Official Reverie Field player guide

Economy Guide: Currencies, Conversions, Trade and Limits

At this point Reverie Field has accumulated enough currencies, workshop costs, Pool mathematics and small pieces of studio bureaucracy that keeping the whole economy on one page is useful. The system is large, though the job of each resource is fairly specific. πŸ”’ Points carry broad progression and feed several conversions. β›½ GAS Coins pay immediate studio costs. πŸͺ™ WOS supports infrastructure and the largest conversion routes. ☎ SONO moves through the Store, relic trade, the Frequency Pool and staking. 🧩 Relic Fragments feed Crafting, paid Craft attempts, Market capacity and the Fragment Furnace. 🏺 Sonic Relics carry their own value through rarity, quality, school, Memory Word, affixes, upgrade history and the routes available to that exact object.

The useful question is usually what the account needs next. Ten million Points can become levels, GAS, WOS or two separate Season entries across two Seasons. A large pile of Fragments can become Craft depth, extra attempts, Market capacity or Points through the Furnace. WOS can pay for a Farm upgrade, an Auction fee, Pool activity or a large GAS bill. The same balance often contains several future choices, so timing matters as much as the displayed exchange rate.

This guide follows every current economy route from input to output. It includes the fixed rates, the lifetime WOS curve, Pool-linked prices, historical Relic Burn eras, Market fees, Farm ceilings, Resonance modifiers and the daily allowances that change with the account. Whenever the game shows a live preview, that preview is the final account-specific number for the action in front of you. The formulas here explain where that number came from and which future uses disappear when the input is spent.

Mechanics baseline: RFV235 Β Β·Β  Last updated: October 5, 2026 Β Β·Β  Updated by: Aliaksandr Siletski

Four fixed reference values
1 : 1πŸ”’ Points β†’ β›½ GAS Coins
1,000,000 : 1base πŸ”’ Points β†’ πŸͺ™ WOS before lifetime curve
1 : 10,000πŸͺ™ WOS β†’ β›½ GAS Coins
0.3%🌊 Frequency Pool swap fee

These four values stay fixed. Other economy values may depend on lifetime history, Pool reserves, player level, Talents, statuses, Active Resonance, UTC-day capacity or the exact relic involved in the action.


1. Resources and what they are used for

Each resource has a defined role in the account. Points cover broad progression, GAS handles immediate studio costs, WOS supports infrastructure, SONO connects Store and trade systems, Fragments feed workshop routes, and Sonic Relics carry object-specific value. GAS is the least romantic balance on this page: it pays workshop bills. Relics sit at the other end of the spectrum, because two objects with the same rarity can have completely different practical value once school, Memory Word, affixes and upgrade history enter the picture.

Instrument Main sources Main uses Planning note
πŸ”’ Points Listening, Daily, Tasks, Referrals, Expeditions, achievements and many reward routes Levels, direct GAS conversion, WOS printing, Season Entry The broadest reservoir of future progression
β›½ GAS Coins Points β†’ GAS and WOS β†’ GAS Crafting, Relic Burn fees and other studio operations Working currency for immediate studio costs; conversion ends at GAS
πŸͺ™ WOS Points printing, Season Entry side-output, packs, swaps and Pool withdrawals Farm upgrades, eligible Store purchases, Auction creation, Batch Market capacity, GAS conversion and liquidity Heavy infrastructure currency with daily-volume limits and a lifetime print curve
☎ SONO Relic Burn, Learn, Secret Phrases, achievements, Farms, Market/Auction sales, Seasons, Pool/staking returns and packs Store, relic trade, bids, liquidity, staking, phrase/unbind routes and selected relic systems Trade, Store and exchange-room capital
🧩 Relic Fragments Daily, Tasks, Learn, Expeditions, Farms, achievements, phrases and other reward routes Crafting, paid Craft attempts, Fragment Furnace, Batch Market capacity and selected relic operations A choice between workshop depth and immediate Point liquidity
🏺 Sonic Relics Listening, Craft, Daily, Tasks, Referrals, Learn, Expeditions, Farms, Phrases and milestones Active Resonance, upgrades, Market, Auction, offers, Phrases or SONO extraction Individual objects valued by rarity, quality, level, school, Memory Word, affixes, source and demand
🌿 Farm production Unlocked Expedition hotspot groups producing SONO or Fragments over time Recurring income, buffs, relic rolls and reinvestment into farm infrastructure Production system that feeds SONO or Fragments over time
Why the original resource matters

Ten thousand Fragments can fund Craft rolls, paid Craft attempts, Batch Market capacity or a Furnace conversion. Ten million Points can support levels, GAS conversion, WOS printing or two Season entries across different Seasons. The original resource carries all of those choices until the moment it is spent. A Furnace conversion turns workshop material into broad progression capital; a WOS β†’ GAS conversion turns infrastructure capital into a studio bill; Relic Burn turns one specific object into SONO. That change of purpose is the real cost to keep in mind.

Back to top


2. Balances and the Currency Ledger

Profile and the SONO workbench show the main balances together. Read them by purpose: progression, studio costs, infrastructure, workshop material and player trade. The numbers sit beside one another in the interface, yet each balance opens a different set of actions. That distinction becomes important once a single large purchase can consume the reserve for a completely different system.

β›½ GAS Coins

The internal service balance used for Crafting, Relic Burn fees and other studio operations. Points and WOS can feed GAS; GAS is spent directly by the systems that use it.

☎ SONO Store Balance

The trade and Store reserve used for purchases, relic exchange, Pools, staking and several advanced systems.

πŸͺ™ WOS Store Balance

The infrastructure reserve used by Farms, eligible Store purchases, Pool actions, Auction creation, Batch Market capacity and WOS β†’ GAS.

Currency Ledger

The Currency Ledger is the account’s running economic history. It records major SONO and WOS movement from Learn, Secret Phrases, achievements, Farms, Seasons, Market sales and purchases, Pool actions, staking, swaps, Store packs, lore rewards and relic progression. Ordinary WOS printing and Season-entry WOS appear beside those movements, so a large balance change can usually be reconstructed from the entries around the same time.

Older public mint records stay visible as a historical layer from earlier versions of Reverie Field. A historical mint entry remains part of that archive; a current game credit appears in the modern balance and Ledger. After a large action, the useful pair to inspect is the current balance together with the corresponding current Ledger entry.

Where current rewards arrive

Current rewards arrive in the game account. Once credited, the balance is immediately available to the systems that use that resource. The same SONO earned from a Farm can later become a Market purchase, Pool liquidity, staking principal or a Store purchase; its source remains visible in history while its next use is up to the player.

Back to top


3. Planning conversions

Start with the next action you actually plan to perform. Keep enough GAS for known studio costs, enough WOS for planned infrastructure, enough Fragments for the workshop, and enough Points for progression. Convert larger amounts when the output already has a job. Small operating reserves are useful because Reverie Field frequently asks for a different resource a few minutes after you have become very pleased with the size of the previous one.

The cautious beginner
Protect Points for levels, convert only the GAS needed for a known action, keep early Fragments flexible and learn relic identity before turning objects into SONO.
The WOS printer
Watches the lifetime print band, UTC output allowance and Token Alchemist before moving large Point blocks. Season Entry uses the same lifetime curve on an separate Season registration path.
The relic trader
Builds SONO from sales, protects useful Memory Words and build pieces, then uses Market, Offers and Auctions once their access gates open.
The workshop
Protects Fragments and GAS for Crafting, paid attempts, upgrades and feeder relics, then sends selected surplus Fragments into the Furnace when the live quote fits the current plan.
The farm engineer
Spends WOS on persistent production, chooses SONO or Fragment infrastructure, and reinvests recurring harvests into deeper nodes.
The pool operator
Keeps liquid SONO/WOS outside the Pool, separates price movement from time-based rewards, and treats swaps, LP and single-sided staking as three different actions.
Check the next planned use

A conversion can have an attractive rate and still consume the reserve for the next plan. WOS used for GAS may have been earmarked for a Farm upgrade or Auction creation. Fragments sent into the Furnace disappear from Craft and paid attempts. A relic prepared for Burn may carry a Memory Word, school or affix that a later build needs. The preview tells you the immediate output; the rest of the account tells you the value of the input you are giving up.

Back to top


4. Points β†’ GAS Coins

This converter uses a fixed 1:1 rate. Every Point submitted produces one GAS Coin.

GAS Coins received = Points spent
1 πŸ”’ = 1 β›½

Lifetime history

WOS lifetime printing history stays separate from this conversion.

Daily capacity

Points β†’ GAS runs independently from the daily Points β†’ WOS allowance.

Pool price

The 1:1 rate stays fixed when SONO/WOS Pool reserves move.

Token Alchemist

Points β†’ GAS stays at 1:1 across every Token Alchemist level. Token Alchemist applies to the specific routes listed later in this guide.

Converted Points leave the Point balance and become GAS. From that moment they serve GAS-paying systems such as Crafting and Relic Burn, while the original Point choices are gone. Level upgrades, WOS printing and future Season Entry all draw from the Points that remain. A partial conversion therefore works well for a known bill: estimate the cost, add a margin, and preserve the rest of the Point reservoir.

Practical use

Estimate the upcoming Craft, Burn or other GAS bill, add a small margin, and convert that amount. The remaining Points stay available for progression and other Point routes.

Back to top


5. Points β†’ WOS: the lifetime printing curve

WOS printing starts from a base block of 1,000,000 Points per WOS. The account’s lifetime WOS-from-Points total selects the current percentage band. Daily WOS capacity is calculated separately.

Base WOS = floor(Points submitted Γ· 1,000,000)
After curve = floor(Base WOS Γ— current lifetime percentage)
Final print = After curve + eligible Token Alchemist bonus
Lifetime WOS already printed from Points Current band Approximate Point pressure before Alchemist
Below 50,000,000 100% 1,000,000 Points per WOS
50M to below 100M 75% β‰ˆ1.33M Points per WOS over sufficiently large batches
100M to below 500M 50% 2M Points per WOS
500M to below 1B 25% 4M Points per WOS
1B to below 5B 15% β‰ˆ6.67M Points per WOS over sufficiently large batches
5B to below 10B 7% β‰ˆ14.29M Points per WOS over sufficiently large batches
10B and above 1% 100M Points per WOS
Whole WOS units

The current percentage is applied to whole base-WOS blocks and the result is credited in whole WOS units. At lower lifetime bands, a 1,000,000-Point request can calculate to less than one WOS and therefore produce zero. The Print WOS panel shows the final result before confirmation.

Token Alchemist after Level 60

When the Level 60 requirement is active, Token Alchemist raises the post-curve WOS amount. Its WOS print table is:

Alchemist WOS bonus Alchemist WOS bonus
Lv1 +5% Lv6 +18%
Lv2 +7% Lv7 +21%
Lv3 +9% Lv8 +24%
Lv4 +11% Lv9 +27%
Lv5 +15% Lv10 +30%

The ordinary UTC-day WOS output allowance

10,000,000 WOS base/dayβ†’ 🌌 Explorer Γ—4β†’ πŸ“… Daily Amplifier +2%/effective levelβ†’ Daily Limit Capacity

This allowance counts the WOS actually printed after the lifetime curve and eligible Alchemist bonus. It resets at 00:00 UTC. The interface shows used, remaining and final capacity for the current account.

What advances the lifetime counter

The lifetime counter includes WOS from ordinary Points printing and the WOS side-output created by Season Entry. WOS received from Store packs, Pool swaps, Farm-related routes and other independent sources sits outside this lifetime printing history. The UTC-day allowance starts fresh each day; the lifetime band stays with the account and continues from the total already printed through these Point-based routes.

Back to top


6. Season Entry: 5,000,000 Points

Entering the current Season spends exactly 5,000,000 Points. Season registration has its own allowance, so ordinary Print WOS usage and Season Entry can happen during the same UTC day. Printing WOS earlier in the day leaves Season registration available, and entering the Season leaves the ordinary Print WOS allowance where it was.

Exactly 5,000,000 πŸ”’β†’ Season registration+ WOS side-output from those five 1M blocks

WOS side-output

The five one-million-Point blocks also pass through the account’s current lifetime WOS curve. Eligible Token Alchemist bonus is applied afterward. The resulting WOS is credited with the Season entry and added to lifetime WOS-from-Points history.

Season Entry property Current rule
Point cost Exactly 5,000,000 Points
Points above 5M Remain on the account
Lifetime WOS curve Still affects the WOS produced by the entry
Token Alchemist Can improve the entry’s WOS side-output when eligible
Ordinary daily Print WOS allowance Separate daily allowance
Manual printing earlier today Season Entry remains available
Repeated entry in the same Season 0 additional Points; the existing Season entry is returned
Two separate counters

The lifetime print band determines the WOS side-output from those 5,000,000 Points. Today’s ordinary Print WOS usage has its own meter. The Season side-output still advances lifetime WOS-from-Points history, so a Season entry can move the account toward the next permanent lifetime band.

After registration, Season ranking follows the eligible listening time recorded for that Season. The fixed 5,000,000-Point entry fee is the full registration cost. Pressing the entry action again during the same Season returns the existing registration and spends 0 additional Points. The Seasons guide covers ranking and reward distribution.

Back to top


7. WOS β†’ GAS Coins

The Frequency Pool desk includes a fixed WOS β†’ GAS converter. It spends WOS Store Balance and credits GAS Coins at 1 WOS = 10,000 GAS.

1 WOS = 10,000 GAS Coins
Layer Current rule
Base UTC-day GAS output 500,000,000,000 GAS Coins
🌌 Sonic Explorer Γ—4 base daily output allowance
Daily Limit Capacity Raises the final supported allowance
πŸ“… Daily Amplifier Separate from this converter
Direction WOS enters; GAS is credited

The daily meter counts the GAS received through this route during the current UTC day. Converted WOS becomes GAS and leaves the WOS balance used by Farms, Store purchases, Auctions, Pool positions and other WOS systems. The conversion is especially powerful for large workshop bills because one WOS produces 10,000 GAS, so even a modest-looking WOS amount can represent a very large piece of infrastructure capital.

Planning a WOS β†’ GAS conversion

This route is useful for large Craft or Burn bills. Before converting, compare the required GAS amount with any WOS already reserved for Farm upgrades, Auction creation or Pool activity.

Back to top


8. Fragment Furnace: Relic Fragments β†’ Points

The Fragment Furnace unlocks at Level 30. Grandmaster Reset accounts keep access across the reset progression. The Furnace consumes Relic Fragments and returns ordinary Points. Those Points immediately regain the ordinary Point choices: levels, direct GAS conversion, WOS printing and Season Entry. The spent Fragments leave the workshop side of the economy at the same time, so a large Furnace run is also a decision about future Crafting, paid attempts and Batch Market capacity.

The Pool-linked base rate

The configured center is 20,000,000 Points per Fragment. The current SONO/WOS Pool price adjusts that base through a damped square-root stabilizer.

Pool price = WOS reserve Γ· SONO reserve
Factor = clamp(√(1200.000680 ÷ current Pool price), 0.25, 4.00)
Dynamic base = ceil(20,000,000 Γ— Factor)

That keeps the Pool-linked base between 5,000,000 and 80,000,000 Points per Fragment. If a safe Pool quote is temporarily unavailable, the Furnace falls back to the configured 20,000,000 base.

Payout order

Pool-linked baseβ†’ 🧠 GM Reset Γ—15β†’ πŸ§ͺ Token Alchemistβ†’ Mint Circuit Fragmentsβ†’Points
Example setup Points / Fragment before Mint Circuit 10,000 Fragments
Minimum Pool factor, normal account 5,000,000 50,000,000,000
Configured center, normal account 20,000,000 200,000,000,000
Maximum Pool factor, normal account 80,000,000 800,000,000,000
Configured center + GM Reset 300,000,000 3,000,000,000,000
Configured center + GM Reset + Alchemist 10 390,000,000 3,900,000,000,000

UTC-day Fragment input allowance

10,000 🧩 base/dayβ†’ GM Reset Γ—3β†’ πŸ“… Daily Amplifier +2%/effective levelβ†’ Daily Limit Capacity
Check the current Furnace quote

Swaps, liquidity deposits and withdrawals change the Pool reserves. Before a large Furnace conversion, read the current Points-per-Fragment quote and the remaining Fragment capacity for the UTC day.

Back to top


9. SONO sources and uses

SONO connects the Store, relic trade, the Frequency Pool, staking and several reward systems. It enters the account through play, archive rewards, Farms, relic sales, Season rewards, Pool activity and Relic Burn.

Common SONO sources
  • Relic Burn extraction.
  • Successful Learn SONO rewards.
  • Secret Phrase rewards.
  • Achievement Archive rewards.
  • SONO Farm harvests and post-harvest bonuses.
  • Market and Auction sales.
  • Season rewards.
  • Frequency Pool swaps and withdrawals.
  • Single-sided SONO staking payout.
  • Store packs and selected lore/progression rewards.
Common SONO uses
  • Relic Market purchases, Direct Offers and Auction bids.
  • Mining Pass, Explorer Status and Grandmaster Relic.
  • Farm Buffs and Daily Streak Guard.
  • SONO/WOS Pool liquidity and swaps.
  • Single-sided SONO staking.
  • Secret Phrase paid-unbind and selected relic routes.
  • Batch listing fees and other Market convenience costs.

The SONO/WOS Pool price also sets several WOS-denominated quotes: eligible Store WOS prices, Farm upgrade costs, Auction creation fees, extra Batch Market capacity and the Fragment Furnace stabilizer. This is why Pool movement can matter to an account that skips instant swaps. A reserve change can reach the player later through a Farm upgrade, a Store quote or a Furnace calculation.

Back to top


10. Relic Burn β†’ SONO

Relic Burn permanently destroys one Sonic Relic and extracts SONO. It is deliberately a protected late-progression route: you need an active ⛏ Mining Pass, an active Listening Session, the rarity’s player-level gate, enough GAS Coins, ownership of the relic and an available relic that can enter Burn.

Rarity gates and current-era base reward

Rarity Required level GAS rarity multiplier Current-era base SONO
Simple 30 Γ—1 60
Rare 35 Γ—4 600
Epic 40 Γ—20 12,000
Legendary 45 Γ—100 60,000

Historical burn eras

Burn value preserves three relic-ID eras. The original reward table is 240 / 2,400 / 48,000 / 240,000 SONO for Simple / Rare / Epic / Legendary, then a fixed historical divisor is selected from the relic itself:

Relic ID era Divisor Meaning
1–20,000 Γ·1 Full preserved original reward
20,001–90,000 Γ·2 Half of the original reward
90,001 and later Γ·4 Fixed current era: 60 / 600 / 12,000 / 60,000

The historical divisor is fixed to the three eras listed above. Older relics can therefore carry higher SONO extraction value than current-era relics of the same rarity.

GAS cost before discounts

Player progression Base GAS before rarity multiplier
Levels 30–35 15,000,000
Levels 36–41 40,000,000
Levels 42–46 150,000,000
Levels 47–50 1,000,000,000
Levels 51–55 3,500,000,000
Levels 56–60 7,500,000,000
Grandmaster Reset economy 150,000,000,000
Level / GM baseβ†’ Rarity multiplierβ†’ πŸ§ͺ Alchemist cost discountβ†’ Batch +15% when usedβ†’ Active Resonance burn-cost reduction

Token Alchemist in Relic Burn

  • Cost: βˆ’10% GAS per effective Alchemist level, capped at βˆ’50%.
  • Yield: when the Level 60 condition is active, +3% SONO per effective level, up to +30% after expanded Grandmaster talent caps.

Active Resonance can then add Burn SONO Yield and Burn Cost Reduction. Batch Burn is available for Simple and Rare relics and adds +15% GAS cost before the final Resonance cost reduction; every relic keeps its own historical reward era.

Burn removes the relic permanently

Before confirming, inspect rarity, Memory Word, school, quality, level, affixes, Phrase relation, historical ID era and current Market value. The live Current Studio Burn Prices panel resolves the account-specific GAS cost and SONO reward. After Burn, the relic is removed from the archive and all future Resonance, Phrase, trade and upgrade routes.

Back to top


11. Store, statuses, buffs and paid packs

The Store uses accumulated game resources for permanent account items, temporary buffs and convenience purchases. SONO provides the stable catalogue baseline. Eligible WOS prices are recalculated from the current SONO/WOS Pool quote and rounded up.

Permanent status / relic purchases

Account item Current SONO baseline WOS behavior Broad role
⛏ Mining Pass 100,000 SONO Dynamic Pool-priced alternative when available Opens Relic Burn, Market/Auction/Offers access and the Learn SONO route, among other benefits
🌌 Explorer Status 300,000 SONO Dynamic Pool-priced alternative when available Broad reward and capacity status; required for Epic/Legendary trading
πŸ€‘ Grandmaster Relic 1,000,000 SONO SONO-only Opens the Grandmaster path and several late-game systems

Permanent account items stay recorded after purchase. The Store recognizes existing ownership and keeps those entries fulfilled.

Farm Buffs sold for SONO

Buff 1 day / 1 save 7 days Main effect
Craft Boost 10,000 SONO 50,000 SONO +10 percentage points Craft success while active
Double Boost 20,000 SONO 100,000 SONO Γ—2 Listening total multiplier while active
Cap Lift 100,000 SONO 500,000 SONO Removes the ordinary Listening total-multiplier cap while active
Daily Streak Guard 20,000 SONO for 1 protected reset 100,000 SONO for 7 days Protects an ordinary Daily streak from a reset

Farm bonuses can also award these buffs. A Store purchase activates the selected timer or Streak Guard immediately. One Streak Guard mode can be active at a time.

Money packs and Quick +1

SONO/WOS packs and Quick +1 credits use the Store checkout. Their purchase flow is separate from spending the SONO or WOS balances already held inside the game. The current base pack ladder is:

Tier SONO pack WOS pack baseline Base checkout price
Small 50,000 SONO 120,000,000 WOS $5.99
Medium 250,000 SONO 600,000,000 WOS $24.99
Big 1,200,000 SONO 2,900,000,000 WOS $89.99

The Store can derive live WOS grants/quotes from the Pool where that route is enabled. Quick +1 also has Standard and Premium credits plus bundle sizes; their exact commit costs and preservation rules belong to the relic-upgrade guide.

Market Fee Reduction in the Store

Market Fee Reduction can lower eligible in-game SONO/WOS Store prices and eligible Quick +1 / paid checkout prices. Paid checkout discounts use a 40% maximum together with the payment processor’s minimum charge. The Store card shows the current final price for the account.

Read the current WOS quote

The SONO amounts above are the stable catalogue baselines. Pool-priced WOS amounts move with the reserve relationship, so read the current Store card immediately before purchase.

Back to top


12. SONO/WOS Frequency Pool

🌊 The Frequency Pool holds shared SONO and WOS reserves. Swaps change the reserve relationship, which updates later swap quotes and several WOS-denominated prices across the game.

SONO reserve Γ— WOS reserve = constant-product invariant
34% APYlinear game bonus on recorded LP principal
9% APYsingle-sided SONO staking route
0.3%swap fee retained in the Pool
Instantcurrent LP Pool withdrawal

Current reserve quote

The relationship between current SONO and WOS reserves. It moves as the room changes.

Your Pool share

The portion of the current reserves represented by your LP shares.

Pool PnL

The difference between the current reserve share and the SONO/WOS principal you originally placed into the position.

Time-based bonus

A linear annualized game bonus calculated from recorded principal and elapsed time.

Pool movement can influence instant swaps, liquidity composition, dynamic WOS Store prices, the Fragment Furnace, Farm upgrade quotes, Auction creation fees and the WOS portion of Batch Market capacity.

Read Pool PnL and the 34% bonus as two separate parts

The 34% APY describes the linear time-based game bonus on the recorded SONO and WOS principal. Pool PnL describes how the current reserve share has moved as swaps changed the room. A positive time bonus can sit beside an unfavourable change in reserve composition, and favourable Pool movement can sit beside a small time bonus on a young position. The useful comparison is the current SONO share, current WOS share, original principal and accrued time bonus together.

Back to top


13. Providing SONO/WOS liquidity

A liquidity position places both SONO and WOS into the Frequency Pool and receives Pool shares. Each account has one continuing LP position, and later deposits add to that same position. The shares represent a percentage of the room, so the amount of each currency behind them changes as the Pool reserves change.

First position

Initial Pool shares = floor(√(SONO deposit Γ— WOS deposit))

Later deposits follow the live reserve ratio

After the Pool has active liquidity, deposits use both currencies near the current SONO/WOS reserve ratio. The accepted tolerance is about 1%. The UI auto-fill prepares the matching side from the current quote.

How later shares are determined

The position calculates the share implied by the SONO side and the share implied by the WOS side, then uses the smaller value. This keeps the new Pool shares supported by both currencies in the deposited pair and prevents one side from claiming a larger share than the matching side can support.

34% time-based reward

The Pool pays a linear 34% APY game bonus on recorded SONO and WOS principal. A top-up increases the recorded principal while the continuing position keeps its original start time, so the added amount joins the same ongoing position. The interface shows the estimated SONO and WOS time bonus alongside Pool PnL.

Current LP withdrawal

A current LP withdrawal completes immediately and returns the current share of both reserves plus the calculated time-based bonus. Very old positions that already entered a historical unlock keep that previously recorded timer until it finishes.

Reserve composition matters

Swaps can change the SONO/WOS composition represented by your shares. The 34% figure covers the time bonus alone; the current reserve share keeps following Pool movement. A position can therefore hold more of one currency and less of the other than the original deposit. Keep a liquid operating reserve for Store, Market, Auction or Farm expenses so those costs can be paid while the LP position remains open.

Back to top


14. Instant SONO ⇄ WOS swaps

An instant swap sends one currency into the Frequency Pool and receives the other from the current reserves. The Pool keeps a 0.3% fee, leaving 99.7% of the input for the output formula.

amount after fee = amount in Γ— 0.997
amount out = reserve out Γ— amount after fee Γ· (reserve in + amount after fee)

Slippage protection

The quote also calculates a minimum acceptable output from the selected max-slippage setting. If reserve movement pushes the result below that minimum before confirmation, the swap is rejected and both balances remain at their previous amounts. This protects the player from accepting a materially worse quote after the preview was shown.

UTC-day swap-input limits

Currency sent into the Pool Base daily input Explorer Then
☎ SONO 25,000 Γ—4 Daily Limit Capacity
πŸͺ™ WOS 25,000,000 Γ—4 Daily Limit Capacity

SONO input and WOS input each have their own UTC-day usage meter. Daily Amplifier applies to other economy routes.

Large orders create price impact

Constant-product pricing creates more price impact as a large order consumes the output reserve. Several smaller swaps accumulate against the same daily input cap and each new swap sees the updated Pool. Compare final output, price impact and minimum received before confirming.

Back to top


15. Single-sided SONO staking

Single-sided staking uses SONO alone and pays a linear 9% APY game reward in SONO. The position is simply SONO principal plus accrued SONO yield and the fourteen-day exit process. Pool reserve composition belongs to LP positions, outside this stake, so the staking page has no WOS share or Pool PnL to track.

One position

Each account has one SONO staking position.

9% linear APY

Yield grows from principal and elapsed time; the interface shows the estimate.

14-day exit

Withdrawal uses a two-step fourteen-day unlock process.

What a top-up does

A top-up first folds accumulated yield into the continuing principal, then adds the new SONO and starts a new timing period. An active unlock is cancelled by the top-up and the position returns to active staking.

Two-step withdrawal

  1. Press the withdrawal control once to begin the 14-day unlock.
  2. After the timer finishes, press it again to receive principal plus the final accrued SONO yield.
A top-up resets an active unlock

An active unlock is cleared by a new deposit. Complete a planned withdrawal before adding more SONO to the stake.

LP combines a 34% time-based bonus with changing SONO/WOS reserve composition and current instant withdrawal. Single-sided SONO staking keeps the position entirely in SONO, uses a 9% time-based reward and asks for a fourteen-day withdrawal process. The choice is therefore about composition, exit timing and where the account wants its SONO available.

Back to top


16. Relic Market and direct offers

🏷 The Relic Market moves individual Sonic Relics for SONO. Market value can reflect rarity, quality, upgrade level, school, Memory Word, affixes, Super Talent Boosts, source, Phrase usefulness, historical Burn era and current build demand.

Route Access Current behavior
Ordinary fixed-price Market Level 50 + Mining Pass Public listing / purchase; active listing expires after 7 days if unsold
Direct Offer Level 30 + Mining Pass Private SONO proposal; up to 30 active buyer offers, each lasting 72 hours
Epic / Legendary trade Explorer on the participating side where required Higher-rarity trade has an additional Explorer gate

Minimum ordinary listing prices

100Simple SONO minimum
1,000Rare SONO minimum
10,000Epic SONO minimum
100,000Legendary SONO minimum

The ordinary seller fee begins at 3%. Active Market Fee Reduction lowers that rate down to the current 1% minimum.

What happens to a listed relic

A listed relic stays committed to the Market until sale, cancellation or expiry. During that time the Market is using the object, so the same relic is unavailable for Relic Burn, Phrase binding, Active Resonance changes and other incompatible actions. Equipped, Phrase-bound, auctioned and other protected uses must be cleared before listing. Cancellation or expiry returns the relic to the owner’s available archive.

Direct Offers

A Direct Offer targets one existing relic at a proposed SONO price. The owner can accept, reject or leave it until the 72-hour expiry. Acceptance checks the current owner, relic availability and buyer balance at that moment, then transfers the relic and SONO together. On rejection or expiry, relic ownership and both SONO balances remain exactly where they were.

Price the complete relic

A well-rolled Rare can carry more practical build value than a higher-rarity relic with the wrong school, Memory Word or affixes. Check the full relic card when setting a price or evaluating a purchase.

Back to top


17. Batch Market capacity

Batch tools save repetitive listing and buying work. They use explicit convenience fees and the same daily relic-unit capacity. Several smaller batch actions accumulate against the same daily allowance.

Batch route Per operation Free UTC-day relic units Convenience fee
Batch listing Up to 50 relics 50 listed relics 5% of combined potential listing value, paid upfront in SONO
Combined purchase Up to 15 relics 50 purchased relics 5% buyer-side fee added to the combined purchase

Buying extra daily capacity

1 extra capacity unit
80 🧩 Relic Fragments + current WOS equivalent of 100 SONO
  • Base maximum purchasable extra capacity: 50 units per route.
  • With at least 5 equipped Economy-school relics: the purchase ceiling becomes 500 units.
  • Daily Limit Capacity can expand the supported ceiling further.
  • The per-operation limits of 50 listings / 15 purchases still remain.
Include batch fees in the calculation

Batch listing charges its 5% fee when the listing action is created. Combined buying adds a separate 5% buyer charge. Include those costs when pricing low-margin relics.

Back to top


18. Relic Auction

πŸŽ™ Auction uses SONO bids and a WOS creation fee. The seller chooses a starting price, one of five durations and an optional buyout. Normal access begins at Level 50 + Mining Pass; higher-rarity trade keeps the Explorer requirement.

Duration Creation-fee time multiplier
6 hours Γ—0.75
12 hours Γ—1.00
24 hours Γ—1.25
48 hours Γ—1.60
72 hours Γ—2.50
SONO-equivalent creation fee = (50 + 0.5% of start price) Γ— duration multiplier
Final creation fee = that value converted to WOS at the current Pool quote
Minimum 1,000 WOS Β· Maximum 50,000,000 WOS
  • The next valid bid is at least 5% higher than the current requirement.
  • An optional buyout must be above the starting price and closes the Auction immediately when used.
  • SONO committed by the current leading bidder is held while that bid leads.
  • An outbid player receives the held SONO back.
  • An auction that expires with zero bids returns the relic to the seller.
  • Final seller proceeds use the normal Market seller-fee route and current Market Fee Reduction.

Auction duration changes both exposure time and creation cost. Longer rooms cost more and give more players time to discover the relic. Shorter rooms cost less and close sooner.

Back to top


19. Farm economy

🌿 Reverie Farm turns Expedition progress, WOS upgrades and account specialization into recurring SONO or Relic Fragment production. Hotspot value depends on production rate, silo size, harvest timing, bonus rolls, upgrade price and the usefulness of the resource produced.

Farm upgrade pricing

Farm upgrades begin from a SONO-equivalent branch price, grow with upgrade level and map depth, receive the relevant talent/build discounts, and are then converted into WOS using the current Pool quote.

Upgrade branch Starting SONO-equivalent base
Worker Speed 80
Silo Capacity 130
Forager Luck 180

Upgrade growth is Γ—1.34 per level, with an additional +30% depth factor per map group. Grandmaster Reset uses a Γ—25 Farm upgrade-cost layer. Token Alchemist reduces the pre-conversion upgrade price by roughly 4.5% per effective level with a floor near 55% of the undiscounted layer; Farm Banks Builder contributes another βˆ’1.5% per level, and Active Resonance can add its own Farm Upgrade discount.

Harvest ceilings and elapsed time

Resource Base silo-capacity ceiling Base full-harvest payout ceiling before Rank
☎ SONO 50,000 150,000
🧩 Relic Fragments 150,000 1,000,000

A partial harvest receives the earned share of the ceiling based on silo fill and the elapsed time since the previous paid harvest. After a paid harvest, the time allowance starts building again from that moment. Frequent collection simply cuts the same time-earned allowance into smaller pieces: a five-minute return to the Farm carries roughly five minutes of newly earned ceiling, while a full six-hour allowance requires the corresponding elapsed time.

Achievement Rank after the base ceiling

The hotspot first resolves the eligible base harvest against its current ceiling. Achievement Rank is applied afterward, which allows Rank to raise a mature harvest above the ordinary 150,000 SONO / 1,000,000 Fragment base ceiling. Triggered Yield Bonus and Micro Drop rewards are added after the ceiling and Rank steps.

  • Yield Bonus: when triggered, usually adds 10–12% of the already paid harvest.
  • Micro Drop: when triggered, adds about 2–4% of the paid harvest, with a small fixed floor for early Farms.
  • Warped headroom: late BUZZER-v2 Farm ceiling effects can raise supported base ceilings by up to +75%.

Full-cycle timing floor

Ordinary speed growth reaches a 6-hour minimum full-cycle floor. A local Γ—1.5 Cycle Boost raises production and the time allowance together while active, bringing that minimum to 4 hours. The boost is calculated over the part of the cycle that actually overlaps its active duration. An hour of active Cycle Boost therefore improves that hour of production; earlier and later hours keep their ordinary timing.

Build specialization

SONO infrastructure

Task Artisan and relevant Farm yield layers favor SONO-producing nodes; harvests can feed Store, Market, staking or Pool capital.

Fragment infrastructure

Crafting Adept and Farm yield layers favor Fragment nodes; harvests can feed Craft, paid attempts, Market capacity or the Furnace.

Expedition Pathfinder

Supports global Farm yield and the map progression that unlocks hotspot groups.

Farm Banks Builder

Reduces upgrade cost, increases fill speed and extends Farm buff duration; mature mutual-network builds add further routing.

Read the Harvest Estimate

The Farm panel shows an account-specific Harvest Estimate with the current Rank layer included. Stored silo amount tells you what the hotspot has produced; Harvest Estimate tells you what the account can actually collect at this moment after time allowance, the base ceiling and Rank. Near a ceiling or during Cycle Boost, that second number is the useful one.

Back to top


20. Mint Circuit: Economy Active Resonance

πŸ§˜πŸ»β€β™€οΈ Equipped Economy-school relics form the Mint Circuit. The built-in school thresholds accumulate: reaching 11 pieces keeps the rewards already opened at 3, 5 and 8.

Economy relics equipped New built-in layer opened at this threshold
3 +6% Fragments β†’ Points
5 +2% Market Fee Reduction
8 +14% Burn SONO Yield +4% Daily Limit Capacity
11 +22% Fragments β†’ Points +4.4% Market Fee Reduction +24% Burn SONO Yield +7% Daily Limit Capacity +12% Burn Cost Reduction
Cumulative 11-piece Economy set

Before wider build amplification: +28% Fragments β†’ Points Β· +6.4% Market Fee Reduction Β· +38% Burn SONO Yield Β· +11% Daily Limit Capacity Β· +12% Burn Cost Reduction.

Amplification rules

  • Direct Economy relic affixes can be amplified by the current Economy-school live-affix rules.
  • πŸ«™ Soothe Sauce pairs with effective Token Alchemist for Economy-school equipped-affix amplification: +2% Γ— the lower effective level.
  • Secret Phrase collection mastery can strengthen eligible live affixes and school-set routes once its milestones are complete.
  • Multiple active school sets scale the older aggregate set layer: 2 active sets Γ—1.40, 3 Γ—1.90, 4+ Γ—2.60.
  • Warped Fault Lines and other separate late-Field layers keep their own bounded rules and are calculated outside the ordinary Economy-school affix pool.

Autumn Forge Circuit

During the current autumn seasonal resonance, the Craft / Economy / Phrase circuit adds +4 Craft Success, +9% Burn SONO Yield, +1.5% Market Fee Reduction, +8% Fragments β†’ Points, +8% Secret Phrase reward and +1.25% Phrase-bind upgrade pressure. This seasonal layer is calculated separately from the ordinary Economy-school set.

Plan economy actions around the active loadout

Mint Circuit is especially useful when several economy actions are planned in one session: Furnace conversion, Relic Burn, Store purchases, Market work or high-volume capacity routes. The value comes from matching the equipped set to the action being performed. After a Fader Bank recall, read Combined Equipped Modifiers before the first large action; that panel shows the stabilized live build whose modifiers will be used by the economy screen.

Back to top


21. Daily Limit Capacity

Daily Limit Capacity raises how much a supported route can process during one UTC day. It changes the size of the daily allowance. Exchange rates, rarity chances, Pool prices and reward percentages continue to use their own formulas, so a larger capacity percentage means more room to use a route during the day.

Supported route What Daily Limit Capacity changes
Points β†’ WOS Raises the final WOS output allowance after Explorer and Daily Amplifier.
Season Entry Season registration keeps its own fixed 5,000,000-Point path and its own allowance.
WOS β†’ GAS Coins Raises the final daily GAS-output allowance after Explorer.
SONO/WOS instant swaps Raises each currency’s daily Pool-input allowance after Explorer.
Fragments β†’ Points Raises the daily Fragment-input allowance after GM Reset and Daily Amplifier layers.
Batch Market Raises supported purchasable extra listing / combined-buy capacity.
Learn Can enlarge the daily description allowance through the supported Learn capacity route.
Craft Expands More you can buy; Daily included keeps its own formula.

Craft capacity in RFV235

The Craft screen separates three numbers. Daily included comes from the base 25, Crafting Adept and whole Craft Attempts supplied by the build. More you can buy is the paid reserve: it starts from 100 extra attempts, or 500 with at least 5 Craft + 5 Daily relics equipped, and Daily Limit Capacity expands this paid reserve. Every purchased attempt costs 80 Fragments. Crafts ready now is the amount currently available for immediate use after the included and purchased pieces are combined.

The ordinary final Craft safety ceiling is 50,000 processed attempts per UTC day. A BUZZER-v2 Warped Craft Ceiling can add up to +75% headroom, giving an absolute maximum of 87,500. Purchased and included attempts still determine how much of that ceiling the account can actually use.

Capacity becomes valuable near the daily ceiling

Daily Limit Capacity becomes valuable when a route approaches its ordinary daily ceiling. A casual day may leave most of that extra room unused. A long WOS-printing session, a large Furnace conversion, heavy Batch Market work, Learn usage or a paid Craft session can turn the same percentage into a substantial amount of extra daily activity.

Back to top


22. Talents and statuses

Several Talents and account statuses affect multiple economy routes. The table below shows the economy functions that matter for planning conversions and large purchases.

Talent / status Economy jobs covered here
πŸ§ͺ Token Alchemist WOS print bonus, Season-entry WOS side-output, Fragment Furnace payout, Relic Burn GAS discount and SONO yield, Farm-upgrade discount, and the Economy-school Soothe pairing. Direct Points β†’ GAS remains 1:1.
πŸ“… Daily Amplifier +2% per effective level to supported Points β†’ WOS and Fragment Furnace UTC-day capacity; in Craft it expands the paid More you can buy allowance.
🌌 Sonic Explorer Γ—4 Pointsβ†’WOS output allowance, Γ—4 WOSβ†’GAS output allowance, Γ—4 SONO/WOS swap-input limits, and Epic/Legendary trade access; it also has many rewards outside this guide.
⛏ Mining Pass Access key for Relic Burn, Market, Auction, Direct Offers and Learn SONO, alongside other benefits.
🧠 Grandmaster Reset Fragment Furnace Γ—15 payout and Γ—3 base Fragment-input cap; endgame trade access despite the reset level; separate Relic Burn cost base; different Craft/Farm economies.
πŸ€‘ Grandmaster Relic Required for Grandmaster progression and several late-game mirror / rarity systems. The account treats it as a protected progression relic.
🏦 Farm Banks Builder βˆ’1.5% Farm upgrade cost, +3% fill speed and +2% Farm buff duration per effective level, plus mature Farm network routes.
🎭 Task Artisan Strengthens SONO-producing Farm hotspots and improves Task rewards that feed the wider economy.
βš™οΈ Crafting Adept Strengthens Fragment-producing Farm hotspots and controls Craft daily volume and costs.
🧭 Expedition Pathfinder Supports Farm yield and the Expedition progression that opens Farm territory.

Several unlocks read the underlying Talent progression, while bonuses shown in other places may use an effective level that includes equipped relic support. The Talents guide marks base, relic-added and effective requirements for each relevant gate.

Back to top


23. Economy achievements and archive milestones

Long-term economy routes leave permanent archive marks. Achievement rewards return Fragments and SONO to the account, and Achievement Rank can later influence other systems β€” including the post-ceiling Farm payout layer.

WOS Lathe: lifetime Points β†’ WOS curve bands

Band reached Achievement Reward
100% WOS Lathe I 1,000 🧩 + 250 ☎
75% WOS Lathe II 3,000 🧩 + 1,000 ☎
50% WOS Lathe III 8,000 🧩 + 8,000 ☎
25% WOS Lathe IV 20,000 🧩 + 15,000 ☎
15% WOS Lathe V 50,000 🧩 + 40,000 ☎
7% Coefficient Goblin Wrangler 225,000 🧩 + 250,000 ☎
1% Lathe Event Horizon 500,000 🧩 + 500,000 ☎

Fragment Furnace lifetime volume

Fragments converted Achievement Reward
10,000 Fragment Furnace I 100 🧩 + 250 ☎
50,000 Fragment Furnace II 250 🧩 + 750 ☎
100,000 Fragment Furnace III 1,000 🧩 + 1,500 ☎
500,000 Fragment Furnace IV 2,000 🧩 + 5,000 ☎
1,000,000 Fragment Furnace V 5,500 🧩 + 12,000 ☎
2,000,000 Fragment Furnace VI 15,000 🧩 + 45,000 ☎
10,000,000 Ashen Points Foundry 125,000 🧩 + 300,000 ☎

Market, Auction, Farm, Farm Harvest, Economy balances, relic upgrades and other connected systems have their own achievement branches. A large conversion can also cross the next archive threshold, so include the corresponding achievement reward when evaluating long-term value. The live conversion quote itself remains focused on the immediate action.

Back to top


24. Reading previews and limits

The Economy interface shows fixed rates, lifetime rates, moving Pool quotes, personal build modifiers, daily capacity and object-specific values. They can all appear beside one another, so read the label before treating two percentages as comparable. A larger daily allowance, a cheaper fee and a larger payout are three different effects even when the displayed percentage happens to be the same.

Number type Question it answers Examples
Fixed rate How much output does one unit always create in this route? Points β†’ GAS 1:1; WOS β†’ GAS 1:10,000
Lifetime rate How has this account’s past usage changed the route? Points β†’ WOS 100% β†’ 1% curve
Moving Pool quote What is the reserve relationship right now? SONO⇄WOS swap, Store WOS quote, Farm upgrades, Auction fee, Furnace factor
Personal build modifier What do my Talents / statuses / equipped relics do to this action? Alchemist, Explorer, Mint Circuit, Market Fee Reduction
Daily capacity How much more may flow today? WOS print output, Furnace Fragment input, swaps, WOS→GAS, Batch Market
Object-specific value What is special about this exact relic? Burn historical ID era, Market value, Memory Word, level, school and affixes
Read the label before the percentage

+20% Fragments β†’ Points raises payout. +20% Daily Limit Capacity raises the supported daily volume. +20% Market Fee Reduction lowers an eligible fee. A Pool price changes the current quote. The label tells you which part of the route the percentage controls.

Back to top


25. Confirmations, history and recovery

An economy action can finish before the browser has managed to show its success message. After an uncertain click, check the current balance, the Currency Ledger and the current relic or position status before sending the same action again. Those three places show what the game has already recorded.

Session Password confirmations

When a Session Password prompt appears, the action is capable of spending, moving or permanently changing something. Read the preview one more time before authorizing it.

Where the relic is currently being used

A relic listed on the Market, placed in an Auction, bound to a Secret Phrase or equipped in Active Resonance is already occupied by that feature. Return it to the available archive before sending it into another relic-consuming route.

After a delayed response

Refresh Profile, the Currency Ledger and the feature that initiated the action. Read the resulting balance or relic status before repeating the action.

Sequential economy actions

When the game reports another economy action in progress, finish checking that action’s result before starting the next conversion.

Where to look after an uncertain operation

  • Points / GAS / WOS / SONO conversion: Profile balances and Currency Ledger.
  • Season Entry: Season card plus Points/WOS balance change.
  • Market / Auction: relic status, active listing/auction and trade history.
  • Pool: current position, current share and SONO/WOS balances.
  • Staking: principal, unlock status and SONO balance.
  • Relic Burn: inventory disappearance plus SONO/GAS movement.
Check the recorded result first

Network timing can delay a success message after the action has already completed. The relevant balance, Currency Ledger entry and object status show the recorded result even when the popup arrived late.

Back to top


26. Common economy approaches

These examples show common ways players organize the same economy. An account can move between them at any time as its current shortage, build and progression goals change.

The Utility Engineer

Keeps a measured GAS reserve and converts Points or WOS around known studio costs. Keeps enough WOS available for infrastructure. Watch: GAS conversion consumes the source resource.

The WOS Printer

Tracks lifetime curve bands, ordinary UTC print capacity and Token Alchemist. Plans Season Entry around the fixed 5M Point cost and the current lifetime band. Watch: the next lifetime threshold.

The Fragment Foundry

Builds Fragments from recurring systems and divides them between Craft, paid attempts, Market capacity and the live Furnace quote. Watch: workshop opportunity cost.

The SONO Extractor

Compares a relic’s Market/build value with its historical burn era, GAS bill and live SONO preview. Watch: permanent destruction.

The Relic Trader

Values Memory Words, schools, quality and affixes when pricing relics, then builds SONO capital toward Store and later trade goals. Watch: fees and future build pieces.

The Liquidity Operator

Supplies both SONO and WOS, separates Pool PnL from the 34% time bonus, and keeps liquid operating capital outside the position. Watch: reserve composition.

The Farm Industrialist

Turns WOS upgrades into recurring SONO or Fragment production and reinvests harvests into deeper infrastructure. Watch: six-hour transport floor, harvest ceiling and moving WOS quote.

The Mint Circuit Operator

Builds Economy-school Resonance and batches Furnace, Burn, Store and Market work while the correct stable loadout is live. Watch: which modifier applies to which route.

At higher progression, the economy becomes cyclical. Listening, Daily, Tasks and Farms create resources. Those resources finance levels, Craft, trade and infrastructure. Relics, achievements and stronger builds then improve the next production cycle. Most mature accounts therefore move between several approaches on this page: one shortage is solved, the new output becomes material for the next system, and the useful route changes again.

Back to top


27. Worked examples

Example A β€” I need 2B GAS for a known operation

Two routes can cover this bill. 2B Points β†’ 2B GAS uses the direct 1:1 converter. 200,000 WOS β†’ 2B GAS uses the 1:10,000 WOS converter.

The arithmetic produces the same GAS total. The account impact can be very different. Two billion Points may still be needed for levels, Season Entry or future WOS printing; 200,000 WOS may already be earmarked for a Farm upgrade, Auction creation or Pool position. Choose the source whose remaining jobs are least important to the current plan.

Example B β€” 10,000 Fragments at the Furnace center

At the configured 20M Points-per-Fragment center, 10,000 Fragments produce 200B Points before Grandmaster, Token Alchemist and Mint Circuit layers. Those Points can support every ordinary Point route.

The conversion also removes 10,000 Fragments from the workshop economy. For a Craft-heavy account that can represent many future rolls and paid attempts; for a mature account sitting on a large Fragment surplus, the same Furnace action may unlock far more useful progression through Points. The live Furnace quote gives the output side of that decision.

Example C β€” entering a Season after ordinary WOS printing

Suppose most of today’s ordinary Print WOS allowance has already been used. With at least 5,000,000 Points available, Season Entry still registers normally because Season registration has its own allowance. The entry’s WOS side-output follows the current lifetime curve, and the credited WOS advances lifetime WOS-from-Points history.

A second press during the same Season returns the existing entry and spends 0 additional Points. The economic event happens on the first successful registration for that Season.

Example D β€” a current-era Legendary Relic

A current-era Legendary starts from a 60,000 SONO Burn base before eligible yield bonuses. The Burn preview gives the current SONO extraction value and the GAS bill for that route.

The relic still carries its own Market and build value at the same moment. School, quality, affixes, Memory Word, upgrade history, Phrase usefulness and future Resonance plans can make the object worth much more to a particular account than its extraction quote. Read the Burn preview as one available use of the relic and compare it with the other uses that disappear after destruction.

Example E β€” Farm Rank beyond the ceiling

If a full SONO harvest reaches the ordinary 150,000 base payout ceiling and Achievement Rank adds +20%, the Rank layer is applied afterward. The ranked amount can reach 180,000 SONO before any triggered Yield Bonus or Micro Drop.

This order matters on a mature Farm. The base ceiling defines the ordinary harvest layer, Rank expands the paid result after that layer, and the triggered random resource bonuses are added afterward.

Back to top


28. FAQ

Which resource should a new player save?

Protect flexibility: enough Points for levels, enough GAS for the next known operation and enough Fragments to learn Crafting. SONO and WOS become increasingly useful as Store, Market, Farm and Pool routes open. Emptying a balance early is rarely required.

What changes the Points β†’ WOS lifetime rate?

The account’s lifetime WOS-from-Points total selects one of the permanent curve bands: 100%, 75%, 50%, 25%, 15%, 7% and 1%. Daily reset affects capacity; lifetime printing history remains on the account.

Why can a small WOS print produce zero?

The route starts from whole 1,000,000-Point base blocks, applies the percentage and credits whole WOS units. A small request can round below one WOS. Increase the batch and read the live preview.

Does Season Entry use my lifetime WOS curve?

The fixed 5M Points generate a WOS side-output through the current lifetime curve and eligible Token Alchemist. That WOS also advances lifetime WOS-from-Points history.

How does ordinary WOS printing interact with Season Entry?

Season registration spends exactly 5,000,000 Points through its own allowance. Ordinary Print WOS keeps its own UTC-day meter. Printing earlier in the day leaves Season Entry available, and the Season entry leaves the ordinary Print WOS meter unchanged.

Which counter receives Season Entry WOS?
Season Entry WOS advances the lifetime WOS-from-Points history. The ordinary UTC Print WOS meter continues on its separate daily counter.
What happens if I press Season Entry again during the same Season?

The existing registration is returned and the repeated action spends 0 additional Points. The original Season entry and its recorded WOS side-output remain the Season’s entry event.

Which economy routes receive Token Alchemist bonuses?
Token Alchemist affects WOS printing, Fragment Furnace payout, Relic Burn and Farm upgrade cost among its economy jobs. Direct Points β†’ GAS stays fixed at 1:1.
Why does the Fragment Furnace rate change?

Its base follows the current WOS-per-SONO Pool price through a damped square-root factor. The configured 20M center is bounded between 5M and 80M Points per Fragment before GM, Alchemist and Resonance layers.

What can Furnace Points be used for afterward?

Furnace output is ordinary Points. They can enter Points β†’ WOS printing, pay a Season entry, become GAS or remain available for level progression.

Why is an older relic worth more SONO to burn?

Relic IDs up to 20,000 preserve the full historical reward, IDs 20,001–90,000 use half, and later IDs use the fixed quarter-era reward. The quarter-era divisor remains the current final historical band.

What is the current-era Epic / Legendary burn base?

12,000 SONO for Epic and 60,000 SONO for Legendary before eligible Alchemist and Resonance yield bonuses. Always read the live Current Studio Burn Prices panel because your cost and final reward can contain personal layers.

What blocks Relic Burn?
Relic Burn checks Mining Pass, an active Listening Session, player level, GAS balance, ownership and the relic’s current availability. Move equipped or otherwise committed relics back into the available archive before Burn.
Why did the WOS Store price change?

Eligible WOS status prices are derived from the live SONO/WOS Pool relationship. The SONO catalogue baseline is the stable reference; the WOS quote can move.

Where does Market Fee Reduction apply?
Market Fee Reduction lowers the ordinary seller fee and can also lower eligible Store prices. Eligible paid / Quick +1 checkout discounts use their own 40% cap and minimum-charge rules.
Why did my Pool position change its SONO/WOS mix?

Swaps change the reserves while your LP shares remain a percentage of the room. Your current withdrawal composition follows the current reserve mix represented by your LP shares.

How should I read the Pool’s 34% APY?

The 34% APY is the linear time-based game bonus on recorded principal. Pool PnL tracks the current reserve share as the SONO/WOS mix moves. Total position value comes from the current SONO share, current WOS share and the accrued time bonus together, so the APY figure alone describes one part of the position.

How do LP and SONO staking withdrawals differ?
Current LP withdrawals complete immediately. Single-sided SONO staking uses the two-step fourteen-day unlock described in the staking section.
What does a SONO staking top-up do during unlock?

The top-up clears the unlock, folds accrued yield into the continuing principal, adds the new SONO and starts a new timing period.

What are the Relic Market access requirements?
Fixed-price Market and Auction routes open at Level 50 + Mining Pass. Direct Offers open from Level 30 + Mining Pass. Epic and Legendary trade also uses the Explorer requirement where that rarity gate applies.
What happens when a Direct Offer is rejected or expires?

Relic ownership stays with the owner and both SONO balances stay at their previous amounts. Transfer happens when an eligible offer is accepted.

How does Daily Limit Capacity affect Craft?
Daily Limit Capacity expands the paid extra-attempt allowance. Daily included comes from the base pool, Crafting Adept and whole Craft Attempts. Purchased attempts cost 80 Fragments each.
How can a Farm harvest rise above the base ceiling?

The ordinary base full-harvest ceilings are 150,000 SONO and 1,000,000 Fragments. Achievement Rank is applied afterward. Triggered Yield Bonus and Micro Drop rewards are added after Rank. Warped Farm headroom can also raise the supported base ceiling.

How often can a Farm earn the full harvest ceiling?

Full harvest allowance grows with silo fill and elapsed time since the previous paid harvest. After collection, the elapsed-time allowance begins building again. Several short harvests divide the newly earned allowance into smaller pieces. Ordinary full-cycle timing has a six-hour floor, and an active local Cycle Boost can lower that floor to four hours during the time covered by the boost.

What should I check after a timeout?
Refresh the relevant balance, Currency Ledger and object or position status before sending the action again. These recorded results show whether the action already completed.
What can Ask the Field read?
Ask the Field reads the published Wiki and explains mechanics, formulas and connections between systems. Personal balances, inventory and live account quotes stay inside the game interface.

Back to top



Β 

Β