfinder 10 or higher and Field Recordist Bag 10 or higher.

Can duplicate chance rise above 20%?

No. The final Expedition duplicate chance is capped at 20%.

Does a relicโ€™s extra Pathfinder level satisfy the Grandmaster mirror gate?

No. The referrer needs Pathfinder itself leveled to 15 in the talent tree.

Does weekly reuse reopen one route or the whole completed archive?

It reopens completed routes. The first repeated claim begins the new cooldown; the other reopened routes remain available in that cycle.

Can weekly reuse remove Farm access?

No. Expedition-driven Farm unlocks are preserved before completion marks are reopened.

Can the two early Farm-group bonuses combine?

Yes. The eleven-piece Expedition set and Builder 15 plus Pathfinder 15 can move access up to two groups ahead.

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