Expeditions (Official Guide)
Last updated: 2025-12-26.
Expeditions are handcrafted field-recording chapters: real places, real weather, real microphones — translated into a calm interactive route. You move through the world by sound, collect rewards for completion, and keep small Spot Sounds playing directly on the map while you explore.
Quick Navigation
- What Expeditions are
- Core loop (Open → Listen → Complete → Rewards)
- The World Map (size, scrolling, mood)
- Markers (Nodes / Spot Sounds / Portals)
- Spot Sounds (instant map playback)
- Inside an Expedition (page, photos, gear, audio)
- Rewards (points, relic fragments, relic procs)
- Progress states (Locked / Unlocked / Completed / Soon)
- Tips (how to make it land)
- Future locations
- FAQ
What Expeditions are
Each Expedition is a dedicated page with a full recording, a short human note, and (when available) the practical field context: photos, location details, and the recording chain. It’s written to be readable even if you’ve never touched a boom pole — and quietly satisfying if you have.
Along the route you’ll also find Spot Sounds: tiny hotspots on the map that start playing instantly. While a Spot Sound is active, its ring blinks — that’s your “now playing” cue, so the map always feels alive and legible.
Core loop (Open → Listen → Complete → Rewards)
- Open an expedition node on the map (or from the Expeditions list).
- Listen on the expedition page. The recording is the chapter — let it unfold.
- Complete becomes available after the expedition audio finishes.
- Claim rewards immediately: points + relic fragments, plus a rare chance for an Epic/Legendary relic.
The World Map (size, scrolling, mood)
The Expeditions system lives on one wide interactive map — coastline, forests, storms, rivers, town corners. It’s built for slow discovery: you scroll left/right, follow the route, and let the world breathe.
- Navigation: scroll horizontally inside the map frame.
- Reading the scene: route nodes guide progression; smaller rings are Spot Sounds; portals hint future regions.
Markers (Nodes / Spot Sounds / Portals)
The map uses a quiet visual language — small circles, subtle highlights, minimal noise. Once you know the alphabet, it reads like a score.
- Expedition Nodes: route points (chapters). Clicking opens the expedition page. Some nodes unlock after earlier chapters are completed.
- Spot Sound Hotspots: small audio points. Clicking starts playback directly on the map. The ring blinks while active.
- Portals: special hotspots leading to other locations (new maps). Locked portals clearly show “coming soon”.
Spot Sounds (instant map playback)
Spot Sounds are the smallest listening moments in the game: a loop, a one-shot, a tiny variation. You click a hotspot and it starts playing immediately; the blinking ring keeps the map readable while your ears do the rest.
- Loops: steady ambiences you can let run while you scroll — wind, water texture, distant town air.
- One-shots: short events — a gust, a clack, a pass-by, a quick detail that makes the scene feel inhabited.
- Variations: some hotspots have multiple takes, so revisiting doesn’t feel copy-pasted.
Inside an Expedition (page, photos, gear, audio)
Opening an expedition node takes you to its chapter page — a field journal in game form. You’ll see the main recording player, photos when available, and gear notes that read like liner notes: optional, honest, and surprisingly helpful once you start noticing stereo width, distance, and texture.
- Cover art for the chapter.
- Audio player with the full expedition recording.
- Recorded by + gear notes (when available): microphones / recorder / technique.
- Photo gallery (when available): light, weather, location — the quiet proof behind the sound.
- Your listens: a small personal counter (returning is part of the design).
- Completion: Complete Expedition becomes available after the audio finishes.
Friendly audio aside: if you spot terms like “MS/ORTF”, “windshield”, “gain”, “preamp” — treat them like a recipe card. You don’t need it to enjoy the meal, but it explains why the scene feels wide, close, soft, or sharp.
Rewards (points, relic fragments, relic procs)
Completing an expedition is always rewarded. You receive points, relic fragments, and a rare chance to generate an Epic or Legendary Sonic Relic from the expedition source. Talents and statuses can amplify these rewards.
- Base fragments: 50 (standard) or 100 (with Sonic Explorer status).
- Expedition Pathfinder: +10 fragments per talent level (cap 15).
- Long Take Legend: +10% of base fragments per talent level (cap 15), rounded.
Your base points depend on your level bracket, then bonuses are applied on top.
Base points by level
- Lv 1–3: 250,000
- Lv 4–7: 300,000
- Lv 8–10: 500,000
- Lv 11–15: 1,000,000
- Lv 16–20: 2,000,000
- Lv 21–25: 5,000,000
- Lv 26–30: 15,000,000
- Lv 31–35: 30,000,000
- Lv 36–40: 50,000,000
- Lv 41–44: 550,000,000
- Lv 45–47: 2,500,000,000
- Lv 48–50: 5,850,000,000
- Lv 51–53: 10,500,000,000
- Lv 54–56: 20,500,000,000
- Lv 57–58: 40,000,000,000
- Lv 59–60: 160,000,000,000
Point bonuses (applied on top of base)
- Mining Pass: +50% of base points.
- Sonic Explorer: +100% of base points.
- Expedition Pathfinder: +20% of base points per talent level (cap 15).
- Long Take Legend: +10% of base points per talent level (cap 15).
- Grandmaster Reset: uses a special expedition base equal to 10× max(60 lvl): 160,000,000,000 × 10 = 1,600,000,000,000, then the same bonuses above are applied on top.
- Base chances: Epic = 0.5% (0.005), Legendary = 0.015% (0.00015).
-
Boost condition: if Expedition Pathfinder ≥ 10, Relic Transmuter > 0, and player level ≥ 30:
- Epic bonus: +0.15% per Transmuter level (+0.0015 per level).
- Legendary bonus: +0.005% per Transmuter level (+0.00005 per level).
- Duplicate proc: if a relic is generated and Pathfinder ≥ 10 + Field Recordist Bag ≥ 10: 5% chance to generate an extra duplicate relic (recorded as an expedition duplicate).
Progress states (Locked / Unlocked / Completed / Soon)
The route exists to give the world a gentle narrative spine. You always know what “forward” means, and you still get to wander.
- Unlocked: you can open the expedition page and complete it.
- Locked: earlier chapters must be completed first (the map will guide you).
- Completed: rewards already claimed; the chapter stays as history and can be revisited.
- Soon: a node/portal exists visually, with the chapter planned for a future release.
Tips (how to make it land)
- Headphones for a minute: stereo detail is where field recordings turn into places.
- Let a loop live: start a Spot Sound, then scroll — the map was designed to breathe under your day.
- Read one line of notes: “stereo pair + windshield” can reframe what you’re hearing instantly.
- Trust the pacing: expeditions are built like long takes — the reward is time, not speed.
- Use it as a mood tool: sometimes you don’t need “more content”, you need a coastline at dusk.
Future locations
The world is built with multiple regions in mind. Some portals and route hints are already placed on the map, waiting for the right moment. When a new location unlocks, the same marker language continues — familiar, readable, and quietly exciting.
FAQ
Spot Sounds play, but I don’t see a separate page
- Spot Sounds are designed as map-native playback: click → play → blinking ring while active.
- Pages with photos/gear/notes belong to expeditions (chapter nodes).
The map looks small / squeezed
- Scroll left/right inside the map frame (mobile drag, desktop scrollbar / trackpad swipe).
A hotspot doesn’t start audio immediately
- Some sounds need a moment to load; the blinking/feedback helps confirm what you triggered.
- If your browser requires a clear user gesture, clicking the hotspot again usually resolves it.
When does “Complete Expedition” appear?
- After the expedition audio finishes playing. Completion is tied to listening through the chapter.