Relics, Active Resonance, Resonance Merge & Relic Market (Official Guide)
Last updated: 2026-04-05.
This guide follows the current live version of the system: Relics, Memory, Active Resonance, Resonance Merge and Relic Market. It covers how relic identity is formed, how equipped builds are assembled, how sets and phrase chains are calculated, how merge preview should be read, how Premium Merge works, and how relic trading now fits into the SONO economy.
Quick Navigation
- Relics as a progression layer
- How the relic views fit together
- Relics tab: search, filters, states and Memory
- Quality: mp3 / flac / wav / DSD
- Schools and affix families
- Affix slots, unlock levels and level cap
- Active Resonance slots and live build structure
- School sets and exact set bonuses
- Secret phrase chains
- Soothe Sauce and matching-school amplification
- Super Talent Boosts
- Resonance Merge
- Relic Market
- Build and upgrade strategy
- FAQ
Relics as a progression layer
Relics now sit across four connected layers of progression. They are part collection, part live build, part upgrade material, and part market inventory. A relic can matter because of its school, its quality, its current active affixes, its place inside a set, its phrase chain value, or its role as a future target in merge.
- Relics enter your inventory from the gameโs reward systems.
- You read them in Relics and inspect them in Memory.
- The strongest pieces move into Active Resonance.
- Duplicate or lower-priority pieces become feeders in Resonance Merge.
- Completed, upgraded or collectible pieces can move into Relic Market.
How the relic views fit together
Relics
The archive view. It is where inventory is searched, filtered and compared.
Memory
The individual relic window. This is where a relicโs school, quality, word, phrase link, active affixes, state and audio identity are gathered in one place.
Active Resonance
The equipped board. Direct affixes, school sets, phrase chains, Soothe scaling and Super Talent Boosts are resolved here.
Resonance Merge
The upgrade shell. Target and feeder are selected side by side, then previewed through level, school, quality and affix paths before the merge is committed.
Relic Market
The trading layer. Listed relics are sold for off-chain SONO, while search and offers turn upgraded pieces into collectible inventory.
Fullscreen views
Fullscreen belongs to the parts of the system that are meant to be read as builds rather than as raw data: the Relics browser and Active Resonance.
Relics tab: search, filters, states and Memory
The Relics tab is built around fast scanning. Search and filtering are part of the normal workflow, not an extra layer on top of it. The current layout is designed to support large inventories without losing track of schools, qualities, market state, merge value or phrase structure.
The search field is tuned to the things players are most likely to remember: ID, memory word, school, source and affix.
- Equipped marks a relic that is already part of Active Resonance.
- Listed on market marks a relic committed to an active market listing.
- Locked marks a relic that is reserved by another system or operation.
- Unlocked marks a relic that is available for normal inventory actions.
Memory is the cleanest place to read a relic in full. It gathers the relicโs level, school, quality, source, memory word, phrase linkage, current state, resonance affixes and any associated audio. The same relic can look ordinary in a list and become immediately legible once its full structure is opened here.
The current relic UI leans into a premium audio vocabulary. Quality chips, rarity chips, level pills, centered shell layouts and fullscreen reading modes are part of that presentation. The visual hierarchy is there to help players read value, not just decoration.
Quality: mp3 / flac / wav / DSD
Quality is shown everywhere in the same audio language: mp3, flac, wav and DSD. Older labels such as normal, refined and perfect now resolve into those same four public names.
| Quality shown in game | Power multiplier |
|---|---|
| mp3 | ร1.00 |
| flac | ร1.24 |
| wav | ร1.66 |
| DSD | ร2.25 |
Quality is one of the most important parts of merge preview. Higher quality paths increase final affix values, raise Super Talent proc rates, and in some merge branches also allow more of the feederโs affix structure to survive into the result.
Schools and affix families
A relicโs school defines the vocabulary of its strongest upgrade routes. School also decides how the relic contributes to equipped set bonuses and whether Soothe Sauce can amplify it through a matching main talent.
Listening / Craft / Learn / Referral / Daily
- Listening: Listening Points, Listening Relic Roll, Any Relic Drop, Rare Tier Roll, Epic Tier Roll, Legendary Tier Roll
- Craft: Craft Success, Craft Attempts
- Learn: Learn SONO Chance, Learn SONO Amount, Learn Relic Roll, Any Relic Drop, Rare / Epic / Legendary Tier Rolls
- Referral: Referral Rewards, Referral Relic Roll, Referral Crate Points, Any Relic Drop, Rare / Epic / Legendary Tier Rolls
- Daily: Daily Points, Daily Relic Roll, WOS Daily Cap, Daily Total Boost, Any Relic Drop, Rare / Epic / Legendary Tier Rolls
Expedition / Farm / Economy / Relic Hunt / Tasks
- Expedition: Expedition Rewards, Expedition Relic Roll, Any Relic Drop, Rare / Epic / Legendary Tier Rolls
- Farm: Farm Yield, Farm Capacity, Farm Buff Duration, Farm Relic Roll, Farm Upgrade Cost, Any Relic Drop, Rare / Epic / Legendary Tier Rolls
- Economy: Fragments โ Points, Market Fee Reduction, WOS Daily Cap, Burn Cost, Burn SONO Yield
- Relic Hunt: Legacy Global Relic Roll, Any Relic Drop, Rare / Epic / Legendary Tier Rolls, Craft Success, Farm Yield, Burn SONO Yield
- Tasks: Task Points, Task Relic Roll, Task Passive Boost, Any Relic Drop, Rare / Epic / Legendary Tier Rolls
| Rarity | Default affix count |
|---|---|
| Simple | 2 |
| Rare | 3 |
| Epic | 4 |
| Legendary | 6 |
Affix slots, unlock levels and level cap
Active affixes do not all open at once. Each rarity has its own unlock ladder across the ten-level merge cap.
| Rarity | Affix slot unlock levels |
|---|---|
| Simple | 0, 10 |
| Rare | 0, 5, 10 |
| Epic | 0, 4, 7, 10 |
| Legendary | 0, 2, 4, 6, 8, 10 |
Relic merge progression now ends at Level 10. The entire upgrade system is balanced around that cap: affix slots, quality scaling, preview paths, Premium Merge cost and Super Talent proc preview all resolve against it.
Final affix values are shaped by four layers at once: the relicโs level curve, the quality multiplier, the affixโs own balance multiplier, and the affix slot index. Earlier slots stay reliable; later slots gain a small extra lift.
Active Resonance slots and live build structure
A relic enters Active Resonance only when it is equipped. Inventory alone does not create resonance output. Direct affixes, school sets, phrase chains, Soothe scaling and Super Talent Boosts are resolved from the equipped board.
| Rarity lane | Slots |
|---|---|
| Legendary | 1 |
| Epic | 2 |
| Rare | 3 |
| Simple | 5 |
The Active Resonance summary is divided into distinct layers: Combined equipped modifiers, Super talent boosts, School set progress, and Secret phrase chains.
Direct affixes are added first. School set bonuses are layered on top of that. Phrase-chain bonuses are then calculated from the equipped phrase groups. School-specific Soothe amplification sits beside those totals. Super Talent Boosts add a separate premium layer of extra build identity.
School sets and exact set bonuses
Every school uses the same four thresholds: 3 / 5 / 8 / 11. School sets stack all reached tiers together.
| Pieces from the same school | Meaning |
|---|---|
| 3 | First active set tier |
| 5 | Second set tier |
| 8 | Advanced set tier |
| 11 | Full-board school build |
๐ง Signal Chain โ Listening
- 3 pieces: +2.5% Listening Points
- 5 pieces: +5% Listening Relic Roll
- 8 pieces: +5% Listening Points, +8% Listening Relic Roll, +2% Any Relic Drop
- 11 pieces: +7.5% Listening Points, +12% Listening Relic Roll, +3% Any Relic Drop, +3% Rare Tier Roll, +1.5% Epic Tier Roll
๐จ Forge Bench โ Craft
- 3 pieces: +2.5% Craft Success
- 5 pieces: +1.25 Craft Attempts
- 8 pieces: +4.5% Craft Success, -6% Burn Cost
- 11 pieces: +8% Craft Success, +1.75 Craft Attempts, -12% Burn Cost
๐ Archive Mind โ Learn
- 3 pieces: +5% Learn SONO Amount
- 5 pieces: +3.5% Learn SONO Chance
- 8 pieces: +12% Learn SONO Amount, +8% Learn Relic Roll, +3% Any Relic Drop
- 11 pieces: +8% Learn SONO Chance, +20% Learn SONO Amount, +14% Learn Relic Roll, +5% Any Relic Drop, +2.5% Rare Tier Roll
๐ฃ Echo Network โ Referral
- 3 pieces: +6% Referral Rewards
- 5 pieces: +8% Referral Crate Points
- 8 pieces: +14% Referral Rewards, +9% Referral Relic Roll, +3.5% Any Relic Drop
- 11 pieces: +22% Referral Rewards, +16% Referral Crate Points, +15% Referral Relic Roll, +6% Any Relic Drop, +3% Rare Tier Roll
๐๏ธ Streak Clock โ Daily
- 3 pieces: +31% Daily Points
- 5 pieces: +31% Daily Total Boost
- 8 pieces: +7% Daily Relic Roll, +15% WOS Daily Cap, +2.5% Any Relic Drop
- 11 pieces: +36% Daily Points, +50% Daily Total Boost, +14% Daily Relic Roll, +15% WOS Daily Cap, +5% Any Relic Drop, +5.5% Rare Tier Roll
๐งญ Trail Choir โ Expedition
- 3 pieces: +6% Expedition Rewards
- 5 pieces: +6% Expedition Relic Roll
- 8 pieces: +14% Expedition Rewards, +10% Expedition Relic Roll, +4% Any Relic Drop
- 11 pieces: +24% Expedition Rewards, +16% Expedition Relic Roll, +7% Any Relic Drop, +3.5% Rare Tier Roll, +1.8% Epic Tier Roll, +1 Farm unlock step
๐พ Harvest Loop โ Farm
- 3 pieces: +8% Farm Yield
- 5 pieces: +3.5% Farm Capacity
- 8 pieces: +4% Farm Buff Duration, +7% Farm Relic Roll, +3% Any Relic Drop
- 11 pieces: +22% Farm Yield, +8% Farm Capacity, +9% Farm Buff Duration, +13% Farm Relic Roll, +5% Any Relic Drop, +2.5% Rare Tier Roll
๐ฑ Mint Circuit โ Economy
- 3 pieces: +6% Fragments โ Points
- 5 pieces: +2% Market Fee Reduction
- 8 pieces: +14% Burn SONO Yield, +4% WOS Daily Cap
- 11 pieces: +22% Fragments โ Points, +4.4% Market Fee Reduction, +24% Burn SONO Yield, +7% WOS Daily Cap, -12% Burn Cost
๐ Deep Scan โ Relic Hunt
- 3 pieces: +5% Global Relic Roll
- 5 pieces: +3% Rare Tier Roll
- 8 pieces: +10% Global Relic Roll, +2% Epic Tier Roll, +6% Craft Success
- 11 pieces: +18% Global Relic Roll, +8% Rare Tier Roll, +5% Epic Tier Roll, +2.5% Legendary Tier Roll, +12% Craft Success
๐ ๏ธ Work Chorus โ Tasks
- 3 pieces: +6% Task Points
- 5 pieces: +8% Task Passive Boost
- 8 pieces: +14% Task Points, +7% Task Relic Roll, +3% Any Relic Drop
- 11 pieces: +24% Task Points, +16% Task Passive Boost, +14% Task Relic Roll, +6% Any Relic Drop, +3% Rare Tier Roll
Secret phrase chains
Phrase chains are separate from school sets. Schools care about matching schools. Phrase chains care about repeated secret phrases across equipped relics.
| Pieces from the same secret phrase | Phrase multiplier |
|---|---|
| 3 | +10% |
| 5 | +20% |
| 8 | +30% |
| 11 | +50% |
Phrase chains do not stack every threshold together. The game reads the highest active threshold reached by that phrase group, then applies only that multiplier to the groupโs combined equipped affixes. An 8-piece phrase chain uses +30%, not 10% + 20% + 30%.
- The game gathers all equipped relics from the same phrase.
- It sums their currently active affix values.
- It applies the phrase multiplier from the highest active threshold.
- The result becomes a separate aggregate bonus layer inside Active Resonance.
Soothe Sauce and matching-school amplification
Soothe Sauce links the talent tree to Active Resonance. It amplifies equipped relic affixes only when the relic school and the matching main talent point in the same direction.
Matching-school amplification = +2% ร min(Soothe Sauce level, matching talent level)
| Soothe Sauce | Matching talent | Applied levels | Bonus on equipped relics from that school |
|---|---|---|---|
| 4 | 7 | 4 | +8% |
| 6 | 3 | 3 | +6% |
| 5 | 5 | 5 | +10% |
| 10 | 10 | 10 | +20% |
- Listening โ Sonic Scholar
- Tasks โ Task Artisan
- Referral โ Referral Resonator
- Expedition โ Expedition Pathfinder
- Daily โ Daily Amplifier
- Relic Hunt โ Relic Transmuter
- Economy โ Token Alchemist
- Craft โ Crafting Adept
- Learn โ Sound Interpreter
- Farm โ Farm Banks Builder
Every level of Soothe Sauce also adds +0.1 percentage points to the Super Talent proc chance on eligible relic upgrades.
At Soothe Sauce 15, generated relics from the main gameplay systems begin rolling quality tiers across the game instead of defaulting to the base state. That includes sources such as listening, daily rewards, expeditions and farm relic drops.
| Generated quality | Default weight |
|---|---|
| mp3 | 78 |
| flac | 16 |
| wav | 5 |
| DSD | 1 |
Super Talent Boosts
A successful merge can add a Super Talent Boost to the resulting relic. This is a separate premium outcome layered on top of quality, school and affix growth.
- Only Rare, Epic and Legendary targets are eligible.
- A single relic can hold up to 3 total Super Talent levels.
- A successful proc adds +1 level to one random eligible talent line on that relic.
- Grandmaster Reset is excluded from the Super Talent proc pool.
| Target rarity | mp3 | flac | wav | DSD |
|---|---|---|---|---|
| Rare | 0.25% | 0.45% | 0.75% | 1.10% |
| Epic | 0.50% | 0.90% | 1.50% | 2.20% |
| Legendary | 1.00% | 1.75% | 2.75% | 4.00% |
Upgrade preview shows both the overall weighted chance and the chance by quality branch. The final roll happens only when the merge is confirmed.
Resonance Merge
Resonance Merge is built around two clearly separated roles: the relic you keep, and the relic you consume. The entire shell is arranged around that decision.
- Target relic stays in your inventory and receives the merge result.
- Feeder relic is consumed during the merge.
- The target may remain equipped.
- The feeder cannot be used as an equipped relic in the merge operation and is removed after success.
The current shell lets you search each side separately. Target and feeder can both be filtered by ID, word, school, affix, type and quality. This is meant to keep upgrade planning precise, especially in large inventories.
| Target relic | Allowed feeder relics |
|---|---|
| Simple | Simple |
| Rare | Rare |
| Epic | Epic, Rare |
| Legendary | Legendary, Epic, Rare, Simple |
- Target relic and Feeder relic side cards
- Level before and after the merge
- School odds
- Preview affixes
- Quality odds across mp3 / flac / wav / DSD
- Costs in SONO and ๐งฉ Fragments
- Possible affix pool
- Super Talent proc preview
School inheritance follows a consistent pattern. When target and feeder already share the same school, preview resolves to that school at 100%. When only one side carries a school, the result stays on that school. When both sides carry different schools, the target school leads the roll and the feeder contributes a smaller inheritance share based on the allowed feeder lane.
That is why target choice matters first. Feeder influences the merge, but the result is still built around the target.Merge starts from the target relicโs affix blueprint. If target and feeder come from different schools, the feederโs primary affix can be pushed into the result if that code is not already present. On stronger quality branches, more of the feeder can enter the result: wav and DSD can pull in the feederโs secondary affix, and DSD can also pull in a tertiary feeder affix before the rest of the pool is filled.
Merge preview is path-based. Each quality branch carries its own chance and its own affix preview. Possible paths are sorted by chance, and the strongest visible paths give the clearest read on how far the feeder is likely to reshape the relic.
Super proc preview is calculated from the target rarity and the quality distribution of the current merge. The preview shows the weighted overall chance and the per-quality chance, then the final proc roll happens only when the merge is executed.
Premium Merge locks the target relicโs current affixes and keeps the target school through the merge. The result still rolls quality in the normal way, so the relic can emerge at a higher quality state and with stronger final values, while its identity remains anchored to the target.
Premium Merge adds an extra SONO fee on top of the normal merge cost. That fee scales with the targetโs rarity, current quality, current and next level, the number of affixes on the target, the feederโs own affix complexity, feeder quality, and whether feeder and target types differ. High-quality, high-level, high-complexity targets cost more to preserve than simple early merges.
- Fragments are always spent if the merge succeeds.
- SONO is spent according to the current merge cost.
- Premium Merge adds extra SONO to that total.
- The feeder relic is consumed.
- The target relic is rewritten with its new level, school, quality and resonance state.
Preview exists to show the real structure of the merge before resources are spent. Read the level step, school odds, affix preview, quality odds, costs and super preview together. That full picture matters far more than any single line on its own.
Relic Market
Relic Market trades relics for off-chain SONO. The market is built around readable identity: memory words, schools, affixes, quality states and upgraded relic history are all part of what makes listings worth searching.
Memory words remain visible on purpose. The market is meant to support phrase hunting, school collecting, affix scouting, collectible ID searches and premium flip routes on upgraded relics.
The market begins from a 3% base fee. Equipped economy modifiers can reduce that fee. The current system never drops below a 1% floor.
| Fee layer | Value |
|---|---|
| Base market fee | 3% |
| Minimum possible fee after reductions | 1% |
| Relic type | Minimum listing price |
|---|---|
| Simple | 100 SONO |
| Rare | 1,000 SONO |
| Epic | 10,000 SONO |
| Legendary | 100,000 SONO |
| Grandmaster | 100,000 SONO |
- Discovery search becomes active once the query reaches at least 2 characters.
- Offer duration is 72 hours.
- Offer note length is capped at 160 characters.
- Each buyer can hold up to 30 active offers at once.
- Offers cannot be placed on your own relics.
- Offers cannot be placed on locked relics or relics already listed on the market.
- Minimum offer price follows the same relic-type floor as market listings.
- A relic must not be locked.
- If the relic is equipped, it can be auto-unequipped before listing if that option is used.
- The listing cost is calculated against the sellerโs current market fee rate.
Build and upgrade strategy
- Build around a school first, then refine around phrase links and premium affix lines.
- Use school thresholds as landmarks: 3, 5, 8 and 11 change a board more than a loose spread of unrelated relics.
- Keep an eye on phrase chains whenever multiple relics share the same phrase family.
- Soothe Sauce becomes much stronger once the equipped board and the talent tree are aligned.
- Duplicates are the cleanest feeders.
- Weaker off-build relics come next.
- Feeding a relic that supports a current set threshold or phrase threshold is usually the most expensive mistake in the whole system.
- Higher-quality feeders gain more influence in the merge than low-quality feeders.
- Start with the target relicโs school, quality and level.
- Check whether the feeder is allowed and whether it supports the targetโs direction.
- Read school odds before reading quality odds.
- Read preview affixes before looking at the total cost.
- If the target is already close to ideal, compare the normal merge path against Premium Merge before committing.
- When the target already has the right school and a strong affix identity.
- When losing the current affix structure would undo several successful merges.
- When the only thing you want from the feeder is quality pressure and level growth.
- When a relic is already central to your set or phrase build and its identity is more valuable than a wider random roll.
- Feeding a relic that holds a crucial set threshold.
- Ignoring phrase count while looking only at rarity.
- Reading only the headline quality odds and skipping school odds.
- Paying Premium Merge cost on a relic that does not yet justify preservation.
- Listing relics too early without checking whether one more merge step would transform their value.
FAQ
What is the difference between Relics and Active Resonance?
- Relics is the archive view.
- Active Resonance is the equipped build.
- Only equipped relics produce live resonance output.
Do school sets and phrase chains work together?
- Yes.
- School sets and phrase chains are separate layers.
- Both are applied on top of the equipped relic board.
Do phrase chains stack every threshold?
- No.
- The highest active phrase threshold is the one that is used.
What exactly does Premium Merge preserve?
- The target relicโs current affix blueprint.
- The target relicโs school identity.
- Quality still rolls normally, so the finished relic can come out stronger without changing its core identity.
Can the feeder change the merge even when the target stays dominant?
- Yes.
- Feeder type, feeder quality and feeder affix structure still influence school odds, inheritance strength and possible result paths.
Which relics can get Super Talent Boosts?
- Rare, Epic and Legendary merge targets.
- Simple relics are not eligible.
Is Relic Market on-chain?
- No.
- The current market uses off-chain SONO.
What is the fastest rule for making better relic decisions?
- Choose the board first.
- Then choose the relics that serve that board.
- Then choose the merges that protect or sharpen that direction.