Expeditions (Official Guide)

Last updated: 2025-12-26.
Expeditions are handcrafted field-recording chapters: real places, real weather, real microphones — translated into a calm interactive route. You move through the world by sound, collect rewards for completion, and keep small Spot Sounds playing directly on the map while you explore.


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What Expeditions are

🧭 Chapters you can hear

Each Expedition is a dedicated page with a full recording, a short human note, and (when available) the practical field context: photos, location details, and the recording chain. It’s written to be readable even if you’ve never touched a boom pole — and quietly satisfying if you have.

Along the route you’ll also find Spot Sounds: tiny hotspots on the map that start playing instantly. While a Spot Sound is active, its ring blinks — that’s your “now playing” cue, so the map always feels alive and legible.

Node = expedition chapter Spot Sound = plays on the map Blinking = currently playing Portals = new regions

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Core loop (Open → Listen → Complete → Rewards)

✅ Simple flow, “long take” pacing
  • Open an expedition node on the map (or from the Expeditions list).
  • Listen on the expedition page. The recording is the chapter — let it unfold.
  • Complete becomes available after the expedition audio finishes.
  • Claim rewards immediately: points + relic fragments, plus a rare chance for an Epic/Legendary relic.
📍 Open ▶️ Listen ✅ Complete 🎁 Rewards
Expeditions tab overview
Expedition hub overview (route, nodes, and the calm UI language).

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The World Map (size, scrolling, mood)

The Expeditions system lives on one wide interactive map — coastline, forests, storms, rivers, town corners. It’s built for slow discovery: you scroll left/right, follow the route, and let the world breathe.

🗺️ Map basics
  • Navigation: scroll horizontally inside the map frame.
  • Reading the scene: route nodes guide progression; smaller rings are Spot Sounds; portals hint future regions.
3168×1344 original Scroll left / right Explore at your pace
World map preview
Tip: on mobile, drag left/right inside the map frame. On desktop, use the bottom scrollbar or trackpad horizontal swipe. (This guide shows a 2× smaller preview for readability.)

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Markers (Nodes / Spot Sounds / Portals)

The map uses a quiet visual language — small circles, subtle highlights, minimal noise. Once you know the alphabet, it reads like a score.

🔎 Three marker types
  • Expedition Nodes: route points (chapters). Clicking opens the expedition page. Some nodes unlock after earlier chapters are completed.
  • Spot Sound Hotspots: small audio points. Clicking starts playback directly on the map. The ring blinks while active.
  • Portals: special hotspots leading to other locations (new maps). Locked portals clearly show “coming soon”.
🧭 Node = expedition page 🎧 Hotspot = play on map ✨ Blinking = active 🌀 Portal = another region
Blinking hotspot example
A Spot Sound hotspot blinking while it plays — the map’s “now playing” indicator.

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Spot Sounds (instant map playback)

Spot Sounds are the smallest listening moments in the game: a loop, a one-shot, a tiny variation. You click a hotspot and it starts playing immediately; the blinking ring keeps the map readable while your ears do the rest.

🎛 What Spot Sounds can be
  • Loops: steady ambiences you can let run while you scroll — wind, water texture, distant town air.
  • One-shots: short events — a gust, a clack, a pass-by, a quick detail that makes the scene feel inhabited.
  • Variations: some hotspots have multiple takes, so revisiting doesn’t feel copy-pasted.
🔁 Loop ⚡ One-shot 🎲 Variations ✨ Ring blinks while playing

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Inside an Expedition (page, photos, gear, audio)

Opening an expedition node takes you to its chapter page — a field journal in game form. You’ll see the main recording player, photos when available, and gear notes that read like liner notes: optional, honest, and surprisingly helpful once you start noticing stereo width, distance, and texture.

📓 What you’ll find on the expedition page
  • Cover art for the chapter.
  • Audio player with the full expedition recording.
  • Recorded by + gear notes (when available): microphones / recorder / technique.
  • Photo gallery (when available): light, weather, location — the quiet proof behind the sound.
  • Your listens: a small personal counter (returning is part of the design).
  • Completion: Complete Expedition becomes available after the audio finishes.
▶️ Listen through ✅ Complete unlocks at the end 📷 Photos = context 🎛 Gear notes = liner notes
Expedition page example Expedition page example
A chapter page: player + story + photos/notes. Completion appears after the recording finishes.

Friendly audio aside: if you spot terms like “MS/ORTF”, “windshield”, “gain”, “preamp” — treat them like a recipe card. You don’t need it to enjoy the meal, but it explains why the scene feels wide, close, soft, or sharp.

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Rewards (points, relic fragments, relic procs)

Completing an expedition is always rewarded. You receive points, relic fragments, and a rare chance to generate an Epic or Legendary Sonic Relic from the expedition source. Talents and statuses can amplify these rewards.

📦 Relic fragments (guaranteed)
  • Base fragments: 50 (standard) or 100 (with Sonic Explorer status).
  • Expedition Pathfinder: +10 fragments per talent level (cap 15).
  • Long Take Legend: +10% of base fragments per talent level (cap 15), rounded.
Base 50 / 100 Pathfinder +10/level LTL +10%/level
🎯 Points (guaranteed)

Your base points depend on your level bracket, then bonuses are applied on top.

Base points by level

  • Lv 1–3: 250,000
  • Lv 4–7: 300,000
  • Lv 8–10: 500,000
  • Lv 11–15: 1,000,000
  • Lv 16–20: 2,000,000
  • Lv 21–25: 5,000,000
  • Lv 26–30: 15,000,000
  • Lv 31–35: 30,000,000
  • Lv 36–40: 50,000,000
  • Lv 41–44: 550,000,000
  • Lv 45–47: 2,500,000,000
  • Lv 48–50: 5,850,000,000
  • Lv 51–53: 10,500,000,000
  • Lv 54–56: 20,500,000,000
  • Lv 57–58: 40,000,000,000
  • Lv 59–60: 160,000,000,000

Point bonuses (applied on top of base)

  • Mining Pass: +50% of base points.
  • Sonic Explorer: +100% of base points.
  • Expedition Pathfinder: +20% of base points per talent level (cap 15).
  • Long Take Legend: +10% of base points per talent level (cap 15).
  • Grandmaster Reset: uses a special expedition base equal to 10× max(60 lvl): 160,000,000,000 × 10 = 1,600,000,000,000, then the same bonuses above are applied on top.
Mining Pass +50% Explorer +100% Pathfinder +20%/level LTL +10%/level GM Reset base = 1.6T
🌟 Rare relic generation (chance on completion)
  • Base chances: Epic = 0.5% (0.005), Legendary = 0.015% (0.00015).
  • Boost condition: if Expedition Pathfinder ≥ 10, Relic Transmuter > 0, and player level ≥ 30:
    • Epic bonus: +0.15% per Transmuter level (+0.0015 per level).
    • Legendary bonus: +0.005% per Transmuter level (+0.00005 per level).
  • Duplicate proc: if a relic is generated and Pathfinder ≥ 10 + Field Recordist Bag ≥ 10: 5% chance to generate an extra duplicate relic (recorded as an expedition duplicate).
Epic 0.5% base Legendary 0.015% base Transmuter adds chance Duplicate 5%

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Progress states (Locked / Unlocked / Completed / Soon)

The route exists to give the world a gentle narrative spine. You always know what “forward” means, and you still get to wander.

🧩 What the states mean
  • Unlocked: you can open the expedition page and complete it.
  • Locked: earlier chapters must be completed first (the map will guide you).
  • Completed: rewards already claimed; the chapter stays as history and can be revisited.
  • Soon: a node/portal exists visually, with the chapter planned for a future release.
🔓 Unlocked 🔒 Locked ✅ Completed 🕯 Soon

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Tips (how to make it land)

✨ Small things that change everything
  • Headphones for a minute: stereo detail is where field recordings turn into places.
  • Let a loop live: start a Spot Sound, then scroll — the map was designed to breathe under your day.
  • Read one line of notes: “stereo pair + windshield” can reframe what you’re hearing instantly.
  • Trust the pacing: expeditions are built like long takes — the reward is time, not speed.
  • Use it as a mood tool: sometimes you don’t need “more content”, you need a coastline at dusk.
🎧 Headphones 🌧️ Let weather play 🗺️ Slow exploration 🎚️ Gentle gain staging

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Future locations

The world is built with multiple regions in mind. Some portals and route hints are already placed on the map, waiting for the right moment. When a new location unlocks, the same marker language continues — familiar, readable, and quietly exciting.

Location I
✅ Available
Location II
🔒 Locked (coming soon)
Location III
🔒 Locked (coming soon)

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FAQ

❓ Common questions

Spot Sounds play, but I don’t see a separate page

  • Spot Sounds are designed as map-native playback: click → play → blinking ring while active.
  • Pages with photos/gear/notes belong to expeditions (chapter nodes).

The map looks small / squeezed

  • Scroll left/right inside the map frame (mobile drag, desktop scrollbar / trackpad swipe).

A hotspot doesn’t start audio immediately

  • Some sounds need a moment to load; the blinking/feedback helps confirm what you triggered.
  • If your browser requires a clear user gesture, clicking the hotspot again usually resolves it.

When does “Complete Expedition” appear?

  • After the expedition audio finishes playing. Completion is tied to listening through the chapter.

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