Relics, Active Resonance, Resonance Merge & Relic Market (Official Guide)

Last updated: 2026-04-05.
This guide follows the current live version of the system: Relics, Memory, Active Resonance, Resonance Merge and Relic Market. It covers how relic identity is formed, how equipped builds are assembled, how sets and phrase chains are calculated, how merge preview should be read, how Premium Merge works, and how relic trading now fits into the SONO economy.


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Relics as a progression layer

๐Ÿง˜๐Ÿปโ€โ™€๏ธ Archive, build, upgrade, trade

Relics now sit across four connected layers of progression. They are part collection, part live build, part upgrade material, and part market inventory. A relic can matter because of its school, its quality, its current active affixes, its place inside a set, its phrase chain value, or its role as a future target in merge.

Relics = archive and comparison space Memory = detailed inspection Active Resonance = equipped build Resonance Merge = long-term shaping Relic Market = off-chain SONO trade
๐Ÿ”„ The loop
  • Relics enter your inventory from the gameโ€™s reward systems.
  • You read them in Relics and inspect them in Memory.
  • The strongest pieces move into Active Resonance.
  • Duplicate or lower-priority pieces become feeders in Resonance Merge.
  • Completed, upgraded or collectible pieces can move into Relic Market.

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How the relic views fit together

Relics

The archive view. It is where inventory is searched, filtered and compared.

Memory

The individual relic window. This is where a relicโ€™s school, quality, word, phrase link, active affixes, state and audio identity are gathered in one place.

Active Resonance

The equipped board. Direct affixes, school sets, phrase chains, Soothe scaling and Super Talent Boosts are resolved here.

Resonance Merge

The upgrade shell. Target and feeder are selected side by side, then previewed through level, school, quality and affix paths before the merge is committed.

Relic Market

The trading layer. Listed relics are sold for off-chain SONO, while search and offers turn upgraded pieces into collectible inventory.

Fullscreen views

Fullscreen belongs to the parts of the system that are meant to be read as builds rather than as raw data: the Relics browser and Active Resonance.

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Relics tab: search, filters, states and Memory

๐Ÿ“š The archive view

The Relics tab is built around fast scanning. Search and filtering are part of the normal workflow, not an extra layer on top of it. The current layout is designed to support large inventories without losing track of schools, qualities, market state, merge value or phrase structure.

๐Ÿ”Ž Search and filters

The search field is tuned to the things players are most likely to remember: ID, memory word, school, source and affix.

Search by ID, word, school, source, affixโ€ฆ All types / Legendary / Epic / Rare / Simple / Grandmaster All schools All qualities / mp3 / flac / wav / DSD All states / Equipped / Unequipped / Listed / Locked / Unlocked Refresh Fullscreen
Grandmaster can appear in the archive as an owned relic type. Active Resonance slotting itself is built around Simple, Rare, Epic and Legendary.
๐Ÿท๏ธ States
  • Equipped marks a relic that is already part of Active Resonance.
  • Listed on market marks a relic committed to an active market listing.
  • Locked marks a relic that is reserved by another system or operation.
  • Unlocked marks a relic that is available for normal inventory actions.
๐ŸชŸ Memory

Memory is the cleanest place to read a relic in full. It gathers the relicโ€™s level, school, quality, source, memory word, phrase linkage, current state, resonance affixes and any associated audio. The same relic can look ordinary in a list and become immediately legible once its full structure is opened here.

โœจ Visual language

The current relic UI leans into a premium audio vocabulary. Quality chips, rarity chips, level pills, centered shell layouts and fullscreen reading modes are part of that presentation. The visual hierarchy is there to help players read value, not just decoration.

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Quality: mp3 / flac / wav / DSD

๐ŸŽš๏ธ The quality ladder

Quality is shown everywhere in the same audio language: mp3, flac, wav and DSD. Older labels such as normal, refined and perfect now resolve into those same four public names.

๐Ÿ“ˆ Power by quality
Quality shown in game Power multiplier
mp3 ร—1.00
flac ร—1.24
wav ร—1.66
DSD ร—2.25
Quality scales the affix values carried by the relic. It stands beside rarity, level and school identity rather than replacing them.
๐Ÿ’Ž Why quality matters in upgrade

Quality is one of the most important parts of merge preview. Higher quality paths increase final affix values, raise Super Talent proc rates, and in some merge branches also allow more of the feederโ€™s affix structure to survive into the result.

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Schools and affix families

๐Ÿงญ Schools

A relicโ€™s school defines the vocabulary of its strongest upgrade routes. School also decides how the relic contributes to equipped set bonuses and whether Soothe Sauce can amplify it through a matching main talent.

Listening Craft Learn Referral Daily Expedition Farm Economy Relic Hunt Tasks
โœจ School affix families

Listening / Craft / Learn / Referral / Daily

  • Listening: Listening Points, Listening Relic Roll, Any Relic Drop, Rare Tier Roll, Epic Tier Roll, Legendary Tier Roll
  • Craft: Craft Success, Craft Attempts
  • Learn: Learn SONO Chance, Learn SONO Amount, Learn Relic Roll, Any Relic Drop, Rare / Epic / Legendary Tier Rolls
  • Referral: Referral Rewards, Referral Relic Roll, Referral Crate Points, Any Relic Drop, Rare / Epic / Legendary Tier Rolls
  • Daily: Daily Points, Daily Relic Roll, WOS Daily Cap, Daily Total Boost, Any Relic Drop, Rare / Epic / Legendary Tier Rolls

Expedition / Farm / Economy / Relic Hunt / Tasks

  • Expedition: Expedition Rewards, Expedition Relic Roll, Any Relic Drop, Rare / Epic / Legendary Tier Rolls
  • Farm: Farm Yield, Farm Capacity, Farm Buff Duration, Farm Relic Roll, Farm Upgrade Cost, Any Relic Drop, Rare / Epic / Legendary Tier Rolls
  • Economy: Fragments โ†’ Points, Market Fee Reduction, WOS Daily Cap, Burn Cost, Burn SONO Yield
  • Relic Hunt: Legacy Global Relic Roll, Any Relic Drop, Rare / Epic / Legendary Tier Rolls, Craft Success, Farm Yield, Burn SONO Yield
  • Tasks: Task Points, Task Relic Roll, Task Passive Boost, Any Relic Drop, Rare / Epic / Legendary Tier Rolls
๐Ÿ”ข Default affix counts by rarity
Rarity Default affix count
Simple 2
Rare 3
Epic 4
Legendary 6

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Affix slots, unlock levels and level cap

๐Ÿ“ˆ When affix slots wake up

Active affixes do not all open at once. Each rarity has its own unlock ladder across the ten-level merge cap.

Rarity Affix slot unlock levels
Simple 0, 10
Rare 0, 5, 10
Epic 0, 4, 7, 10
Legendary 0, 2, 4, 6, 8, 10
๐ŸŽฏ Maximum merge level

Relic merge progression now ends at Level 10. The entire upgrade system is balanced around that cap: affix slots, quality scaling, preview paths, Premium Merge cost and Super Talent proc preview all resolve against it.

๐Ÿ“ How affix values grow

Final affix values are shaped by four layers at once: the relicโ€™s level curve, the quality multiplier, the affixโ€™s own balance multiplier, and the affix slot index. Earlier slots stay reliable; later slots gain a small extra lift.

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Active Resonance slots and live build structure

๐Ÿ”Š The equipped board

A relic enters Active Resonance only when it is equipped. Inventory alone does not create resonance output. Direct affixes, school sets, phrase chains, Soothe scaling and Super Talent Boosts are resolved from the equipped board.

๐Ÿงฉ Slot limits
Rarity lane Slots
Legendary 1
Epic 2
Rare 3
Simple 5
A full build contains 11 equipped relics.
๐Ÿ“‹ What the summary tracks

The Active Resonance summary is divided into distinct layers: Combined equipped modifiers, Super talent boosts, School set progress, and Secret phrase chains.

11 equipped Combined equipped modifiers Super talent boosts School set progress Secret phrase chains Fullscreen
๐Ÿ’  Build structure

Direct affixes are added first. School set bonuses are layered on top of that. Phrase-chain bonuses are then calculated from the equipped phrase groups. School-specific Soothe amplification sits beside those totals. Super Talent Boosts add a separate premium layer of extra build identity.

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School sets and exact set bonuses

๐Ÿ“ฆ Thresholds

Every school uses the same four thresholds: 3 / 5 / 8 / 11. School sets stack all reached tiers together.

Pieces from the same school Meaning
3 First active set tier
5 Second set tier
8 Advanced set tier
11 Full-board school build
An 8-piece set includes the 3-piece, 5-piece and 8-piece tiers together.

๐ŸŽง Signal Chain โ€” Listening

  • 3 pieces: +2.5% Listening Points
  • 5 pieces: +5% Listening Relic Roll
  • 8 pieces: +5% Listening Points, +8% Listening Relic Roll, +2% Any Relic Drop
  • 11 pieces: +7.5% Listening Points, +12% Listening Relic Roll, +3% Any Relic Drop, +3% Rare Tier Roll, +1.5% Epic Tier Roll
Total at 11 pieces: +10% Listening Points, +25% Listening Relic Roll, +5% Any Relic Drop, +3% Rare Tier Roll, +1.5% Epic Tier Roll.

๐Ÿ”จ Forge Bench โ€” Craft

  • 3 pieces: +2.5% Craft Success
  • 5 pieces: +1.25 Craft Attempts
  • 8 pieces: +4.5% Craft Success, -6% Burn Cost
  • 11 pieces: +8% Craft Success, +1.75 Craft Attempts, -12% Burn Cost
Total at 11 pieces: +10.5% Craft Success, +3 Craft Attempts, -18% Burn Cost.

๐Ÿ“š Archive Mind โ€” Learn

  • 3 pieces: +5% Learn SONO Amount
  • 5 pieces: +3.5% Learn SONO Chance
  • 8 pieces: +12% Learn SONO Amount, +8% Learn Relic Roll, +3% Any Relic Drop
  • 11 pieces: +8% Learn SONO Chance, +20% Learn SONO Amount, +14% Learn Relic Roll, +5% Any Relic Drop, +2.5% Rare Tier Roll
Total at 11 pieces: +37% Learn SONO Amount, +11.5% Learn SONO Chance, +22% Learn Relic Roll, +8% Any Relic Drop, +2.5% Rare Tier Roll.

๐Ÿ“ฃ Echo Network โ€” Referral

  • 3 pieces: +6% Referral Rewards
  • 5 pieces: +8% Referral Crate Points
  • 8 pieces: +14% Referral Rewards, +9% Referral Relic Roll, +3.5% Any Relic Drop
  • 11 pieces: +22% Referral Rewards, +16% Referral Crate Points, +15% Referral Relic Roll, +6% Any Relic Drop, +3% Rare Tier Roll
Total at 11 pieces: +42% Referral Rewards, +24% Referral Crate Points, +24% Referral Relic Roll, +9.5% Any Relic Drop, +3% Rare Tier Roll.

๐Ÿ—“๏ธ Streak Clock โ€” Daily

  • 3 pieces: +31% Daily Points
  • 5 pieces: +31% Daily Total Boost
  • 8 pieces: +7% Daily Relic Roll, +15% WOS Daily Cap, +2.5% Any Relic Drop
  • 11 pieces: +36% Daily Points, +50% Daily Total Boost, +14% Daily Relic Roll, +15% WOS Daily Cap, +5% Any Relic Drop, +5.5% Rare Tier Roll
Total at 11 pieces: +67% Daily Points, +81% Daily Total Boost, +21% Daily Relic Roll, +30% WOS Daily Cap, +7.5% Any Relic Drop, +5.5% Rare Tier Roll.

๐Ÿงญ Trail Choir โ€” Expedition

  • 3 pieces: +6% Expedition Rewards
  • 5 pieces: +6% Expedition Relic Roll
  • 8 pieces: +14% Expedition Rewards, +10% Expedition Relic Roll, +4% Any Relic Drop
  • 11 pieces: +24% Expedition Rewards, +16% Expedition Relic Roll, +7% Any Relic Drop, +3.5% Rare Tier Roll, +1.8% Epic Tier Roll, +1 Farm unlock step
Total at 11 pieces: +44% Expedition Rewards, +32% Expedition Relic Roll, +11% Any Relic Drop, +3.5% Rare Tier Roll, +1.8% Epic Tier Roll, plus +1 Farm unlock step.

๐ŸŒพ Harvest Loop โ€” Farm

  • 3 pieces: +8% Farm Yield
  • 5 pieces: +3.5% Farm Capacity
  • 8 pieces: +4% Farm Buff Duration, +7% Farm Relic Roll, +3% Any Relic Drop
  • 11 pieces: +22% Farm Yield, +8% Farm Capacity, +9% Farm Buff Duration, +13% Farm Relic Roll, +5% Any Relic Drop, +2.5% Rare Tier Roll
Total at 11 pieces: +30% Farm Yield, +11.5% Farm Capacity, +13% Farm Buff Duration, +20% Farm Relic Roll, +8% Any Relic Drop, +2.5% Rare Tier Roll.

๐Ÿ’ฑ Mint Circuit โ€” Economy

  • 3 pieces: +6% Fragments โ†’ Points
  • 5 pieces: +2% Market Fee Reduction
  • 8 pieces: +14% Burn SONO Yield, +4% WOS Daily Cap
  • 11 pieces: +22% Fragments โ†’ Points, +4.4% Market Fee Reduction, +24% Burn SONO Yield, +7% WOS Daily Cap, -12% Burn Cost
Total at 11 pieces: +28% Fragments โ†’ Points, -6.4% Market Fee, +38% Burn SONO Yield, +11% WOS Daily Cap, -12% Burn Cost.

๐Ÿ” Deep Scan โ€” Relic Hunt

  • 3 pieces: +5% Global Relic Roll
  • 5 pieces: +3% Rare Tier Roll
  • 8 pieces: +10% Global Relic Roll, +2% Epic Tier Roll, +6% Craft Success
  • 11 pieces: +18% Global Relic Roll, +8% Rare Tier Roll, +5% Epic Tier Roll, +2.5% Legendary Tier Roll, +12% Craft Success
Total at 11 pieces: +33% Global Relic Roll, +11% Rare Tier Roll, +7% Epic Tier Roll, +2.5% Legendary Tier Roll, +18% Craft Success.

๐Ÿ› ๏ธ Work Chorus โ€” Tasks

  • 3 pieces: +6% Task Points
  • 5 pieces: +8% Task Passive Boost
  • 8 pieces: +14% Task Points, +7% Task Relic Roll, +3% Any Relic Drop
  • 11 pieces: +24% Task Points, +16% Task Passive Boost, +14% Task Relic Roll, +6% Any Relic Drop, +3% Rare Tier Roll
Total at 11 pieces: +44% Task Points, +24% Task Passive Boost, +21% Task Relic Roll, +9% Any Relic Drop, +3% Rare Tier Roll.

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Secret phrase chains

๐Ÿชข Phrase resonance

Phrase chains are separate from school sets. Schools care about matching schools. Phrase chains care about repeated secret phrases across equipped relics.

๐Ÿ“ˆ Phrase thresholds
Pieces from the same secret phrase Phrase multiplier
3 +10%
5 +20%
8 +30%
11 +50%
โš ๏ธ Highest active tier only

Phrase chains do not stack every threshold together. The game reads the highest active threshold reached by that phrase group, then applies only that multiplier to the groupโ€™s combined equipped affixes. An 8-piece phrase chain uses +30%, not 10% + 20% + 30%.

๐Ÿง  How the phrase bonus is built
  • The game gathers all equipped relics from the same phrase.
  • It sums their currently active affix values.
  • It applies the phrase multiplier from the highest active threshold.
  • The result becomes a separate aggregate bonus layer inside Active Resonance.

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Soothe Sauce and matching-school amplification

๐Ÿซ™ Soothe Sauce

Soothe Sauce links the talent tree to Active Resonance. It amplifies equipped relic affixes only when the relic school and the matching main talent point in the same direction.

๐Ÿ“ Formula

Matching-school amplification = +2% ร— min(Soothe Sauce level, matching talent level)

Soothe Sauce Matching talent Applied levels Bonus on equipped relics from that school
4 7 4 +8%
6 3 3 +6%
5 5 5 +10%
10 10 10 +20%
๐Ÿงญ Matching pairs
  • Listening โ†” Sonic Scholar
  • Tasks โ†” Task Artisan
  • Referral โ†” Referral Resonator
  • Expedition โ†” Expedition Pathfinder
  • Daily โ†” Daily Amplifier
  • Relic Hunt โ†” Relic Transmuter
  • Economy โ†” Token Alchemist
  • Craft โ†” Crafting Adept
  • Learn โ†” Sound Interpreter
  • Farm โ†” Farm Banks Builder
โญ Extra effect on upgrades

Every level of Soothe Sauce also adds +0.1 percentage points to the Super Talent proc chance on eligible relic upgrades.

๐ŸŒŸ Level 15 unlock

At Soothe Sauce 15, generated relics from the main gameplay systems begin rolling quality tiers across the game instead of defaulting to the base state. That includes sources such as listening, daily rewards, expeditions and farm relic drops.

Generated quality Default weight
mp3 78
flac 16
wav 5
DSD 1

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Super Talent Boosts

โญ Super Talent Boosts

A successful merge can add a Super Talent Boost to the resulting relic. This is a separate premium outcome layered on top of quality, school and affix growth.

๐Ÿ“Œ Rules
  • Only Rare, Epic and Legendary targets are eligible.
  • A single relic can hold up to 3 total Super Talent levels.
  • A successful proc adds +1 level to one random eligible talent line on that relic.
  • Grandmaster Reset is excluded from the Super Talent proc pool.
๐Ÿ“Š Base proc chances by target rarity and quality
Target rarity mp3 flac wav DSD
Rare 0.25% 0.45% 0.75% 1.10%
Epic 0.50% 0.90% 1.50% 2.20%
Legendary 1.00% 1.75% 2.75% 4.00%
Soothe Sauce adds +0.1 percentage points per level on top of this table.
๐Ÿงพ Preview behavior

Upgrade preview shows both the overall weighted chance and the chance by quality branch. The final roll happens only when the merge is confirmed.

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Resonance Merge

๐Ÿ”ง Merge structure

Resonance Merge is built around two clearly separated roles: the relic you keep, and the relic you consume. The entire shell is arranged around that decision.

๐ŸŽฏ Target and feeder
  • Target relic stays in your inventory and receives the merge result.
  • Feeder relic is consumed during the merge.
  • The target may remain equipped.
  • The feeder cannot be used as an equipped relic in the merge operation and is removed after success.
๐Ÿ”Ž Upgrade search and matching

The current shell lets you search each side separately. Target and feeder can both be filtered by ID, word, school, affix, type and quality. This is meant to keep upgrade planning precise, especially in large inventories.

Target side Feeder side Search by ID, word, school, affixโ€ฆ Type filter School filter Quality filter Preview Merge Merge Relics
๐Ÿงท Compatible feeder lanes
Target relic Allowed feeder relics
Simple Simple
Rare Rare
Epic Epic, Rare
Legendary Legendary, Epic, Rare, Simple
๐Ÿงพ What preview shows
  • Target relic and Feeder relic side cards
  • Level before and after the merge
  • School odds
  • Preview affixes
  • Quality odds across mp3 / flac / wav / DSD
  • Costs in SONO and ๐Ÿงฉ Fragments
  • Possible affix pool
  • Super Talent proc preview
๐Ÿ“ School odds

School inheritance follows a consistent pattern. When target and feeder already share the same school, preview resolves to that school at 100%. When only one side carries a school, the result stays on that school. When both sides carry different schools, the target school leads the roll and the feeder contributes a smaller inheritance share based on the allowed feeder lane.

That is why target choice matters first. Feeder influences the merge, but the result is still built around the target.
๐Ÿงฌ Affix inheritance in standard merge

Merge starts from the target relicโ€™s affix blueprint. If target and feeder come from different schools, the feederโ€™s primary affix can be pushed into the result if that code is not already present. On stronger quality branches, more of the feeder can enter the result: wav and DSD can pull in the feederโ€™s secondary affix, and DSD can also pull in a tertiary feeder affix before the rest of the pool is filled.

๐Ÿ“Š Quality branches in preview

Merge preview is path-based. Each quality branch carries its own chance and its own affix preview. Possible paths are sorted by chance, and the strongest visible paths give the clearest read on how far the feeder is likely to reshape the relic.

โญ Super proc preview

Super proc preview is calculated from the target rarity and the quality distribution of the current merge. The preview shows the weighted overall chance and the per-quality chance, then the final proc roll happens only when the merge is executed.

๐Ÿ”’ Premium Merge mode

Premium Merge locks the target relicโ€™s current affixes and keeps the target school through the merge. The result still rolls quality in the normal way, so the relic can emerge at a higher quality state and with stronger final values, while its identity remains anchored to the target.

๐Ÿช™ Premium Merge cost

Premium Merge adds an extra SONO fee on top of the normal merge cost. That fee scales with the targetโ€™s rarity, current quality, current and next level, the number of affixes on the target, the feederโ€™s own affix complexity, feeder quality, and whether feeder and target types differ. High-quality, high-level, high-complexity targets cost more to preserve than simple early merges.

๐Ÿ’ธ What the merge spends
  • Fragments are always spent if the merge succeeds.
  • SONO is spent according to the current merge cost.
  • Premium Merge adds extra SONO to that total.
  • The feeder relic is consumed.
  • The target relic is rewritten with its new level, school, quality and resonance state.
โš ๏ธ Preview

Preview exists to show the real structure of the merge before resources are spent. Read the level step, school odds, affix preview, quality odds, costs and super preview together. That full picture matters far more than any single line on its own.

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Relic Market

๐Ÿ’ฑ Off-chain SONO market

Relic Market trades relics for off-chain SONO. The market is built around readable identity: memory words, schools, affixes, quality states and upgraded relic history are all part of what makes listings worth searching.

๐Ÿ‘๏ธ Memory words are visible

Memory words remain visible on purpose. The market is meant to support phrase hunting, school collecting, affix scouting, collectible ID searches and premium flip routes on upgraded relics.

๐Ÿ’ธ Fees

The market begins from a 3% base fee. Equipped economy modifiers can reduce that fee. The current system never drops below a 1% floor.

Fee layer Value
Base market fee 3%
Minimum possible fee after reductions 1%
๐Ÿ“‰ Minimum listing prices
Relic type Minimum listing price
Simple 100 SONO
Rare 1,000 SONO
Epic 10,000 SONO
Legendary 100,000 SONO
Grandmaster 100,000 SONO
๐Ÿ”Ž Discovery and offers
  • Discovery search becomes active once the query reaches at least 2 characters.
  • Offer duration is 72 hours.
  • Offer note length is capped at 160 characters.
  • Each buyer can hold up to 30 active offers at once.
  • Offers cannot be placed on your own relics.
  • Offers cannot be placed on locked relics or relics already listed on the market.
  • Minimum offer price follows the same relic-type floor as market listings.
๐Ÿ“Œ Listing conditions
  • A relic must not be locked.
  • If the relic is equipped, it can be auto-unequipped before listing if that option is used.
  • The listing cost is calculated against the sellerโ€™s current market fee rate.

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Build and upgrade strategy

โœ… Choosing what stays equipped
  • Build around a school first, then refine around phrase links and premium affix lines.
  • Use school thresholds as landmarks: 3, 5, 8 and 11 change a board more than a loose spread of unrelated relics.
  • Keep an eye on phrase chains whenever multiple relics share the same phrase family.
  • Soothe Sauce becomes much stronger once the equipped board and the talent tree are aligned.
๐Ÿช“ Choosing the feeder
  • Duplicates are the cleanest feeders.
  • Weaker off-build relics come next.
  • Feeding a relic that supports a current set threshold or phrase threshold is usually the most expensive mistake in the whole system.
  • Higher-quality feeders gain more influence in the merge than low-quality feeders.
๐Ÿง  Reading a merge properly
  • Start with the target relicโ€™s school, quality and level.
  • Check whether the feeder is allowed and whether it supports the targetโ€™s direction.
  • Read school odds before reading quality odds.
  • Read preview affixes before looking at the total cost.
  • If the target is already close to ideal, compare the normal merge path against Premium Merge before committing.
๐Ÿ’  When Premium Merge is worth it
  • When the target already has the right school and a strong affix identity.
  • When losing the current affix structure would undo several successful merges.
  • When the only thing you want from the feeder is quality pressure and level growth.
  • When a relic is already central to your set or phrase build and its identity is more valuable than a wider random roll.
๐Ÿšซ Common mistakes
  • Feeding a relic that holds a crucial set threshold.
  • Ignoring phrase count while looking only at rarity.
  • Reading only the headline quality odds and skipping school odds.
  • Paying Premium Merge cost on a relic that does not yet justify preservation.
  • Listing relics too early without checking whether one more merge step would transform their value.

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FAQ

โ“ Common questions

What is the difference between Relics and Active Resonance?

  • Relics is the archive view.
  • Active Resonance is the equipped build.
  • Only equipped relics produce live resonance output.

Do school sets and phrase chains work together?

  • Yes.
  • School sets and phrase chains are separate layers.
  • Both are applied on top of the equipped relic board.

Do phrase chains stack every threshold?

  • No.
  • The highest active phrase threshold is the one that is used.

What exactly does Premium Merge preserve?

  • The target relicโ€™s current affix blueprint.
  • The target relicโ€™s school identity.
  • Quality still rolls normally, so the finished relic can come out stronger without changing its core identity.

Can the feeder change the merge even when the target stays dominant?

  • Yes.
  • Feeder type, feeder quality and feeder affix structure still influence school odds, inheritance strength and possible result paths.

Which relics can get Super Talent Boosts?

  • Rare, Epic and Legendary merge targets.
  • Simple relics are not eligible.

Is Relic Market on-chain?

  • No.
  • The current market uses off-chain SONO.

What is the fastest rule for making better relic decisions?

  • Choose the board first.
  • Then choose the relics that serve that board.
  • Then choose the merges that protect or sharpen that direction.

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