Before Level 15
Collect broadly. Save DSD and useful WAV pieces, phrase-linked relics, uncommon schools, and equal-level pairs. Active Resonance is still closed, so the cabinet is a preparation room.
Last updated: July 31, 2026
A Sonic Relic is a recorded fragment that learned how to remain. It carries a rarity, a quality, a dominant school, a Memory Word, a source, and a set of working affixes. The archive can hold thousands of them, yet the live build is small: eleven channels at first, twelve after a rare talent alignment. The decisions begin there—what enters the rack, what remains protected for another build, what is raised through Resonance Merge, and what is allowed to disappear into a feeder chain.
This manual starts with the first useful relic and follows the system into school sets, Secret Phrase chains, Fader Bank recall, manual merging, Cassette Fast Forward, and Quick Upgrade +1. It is written for a new operator, while the exact tables remain available for players planning Lv16 relics and mature multiclass racks.
A new player does not need to solve the entire relic system on the first day. The safest opening is to learn the object before spending it. Open the relic’s Memory, read its school and quality, listen when a memory recording is available, and keep any piece whose role is still unclear.
Collect broadly. Save DSD and useful WAV pieces, phrase-linked relics, uncommon schools, and equal-level pairs. Active Resonance is still closed, so the cabinet is a preparation room.
Open Active Resonance and build one clear 3-piece school. Fill the other channels with the best affixes and talent boosts you currently own. A small coherent rack is easier to improve than a scattered showcase.
Save the layout in a Fader Bank, choose long-term targets, and separate protected build pieces from ordinary feeder stock. The archive becomes easier to manage once every relic has a purpose.
Equip a relic when it strengthens the current rack. Bank it when it belongs to a saved build. Upgrade it when its identity deserves a future. Feed or trade it only after those three questions have been answered.
The current relic economy places far more weight on selection and upgrade history. A large inventory still provides collection depth, phrase material, market stock, and future feeders. The strongest moment-to-moment effects come from the relics installed in Active Resonance.
| Rarity | While stored | While equipped | Why players develop it |
|---|---|---|---|
| Simple | No live relic Total Boost from storage alone. | Its full base value, quality, level scale, affixes, school count, and merge-power lineage become live. | Five available channels, four eventual affix slots, and exceptional high-level scale. |
| Rare | No live relic Total Boost from storage alone. | The selected Rare becomes a powerful working channel and may carry Super Talent Boosts. | Strong level scale, five affix slots, and flexible build identity. |
| Epic | A small passive collection multiplier remains. | Upgrade growth, active affixes, school and phrase layers, and talent boosts join that reduced passive base. | Six affix slots and only two standard channels, so every Epic choice matters. |
| Legendary | A reduced passive collection multiplier remains. | The single Crown channel turns one chosen relic into the rack’s main instrument. | Eight affix slots, deep high-level growth, strong lineage, and scarce slot value. |
The cabinet holds the whole archive. Active Resonance is the build currently passing signal. Fader Banks remember alternate racks and protect their assigned relics from automated feeder routes.
Rarity is the first label. The rest of the relic decides whether it belongs in a build, a phrase, a Fader Bank, the market, or a merge ladder.
Simple, Rare, Epic, or Legendary. Rarity controls Active Resonance channels, feeder compatibility, upgrade costs, affix capacity, and level scaling.
mp3, FLAC, WAV, or DSD. Quality scales the relic’s own power and affix values by 1.00×, 1.24×, 1.66×, and 2.25×.
One of eleven build schools. Each equipped relic adds one count to that school. Cumulative set tiers wake at 3, 5, 8, and 11 pieces.
Focused modifiers for listening, Daily, Tasks, Crafting, Farms, trading, relic rolls, Secret Phrases, and other systems. They work while the relic is equipped.
Relics grow from Lv0 to Lv16. Levels raise the equipped power scale and open new affix slots at rarity-specific milestones.
The Memory Word, source, sound, phrase connection, and history identify the object. These details can matter to collection goals and Secret Phrase reconstruction.
Eligible same-rarity and high-quality merges leave extra level-scale strength inside the surviving target. This stored trace can separate two relics with the same visible level.
Rare, Epic, and Legendary relics may hold extra levels for main talents. The levels count only while that relic is equipped, and the effective total is capped per talent.
A Season reward relic may carry a separate Signature effect. It does not consume a standard affix slot. Only the strongest equipped Signature from the same Season is active.
Equipped, locked, phrase-bound, market-listed, auction-bound, and Fader-banked states all change what may be done with the relic. Check the state before planning a merge.
A Simple DSD pair may carry strong lineage. A Rare school piece may complete an 11-piece set. A phrase-bound memory may be difficult to replace. Read the full object before committing it to a destructive route.
Active Resonance unlocks at player Level 15. It reads the equipped relics as one build and produces the final working view: relic power, direct affixes, school-set bonuses, Secret Phrase chains, collection mastery, Seasonal Signatures, and Super Talent Boosts.
| Rarity | Channels | Fader label | Typical role |
|---|---|---|---|
| Simple | 5 | Track I–V | Set foundation, high-level scale, focused utility affixes. |
| Rare | 3 | Chorus I–III | Strong growth, five affixes, and Super Talent support. |
| Epic | 2 | Echo I–II | Scarce high-grade positions for quality, identity, and talent boosts. |
| Legendary | 1 | Crown | The anchor chosen for the rack’s strongest overall fit. |
A third Epic channel—Echo III—appears automatically when all five requirements are active:
The full rack then contains 5 Simple, 3 Rare, 3 Epic, and 1 Legendary relic.
At Soothe Sauce 10, the talent can complete the five-part alignment that opens Echo III. At Soothe Sauce 15, relics generated by the main gameplay systems can begin rolling quality tiers instead of remaining fixed to the base quality route.
Unequipping a relic removes its active affixes, set count, phrase-chain count, equipped level power, and Super Talent contribution. A saved Fader Bank does not apply any of those effects until the bank is recalled into Active Resonance.
Every dominant school has a cumulative ladder at 3, 5, 8, and 11 equipped relics. Reaching eight pieces keeps the 3-piece and 5-piece layers and adds the 8-piece layer. Eleven pieces activates the entire school route.
Session Points, listening relic rolls, general relic signal, and higher rarity pressure.
Craft success, daily craft capacity, and lower relic-burn costs.
SONO chance and amount, Learn relic rolls, and Rare pressure.
Phrase rewards, bind relics, phrase-chain power, and bind starting levels.
Referral rewards, Referral Crate Points, relic rolls, and rarity pressure.
Daily Points, Daily Total Boost, Daily relic rolls, and capacity.
Expedition rewards, relic rolls, rarity lanes, and an extra Farm group at eleven.
Farm yield, capacity, buff duration, and Farm relic signal.
Fragment conversion, Market fees, burn yield, burn costs, and WOS capacity.
General relic signal, Rare/Epic/Legendary pressure, and Craft success.
Task Points, passive Task Boost, Task relic rolls, and rarity pressure.
A school becomes active at three pieces. Two active school sets multiply the combined set layer by 1.40×; three by 1.90×; four or more by 2.60×. These multipliers apply to the aggregate school-set layer, not every relic indiscriminately.
Equipping 3, 5, 8, or 11 relics bound to the same Secret Phrase wakes a separate phrase chain. The chain scales the phrase’s active affix aggregate and adds tier-specific relic, Craft, Farm, Task, Learn, and rarity effects. Phrase length changes the final density.
Completed phrases are ordered from the shortest to the longest and grouped into five bundles of five. Completed bundles grant +5%, +10%, +15%, +25%, and +35% to the live standard Active Resonance layers. Completing all 25 phrases adds the crown override, bringing full mastery to +70%.
| Same-phrase tier | Base phrase multiplier | What begins to appear |
|---|---|---|
| 3 relics | 0.45× before phrase-length density | First chain signal and an additional any-relic / Learn-relic lane. |
| 5 relics | 0.90× | Stronger chain, Craft success, and Phrase reward support. |
| 8 relics | 1.45× | Farm and Task relic support plus Rare pressure. |
| 11 relics | 2.40× | Highest chain, listening relic support, Learn SONO amount, Epic and Legendary pressure. |
The same equipped count carries different density according to the phrase length. Short phrases are easier to complete and receive a stronger density factor; very long phrases carry a lower factor because each matching piece is harder to assemble.
| Phrase length | Density factor applied to the chain |
|---|---|
| 12 words or fewer | 3.20× |
| 13–20 words | 2.50× |
| 21–32 words | 1.80× |
| 33–60 words | 1.35× |
| 61–90 words | 1.05× |
| More than 90 words | 0.90× |
The first completed five-phrase bundle also opens the separate seasonal phrase-resonance layer. Its current values follow the active Secret Phrase season.
Fader Banks turn the relic archive into a mixer with recall memory. The system contains five numbered banks for alternate builds and a sixth, read-only Master Bank that always mirrors the rack currently live in Active Resonance.
Saving a relic in a numbered bank does not equip it. The bank remembers an exact channel assignment. The build becomes active only when the numbered bank is recalled.
| Rarity | Saved channel names | Availability |
|---|---|---|
| Legendary | Crown | One channel |
| Epic | Echo I, Echo II, Echo III | Echo III appears only after the twelfth-slot talent alignment |
| Rare | Chorus I, Chorus II, Chorus III | Three channels |
| Simple | Track I–V | Five channels |
A relic assigned to at least one numbered Fader Bank is removed from ordinary feeder selection and from every Cassette Fast Forward or Quick +1 material chain. It may still be selected as an upgrade target. This lets a player grow a saved build without risking the relic as automated material.
A banked relic can be unequipped and still remain protected. Remove it from every numbered bank before expecting it to reappear as an eligible feeder.
An upgraded phrase-bound relic may become an active Resonance anchor. If a recalled bank would replace that anchored live channel, the swap can be blocked until the appropriate Secret Phrase reset releases the anchor.
Listening school, session Points, relic signal, and Long Take support.
Craft, Relic Hunt, Economy, lower burn costs, and stronger Forge throughput.
Daily, Learn, and Tasks for short repeatable visits and reliable Fragments.
Expedition and Farm sets for route rewards, harvest yield, relic drops, and capacity.
Phrase chains, collection targets, or a protected high-value rack being prepared for later upgrades.
Manual Merge is the precise one-step route. Choose a target and a compatible feeder at the same current level. The target survives and rises by one level; the feeder is consumed.
| Target | Allowed feeder | Inheritance strength |
|---|---|---|
| Simple | Simple | 100% |
| Rare | Rare | 100% |
| Epic | Epic Rare |
100% 68% |
| Legendary | Legendary Epic Rare Simple |
100% 78% 52% 30% |
The result follows the ordinary quality, school, and affix route. Use Standard while the target is still being shaped or when its current blueprint is replaceable.
The target keeps its dominant school and existing affix blueprint. The feeder does not donate a new affix identity when another slot opens. Quality still rolls; only a DSD target has a hard quality floor.
Manual Premium Preserve requires an active 🎫 Mining Pass and adds a separate SONO preservation cost. In automated Quick and Fast Forward routes, a matching paid Premium credit can open Premium access without Mining Pass; the in-game costs and feeder requirements remain.
| Relationship before the quality roll | Stored extra level-scale strength |
|---|---|
| Legendary + Legendary | +50% of the current level-scale step |
| Epic + Epic | +25% of the current level-scale step |
| Simple or Rare, same rarity, both DSD | +50% of the current step |
| Simple or Rare, same rarity, both WAV | +30% of the current step |
| Both pieces already carry lineage | Additional +10% signal on the current step |
The feeder’s entire stored lineage is not copied into the target. Its existing history acts as a signal for the smaller continuity bonus.
Fast Forward is the early automated ladder. Select a target at Lv0, Lv1, Lv2, Lv3, or Lv4. The preview builds every compatible intermediate feeder stage needed to deliver that relic directly to Lv5. Commit performs the full route in one protected transaction.
The first five levels require several repeated same-level merges. Fast Forward removes the repetitive clicking while preserving the same compatibility, cost, quality, affix, and lineage logic.
The same Standard/Premium modes, route policies, preview-token protection, free daily access gate, and voucher wallet are used. A Lv10-compatible voucher can cover Fast Forward because the destination is Lv5.
| Control | Choice | Effect |
|---|---|---|
| Feeder safety | Safe | Protects Epic and Legendary material whenever the target’s compatibility matrix offers lower-rarity alternatives. |
| Feeder safety | Allow High Rarity | Lets the route use expensive compatible pieces when that shortens or completes the ladder. |
| Route priority | Cheapest | Favours a practical lower-cost material route. |
| Route priority | Strongest | Favours better quality, lineage, affix structure, and compatible rarity when clean choices exist. |
Relics routed to any numbered Fader Bank never enter the Fast Forward material chain. They can still be the selected target.
Quick +1 handles the deep ladder. Choose a target from Lv5 through Lv15. The game searches the available relic pool, constructs any missing equal-level feeder through legal intermediate merges, previews the route, and raises the target by one level in a single protected commit.
The preview does not consume relics, currencies, the daily charge, or a paid credit. It shows the exact final level, route totals, costs, material composition, identity mode, access state, and a token bound to the current target and inventory.
The default allowance is one successful automated commit per UTC day. Fast Forward and Quick +1 share this access system.
| Free gate | Required |
|---|---|
| Relic Hunt school relics equipped | 5 |
| Economy school relics equipped | 3 |
| Token Alchemist | Lv5+ |
| Relic Transmuter | Lv5+ |
| Sound Interpreter | Lv10+ |
| Daily automated charge | At least one remaining |
The daily counter advances only after a successful database commit. A stale preview, route shortage, or insufficient balance does not consume the daily use.
A matching Standard or Premium credit unlocks one commit when the free route is unavailable. Credits have a maximum result level. Lv10 vouchers cover Fast Forward and Quick +1 results up to Lv10; higher-band credits cover endgame results through Lv16.
A purely Lv0-derived feeder for Lv15 → Lv16 may require 32,768 consumed relics. The route planner can cover that depth, while the interface summarizes the repetitive middle of very large plans and keeps exact totals visible.
Mature relic play moves between the archive, the rack, the banks, and the Forge. The strongest accounts rarely use one permanent arrangement. They keep a working set of recallable builds and improve a small number of targets over time.
Pushes toward 8 or 11 pieces for the complete route. Easy to read, strong in one system, and naturally suited to a dedicated Fader Bank.
Often uses an 8+3 or 5+5 structure. It receives 1.40× on the combined set layer and can cover two connected gameplay loops.
Three or four active schools trade deep single-school thresholds for 1.90× or 2.60× aggregate set power. It demands careful channel economy.
Builds around same-phrase relics, Phrase school support, collection mastery, and eventual Seasonal Reset routes.
Combines Craft, Relic Hunt, and Economy to improve throughput, rarity pressure, burn economics, fees, and feeder acquisition.
Combines Expedition and Farm for route rewards, harvest output, Farm capacity, buffs, map access, and relic harvest signal.
Check the relic’s Memory Word, quality, school, phrase state, active banks, current listing state, level, lineage, and role in unfinished sets. A merge can be powerful and still be the wrong decision for the archive.
Standard merge cost is based on the new level. A cross-rarity feeder receives a 12% cost reduction because its inheritance is weaker.
| Target rarity | 🧩 Fragment formula | SONO formula | Example: Lv9 → Lv10 |
|---|---|---|---|
| Simple | 8 × new level | 0 | 80 fragments, 0 SONO |
| Rare | 45 × new level | 6 × new level | 450 fragments, 60 SONO |
| Epic | 180 × new level | 35 × new level | 1,800 fragments, 350 SONO |
| Legendary | 650 × new level | 140 × new level | 6,500 fragments, 1,400 SONO |
Simple standard merges cost no SONO at any level. Premium Preserve adds its own separate SONO charge. Cross-rarity cost is rounded after the 12% reduction.
| Rarity | Active affix levels | Maximum active affixes |
|---|---|---|
| Simple | 0, 10, 13, 16 | 4 |
| Rare | 0, 5, 10, 13, 16 | 5 |
| Epic | 0, 4, 7, 10, 13, 16 | 6 |
| Legendary | 0, 2, 4, 6, 8, 10, 13, 16 | 8 |
Older relics do not receive a new affix identity merely because their stored level crosses a threshold. New merge results build the current state for the newly available slots. Premium Preserve keeps the target’s existing blueprint instead of borrowing an affix from the feeder.
These are the relic’s current equipped level-scale values before quality, Field Recordist Bag, affixes, Soothe Sauce, Secret Phrase mastery, set bonuses, and stored merge-power additions are applied.
| Level | Simple | Rare | Epic | Legendary |
|---|---|---|---|---|
| 0 | 1 | 1 | 1 | 1 |
| 1 | 4 | 5 | 1.5 | 2 |
| 2 | 10 | 13 | 2.2 | 3.5 |
| 3 | 19 | 26 | 3 | 5 |
| 4 | 31 | 45 | 4 | 7 |
| 5 | 46 | 76 | 6 | 10 |
| 6 | 64 | 115 | 7.5 | 12 |
| 7 | 88 | 170 | 9 | 14 |
| 8 | 188 | 240 | 11 | 16 |
| 9 | 248 | 1,325 | 13 | 18 |
| 10 | 1,342.875 | 1,698.444444 | 15 | 20 |
| 11 | 2,436.625 | 2,105.851852 | 18 | 28 |
| 12 | 3,624.125 | 7,179.925926 | 21 | 36 |
| 13 | 4,374.125 | 8,105.851852 | 24 | 44 |
| 14 | 6,561.625 | 50,883.629630 | 27 | 50 |
| 15 | 11,249.125 | 65,698.444444 | 29 | 55 |
| 16 | 18,249.125 | 86,068.814815 | 30 | 60 |
Simple and Rare scales are only live when that exact relic is equipped. These values are one layer of the final calculation, so they should not be read as a direct account percentage by themselves.
| Quality | Relic and affix power multiplier | Merge note |
|---|---|---|
| mp3 | 1.00× | Base quality |
| FLAC | 1.24× | Can improve or fall back during merge |
| WAV | 1.66× | Can improve or fall back; same-rarity WAV pairs may create lineage power |
| DSD | 2.25× | A DSD target has a hard DSD floor |
All values below are cumulative through reached tiers. Hybrid-school amplification and Secret Phrase mastery are applied as additional layers after the equipped school totals are assembled.
Rare, Epic, and Legendary relics may gain Super Talent Boosts during upgrades. The boost is effective only while the relic is equipped in Active Resonance.
| Relic level | Total Super Talent capacity on one relic |
|---|---|
| Lv0–Lv10 | 3 |
| Lv11–Lv13 | 4 |
| Lv14–Lv16 | 5 |
| Rarity | mp3 | FLAC | WAV | DSD |
|---|---|---|---|---|
| Rare | 0.25% | 0.45% | 0.75% | 1.10% |
| Epic | 0.50% | 0.90% | 1.50% | 2.20% |
| Legendary | 1.00% | 1.75% | 2.75% | 4.00% |
Affix formulas receive an additional late-level multiplier. This is one reason Lv10–Lv16 upgrades can change a relic far more sharply than the early ladder.
| Level | Late-level affix multiplier |
|---|---|
| 0–7 | 1.00× |
| 8 | 1.10× |
| 9 | 1.20× |
| 10 | 1.34× |
| 11 | 1.52× |
| 12 | 1.74× |
| 13 | 2.00× |
| 14 | 2.30× |
| 15 | 2.64× |
| 16 | 3.05× |
When result quality does not fall below the target’s former quality, retained affixes are protected from weakening and receive a minimum growth floor. Epic → Epic, Legendary → Legendary, and Legendary fed by Epic receive additional high-tier feeder growth.
No. A numbered bank stores a channel assignment. Only the Master Bank reflects the currently equipped rack. Recall the numbered bank to make that build live.
Yes. A relic can belong to several saved builds. Inside one bank it occupies one channel. Its membership in any numbered bank is enough to protect it from feeder selection.
Echo III mirrors the third Epic Active Resonance slot. It remains disabled until Soothe Sauce 10, Sonic Scholar 10, Daily Amplifier 10, Long Take Legend 10, and Relic Transmuter 5 are all active.
Recall rechecks ownership, rarity, channel availability, Market state, locks, and active phrase anchors. A relic may have changed after the bank was saved.
Yes, as the target. Fader routing blocks feeder use. The saved bank continues to point to the same relic ID and will show its new level after refresh.
It may be equipped, locked, phrase-bound, Market-listed, auction-bound, already consumed, or routed to a Fader Bank. Open Memory to inspect its current state.
No. It preserves target school and the existing affix blueprint. WAV and FLAC still take part in the quality roll. A DSD target alone has the hard quality floor.
No. The current mode preserves the target’s affix identity. The feeder supplies material and merge influence; it does not donate a new standard affix identity.
Fast Forward accepts a Lv0–Lv4 target and completes the whole path to Lv5. Quick +1 accepts Lv5–Lv15 and raises the target by one level.
Yes. They use the same automated access system and voucher wallet. A successful free commit consumes the available daily use.
No. It unlocks one matching commit. The previewed feeders, 🧩 Relic Fragments, SONO, and Premium preservation costs remain part of the route.
DSD is valuable, yet the target still needs a useful school, affix pattern, phrase role, talent boost, or long-term slot. Quality improves a good identity; it does not choose the identity for you.
School thresholds, phrase chains, Soothe Sauce, mastery, multiclass amplification, and useful direct affixes reward relationships between channels. Rarity alone cannot provide those relationships.