Field Manual · Sonic Archive

🗿 Sonic Relics, Active Resonance, and Quick Upgrade +1

Last updated: July 12, 2026 · RFV149

Every Sonic Relic is a recovered piece of the Field: a word, a source, a school, a recording quality, and a pattern of effects held inside one object. Some remain quiet in storage. Others are installed in the live rack and begin shaping the player’s entire signal path. This guide explains where relic power lives now, how the recent balance changed the value of every rarity, and how to raise a chosen relic without losing sight of what makes it worth keeping.

🎵 SONO 🧩 Relic Fragments 🪙 WOS ⛽ GAS Coins 🎫 Mining Pass 🌌 Explorer Status 🤑 Grandmaster
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The signal changed

The most important rule in the current relic system

Simple and Rare relics no longer add their old Total Boost while they sit in inventory. Their live Total Boost contribution now begins when the specific relic is equipped in 🧘🏻‍♀️ Active Resonance. An unequipped Simple or Rare relic still has value as a memory, a school piece, market stock, or future upgrade material, but it remains silent until it enters the rack.

Epic and Legendary relics still keep a passive collection layer, but that layer was cut heavily. Their greater strength now comes from quality, carefully chosen affixes, accumulated merge history, and upgrade levels carried into Active Resonance.

Inventory mass matters less

A large cabinet of untouched relics no longer carries the account by itself. Storage is preparation, history, and material.

The equipped board matters more

Every slot now asks a real question: which school, affixes, quality, level, and Super Talent Boosts belong in the live build?

Upgrade level matters enormously

Levels raise the relic’s resonance scale, open new affix slots, increase affix values, and strengthen the identity of a long-kept piece.

Rarity While stored While equipped in Active Resonance Main reason to upgrade
Simple No live Total Boost contribution from the relic itself. Its quality, level-scale, affixes, school, and merge history become active. Extreme level growth and four possible affix slots.
Rare No live Total Boost contribution from the relic itself. Its full equipped relic power becomes part of the build. Very strong level growth, five affix slots, and access to Super Talent Boosts.
Epic A small passive collection layer remains. Equipped level growth and active affixes are added to that reduced passive layer. Six affix slots, Super Talent Boosts, and major value inside the limited Epic slots.
Legendary A reduced passive collection layer remains. The single Legendary slot turns a chosen relic into a central endgame instrument. Eight affix slots, the strongest high-level scaling, and deep merge lineage.
A useful way to think about the archive

The cabinet holds possibilities. Active Resonance holds the current build. Upgrading decides which memories are allowed to grow into permanent instruments.

How to read a Sonic Relic

Before equipping, selling, burning, or feeding a relic, read the whole object. Rarity is only one line of the story.

Rarity

Simple, Rare, Epic, or Legendary. Rarity controls slot availability, feeder compatibility, base upgrade costs, affix capacity, and the relic’s growth curve.

Recording quality

mp3, FLAC, WAV, or DSD. Quality multiplies the relic’s own power and its affix values: 1.00×, 1.24×, 1.66×, and 2.25×.

Dominant school

One of eleven build schools. Equipped relics of the same school wake cumulative set bonuses at 3, 5, 8, and 11 pieces.

Affixes

These are the working circuits inside the relic: points, reward rolls, capacity, fees, farm yield, phrase power, and other focused effects.

Upgrade level

Levels run from 0 to 16. Every level raises the relic’s equipped scale. Certain levels also open new affix slots.

Memory and origin

The source, word, phrase link, and history make the relic identifiable. A good build can be powerful while still preserving pieces that matter to the archive.

Merge-power history

Some same-tier merges leave stored resonance strength behind. This lineage can make two relics with the same visible level behave differently.

Super Talent Boosts

Rare, Epic, and Legendary relics may carry extra levels for main talents. They become effective only while that relic is equipped.

Read the target before choosing a feeder

A low-level relic with the right school, DSD quality, a rare affix pattern, phrase binding, or valuable merge history may deserve protection. A higher rarity does not automatically make the better target.

🧘🏻‍♀️ Active Resonance

Active Resonance is the live rack. It unlocks at player level 15. Relics installed here are read as one connected build: their own power, active affixes, school sets, phrase chains, Secret Phrase mastery, and Super Talent Boosts all pass through this layout.

Standard slot layout
Rarity Slots Role in the rack
Simple 5 The broad foundation. These slots can carry huge upgraded level-scales and complete school counts efficiently.
Rare 3 High-growth pieces with five affix slots and access to Super Talent Boosts.
Epic 2 Scarce high-grade positions where quality, affix identity, and talent boosts carry extra weight.
Legendary 1 The anchor slot for the relic with the strongest overall fit.
The hidden twelfth slot

A third Epic slot appears automatically when all five requirements are met:

Soothe Sauce 10 Sonic Scholar 10 Daily Amplifier 10 Long Take Legend 10 Relic Transmuter 5

The rack then holds twelve relics: 5 Simple, 3 Rare, 3 Epic, and 1 Legendary.

What the rack activates

  • Simple and Rare Total Boost power from each equipped relic.
  • Active affixes currently unlocked by that relic’s level.
  • School set bonuses at 3, 5, 8, and 11 equipped pieces.
  • Hybrid-school amplification when several schools are active at once.
  • Secret Phrase chains and mastery tied to completed phrases and Phrase-school relics.
  • Super Talent Boosts carried by equipped Rare, Epic, and Legendary relics.
  • Soothe Sauce matching-school growth, which links the main talent tree to relics from the corresponding school.
🧠 Talent bridges into the rack

Field Recordist Bag amplifies the relic’s own power layer by 15% per talent level for Simple and Rare relics, and by 3% per level for Epic and Legendary relics. Soothe Sauce links a school to its matching main talent: each applied level adds 2% to equipped relics from that school, up to the lower of the Soothe Sauce level and the matching talent level. Phrase uses currently completed Secret Phrases as its matching source.

Hybrid boards

A school becomes active after reaching its first 3-piece threshold. When the rack contains 2 active schools, their combined set layer is amplified by 40%. Three active schools raise it by 90%. Four or more active schools raise it by 160%.

Secret Phrase collection mastery

Completed phrases are ordered by length and grouped into bundles of five. Fully clearing the first, second, third, fourth, and fifth bundles grants +5%, +10%, +15%, +25%, and +35% to the live Active Resonance layer. Clearing all 25 phrases adds the crown bonus, bringing the full-clear mastery to +70%.

Equipped pieces are protected from ordinary disposal paths

An equipped relic cannot be used as a feeder, sold, or burned until it is removed from Active Resonance. The selected upgrade target may remain equipped, but feeder relics must be free.

Schools and cumulative set bonuses

Every equipped relic contributes one count to its dominant school. Tiers at 3, 5, 8, and 11 are cumulative: reaching 8 keeps the 3-piece and 5-piece bonuses, then adds the 8-piece effects. A full 11-piece school build carries all four tiers.

Listening · Signal Chain

Session points, listening relic rolls, global relic drops, and higher rarity lanes.

Craft · Forge Bench

Craft success, daily craft capacity, and lower relic-burning costs.

Learn · Archive Mind

SONO payout chance, SONO amount, Learn relic rolls, and rarity upgrades.

Phrase · Mnemonic Chorus

Secret Phrase rewards, bind relics, phrase chains, and bind starting levels.

Referral · Echo Network

Referral rewards, crate points, relic rolls, and improved rarity.

Daily · Streak Clock

Daily points, Daily Total Boost, daily relic rolls, and limit capacity.

Expedition · Trail Choir

Expedition rewards, relic rolls, rarity lanes, and an extra farm group at 11 pieces.

Farm · Harvest Loop

Farm yield, capacity, buff duration, and relic harvest rolls.

Economy · Mint Circuit

Fragment conversion, market fees, burn yield, burn costs, and daily capacity.

Relic Hunt · Deep Scan

Global relic drops, rarity upgrades, and craft success.

Tasks · Work Chorus

Task points, task passive power, task relic rolls, and rarity lanes.

Phrase-school starting levels

Secret Phrase binds can create a relic above Lv0 once at least 3 Phrase-school relics are equipped. More equipped Phrase relics improve the starting-level lane, with the strongest tier beginning at 8 or more. The rarest outcomes can reach Lv10.

⚒️ Manual Resonance Merge

Manual Resonance Merge is the precise one-step path. Choose a target and a feeder at the same current level. The target survives and rises by one level. The feeder is consumed.

  1. Select the target. Read its school, quality, affixes, memory, phrase binding, Super Talent Boosts, and merge history.
  2. Select a compatible feeder at the same level. The game shows only legal relationships for the chosen target rarity.
  3. Choose Standard or Premium Preserve. This decides how the target’s identity is handled throughout the merge.
  4. Read the preview. Check the resulting level, quality, school, affixes, cost, and any important warning.
  5. Commit once the result fits the plan. The displayed target remains; the feeder is removed.

Feeder compatibility

Target Allowed feeder Inheritance strength
Simple Simple 100%
Rare Rare 100%
Epic Epic
Rare
100%
68%
Legendary Legendary
Epic
Rare
Simple
100%
78%
52%
30%

Standard Merge

Standard follows the ordinary resonance roll. Quality is rolled from the target and feeder relationship. The result’s school and affix identity can change. Use it when the target is still being shaped, when the current blueprint is replaceable, or when lower cost matters more than preservation.

🎫 Premium Preserve

Premium Preserve keeps the target school and the target’s existing affix blueprint. The feeder does not donate a new affix when a slot opens. Quality still follows the normal merge roll unless the target itself is already DSD.

Premium Preserve protects identity, not every possible outcome

Manual Premium Merge requires an active 🎫 Mining Pass and adds a separate SONO preservation cost. That cost grows with target rarity, target quality, level, affix count, feeder quality, feeder rarity, and the amount of structure being carried forward.

The DSD floor

A DSD target stays DSD. FLAC and WAV targets can improve or fall back during the quality roll. A DSD feeder alone does not force the result to become DSD. Choose the target side carefully when DSD must be preserved.

Locked and phrase-bound relics

  • An equipped relic cannot serve as a feeder.
  • A normally locked relic cannot serve as a feeder.
  • A phrase-bound relic cannot be consumed as a feeder.
  • A phrase-bound relic may be the target and can continue growing.
  • The target itself may stay equipped while it is being upgraded.

Merge-power history

Certain same-rarity merges leave a permanent resonance-strength trace inside the target. The trace belongs to the target’s continuing lineage; the feeder’s full stored bonus is not copied across.

Relationship Additional stored level-scale strength
Legendary target + Legendary feeder +50% of the current level-scale step
Epic target + Epic feeder +25% of the current level-scale step
Simple or Rare, same rarity, both DSD before the roll +50% of the current level-scale step
Simple or Rare, same rarity, both WAV before the roll +30% of the current level-scale step
Both relics already carry merge-power history An additional +10% lineage signal is applied to the current step

Merge-power eligibility is read before the new quality result is rolled. Two WAV pieces can therefore create their WAV lineage trace even if the finished result later rolls to a different quality.

⚒️ Quick Upgrade +1

A complete feeder ladder, planned in one place

Quick Upgrade +1 becomes available for targets from Lv5 through Lv15. Choose one target and the game searches the free relic pool for a legal route to the next level. It can combine lower-level material into the missing equal-level feeder, preview every important consequence, and finish the whole ladder in one protected transaction.

The route is simulated first. Your inventory is not subjected to a long chain of separate button presses, network requests, and half-finished intermediate relics.

How to use Quick +1

  1. Open a relic from Lv5 to Lv15. Lv16 is the final level and cannot be raised further.
  2. Choose Standard or Premium Preserve. The selected rule is used for every virtual ladder step and for the final merge into the target.
  3. Choose Safe or Allow High Rarity. Safe protects Epic and Legendary material. Allow opens those rarities where the target’s feeder matrix permits them.
  4. Choose Cheapest or Strongest. This tells the planner which valid materials should be preferred.
  5. Build the preview. The game calculates the exact route, consumed relics, costs, resulting target, and commit access.
  6. Inspect the route. Expand additional batches with Show next 80 when the ladder is long.
  7. Commit. The route is rechecked before anything is consumed. If the inventory changed, a fresh preview is required.

Safe Mode

Epic and Legendary relics stay protected. A Simple target still uses Simple material. A Rare target still uses Rare material. An Epic target can use Rare material without sacrificing Epic pieces. A Legendary target can build from Simple and Rare material while high rarities remain untouched.

Allow High Rarity

The planner may use Epic or Legendary feeders where the normal compatibility matrix allows them. The preview marks this clearly. Use it only after reading the consumed list and the final route.

Cheapest route

Lower-value material is preferred first, including ordinary quality, lighter affix history, and pieces with less stored merge power. Already-upgraded feeders are still favored when they shorten the ladder.

Strongest route

When several clean candidates fit, the planner favors stronger lineage, useful WAV or DSD relationships, higher compatible rarity, richer affix structure, and better quality. It remains a practical route priority, so the result may match Cheapest when the inventory offers only one sensible path.

What the preview tells you

  • The target’s next level, resulting quality, school, and active affixes.
  • The exact number of relics consumed and the rarity breakdown.
  • The consumed relic IDs and the visible route story.
  • The cost of the feeder ladder and the cost of the final merge.
  • Total 🧩 Relic Fragments, SONO, and Premium Preserve SONO.
  • Whether high-rarity material is included.
  • Whether the route is blocked by material, access, Mining Pass, or currency.
  • A protected preview token tied to that exact target, route, and inventory state.
Very deep routes

A pure Lv0 ladder for a Lv15 → Lv16 feeder can require 32,768 consumed relics. The current one-click guard is built to cover that depth. To keep the preview readable, only a bounded number of detailed route rows is returned at once; exact totals and costs remain visible even when the deepest repetitive portion is summarized.

Standard and Premium inside Quick +1

Quick Standard

Every ladder merge follows Standard rules. Intermediate identity may change as pieces are assembled, and the final target follows the ordinary school, affix, and quality behavior.

Quick Premium

Every ladder step uses Premium Preserve. Each temporary target keeps its own identity while the ladder is built, and the final selected target keeps its school and existing affix blueprint. The preview includes the accumulated Premium Preserve SONO for the entire route.

Free daily commit

Previewing is free. Committing a Quick +1 route uses either the endgame daily access or one paid credit. The default free allowance is one successful commit per UTC day.

Free access requirement Needed
Relic Hunt relics equipped in Active Resonance 5
Economy relics equipped in Active Resonance 3
Token Alchemist Lv5+
Relic Transmuter Lv5+
Sound Interpreter Lv10+
Unused daily charge 1 remaining

The free daily counter is spent only after a successful database commit. A failed route check, insufficient balance, or stale preview does not consume the day’s charge.

Premium access

A free Premium Quick +1 commit also requires an active 🎫 Mining Pass. A paid Premium credit can open the Premium route without Mining Pass. In both cases the player still pays the shown in-game feeder, fragment, SONO, and preservation costs.

Paid Quick +1 credits

A paid credit unlocks one commit. It does not create feeders and does not cover 🧩 Relic Fragments or SONO. Credits remain attached to the account until used by a matching route.

Credit Target result level Base price What it unlocks
Standard Quick +1 Up to Lv10 $0.50 One Standard commit
Premium Quick +1 Up to Lv10 $1.00 One Premium Preserve commit
Standard Quick +1 Lv11–Lv16 $1.00 One Standard endgame-range commit
Premium Quick +1 Lv11–Lv16 $2.00 One Premium Preserve endgame-range commit
  • Single credits can be purchased from the Quick Upgrade preview.
  • The Store offers bundles of 5, 10, 20, and 50 credits.
  • Standard and Premium credits are stored separately.
  • Up-to-Lv10 and Lv11–Lv16 credits are stored in separate level bands.
  • An Active Resonance market-fee discount can reduce real-money Quick +1 pricing, capped at 40%. Stripe’s minimum checkout floor still applies.
  • After payment, the game can confirm the credit and apply the exact prepared route automatically.
  • If the target or inventory changed before return, the route is not forced. The credit stays safe and can be used manually after a fresh preview.
  • A paid credit is reserved only after route, token, and balance checks pass inside the commit transaction.

Building after the relic nerf

The current system rewards deliberate construction. A strong rack usually begins with a small number of chosen pieces, then grows around school thresholds and preserved identities.

A practical order of decisions
  1. Choose the activity you want to strengthen. Listening, Tasks, Daily, Farms, Craft, and the other schools each lead to a different rack.
  2. Reach a clean 3-piece school threshold. This wakes the first set tier and gives the build a clear purpose.
  3. Fill Simple and Rare slots with upgrade candidates, not placeholders. Those rarities only add live relic power while equipped, and their later levels can become enormous.
  4. Use Epic and Legendary slots for identity. Quality, affix pattern, Super Talent Boosts, phrase history, and long-term fit matter more than raw rarity alone.
  5. Protect targets that already fit. Premium Preserve is most valuable when the school and affix blueprint are already worth keeping.
  6. Keep route material outside the rack. Quick +1 cannot consume equipped, locked, market-listed, auction-bound, or phrase-bound feeders.
  7. Move from one school into a planned hybrid. Two, three, and four active schools receive large aggregate amplification, but scattered one- and two-piece fragments do not count.

Before Level 15

Collect broadly. Learn the schools, protect unusual quality and phrase-linked pieces, and save same-level pairs. The rack is still closed, so the goal is preparation.

Early Active Resonance

Build one reliable 3-piece set, then fill the remaining slots with the best active affixes available. Upgrade pieces that can stay in the rack for several levels.

Midgame

Reach 5-piece and 8-piece thresholds, develop a second active school, and begin preserving targets with rare affix combinations. Quick +1 starts saving substantial route work from Lv5 onward.

Endgame

Build toward 11-piece sets or strong hybrid amplification. Pursue Lv13 and Lv16 affix openings, complete Secret Phrase mastery, and unlock the third Epic slot.

What to keep

DSD targets, valuable WAV pairs, rare schools, phrase-bound memories, strong affix blueprints, Super Talent Boosts, and relics with stored merge power deserve a second look.

What to feed first

Free, unequipped pieces with ordinary quality, weak fit, replaceable affixes, no phrase bond, and no meaningful lineage are the safest ladder material.

Never judge a feeder from rarity alone

A Simple DSD relic at the correct level can carry valuable same-rarity lineage. A Rare relic with the right school can finish an 11-piece set. A modest-looking phrase-bound relic may be impossible to recreate. Read the object before the archive closes around it.

Exact reference tables

Upgrade costs

Standard merge cost is based on the new level. A cross-rarity feeder receives a 12% cost reduction because its inheritance is weaker.

Target rarity 🧩 Fragment formula SONO formula Example: Lv9 → Lv10
Simple 8 × new level 0 80 fragments, 0 SONO
Rare 45 × new level 6 × new level 450 fragments, 60 SONO
Epic 180 × new level 35 × new level 1,800 fragments, 350 SONO
Legendary 650 × new level 140 × new level 6,500 fragments, 1,400 SONO

Simple standard merges cost no SONO at any level. Premium Preserve adds its own separate SONO charge. Cross-rarity cost is rounded after the 12% reduction.

Affix slot unlocks
Rarity Active affix levels Maximum active affixes
Simple 0, 10, 13, 16 4
Rare 0, 5, 10, 13, 16 5
Epic 0, 4, 7, 10, 13, 16 6
Legendary 0, 2, 4, 6, 8, 10, 13, 16 8

Older relics do not receive a new affix identity merely because their stored level crosses a threshold. New merge results build the current state for the newly available slots. Premium Preserve keeps the target’s existing blueprint instead of borrowing an affix from the feeder.

Active Resonance level-scale by level

These are the relic’s current equipped level-scale values before quality, Field Recordist Bag, affixes, Soothe Sauce, Secret Phrase mastery, set bonuses, and stored merge-power additions are applied.

Level Simple Rare Epic Legendary
0 1 1 1 1
1 4 5 1.5 2
2 10 13 2.2 3.5
3 19 26 3 5
4 31 45 4 7
5 46 76 6 10
6 64 115 7.5 12
7 88 170 9 14
8 188 240 11 16
9 248 1,325 13 18
10 1,342.875 1,698.444444 15 20
11 2,436.625 2,105.851852 18 28
12 3,624.125 7,179.925926 21 36
13 4,374.125 8,105.851852 24 44
14 6,561.625 50,883.629630 27 50
15 11,249.125 65,698.444444 29 55
16 18,249.125 86,068.814815 30 60

Simple and Rare scales are only live when that exact relic is equipped. These values are one layer of the final calculation, so they should not be read as a direct account percentage by themselves.

Quality multipliers
Quality Relic and affix power multiplier Merge note
mp3 1.00× Base quality
FLAC 1.24× Can improve or fall back during merge
WAV 1.66× Can improve or fall back; same-rarity WAV pairs may create lineage power
DSD 2.25× A DSD target has a hard DSD floor
Exact school set bonuses

All values below are cumulative through reached tiers. Hybrid-school amplification and Secret Phrase mastery are applied as additional layers after the equipped school totals are assembled.

Listening · Signal Chain

3-piece Listening points +2.5%
5-piece Listening relic roll +5%
8-piece Listening points +5%; listening relic roll +8%; any relic drop +2%
11-piece Listening points +7.5%; listening relic roll +12%; any relic drop +3%; Rare tier +3%; Epic tier +1.5%

Craft · Forge Bench

3-piece Craft success +2.5%
5-piece Craft limit +1.25
8-piece Craft success +4.5%; burn cost reduction +6%
11-piece Craft success +8%; craft limit +1.75; burn cost reduction +12%

Learn · Archive Mind

3-piece Learn SONO amount +5%
5-piece Learn SONO chance +3.5%
8-piece SONO amount +12%; Learn relic roll +8%; any relic drop +3%
11-piece SONO chance +8%; amount +20%; Learn relic roll +14%; any relic drop +5%; Rare tier +2.5%

Phrase · Mnemonic Chorus

3-piece Phrase rewards +8%
5-piece Bind relic roll +7%; phrase-chain +6%
8-piece Phrase rewards +14%; bind relic roll +11%; bind starting-level chance +1%; any relic drop +3%
11-piece Phrase rewards +24%; bind relic roll +18%; bind starting-level chance +2%; phrase-chain +14%; any drop +5%; Rare +3%; Epic +1.4%

Referral · Echo Network

3-piece Referral rewards +6%
5-piece Referral crate points +8%
8-piece Referral rewards +14%; relic roll +9%; any relic drop +3.5%
11-piece Referral rewards +22%; crate points +16%; relic roll +15%; any drop +6%; Rare tier +3%

Daily · Streak Clock

3-piece Daily points +31%
5-piece Daily Total Boost +31%
8-piece Daily relic roll +7%; daily limit capacity +15%; any relic drop +2.5%
11-piece Daily points +36%; Daily Total Boost +50%; daily relic roll +14%; daily limit capacity +15%; any drop +5%; Rare tier +5.5%

Expedition · Trail Choir

3-piece Expedition rewards +6%
5-piece Expedition relic roll +6%
8-piece Expedition rewards +14%; relic roll +10%; any relic drop +4%
11-piece Expedition rewards +24%; relic roll +16%; any drop +7%; Rare +3.5%; Epic +1.8%; farm group unlock +1

Farm · Harvest Loop

3-piece Farm yield +8%
5-piece Farm capacity +3.5%
8-piece Buff duration +4%; farm relic roll +7%; any relic drop +3%
11-piece Farm yield +22%; capacity +8%; buff duration +9%; relic roll +13%; any drop +5%; Rare tier +2.5%

Economy · Mint Circuit

3-piece Fragment-to-points conversion +6%
5-piece Market fee reduction +2%
8-piece Burn SONO yield +14%; daily limit capacity +4%
11-piece Fragment conversion +22%; market fee reduction +4.4%; burn SONO yield +24%; daily limit +7%; burn cost reduction +12%

Relic Hunt · Deep Scan

3-piece Global relic drop +5%
5-piece Rare tier roll +3%
8-piece Global relic drop +10%; Epic tier +2%; craft success +6%
11-piece Global relic drop +18%; Rare +8%; Epic +5%; Legendary +2.5%; craft success +12%

Tasks · Work Chorus

3-piece Task points +6%
5-piece Task passive boost +8%
8-piece Task points +14%; task relic roll +7%; any relic drop +3%
11-piece Task points +24%; task passive boost +16%; relic roll +14%; any drop +6%; Rare tier +3%
Super Talent Boost rules

Rare, Epic, and Legendary relics may gain Super Talent Boosts during upgrades. The boost is effective only while the relic is equipped in Active Resonance.

Relic level Total Super Talent capacity on one relic
Lv0–Lv10 3
Lv11–Lv13 4
Lv14–Lv16 5
  • One talent can reach up to +5 on a single relic.
  • The effective account-wide cap from equipped relics is +10 per talent.
  • Higher relic rarity and better result quality improve the upgrade roll chance.
  • Soothe Sauce adds +0.1 percentage point per talent level to the proc chance.
Rarity mp3 FLAC WAV DSD
Rare 0.25% 0.45% 0.75% 1.10%
Epic 0.50% 0.90% 1.50% 2.20%
Legendary 1.00% 1.75% 2.75% 4.00%
Late-level affix growth

Affix formulas receive an additional late-level multiplier. This is one reason Lv10–Lv16 upgrades can change a relic far more sharply than the early ladder.

Level Late-level affix multiplier
0–7 1.00×
8 1.10×
9 1.20×
10 1.34×
11 1.52×
12 1.74×
13 2.00×
14 2.30×
15 2.64×
16 3.05×

When result quality does not fall below the target’s former quality, retained affixes are protected from weakening and receive a minimum growth floor. Epic → Epic, Legendary → Legendary, and Legendary fed by Epic receive additional high-tier feeder growth.

FAQ

Do Simple and Rare relics still matter?

Yes. Their passive inventory contribution was removed, which makes selection and upgrading far more important. A high-level Simple or Rare relic in the correct Active Resonance slot can become one of the strongest pieces in the rack.

Did Epic and Legendary relics become useless after the passive nerf?

No. Their passive collection layer is much smaller, while their equipped identity remains valuable: scarce slots, more affixes, better Super Talent chances, quality scaling, and deep upgrade growth.

Can I upgrade an equipped target?

Yes. The target may stay equipped. A feeder must be unequipped and otherwise free to consume.

Does Premium Preserve keep WAV or FLAC quality?

No. It keeps target school and existing affix identity. WAV and FLAC still take part in the normal quality roll. A DSD target alone has the hard quality floor.

Can Premium Preserve add a feeder affix into a new slot?

No. The current mode strictly preserves the target’s existing affix blueprint. The feeder is material and does not donate a new affix identity.

Why is Quick +1 available only from Lv5?

Early levels are short enough to manage directly. From Lv5 onward, equal-level feeder ladders grow quickly, and the one-click route becomes a meaningful planning tool.

Does a paid Quick +1 credit cover my material and currency costs?

No. It unlocks one commit. The exact feeders, Relic Fragments, SONO, and Premium Preserve cost shown in the preview are still paid in game.

Can a failed Quick +1 attempt consume my credit or daily charge?

Route, preview token, target state, and balances are checked before access is finalized. The free daily counter moves only after a successful commit. A changed payment-return route leaves the paid credit available for a fresh manual preview.

Why do Cheapest and Strongest sometimes show the same route?

The inventory may contain only one clean legal ladder, or both priorities may agree that an already-upgraded feeder is the best way to shorten the route.

Should I upgrade every relic?

Upgrade the pieces that have a place in the rack or a clear future path. Random upgrades can consume the exact schools, quality pairs, and memories needed for a stronger build later.