Field Manual · Sonic Archive · Digital Mixer Recall

🗿 Sonic Relics, 🧘🏻‍♀️ Active Resonance, and 🎚 Fader Banks

Last updated: July 31, 2026

Updated byAliaksandr Siletski
Mechanics baselineRFV178
Guide typeFull replacement

A Sonic Relic is a recorded fragment that learned how to remain. It carries a rarity, a quality, a dominant school, a Memory Word, a source, and a set of working affixes. The archive can hold thousands of them, yet the live build is small: eleven channels at first, twelve after a rare talent alignment. The decisions begin there—what enters the rack, what remains protected for another build, what is raised through Resonance Merge, and what is allowed to disappear into a feeder chain.

This manual starts with the first useful relic and follows the system into school sets, Secret Phrase chains, Fader Bank recall, manual merging, Cassette Fast Forward, and Quick Upgrade +1. It is written for a new operator, while the exact tables remain available for players planning Lv16 relics and mature multiclass racks.

☎ SONO 🧩 Relic Fragments 🪙 WOS ⛽ GAS Coins 🎫 Mining Pass 🌌 Explorer Status 🤑 Grandmaster
Quick navigation

Your first route through the archive

A new player does not need to solve the entire relic system on the first day. The safest opening is to learn the object before spending it. Open the relic’s Memory, read its school and quality, listen when a memory recording is available, and keep any piece whose role is still unclear.

Find a relic Open Memory Read school and quality Reach Level 15 Equip a coherent 3-piece school

Before Level 15

Collect broadly. Save DSD and useful WAV pieces, phrase-linked relics, uncommon schools, and equal-level pairs. Active Resonance is still closed, so the cabinet is a preparation room.

At Level 15

Open Active Resonance and build one clear 3-piece school. Fill the other channels with the best affixes and talent boosts you currently own. A small coherent rack is easier to improve than a scattered showcase.

After the first rack

Save the layout in a Fader Bank, choose long-term targets, and separate protected build pieces from ordinary feeder stock. The archive becomes easier to manage once every relic has a purpose.

The four ordinary decisions

Equip a relic when it strengthens the current rack. Bank it when it belongs to a saved build. Upgrade it when its identity deserves a future. Feed or trade it only after those three questions have been answered.

Where relic power lives now

The current relic economy places far more weight on selection and upgrade history. A large inventory still provides collection depth, phrase material, market stock, and future feeders. The strongest moment-to-moment effects come from the relics installed in Active Resonance.

Rarity While stored While equipped Why players develop it
Simple No live relic Total Boost from storage alone. Its full base value, quality, level scale, affixes, school count, and merge-power lineage become live. Five available channels, four eventual affix slots, and exceptional high-level scale.
Rare No live relic Total Boost from storage alone. The selected Rare becomes a powerful working channel and may carry Super Talent Boosts. Strong level scale, five affix slots, and flexible build identity.
Epic A small passive collection multiplier remains. Upgrade growth, active affixes, school and phrase layers, and talent boosts join that reduced passive base. Six affix slots and only two standard channels, so every Epic choice matters.
Legendary A reduced passive collection multiplier remains. The single Crown channel turns one chosen relic into the rack’s main instrument. Eight affix slots, deep high-level growth, strong lineage, and scarce slot value.
Cabinet, rack, and bank

The cabinet holds the whole archive. Active Resonance is the build currently passing signal. Fader Banks remember alternate racks and protect their assigned relics from automated feeder routes.

How to read a Sonic Relic

Rarity is the first label. The rest of the relic decides whether it belongs in a build, a phrase, a Fader Bank, the market, or a merge ladder.

Rarity

Simple, Rare, Epic, or Legendary. Rarity controls Active Resonance channels, feeder compatibility, upgrade costs, affix capacity, and level scaling.

Recording quality

mp3, FLAC, WAV, or DSD. Quality scales the relic’s own power and affix values by 1.00×, 1.24×, 1.66×, and 2.25×.

Dominant school

One of eleven build schools. Each equipped relic adds one count to that school. Cumulative set tiers wake at 3, 5, 8, and 11 pieces.

Active affixes

Focused modifiers for listening, Daily, Tasks, Crafting, Farms, trading, relic rolls, Secret Phrases, and other systems. They work while the relic is equipped.

Upgrade level

Relics grow from Lv0 to Lv16. Levels raise the equipped power scale and open new affix slots at rarity-specific milestones.

Memory and source

The Memory Word, source, sound, phrase connection, and history identify the object. These details can matter to collection goals and Secret Phrase reconstruction.

Merge-power lineage

Eligible same-rarity and high-quality merges leave extra level-scale strength inside the surviving target. This stored trace can separate two relics with the same visible level.

Super Talent Boosts

Rare, Epic, and Legendary relics may hold extra levels for main talents. The levels count only while that relic is equipped, and the effective total is capped per talent.

Seasonal Signature

A Season reward relic may carry a separate Signature effect. It does not consume a standard affix slot. Only the strongest equipped Signature from the same Season is active.

Current state

Equipped, locked, phrase-bound, market-listed, auction-bound, and Fader-banked states all change what may be done with the relic. Check the state before planning a merge.

A feeder can be more valuable than it looks

A Simple DSD pair may carry strong lineage. A Rare school piece may complete an 11-piece set. A phrase-bound memory may be difficult to replace. Read the full object before committing it to a destructive route.

🧘🏻‍♀️ Active Resonance: the live rack

Active Resonance unlocks at player Level 15. It reads the equipped relics as one build and produces the final working view: relic power, direct affixes, school-set bonuses, Secret Phrase chains, collection mastery, Seasonal Signatures, and Super Talent Boosts.

Standard channel layout
Rarity Channels Fader label Typical role
Simple 5 Track I–V Set foundation, high-level scale, focused utility affixes.
Rare 3 Chorus I–III Strong growth, five affixes, and Super Talent support.
Epic 2 Echo I–II Scarce high-grade positions for quality, identity, and talent boosts.
Legendary 1 Crown The anchor chosen for the rack’s strongest overall fit.
The twelfth channel

A third Epic channel—Echo III—appears automatically when all five requirements are active:

Soothe Sauce 10Sonic Scholar 10Daily Amplifier 10Long Take Legend 10Relic Transmuter 5

The full rack then contains 5 Simple, 3 Rare, 3 Epic, and 1 Legendary relic.

How the live total is assembled

  1. Each equipped relic resolves its own power. Rarity, quality, level, Field Recordist Bag scaling, and merge-power history form the relic’s equipped value.
  2. Unlocked direct affixes are read. The number of active affixes depends on rarity and current level.
  3. Soothe Sauce amplifies matching schools. The bonus is 2% × min(Soothe Sauce level, matching main talent level).
  4. School sets and same-phrase chains are added. Their cumulative thresholds are calculated from the current rack.
  5. Secret Phrase collection mastery scales the live standard layers. Seasonal Signature remains a separate premium layer.
  6. Super Talent Boosts are reported separately. They raise effective talent levels while their relics remain equipped.
Two late Soothe Sauce thresholds

At Soothe Sauce 10, the talent can complete the five-part alignment that opens Echo III. At Soothe Sauce 15, relics generated by the main gameplay systems can begin rolling quality tiers instead of remaining fixed to the base quality route.

Changing the rack changes the account

Unequipping a relic removes its active affixes, set count, phrase-chain count, equipped level power, and Super Talent contribution. A saved Fader Bank does not apply any of those effects until the bank is recalled into Active Resonance.

Schools, phrase chains, and multiclass racks

Every dominant school has a cumulative ladder at 3, 5, 8, and 11 equipped relics. Reaching eight pieces keeps the 3-piece and 5-piece layers and adds the 8-piece layer. Eleven pieces activates the entire school route.

Listening · Signal Chain

Session Points, listening relic rolls, general relic signal, and higher rarity pressure.

Craft · Forge Bench

Craft success, daily craft capacity, and lower relic-burn costs.

Learn · Archive Mind

SONO chance and amount, Learn relic rolls, and Rare pressure.

Phrase · Mnemonic Chorus

Phrase rewards, bind relics, phrase-chain power, and bind starting levels.

Referral · Echo Network

Referral rewards, Referral Crate Points, relic rolls, and rarity pressure.

Daily · Streak Clock

Daily Points, Daily Total Boost, Daily relic rolls, and capacity.

Expedition · Trail Choir

Expedition rewards, relic rolls, rarity lanes, and an extra Farm group at eleven.

Farm · Harvest Loop

Farm yield, capacity, buff duration, and Farm relic signal.

Economy · Mint Circuit

Fragment conversion, Market fees, burn yield, burn costs, and WOS capacity.

Relic Hunt · Deep Scan

General relic signal, Rare/Epic/Legendary pressure, and Craft success.

Tasks · Work Chorus

Task Points, passive Task Boost, Task relic rolls, and rarity pressure.

Multiclass amplification

A school becomes active at three pieces. Two active school sets multiply the combined set layer by 1.40×; three by 1.90×; four or more by 2.60×. These multipliers apply to the aggregate school-set layer, not every relic indiscriminately.

Same-phrase chains

Equipping 3, 5, 8, or 11 relics bound to the same Secret Phrase wakes a separate phrase chain. The chain scales the phrase’s active affix aggregate and adds tier-specific relic, Craft, Farm, Task, Learn, and rarity effects. Phrase length changes the final density.

Secret Phrase collection mastery

Completed phrases are ordered from the shortest to the longest and grouped into five bundles of five. Completed bundles grant +5%, +10%, +15%, +25%, and +35% to the live standard Active Resonance layers. Completing all 25 phrases adds the crown override, bringing full mastery to +70%.

Same-phrase tier Base phrase multiplier What begins to appear
3 relics 0.45× before phrase-length density First chain signal and an additional any-relic / Learn-relic lane.
5 relics 0.90× Stronger chain, Craft success, and Phrase reward support.
8 relics 1.45× Farm and Task relic support plus Rare pressure.
11 relics 2.40× Highest chain, listening relic support, Learn SONO amount, Epic and Legendary pressure.

Phrase-length density

The same equipped count carries different density according to the phrase length. Short phrases are easier to complete and receive a stronger density factor; very long phrases carry a lower factor because each matching piece is harder to assemble.

Phrase length Density factor applied to the chain
12 words or fewer 3.20×
13–20 words 2.50×
21–32 words 1.80×
33–60 words 1.35×
61–90 words 1.05×
More than 90 words 0.90×

The first completed five-phrase bundle also opens the separate seasonal phrase-resonance layer. Its current values follow the active Secret Phrase season.

🎚 Fader Banks: protected build recall

Fader Banks turn the relic archive into a mixer with recall memory. The system contains five numbered banks for alternate builds and a sixth, read-only Master Bank that always mirrors the rack currently live in Active Resonance.

The central rule

Saving a relic in a numbered bank does not equip it. The bank remembers an exact channel assignment. The build becomes active only when the numbered bank is recalled.

Master BankRead-only view of the current Active Resonance rack. It is the source used by Capture current.
Fader Banks 1–5Editable snapshots. Each bank can be renamed, cleared, filled one channel at a time, or replaced by a capture of the live rack.
Capture currentCopies every currently enabled and equipped Active Resonance channel into the selected numbered bank. Existing contents of that bank are replaced.
Recall / Equip bankChecks every saved relic and swaps the full valid build in one protected server transaction.

Sending one relic from Memory

  1. Open the relic’s Memory window.
  2. Press 🎚 Send to Fader or Edit Fader Routing.
  3. Select one of the five numbered banks.
  4. Select a channel with the same rarity: Crown, Echo, Chorus, or Track.
  5. Confirm the routing. The selected saved bank changes; the live rack remains untouched.
Rarity Saved channel names Availability
Legendary Crown One channel
Epic Echo I, Echo II, Echo III Echo III appears only after the twelfth-slot talent alignment
Rare Chorus I, Chorus II, Chorus III Three channels
Simple Track I–V Five channels

Why a banked relic is protected

A relic assigned to at least one numbered Fader Bank is removed from ordinary feeder selection and from every Cassette Fast Forward or Quick +1 material chain. It may still be selected as an upgrade target. This lets a player grow a saved build without risking the relic as automated material.

Protection follows routing, not the live rack

A banked relic can be unequipped and still remain protected. Remove it from every numbered bank before expecting it to reappear as an eligible feeder.

What is checked during routing and recall

  • The relic is still owned and has available quantity.
  • The channel is unlocked in the player’s current Active Resonance layout.
  • The relic rarity matches the chosen channel.
  • The relic is not currently listed on the Market.
  • Ordinary locks block routing; a Secret Phrase-bound lock may still be routed.
  • Recall checks the relics again, so a bank cannot bypass a later Market or lock state.
  • Routing and recall are available with Active Resonance at Level 15. If the account has a Session Password, bank mutations use that protection.
  • An empty bank cannot be recalled.
  • Stale references to relics that left the account are removed from the bank state.
Phrase anchors can stop a full swap

An upgraded phrase-bound relic may become an active Resonance anchor. If a recalled bank would replace that anchored live channel, the swap can be blocked until the appropriate Secret Phrase reset releases the anchor.

Practical bank layouts

Session Bank

Listening school, session Points, relic signal, and Long Take support.

Workshop Bank

Craft, Relic Hunt, Economy, lower burn costs, and stronger Forge throughput.

Daily Desk

Daily, Learn, and Tasks for short repeatable visits and reliable Fragments.

Field Route

Expedition and Farm sets for route rewards, harvest yield, relic drops, and capacity.

Archive Bank

Phrase chains, collection targets, or a protected high-value rack being prepared for later upgrades.

⚒️ Manual Resonance Merge

Manual Merge is the precise one-step route. Choose a target and a compatible feeder at the same current level. The target survives and rises by one level; the feeder is consumed.

  1. Choose the target. Read quality, school, affixes, Memory Word, phrase state, Super Talent Boosts, and merge-power history.
  2. Choose a same-level feeder. Only legal rarity relationships and free feeder states are offered.
  3. Select Standard or Premium Preserve. This determines how target identity is handled.
  4. Read the preview. Confirm the new level, quality odds, school, affixes, costs, and lineage note.
  5. Commit once. The target remains; the feeder and the displayed resources are consumed.

Feeder compatibility

Target Allowed feeder Inheritance strength
Simple Simple 100%
Rare Rare 100%
Epic Epic
Rare
100%
68%
Legendary Legendary
Epic
Rare
Simple
100%
78%
52%
30%

Standard Merge

The result follows the ordinary quality, school, and affix route. Use Standard while the target is still being shaped or when its current blueprint is replaceable.

🎫 Premium Preserve

The target keeps its dominant school and existing affix blueprint. The feeder does not donate a new affix identity when another slot opens. Quality still rolls; only a DSD target has a hard quality floor.

Premium access

Manual Premium Preserve requires an active 🎫 Mining Pass and adds a separate SONO preservation cost. In automated Quick and Fast Forward routes, a matching paid Premium credit can open Premium access without Mining Pass; the in-game costs and feeder requirements remain.

Feeder state rules

  • The target may remain equipped and may remain routed in Fader Banks.
  • The feeder must be unequipped, unlisted, unauctioned, ordinarily unlocked, and free from Secret Phrase binding.
  • A relic routed to any Fader Bank cannot be consumed as a feeder.
  • A phrase-bound relic may continue as the target.

Merge-power lineage

Relationship before the quality roll Stored extra level-scale strength
Legendary + Legendary +50% of the current level-scale step
Epic + Epic +25% of the current level-scale step
Simple or Rare, same rarity, both DSD +50% of the current step
Simple or Rare, same rarity, both WAV +30% of the current step
Both pieces already carry lineage Additional +10% signal on the current step

The feeder’s entire stored lineage is not copied into the target. Its existing history acts as a signal for the smaller continuity bonus.

⏭ Cassette Fast Forward: Lv0–Lv4 directly to Lv5

Fast Forward is the early automated ladder. Select a target at Lv0, Lv1, Lv2, Lv3, or Lv4. The preview builds every compatible intermediate feeder stage needed to deliver that relic directly to Lv5. Commit performs the full route in one protected transaction.

Lv0–4 targetBuild missing equal-level feedersApply each merge ruleFinish at Lv5

Why it exists

The first five levels require several repeated same-level merges. Fast Forward removes the repetitive clicking while preserving the same compatibility, cost, quality, affix, and lineage logic.

What it shares with Quick +1

The same Standard/Premium modes, route policies, preview-token protection, free daily access gate, and voucher wallet are used. A Lv10-compatible voucher can cover Fast Forward because the destination is Lv5.

Fast Forward policies

Control Choice Effect
Feeder safety Safe Protects Epic and Legendary material whenever the target’s compatibility matrix offers lower-rarity alternatives.
Feeder safety Allow High Rarity Lets the route use expensive compatible pieces when that shortens or completes the ladder.
Route priority Cheapest Favours a practical lower-cost material route.
Route priority Strongest Favours better quality, lineage, affix structure, and compatible rarity when clean choices exist.
Fader protection is absolute for material planning

Relics routed to any numbered Fader Bank never enter the Fast Forward material chain. They can still be the selected target.

⚒️ Quick Upgrade +1: Lv5–Lv15

Quick +1 handles the deep ladder. Choose a target from Lv5 through Lv15. The game searches the available relic pool, constructs any missing equal-level feeder through legal intermediate merges, previews the route, and raises the target by one level in a single protected commit.

Preview is always free

The preview does not consume relics, currencies, the daily charge, or a paid credit. It shows the exact final level, route totals, costs, material composition, identity mode, access state, and a token bound to the current target and inventory.

Free daily commit

The default allowance is one successful automated commit per UTC day. Fast Forward and Quick +1 share this access system.

Free gate Required
Relic Hunt school relics equipped 5
Economy school relics equipped 3
Token Alchemist Lv5+
Relic Transmuter Lv5+
Sound Interpreter Lv10+
Daily automated charge At least one remaining

The daily counter advances only after a successful database commit. A stale preview, route shortage, or insufficient balance does not consume the daily use.

Paid and achievement vouchers

A matching Standard or Premium credit unlocks one commit when the free route is unavailable. Credits have a maximum result level. Lv10 vouchers cover Fast Forward and Quick +1 results up to Lv10; higher-band credits cover endgame results through Lv16.

  • A credit unlocks access; it does not create feeder relics.
  • 🧩 Relic Fragments, SONO, and Premium preservation costs shown in preview are still paid in game.
  • Standard and Premium credits are stored separately.
  • Premium paid access can be used without Mining Pass.
  • If the target or inventory changes before commit, the old route is rejected and the unused credit remains available for a fresh preview.
Deep routes become enormous

A purely Lv0-derived feeder for Lv15 → Lv16 may require 32,768 consumed relics. The route planner can cover that depth, while the interface summarizes the repetitive middle of very large plans and keeps exact totals visible.

A living workflow for relic builds

Mature relic play moves between the archive, the rack, the banks, and the Forge. The strongest accounts rarely use one permanent arrangement. They keep a working set of recallable builds and improve a small number of targets over time.

A reliable order of decisions
  1. Name the activity. Decide whether the next build is for Listening, Tasks, Daily, Craft, Farm, Expedition, Phrase work, trading, or relic hunting.
  2. Wake one school at three pieces. This gives the rack a clear first purpose.
  3. Read the combined modifier panel. Confirm that the effects you expected are actually live.
  4. Save the rack to a numbered Fader Bank. Give the bank a useful name before experimenting.
  5. Choose targets that can stay. Quality, school, affix blueprint, talent boosts, phrase history, and lineage matter more than rarity alone.
  6. Route protected targets into the relevant banks. They will remain outside automated feeder plans.
  7. Build a separate feeder pool. Free, ordinary, replaceable relics are safer material.
  8. Grow into a second school deliberately. The multiclass multiplier starts only when the second school itself reaches three equipped pieces.

Single-school specialist

Pushes toward 8 or 11 pieces for the complete route. Easy to read, strong in one system, and naturally suited to a dedicated Fader Bank.

Two-school operator

Often uses an 8+3 or 5+5 structure. It receives 1.40× on the combined set layer and can cover two connected gameplay loops.

Multiclass console

Three or four active schools trade deep single-school thresholds for 1.90× or 2.60× aggregate set power. It demands careful channel economy.

Phrase reconstruction rack

Builds around same-phrase relics, Phrase school support, collection mastery, and eventual Seasonal Reset routes.

Forge and market rack

Combines Craft, Relic Hunt, and Economy to improve throughput, rarity pressure, burn economics, fees, and feeder acquisition.

Field infrastructure rack

Combines Expedition and Farm for route rewards, harvest output, Farm capacity, buffs, map access, and relic harvest signal.

Before every destructive commit

Check the relic’s Memory Word, quality, school, phrase state, active banks, current listing state, level, lineage, and role in unfinished sets. A merge can be powerful and still be the wrong decision for the archive.

Exact relic and resonance reference

Upgrade costs

Standard merge cost is based on the new level. A cross-rarity feeder receives a 12% cost reduction because its inheritance is weaker.

Target rarity 🧩 Fragment formula SONO formula Example: Lv9 → Lv10
Simple 8 × new level 0 80 fragments, 0 SONO
Rare 45 × new level 6 × new level 450 fragments, 60 SONO
Epic 180 × new level 35 × new level 1,800 fragments, 350 SONO
Legendary 650 × new level 140 × new level 6,500 fragments, 1,400 SONO

Simple standard merges cost no SONO at any level. Premium Preserve adds its own separate SONO charge. Cross-rarity cost is rounded after the 12% reduction.

Affix slot unlocks
Rarity Active affix levels Maximum active affixes
Simple 0, 10, 13, 16 4
Rare 0, 5, 10, 13, 16 5
Epic 0, 4, 7, 10, 13, 16 6
Legendary 0, 2, 4, 6, 8, 10, 13, 16 8

Older relics do not receive a new affix identity merely because their stored level crosses a threshold. New merge results build the current state for the newly available slots. Premium Preserve keeps the target’s existing blueprint instead of borrowing an affix from the feeder.

Active Resonance level-scale by level

These are the relic’s current equipped level-scale values before quality, Field Recordist Bag, affixes, Soothe Sauce, Secret Phrase mastery, set bonuses, and stored merge-power additions are applied.

Level Simple Rare Epic Legendary
0 1 1 1 1
1 4 5 1.5 2
2 10 13 2.2 3.5
3 19 26 3 5
4 31 45 4 7
5 46 76 6 10
6 64 115 7.5 12
7 88 170 9 14
8 188 240 11 16
9 248 1,325 13 18
10 1,342.875 1,698.444444 15 20
11 2,436.625 2,105.851852 18 28
12 3,624.125 7,179.925926 21 36
13 4,374.125 8,105.851852 24 44
14 6,561.625 50,883.629630 27 50
15 11,249.125 65,698.444444 29 55
16 18,249.125 86,068.814815 30 60

Simple and Rare scales are only live when that exact relic is equipped. These values are one layer of the final calculation, so they should not be read as a direct account percentage by themselves.

Quality multipliers
Quality Relic and affix power multiplier Merge note
mp3 1.00× Base quality
FLAC 1.24× Can improve or fall back during merge
WAV 1.66× Can improve or fall back; same-rarity WAV pairs may create lineage power
DSD 2.25× A DSD target has a hard DSD floor
Exact school set bonuses

All values below are cumulative through reached tiers. Hybrid-school amplification and Secret Phrase mastery are applied as additional layers after the equipped school totals are assembled.

Listening · Signal Chain

3-piece Listening points +2.5%
5-piece Listening relic roll +5%
8-piece Listening points +5%; listening relic roll +8%; any relic drop +2%
11-piece Listening points +7.5%; listening relic roll +12%; any relic drop +3%; Rare tier +3%; Epic tier +1.5%

Craft · Forge Bench

3-piece Craft success +2.5%
5-piece Craft limit +1.25
8-piece Craft success +4.5%; burn cost reduction +6%
11-piece Craft success +8%; craft limit +1.75; burn cost reduction +12%

Learn · Archive Mind

3-piece Learn SONO amount +5%
5-piece Learn SONO chance +3.5%
8-piece SONO amount +12%; Learn relic roll +8%; any relic drop +3%
11-piece SONO chance +8%; amount +20%; Learn relic roll +14%; any relic drop +5%; Rare tier +2.5%

Phrase · Mnemonic Chorus

3-piece Phrase rewards +8%
5-piece Bind relic roll +7%; phrase-chain +6%
8-piece Phrase rewards +14%; bind relic roll +11%; bind starting-level chance +1%; any relic drop +3%
11-piece Phrase rewards +24%; bind relic roll +18%; bind starting-level chance +2%; phrase-chain +14%; any drop +5%; Rare +3%; Epic +1.4%

Referral · Echo Network

3-piece Referral rewards +6%
5-piece Referral crate points +8%
8-piece Referral rewards +14%; relic roll +9%; any relic drop +3.5%
11-piece Referral rewards +22%; crate points +16%; relic roll +15%; any drop +6%; Rare tier +3%

Daily · Streak Clock

3-piece Daily points +31%
5-piece Daily Total Boost +31%
8-piece Daily relic roll +7%; daily limit capacity +15%; any relic drop +2.5%
11-piece Daily points +36%; Daily Total Boost +50%; daily relic roll +14%; daily limit capacity +15%; any drop +5%; Rare tier +5.5%

Expedition · Trail Choir

3-piece Expedition rewards +6%
5-piece Expedition relic roll +6%
8-piece Expedition rewards +14%; relic roll +10%; any relic drop +4%
11-piece Expedition rewards +24%; relic roll +16%; any drop +7%; Rare +3.5%; Epic +1.8%; farm group unlock +1

Farm · Harvest Loop

3-piece Farm yield +8%
5-piece Farm capacity +3.5%
8-piece Buff duration +4%; farm relic roll +7%; any relic drop +3%
11-piece Farm yield +22%; capacity +8%; buff duration +9%; relic roll +13%; any drop +5%; Rare tier +2.5%

Economy · Mint Circuit

3-piece Fragment-to-points conversion +6%
5-piece Market fee reduction +2%
8-piece Burn SONO yield +14%; daily limit capacity +4%
11-piece Fragment conversion +22%; market fee reduction +4.4%; burn SONO yield +24%; daily limit +7%; burn cost reduction +12%

Relic Hunt · Deep Scan

3-piece Global relic drop +5%
5-piece Rare tier roll +3%
8-piece Global relic drop +10%; Epic tier +2%; craft success +6%
11-piece Global relic drop +18%; Rare +8%; Epic +5%; Legendary +2.5%; craft success +12%

Tasks · Work Chorus

3-piece Task points +6%
5-piece Task passive boost +8%
8-piece Task points +14%; task relic roll +7%; any relic drop +3%
11-piece Task points +24%; task passive boost +16%; relic roll +14%; any drop +6%; Rare tier +3%
Super Talent Boost rules

Rare, Epic, and Legendary relics may gain Super Talent Boosts during upgrades. The boost is effective only while the relic is equipped in Active Resonance.

Relic level Total Super Talent capacity on one relic
Lv0–Lv10 3
Lv11–Lv13 4
Lv14–Lv16 5
  • One talent can reach up to +5 on a single relic.
  • The effective account-wide cap from equipped relics is +10 per talent.
  • Higher relic rarity and better result quality improve the upgrade roll chance.
  • Soothe Sauce adds +0.1 percentage point per talent level to the proc chance.
Rarity mp3 FLAC WAV DSD
Rare 0.25% 0.45% 0.75% 1.10%
Epic 0.50% 0.90% 1.50% 2.20%
Legendary 1.00% 1.75% 2.75% 4.00%
Late-level affix growth

Affix formulas receive an additional late-level multiplier. This is one reason Lv10–Lv16 upgrades can change a relic far more sharply than the early ladder.

Level Late-level affix multiplier
0–7 1.00×
8 1.10×
9 1.20×
10 1.34×
11 1.52×
12 1.74×
13 2.00×
14 2.30×
15 2.64×
16 3.05×

When result quality does not fall below the target’s former quality, retained affixes are protected from weakening and receive a minimum growth floor. Epic → Epic, Legendary → Legendary, and Legendary fed by Epic receive additional high-tier feeder growth.

FAQ

Does putting a relic in a Fader Bank activate it?

No. A numbered bank stores a channel assignment. Only the Master Bank reflects the currently equipped rack. Recall the numbered bank to make that build live.

Can the same relic appear in several Fader Banks?

Yes. A relic can belong to several saved builds. Inside one bank it occupies one channel. Its membership in any numbered bank is enough to protect it from feeder selection.

Why is Echo III disabled in my Fader Bank?

Echo III mirrors the third Epic Active Resonance slot. It remains disabled until Soothe Sauce 10, Sonic Scholar 10, Daily Amplifier 10, Long Take Legend 10, and Relic Transmuter 5 are all active.

Why did recall fail even though the bank was saved correctly?

Recall rechecks ownership, rarity, channel availability, Market state, locks, and active phrase anchors. A relic may have changed after the bank was saved.

Can I upgrade a Fader-banked relic?

Yes, as the target. Fader routing blocks feeder use. The saved bank continues to point to the same relic ID and will show its new level after refresh.

Why is a relic missing from the feeder list?

It may be equipped, locked, phrase-bound, Market-listed, auction-bound, already consumed, or routed to a Fader Bank. Open Memory to inspect its current state.

Does Premium Preserve keep WAV or FLAC quality?

No. It preserves target school and the existing affix blueprint. WAV and FLAC still take part in the quality roll. A DSD target alone has the hard quality floor.

Can Premium Preserve add a feeder affix into a newly opened slot?

No. The current mode preserves the target’s affix identity. The feeder supplies material and merge influence; it does not donate a new standard affix identity.

What is the difference between Fast Forward and Quick +1?

Fast Forward accepts a Lv0–Lv4 target and completes the whole path to Lv5. Quick +1 accepts Lv5–Lv15 and raises the target by one level.

Do Fast Forward and Quick +1 share the daily charge?

Yes. They use the same automated access system and voucher wallet. A successful free commit consumes the available daily use.

Does a voucher cover my currencies and feeder relics?

No. It unlocks one matching commit. The previewed feeders, 🧩 Relic Fragments, SONO, and Premium preservation costs remain part of the route.

Should I upgrade every DSD relic?

DSD is valuable, yet the target still needs a useful school, affix pattern, phrase role, talent boost, or long-term slot. Quality improves a good identity; it does not choose the identity for you.

Why can a smaller coherent rack outperform a random high-rarity rack?

School thresholds, phrase chains, Soothe Sauce, mastery, multiclass amplification, and useful direct affixes reward relationships between channels. Rarity alone cannot provide those relationships.