Β

Economy: Routing the Fieldβs Signal Flow
Reverie Field runs through several connected resource circuits. π’ Points carry broad account progress. β½ GAS Coins pay for studio operations. πͺ WOS supports printing, Seasons, Farms and the Frequency Pool. β SONO moves through the Store, relic trade, staking and long-term account plans. π§© Relic Fragments can become crafted relics, extra Market capacity or a large return of Points through the Fragment Furnace.
Every resource holds several possible futures. Points may become levels, GAS, WOS or a Season entry. Fragments may remain workshop material, enter the Furnace or support high-volume trade. A relic may stay in the archive, enter Active Resonance, become an upgrade target, move through the Market or Auction, or be burned into SONO. The strongest economy is usually the one that preserves useful choices until a clear route is ready.
Last updated: August 4, 2026
Updated by: Aliaksandr Siletski
Mechanics baseline: RFV178
Every balance, Pool share, stake, swap, fee, yield estimate, listing and reward described here exists only inside Reverie Field. SONO, WOS, GAS Coins, Points and Relic Fragments are gameplay resources. Their only purpose is progression, collection, production and player strategy inside the game.
The Pool, staking, swaps and APY borrow familiar shapes from speculative internet culture, often with deliberate irony. Inside the Field they serve game design: readable pressure, timing, production, risk, collection and player choice.
π’ Points are the broad progression reservoir. β½ GAS Coins are the internal operation balance. πͺ WOS is the heavy infrastructure and conversion currency. β SONO is the trade, Store, Pool and staking currency. π§© Relic Fragments feed the Forge, the Fragment Furnace and high-volume Market capacity. πΊ Sonic Relics are individual objects whose value depends on rarity, quality, level, school, Memory Word, affixes, origin, locks and demand.
The seven economic resources
Each resource has a different job. Treating every balance as interchangeable leads to expensive mistakes. The routes below show what each resource stores and where it usually leaves the account.
| Resource | Main sources | Main uses | Important character |
|---|---|---|---|
| π’ Points | Listening, Daily Claim, tasks, referrals, expeditions, Learn-related routes and achievement rewards | Player levels, direct GAS conversion, WOS printing, Season Entry | Broadest progression reservoir; several irreversible exits |
| β½ GAS Coins | Direct Points conversion and WOS conversion | Relic burn costs, crafting and other internal operations | Fast utility balance; cannot be converted back into Points or WOS |
| πͺ WOS | Points printing, Season Entry, store packs, pool swaps, Pool-position withdrawal | Farm upgrades, status purchases, auction creation, market capacity, GAS conversion, liquidity | Heavy infrastructure currency with several daily limits |
| β SONO | Relic burn, Learn, Secret Phrases, achievements, farms, market sales, season rewards, pool/staking returns, store packs | Market purchases, status purchases, pool deposits, staking, Secret Phrase unbinds and selected relic systems | Trade and store currency; pool price links many other systems to it |
| π§© Relic Fragments | Listening, Daily, tasks, referrals, Learn, expeditions, farms, achievements, Secret Phrases | Crafting, Fragment Furnace, extra Market capacity and selected relic operations | Choice between collection growth and immediate Points liquidity |
| πΊ Sonic Relics | Listening, crafting, Daily, tasks, referrals, Learn, expeditions, farms, Secret Phrases and milestones | Active Resonance, upgrades, market, auction, offers, SONO extraction | Each unit has identity; rarity alone does not determine value |
| πΏ Farm output | Hotspot production and collection cycles | SONO income, Fragment income, buffs, relic routes and further farm upgrades | Infrastructure loop whose output depends on node type and build |
Ten million Fragments in storage represent crafting attempts, Points through the Furnace, market-capacity purchases and future patch flexibility. The same principle applies to Points, WOS, SONO and relics. Converting a resource spends the choices attached to its original form.
Account balances inside Reverie Field
Every balance belongs to the player account and is used by game systems. Profile keeps them side by side because each one answers a different question: what can advance the account, what can pay studio costs, what can build infrastructure, and what can move through trade.
β½ GAS Coins
The internal service balance. GAS pays burn fees, crafting costs and other studio operations. It cannot return to Points or WOS.
β SONO Store Balance
The accountβs trade and Store reserve. SONO is used by the Relic Market, direct offers, Auctions, statuses, the Frequency Pool, staking and selected relic systems.
πͺ WOS Store Balance
The accountβs infrastructure reserve. WOS supports Farm upgrades, Pool actions, Auction creation, dynamic Store purchases, Market capacity and the WOS β GAS converter.
βStore Balanceβ is simply the in-game reserve used by the systems above. There is no separate routing choice to manage. Rewards settle into the account and become available to the routes that use that currency.
The public Economy Activity room records major game events in UTC. It can show Pool deposits and withdrawals, staking, swaps, WOS β GAS, Points β WOS, Season Entry, SONO extraction, Fragment Furnace conversions, Market activity and Listening Sessions. It is a readable history of the shared game economy.
Choose an economic route
The first useful decision is not βWhich currency is strongest?β It is βWhich future choice am I protecting?β Early accounts usually need levels, a working GAS reserve and enough Fragments to learn the Forge. Mature accounts may turn the same resources into WOS printing, Market capital, Farm infrastructure, Season Entry or a specialized resonance build.
The cautious beginner
Keep most Points for levels, convert only the GAS needed for a known operation, and avoid emptying the Fragment reserve before Crafting becomes familiar.
The WOS printer
Studies the lifetime curve, daily print budget, Token Alchemist level and the timing of Season Entry before spending large Point blocks.
The relic trader
Builds SONO capital through sales, protects phrase pieces and build targets, then works toward Mining Pass, Explorer and Grandmaster Relic.
The Forge operator
Routes Fragments from Daily, Tasks, Achievements and Farms into crafting batches, feeders, upgraded stock and Craft milestones.
The Farm engineer
Spends WOS on permanent production, chooses SONO or Fragment nodes, and lets recurring harvests fund the next upgrade cycle.
The Pool operator
Maintains separate liquid reserves, watches price impact and treats Pool positions, swaps and staking as distinct positions with different risks.
Keep an operating reserve in every resource you use regularly. A balance reduced to zero often blocks several systems at once: no GAS for a burn, no WOS for a Farm upgrade, no SONO for a Market opportunity, or no Fragments for a craft run.
Points β GAS Coins: the immediate utility line
The direct conversion desk moves Points into the internal GAS balance at a fixed 1:1 rate. You may convert a chosen amount or use the available balance.
What this route avoids
- No lifetime WOS curve.
- No Points-per-WOS minimum.
- No WOS output cap.
- No pool price exposure.
What this route gives up
- The spent Points leave player progression.
- The result cannot be changed back into Points.
- GAS cannot return to WOS through the current economy.
- Token Alchemist does not increase this direct RFV178 route.
GAS demand rises when an account burns relics, crafts heavily or uses other internal cost routes. Converting every Point at once can solve todayβs bill and remove tomorrowβs level, WOS or Season Entry options.
A partial Points β GAS transfer lets a player cover a known operation while preserving the rest of the Points reservoir. The client sends a unique operation key so a retry cannot repeat the same conversion.
Points β WOS: the lifetime printing curve
WOS printing begins with a simple base rate and then follows the amount of WOS the account has already printed from Points during its lifetime.
Minimum submitted amount = 1,000,000 Points
The lifetime band is selected from the accountβs recorded WOS printed from Points. Its percentage is applied to the base WOS. Token Alchemist then raises the post-curve result when its level and player-level requirement are active.
| Lifetime WOS already printed from Points | Current output band | Effective base before Token Alchemist |
|---|---|---|
| Below 50,000,000 | 100% | 1 WOS per 1,000,000 Points |
| 50,000,000 to below 100,000,000 | 75% | 0.75 WOS per base WOS unit, settled as integers |
| 100,000,000 to below 500,000,000 | 50% | Half of the base WOS |
| 500,000,000 to below 1,000,000,000 | 25% | One quarter of the base WOS |
| 1,000,000,000 to below 5,000,000,000 | 15% | Fifteen percent of the base WOS |
| 5,000,000,000 to below 10,000,000,000 | 7% | Seven percent of the base WOS |
| 10,000,000,000 and above | 1% | Final lifetime printing band |
Token Alchemist payout table
π§ͺ Token Alchemist contributes to this route when the player is Level 60 or higher. The bonus is applied after the lifetime percentage.
| Token Alchemist | WOS output bonus |
|---|---|
| Lv1 | +5% |
| Lv2 | +7% |
| Lv3 | +9% |
| Lv4 | +11% |
| Lv5 | +15% |
| Lv6 | +18% |
| Lv7 | +21% |
| Lv8 | +24% |
| Lv9 | +27% |
| Lv10 | +30% |
Daily WOS output cap
The cap counts the WOS actually produced after the lifetime curve and Token Alchemist bonus. It resets with the UTC day. The Economy interface shows used, remaining and final capacity before confirmation.
WOS produced by this route is added to the accountβs lifetime print total, including the final Alchemist-enhanced amount. Season Entry uses and advances the same lifetime curve. Store purchases, Pool swaps, Farm rewards and other independent WOS sources do not consume this specific counter.
Season Entry through the shared WOS print route
π Season Entry is a one-time commitment for the current Season. It requires at least 5,000,000 Points, then routes complete one-million-Point blocks through the same printing logic used by ordinary Points β WOS.
What is spent
The server spends the largest number of complete 1,000,000-Point blocks that fits both the current lifetime curve and the remaining UTC-day WOS print allowance. At least five blocks must fit for entry to succeed.
What stays
Unused Points remain on the account. The sub-million remainder also remains. Entry no longer destroys the entire Point balance when the daily WOS limit prevents every block from being printed.
- The same lifetime WOS-from-Points percentage applies: 100%, 75%, 50%, 25%, 15%, 7% or 1%.
- The same eligible Token Alchemist print bonus applies.
- Explorer, Daily Amplifier and Daily Limit Capacity shape the shared daily WOS output budget.
- WOS printed for Season Entry increases the lifetime WOS-from-Points counter.
- Ordinary Points β WOS prints earlier in the UTC day leave less room for Season Entry, and the reverse is also true.
- Entry can be completed once per Season. A repeated request does not spend Points again.
A player close to the daily WOS cap may need to wait for the UTC reset. A player near a lifetime threshold should also check whether the Season entry itself will move the account into the next, lower printing band.
WOS β GAS Coins
The Frequency Pool page includes a one-way converter from WOS Store Balance into the accountβs spendable GAS balance.
| Layer | Current rule |
|---|---|
| Base daily GAS output | 500,000,000,000 GAS Coins |
| Sonic Explorer | Γ4 base daily capacity |
| Daily Limit Capacity | Raises the final supported limit through Active Resonance |
| Direction | WOS β GAS only |
The converter counts the GAS value received during the current UTC day. It spends WOS from Store Balance and credits GAS immediately after the protected settlement.
GAS cannot return to the Frequency Pool, the Storeβs WOS balance, Season Entry or farm-upgrade currency. Use this route for a known GAS need and preserve WOS needed for infrastructure or trading.
Fragment Furnace: Relic Fragments β Points
The Furnace unlocks at player Level 30. Grandmaster Reset bypasses the current-level gate. It consumes Fragments permanently and credits Points.
The pool-linked base rate
The base configuration is 20,000,000 Points per Fragment. The current SONO/WOS Frequency Pool adjusts this base through a stabilizing square-root factor.
Factor = clamp(sqrt(1200.000680 Γ· current pool price), 0.25, 4.00)
Dynamic base Points per Fragment = ceil(20,000,000 Γ factor)
The dynamic base therefore stays between 5,000,000 and 80,000,000 Points per Fragment. When the pool price cannot be read safely, the route falls back to the configured 20,000,000 base.
Payout order
Token Alchemist uses the 5% to 30% table at Level 60+. Active Resonance applies its Fragment-to-Points percentage to the resulting total after the preceding layers.
| Example state | Points per Fragment before Mint Circuit | 10,000 Fragments |
|---|---|---|
| Minimum pool factor, no GM, no Alchemist | 5,000,000 | 50,000,000,000 |
| Configured baseline, no GM, no Alchemist | 20,000,000 | 200,000,000,000 |
| Maximum pool factor, no GM, no Alchemist | 80,000,000 | 800,000,000,000 |
| Configured baseline with GM Reset | 300,000,000 | 3,000,000,000,000 |
| Configured baseline, GM Reset and Alchemist 10 | 390,000,000 | 3,900,000,000,000 |
Daily Fragment input cap
Pool reserves change through swaps, deposits and withdrawals. Read the live Points-per-Fragment quote and the remaining daily capacity immediately before a large conversion. The rate shown for one session is not a permanent promise.
SONO: trade currency, store currency and pool anchor
SONO circulates through more player-facing systems than any other balance. It is earned from gameplay and archives, paid by buyers, produced by farms and relic extraction, and used by the Store, Market, Frequency Pool and selected progression tools.
Common SONO sources
- Relic Burn extraction.
- Successful Learn rewards with Mining Pass.
- Secret Phrase completion rewards.
- Achievement Archive rewards.
- SONO farm harvests.
- Market and Auction sales.
- Season reward settlement.
- Frequency Pool swaps, Pool withdrawal and SONO staking.
- Store packs.
Common SONO sinks
- Relic Market purchases and bids.
- Mining Pass, Explorer and Grandmaster Relic purchases.
- Frequency Pool liquidity.
- Single-sided SONO staking.
- Secret Phrase paid unbind.
- Relic upgrade and Quick +1 routes that quote SONO.
- Batch listing fees and other market charges.
The SONO/WOS pool price also influences dynamic WOS Store prices, WOS store packs, farm upgrade costs, auction creation fees, extra batch-market capacity and the Fragment Furnace.
Relic Burn β SONO
Relic Burn destroys a Sonic Relic and extracts β SONO. The route requires an active β Mining Pass, an active Listening Session, the required player level, enough β½ GAS Coins, ownership of the relic and a state that permits consumption. A configured Session Password is checked before settlement.
Rarity access and current-era reward
| Relic rarity | Required level | GAS multiplier | Current-era base SONO |
|---|---|---|---|
| Simple | 30 | Γ1 | 60 |
| Rare | 35 | Γ4 | 600 |
| Epic | 40 | Γ20 | 12,000 |
| Legendary | 45 | Γ100 | 60,000 |
Historical relic ID value
The preserved original table is 240 / 2,400 / 48,000 / 240,000 SONO. Relic ID determines the fixed historical divisor. No further reduction cycle is running.
| Relic ID era | Divisor | Meaning |
|---|---|---|
| 1β20,000 | Γ·1 | Full preserved original reward. |
| 20,001β90,000 | Γ·2 | Half of the preserved original reward. |
| 90,001 and later | Γ·4 | Fixed current era: 60 / 600 / 12,000 / 60,000 SONO. |
GAS cost before discounts
| Player state | Base GAS before rarity multiplier |
|---|---|
| Levels 30β35 | 15,000,000 |
| Levels 36β41 | 40,000,000 |
| Levels 42β46 | 150,000,000 |
| Levels 47β50 | 1,000,000,000 |
| Levels 51β55 | 3,500,000,000 |
| Levels 56β60 | 7,500,000,000 |
| After Grandmaster Reset | 150,000,000,000 |
- Token Alchemist reduces the GAS cost by 10% per effective level, capped at 50%.
- At player Level 60+, the authoritative burn settlement adds 3% SONO yield per effective Token Alchemist level, capped at 30%.
- Mint Circuit and other live Active Resonance layers can further reduce burn cost or raise SONO yield.
- Batch Burn supports Simple and Rare relics and adds a 15% cost surcharge before the final Active Resonance cost reduction.
- Every relic in a batch keeps its own historical ID divisor.
Inspect the Memory Word, school, quality, upgrade level, affixes, phrase relation, historical ID tier and current Market value before confirming. A burn converts the relic into SONO and removes the original object from every future collection, build, phrase, trade and upgrade decision.
Store, statuses and paid packs
π The Store turns accumulated SONO or WOS into permanent account access, temporary resources and upgrade convenience. In-game WOS prices for SONO-priced tiers are normally quoted from the current SONO/WOS Pool rate, so the WOS amount can move.
| Account status | SONO price | WOS behavior | Main role |
|---|---|---|---|
| β Mining Pass | 50,000 | Dynamic Pool quote; 180,000,000 fallback | Opens SONO extraction and other protected economy systems. |
| π Explorer Status | 250,000 | Dynamic Pool quote; 730,000,000 fallback | Raises many limits and rewards across the account. |
| π€ Grandmaster Relic | 500,000 | SONO purchase route | Opens Grandmaster systems and later reset infrastructure. |
Resource packs and upgrade credits
SONO packs use fixed catalog amounts. WOS packs derive their live grant from the corresponding SONO tier and the current Pool quote, with a fallback only when a safe quote is unavailable. Quick +1 vouchers share the protected checkout system used by Fast Forward and Quick Upgrade routes.
| SONO pack | Catalog price | WOS counterpart |
|---|---|---|
| 50,000 SONO | $5.99 | Dynamic Pool-rate amount; 120,000,000 WOS fallback |
| 250,000 SONO | $24.99 | Dynamic Pool-rate amount; 600,000,000 WOS fallback |
| 1,200,000 SONO | $89.99 | Dynamic Pool-rate amount; 2,900,000,000 WOS fallback |
Eligible Market Fee Reduction can also lower in-game Store SONO/WOS prices. Real-money and Quick +1 checkout prices use the same account discount layer with their own hard 40% cap and processor minimum charge. The Store always shows the final amount available to the current account.
Dynamic WOS amounts follow Pool conditions. A guide can explain the route; the live Store card is the final quote.
The SONO/WOS Frequency Pool
π The Frequency Pool is a shared exchange room with two game reserves: SONO and WOS. Every swap changes their balance and therefore changes the next quote. The room follows a constant-product curve.
Output is calculated from the post-fee input and the current reserves
Reserve
The amount of SONO or WOS currently held by the shared room.
Pool quote
The current relationship between the two reserves. It moves whenever the room changes.
Pool share
The part of the current reserves represented by a playerβs position.
APY display
A familiar annualized way of showing the current linear game bonus. It is an estimate for comparison, while the value and composition of the Pool share can still move.
Pool movement affects swaps, Pool positions, dynamic WOS Store prices, WOS packs, Fragment Furnace rates, Farm upgrade quotes, Auction creation fees and extra Batch Market capacity.
The annualized game bonus is calculated from recorded principal and time. Pool PnL follows the changing value and composition of the current reserve share. A positive time-based bonus can exist beside negative Pool PnL, and a profitable reserve share can exist beside a small time-based bonus.
Providing SONO/WOS liquidity
A player can deposit both currencies into the exchange room and receive Pool shares. Each account has one Pool position; later deposits add to that continuing position.
First deposit
Later deposits
Once reserves exist, a top-up must follow the current Pool ratio closely. The server accepts a small tolerance around the required ratio and rejects a deposit that would distort one side of the room.
Current Pool share
The SONO and WOS represented by the playerβs share of the current reserves. Swap fees remain in the room and can increase the reserve value allocated to Pool shares.
Pool APY bonus
A separate linear 34% annualized game reward on recorded SONO and WOS principal, estimated from the positionβs time in the Pool.
The interface shows principal, share percentage, current reserve share, unrealized Pool PnL and the estimated APY bonus. A top-up increases the single positionβs principal and continues the same account record.
Withdrawal
Current Pool withdrawal is instant. The payout contains the playerβs current share of both reserves plus the calculated APY bonus. Legacy positions that entered an older unlock state still respect their stored state.
Swaps can leave the Pool position holding a different SONO/WOS mix from the original deposit. The current share can be worth more or less than the recorded principal. Read both currencies, Pool PnL and the time-based bonus before withdrawing.
Instant SONO β WOS swaps
A swap sends one currency into the Frequency Pool and receives the other from current reserves. A 0.3% fee remains inside the pool.
amount out = reserve out Γ amount after fee Γ· (reserve in + amount after fee)
Slippage protection
The quote includes a minimum acceptable output based on the chosen max-slippage percentage. If the live reserves move far enough that the swap would return less than the minimum, the swap is rejected.
Daily swap-in limits
| Currency sent into the pool | Base daily input limit |
|---|---|
| SONO | 25,000 |
| WOS | 25,000,000 |
π Sonic Explorer multiplies both base limits by four. Daily Limit Capacity then raises the supported final limit. Each currency has its own used amount for the UTC day.
The constant-product curve gives a worse average rate as one trade consumes more of the output reserve. Compare the displayed output, price impact and minimum received. Several smaller swaps do not bypass the daily input cap and still interact with the same changing reserves.
Single-sided SONO staking
SONO staking places SONO into a timed game position and pays a projected linear 9% annualized reward in SONO. It requires no WOS and does not change with Pool composition.
One position
Each player has one SONO staking position. A new deposit settles the accumulated yield into the continuing position, adds the new SONO and resets the timing state.
Two-step withdrawal
The first withdrawal action starts a 14-day unlock. After the timer ends, the second action pays principal and yield into SONO Store Balance.
Adding new SONO while the position is unlocking returns it to the active state and starts the position timing again. Finish an intended withdrawal before adding more capital.
Staking is the quieter SONO route. A Pool position offers a higher projected annualized bonus, retained swap fees and changing reserve composition. Single-sided staking offers a lower projected bonus, no WOS composition and a fourteen-day exit delay.
Relic Market and direct offers
π· The Relic Market moves individual Sonic Relics for SONO Store Balance. Value comes from the whole object: rarity, quality, level, school, Memory Word, affixes, Super Talent Boosts, merge history, phrase use, source, historical identity and current demand.
| Route | Gate | Current character |
|---|---|---|
| Ordinary Market | Level 50 + Mining Pass | Public fixed-price listings and purchases. |
| Direct Offer | Level 30 + Mining Pass | Private SONO proposal to a relic owner; up to 30 active buyer offers, each lasting 72 hours. |
| Epic / Legendary trade | Explorer on the participating side where required | Higher-rarity access is separately protected. |
Minimum fixed-listing prices
The ordinary seller fee begins at 3%. Market Fee Reduction can lower the final rate, while the seller fee keeps its own minimum floor. The Grandmaster Relic is an account instrument and cannot enter ordinary relic trade.
Escrow and locks
A listing moves the relic into Market escrow and prevents incompatible actions. Equipped, bound, already listed, auctioned, protected or otherwise locked relics cannot enter a new listing. The server checks ownership and state again when a sale, cancellation or offer acceptance settles.
Direct offers
A buyer can search for a specific relic and send a private SONO offer with a short note. Acceptance verifies the sellerβs current access, relic ownership and locks, then verifies the buyerβs available balance before the transfer is committed. An expired or rejected offer does not move the relic.
Compare rarity, level, quality, school, source, Memory Word, affixes, Super Talent Boosts, phrase identity, historical burn tier and fit inside a real build. A Simple relic carrying the exact word or school another player needs can be more valuable to that player than an unfocused higher-rarity piece.
Batch Market capacity
Batch listing and combined buying reduce repetitive clicks while keeping operation size and daily mutation volume bounded.
| Batch route | Operation cap | Free UTC-day relic count | Batch fee |
|---|---|---|---|
| Batch listing | 50 relics per operation | 50 listed relics | 5% of the total potential listing value, paid upfront in SONO |
| Combined purchase | 15 relics per operation | 50 purchased relics | 5% buyer-side fee added once to the combined purchase |
Daily counters count relic units, not the number of HTTP requests. Buying or listing fewer relics in several operations uses the same total daily allowance.
Buying extra daily capacity
Extra capacity costs 80 Relic Fragments plus the current WOS equivalent of 100 SONO per purchased capacity unit. The WOS quote follows the Frequency Pool.
- Base maximum purchasable extra capacity: 50 units per route.
- Five equipped Economy-school relics expand the purchase ceiling to 500 units.
- Daily Limit Capacity can raise the supported cap further.
- Per-operation limits remain in place after extra daily capacity is purchased.
Batch listing pays its 5% fee before any sale occurs. Combined buying adds a separate 5% buyer charge. Compare the saved time with the fee, especially for low-margin relics.
Relic Auction
π The Auction uses SONO bids and a WOS creation fee. A seller chooses a start price, duration and optional buyout.
| Duration | Creation-fee time multiplier |
|---|---|
| 6 hours | Γ0.75 |
| 12 hours | Γ1.00 |
| 24 hours | Γ1.25 |
| 48 hours | Γ1.60 |
| 72 hours | Γ2.50 |
Final fee is converted into WOS through the current pool rate
Minimum 1,000 WOS β’ Maximum 50,000,000 WOS
- Minimum next bid rises by 5%.
- An optional buyout must exceed the starting price.
- Active bids are held in SONO.
- An outbid player is refunded automatically.
- A normal bid does not close the auction early.
- A buyout settles immediately.
- No-bid expiry returns and unlocks the relic.
- The sellerβs final SONO proceeds use the normal Market seller fee after Mint Circuit reduction.
Auction duration is an economic choice. A longer room gives more players time to see the relic and charges a larger creation fee. A short room costs less and can finish before the right buyer arrives.
Farms as economic infrastructure
πΏ Reverie Farm converts WOS spending and account progression into recurring resource cycles. Hotspots can produce SONO, Relic Fragments, temporary buffs and relic opportunities.
Upgrade pricing
Farm upgrade cost begins from a branch-specific SONO base, grows with depth and level, then converts to WOS using the current pool rate.
- Token Alchemist reduces the pre-conversion SONO cost by 4.5% per level, with a 55% floor.
- Farm Banks Builder reduces it by 1.5% per level, with a 25% floor for its own layer.
- Farm upgrade-cost Active Resonance applies after conversion to WOS, with its own floor.
- Grandmaster Reset farm upgrades use the current Grandmaster cost multiplier after the discount route.
Farm value comes from specialization
SONO infrastructure
Task Artisan and global farm-yield layers strengthen SONO-producing nodes. A player can use harvests for Store, Market, staking or the Frequency Pool.
Fragment infrastructure
Crafting Adept and farm-yield layers strengthen Fragment nodes. Harvests can feed crafting, Market capacity or the Fragment Furnace.
Expedition Pathfinder adds global farm claim yield, Long Take Legend adds capacity, Farm Banks Builder improves production infrastructure, and Sound Interpreter increases farm bonus-proc pressure. The complete farm guide explains hotspot groups, buffs, fill thresholds, cycles and relic rolls.
Mint Circuit: Economy Active Resonance
π§π»ββοΈ Equipped Economy-school relics form the Mint Circuit. Its thresholds accumulate at 3, 5, 8 and 11 pieces. The deepest build keeps every earlier layer.
| Threshold reached | New layer opened at that threshold |
|---|---|
| 3 Economy relics | +6% Fragments β Points. |
| 5 Economy relics | +2% Market Fee Reduction. |
| 8 Economy relics | +14% Burn SONO Yield and +4% Daily Limit Capacity. |
| 11 Economy relics | +22% Fragments β Points, +4.4% Market Fee Reduction, +24% Burn SONO Yield, +7% Daily Limit Capacity and +12% Burn Cost Reduction. |
At eleven pieces, the raw cumulative Mint Circuit layers total +28% Fragments β Points, +6.4% Market Fee Reduction, +38% Burn SONO Yield, +11% Daily Limit Capacity and +12% Burn Cost Reduction before wider build scaling.
How wider scaling enters the circuit
- π« Soothe Sauce strengthens direct Economy-school relic affixes by 2% Γ the lower of its effective level and Token Alchemistβs effective level.
- Secret Phrase collection mastery scales live direct affixes and the school-set layer once its milestones are completed.
- Multiple active school sets amplify the aggregate set layer: two sets Γ1.40, three Γ1.90, four or more Γ2.60.
- Seasonal phrase resonance can add its own economy modifiers after the required phrase-bundle gate is open.
Its value rises when several actions are planned together: a large Fragment Furnace conversion, a relic-burn batch, Market listing work or another route that actually reads its modifiers. Check the Combined Equipped Modifiers before committing resources, because the live Active Resonance loadout at settlement is the one that matters.
Direct Economy relic affixes
- Fragments β Points strengthens Fragment Furnace settlement.
- Market Fee Reduction lowers supported seller fees and eligible Store prices within their floors.
- Daily Limit Capacity expands supported UTC-day throughput across linked systems.
- Burn Cost Reduction lowers the GAS cost of eligible relic burns.
- Burn SONO Yield raises the SONO extracted from eligible relic burns.
Autumn Forge Circuit
The Q4 Seasonal Resonance profile can add +9% Burn SONO Yield, +1.5% Market Fee Reduction and +8% Fragments β Points, together with its Craft and Secret Phrase effects. This layer comes from the Seasonal Secret Phrase mastery route.
Daily Limit Capacity
Daily Limit Capacity raises supported UTC-day throughput across several systems. It changes how much may flow; it does not improve an exchange rate, guarantee a roll or remove per-operation safety limits.
| Supported route | Capacity effect |
|---|---|
| Points β WOS | Raises the final WOS output budget after Explorer and Daily Amplifier. |
| Season Entry | Raises the same shared WOS print budget used by ordinary Points printing. |
| WOS β GAS Coins | Raises the final daily GAS output allowance. |
| SONO/WOS swaps | Raises the daily input limit for each swap currency. |
| Fragments β Points | Raises the final daily Fragment input cap. |
| Batch Market capacity | Raises supported extra listing and combined-buy capacity. |
| Learn descriptions | Raises the daily description allowance after account and talent layers. |
| Selected Craft routes | Expands supported daily attempt or purchase ceilings where the modifier is wired. |
A casual account may see little immediate gain. A high-volume printer, Furnace operator, trader, Learn specialist or Season entrant can turn the same percentage into meaningful daily throughput.
Talents and statuses that reshape the economy
| Talent or status | Economy effects covered in this guide |
|---|---|
| π§ͺ Token Alchemist | WOS print bonus, Season Entry WOS bonus, Fragment Furnace payout, relic-burn GAS discount and SONO yield, farm-upgrade discount, Economy-school Soothe source |
| π Daily Amplifier | +2% per level to supported PointsβWOS and Fragment Furnace daily caps |
| π Sonic Explorer | Γ4 to PointsβWOS cap, WOSβGAS cap and swap input limits; access to Epic/Legendary trading; wider bonuses in connected systems |
| β Mining Pass | Access to relic burn, Market, Auction, direct offers and Learn SONO routes |
| π§ Grandmaster Reset | Fragment Furnace Γ15 payout and Γ3 base input cap, endgame Market-level access, separate burn-cost base, season and relic routes |
| π€ Grandmaster Relic | Required by several Grandmaster mirror and rarity systems; unique protected account item |
| π¦ Farm Banks Builder | Farm upgrade discount, faster production and longer farm buffs |
| π Task Artisan | Raises SONO-farm yield and task-generated economic rewards |
| βοΈ Crafting Adept | Raises Fragment-farm yield and controls craft throughput and cost routes |
| π§ Expedition Pathfinder | Global farm yield and expedition reward infrastructure |
Protected gates may require base talent levels rather than relic-added levels. The Talents guide separates base, relic-added and effective values for every talent.
Economy achievements and permanent archive value
Long-term conversion routes feed achievement ladders. Achievement rewards return Fragments and SONO to the account and contribute to the wider player-rank archive.
WOS Lathe: lifetime Points β WOS bands
| Curve band reached | Achievement identity | Reward |
|---|---|---|
| 100% | WOS Lathe I | 1,000 π§© + 250 β |
| 75% | WOS Lathe II | 3,000 π§© + 1,000 β |
| 50% | WOS Lathe III | 8,000 π§© + 8,000 β |
| 25% | WOS Lathe IV | 20,000 π§© + 15,000 β |
| 15% | WOS Lathe V | 50,000 π§© + 40,000 β |
| 7% | WOS Lathe VI | 225,000 π§© + 250,000 β |
| 1% | Lathe Event Horizon | 500,000 π§© + 500,000 β |
Fragment Furnace lifetime volume
| Fragments converted | Achievement identity | Reward |
|---|---|---|
| 10,000 | Fragment Furnace I | 100 π§© + 250 β |
| 50,000 | Fragment Furnace II | 250 π§© + 750 β |
| 100,000 | Fragment Furnace III | 1,000 π§© + 1,500 β |
| 500,000 | Fragment Furnace IV | 2,000 π§© + 5,000 β |
| 1,000,000 | Fragment Furnace V | 5,500 π§© + 12,000 β |
| 2,000,000 | Fragment Furnace VI | 15,000 π§© + 45,000 β |
| 10,000,000 | Ashen Points Foundry | 125,000 π§© + 300,000 β |
Market, farm, season, relic-burn, pool and collection systems have their own archive branches. Achievement rewards should be included when comparing a long-term route, especially near the next threshold.
Locks, ledgers and safe retries
Economy operations move balances and relics that several game systems may touch at once. RFV178 protects the main routes with short action locks, account or row locks, unique operation keys and permanent ledgers.
Action or balance lock
Prevents two sensitive operations from settling against the same account or relic snapshot at the same time. A busy response usually means another action is still being processed.
Unique operation key
Identifies one intended action. A safe retry can return the stored or pending result instead of applying the same conversion twice.
Permanent ledger
Records completed balance movement, receipts, activity history and later audits even when the browser misses the first response.
Escrow and relic locks
Listed, auctioned, phrase-bound, equipped or otherwise protected relics cannot be consumed by an incompatible route until the owning system releases them.
Global Pool & Economy Activity
The public Activity feed records Pool deposits and withdrawals, SONO staking, swaps, WOS β GAS, Points β WOS, Season Entry, SONO extraction, Fragment Furnace conversions, Market events and Listening settlements. Feed times are shown in UTC, and search and category filters help verify a recent operation.
What to do after a timeout
- Do not immediately submit a second operation.
- Refresh Profile balances and the window that initiated the action.
- Inspect Economy Activity, Market history, Pool position, Season state or relic inventory.
- Confirm whether the balance or relic already moved before trying again.
The game can finish and record an operation after the page loses the reply. Current balances, relic state and permanent ledgers are more reliable than a timed-out message.
Economic playstyles
These are working habits rather than rigid classes. Most accounts begin with one dominant shortage, develop a route that solves it, then add a second circuit. A mature account changes emphasis as levels, statuses, talents, relics and daily capacity grow.
The Utility Engineer
Keeps a measured GAS reserve, converts only the Points needed for known operations and protects WOS for Farms, Auctions or infrastructure.
Watch: irreversible Point exits and the absence of a reverse GAS route.
The WOS Printer
Tracks lifetime bands, the shared UTC print budget and Token Alchemist before choosing between ordinary printing and Season Entry.
Watch: the next lifetime threshold and remaining daily capacity.
The Fragment Foundry
Builds Fragments through Daily, Tasks, Achievements and Farms, then divides them between Crafting, Market capacity and the live Furnace quote.
Watch: craft limits, future feeders and the opportunity cost of converting Fragments into Points.
The SONO Extractor
Compares relic identity and Market demand against burn value, historical ID tier and GAS cost before a planned single or batch burn.
Watch: permanent destruction and the exact live payout preview.
The Relic Trader
Sells surplus relics and upgraded stock, searches Memory Words and schools, and builds SONO toward Mining Pass, Explorer Status and Grandmaster Relic.
Watch: seller fees, escrow, rarity access and pieces needed by future builds or phrases.
The Liquidity Operator
Supplies balanced SONO and WOS, separates Pool PnL from Pool APY and keeps an unstaked operating reserve for the Market and Farms.
Watch: reserve ratio, price impact and withdrawal composition.
The Farm Industrialist
Turns WOS into recurring SONO or Fragment production and reinvests harvests into deeper nodes, capacity and specialized production.
Watch: Pool-linked upgrade quotes and the time needed for infrastructure to repay itself.
The Seasonal Archivist
Preserves Points for a deliberate Season Entry, uses the largest eligible WOS slice and leaves all ineligible Points on the account.
Watch: the five-million entry gate, complete one-million blocks and the shared WOS daily budget.
The Status Builder
Combines Market sales, Farm output, achievements and careful Store timing to reach permanent account statuses without emptying every operating balance.
Watch: current SONO/WOS quotes and the resources still needed after the purchase.
The Economy Resonance Specialist
Builds Mint Circuit and direct Economy affixes for high-volume Furnace, Market and burn days.
Watch: the live Combined Equipped Modifiers at settlement and whether the planned volume is large enough to justify specialization.
Farms can feed the Forge. Crafting can create Market stock. Market sales can fund permanent statuses. Statuses and Active Resonance can widen daily throughput. Achievements can supply the Fragments or SONO that open the next route. The economy becomes flexible when these circuits pass resources forward without exhausting the accountβs operating reserves.
FAQ
Which currency should a new player save?
Keep enough Points for levels, enough GAS for the next known operation and enough Fragments to learn crafting. SONO and WOS become more valuable as Store, Market, Farm and Pool routes open. Early flexibility is usually worth more than an immediate full conversion.
Why did my Points β WOS rate become worse?
The account crossed a lifetime WOS-from-Points threshold. The route moves through 100%, 75%, 50%, 25%, 15%, 7% and a final 1% band. WOS printed by Season Entry now advances the same counter.
Does Season Entry use my lifetime WOS curve?
Yes. It uses the same lifetime percentage, eligible Token Alchemist bonus and shared daily WOS print budget as ordinary Points β WOS. Only complete one-million-Point blocks that fit the remaining budget are spent; unused Points remain.
Why canβt I enter the Season today?
Check the five-million-Point minimum, the number of complete one-million blocks and the remaining UTC-day WOS print allowance. Earlier WOS printing may leave too little capacity for the minimum entry.
Why does the Fragment Furnace rate change?
Its dynamic base reads the current WOS-per-SONO Pool price. A square-root stabilizer keeps the configured 20,000,000 Points base between one quarter and four times its normal value.
Can Furnace Points later become WOS?
Yes. The Furnace credits ordinary Points. They can later enter the normal Points β WOS route, Season Entry or remain available for levels and GAS conversion.
Why is an older relic worth more SONO to burn?
Relic IDs up to 20,000 retain the full historical reward; IDs 20,001β90,000 receive half; later IDs use the fixed quarter era. Further halving has stopped.
Why canβt I burn a relic?
Check Mining Pass, active Listening Session, player level, GAS balance, ownership and lock state. Phrase-bound, Market-listed, auctioned and other protected relics cannot be consumed through an incompatible route.
Why is the WOS Store price different today?
Normal WOS Store quotes follow the current SONO/WOS Pool price. Account fee-reduction layers can then change the final personal price.
Is the displayed 34% Pool bonus guaranteed?
The game calculates a projected linear 34% annualized Pool bonus on recorded Pool principal. The reserve share still moves with swaps, fees and Pool composition, so total withdrawal may show positive or negative Pool PnL.
Can liquidity be withdrawn immediately?
Current Pool withdrawal is instant. Single-sided SONO staking uses a separate two-step fourteen-day unlock. A top-up returns the staking position to active and cancels an unfinished unlock.
Why did my swap receive less than the simple reserve ratio?
The constant-product curve includes price impact and a 0.3% fee. Larger swaps move farther along the curve. Use the displayed estimate and minimum-received protection.
Does Market Fee Reduction affect the Store?
Yes. The same account discount layer can lower in-game Store SONO/WOS prices and eligible real-money or Quick +1 checkout prices, subject to separate caps and minimum charges.
Why did Batch Market charge before a sale?
Batch listing charges 5% of the combined potential listing value upfront. Combined buying has its own 5% buyer-side convenience fee. Ordinary single listings use the seller fee when the sale settles.
What should I do after an Economy timeout?
Refresh balances, the Activity feed and the affected relic or balance state. The server may have completed and recorded the operation after the browser lost the response. Wait until the stored state is clear before trying again.

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