The internal service balance. It pays operational costs such as Crafting and Relic Burn. It is a one-way destination: GAS does not convert back into Points or WOS.

Reverie Field began with a radio, not a market. The economy arrived later because a persistent world needs places for accumulated attention to go. 🔢 Points became progression. ⛽ GAS Coins became the small service currency of the studio. 🪙 WOS grew into infrastructure. ☎ SONO became the trade and Store reserve. 🧩 Relic Fragments became workshop material. 🏺 Sonic Relics became individual objects whose usefulness can be very different from their rarity.
The useful way to understand this economy is therefore not “which currency is best?” but which future choice does this balance still contain? A Point can still become a level, GAS, WOS or a Season entry. A Fragment can still become a craft, a paid Craft attempt, extra Market capacity or Points through the Furnace. A relic can still be equipped, upgraded, traded, bound to a Phrase, kept for its Memory, or burned into SONO. Every irreversible conversion closes some of those doors and opens another.
This guide follows those routes one by one, shows the current mathematics, and explains the limits that matter before you press a large confirmation button. The live preview in the game remains the final quote for any action whose value depends on your current build or the moving SONO/WOS Pool.
Mechanics baseline: RFV234 · Last updated: October 4, 2026 · Updated by: Aliaksandr Siletski
Current Reverie Field progression lives inside the game account. You do not need an external wallet, NFT ownership or a blockchain transaction to listen, level, collect relics, use the Store, trade, farm or participate in the economy. SONO, WOS, GAS Coins, Points and Relic Fragments are game resources.
Some shapes deliberately survive from older experiments — visible balances, exchange pressure, scarcity curves, pool shares, staking and annualized reward displays. The useful mechanics stayed; the financial mythology did not. Think of this page as the patchbay behind a strange sound game: labeled routes, measurable pressure and receipts.
Almost everything else can move because of lifetime history, the current Pool, your level, Talents, statuses, Active Resonance, UTC-day capacity or the object you are acting on.
Reverie Field has several balances because they are supposed to create different decisions. Treating them as interchangeable cash is the fastest way to spend a useful resource in the wrong circuit.
| Instrument | Main sources | Main uses | What it really stores |
|---|---|---|---|
| 🔢 Points | Listening, Daily, Tasks, Referrals, Expeditions, achievements and many reward routes | Levels, direct GAS conversion, WOS printing, Season Entry | The broadest reservoir of future progression |
| ⛽ GAS Coins | Points → GAS and WOS → GAS | Crafting, Relic Burn fees and other studio operations | Immediate working capital; it does not route back to Points or WOS |
| 🪙 WOS | Points printing, Season Entry side-output, packs, swaps and Pool withdrawals | Farm upgrades, eligible Store purchases, Auction creation, Batch Market capacity, GAS conversion and liquidity | Heavy infrastructure currency with throughput limits and a lifetime print curve |
| ☎ SONO | Relic Burn, Learn, Secret Phrases, achievements, Farms, Market/Auction sales, Seasons, Pool/staking returns and packs | Store, relic trade, bids, liquidity, staking, phrase/unbind routes and selected relic systems | Trade, Store and exchange-room capital |
| 🧩 Relic Fragments | Daily, Tasks, Learn, Expeditions, Farms, achievements, phrases and other reward routes | Crafting, paid Craft attempts, Fragment Furnace, Batch Market capacity and selected relic operations | A choice between workshop depth and immediate Point liquidity |
| 🏺 Sonic Relics | Listening, Craft, Daily, Tasks, Referrals, Learn, Expeditions, Farms, Phrases and milestones | Active Resonance, upgrades, Market, Auction, offers, Phrases or SONO extraction | Individual objects; rarity is only one part of value |
| 🌿 Farm production | Unlocked Expedition hotspot groups producing SONO or Fragments over time | Recurring income, buffs, relic rolls and reinvestment into farm infrastructure | A production layer rather than a spendable account balance |
Ten thousand Fragments are not merely “worth some Points.” They are also Craft attempts, extra Craft-attempt purchases, Batch Market capacity and future workshop flexibility. Ten million Points may be level progress, GAS, WOS or two Season entries across different Seasons. The original form of a resource matters because conversion is usually one-way.
Profile and the SONO desk keep the account’s working balances close together, but each number answers a different question: what can advance the account, what can pay a studio cost, what can build infrastructure, and what can move through player trade.
The internal service balance. It pays operational costs such as Crafting and Relic Burn. It is a one-way destination: GAS does not convert back into Points or WOS.
The trade and Store reserve used for purchases, relic exchange, Pools, staking and several advanced systems.
The infrastructure reserve used by Farms, eligible Store purchases, Pool actions, Auction creation, Batch Market capacity and WOS → GAS.
The current Currency Ledger is broader than Relic Burn history. It follows major SONO and WOS movement from Learn, Secret Phrases, achievements, Farms, Seasons, Market sales and purchases, Pools, staking, swaps, packs, lore rewards and relic progression. Printing and Season-entry WOS sit beside those movements so you can reconstruct why a balance changed.
Older public mint history can remain visible as a separate archive layer. It is history, not a second copy of the same modern reward. For practical play, the current balance plus the current Ledger entry is the useful pair to inspect after a large action.
You do not need to choose an external destination for normal current gameplay. Rewards arrive in the game account and become available to whatever route uses that resource.
The first useful economic question is not “Which number should be biggest?” It is what am I trying to do next? A good account usually keeps a small operating reserve in every resource it uses regularly and converts only when a route is ready.
A conversion can be mathematically fair and still be wrong for your account. Spending WOS on GAS may be correct for a burn and terrible if it removes the Farm upgrade you planned. Burning a relic may return good SONO and still destroy a Memory Word you need later. The preview tells you what you receive; your build tells you what you give up.
This is the simplest route on the whole desk. A chosen amount of Points becomes the same number of GAS Coins.
The WOS print history does not affect this conversion.
The route is not part of the Points → WOS daily allowance.
SONO/WOS reserve movement does not change the 1:1 rate.
The direct Points → GAS route stays 1:1. Alchemist bonuses belong to specific other conversions.
The trade-off is finality. Spent Points no longer exist as level fuel, WOS-print input or Season-entry capital, and GAS does not route back into Points or WOS. For ordinary play, a partial conversion is usually safer than emptying the entire Point balance.
Estimate the Craft, burn or other known bill, convert enough Points to cover it with a margin, and leave the rest of the progression reservoir intact.
Printing WOS starts from 1,000,000 Points per base WOS, then deliberately becomes less efficient as the account prints more WOS from Points over its lifetime. This lifetime curve is permanent account history; the daily allowance is a separate layer.
| Lifetime WOS already printed from Points | Current band | Approximate Point pressure before Alchemist |
|---|---|---|
| Below 50,000,000 | 100% | 1,000,000 Points per WOS |
| 50M to below 100M | 75% | ≈1.33M Points per WOS over sufficiently large batches |
| 100M to below 500M | 50% | 2M Points per WOS |
| 500M to below 1B | 25% | 4M Points per WOS |
| 1B to below 5B | 15% | ≈6.67M Points per WOS over sufficiently large batches |
| 5B to below 10B | 7% | ≈14.29M Points per WOS over sufficiently large batches |
| 10B and above | 1% | 100M Points per WOS |
The percentage is applied to whole base-WOS blocks and then floored. At reduced lifetime bands, a tiny 1,000,000-Point request can therefore be too small to produce even one WOS. The print panel shows the actual result before confirmation; use that preview rather than multiplying a tiny example with decimals.
When the Level 60 requirement is active, Token Alchemist raises the post-curve WOS amount. Its WOS print table is:
| Alchemist | WOS bonus | Alchemist | WOS bonus |
|---|---|---|---|
| Lv1 | +5% | Lv6 | +18% |
| Lv2 | +7% | Lv7 | +21% |
| Lv3 | +9% | Lv8 | +24% |
| Lv4 | +11% | Lv9 | +27% |
| Lv5 | +15% | Lv10 | +30% |
This allowance counts the WOS actually printed after the lifetime curve and eligible Alchemist bonus. It resets at 00:00 UTC. The interface shows used, remaining and final capacity for the current account.
WOS produced by ordinary Points printing advances the lifetime WOS-from-Points total. The WOS side-output from Season Entry advances the same lifetime counter. WOS acquired from Store packs, Pool swaps, Farm-related routes or other independent sources does not consume this specific lifetime print history.
Season Entry was separated from the ordinary daily Print WOS allowance. Entering the current Season now spends exactly 5,000,000 Points. Manual WOS printing earlier that day cannot block registration, and entering the Season does not reduce the ordinary WOS print room you still have for that UTC day.
The five one-million-Point blocks are also evaluated through the account’s current lifetime WOS curve. Eligible Token Alchemist bonus is then applied. That WOS is credited as part of Season Entry and added to the lifetime WOS-from-Points total.
| Season Entry property | Current rule |
|---|---|
| Point cost | Exactly 5,000,000 Points |
| Points above 5M | Remain on the account |
| Lifetime WOS curve | Still affects the WOS produced by the entry |
| Token Alchemist | Can improve the entry’s WOS side-output when eligible |
| Ordinary daily Print WOS allowance | Not used |
| Manual printing earlier today | Cannot block Season Entry |
| Repeated entry in the same Season | Does not spend another 5M |
Season Entry still cares about which lifetime print band you are in, because that decides the WOS side-output. It no longer cares about how much ordinary WOS you already printed today. That distinction is the key change.
Seasonal rank itself is not purchased by spending more Points. Once entered, the Season leaderboard is driven by the eligible listening time recorded for that Season. See the dedicated Seasons guide for ranking and reward settlement.
The Frequency Pool desk includes a one-way infrastructure converter from WOS Store Balance into spendable GAS Coins.
| Layer | Current rule |
|---|---|
| Base UTC-day GAS output | 500,000,000,000 GAS Coins |
| 🌌 Sonic Explorer | ×4 base daily output allowance |
| Daily Limit Capacity | Raises the final supported allowance |
| 📅 Daily Amplifier | Does not modify this particular converter |
| Direction | WOS → GAS only |
The daily meter counts the GAS value received during the UTC day. WOS spent here leaves the broader economy: the resulting GAS cannot return to the Store’s WOS balance, the Frequency Pool, Season Entry or Farm-upgrade currency.
Converting WOS can be an excellent way to cover a large Craft or burn bill, but it can also remove tomorrow’s Farm upgrade, Auction creation fee or Pool deposit. Convert against a known GAS need rather than because the rate is fixed.
The Fragment Furnace unlocks at Level 30; a Grandmaster Reset account bypasses the current-level gate. It permanently consumes Fragments and returns ordinary Points. Those Points can remain as progression, become GAS, later enter ordinary WOS printing, or pay a future Season entry.
The configured center is 20,000,000 Points per Fragment, but the current SONO/WOS Pool price moves that base through a damped square-root stabilizer.
That keeps the Pool-linked base between 5,000,000 and 80,000,000 Points per Fragment. If a safe Pool quote is temporarily unavailable, the Furnace falls back to the configured 20,000,000 base.
| Example state | Points / Fragment before Mint Circuit | 10,000 Fragments |
|---|---|---|
| Minimum Pool factor, normal account | 5,000,000 | 50,000,000,000 |
| Configured center, normal account | 20,000,000 | 200,000,000,000 |
| Maximum Pool factor, normal account | 80,000,000 | 800,000,000,000 |
| Configured center + GM Reset | 300,000,000 | 3,000,000,000,000 |
| Configured center + GM Reset + Alchemist 10 | 390,000,000 | 3,900,000,000,000 |
Swaps, liquidity deposits and withdrawals change the Pool reserves. A large conversion should therefore begin with the live Points-per-Fragment quote and today’s remaining Fragment capacity, not with a rate copied from an older screenshot.
SONO touches more player-facing economic systems than any other balance. It can be earned from play, the archive and player trade, then spent on access, relic exchange, Pool positions and selected progression routes.
The SONO/WOS Pool price also acts as a reference for several WOS-denominated quotes: eligible Store WOS prices, Farm upgrade costs, Auction creation fees, extra Batch Market capacity and the Fragment Furnace’s dynamic stabilizer. This is why a Pool movement can matter even to a player who never performs an instant swap.
Relic Burn permanently destroys one Sonic Relic and extracts SONO. It is deliberately a protected late-progression route: you need an active ⛏ Mining Pass, an active Listening Session, the rarity’s player-level gate, enough GAS Coins, ownership of the relic and a relic state that allows it to be consumed.
| Rarity | Required level | GAS rarity multiplier | Current-era base SONO |
|---|---|---|---|
| Simple | 30 | ×1 | 60 |
| Rare | 35 | ×4 | 600 |
| Epic | 40 | ×20 | 12,000 |
| Legendary | 45 | ×100 | 60,000 |
Burn value preserves three relic-ID eras. The original reward table is 240 / 2,400 / 48,000 / 240,000 SONO for Simple / Rare / Epic / Legendary, then a fixed historical divisor is selected from the relic itself:
| Relic ID era | Divisor | Meaning |
|---|---|---|
| 1–20,000 | ÷1 | Full preserved original reward |
| 20,001–90,000 | ÷2 | Half of the original reward |
| 90,001 and later | ÷4 | Fixed current era: 60 / 600 / 12,000 / 60,000 |
No further burn-reward reduction cycle is running. Older objects can therefore have genuine historical extraction value.
| Player state | Base GAS before rarity multiplier |
|---|---|
| Levels 30–35 | 15,000,000 |
| Levels 36–41 | 40,000,000 |
| Levels 42–46 | 150,000,000 |
| Levels 47–50 | 1,000,000,000 |
| Levels 51–55 | 3,500,000,000 |
| Levels 56–60 | 7,500,000,000 |
| Grandmaster Reset economy | 150,000,000,000 |
Active Resonance can then add Burn SONO Yield and Burn Cost Reduction. Batch Burn is available for Simple and Rare relics and adds +15% GAS cost before the final Resonance cost reduction; every relic keeps its own historical reward era.
Before confirming, inspect rarity, Memory Word, school, quality, level, affixes, Phrase relation, historical ID era and current Market value. The live Current Studio Burn Prices panel resolves your actual cost and reward layers. A burned relic cannot return to Resonance, a Secret Phrase, trade or future upgrades.
The Store sits at the point where accumulated game resources become persistent access, temporary utility or convenience. SONO is the clearest reference price. When a status can also be bought for WOS, its WOS amount is recalculated from the current SONO/WOS Pool quote and rounded up, so the live WOS number can move.
| Account item | Current SONO baseline | WOS behavior | Broad role |
|---|---|---|---|
| ⛏ Mining Pass | 100,000 SONO | Dynamic Pool-priced alternative when available | Opens Relic Burn, Market/Auction/Offers access and the Learn SONO route, among other benefits |
| 🌌 Explorer Status | 300,000 SONO | Dynamic Pool-priced alternative when available | Broad reward and capacity status; required for Epic/Legendary trading |
| 🤑 Grandmaster Relic | 1,000,000 SONO | SONO-only | Opens the Grandmaster path and several late-game systems |
Owned permanent items are not meant to be bought twice; the Store treats existing ownership as an already-completed route.
| Buff | 1 day / 1 save | 7 days | Main effect |
|---|---|---|---|
| Craft Boost | 10,000 SONO | 50,000 SONO | +10 percentage points Craft success while active |
| Double Boost | 20,000 SONO | 100,000 SONO | ×2 Listening total multiplier while active |
| Cap Lift | 100,000 SONO | 500,000 SONO | Removes the ordinary Listening total-multiplier cap while active |
| Daily Streak Guard | 20,000 SONO for 1 protected reset | 100,000 SONO for 7 days | Protects an ordinary Daily streak from a reset |
These buffs can also be recovered through Farm bonuses. Buying one activates the selected protection or timer immediately. Streak Guard modes do not stack with another active Streak Guard.
SONO/WOS packs and Quick +1 credits use the Store checkout rather than spending the in-game status balance. The current base pack ladder remains:
| Tier | SONO pack | WOS pack baseline | Base checkout price |
|---|---|---|---|
| Small | 50,000 SONO | 120,000,000 WOS | $5.99 |
| Medium | 250,000 SONO | 600,000,000 WOS | $24.99 |
| Big | 1,200,000 SONO | 2,900,000,000 WOS | $89.99 |
The Store can derive live WOS grants/quotes from the Pool where that route is enabled. Quick +1 also has Standard and Premium credits plus bundle sizes; their exact commit costs and preservation rules belong to the relic-upgrade guide.
The same live Market Fee Reduction signal can reduce eligible in-game SONO/WOS Store prices. It can also reduce eligible real-money / Quick +1 checkout prices, where the discount has its own 40% maximum and the payment processor’s minimum charge still applies. The Store card shows the actual current account price.
The SONO baselines above are the stable reference catalogue. A WOS price derived from the Frequency Pool can move as the reserve relationship moves. Read the current Store card immediately before purchase.
🌊 The Frequency Pool is a shared exchange room with two reserves: SONO and WOS. Every swap changes their relationship, so every later swap, dynamic Store quote and several WOS-denominated game prices can see a different number.
The relationship between current SONO and WOS reserves. It moves as the room changes.
The portion of the current reserves represented by your LP shares.
The difference between the current reserve share and the SONO/WOS principal you originally placed into the position.
A linear annualized game bonus calculated from recorded principal and time. It is separate from Pool price movement.
Pool movement can influence instant swaps, liquidity composition, dynamic WOS Store prices, the Fragment Furnace, Farm upgrade quotes, Auction creation fees and the WOS portion of Batch Market capacity.
The time-based bonus can be positive while the current SONO/WOS composition moved against the original principal. Likewise, favorable Pool movement can exist beside a small time-based bonus. Read both currencies and both lines.
A liquidity position places both SONO and WOS into the Frequency Pool and receives Pool shares. Each player has one continuing LP position; later deposits top up the same position rather than creating a stack of separate lots.
Once the Pool already contains liquidity, both currencies are required and the deposit must remain close to the current SONO/WOS ratio. The accepted tolerance is about 1%. The UI auto-fill is the safest way to build the matching side.
The position compares the shares implied by the SONO side and by the WOS side, then uses the smaller result. This prevents one side of a deposit from claiming more of the Pool than the other side actually supports.
The Pool pays a separate linear 34% APY bonus on recorded SONO and WOS principal. A top-up increases the principal but keeps the position’s original start time, so the whole continuing principal remains attached to that same time record. The interface shows the estimated SONO and WOS bonus separately from Pool PnL.
A normal current LP withdrawal returns your present share of both reserves plus the calculated time-based bonus. Very old positions that had already entered a historical unlock state still finish that stored state, but new/current LP positions do not start a fourteen-day Pool lock.
Swaps can leave your share holding a different SONO/WOS mix from the one you deposited. “34% APY” does not mean the current reserve share is guaranteed to be worth more in every comparison. Keep a liquid operating reserve outside the Pool if you expect Store, Market, Auction or Farm expenses.
An instant swap sends one currency into the Frequency Pool and receives the other from the current reserves. The Pool keeps a 0.3% fee, so only 99.7% of the input enters the output formula.
The quote also produces a minimum acceptable output from your chosen max-slippage setting. If the reserves move far enough before confirmation that the new result falls below that minimum, the swap is refused rather than silently accepting the worse price.
| Currency sent into the Pool | Base daily input | Explorer | Then |
|---|---|---|---|
| ☎ SONO | 25,000 | ×4 | Daily Limit Capacity |
| 🪙 WOS | 25,000,000 | ×4 | Daily Limit Capacity |
Each input currency keeps its own used amount for the UTC day. Daily Amplifier does not modify these two swap rails.
Constant-product pricing becomes less favorable across a large order because the swap consumes its output reserve while it runs through the curve. Several small swaps do not bypass the daily cap and still meet the same changing Pool. Compare output, price impact and minimum received — not only the first displayed unit price.
Single-sided staking is the quieter alternative to LP. It commits only SONO and pays a linear 9% annualized game reward in SONO. There is no WOS composition and no Pool-price PnL inside the stake itself.
Each account has one SONO staking position.
Yield grows from principal and elapsed time; the interface shows the estimate.
Withdrawal is deliberately two-step rather than instant.
Adding more SONO first folds the currently accumulated yield into the continuing principal, then adds the new deposit and starts the new timing period. If an unlock was in progress, the top-up cancels it and returns the position to the active state.
A new deposit cancels the active unlock. Finish the intended withdrawal first, then create or rebuild the stake.
In simple terms: LP offers a higher time-based bonus plus Pool movement and retained swap-fee exposure, with current instant exit. Single-sided staking offers lower yield, no WOS composition risk, and a deliberate fourteen-day exit delay.
🏷 The Relic Market moves individual Sonic Relics for SONO. Price is not determined by rarity alone: quality, upgrade level, school, Memory Word, affixes, Super Talent Boosts, source, phrase usefulness, historical burn era and actual build demand can all matter.
| Route | Access | Current behavior |
|---|---|---|
| Ordinary fixed-price Market | Level 50 + Mining Pass | Public listing / purchase; active listing expires after 7 days if unsold |
| Direct Offer | Level 30 + Mining Pass | Private SONO proposal; up to 30 active buyer offers, each lasting 72 hours |
| Epic / Legendary trade | Explorer on the participating side where required | Higher-rarity trade has an additional Explorer gate |
The ordinary seller fee begins at 3%. Active Market Fee Reduction subtracts from that rate, but the seller fee keeps a 1% minimum.
A listed relic is committed to the Market and cannot simultaneously be burned, rebound or used by an incompatible route. Equipped, phrase-bound, auctioned or otherwise protected relics must first become eligible for trade. If a listing expires or is cancelled, the object returns to the owner’s available archive.
An offer targets one existing relic rather than asking the owner to publish a listing. The owner can accept, reject or let it expire. Acceptance uses the current owner/access state and current buyer balance at that moment; an expired or rejected offer moves nothing.
A well-rolled Rare with the needed school, quality and Memory can be more valuable to a real build than a random higher-rarity piece. Compare what the relic does in an account before comparing only the color of its frame.
Batch tools reduce repetitive listing and buying, but they add explicit convenience fees and keep daily relic-unit limits. Splitting one large operation into many smaller clicks does not create extra daily capacity.
| Batch route | Per operation | Free UTC-day relic units | Convenience fee |
|---|---|---|---|
| Batch listing | Up to 50 relics | 50 listed relics | 5% of combined potential listing value, paid upfront in SONO |
| Combined purchase | Up to 15 relics | 50 purchased relics | 5% buyer-side fee added to the combined purchase |
Batch listing pays its 5% fee before the relics sell. Combined buying adds a separate 5% buyer charge. For low-margin stock, compare the time saved with the extra cost before choosing the batch route.
🎙 Auction uses SONO bids and a WOS creation fee. The seller chooses a starting price, one of five durations and an optional buyout. Normal access begins at Level 50 + Mining Pass; higher-rarity trade keeps the Explorer requirement.
| Duration | Creation-fee time multiplier |
|---|---|
| 6 hours | ×0.75 |
| 12 hours | ×1.00 |
| 24 hours | ×1.25 |
| 48 hours | ×1.60 |
| 72 hours | ×2.50 |
Duration is an economic choice: a longer room gives more players time to discover the relic, but the creation fee grows. A short room costs less and may finish before the right buyer ever sees it.
🌿 Reverie Farm turns Expedition progress, WOS upgrades and account specialization into recurring SONO or Relic Fragment production. The economic value of a hotspot is not only “yield per hour”: silo size, harvest timing, bonus pressure, upgrade price and the destination of the resource all matter.
Farm upgrades begin from a SONO-equivalent branch price, grow with upgrade level and map depth, receive the relevant talent/build discounts, and are then converted into WOS using the current Pool quote.
| Upgrade branch | Starting SONO-equivalent base |
|---|---|
| Worker Speed | 80 |
| Silo Capacity | 130 |
| Forager Luck | 180 |
Upgrade growth is ×1.34 per level, with an additional +30% depth factor per map group. Grandmaster Reset uses a ×25 Farm upgrade-cost layer. Token Alchemist reduces the pre-conversion upgrade price by roughly 4.5% per effective level with a floor near 55% of the undiscounted layer; Farm Banks Builder contributes another −1.5% per level, and Active Resonance can add its own Farm Upgrade discount.
| Resource | Base silo-capacity ceiling | Base full-harvest payout ceiling before Rank |
|---|---|---|
| ☎ SONO | 50,000 | 150,000 |
| 🧩 Relic Fragments | 150,000 | 1,000,000 |
A partial harvest receives only the earned share of the ceiling, limited by both silo fill and time since the previous paid harvest. Harvesting repeatedly after a short interval does not reset the full ceiling and therefore cannot multiply it.
The hotspot first resolves the eligible base harvest against its current ceiling. Achievement Rank is applied afterward, so Rank can take the final paid amount above the ordinary 150k / 1M base ceiling instead of becoming invisible once the ceiling is reached. Random resource bonuses are also additional layers after that base-ceiling and Rank step.
Normal speed growth cannot compress the full-cycle transport floor below 6 hours. A local Farm ×1.5 Cycle Boost is the exception: while active it raises local production/time allowance together and can lower that minimum to 4 hours. Only the time actually covered by the active local boost benefits.
Task Artisan and relevant Farm yield layers favor SONO-producing nodes; harvests can feed Store, Market, staking or Pool capital.
Crafting Adept and Farm yield layers favor Fragment nodes; harvests can feed Craft, paid attempts, Market capacity or the Furnace.
Supports global Farm yield and the map progression that unlocks hotspot groups.
Reduces upgrade cost, increases fill speed and extends Farm buff duration; mature mutual-network builds add further routing.
The Farm panel now shows an account-specific Harvest estimate including the current Rank layer. This is more useful than trying to infer payout from “stored” alone, especially near a ceiling or under Cycle Boost.
🧘🏻♀️ Equipped Economy-school relics form the Mint Circuit. The built-in school thresholds accumulate: reaching 11 pieces keeps the rewards already opened at 3, 5 and 8.
| Economy relics equipped | New built-in layer opened at this threshold |
|---|---|
| 3 | +6% Fragments → Points |
| 5 | +2% Market Fee Reduction |
| 8 | +14% Burn SONO Yield +4% Daily Limit Capacity |
| 11 | +22% Fragments → Points +4.4% Market Fee Reduction +24% Burn SONO Yield +7% Daily Limit Capacity +12% Burn Cost Reduction |
Before wider build amplification: +28% Fragments → Points · +6.4% Market Fee Reduction · +38% Burn SONO Yield · +11% Daily Limit Capacity · +12% Burn Cost Reduction.
During the current autumn seasonal resonance, Craft / Economy / Phrase routing gains a separate seasonal layer: +4 Craft Success, +9% Burn SONO Yield, +1.5% Market Fee Reduction, +8% Fragments → Points, +8% Secret Phrase reward and +1.25% Phrase-bind upgrade pressure. This seasonal route sits beside the ordinary Economy school rather than replacing it.
Mint Circuit is most useful when several economy actions are planned together: Furnace conversion, relic burn, Store purchase, Market work or a capacity-heavy route. Read the Combined Equipped Modifiers after any Fader Bank recall because the live stabilized build is the one that matters when the action settles.
Daily Limit Capacity changes how much a supported UTC-day route may process. It does not improve an exchange rate, increase a rarity roll or create free resources. Think of it as widening a pipe, not increasing the pressure behind it.
| Supported route | What Daily Limit Capacity changes |
|---|---|
| Points → WOS | Raises the final WOS output allowance after Explorer and Daily Amplifier. |
| Season Entry | Nothing to the registration rail. Season Entry is independent of ordinary daily Print WOS capacity. |
| WOS → GAS Coins | Raises the final daily GAS-output allowance after Explorer. |
| SONO/WOS instant swaps | Raises each currency’s daily Pool-input allowance after Explorer. |
| Fragments → Points | Raises the daily Fragment-input allowance after GM Reset and Daily Amplifier layers. |
| Batch Market | Raises supported purchasable extra listing / combined-buy capacity. |
| Learn | Can enlarge the daily description allowance through the supported Learn capacity route. |
| Craft | Expands the paid extra-attempt allowance; it does not add free “Included today” Craft attempts. |
Craft’s included pool is built from the base 25, Crafting Adept and whole Craft Attempts. Daily Limit Capacity no longer multiplies that free/current pool. Instead it opens more space in the paid extra-attempt shop. The normal shop starts at 100 extra attempts, or 500 with 5 Craft + 5 Daily relics equipped; every purchased attempt still costs 80 Fragments.
The ordinary final Craft safety ceiling is 50,000 processed attempts per UTC day. A bounded BUZZER-v2 Warped Craft Ceiling can raise only that final ceiling, at most +75%, for an absolute maximum of 87,500. A higher ceiling is room, not free attempts.
A casual account can carry a large Daily Limit Capacity percentage and feel almost no difference. A high-volume printer, Furnace operator, trader, Learn specialist or Craft shop can turn the same percentage into substantial daily throughput.
Several account-wide systems touch more than one economy route. Their names are easy to remember; their scope is what matters.
| Talent / status | Economy jobs covered here |
|---|---|
| 🧪 Token Alchemist | WOS print bonus, Season-entry WOS side-output, Fragment Furnace payout, Relic Burn GAS discount and SONO yield, Farm-upgrade discount, and the Economy-school Soothe pairing. It does not change direct Points → GAS 1:1. |
| 📅 Daily Amplifier | +2% per effective level to supported Points→WOS and Fragment Furnace UTC-day capacity; in Craft it participates in paid-attempt capacity rather than free attempts. |
| 🌌 Sonic Explorer | ×4 Points→WOS output allowance, ×4 WOS→GAS output allowance, ×4 SONO/WOS swap-input limits, and Epic/Legendary trade access; it also has many rewards outside this guide. |
| ⛏ Mining Pass | Access key for Relic Burn, Market, Auction, Direct Offers and Learn SONO, alongside other benefits. |
| 🧠 Grandmaster Reset | Fragment Furnace ×15 payout and ×3 base Fragment-input cap; endgame trade access despite the reset level; separate Relic Burn cost base; different Craft/Farm economies. |
| 🤑 Grandmaster Relic | Required for the Grandmaster progression route and several late-game mirror / rarity systems. It is a protected account-defining relic, not ordinary Market stock. |
| 🏦 Farm Banks Builder | −1.5% Farm upgrade cost, +3% fill speed and +2% Farm buff duration per effective level, plus mature Farm network routes. |
| 🎭 Task Artisan | Strengthens SONO-producing Farm hotspots and improves Task rewards that feed the wider economy. |
| ⚙️ Crafting Adept | Strengthens Fragment-producing Farm hotspots and controls Craft throughput / costs. |
| 🧭 Expedition Pathfinder | Supports Farm yield and the Expedition progression that opens Farm territory. |
Some unlocks ask for the underlying Talent progression rather than only a temporary relic-added effective value. The dedicated Talents guide marks base, relic-added and effective requirements where that distinction matters.
Long-term economy routes leave permanent archive marks. Achievement rewards return Fragments and SONO to the account, and Achievement Rank can later influence other systems — including the post-ceiling Farm payout layer.
| Band reached | Achievement | Reward |
|---|---|---|
| 100% | WOS Lathe I | 1,000 🧩 + 250 ☎ |
| 75% | WOS Lathe II | 3,000 🧩 + 1,000 ☎ |
| 50% | WOS Lathe III | 8,000 🧩 + 8,000 ☎ |
| 25% | WOS Lathe IV | 20,000 🧩 + 15,000 ☎ |
| 15% | WOS Lathe V | 50,000 🧩 + 40,000 ☎ |
| 7% | Coefficient Goblin Wrangler | 225,000 🧩 + 250,000 ☎ |
| 1% | Lathe Event Horizon | 500,000 🧩 + 500,000 ☎ |
| Fragments converted | Achievement | Reward |
|---|---|---|
| 10,000 | Fragment Furnace I | 100 🧩 + 250 ☎ |
| 50,000 | Fragment Furnace II | 250 🧩 + 750 ☎ |
| 100,000 | Fragment Furnace III | 1,000 🧩 + 1,500 ☎ |
| 500,000 | Fragment Furnace IV | 2,000 🧩 + 5,000 ☎ |
| 1,000,000 | Fragment Furnace V | 5,500 🧩 + 12,000 ☎ |
| 2,000,000 | Fragment Furnace VI | 15,000 🧩 + 45,000 ☎ |
| 10,000,000 | Ashen Points Foundry | 125,000 🧩 + 300,000 ☎ |
Market, Auction, Farm, Farm Harvest, Economy balances, relic upgrades and other connected systems have their own achievement branches. When comparing a large long-term conversion, check whether the action also crosses the next archive threshold: the achievement reward is real economic value even though it is not part of the conversion quote itself.
The Economy interface shows several kinds of “numbers before confirmation.” They are not interchangeable. Knowing which kind you are looking at prevents most expensive misunderstandings.
| Number type | Question it answers | Examples |
|---|---|---|
| Fixed rate | How much output does one unit always create in this route? | Points → GAS 1:1; WOS → GAS 1:10,000 |
| Lifetime rate | How has this account’s past usage changed the route? | Points → WOS 100% → 1% curve |
| Moving Pool quote | What is the reserve relationship right now? | SONO⇄WOS swap, Store WOS quote, Farm upgrades, Auction fee, Furnace factor |
| Personal build modifier | What do my Talents / statuses / equipped relics do to this action? | Alchemist, Explorer, Mint Circuit, Market Fee Reduction |
| Daily capacity | How much more may flow today? | WOS print output, Furnace Fragment input, swaps, WOS→GAS, Batch Market |
| Object-specific value | What is special about this exact relic? | Burn historical ID era, Market value, Memory Word, level, school and affixes |
+20% Fragments→Points changes payout. +20% Daily Limit Capacity changes how many Fragments may be processed. +20% Market Fee Reduction changes a cost/fee. A Pool price changes a quote. Read the label before comparing the size of the number.
Economy actions can move balances or commit relics even if a browser popup arrives late or disappears. The safest habit is to treat the current balance + Currency Ledger + current object state as the source of truth after an uncertain action.
When a Session Password prompt appears, the action is capable of spending, moving or permanently changing something. Read the preview one more time before authorizing it.
Listed, auctioned, phrase-bound, equipped or otherwise protected relics cannot simultaneously enter incompatible routes. Clear the owning state first.
Refresh Profile, the Currency Ledger and the feature that initiated the action. Confirm whether the balance or relic already moved before pressing the same confirmation again.
If the game says another economy action is still in progress, give that action a moment to finish and inspect the result instead of trying to race it with a second conversion.
Network timing can lose a message without losing the action. Do not use the absence of a success toast as evidence that nothing happened. Check the account first.
These are habits, not classes. Most accounts begin with one shortage, build a route that solves it, then discover that the output of one circuit becomes the input of another.
Keeps a measured GAS reserve, converts only the Points or WOS needed for known studio costs, and protects infrastructure WOS. Watch: the one-way nature of GAS.
Tracks lifetime curve bands, ordinary UTC print capacity and Token Alchemist. Season Entry is planned around its fixed 5M cost and lifetime curve, not around the ordinary daily print meter. Watch: the next lifetime threshold.
Builds Fragments from recurring systems and divides them between Craft, paid attempts, Market capacity and the live Furnace quote. Watch: workshop opportunity cost.
Compares a relic’s Market/build value with its historical burn era, GAS bill and live SONO preview. Watch: permanent destruction.
Values Memory Words, schools, quality and affixes rather than dumping by rarity; builds SONO capital toward Store and later trade goals. Watch: fees and future build pieces.
Supplies both SONO and WOS, separates Pool PnL from the 34% time bonus, and keeps liquid operating capital outside the position. Watch: reserve composition.
Turns WOS upgrades into recurring SONO or Fragment production and reinvests harvests into deeper infrastructure. Watch: six-hour transport floor, harvest ceiling and moving WOS quote.
Builds Economy-school Resonance and batches Furnace, Burn, Store and Market work while the correct stable loadout is live. Watch: which modifier applies to which route.
The mature economy is cyclical: Listening / Daily / Tasks / Farms create resources; resources finance levels, Craft, trade and infrastructure; those systems return relics, achievements and stronger builds; the stronger build changes the next resource cycle. No single balance wins that loop by itself.
You could convert 2B Points directly and receive 2B GAS. Or, if you already hold WOS and prefer to protect Points, 200,000 WOS converts to the same 2B GAS at 1:10,000. The correct route is not the one with the prettier equation: it depends on whether those Points are needed for levels / Season / WOS printing and whether that WOS is needed for Farm or Auction infrastructure.
At the configured 20M Points/Fragment center, 10,000 Fragments produce 200B Points before GM, Alchemist and Mint Circuit layers. Those Points then regain all ordinary Point choices. The hidden cost is the 10,000 Fragments that are no longer available for Craft, paid Craft attempts or Market capacity.
Suppose you already used most of today’s ordinary Print WOS allowance. If you still have at least 5M Points, Season Entry remains available: it spends exactly 5M Points and its WOS side-output uses the lifetime curve without consuming the ordinary daily print rail. The only long-term interaction is that the credited entry WOS advances the lifetime WOS-from-Points total.
The current-era base burn reward is 60,000 SONO, but the decision is not “60k SONO versus nothing.” Compare the live GAS burn bill, Alchemist/Resonance yield, Market price, the relic’s school/quality/affixes, Memory Word, upgrade history and future build use. A burn quote is the liquidation value of one route, not the universal value of the object.
If a full SONO harvest reaches the ordinary 150,000 base payout ceiling and Achievement Rank adds +20%, the Rank layer is applied afterward: the ranked amount can reach 180,000 before any triggered post-harvest random resource bonus. This is why Rank still matters to a mature capped Farm.
Protect flexibility: enough Points for levels, enough GAS for the next known operation and enough Fragments to learn Crafting. SONO and WOS become increasingly useful as Store, Market, Farm and Pool routes open. Emptying a balance early is rarely required.
Your lifetime WOS-from-Points total crossed a curve threshold. The bands are 100%, 75%, 50%, 25%, 15%, 7% and finally 1%. This lifetime history does not reset each day.
The route starts from whole 1,000,000-Point base blocks, applies the percentage and settles whole WOS units. A small request can round below one WOS. Increase the batch and read the live preview.
Yes. The fixed 5M Points still generate a WOS side-output through the current lifetime curve and eligible Token Alchemist. That WOS also advances lifetime WOS-from-Points history.
No. Season registration has its own independent rail. It spends exactly 5,000,000 Points and does not use the ordinary daily Print WOS allowance.
No. Its WOS side-output is kept separate from the normal UTC Print WOS meter, although it still advances the lifetime curve.
No. The direct converter stays exactly 1 Point → 1 GAS Coin. Alchemist affects specific other routes such as WOS printing, Furnace payout, Relic Burn and Farm upgrade cost.
Its base follows the current WOS-per-SONO Pool price through a damped square-root factor. The configured 20M center is bounded between 5M and 80M Points per Fragment before GM, Alchemist and Resonance layers.
Yes. Furnace output is ordinary Points. Those Points can later enter ordinary Points → WOS printing, pay a Season entry, become GAS or remain as progression.
Relic IDs up to 20,000 preserve the full historical reward, IDs 20,001–90,000 use half, and later IDs use the fixed quarter-era reward. Further burn-reward reductions have stopped.
12,000 SONO for Epic and 60,000 SONO for Legendary before eligible Alchemist and Resonance yield bonuses. Always read the live Current Studio Burn Prices panel because your cost and final reward can contain personal layers.
Check Mining Pass, active Listening Session, player level, GAS balance and the relic’s current state. Equipped, committed or otherwise protected objects may need to be released from that route first.
Eligible WOS status prices are derived from the live SONO/WOS Pool relationship. The SONO catalogue baseline is the stable reference; the WOS quote can move.
No. It lowers the ordinary seller fee, and the same live discount signal is also used by eligible Store prices. Eligible real-money / Quick +1 checkout discounts use their own 40% cap and minimum-charge rules.
Swaps change the reserves while your LP shares remain a percentage of the room. Your current withdrawal composition therefore follows the current reserves, not the original deposit mix.
No. It is a separate linear game bonus on recorded principal. The current Pool share can move positively or negatively relative to the original SONO/WOS principal. Read Pool PnL and the APY estimate separately.
They are deliberately different routes. Current LP exits are immediate; single-sided SONO staking keeps the two-step fourteen-day unlock.
The top-up cancels the unlock, folds the accrued yield into the continuing position, adds the new SONO and starts the timing state again.
Ordinary fixed-price Market and Auction routes open at Level 50 and require Mining Pass. Direct Offers open from Level 30 with Mining Pass. Epic/Legendary trade also needs Explorer where the trade gate applies.
No. It expands the paid extra-attempt allowance. Included Craft attempts come from the base pool, Crafting Adept and whole Craft Attempts; paid attempts still cost 80 Fragments each.
Those are the ordinary base full-harvest ceilings before Achievement Rank. Rank is applied afterward, and triggered Yield Bonus / Micro Drop rewards are additional. Warped Farm headroom can also raise the supported base ceiling.
No. Partial harvest allowance is constrained by both silo fill and time since the previous paid harvest. The ordinary full-cycle floor is six hours unless a local Cycle Boost is actively lowering it.
Refresh the relevant balance, Currency Ledger and object/position state before trying again. A missing message does not prove the action failed.
No. Ask the Field reads the published Wiki, not your private account. Use it for mechanics and formulas; use the live game preview for your personal quote.
