The internal service balance used for Crafting, Relic Burn fees and other studio operations. Points and WOS can feed GAS; GAS is spent directly by the systems that use it.
Β

At this point Reverie Field has accumulated enough currencies, workshop costs, Pool mathematics and small pieces of studio bureaucracy that keeping the whole economy on one page is useful. The system is large, though the job of each resource is fairly specific. π’ Points carry broad progression and feed several conversions. β½ GAS Coins pay immediate studio costs. πͺ WOS supports infrastructure and the largest conversion routes. β SONO moves through the Store, relic trade, the Frequency Pool and staking. π§© Relic Fragments feed Crafting, paid Craft attempts, Market capacity and the Fragment Furnace. πΊ Sonic Relics carry their own value through rarity, quality, school, Memory Word, affixes, upgrade history and the routes available to that exact object.
The useful question is usually what the account needs next. Ten million Points can become levels, GAS, WOS or two separate Season entries across two Seasons. A large pile of Fragments can become Craft depth, extra attempts, Market capacity or Points through the Furnace. WOS can pay for a Farm upgrade, an Auction fee, Pool activity or a large GAS bill. The same balance often contains several future choices, so timing matters as much as the displayed exchange rate.
This guide follows every current economy route from input to output. It includes the fixed rates, the lifetime WOS curve, Pool-linked prices, historical Relic Burn eras, Market fees, Farm ceilings, Resonance modifiers and the daily allowances that change with the account. Whenever the game shows a live preview, that preview is the final account-specific number for the action in front of you. The formulas here explain where that number came from and which future uses disappear when the input is spent.
Mechanics baseline: RFV235 Β Β·Β Last updated: October 5, 2026 Β Β·Β Updated by: Aliaksandr Siletski
These four values stay fixed. Other economy values may depend on lifetime history, Pool reserves, player level, Talents, statuses, Active Resonance, UTC-day capacity or the exact relic involved in the action.
Each resource has a defined role in the account. Points cover broad progression, GAS handles immediate studio costs, WOS supports infrastructure, SONO connects Store and trade systems, Fragments feed workshop routes, and Sonic Relics carry object-specific value. GAS is the least romantic balance on this page: it pays workshop bills. Relics sit at the other end of the spectrum, because two objects with the same rarity can have completely different practical value once school, Memory Word, affixes and upgrade history enter the picture.
| Instrument | Main sources | Main uses | Planning note |
|---|---|---|---|
| π’ Points | Listening, Daily, Tasks, Referrals, Expeditions, achievements and many reward routes | Levels, direct GAS conversion, WOS printing, Season Entry | The broadest reservoir of future progression |
| β½ GAS Coins | Points β GAS and WOS β GAS | Crafting, Relic Burn fees and other studio operations | Working currency for immediate studio costs; conversion ends at GAS |
| πͺ WOS | Points printing, Season Entry side-output, packs, swaps and Pool withdrawals | Farm upgrades, eligible Store purchases, Auction creation, Batch Market capacity, GAS conversion and liquidity | Heavy infrastructure currency with daily-volume limits and a lifetime print curve |
| β SONO | Relic Burn, Learn, Secret Phrases, achievements, Farms, Market/Auction sales, Seasons, Pool/staking returns and packs | Store, relic trade, bids, liquidity, staking, phrase/unbind routes and selected relic systems | Trade, Store and exchange-room capital |
| π§© Relic Fragments | Daily, Tasks, Learn, Expeditions, Farms, achievements, phrases and other reward routes | Crafting, paid Craft attempts, Fragment Furnace, Batch Market capacity and selected relic operations | A choice between workshop depth and immediate Point liquidity |
| πΊ Sonic Relics | Listening, Craft, Daily, Tasks, Referrals, Learn, Expeditions, Farms, Phrases and milestones | Active Resonance, upgrades, Market, Auction, offers, Phrases or SONO extraction | Individual objects valued by rarity, quality, level, school, Memory Word, affixes, source and demand |
| πΏ Farm production | Unlocked Expedition hotspot groups producing SONO or Fragments over time | Recurring income, buffs, relic rolls and reinvestment into farm infrastructure | Production system that feeds SONO or Fragments over time |
Ten thousand Fragments can fund Craft rolls, paid Craft attempts, Batch Market capacity or a Furnace conversion. Ten million Points can support levels, GAS conversion, WOS printing or two Season entries across different Seasons. The original resource carries all of those choices until the moment it is spent. A Furnace conversion turns workshop material into broad progression capital; a WOS β GAS conversion turns infrastructure capital into a studio bill; Relic Burn turns one specific object into SONO. That change of purpose is the real cost to keep in mind.
Profile and the SONO workbench show the main balances together. Read them by purpose: progression, studio costs, infrastructure, workshop material and player trade. The numbers sit beside one another in the interface, yet each balance opens a different set of actions. That distinction becomes important once a single large purchase can consume the reserve for a completely different system.
The internal service balance used for Crafting, Relic Burn fees and other studio operations. Points and WOS can feed GAS; GAS is spent directly by the systems that use it.
The trade and Store reserve used for purchases, relic exchange, Pools, staking and several advanced systems.
The infrastructure reserve used by Farms, eligible Store purchases, Pool actions, Auction creation, Batch Market capacity and WOS β GAS.
The Currency Ledger is the accountβs running economic history. It records major SONO and WOS movement from Learn, Secret Phrases, achievements, Farms, Seasons, Market sales and purchases, Pool actions, staking, swaps, Store packs, lore rewards and relic progression. Ordinary WOS printing and Season-entry WOS appear beside those movements, so a large balance change can usually be reconstructed from the entries around the same time.
Older public mint records stay visible as a historical layer from earlier versions of Reverie Field. A historical mint entry remains part of that archive; a current game credit appears in the modern balance and Ledger. After a large action, the useful pair to inspect is the current balance together with the corresponding current Ledger entry.
Current rewards arrive in the game account. Once credited, the balance is immediately available to the systems that use that resource. The same SONO earned from a Farm can later become a Market purchase, Pool liquidity, staking principal or a Store purchase; its source remains visible in history while its next use is up to the player.
Start with the next action you actually plan to perform. Keep enough GAS for known studio costs, enough WOS for planned infrastructure, enough Fragments for the workshop, and enough Points for progression. Convert larger amounts when the output already has a job. Small operating reserves are useful because Reverie Field frequently asks for a different resource a few minutes after you have become very pleased with the size of the previous one.
A conversion can have an attractive rate and still consume the reserve for the next plan. WOS used for GAS may have been earmarked for a Farm upgrade or Auction creation. Fragments sent into the Furnace disappear from Craft and paid attempts. A relic prepared for Burn may carry a Memory Word, school or affix that a later build needs. The preview tells you the immediate output; the rest of the account tells you the value of the input you are giving up.
This converter uses a fixed 1:1 rate. Every Point submitted produces one GAS Coin.
WOS lifetime printing history stays separate from this conversion.
Points β GAS runs independently from the daily Points β WOS allowance.
The 1:1 rate stays fixed when SONO/WOS Pool reserves move.
Points β GAS stays at 1:1 across every Token Alchemist level. Token Alchemist applies to the specific routes listed later in this guide.
Converted Points leave the Point balance and become GAS. From that moment they serve GAS-paying systems such as Crafting and Relic Burn, while the original Point choices are gone. Level upgrades, WOS printing and future Season Entry all draw from the Points that remain. A partial conversion therefore works well for a known bill: estimate the cost, add a margin, and preserve the rest of the Point reservoir.
Estimate the upcoming Craft, Burn or other GAS bill, add a small margin, and convert that amount. The remaining Points stay available for progression and other Point routes.
WOS printing starts from a base block of 1,000,000 Points per WOS. The accountβs lifetime WOS-from-Points total selects the current percentage band. Daily WOS capacity is calculated separately.
| Lifetime WOS already printed from Points | Current band | Approximate Point pressure before Alchemist |
|---|---|---|
| Below 50,000,000 | 100% | 1,000,000 Points per WOS |
| 50M to below 100M | 75% | β1.33M Points per WOS over sufficiently large batches |
| 100M to below 500M | 50% | 2M Points per WOS |
| 500M to below 1B | 25% | 4M Points per WOS |
| 1B to below 5B | 15% | β6.67M Points per WOS over sufficiently large batches |
| 5B to below 10B | 7% | β14.29M Points per WOS over sufficiently large batches |
| 10B and above | 1% | 100M Points per WOS |
The current percentage is applied to whole base-WOS blocks and the result is credited in whole WOS units. At lower lifetime bands, a 1,000,000-Point request can calculate to less than one WOS and therefore produce zero. The Print WOS panel shows the final result before confirmation.
When the Level 60 requirement is active, Token Alchemist raises the post-curve WOS amount. Its WOS print table is:
| Alchemist | WOS bonus | Alchemist | WOS bonus |
|---|---|---|---|
| Lv1 | +5% | Lv6 | +18% |
| Lv2 | +7% | Lv7 | +21% |
| Lv3 | +9% | Lv8 | +24% |
| Lv4 | +11% | Lv9 | +27% |
| Lv5 | +15% | Lv10 | +30% |
This allowance counts the WOS actually printed after the lifetime curve and eligible Alchemist bonus. It resets at 00:00 UTC. The interface shows used, remaining and final capacity for the current account.
The lifetime counter includes WOS from ordinary Points printing and the WOS side-output created by Season Entry. WOS received from Store packs, Pool swaps, Farm-related routes and other independent sources sits outside this lifetime printing history. The UTC-day allowance starts fresh each day; the lifetime band stays with the account and continues from the total already printed through these Point-based routes.
Entering the current Season spends exactly 5,000,000 Points. Season registration has its own allowance, so ordinary Print WOS usage and Season Entry can happen during the same UTC day. Printing WOS earlier in the day leaves Season registration available, and entering the Season leaves the ordinary Print WOS allowance where it was.
The five one-million-Point blocks also pass through the accountβs current lifetime WOS curve. Eligible Token Alchemist bonus is applied afterward. The resulting WOS is credited with the Season entry and added to lifetime WOS-from-Points history.
| Season Entry property | Current rule |
|---|---|
| Point cost | Exactly 5,000,000 Points |
| Points above 5M | Remain on the account |
| Lifetime WOS curve | Still affects the WOS produced by the entry |
| Token Alchemist | Can improve the entryβs WOS side-output when eligible |
| Ordinary daily Print WOS allowance | Separate daily allowance |
| Manual printing earlier today | Season Entry remains available |
| Repeated entry in the same Season | 0 additional Points; the existing Season entry is returned |
The lifetime print band determines the WOS side-output from those 5,000,000 Points. Todayβs ordinary Print WOS usage has its own meter. The Season side-output still advances lifetime WOS-from-Points history, so a Season entry can move the account toward the next permanent lifetime band.
After registration, Season ranking follows the eligible listening time recorded for that Season. The fixed 5,000,000-Point entry fee is the full registration cost. Pressing the entry action again during the same Season returns the existing registration and spends 0 additional Points. The Seasons guide covers ranking and reward distribution.
The Frequency Pool desk includes a fixed WOS β GAS converter. It spends WOS Store Balance and credits GAS Coins at 1 WOS = 10,000 GAS.
| Layer | Current rule |
|---|---|
| Base UTC-day GAS output | 500,000,000,000 GAS Coins |
| π Sonic Explorer | Γ4 base daily output allowance |
| Daily Limit Capacity | Raises the final supported allowance |
| π Daily Amplifier | Separate from this converter |
| Direction | WOS enters; GAS is credited |
The daily meter counts the GAS received through this route during the current UTC day. Converted WOS becomes GAS and leaves the WOS balance used by Farms, Store purchases, Auctions, Pool positions and other WOS systems. The conversion is especially powerful for large workshop bills because one WOS produces 10,000 GAS, so even a modest-looking WOS amount can represent a very large piece of infrastructure capital.
This route is useful for large Craft or Burn bills. Before converting, compare the required GAS amount with any WOS already reserved for Farm upgrades, Auction creation or Pool activity.
The Fragment Furnace unlocks at Level 30. Grandmaster Reset accounts keep access across the reset progression. The Furnace consumes Relic Fragments and returns ordinary Points. Those Points immediately regain the ordinary Point choices: levels, direct GAS conversion, WOS printing and Season Entry. The spent Fragments leave the workshop side of the economy at the same time, so a large Furnace run is also a decision about future Crafting, paid attempts and Batch Market capacity.
The configured center is 20,000,000 Points per Fragment. The current SONO/WOS Pool price adjusts that base through a damped square-root stabilizer.
That keeps the Pool-linked base between 5,000,000 and 80,000,000 Points per Fragment. If a safe Pool quote is temporarily unavailable, the Furnace falls back to the configured 20,000,000 base.
| Example setup | Points / Fragment before Mint Circuit | 10,000 Fragments |
|---|---|---|
| Minimum Pool factor, normal account | 5,000,000 | 50,000,000,000 |
| Configured center, normal account | 20,000,000 | 200,000,000,000 |
| Maximum Pool factor, normal account | 80,000,000 | 800,000,000,000 |
| Configured center + GM Reset | 300,000,000 | 3,000,000,000,000 |
| Configured center + GM Reset + Alchemist 10 | 390,000,000 | 3,900,000,000,000 |
Swaps, liquidity deposits and withdrawals change the Pool reserves. Before a large Furnace conversion, read the current Points-per-Fragment quote and the remaining Fragment capacity for the UTC day.
SONO connects the Store, relic trade, the Frequency Pool, staking and several reward systems. It enters the account through play, archive rewards, Farms, relic sales, Season rewards, Pool activity and Relic Burn.
The SONO/WOS Pool price also sets several WOS-denominated quotes: eligible Store WOS prices, Farm upgrade costs, Auction creation fees, extra Batch Market capacity and the Fragment Furnace stabilizer. This is why Pool movement can matter to an account that skips instant swaps. A reserve change can reach the player later through a Farm upgrade, a Store quote or a Furnace calculation.
Relic Burn permanently destroys one Sonic Relic and extracts SONO. It is deliberately a protected late-progression route: you need an active β Mining Pass, an active Listening Session, the rarityβs player-level gate, enough GAS Coins, ownership of the relic and an available relic that can enter Burn.
| Rarity | Required level | GAS rarity multiplier | Current-era base SONO |
|---|---|---|---|
| Simple | 30 | Γ1 | 60 |
| Rare | 35 | Γ4 | 600 |
| Epic | 40 | Γ20 | 12,000 |
| Legendary | 45 | Γ100 | 60,000 |
Burn value preserves three relic-ID eras. The original reward table is 240 / 2,400 / 48,000 / 240,000 SONO for Simple / Rare / Epic / Legendary, then a fixed historical divisor is selected from the relic itself:
| Relic ID era | Divisor | Meaning |
|---|---|---|
| 1β20,000 | Γ·1 | Full preserved original reward |
| 20,001β90,000 | Γ·2 | Half of the original reward |
| 90,001 and later | Γ·4 | Fixed current era: 60 / 600 / 12,000 / 60,000 |
The historical divisor is fixed to the three eras listed above. Older relics can therefore carry higher SONO extraction value than current-era relics of the same rarity.
| Player progression | Base GAS before rarity multiplier |
|---|---|
| Levels 30β35 | 15,000,000 |
| Levels 36β41 | 40,000,000 |
| Levels 42β46 | 150,000,000 |
| Levels 47β50 | 1,000,000,000 |
| Levels 51β55 | 3,500,000,000 |
| Levels 56β60 | 7,500,000,000 |
| Grandmaster Reset economy | 150,000,000,000 |
Active Resonance can then add Burn SONO Yield and Burn Cost Reduction. Batch Burn is available for Simple and Rare relics and adds +15% GAS cost before the final Resonance cost reduction; every relic keeps its own historical reward era.
Before confirming, inspect rarity, Memory Word, school, quality, level, affixes, Phrase relation, historical ID era and current Market value. The live Current Studio Burn Prices panel resolves the account-specific GAS cost and SONO reward. After Burn, the relic is removed from the archive and all future Resonance, Phrase, trade and upgrade routes.
The Store uses accumulated game resources for permanent account items, temporary buffs and convenience purchases. SONO provides the stable catalogue baseline. Eligible WOS prices are recalculated from the current SONO/WOS Pool quote and rounded up.
| Account item | Current SONO baseline | WOS behavior | Broad role |
|---|---|---|---|
| β Mining Pass | 100,000 SONO | Dynamic Pool-priced alternative when available | Opens Relic Burn, Market/Auction/Offers access and the Learn SONO route, among other benefits |
| π Explorer Status | 300,000 SONO | Dynamic Pool-priced alternative when available | Broad reward and capacity status; required for Epic/Legendary trading |
| π€ Grandmaster Relic | 1,000,000 SONO | SONO-only | Opens the Grandmaster path and several late-game systems |
Permanent account items stay recorded after purchase. The Store recognizes existing ownership and keeps those entries fulfilled.
| Buff | 1 day / 1 save | 7 days | Main effect |
|---|---|---|---|
| Craft Boost | 10,000 SONO | 50,000 SONO | +10 percentage points Craft success while active |
| Double Boost | 20,000 SONO | 100,000 SONO | Γ2 Listening total multiplier while active |
| Cap Lift | 100,000 SONO | 500,000 SONO | Removes the ordinary Listening total-multiplier cap while active |
| Daily Streak Guard | 20,000 SONO for 1 protected reset | 100,000 SONO for 7 days | Protects an ordinary Daily streak from a reset |
Farm bonuses can also award these buffs. A Store purchase activates the selected timer or Streak Guard immediately. One Streak Guard mode can be active at a time.
SONO/WOS packs and Quick +1 credits use the Store checkout. Their purchase flow is separate from spending the SONO or WOS balances already held inside the game. The current base pack ladder is:
| Tier | SONO pack | WOS pack baseline | Base checkout price |
|---|---|---|---|
| Small | 50,000 SONO | 120,000,000 WOS | $5.99 |
| Medium | 250,000 SONO | 600,000,000 WOS | $24.99 |
| Big | 1,200,000 SONO | 2,900,000,000 WOS | $89.99 |
The Store can derive live WOS grants/quotes from the Pool where that route is enabled. Quick +1 also has Standard and Premium credits plus bundle sizes; their exact commit costs and preservation rules belong to the relic-upgrade guide.
Market Fee Reduction can lower eligible in-game SONO/WOS Store prices and eligible Quick +1 / paid checkout prices. Paid checkout discounts use a 40% maximum together with the payment processorβs minimum charge. The Store card shows the current final price for the account.
The SONO amounts above are the stable catalogue baselines. Pool-priced WOS amounts move with the reserve relationship, so read the current Store card immediately before purchase.
π The Frequency Pool holds shared SONO and WOS reserves. Swaps change the reserve relationship, which updates later swap quotes and several WOS-denominated prices across the game.
The relationship between current SONO and WOS reserves. It moves as the room changes.
The portion of the current reserves represented by your LP shares.
The difference between the current reserve share and the SONO/WOS principal you originally placed into the position.
A linear annualized game bonus calculated from recorded principal and elapsed time.
Pool movement can influence instant swaps, liquidity composition, dynamic WOS Store prices, the Fragment Furnace, Farm upgrade quotes, Auction creation fees and the WOS portion of Batch Market capacity.
The 34% APY describes the linear time-based game bonus on the recorded SONO and WOS principal. Pool PnL describes how the current reserve share has moved as swaps changed the room. A positive time bonus can sit beside an unfavourable change in reserve composition, and favourable Pool movement can sit beside a small time bonus on a young position. The useful comparison is the current SONO share, current WOS share, original principal and accrued time bonus together.
A liquidity position places both SONO and WOS into the Frequency Pool and receives Pool shares. Each account has one continuing LP position, and later deposits add to that same position. The shares represent a percentage of the room, so the amount of each currency behind them changes as the Pool reserves change.
After the Pool has active liquidity, deposits use both currencies near the current SONO/WOS reserve ratio. The accepted tolerance is about 1%. The UI auto-fill prepares the matching side from the current quote.
The position calculates the share implied by the SONO side and the share implied by the WOS side, then uses the smaller value. This keeps the new Pool shares supported by both currencies in the deposited pair and prevents one side from claiming a larger share than the matching side can support.
The Pool pays a linear 34% APY game bonus on recorded SONO and WOS principal. A top-up increases the recorded principal while the continuing position keeps its original start time, so the added amount joins the same ongoing position. The interface shows the estimated SONO and WOS time bonus alongside Pool PnL.
A current LP withdrawal completes immediately and returns the current share of both reserves plus the calculated time-based bonus. Very old positions that already entered a historical unlock keep that previously recorded timer until it finishes.
Swaps can change the SONO/WOS composition represented by your shares. The 34% figure covers the time bonus alone; the current reserve share keeps following Pool movement. A position can therefore hold more of one currency and less of the other than the original deposit. Keep a liquid operating reserve for Store, Market, Auction or Farm expenses so those costs can be paid while the LP position remains open.
An instant swap sends one currency into the Frequency Pool and receives the other from the current reserves. The Pool keeps a 0.3% fee, leaving 99.7% of the input for the output formula.
The quote also calculates a minimum acceptable output from the selected max-slippage setting. If reserve movement pushes the result below that minimum before confirmation, the swap is rejected and both balances remain at their previous amounts. This protects the player from accepting a materially worse quote after the preview was shown.
| Currency sent into the Pool | Base daily input | Explorer | Then |
|---|---|---|---|
| β SONO | 25,000 | Γ4 | Daily Limit Capacity |
| πͺ WOS | 25,000,000 | Γ4 | Daily Limit Capacity |
SONO input and WOS input each have their own UTC-day usage meter. Daily Amplifier applies to other economy routes.
Constant-product pricing creates more price impact as a large order consumes the output reserve. Several smaller swaps accumulate against the same daily input cap and each new swap sees the updated Pool. Compare final output, price impact and minimum received before confirming.
Single-sided staking uses SONO alone and pays a linear 9% APY game reward in SONO. The position is simply SONO principal plus accrued SONO yield and the fourteen-day exit process. Pool reserve composition belongs to LP positions, outside this stake, so the staking page has no WOS share or Pool PnL to track.
Each account has one SONO staking position.
Yield grows from principal and elapsed time; the interface shows the estimate.
Withdrawal uses a two-step fourteen-day unlock process.
A top-up first folds accumulated yield into the continuing principal, then adds the new SONO and starts a new timing period. An active unlock is cancelled by the top-up and the position returns to active staking.
An active unlock is cleared by a new deposit. Complete a planned withdrawal before adding more SONO to the stake.
LP combines a 34% time-based bonus with changing SONO/WOS reserve composition and current instant withdrawal. Single-sided SONO staking keeps the position entirely in SONO, uses a 9% time-based reward and asks for a fourteen-day withdrawal process. The choice is therefore about composition, exit timing and where the account wants its SONO available.
π· The Relic Market moves individual Sonic Relics for SONO. Market value can reflect rarity, quality, upgrade level, school, Memory Word, affixes, Super Talent Boosts, source, Phrase usefulness, historical Burn era and current build demand.
| Route | Access | Current behavior |
|---|---|---|
| Ordinary fixed-price Market | Level 50 + Mining Pass | Public listing / purchase; active listing expires after 7 days if unsold |
| Direct Offer | Level 30 + Mining Pass | Private SONO proposal; up to 30 active buyer offers, each lasting 72 hours |
| Epic / Legendary trade | Explorer on the participating side where required | Higher-rarity trade has an additional Explorer gate |
The ordinary seller fee begins at 3%. Active Market Fee Reduction lowers that rate down to the current 1% minimum.
A listed relic stays committed to the Market until sale, cancellation or expiry. During that time the Market is using the object, so the same relic is unavailable for Relic Burn, Phrase binding, Active Resonance changes and other incompatible actions. Equipped, Phrase-bound, auctioned and other protected uses must be cleared before listing. Cancellation or expiry returns the relic to the ownerβs available archive.
A Direct Offer targets one existing relic at a proposed SONO price. The owner can accept, reject or leave it until the 72-hour expiry. Acceptance checks the current owner, relic availability and buyer balance at that moment, then transfers the relic and SONO together. On rejection or expiry, relic ownership and both SONO balances remain exactly where they were.
A well-rolled Rare can carry more practical build value than a higher-rarity relic with the wrong school, Memory Word or affixes. Check the full relic card when setting a price or evaluating a purchase.
Batch tools save repetitive listing and buying work. They use explicit convenience fees and the same daily relic-unit capacity. Several smaller batch actions accumulate against the same daily allowance.
| Batch route | Per operation | Free UTC-day relic units | Convenience fee |
|---|---|---|---|
| Batch listing | Up to 50 relics | 50 listed relics | 5% of combined potential listing value, paid upfront in SONO |
| Combined purchase | Up to 15 relics | 50 purchased relics | 5% buyer-side fee added to the combined purchase |
Batch listing charges its 5% fee when the listing action is created. Combined buying adds a separate 5% buyer charge. Include those costs when pricing low-margin relics.
π Auction uses SONO bids and a WOS creation fee. The seller chooses a starting price, one of five durations and an optional buyout. Normal access begins at Level 50 + Mining Pass; higher-rarity trade keeps the Explorer requirement.
| Duration | Creation-fee time multiplier |
|---|---|
| 6 hours | Γ0.75 |
| 12 hours | Γ1.00 |
| 24 hours | Γ1.25 |
| 48 hours | Γ1.60 |
| 72 hours | Γ2.50 |
Auction duration changes both exposure time and creation cost. Longer rooms cost more and give more players time to discover the relic. Shorter rooms cost less and close sooner.
πΏ Reverie Farm turns Expedition progress, WOS upgrades and account specialization into recurring SONO or Relic Fragment production. Hotspot value depends on production rate, silo size, harvest timing, bonus rolls, upgrade price and the usefulness of the resource produced.
Farm upgrades begin from a SONO-equivalent branch price, grow with upgrade level and map depth, receive the relevant talent/build discounts, and are then converted into WOS using the current Pool quote.
| Upgrade branch | Starting SONO-equivalent base |
|---|---|
| Worker Speed | 80 |
| Silo Capacity | 130 |
| Forager Luck | 180 |
Upgrade growth is Γ1.34 per level, with an additional +30% depth factor per map group. Grandmaster Reset uses a Γ25 Farm upgrade-cost layer. Token Alchemist reduces the pre-conversion upgrade price by roughly 4.5% per effective level with a floor near 55% of the undiscounted layer; Farm Banks Builder contributes another β1.5% per level, and Active Resonance can add its own Farm Upgrade discount.
| Resource | Base silo-capacity ceiling | Base full-harvest payout ceiling before Rank |
|---|---|---|
| β SONO | 50,000 | 150,000 |
| π§© Relic Fragments | 150,000 | 1,000,000 |
A partial harvest receives the earned share of the ceiling based on silo fill and the elapsed time since the previous paid harvest. After a paid harvest, the time allowance starts building again from that moment. Frequent collection simply cuts the same time-earned allowance into smaller pieces: a five-minute return to the Farm carries roughly five minutes of newly earned ceiling, while a full six-hour allowance requires the corresponding elapsed time.
The hotspot first resolves the eligible base harvest against its current ceiling. Achievement Rank is applied afterward, which allows Rank to raise a mature harvest above the ordinary 150,000 SONO / 1,000,000 Fragment base ceiling. Triggered Yield Bonus and Micro Drop rewards are added after the ceiling and Rank steps.
Ordinary speed growth reaches a 6-hour minimum full-cycle floor. A local Γ1.5 Cycle Boost raises production and the time allowance together while active, bringing that minimum to 4 hours. The boost is calculated over the part of the cycle that actually overlaps its active duration. An hour of active Cycle Boost therefore improves that hour of production; earlier and later hours keep their ordinary timing.
Task Artisan and relevant Farm yield layers favor SONO-producing nodes; harvests can feed Store, Market, staking or Pool capital.
Crafting Adept and Farm yield layers favor Fragment nodes; harvests can feed Craft, paid attempts, Market capacity or the Furnace.
Supports global Farm yield and the map progression that unlocks hotspot groups.
Reduces upgrade cost, increases fill speed and extends Farm buff duration; mature mutual-network builds add further routing.
The Farm panel shows an account-specific Harvest Estimate with the current Rank layer included. Stored silo amount tells you what the hotspot has produced; Harvest Estimate tells you what the account can actually collect at this moment after time allowance, the base ceiling and Rank. Near a ceiling or during Cycle Boost, that second number is the useful one.
π§π»ββοΈ Equipped Economy-school relics form the Mint Circuit. The built-in school thresholds accumulate: reaching 11 pieces keeps the rewards already opened at 3, 5 and 8.
| Economy relics equipped | New built-in layer opened at this threshold |
|---|---|
| 3 | +6% Fragments β Points |
| 5 | +2% Market Fee Reduction |
| 8 | +14% Burn SONO Yield +4% Daily Limit Capacity |
| 11 | +22% Fragments β Points +4.4% Market Fee Reduction +24% Burn SONO Yield +7% Daily Limit Capacity +12% Burn Cost Reduction |
Before wider build amplification: +28% Fragments β Points Β· +6.4% Market Fee Reduction Β· +38% Burn SONO Yield Β· +11% Daily Limit Capacity Β· +12% Burn Cost Reduction.
During the current autumn seasonal resonance, the Craft / Economy / Phrase circuit adds +4 Craft Success, +9% Burn SONO Yield, +1.5% Market Fee Reduction, +8% Fragments β Points, +8% Secret Phrase reward and +1.25% Phrase-bind upgrade pressure. This seasonal layer is calculated separately from the ordinary Economy-school set.
Mint Circuit is especially useful when several economy actions are planned in one session: Furnace conversion, Relic Burn, Store purchases, Market work or high-volume capacity routes. The value comes from matching the equipped set to the action being performed. After a Fader Bank recall, read Combined Equipped Modifiers before the first large action; that panel shows the stabilized live build whose modifiers will be used by the economy screen.
Daily Limit Capacity raises how much a supported route can process during one UTC day. It changes the size of the daily allowance. Exchange rates, rarity chances, Pool prices and reward percentages continue to use their own formulas, so a larger capacity percentage means more room to use a route during the day.
| Supported route | What Daily Limit Capacity changes |
|---|---|
| Points β WOS | Raises the final WOS output allowance after Explorer and Daily Amplifier. |
| Season Entry | Season registration keeps its own fixed 5,000,000-Point path and its own allowance. |
| WOS β GAS Coins | Raises the final daily GAS-output allowance after Explorer. |
| SONO/WOS instant swaps | Raises each currencyβs daily Pool-input allowance after Explorer. |
| Fragments β Points | Raises the daily Fragment-input allowance after GM Reset and Daily Amplifier layers. |
| Batch Market | Raises supported purchasable extra listing / combined-buy capacity. |
| Learn | Can enlarge the daily description allowance through the supported Learn capacity route. |
| Craft | Expands More you can buy; Daily included keeps its own formula. |
The Craft screen separates three numbers. Daily included comes from the base 25, Crafting Adept and whole Craft Attempts supplied by the build. More you can buy is the paid reserve: it starts from 100 extra attempts, or 500 with at least 5 Craft + 5 Daily relics equipped, and Daily Limit Capacity expands this paid reserve. Every purchased attempt costs 80 Fragments. Crafts ready now is the amount currently available for immediate use after the included and purchased pieces are combined.
The ordinary final Craft safety ceiling is 50,000 processed attempts per UTC day. A BUZZER-v2 Warped Craft Ceiling can add up to +75% headroom, giving an absolute maximum of 87,500. Purchased and included attempts still determine how much of that ceiling the account can actually use.
Daily Limit Capacity becomes valuable when a route approaches its ordinary daily ceiling. A casual day may leave most of that extra room unused. A long WOS-printing session, a large Furnace conversion, heavy Batch Market work, Learn usage or a paid Craft session can turn the same percentage into a substantial amount of extra daily activity.
Several Talents and account statuses affect multiple economy routes. The table below shows the economy functions that matter for planning conversions and large purchases.
| Talent / status | Economy jobs covered here |
|---|---|
| π§ͺ Token Alchemist | WOS print bonus, Season-entry WOS side-output, Fragment Furnace payout, Relic Burn GAS discount and SONO yield, Farm-upgrade discount, and the Economy-school Soothe pairing. Direct Points β GAS remains 1:1. |
| π Daily Amplifier | +2% per effective level to supported Points β WOS and Fragment Furnace UTC-day capacity; in Craft it expands the paid More you can buy allowance. |
| π Sonic Explorer | Γ4 PointsβWOS output allowance, Γ4 WOSβGAS output allowance, Γ4 SONO/WOS swap-input limits, and Epic/Legendary trade access; it also has many rewards outside this guide. |
| β Mining Pass | Access key for Relic Burn, Market, Auction, Direct Offers and Learn SONO, alongside other benefits. |
| π§ Grandmaster Reset | Fragment Furnace Γ15 payout and Γ3 base Fragment-input cap; endgame trade access despite the reset level; separate Relic Burn cost base; different Craft/Farm economies. |
| π€ Grandmaster Relic | Required for Grandmaster progression and several late-game mirror / rarity systems. The account treats it as a protected progression relic. |
| π¦ Farm Banks Builder | β1.5% Farm upgrade cost, +3% fill speed and +2% Farm buff duration per effective level, plus mature Farm network routes. |
| π Task Artisan | Strengthens SONO-producing Farm hotspots and improves Task rewards that feed the wider economy. |
| βοΈ Crafting Adept | Strengthens Fragment-producing Farm hotspots and controls Craft daily volume and costs. |
| π§ Expedition Pathfinder | Supports Farm yield and the Expedition progression that opens Farm territory. |
Several unlocks read the underlying Talent progression, while bonuses shown in other places may use an effective level that includes equipped relic support. The Talents guide marks base, relic-added and effective requirements for each relevant gate.
Long-term economy routes leave permanent archive marks. Achievement rewards return Fragments and SONO to the account, and Achievement Rank can later influence other systems β including the post-ceiling Farm payout layer.
| Band reached | Achievement | Reward |
|---|---|---|
| 100% | WOS Lathe I | 1,000 π§© + 250 β |
| 75% | WOS Lathe II | 3,000 π§© + 1,000 β |
| 50% | WOS Lathe III | 8,000 π§© + 8,000 β |
| 25% | WOS Lathe IV | 20,000 π§© + 15,000 β |
| 15% | WOS Lathe V | 50,000 π§© + 40,000 β |
| 7% | Coefficient Goblin Wrangler | 225,000 π§© + 250,000 β |
| 1% | Lathe Event Horizon | 500,000 π§© + 500,000 β |
| Fragments converted | Achievement | Reward |
|---|---|---|
| 10,000 | Fragment Furnace I | 100 π§© + 250 β |
| 50,000 | Fragment Furnace II | 250 π§© + 750 β |
| 100,000 | Fragment Furnace III | 1,000 π§© + 1,500 β |
| 500,000 | Fragment Furnace IV | 2,000 π§© + 5,000 β |
| 1,000,000 | Fragment Furnace V | 5,500 π§© + 12,000 β |
| 2,000,000 | Fragment Furnace VI | 15,000 π§© + 45,000 β |
| 10,000,000 | Ashen Points Foundry | 125,000 π§© + 300,000 β |
Market, Auction, Farm, Farm Harvest, Economy balances, relic upgrades and other connected systems have their own achievement branches. A large conversion can also cross the next archive threshold, so include the corresponding achievement reward when evaluating long-term value. The live conversion quote itself remains focused on the immediate action.
The Economy interface shows fixed rates, lifetime rates, moving Pool quotes, personal build modifiers, daily capacity and object-specific values. They can all appear beside one another, so read the label before treating two percentages as comparable. A larger daily allowance, a cheaper fee and a larger payout are three different effects even when the displayed percentage happens to be the same.
| Number type | Question it answers | Examples |
|---|---|---|
| Fixed rate | How much output does one unit always create in this route? | Points β GAS 1:1; WOS β GAS 1:10,000 |
| Lifetime rate | How has this accountβs past usage changed the route? | Points β WOS 100% β 1% curve |
| Moving Pool quote | What is the reserve relationship right now? | SONOβWOS swap, Store WOS quote, Farm upgrades, Auction fee, Furnace factor |
| Personal build modifier | What do my Talents / statuses / equipped relics do to this action? | Alchemist, Explorer, Mint Circuit, Market Fee Reduction |
| Daily capacity | How much more may flow today? | WOS print output, Furnace Fragment input, swaps, WOSβGAS, Batch Market |
| Object-specific value | What is special about this exact relic? | Burn historical ID era, Market value, Memory Word, level, school and affixes |
+20% Fragments β Points raises payout. +20% Daily Limit Capacity raises the supported daily volume. +20% Market Fee Reduction lowers an eligible fee. A Pool price changes the current quote. The label tells you which part of the route the percentage controls.
An economy action can finish before the browser has managed to show its success message. After an uncertain click, check the current balance, the Currency Ledger and the current relic or position status before sending the same action again. Those three places show what the game has already recorded.
When a Session Password prompt appears, the action is capable of spending, moving or permanently changing something. Read the preview one more time before authorizing it.
A relic listed on the Market, placed in an Auction, bound to a Secret Phrase or equipped in Active Resonance is already occupied by that feature. Return it to the available archive before sending it into another relic-consuming route.
Refresh Profile, the Currency Ledger and the feature that initiated the action. Read the resulting balance or relic status before repeating the action.
When the game reports another economy action in progress, finish checking that actionβs result before starting the next conversion.
Network timing can delay a success message after the action has already completed. The relevant balance, Currency Ledger entry and object status show the recorded result even when the popup arrived late.
These examples show common ways players organize the same economy. An account can move between them at any time as its current shortage, build and progression goals change.
Keeps a measured GAS reserve and converts Points or WOS around known studio costs. Keeps enough WOS available for infrastructure. Watch: GAS conversion consumes the source resource.
Tracks lifetime curve bands, ordinary UTC print capacity and Token Alchemist. Plans Season Entry around the fixed 5M Point cost and the current lifetime band. Watch: the next lifetime threshold.
Builds Fragments from recurring systems and divides them between Craft, paid attempts, Market capacity and the live Furnace quote. Watch: workshop opportunity cost.
Compares a relicβs Market/build value with its historical burn era, GAS bill and live SONO preview. Watch: permanent destruction.
Values Memory Words, schools, quality and affixes when pricing relics, then builds SONO capital toward Store and later trade goals. Watch: fees and future build pieces.
Supplies both SONO and WOS, separates Pool PnL from the 34% time bonus, and keeps liquid operating capital outside the position. Watch: reserve composition.
Turns WOS upgrades into recurring SONO or Fragment production and reinvests harvests into deeper infrastructure. Watch: six-hour transport floor, harvest ceiling and moving WOS quote.
Builds Economy-school Resonance and batches Furnace, Burn, Store and Market work while the correct stable loadout is live. Watch: which modifier applies to which route.
At higher progression, the economy becomes cyclical. Listening, Daily, Tasks and Farms create resources. Those resources finance levels, Craft, trade and infrastructure. Relics, achievements and stronger builds then improve the next production cycle. Most mature accounts therefore move between several approaches on this page: one shortage is solved, the new output becomes material for the next system, and the useful route changes again.
Two routes can cover this bill. 2B Points β 2B GAS uses the direct 1:1 converter. 200,000 WOS β 2B GAS uses the 1:10,000 WOS converter.
The arithmetic produces the same GAS total. The account impact can be very different. Two billion Points may still be needed for levels, Season Entry or future WOS printing; 200,000 WOS may already be earmarked for a Farm upgrade, Auction creation or Pool position. Choose the source whose remaining jobs are least important to the current plan.
At the configured 20M Points-per-Fragment center, 10,000 Fragments produce 200B Points before Grandmaster, Token Alchemist and Mint Circuit layers. Those Points can support every ordinary Point route.
The conversion also removes 10,000 Fragments from the workshop economy. For a Craft-heavy account that can represent many future rolls and paid attempts; for a mature account sitting on a large Fragment surplus, the same Furnace action may unlock far more useful progression through Points. The live Furnace quote gives the output side of that decision.
Suppose most of todayβs ordinary Print WOS allowance has already been used. With at least 5,000,000 Points available, Season Entry still registers normally because Season registration has its own allowance. The entryβs WOS side-output follows the current lifetime curve, and the credited WOS advances lifetime WOS-from-Points history.
A second press during the same Season returns the existing entry and spends 0 additional Points. The economic event happens on the first successful registration for that Season.
A current-era Legendary starts from a 60,000 SONO Burn base before eligible yield bonuses. The Burn preview gives the current SONO extraction value and the GAS bill for that route.
The relic still carries its own Market and build value at the same moment. School, quality, affixes, Memory Word, upgrade history, Phrase usefulness and future Resonance plans can make the object worth much more to a particular account than its extraction quote. Read the Burn preview as one available use of the relic and compare it with the other uses that disappear after destruction.
If a full SONO harvest reaches the ordinary 150,000 base payout ceiling and Achievement Rank adds +20%, the Rank layer is applied afterward. The ranked amount can reach 180,000 SONO before any triggered Yield Bonus or Micro Drop.
This order matters on a mature Farm. The base ceiling defines the ordinary harvest layer, Rank expands the paid result after that layer, and the triggered random resource bonuses are added afterward.
Protect flexibility: enough Points for levels, enough GAS for the next known operation and enough Fragments to learn Crafting. SONO and WOS become increasingly useful as Store, Market, Farm and Pool routes open. Emptying a balance early is rarely required.
The accountβs lifetime WOS-from-Points total selects one of the permanent curve bands: 100%, 75%, 50%, 25%, 15%, 7% and 1%. Daily reset affects capacity; lifetime printing history remains on the account.
The route starts from whole 1,000,000-Point base blocks, applies the percentage and credits whole WOS units. A small request can round below one WOS. Increase the batch and read the live preview.
The fixed 5M Points generate a WOS side-output through the current lifetime curve and eligible Token Alchemist. That WOS also advances lifetime WOS-from-Points history.
Season registration spends exactly 5,000,000 Points through its own allowance. Ordinary Print WOS keeps its own UTC-day meter. Printing earlier in the day leaves Season Entry available, and the Season entry leaves the ordinary Print WOS meter unchanged.
The existing registration is returned and the repeated action spends 0 additional Points. The original Season entry and its recorded WOS side-output remain the Seasonβs entry event.
Its base follows the current WOS-per-SONO Pool price through a damped square-root factor. The configured 20M center is bounded between 5M and 80M Points per Fragment before GM, Alchemist and Resonance layers.
Furnace output is ordinary Points. They can enter Points β WOS printing, pay a Season entry, become GAS or remain available for level progression.
Relic IDs up to 20,000 preserve the full historical reward, IDs 20,001β90,000 use half, and later IDs use the fixed quarter-era reward. The quarter-era divisor remains the current final historical band.
12,000 SONO for Epic and 60,000 SONO for Legendary before eligible Alchemist and Resonance yield bonuses. Always read the live Current Studio Burn Prices panel because your cost and final reward can contain personal layers.
Eligible WOS status prices are derived from the live SONO/WOS Pool relationship. The SONO catalogue baseline is the stable reference; the WOS quote can move.
Swaps change the reserves while your LP shares remain a percentage of the room. Your current withdrawal composition follows the current reserve mix represented by your LP shares.
The 34% APY is the linear time-based game bonus on recorded principal. Pool PnL tracks the current reserve share as the SONO/WOS mix moves. Total position value comes from the current SONO share, current WOS share and the accrued time bonus together, so the APY figure alone describes one part of the position.
The top-up clears the unlock, folds accrued yield into the continuing principal, adds the new SONO and starts a new timing period.
Relic ownership stays with the owner and both SONO balances stay at their previous amounts. Transfer happens when an eligible offer is accepted.
The ordinary base full-harvest ceilings are 150,000 SONO and 1,000,000 Fragments. Achievement Rank is applied afterward. Triggered Yield Bonus and Micro Drop rewards are added after Rank. Warped Farm headroom can also raise the supported base ceiling.
Full harvest allowance grows with silo fill and elapsed time since the previous paid harvest. After collection, the elapsed-time allowance begins building again. Several short harvests divide the newly earned allowance into smaller pieces. Ordinary full-cycle timing has a six-hour floor, and an active local Cycle Boost can lower that floor to four hours during the time covered by the boost.

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