๐ฟ Sonic Relic Upgrades & ๐ง๐ปโโ๏ธ Active Resonance
Active Resonance is the part of Reverie Field where the relics you have collected become an actual build. At Level 15 you can place selected relics into a fixed rack. Their live affixes, schools, upgrade levels, quality and Super Talent Boosts begin working together there.
Upgrading is the long-term side of the same system. You keep one relic as the target, consume compatible relics as feeders, and raise that target from Lv0 toward Lv16. A good target can stay with you for a long time, so the important part is choosing what deserves to survive before you start feeding the archive into it.
Mechanics baseline: RFV238 ย ยทย Last updated: October 6, 2026 ย ยทย Updated by: Aliaksandr Siletski
Start here
Choose which relics are live right now. The normal rack holds 5 Simple, 3 Rare, 2 Epic and 1 Legendary relic.
Choose one target and one compatible feeder at the same level. The target gains one level; the feeder is consumed.
Three matching-school relics are enough to wake the first set tier. Five, eight and eleven deepen that school.
Preview every serious upgrade and read the feeder list. Equipped, locked, phrase-bound, listed or tied to a trade and Fader-banked relics have protection rules.
- Pick one activity you care about. Listening, Daily, Tasks, Craft, Farm, Learn and the other systems each have their own relic school.
- Find three relics from that school. Equip them in slots matching their rarity. Three pieces already activate the first school reward.
- Fill the remaining slots with relics that have useful live affixes. Quality and upgrade level matter; a coherent lower-rarity relic can easily deserve a slot.
- Open Combined Equipped Modifiers. This is the practical check that the rack is doing what you intended.
- Save a good arrangement to a Fader Bank. The bank remembers the exact relics and also protects them from accidental feeder use.
- Only then choose an upgrade target. Keep valuable identities as targets. Use ordinary, replaceable relics as feeders.
1. Active Resonance in plain language
Active Resonance opens at player Level 15. Think of it as the live rack for your relic collection. The archive can contain hundreds or thousands of objects; the rack is the small group currently allowed to influence the build directly.
Simple and Rare relics are especially dependent on the rack: their relic Total Boost contribution comes from the exact pieces you equip. Epic and Legendary relics retain a smaller passive collection layer in storage, then add their equipped level, affixes and other live layers when you place them in Resonance.
| Rarity | Normal lanes | Fader labels |
|---|---|---|
| Simple | 5 | Track IโV |
| Rare | 3 | Chorus IโIII |
| Epic | 2 | Echo IโII |
| Legendary | 1 | Crown |
The normal rack therefore contains 11 relics. A third Epic lane, Echo III, opens when Soothe Sauce 10, Sonic Scholar 10, Daily Amplifier 10, Long Take Legend 10 and Relic Transmuter 5 are all active. That raises the rack to 12 relics.
What actually becomes live? The relic's equipped power, the affixes currently unlocked by its level, its school count, any same-Phrase chain, Super Talent Boosts, and special layers such as Seasonal Signature or Warped Fault Lines. The Combined Equipped Modifiers panel collects the current result into one readable place.
Stored vs equipped โ exact rarity behaviour
| Rarity | While stored | While equipped | Why it develops differently |
|---|---|---|---|
| Simple | No live Simple relic Total Boost from storage alone. | Base value, quality, Bag scaling, level scale, lineage and active affixes join the rack. | Five lanes and a very steep late upgrade scale. Four standard affix slots by Lv16. |
| Rare | No live Rare relic Total Boost from storage alone. | Strong equipped scale, five standard affixes and access to Super Talents. | Three lanes make Rare the middle layer that can carry both utility and talent routing. |
| Epic | A small passive collection multiplier remains. | Upgrade scale, affixes, school/phrase layers and Super Talents join that passive base. | Two standard lanes; Echo III is a late extra lane. Six standard affixes by Lv16. |
| Legendary | A reduced passive collection multiplier remains. | The Crown lane brings the chosen Legendary's complete live identity into the rack. | One standard lane, eight standard affixes, strong lineage rules and the highest Super Talent proc table. |
2. What should I equip?
Rarity tells you how scarce a relic is and which slot it can occupy. It does not tell you whether that relic belongs in the build you are making. Read the whole object before you decide.
A spare-looking relic may complete a school threshold, carry DSD quality, hold a rare affix pattern, belong to a Secret Phrase chain or contain useful Super Talents. Read those lines before you use it as material.
3. School sets: the part that makes a rack feel like a build
Every equipped relic has a dominant school. When several equipped relics share that school, the game counts them at four thresholds: 3, 5, 8 and 11 pieces.
These accumulate. Reaching 8 pieces keeps the 3-piece and 5-piece packages and adds the 8-piece package. At 11, all four packages are active.
This uses only the highest reached threshold: 3 โ +1%, 5 โ +3%, 8 โ +5%, 11 โ +10% to the eligible live affixes of that school.
You receive the standalone rewards from the 3-piece tier, the 5-piece tier and the 8-piece tier. Separately, the Listening affixes already active in the rack receive the current 8-piece amplification of +5%. The +1% and +3% affix-amplification steps are earlier positions on the same ladder, so they are replaced by +5%.
That distinction is worth remembering because the game deliberately keeps the old school rewards and the newer affix-amplification layer side by side.
Show all 11 school reward ladders
Craft ยท Forge Bench
Learn ยท Archive Mind
Phrase ยท Mnemonic Chorus
Referral ยท Echo Network
Daily ยท Streak Clock
Expedition ยท Trail Choir
Farm ยท Harvest Loop
Economy ยท Mint Circuit
Relic Hunt ยท Deep Scan
Tasks ยท Work Chorus
Which live affixes can receive school amplification?
The amplification follows the activity-specific affix family. Generic Any Relic / Global rarity rolls, Seasonal Signature and Warped Fault Lines sit outside this multiplier.
| School | Eligible live affix family |
|---|---|
| Listening | Listening Points; Listening relic roll |
| Craft | Craft success; Craft attempts |
| Learn | SONO chance/amount; Learn Fragments; Learn attempts; Learn relic roll |
| Phrase | Phrase rewards; bind relic roll; bind upgrade pressure; phrase-chain power |
| Referral | Referral rewards; Crate Points; Referral relic roll |
| Daily | Daily Points; Daily Total Boost; Daily Limit Capacity; Daily relic roll |
| Expedition | Expedition rewards; Expedition relic roll |
| Farm | Harvest; capacity; fill speed; luck; buff duration; upgrade cost; Farm relic roll |
| Economy | Fragment โ Points; Market fee reduction; Daily Limit Capacity; Burn cost/yield |
| Relic Hunt | Relic upgrade chance; relic duplication chance |
| Tasks | Task Points; passive Task Boost; Task relic roll |
Hybrid builds and the legacy multi-school bonus
The older standalone school-reward layer still keeps its multi-school synergy: two active schools amplify the combined standalone set rewards by 40%, three by 90%, and four or more by 160%. This legacy multiplier belongs to the standalone set rewards. It does not multiply the newer +1% / +3% / +5% / +10% school-affix layer.
4. Soothe Sauce and Super Talents
Soothe Sauce connects your main Talent board to the school of the relics you actually equip. For most schools, the applied Soothe level is the lower of your effective Soothe Sauce and the matching effective Talent. Each applied level adds 2% to the matching-school relic layer.
| School | Paired counter | Applied Soothe level |
|---|---|---|
| Listening | Sonic Scholar | min(Soothe Sauce, Sonic Scholar) |
| Tasks | Task Artisan | min(Soothe Sauce, Task Artisan) |
| Referral | Referral Resonator | min(Soothe Sauce, Referral Resonator) |
| Expedition | Expedition Pathfinder | min(Soothe Sauce, Pathfinder) |
| Daily | Daily Amplifier | min(Soothe Sauce, Daily Amplifier) |
| Relic Hunt | Relic Transmuter | min(Soothe Sauce, Relic Transmuter) |
| Economy | Token Alchemist | min(Soothe Sauce, Token Alchemist) |
| Craft | Crafting Adept | min(Soothe Sauce, Crafting Adept) |
| Learn | Sound Interpreter | min(Soothe Sauce, Sound Interpreter) |
| Farm | Farm Banks Builder | min(Soothe Sauce, Farm Banks Builder) |
| Phrase | Current completed Secret Phrases | min(Soothe Sauce, completed Phrases) |
Phrase is the exception to the normal Talent pairing. Its matching source is the number of currently completed Secret Phrases.
Rare, Epic and Legendary relics can also carry Super Talent Boosts. They act as extra effective Talent levels while the relic is equipped. One talent can contribute up to +5 on a single relic, while the combined equipped contribution to one talent is capped at +10.
Super Talent capacity and new-proc chances
| Result relic level | Total Super Talent capacity on that relic |
|---|---|
| Lv0โ10 | 3 |
| Lv11โ13 | 4 |
| Lv14โ16 | 5 |
Soothe Sauce also adds +0.1 percentage point per effective level to the chance that an eligible upgraded Rare/Epic/Legendary relic gains a new Super Talent level when room remains.
| Target rarity | mp3 | FLAC | WAV | DSD |
|---|---|---|---|---|
| Rare | 0.25% | 0.45% | 0.75% | 1.10% |
| Epic | 0.50% | 0.90% | 1.50% | 2.20% |
| Legendary | 1.00% | 1.75% | 2.75% | 4.00% |
5. Secret Phrase chains and collection mastery
Phrase-school relics and same-Phrase chains are related, but they are different checks. A Phrase-school relic contributes to the Phrase school set. A chain requires several equipped relics linked to the same completed Secret Phrase.
Chain thresholds are again 3, 5, 8 and 11. The highest reached chain tier sets the base multiplier for the active affixes carried by those same-Phrase relics. Phrase length then changes the density: shorter completed phrases receive a stronger factor because assembling many relics around one short phrase is a much tighter collection target.
Exact Phrase-chain tiers and unique rewards
| Same-Phrase relics | Base multiplier on their combined active affixes | Unique chain rewards unlocked through this tier |
|---|---|---|
| 3 | 0.45ร | Any-relic +1.40%; Learn relic +1.80% |
| 5 | 0.90ร | Previous rewards + Any-relic +2.80%; Craft success +1.10%; Phrase rewards +2.50% |
| 8 | 1.45ร | Previous rewards + Any-relic +5.20%; Farm relic +3.80%; Task relic +3.80%; Rare+ +1.20% |
| 11 | 2.40ร | Previous rewards + Any-relic +8.50%; Listening relic +5.25%; Learn SONO amount +6%; Epic+ +0.75%; Legendary +0.16% |
Phrase-length density table
| Phrase length | Density factor |
|---|---|
| โค12 words | 3.20ร |
| 13โ20 | 2.50ร |
| 21โ32 | 1.80ร |
| 33โ60 | 1.35ร |
| 61โ90 | 1.05ร |
| 91+ | 0.90ร |
Collection mastery
The complete Secret Phrase library creates another layer. Phrases are sorted from shortest to longest and grouped into five bundles of five. You clear them in that order. The active mastery bonus is the bonus of the deepest fully completed bundle: +5%, +10%, +15%, +25% or +35%. Completing all 25 phrases adds a further +35% crown bonus, giving a full-clear value of +70%.
This mastery strengthens the live standard affixes first, then feeds into the school-set calculation from those strengthened values. It also scales the legacy standalone school rewards and the same-Phrase chain layer.
6. What an upgrade actually changes
Relic levels run from Lv0 to Lv16. An upgrade does more than move the number beside the relic. The equipped level scale grows, existing affixes become stronger, some levels open another standard affix slot, and high levels increase Super Talent capacity.
| Rarity | Active-affix unlock levels | Maximum standard affixes |
|---|---|---|
| Simple | 0, 10, 13, 16 | 4 |
| Rare | 0, 5, 10, 13, 16 | 5 |
| Epic | 0, 4, 7, 10, 13, 16 | 6 |
| Legendary | 0, 2, 4, 6, 8, 10, 13, 16 | 8 |
The late game is intentionally steep. Lv8 begins an extra affix-growth curve, and Lv13โLv16 are substantial steps. This is why choosing the target matters more as the relic gets older.
Late-level affix multiplier
| Level | Extra late-level factor |
|---|---|
| 8 | 1.10ร |
| 9 | 1.20ร |
| 10 | 1.34ร |
| 11 | 1.52ร |
| 12 | 1.74ร |
| 13 | 2.00ร |
| 14 | 2.30ร |
| 15 | 2.64ร |
| 16 | 3.05ร |
When later patches add new affix-slot thresholds, an old stored relic does not magically invent a new affix identity just because its saved level is high enough. New merge results build the current slot structure. Premium Preserve deliberately keeps the target's existing blueprint.
7. Before a merge: decide which relic is allowed to survive
Every upgrade has two roles. The target survives. The feeder disappears. That sounds obvious, but most bad upgrade decisions begin with those roles being chosen too quickly.
Useful school, good quality, strong affixes, valuable Super Talents, Phrase role, Signature/Fault Line, or merge history you want to keep developing.
Free, replaceable, outside your saved builds, ordinary enough that losing the exact object will not hurt another plan.
The chosen target may remain equipped. A phrase-bound relic may also continue as the target.
Equipped, locked, phrase-bound, listed or tied to a trade and Fader-banked relics are excluded from feeder use.
If you are unsure whether a relic is boring enough to feed, stop there. Put it in a Fader Bank or lock it and come back later. The upgrade system is deliberately irreversible on the feeder side.
8. Manual Resonance Merge
Manual Merge is the clearest upgrade route because you choose both objects yourself. Target and feeder must have the same current upgrade level. The surviving target gains exactly one level.
Simple and Rare targets use the same rarity as feeder. Epic can use Epic or Rare. Legendary can use Legendary, Epic, Rare or Simple. Lower-rarity feeders give weaker inheritance and receive a 12% reduction to the normal Fragment/SONO merge cost.
Exact feeder compatibility and inheritance weights
| Target | Allowed feeder rarities and inheritance weight |
|---|---|
| Simple | Simple (1.00 inheritance; 18.00% feeder-school chance when schools differ) |
| Rare | Rare (1.00 inheritance; 18.00% feeder-school chance when schools differ) |
| Epic | Epic (1.00 inheritance; 18.00% feeder-school chance when schools differ) Rare (0.68 inheritance; 12.24% feeder-school chance when schools differ) |
| Legendary | Legendary (1.00 inheritance; 18.00% feeder-school chance when schools differ) Epic (0.78 inheritance; 14.04% feeder-school chance when schools differ) Rare (0.52 inheritance; 9.36% feeder-school chance when schools differ) Simple (0.30 inheritance; 5.40% feeder-school chance when schools differ) |
10. What happens during a merge
You do not need these formulas to make an ordinary upgrade. They become useful when the target is expensive enough that small differences in quality, school or inherited power matter.
Quality
The quality roll begins from the target's current quality. Same rarity, same school and a Legendary target add small extra weights to the stronger outcomes. FLAC and WAV can move up or down through that roll. A DSD target stays DSD.
Exact quality weights
| Target quality | Base quality weights before pair bonuses |
|---|---|
| mp3 | mp3 4.80 ยท FLAC 1.70 ยท WAV 0.55 ยท DSD 0.08 |
| FLAC | FLAC 4.00 ยท WAV 1.60 ยท DSD 0.35 |
| WAV | WAV 4.40 ยท DSD 1.00 |
| DSD | DSD 1.00 โ 100% DSD result |
Same rarity adds +0.30 FLAC, +0.45 WAV and +0.10 DSD where those outcomes exist. Same school adds +0.25 FLAC, +0.40 WAV and +0.18 DSD. A Legendary target adds +0.15 WAV and +0.12 DSD. The weights are then normalized into the percentages shown in Preview.
School
Matching schools stay together. If only one side has a named school, that school wins. With two different schools, the feeder has a chance to replace the target school. That chance starts at 18% for same-rarity pairs and becomes smaller with weaker cross-rarity inheritance.
Existing affixes
When result quality stays at or above the target's previous quality, retained ordinary affixes receive a minimum growth floor for the new level. Late levels receive much stronger floors, so a good long-lived target keeps moving forward instead of being flattened by a later recalculation.
Retained-affix growth floors Lv1โLv16
| New level | Minimum retained growth |
|---|---|
| Lv1 | +3% minimum |
| Lv2 | +3% minimum |
| Lv3 | +4% minimum |
| Lv4 | +4% minimum |
| Lv5 | +5% minimum |
| Lv6 | +6% minimum |
| Lv7 | +8% minimum |
| Lv8 | +15% minimum |
| Lv9 | +20% minimum |
| Lv10 | +28% minimum |
| Lv11 | +36% minimum |
| Lv12 | +45% minimum |
| Lv13 | +55% minimum |
| Lv14 | +68% minimum |
| Lv15 | +82% minimum |
| Lv16 | +100% minimum |
High-tier feeder pairs also add a floor to all resulting normal affixes: Epic โ Epic +35%, Legendary โ Legendary +65%, Legendary โ Epic +30%.
Merge-power history
Some same-tier/high-quality combinations leave an extra piece of equipped level-scale strength in the surviving target. The pairing is checked before the new quality is rolled.
- Legendary + Legendary: +50% of the current level-scale step.
- Epic + Epic: +25% of the current step.
- Same-rarity Simple/Rare, both DSD before merge: +50% of the current step.
- Same-rarity Simple/Rare, both WAV before merge: +30% of the current step.
- If both objects already carry merge-power history, the target gains an additional +10% of the current step.
Super Talents
The target's existing Super Talents have priority. Feeder levels fill whatever capacity remains on the target. Excess feeder levels disappear with the consumed feeder. After that transfer, an eligible Rare/Epic/Legendary result can roll one new Super Talent level if capacity remains.
11. Cassette Fast Forward: Lv0โLv4 to Lv5
Fast Forward is for a relic you already want to keep, but whose early levels would otherwise require several rounds of manually building equal-level feeders. Choose a target from Lv0 to Lv4 and the Preview builds the complete legal ladder needed to finish at Lv5.
You see the route, consumed material, expected result and total resource cost before the upgrade runs.
The selected target is carried through every stage and finishes at Lv5.
Keeps Epic and Legendary pieces out of the material chain when lower-rarity material is legal.
Can prefer DSD/WAV matches and useful merge-power relationships when several safe candidates exist.
Fast Forward uses the same Standard/Premium choice, feeder protections and shared automated-access allowance as Quick +1. At Lv5, the next upgrade uses Quick +1.
12. Quick Upgrade +1: Lv5โLv15
Quick +1 does one thing: it advances the selected target by exactly one level while building any missing equal-level feeder ladder automatically. It works from Lv5 through Lv15; Lv15 โ Lv16 is the final step.
- Select the target and choose Standard or Premium Preserve.
- Choose Safe feeder mode unless you deliberately want Epic/Legendary material to become available.
- Choose the route priority: cheapest/safest material or stronger power matches.
- Build Preview and read the total consumed relic count, rarity breakdown, Fragment/SONO costs and final target result.
- Run the route only when the feeder list and result make sense. If the inventory changes afterwards, build a fresh Preview.
Free daily automated use
Previewing is always available. One free Fast Forward / Quick +1 use per UTC day opens when all current requirements are present: 5 Relic Hunt relics equipped, 3 Economy relics equipped, Token Alchemist 5, Relic Transmuter 5 and Sound Interpreter 10. Fast Forward and Quick +1 share this daily use.
Vouchers
Standard and Premium vouchers can open an automated upgrade when the free use is unavailable. The voucher provides access to the route; the feeder relics, Relic Fragments, SONO and any Premium preservation fee shown in Preview are still spent normally. Standard/Premium and lower/endgame level bands are kept separately.
Every +1 level ultimately needs an equal-level feeder. A completely Lv0-derived feeder tree for Lv15 โ Lv16 can reach 32,768 consumed relics. Existing upgraded material shortens that ladder dramatically. The route view summarizes repetitive middle steps while keeping the exact material and cost totals visible.
13. Fader Banks: save builds before you start dismantling things
Fader Banks are five saved Active Resonance routings. A bank remembers exact relics on exact rarity lanes. Saving a bank does not activate it; the live rack remains whatever is currently equipped.
Read-only view of the build currently active in Resonance.
Saves the live routing into one numbered bank.
Rechecks the saved objects and swaps the entire valid routing back into the live rack.
Routes one relic from its Memory view into a matching lane in a saved bank without changing the live rack.
A relic present in any numbered Fader Bank is protected from manual feeder use and from Fast Forward / Quick +1 material selection. You can still upgrade that exact relic as the surviving target; the bank keeps pointing to the same object.
PRINTED Banks and recall stabilization
A complete saved routing can become PRINTED when that exact routing is live and every relic in it passes through a Secret Phrase Seasonal Reset. One matching bank can print per reset. Upgrading the same relics keeps the routing identity; replacing or moving them changes it.
Recall is immediate. For most one-shot actions the previous build remains the reference for roughly 2 minutes. Major Daily/Learn 5-piece and 11-piece reward tiers use a longer 2-hour stabilization window. This lets you change builds normally while removing the benefit of switching for one claim and instantly switching back.
14. Seasonal Signatures and Warped Fault Lines
These are special relic layers. They sit beside the ordinary affix structure and do not consume standard affix slots.
Seasonal Signature
Top-150 Season reward relics carry a Signature based on their Season and final rank. Rank sets the starting strength. Upgrading that physical relic adds a smaller growth curve, reaching 1.35ร the original rank strength at Lv16.
Season rank anchors and all four Signature types
| Final rank | Base Signature strength at Lv0 |
|---|---|
| 1 | 10.0000% |
| 2 | 8.1250% |
| 3 | 6.8750% |
| 4 | 5.9375% |
| 5 | 5.2500% |
| 6 | 4.6875% |
| 10 | 3.4375% |
| 11 | 3.1250% |
| 20 | 2.1875% |
| 21 | 1.8750% |
| 50 | 1.1250% |
| 51 | 1.0000% |
| 100 | 0.5625% |
| 101 | 0.5000% |
| 150 | 0.2500% |
| Season | Signature | Main live effects |
|---|---|---|
| Summer | Solstice Broadcast | Listening, Daily, Tasks, Expeditions, Referrals/Crates, Learn SONO amount, Farm harvest and Phrase completion rewards. |
| Autumn | Amber Signal Hunt | All source-specific relic rolls plus smaller Any/Rare/Epic/Legendary signal layers. |
| Winter | Frostline Reserve | Daily Points/Total Boost, Daily Limit Capacity, Farm harvest/capacity/fill/buff duration/luck. |
| Spring | First Bloom Forge | Craft success, relic upgrade/duplicate pressure, Farm upgrade discount, Phrase-bind upgrade and Learn SONO chance. |
Warped Fault Lines
Warped relics carry their own Fault Line layer. Fault Lines have rarity-based base ranges, then quality and level scaling are applied by their own rules. They sit outside the ordinary affix-slot budget and outside the newer school-affix amplification.
Fault Line base ranges by rarity
| Warped rarity | Canonical Fault Line base range before quality / level scaling |
|---|---|
| Simple | 0.18%โ0.52% |
| Rare | 0.25%โ0.66% |
| Epic | 0.34%โ0.82% |
| Legendary | 0.46%โ1.00% |
15. Exact reference
This is the part to use when you are comparing two expensive routes or checking why a preview produced a particular result. Ordinary building does not require memorising it.
| Target rarity | Relic Fragment cost | SONO cost | Example Lv9 โ Lv10 |
|---|---|---|---|
| Simple | 8 ร new level | 0 | 80 Fragments |
| Rare | 45 ร new level | 6 ร new level | 450 Fragments + 60 SONO |
| Epic | 180 ร new level | 35 ร new level | 1,800 Fragments + 350 SONO |
| Legendary | 650 ร new level | 140 ร new level | 6,500 Fragments + 1,400 SONO |
Standard cost uses the new target level. Cross-rarity feeder routes receive the 12% reduction after the base calculation.
Premium Preserve SONO formula
Base / rarity factor: Simple 6 / ร1; Rare 18 / ร3; Epic 55 / ร8; Legendary 180 / ร18.
Target-quality factor: mp3 1.00 ยท FLAC 1.55 ยท WAV 2.35 ยท DSD 3.85.
Level factor: 1 + 0.55 ร current level + 0.45 ร new level, minimum 1.
Affix factor: 1 + 0.34 ร target affix count + 0.12 ร feeder affix count.
Feeder factor: 1 + 0.22 ร (feeder quality factor โ 1), plus 0.10 for a cross-rarity feeder.
Exact standard-affix formula
Later percentage-affix slots gain +2% per slot step; flat-value affixes gain +1% per slot step. The live value keeps the strongest of the current formula, stored value and any retained-growth floor already earned by that relic.
Equipped relic level-scale Lv0โLv16
These values are the upgrade-level scale before quality, Field Recordist Bag, affixes, Soothe Sauce, mastery, school rewards and stored merge-power additions are applied.
| Level | Simple | Rare | Epic | Legendary |
|---|---|---|---|---|
| 0 | 1 | 1 | 1 | 1 |
| 1 | 4 | 5 | 1.5 | 2 |
| 2 | 10 | 13 | 2.2 | 3.5 |
| 3 | 19 | 26 | 3 | 5 |
| 4 | 31 | 45 | 4 | 7 |
| 5 | 46 | 76 | 6 | 10 |
| 6 | 64 | 115 | 7.5 | 12 |
| 7 | 88 | 170 | 9 | 14 |
| 8 | 188 | 240 | 11 | 16 |
| 9 | 248 | 1325 | 13 | 18 |
| 10 | 1342.88 | 1698.44 | 15 | 20 |
| 11 | 2436.62 | 2105.85 | 18 | 28 |
| 12 | 3624.12 | 7179.93 | 21 | 36 |
| 13 | 4374.12 | 8105.85 | 24 | 44 |
| 14 | 6561.62 | 50883.6 | 27 | 50 |
| 15 | 11249.1 | 65698.4 | 29 | 55 |
| 16 | 18249.1 | 86068.8 | 30 | 60 |
Affix slot unlock table
| Rarity | Active-affix unlock levels | Maximum standard affixes |
|---|---|---|
| Simple | 0, 10, 13, 16 | 4 |
| Rare | 0, 5, 10, 13, 16 | 5 |
| Epic | 0, 4, 7, 10, 13, 16 | 6 |
| Legendary | 0, 2, 4, 6, 8, 10, 13, 16 | 8 |
Late-level affix factors
| Level | Extra late-level factor |
|---|---|
| 8 | 1.10ร |
| 9 | 1.20ร |
| 10 | 1.34ร |
| 11 | 1.52ร |
| 12 | 1.74ร |
| 13 | 2.00ร |
| 14 | 2.30ร |
| 15 | 2.64ร |
| 16 | 3.05ร |
Super Talent capacity and proc table
| Result relic level | Total Super Talent capacity on that relic |
|---|---|
| Lv0โ10 | 3 |
| Lv11โ13 | 4 |
| Lv14โ16 | 5 |
| Target rarity | mp3 | FLAC | WAV | DSD |
|---|---|---|---|---|
| Rare | 0.25% | 0.45% | 0.75% | 1.10% |
| Epic | 0.50% | 0.90% | 1.50% | 2.20% |
| Legendary | 1.00% | 1.75% | 2.75% | 4.00% |
16. Practical build paths
There is no reason to solve the entire relic system at once. A rack becomes easier to manage when it has one immediate job.
Reach three matching-school relics, fill remaining slots with useful affixes, save the rack, then upgrade one or two pieces that can stay in the build for several levels.
Push one school toward 5, 8 or 11 pieces. You gain the cumulative standalone tiers and the corresponding highest live-affix amplification.
Run two or more active schools when both sets genuinely support what you do. The legacy multi-school synergy strengthens standalone set rewards; each school's affix amplification remains self-contained.
Use several relics linked to one completed Phrase, then combine that chain with Phrase-school depth and collection mastery. This route takes preparation, so Fader Banks are especially useful.
Protect a DSD/WAV relic with strong affixes, Super Talents or meaningful history. Premium Preserve becomes more useful as the target identity becomes harder to replace.
Keep feeder stock outside saved builds, use Safe automation by default, and let already-upgraded feeders shorten the huge binary ladders of later levels.
First make the rack useful. Then save it. Then choose the relics worth keeping for months. Only after that does it make sense to spend heavily on Lv13โ16, Premium Preserve, power-matched feeders and deep Phrase routing.
17. FAQ
When does Active Resonance unlock?
At player Level 15.
What should I do first after unlocking it?
Pick one activity and try to equip three relics from its school. Fill the other legal slots with useful affixes and inspect Combined Equipped Modifiers before you start upgrading anything expensive.
Why is a Rare relic sometimes better for my rack than an Epic?
School fit, active affixes, quality, level and Super Talents can matter more to the current job than rarity alone. Rarity also has different slot limits, so the pieces compete in different parts of the rack.
Are the 3 / 5 / 8 / 11 school rewards cumulative?
The standalone reward packages are cumulative. The newer live-affix amplification uses only the highest reached threshold: +1%, +3%, +5% or +10%.
Does the hybrid multi-school bonus also multiply the new school-affix amplification?
No. The legacy +40% / +90% / +160% hybrid scaling belongs to the older standalone school rewards. Each school's newer live-affix amplification remains its own +1% / +3% / +5% / +10% layer.
What unlocks Echo III?
Soothe Sauce 10, Sonic Scholar 10, Daily Amplifier 10, Long Take Legend 10 and Relic Transmuter 5.
Can an equipped relic be upgraded?
Yes, when it is the surviving target. Equipped relics are protected from feeder consumption.
Can a phrase-bound relic be upgraded?
Yes as the target. Phrase-bound relics are protected from being consumed as feeders.
Why is a relic missing from the feeder list?
Typical reasons are Active Resonance equipment, a manual lock, Secret Phrase binding, a Market/Auction commitment or membership in a numbered Fader Bank.
Does Premium Preserve keep WAV or FLAC quality?
No. FLAC and WAV still use the normal quality roll. A DSD target has the hard quality floor.
Can Premium Preserve add a feeder affix when a new slot opens?
No. Premium keeps the target's existing standard affix blueprint. It does not import a new feeder affix for the newly reached threshold.
What is the difference between Fast Forward and Quick +1?
Fast Forward takes a Lv0โLv4 target through every missing early step and finishes at Lv5. Quick +1 works from Lv5 to Lv15 and advances exactly one level.
Do Fast Forward and Quick +1 share the free daily use?
Yes. They use the same free automated allowance and the same voucher families.
Does a voucher pay my Fragment or SONO costs?
No. The voucher opens the automated route. The Preview still shows the feeder relics, Fragments, SONO and Premium preservation fee that the upgrade itself consumes.
Does putting a relic in a Fader Bank activate it?
No. Numbered banks are saved routings. The Master Bank shows what is currently live.
Can the same relic appear in several Fader Banks?
Yes. Membership in any numbered bank is enough to protect that relic from feeder use.
Can I upgrade a Fader-banked relic?
Yes as the target. The bank keeps pointing to that same relic, so its later upgraded version appears when the bank is recalled.
Should I automatically upgrade every DSD relic?
DSD is valuable, but school, affixes, Phrase role, Super Talents, Signature/Fault Line and the build you actually use still decide whether that exact object deserves a long upgrade chain.