Reverie Field Economy

Points • WOS • SONO • Fragments • Store • Market • Farms

Reverie Field uses several linked resources. The economy is not one coin: 🔢 Points, 🪙 WOS, SONO, 🧩 Relic Fragments, Relics and Farm output each have their own role.

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Main resources

🔢 Points

Main activity score. Earned from listening and game actions. Used for ranking, seasons and WOS minting.

🪙 WOS

Progression currency used across level upgrades, crafting, farms and token routes.

SONO

Used in Store, market activity, minting routes, swaps and off-chain economy flows.

🧩 Relic Fragments

Used for crafting, extra craft attempts, talent resets, and the Fragments → Points route.

🏺 Relics

Build items, collectibles and trade objects. Relics can also become economy objects through Market, Auction, burn or mint paths.

🌿 Farm output

Background production from unlocked hotspots. Can produce SONO, fragments and timed buffs depending on the hotspot.

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Points → WOS

The baseline route is 1,000,000 🔢 Points → 1 🪙 WOS before the lifetime curve and payout bonuses. The route has daily limits and a lifetime curve so that very large accounts cannot mint at the same easy rate forever.

Lifetime WOS from Points Current curve strength
Below 50M WOS 100%
50M–500M WOS 75%
500M–5B WOS 50%
5B–50B WOS 25%
50B–500B WOS 15%
After 500B WOS 7%

The daily WOS-from-Points limit starts at 10,000,000 WOS per UTC day. Sonic Explorer increases that limit, Daily Amplifier raises it by 2% per level, and WOS-cap relic effects can increase it further.

Token Alchemist improves supported successful payouts, including WOS from Points, when its unlock conditions are met. It improves the result; it does not remove the daily limit or lifetime curve.

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WOS and in-game WOS balance

The game separates token WOS from the internal WOS balance used for many upgrade costs. The current conversion reference is 1 WOS → 10,000 in-game WOS.

  • In-game WOS is used for level upgrades, crafting and several cost systems.
  • On-chain WOS operations are protected by wallet locks and request safety.
  • Off-chain WOS can be credited inside the game without waiting for an on-chain transaction.
  • The UI should show which destination or balance you are using.

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Fragments → Points

Relic Fragments can be converted into 🔢 Points through a one-way sink. This keeps fragments useful beyond crafting while still routing WOS creation through the normal Points → WOS curve.

Rule Current behavior
Base value 1 🧩 starts from 20,000,000 🔢 Points before dynamic pool adjustment and bonuses.
Dynamic pricing The value can move with pool-linked conditions, within protection bounds.
Daily cap 10,000 fragments per UTC day before Grandmaster and cap bonuses.
Grandmaster Reset Can improve the route and increase the daily fragment cap.
Token Alchemist Can improve the final Points payout for supported conversion results.

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SONO / WOS pool and swaps

The SONO/WOS pool lets the economy track a relationship between the two tokens. Swaps use a 0.3% fee and daily limits to prevent one account from pushing too much volume in one day.

  • Daily swap input limits exist for both SONO and WOS directions.
  • Sonic Explorer can increase relevant daily limits where the system supports it.
  • Pool price can influence dynamic systems such as Fragments → Points.
  • Swaps are economy actions, so they use wallet-style protection and clear UI feedback.

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Store and statuses

Store purchases and statuses change account behavior rather than simply giving a one-time number.

🎫 Mining Pass

Improves several reward routes, including Learn attempt capacity and certain reward multipliers.

🌌 Sonic Explorer

Improves many limits and reward systems: listening, Learn, Daily, crafting and economy caps.

🤑 Grandmaster Relic

Adds strong daily and listening bonuses and unlocks important Grandmaster Reset paths.

🔒 Session password

Protected Store/economy actions can ask for a session password before spending or minting.

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Relic Market and Auctions

Relics can become trade objects. The Market handles direct listings and offers. Auctions handle timed bidding and buyout-style settlement.

  • Market and Auction access use level gates.
  • Grandmaster relics are protected from normal selling/listing paths.
  • Listed or auctioned relics cannot be freely used as if they were idle inventory.
  • Market fee discount affixes can help sellers retain more value where market fees apply.
  • Auctions use bid increment and duration rules, and settlement can happen when the auction is resolved.

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Farms and buffs

Farms are background infrastructure. They can produce resources, trigger bonus events and grant timed buffs.

Farm layer What affects it
Yield Hotspot level, Expedition Pathfinder, Task Artisan for SONO farms, Crafting Adept for fragment farms, Active Resonance and buffs.
Capacity Hotspot level, Long Take Legend, capacity affixes and some Farm systems.
Fill speed Farm fill-speed affixes and relevant Farm effects.
Luck Farm luck affects special Farm outcomes and bonus triggers.
Timed buffs Can include craft boost, double boost, cap lift, cycle boost and other temporary effects.

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Locks, limits and safe operations

Economy actions are protected because timeouts, repeated clicks and mobile reconnects are normal. The game uses daily ledgers, idempotent request keys and wallet locks so that a retry is less likely to double-spend or double-credit an action.

What players should do
  • Wait for the result of protected actions instead of spamming the same button.
  • Check the Economy Log if a popup or network response was interrupted.
  • Read daily limit messages; they usually explain what cap was reached.
  • Use off-chain routes when you want faster in-game settlement and on-chain routes when you specifically need token transfer.