Inventory mass matters less
A large cabinet of untouched relics no longer carries the account by itself. Storage is preparation, history, and material.
Last updated: July 12, 2026 · RFV149
Every Sonic Relic is a recovered piece of the Field: a word, a source, a school, a recording quality, and a pattern of effects held inside one object. Some remain quiet in storage. Others are installed in the live rack and begin shaping the player’s entire signal path. This guide explains where relic power lives now, how the recent balance changed the value of every rarity, and how to raise a chosen relic without losing sight of what makes it worth keeping.
Simple and Rare relics no longer add their old Total Boost while they sit in inventory. Their live Total Boost contribution now begins when the specific relic is equipped in 🧘🏻♀️ Active Resonance. An unequipped Simple or Rare relic still has value as a memory, a school piece, market stock, or future upgrade material, but it remains silent until it enters the rack.
Epic and Legendary relics still keep a passive collection layer, but that layer was cut heavily. Their greater strength now comes from quality, carefully chosen affixes, accumulated merge history, and upgrade levels carried into Active Resonance.
A large cabinet of untouched relics no longer carries the account by itself. Storage is preparation, history, and material.
Every slot now asks a real question: which school, affixes, quality, level, and Super Talent Boosts belong in the live build?
Levels raise the relic’s resonance scale, open new affix slots, increase affix values, and strengthen the identity of a long-kept piece.
| Rarity | While stored | While equipped in Active Resonance | Main reason to upgrade |
|---|---|---|---|
| Simple | No live Total Boost contribution from the relic itself. | Its quality, level-scale, affixes, school, and merge history become active. | Extreme level growth and four possible affix slots. |
| Rare | No live Total Boost contribution from the relic itself. | Its full equipped relic power becomes part of the build. | Very strong level growth, five affix slots, and access to Super Talent Boosts. |
| Epic | A small passive collection layer remains. | Equipped level growth and active affixes are added to that reduced passive layer. | Six affix slots, Super Talent Boosts, and major value inside the limited Epic slots. |
| Legendary | A reduced passive collection layer remains. | The single Legendary slot turns a chosen relic into a central endgame instrument. | Eight affix slots, the strongest high-level scaling, and deep merge lineage. |
The cabinet holds possibilities. Active Resonance holds the current build. Upgrading decides which memories are allowed to grow into permanent instruments.
Before equipping, selling, burning, or feeding a relic, read the whole object. Rarity is only one line of the story.
Simple, Rare, Epic, or Legendary. Rarity controls slot availability, feeder compatibility, base upgrade costs, affix capacity, and the relic’s growth curve.
mp3, FLAC, WAV, or DSD. Quality multiplies the relic’s own power and its affix values: 1.00×, 1.24×, 1.66×, and 2.25×.
One of eleven build schools. Equipped relics of the same school wake cumulative set bonuses at 3, 5, 8, and 11 pieces.
These are the working circuits inside the relic: points, reward rolls, capacity, fees, farm yield, phrase power, and other focused effects.
Levels run from 0 to 16. Every level raises the relic’s equipped scale. Certain levels also open new affix slots.
The source, word, phrase link, and history make the relic identifiable. A good build can be powerful while still preserving pieces that matter to the archive.
Some same-tier merges leave stored resonance strength behind. This lineage can make two relics with the same visible level behave differently.
Rare, Epic, and Legendary relics may carry extra levels for main talents. They become effective only while that relic is equipped.
A low-level relic with the right school, DSD quality, a rare affix pattern, phrase binding, or valuable merge history may deserve protection. A higher rarity does not automatically make the better target.
Active Resonance is the live rack. It unlocks at player level 15. Relics installed here are read as one connected build: their own power, active affixes, school sets, phrase chains, Secret Phrase mastery, and Super Talent Boosts all pass through this layout.
| Rarity | Slots | Role in the rack |
|---|---|---|
| Simple | 5 | The broad foundation. These slots can carry huge upgraded level-scales and complete school counts efficiently. |
| Rare | 3 | High-growth pieces with five affix slots and access to Super Talent Boosts. |
| Epic | 2 | Scarce high-grade positions where quality, affix identity, and talent boosts carry extra weight. |
| Legendary | 1 | The anchor slot for the relic with the strongest overall fit. |
A third Epic slot appears automatically when all five requirements are met:
The rack then holds twelve relics: 5 Simple, 3 Rare, 3 Epic, and 1 Legendary.
Field Recordist Bag amplifies the relic’s own power layer by 15% per talent level for Simple and Rare relics, and by 3% per level for Epic and Legendary relics. Soothe Sauce links a school to its matching main talent: each applied level adds 2% to equipped relics from that school, up to the lower of the Soothe Sauce level and the matching talent level. Phrase uses currently completed Secret Phrases as its matching source.
A school becomes active after reaching its first 3-piece threshold. When the rack contains 2 active schools, their combined set layer is amplified by 40%. Three active schools raise it by 90%. Four or more active schools raise it by 160%.
Completed phrases are ordered by length and grouped into bundles of five. Fully clearing the first, second, third, fourth, and fifth bundles grants +5%, +10%, +15%, +25%, and +35% to the live Active Resonance layer. Clearing all 25 phrases adds the crown bonus, bringing the full-clear mastery to +70%.
An equipped relic cannot be used as a feeder, sold, or burned until it is removed from Active Resonance. The selected upgrade target may remain equipped, but feeder relics must be free.
Every equipped relic contributes one count to its dominant school. Tiers at 3, 5, 8, and 11 are cumulative: reaching 8 keeps the 3-piece and 5-piece bonuses, then adds the 8-piece effects. A full 11-piece school build carries all four tiers.
Session points, listening relic rolls, global relic drops, and higher rarity lanes.
Craft success, daily craft capacity, and lower relic-burning costs.
SONO payout chance, SONO amount, Learn relic rolls, and rarity upgrades.
Secret Phrase rewards, bind relics, phrase chains, and bind starting levels.
Referral rewards, crate points, relic rolls, and improved rarity.
Daily points, Daily Total Boost, daily relic rolls, and limit capacity.
Expedition rewards, relic rolls, rarity lanes, and an extra farm group at 11 pieces.
Farm yield, capacity, buff duration, and relic harvest rolls.
Fragment conversion, market fees, burn yield, burn costs, and daily capacity.
Global relic drops, rarity upgrades, and craft success.
Task points, task passive power, task relic rolls, and rarity lanes.
Secret Phrase binds can create a relic above Lv0 once at least 3 Phrase-school relics are equipped. More equipped Phrase relics improve the starting-level lane, with the strongest tier beginning at 8 or more. The rarest outcomes can reach Lv10.
Manual Resonance Merge is the precise one-step path. Choose a target and a feeder at the same current level. The target survives and rises by one level. The feeder is consumed.
| Target | Allowed feeder | Inheritance strength |
|---|---|---|
| Simple | Simple | 100% |
| Rare | Rare | 100% |
| Epic | Epic Rare |
100% 68% |
| Legendary | Legendary Epic Rare Simple |
100% 78% 52% 30% |
Standard follows the ordinary resonance roll. Quality is rolled from the target and feeder relationship. The result’s school and affix identity can change. Use it when the target is still being shaped, when the current blueprint is replaceable, or when lower cost matters more than preservation.
Premium Preserve keeps the target school and the target’s existing affix blueprint. The feeder does not donate a new affix when a slot opens. Quality still follows the normal merge roll unless the target itself is already DSD.
Manual Premium Merge requires an active 🎫 Mining Pass and adds a separate SONO preservation cost. That cost grows with target rarity, target quality, level, affix count, feeder quality, feeder rarity, and the amount of structure being carried forward.
A DSD target stays DSD. FLAC and WAV targets can improve or fall back during the quality roll. A DSD feeder alone does not force the result to become DSD. Choose the target side carefully when DSD must be preserved.
Certain same-rarity merges leave a permanent resonance-strength trace inside the target. The trace belongs to the target’s continuing lineage; the feeder’s full stored bonus is not copied across.
| Relationship | Additional stored level-scale strength |
|---|---|
| Legendary target + Legendary feeder | +50% of the current level-scale step |
| Epic target + Epic feeder | +25% of the current level-scale step |
| Simple or Rare, same rarity, both DSD before the roll | +50% of the current level-scale step |
| Simple or Rare, same rarity, both WAV before the roll | +30% of the current level-scale step |
| Both relics already carry merge-power history | An additional +10% lineage signal is applied to the current step |
Merge-power eligibility is read before the new quality result is rolled. Two WAV pieces can therefore create their WAV lineage trace even if the finished result later rolls to a different quality.
Quick Upgrade +1 becomes available for targets from Lv5 through Lv15. Choose one target and the game searches the free relic pool for a legal route to the next level. It can combine lower-level material into the missing equal-level feeder, preview every important consequence, and finish the whole ladder in one protected transaction.
The route is simulated first. Your inventory is not subjected to a long chain of separate button presses, network requests, and half-finished intermediate relics.
Epic and Legendary relics stay protected. A Simple target still uses Simple material. A Rare target still uses Rare material. An Epic target can use Rare material without sacrificing Epic pieces. A Legendary target can build from Simple and Rare material while high rarities remain untouched.
The planner may use Epic or Legendary feeders where the normal compatibility matrix allows them. The preview marks this clearly. Use it only after reading the consumed list and the final route.
Lower-value material is preferred first, including ordinary quality, lighter affix history, and pieces with less stored merge power. Already-upgraded feeders are still favored when they shorten the ladder.
When several clean candidates fit, the planner favors stronger lineage, useful WAV or DSD relationships, higher compatible rarity, richer affix structure, and better quality. It remains a practical route priority, so the result may match Cheapest when the inventory offers only one sensible path.
A pure Lv0 ladder for a Lv15 → Lv16 feeder can require 32,768 consumed relics. The current one-click guard is built to cover that depth. To keep the preview readable, only a bounded number of detailed route rows is returned at once; exact totals and costs remain visible even when the deepest repetitive portion is summarized.
Every ladder merge follows Standard rules. Intermediate identity may change as pieces are assembled, and the final target follows the ordinary school, affix, and quality behavior.
Every ladder step uses Premium Preserve. Each temporary target keeps its own identity while the ladder is built, and the final selected target keeps its school and existing affix blueprint. The preview includes the accumulated Premium Preserve SONO for the entire route.
Previewing is free. Committing a Quick +1 route uses either the endgame daily access or one paid credit. The default free allowance is one successful commit per UTC day.
| Free access requirement | Needed |
|---|---|
| Relic Hunt relics equipped in Active Resonance | 5 |
| Economy relics equipped in Active Resonance | 3 |
| Token Alchemist | Lv5+ |
| Relic Transmuter | Lv5+ |
| Sound Interpreter | Lv10+ |
| Unused daily charge | 1 remaining |
The free daily counter is spent only after a successful database commit. A failed route check, insufficient balance, or stale preview does not consume the day’s charge.
A free Premium Quick +1 commit also requires an active 🎫 Mining Pass. A paid Premium credit can open the Premium route without Mining Pass. In both cases the player still pays the shown in-game feeder, fragment, SONO, and preservation costs.
A paid credit unlocks one commit. It does not create feeders and does not cover 🧩 Relic Fragments or SONO. Credits remain attached to the account until used by a matching route.
| Credit | Target result level | Base price | What it unlocks |
|---|---|---|---|
| Standard Quick +1 | Up to Lv10 | $0.50 | One Standard commit |
| Premium Quick +1 | Up to Lv10 | $1.00 | One Premium Preserve commit |
| Standard Quick +1 | Lv11–Lv16 | $1.00 | One Standard endgame-range commit |
| Premium Quick +1 | Lv11–Lv16 | $2.00 | One Premium Preserve endgame-range commit |
The current system rewards deliberate construction. A strong rack usually begins with a small number of chosen pieces, then grows around school thresholds and preserved identities.
Collect broadly. Learn the schools, protect unusual quality and phrase-linked pieces, and save same-level pairs. The rack is still closed, so the goal is preparation.
Build one reliable 3-piece set, then fill the remaining slots with the best active affixes available. Upgrade pieces that can stay in the rack for several levels.
Reach 5-piece and 8-piece thresholds, develop a second active school, and begin preserving targets with rare affix combinations. Quick +1 starts saving substantial route work from Lv5 onward.
Build toward 11-piece sets or strong hybrid amplification. Pursue Lv13 and Lv16 affix openings, complete Secret Phrase mastery, and unlock the third Epic slot.
DSD targets, valuable WAV pairs, rare schools, phrase-bound memories, strong affix blueprints, Super Talent Boosts, and relics with stored merge power deserve a second look.
Free, unequipped pieces with ordinary quality, weak fit, replaceable affixes, no phrase bond, and no meaningful lineage are the safest ladder material.
A Simple DSD relic at the correct level can carry valuable same-rarity lineage. A Rare relic with the right school can finish an 11-piece set. A modest-looking phrase-bound relic may be impossible to recreate. Read the object before the archive closes around it.
Standard merge cost is based on the new level. A cross-rarity feeder receives a 12% cost reduction because its inheritance is weaker.
| Target rarity | 🧩 Fragment formula | SONO formula | Example: Lv9 → Lv10 |
|---|---|---|---|
| Simple | 8 × new level | 0 | 80 fragments, 0 SONO |
| Rare | 45 × new level | 6 × new level | 450 fragments, 60 SONO |
| Epic | 180 × new level | 35 × new level | 1,800 fragments, 350 SONO |
| Legendary | 650 × new level | 140 × new level | 6,500 fragments, 1,400 SONO |
Simple standard merges cost no SONO at any level. Premium Preserve adds its own separate SONO charge. Cross-rarity cost is rounded after the 12% reduction.
| Rarity | Active affix levels | Maximum active affixes |
|---|---|---|
| Simple | 0, 10, 13, 16 | 4 |
| Rare | 0, 5, 10, 13, 16 | 5 |
| Epic | 0, 4, 7, 10, 13, 16 | 6 |
| Legendary | 0, 2, 4, 6, 8, 10, 13, 16 | 8 |
Older relics do not receive a new affix identity merely because their stored level crosses a threshold. New merge results build the current state for the newly available slots. Premium Preserve keeps the target’s existing blueprint instead of borrowing an affix from the feeder.
These are the relic’s current equipped level-scale values before quality, Field Recordist Bag, affixes, Soothe Sauce, Secret Phrase mastery, set bonuses, and stored merge-power additions are applied.
| Level | Simple | Rare | Epic | Legendary |
|---|---|---|---|---|
| 0 | 1 | 1 | 1 | 1 |
| 1 | 4 | 5 | 1.5 | 2 |
| 2 | 10 | 13 | 2.2 | 3.5 |
| 3 | 19 | 26 | 3 | 5 |
| 4 | 31 | 45 | 4 | 7 |
| 5 | 46 | 76 | 6 | 10 |
| 6 | 64 | 115 | 7.5 | 12 |
| 7 | 88 | 170 | 9 | 14 |
| 8 | 188 | 240 | 11 | 16 |
| 9 | 248 | 1,325 | 13 | 18 |
| 10 | 1,342.875 | 1,698.444444 | 15 | 20 |
| 11 | 2,436.625 | 2,105.851852 | 18 | 28 |
| 12 | 3,624.125 | 7,179.925926 | 21 | 36 |
| 13 | 4,374.125 | 8,105.851852 | 24 | 44 |
| 14 | 6,561.625 | 50,883.629630 | 27 | 50 |
| 15 | 11,249.125 | 65,698.444444 | 29 | 55 |
| 16 | 18,249.125 | 86,068.814815 | 30 | 60 |
Simple and Rare scales are only live when that exact relic is equipped. These values are one layer of the final calculation, so they should not be read as a direct account percentage by themselves.
| Quality | Relic and affix power multiplier | Merge note |
|---|---|---|
| mp3 | 1.00× | Base quality |
| FLAC | 1.24× | Can improve or fall back during merge |
| WAV | 1.66× | Can improve or fall back; same-rarity WAV pairs may create lineage power |
| DSD | 2.25× | A DSD target has a hard DSD floor |
All values below are cumulative through reached tiers. Hybrid-school amplification and Secret Phrase mastery are applied as additional layers after the equipped school totals are assembled.
Rare, Epic, and Legendary relics may gain Super Talent Boosts during upgrades. The boost is effective only while the relic is equipped in Active Resonance.
| Relic level | Total Super Talent capacity on one relic |
|---|---|
| Lv0–Lv10 | 3 |
| Lv11–Lv13 | 4 |
| Lv14–Lv16 | 5 |
| Rarity | mp3 | FLAC | WAV | DSD |
|---|---|---|---|---|
| Rare | 0.25% | 0.45% | 0.75% | 1.10% |
| Epic | 0.50% | 0.90% | 1.50% | 2.20% |
| Legendary | 1.00% | 1.75% | 2.75% | 4.00% |
Affix formulas receive an additional late-level multiplier. This is one reason Lv10–Lv16 upgrades can change a relic far more sharply than the early ladder.
| Level | Late-level affix multiplier |
|---|---|
| 0–7 | 1.00× |
| 8 | 1.10× |
| 9 | 1.20× |
| 10 | 1.34× |
| 11 | 1.52× |
| 12 | 1.74× |
| 13 | 2.00× |
| 14 | 2.30× |
| 15 | 2.64× |
| 16 | 3.05× |
When result quality does not fall below the target’s former quality, retained affixes are protected from weakening and receive a minimum growth floor. Epic → Epic, Legendary → Legendary, and Legendary fed by Epic receive additional high-tier feeder growth.
Yes. Their passive inventory contribution was removed, which makes selection and upgrading far more important. A high-level Simple or Rare relic in the correct Active Resonance slot can become one of the strongest pieces in the rack.
No. Their passive collection layer is much smaller, while their equipped identity remains valuable: scarce slots, more affixes, better Super Talent chances, quality scaling, and deep upgrade growth.
Yes. The target may stay equipped. A feeder must be unequipped and otherwise free to consume.
No. It keeps target school and existing affix identity. WAV and FLAC still take part in the normal quality roll. A DSD target alone has the hard quality floor.
No. The current mode strictly preserves the target’s existing affix blueprint. The feeder is material and does not donate a new affix identity.
Early levels are short enough to manage directly. From Lv5 onward, equal-level feeder ladders grow quickly, and the one-click route becomes a meaningful planning tool.
No. It unlocks one commit. The exact feeders, Relic Fragments, SONO, and Premium Preserve cost shown in the preview are still paid in game.
Route, preview token, target state, and balances are checked before access is finalized. The free daily counter moves only after a successful commit. A changed payment-return route leaves the paid credit available for a fresh manual preview.
The inventory may contain only one clean legal ladder, or both priorities may agree that an already-upgraded feeder is the best way to shorten the route.
Upgrade the pieces that have a place in the rack or a clear future path. Random upgrades can consume the exact schools, quality pairs, and memories needed for a stronger build later.