Official Reverie Field player guide

Economy: The Routing Desk

Reverie Field began with a radio, not a market. The economy arrived later because a persistent world needs places for accumulated attention to go. 🔢 Points became progression. ⛽ GAS Coins became the small service currency of the studio. 🪙 WOS grew into infrastructure. ☎ SONO became the trade and Store reserve. 🧩 Relic Fragments became workshop material. 🏺 Sonic Relics became individual objects whose usefulness can be very different from their rarity.

The useful way to understand this economy is therefore not “which currency is best?” but which future choice does this balance still contain? A Point can still become a level, GAS, WOS or a Season entry. A Fragment can still become a craft, a paid Craft attempt, extra Market capacity or Points through the Furnace. A relic can still be equipped, upgraded, traded, bound to a Phrase, kept for its Memory, or burned into SONO. Every irreversible conversion closes some of those doors and opens another.

This guide follows those routes one by one, shows the current mathematics, and explains the limits that matter before you press a large confirmation button. The live preview in the game remains the final quote for any action whose value depends on your current build or the moving SONO/WOS Pool.

Mechanics baseline: RFV234  ·  Last updated: October 4, 2026  ·  Updated by: Aliaksandr Siletski

A game economy, not a financial promise

Current Reverie Field progression lives inside the game account. You do not need an external wallet, NFT ownership or a blockchain transaction to listen, level, collect relics, use the Store, trade, farm or participate in the economy. SONO, WOS, GAS Coins, Points and Relic Fragments are game resources.

Some shapes deliberately survive from older experiments — visible balances, exchange pressure, scarcity curves, pool shares, staking and annualized reward displays. The useful mechanics stayed; the financial mythology did not. Think of this page as the patchbay behind a strange sound game: labeled routes, measurable pressure and receipts.

Four fixed landmarks before the moving parts begin
1 : 1🔢 Points → ⛽ GAS Coins
1,000,000 : 1base 🔢 Points → 🪙 WOS before lifetime curve
1 : 10,000🪙 WOS → ⛽ GAS Coins
0.3%🌊 Frequency Pool swap fee

Almost everything else can move because of lifetime history, the current Pool, your level, Talents, statuses, Active Resonance, UTC-day capacity or the object you are acting on.


1. The seven economic instruments

Reverie Field has several balances because they are supposed to create different decisions. Treating them as interchangeable cash is the fastest way to spend a useful resource in the wrong circuit.

Instrument Main sources Main uses What it really stores
🔢 Points Listening, Daily, Tasks, Referrals, Expeditions, achievements and many reward routes Levels, direct GAS conversion, WOS printing, Season Entry The broadest reservoir of future progression
⛽ GAS Coins Points → GAS and WOS → GAS Crafting, Relic Burn fees and other studio operations Immediate working capital; it does not route back to Points or WOS
🪙 WOS Points printing, Season Entry side-output, packs, swaps and Pool withdrawals Farm upgrades, eligible Store purchases, Auction creation, Batch Market capacity, GAS conversion and liquidity Heavy infrastructure currency with throughput limits and a lifetime print curve
☎ SONO Relic Burn, Learn, Secret Phrases, achievements, Farms, Market/Auction sales, Seasons, Pool/staking returns and packs Store, relic trade, bids, liquidity, staking, phrase/unbind routes and selected relic systems Trade, Store and exchange-room capital
🧩 Relic Fragments Daily, Tasks, Learn, Expeditions, Farms, achievements, phrases and other reward routes Crafting, paid Craft attempts, Fragment Furnace, Batch Market capacity and selected relic operations A choice between workshop depth and immediate Point liquidity
🏺 Sonic Relics Listening, Craft, Daily, Tasks, Referrals, Learn, Expeditions, Farms, Phrases and milestones Active Resonance, upgrades, Market, Auction, offers, Phrases or SONO extraction Individual objects; rarity is only one part of value
🌿 Farm production Unlocked Expedition hotspot groups producing SONO or Fragments over time Recurring income, buffs, relic rolls and reinvestment into farm infrastructure A production layer rather than a spendable account balance
A balance is a bundle of options

Ten thousand Fragments are not merely “worth some Points.” They are also Craft attempts, extra Craft-attempt purchases, Batch Market capacity and future workshop flexibility. Ten million Points may be level progress, GAS, WOS or two Season entries across different Seasons. The original form of a resource matters because conversion is usually one-way.

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2. Balances and the Currency Ledger

Profile and the SONO desk keep the account’s working balances close together, but each number answers a different question: what can advance the account, what can pay a studio cost, what can build infrastructure, and what can move through player trade.

⛽ GAS Coins

The internal service balance. It pays operational costs such as Crafting and Relic Burn. It is a one-way destination: GAS does not convert back into Points or WOS.

☎ SONO Store Balance

The trade and Store reserve used for purchases, relic exchange, Pools, staking and several advanced systems.

🪙 WOS Store Balance

The infrastructure reserve used by Farms, eligible Store purchases, Pool actions, Auction creation, Batch Market capacity and WOS → GAS.

The Currency Ledger is the account’s economic memory

The current Currency Ledger is broader than Relic Burn history. It follows major SONO and WOS movement from Learn, Secret Phrases, achievements, Farms, Seasons, Market sales and purchases, Pools, staking, swaps, packs, lore rewards and relic progression. Printing and Season-entry WOS sit beside those movements so you can reconstruct why a balance changed.

Older public mint history can remain visible as a separate archive layer. It is history, not a second copy of the same modern reward. For practical play, the current balance plus the current Ledger entry is the useful pair to inspect after a large action.

One account, no routing ceremony

You do not need to choose an external destination for normal current gameplay. Rewards arrive in the game account and become available to whatever route uses that resource.

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3. Choose a route, not a favorite currency

The first useful economic question is not “Which number should be biggest?” It is what am I trying to do next? A good account usually keeps a small operating reserve in every resource it uses regularly and converts only when a route is ready.

The cautious beginner
Protect Points for levels, convert only the GAS needed for a known action, keep early Fragments flexible and learn relic identity before turning objects into SONO.
The WOS printer
Watches the lifetime print band, UTC output allowance and Token Alchemist before moving large Point blocks. Season Entry uses the same lifetime curve but its own independent registration rail.
The relic trader
Builds SONO from sales, protects useful Memory Words and build pieces, then uses Market, Offers and Auctions once their access gates open.
The workshop
Protects Fragments and GAS for Crafting, paid attempts, upgrades and feeder relics instead of automatically selling every Fragment into Points.
The farm engineer
Spends WOS on persistent production, chooses SONO or Fragment infrastructure, and reinvests recurring harvests into deeper nodes.
The pool operator
Keeps liquid SONO/WOS outside the Pool, separates price movement from time-based rewards, and treats swaps, LP and single-sided staking as three different actions.
Opportunity cost is the real price tag

A conversion can be mathematically fair and still be wrong for your account. Spending WOS on GAS may be correct for a burn and terrible if it removes the Farm upgrade you planned. Burning a relic may return good SONO and still destroy a Memory Word you need later. The preview tells you what you receive; your build tells you what you give up.

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4. Points → GAS Coins: the immediate utility line

This is the simplest route on the whole desk. A chosen amount of Points becomes the same number of GAS Coins.

GAS Coins received = Points spent
1 🔢 = 1 ⛽

No lifetime curve

The WOS print history does not affect this conversion.

No UTC output cap

The route is not part of the Points → WOS daily allowance.

No Pool price

SONO/WOS reserve movement does not change the 1:1 rate.

No Token Alchemist bonus

The direct Points → GAS route stays 1:1. Alchemist bonuses belong to specific other conversions.

The trade-off is finality. Spent Points no longer exist as level fuel, WOS-print input or Season-entry capital, and GAS does not route back into Points or WOS. For ordinary play, a partial conversion is usually safer than emptying the entire Point balance.

Use GAS as working cash

Estimate the Craft, burn or other known bill, convert enough Points to cover it with a margin, and leave the rest of the progression reservoir intact.

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5. Points → WOS: the lifetime printing curve

Printing WOS starts from 1,000,000 Points per base WOS, then deliberately becomes less efficient as the account prints more WOS from Points over its lifetime. This lifetime curve is permanent account history; the daily allowance is a separate layer.

Base WOS = floor(Points submitted ÷ 1,000,000)
After curve = floor(Base WOS × current lifetime percentage)
Final print = After curve + eligible Token Alchemist bonus
Lifetime WOS already printed from Points Current band Approximate Point pressure before Alchemist
Below 50,000,000 100% 1,000,000 Points per WOS
50M to below 100M 75% ≈1.33M Points per WOS over sufficiently large batches
100M to below 500M 50% 2M Points per WOS
500M to below 1B 25% 4M Points per WOS
1B to below 5B 15% ≈6.67M Points per WOS over sufficiently large batches
5B to below 10B 7% ≈14.29M Points per WOS over sufficiently large batches
10B and above 1% 100M Points per WOS
WOS settles in whole units

The percentage is applied to whole base-WOS blocks and then floored. At reduced lifetime bands, a tiny 1,000,000-Point request can therefore be too small to produce even one WOS. The print panel shows the actual result before confirmation; use that preview rather than multiplying a tiny example with decimals.

Token Alchemist after Level 60

When the Level 60 requirement is active, Token Alchemist raises the post-curve WOS amount. Its WOS print table is:

Alchemist WOS bonus Alchemist WOS bonus
Lv1 +5% Lv6 +18%
Lv2 +7% Lv7 +21%
Lv3 +9% Lv8 +24%
Lv4 +11% Lv9 +27%
Lv5 +15% Lv10 +30%

The ordinary UTC-day WOS output allowance

10,000,000 WOS base/day→ 🌌 Explorer ×4→ 📅 Daily Amplifier +2%/effective level→ Daily Limit Capacity

This allowance counts the WOS actually printed after the lifetime curve and eligible Alchemist bonus. It resets at 00:00 UTC. The interface shows used, remaining and final capacity for the current account.

What advances the lifetime counter

WOS produced by ordinary Points printing advances the lifetime WOS-from-Points total. The WOS side-output from Season Entry advances the same lifetime counter. WOS acquired from Store packs, Pool swaps, Farm-related routes or other independent sources does not consume this specific lifetime print history.

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6. Season Entry: its own 5,000,000-Point rail

Season Entry was separated from the ordinary daily Print WOS allowance. Entering the current Season now spends exactly 5,000,000 Points. Manual WOS printing earlier that day cannot block registration, and entering the Season does not reduce the ordinary WOS print room you still have for that UTC day.

Exactly 5,000,000 🔢→ Season registration+ WOS side-output from those five 1M blocks

The WOS side-output still respects long-term printing history

The five one-million-Point blocks are also evaluated through the account’s current lifetime WOS curve. Eligible Token Alchemist bonus is then applied. That WOS is credited as part of Season Entry and added to the lifetime WOS-from-Points total.

Season Entry property Current rule
Point cost Exactly 5,000,000 Points
Points above 5M Remain on the account
Lifetime WOS curve Still affects the WOS produced by the entry
Token Alchemist Can improve the entry’s WOS side-output when eligible
Ordinary daily Print WOS allowance Not used
Manual printing earlier today Cannot block Season Entry
Repeated entry in the same Season Does not spend another 5M
The lifetime curve and the daily cap are two different questions

Season Entry still cares about which lifetime print band you are in, because that decides the WOS side-output. It no longer cares about how much ordinary WOS you already printed today. That distinction is the key change.

Seasonal rank itself is not purchased by spending more Points. Once entered, the Season leaderboard is driven by the eligible listening time recorded for that Season. See the dedicated Seasons guide for ranking and reward settlement.

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7. WOS → GAS Coins

The Frequency Pool desk includes a one-way infrastructure converter from WOS Store Balance into spendable GAS Coins.

1 WOS = 10,000 GAS Coins
Layer Current rule
Base UTC-day GAS output 500,000,000,000 GAS Coins
🌌 Sonic Explorer ×4 base daily output allowance
Daily Limit Capacity Raises the final supported allowance
📅 Daily Amplifier Does not modify this particular converter
Direction WOS → GAS only

The daily meter counts the GAS value received during the UTC day. WOS spent here leaves the broader economy: the resulting GAS cannot return to the Store’s WOS balance, the Frequency Pool, Season Entry or Farm-upgrade currency.

Infrastructure WOS and working GAS are not the same reserve

Converting WOS can be an excellent way to cover a large Craft or burn bill, but it can also remove tomorrow’s Farm upgrade, Auction creation fee or Pool deposit. Convert against a known GAS need rather than because the rate is fixed.

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8. Fragment Furnace: Relic Fragments → Points

The Fragment Furnace unlocks at Level 30; a Grandmaster Reset account bypasses the current-level gate. It permanently consumes Fragments and returns ordinary Points. Those Points can remain as progression, become GAS, later enter ordinary WOS printing, or pay a future Season entry.

The Pool-linked base rate

The configured center is 20,000,000 Points per Fragment, but the current SONO/WOS Pool price moves that base through a damped square-root stabilizer.

Pool price = WOS reserve ÷ SONO reserve
Factor = clamp(√(1200.000680 ÷ current Pool price), 0.25, 4.00)
Dynamic base = ceil(20,000,000 × Factor)

That keeps the Pool-linked base between 5,000,000 and 80,000,000 Points per Fragment. If a safe Pool quote is temporarily unavailable, the Furnace falls back to the configured 20,000,000 base.

Payout order

Pool-linked base→ 🧠 GM Reset ×15→ 🧪 Token Alchemist→ Mint Circuit Fragments→Points
Example state Points / Fragment before Mint Circuit 10,000 Fragments
Minimum Pool factor, normal account 5,000,000 50,000,000,000
Configured center, normal account 20,000,000 200,000,000,000
Maximum Pool factor, normal account 80,000,000 800,000,000,000
Configured center + GM Reset 300,000,000 3,000,000,000,000
Configured center + GM Reset + Alchemist 10 390,000,000 3,900,000,000,000

UTC-day Fragment input allowance

10,000 🧩 base/day→ GM Reset ×3→ 📅 Daily Amplifier +2%/effective level→ Daily Limit Capacity
The Furnace quote can move without your build changing

Swaps, liquidity deposits and withdrawals change the Pool reserves. A large conversion should therefore begin with the live Points-per-Fragment quote and today’s remaining Fragment capacity, not with a rate copied from an older screenshot.

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9. SONO: trade currency, Store currency and Pool anchor

SONO touches more player-facing economic systems than any other balance. It can be earned from play, the archive and player trade, then spent on access, relic exchange, Pool positions and selected progression routes.

Common SONO sources
  • Relic Burn extraction.
  • Successful Learn SONO rewards.
  • Secret Phrase rewards.
  • Achievement Archive rewards.
  • SONO Farm harvests and post-harvest bonuses.
  • Market and Auction sales.
  • Season rewards.
  • Frequency Pool swaps and withdrawals.
  • Single-sided SONO staking payout.
  • Store packs and selected lore/progression rewards.
Common SONO uses
  • Relic Market purchases, Direct Offers and Auction bids.
  • Mining Pass, Explorer Status and Grandmaster Relic.
  • Farm Buffs and Daily Streak Guard.
  • SONO/WOS Pool liquidity and swaps.
  • Single-sided SONO staking.
  • Secret Phrase paid-unbind and selected relic routes.
  • Batch listing fees and other Market convenience costs.

The SONO/WOS Pool price also acts as a reference for several WOS-denominated quotes: eligible Store WOS prices, Farm upgrade costs, Auction creation fees, extra Batch Market capacity and the Fragment Furnace’s dynamic stabilizer. This is why a Pool movement can matter even to a player who never performs an instant swap.

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10. Relic Burn → SONO

Relic Burn permanently destroys one Sonic Relic and extracts SONO. It is deliberately a protected late-progression route: you need an active ⛏ Mining Pass, an active Listening Session, the rarity’s player-level gate, enough GAS Coins, ownership of the relic and a relic state that allows it to be consumed.

Rarity gates and current-era base reward

Rarity Required level GAS rarity multiplier Current-era base SONO
Simple 30 ×1 60
Rare 35 ×4 600
Epic 40 ×20 12,000
Legendary 45 ×100 60,000

Historical relic identity still matters

Burn value preserves three relic-ID eras. The original reward table is 240 / 2,400 / 48,000 / 240,000 SONO for Simple / Rare / Epic / Legendary, then a fixed historical divisor is selected from the relic itself:

Relic ID era Divisor Meaning
1–20,000 ÷1 Full preserved original reward
20,001–90,000 ÷2 Half of the original reward
90,001 and later ÷4 Fixed current era: 60 / 600 / 12,000 / 60,000

No further burn-reward reduction cycle is running. Older objects can therefore have genuine historical extraction value.

GAS cost before discounts

Player state Base GAS before rarity multiplier
Levels 30–35 15,000,000
Levels 36–41 40,000,000
Levels 42–46 150,000,000
Levels 47–50 1,000,000,000
Levels 51–55 3,500,000,000
Levels 56–60 7,500,000,000
Grandmaster Reset economy 150,000,000,000
Level / GM base→ Rarity multiplier→ 🧪 Alchemist cost discount→ Batch +15% when used→ Active Resonance burn-cost reduction

Token Alchemist has two different burn jobs

  • Cost: −10% GAS per effective Alchemist level, capped at −50%.
  • Yield: when the Level 60 condition is active, +3% SONO per effective level, up to +30% after expanded Grandmaster talent caps.

Active Resonance can then add Burn SONO Yield and Burn Cost Reduction. Batch Burn is available for Simple and Rare relics and adds +15% GAS cost before the final Resonance cost reduction; every relic keeps its own historical reward era.

Burn is destruction, not a reversible sale

Before confirming, inspect rarity, Memory Word, school, quality, level, affixes, Phrase relation, historical ID era and current Market value. The live Current Studio Burn Prices panel resolves your actual cost and reward layers. A burned relic cannot return to Resonance, a Secret Phrase, trade or future upgrades.

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11. Store, statuses, buffs and paid packs

The Store sits at the point where accumulated game resources become persistent access, temporary utility or convenience. SONO is the clearest reference price. When a status can also be bought for WOS, its WOS amount is recalculated from the current SONO/WOS Pool quote and rounded up, so the live WOS number can move.

Permanent status / relic purchases

Account item Current SONO baseline WOS behavior Broad role
⛏ Mining Pass 100,000 SONO Dynamic Pool-priced alternative when available Opens Relic Burn, Market/Auction/Offers access and the Learn SONO route, among other benefits
🌌 Explorer Status 300,000 SONO Dynamic Pool-priced alternative when available Broad reward and capacity status; required for Epic/Legendary trading
🤑 Grandmaster Relic 1,000,000 SONO SONO-only Opens the Grandmaster path and several late-game systems

Owned permanent items are not meant to be bought twice; the Store treats existing ownership as an already-completed route.

Farm Buffs sold for SONO

Buff 1 day / 1 save 7 days Main effect
Craft Boost 10,000 SONO 50,000 SONO +10 percentage points Craft success while active
Double Boost 20,000 SONO 100,000 SONO ×2 Listening total multiplier while active
Cap Lift 100,000 SONO 500,000 SONO Removes the ordinary Listening total-multiplier cap while active
Daily Streak Guard 20,000 SONO for 1 protected reset 100,000 SONO for 7 days Protects an ordinary Daily streak from a reset

These buffs can also be recovered through Farm bonuses. Buying one activates the selected protection or timer immediately. Streak Guard modes do not stack with another active Streak Guard.

Money packs and Quick +1

SONO/WOS packs and Quick +1 credits use the Store checkout rather than spending the in-game status balance. The current base pack ladder remains:

Tier SONO pack WOS pack baseline Base checkout price
Small 50,000 SONO 120,000,000 WOS $5.99
Medium 250,000 SONO 600,000,000 WOS $24.99
Big 1,200,000 SONO 2,900,000,000 WOS $89.99

The Store can derive live WOS grants/quotes from the Pool where that route is enabled. Quick +1 also has Standard and Premium credits plus bundle sizes; their exact commit costs and preservation rules belong to the relic-upgrade guide.

Market Fee Reduction can become a Store discount

The same live Market Fee Reduction signal can reduce eligible in-game SONO/WOS Store prices. It can also reduce eligible real-money / Quick +1 checkout prices, where the discount has its own 40% maximum and the payment processor’s minimum charge still applies. The Store card shows the actual current account price.

Treat WOS prices as quotes, not constants

The SONO baselines above are the stable reference catalogue. A WOS price derived from the Frequency Pool can move as the reserve relationship moves. Read the current Store card immediately before purchase.

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12. The SONO/WOS Frequency Pool

🌊 The Frequency Pool is a shared exchange room with two reserves: SONO and WOS. Every swap changes their relationship, so every later swap, dynamic Store quote and several WOS-denominated game prices can see a different number.

SONO reserve × WOS reserve = constant-product invariant
34% APYlinear game bonus on recorded LP principal
9% APYsingle-sided SONO staking route
0.3%swap fee retained in the Pool
Instantcurrent LP Pool withdrawal

Pool quote

The relationship between current SONO and WOS reserves. It moves as the room changes.

Pool share

The portion of the current reserves represented by your LP shares.

Pool PnL

The difference between the current reserve share and the SONO/WOS principal you originally placed into the position.

APY display

A linear annualized game bonus calculated from recorded principal and time. It is separate from Pool price movement.

Pool movement can influence instant swaps, liquidity composition, dynamic WOS Store prices, the Fragment Furnace, Farm upgrade quotes, Auction creation fees and the WOS portion of Batch Market capacity.

Pool PnL and the 34% bonus are not the same thing

The time-based bonus can be positive while the current SONO/WOS composition moved against the original principal. Likewise, favorable Pool movement can exist beside a small time-based bonus. Read both currencies and both lines.

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13. Providing SONO/WOS liquidity

A liquidity position places both SONO and WOS into the Frequency Pool and receives Pool shares. Each player has one continuing LP position; later deposits top up the same position rather than creating a stack of separate lots.

First position

Initial Pool shares = floor(√(SONO deposit × WOS deposit))

Later deposits follow the live reserve ratio

Once the Pool already contains liquidity, both currencies are required and the deposit must remain close to the current SONO/WOS ratio. The accepted tolerance is about 1%. The UI auto-fill is the safest way to build the matching side.

How later shares are determined

The position compares the shares implied by the SONO side and by the WOS side, then uses the smaller result. This prevents one side of a deposit from claiming more of the Pool than the other side actually supports.

34% annualized game bonus

The Pool pays a separate linear 34% APY bonus on recorded SONO and WOS principal. A top-up increases the principal but keeps the position’s original start time, so the whole continuing principal remains attached to that same time record. The interface shows the estimated SONO and WOS bonus separately from Pool PnL.

Withdrawal is currently immediate

A normal current LP withdrawal returns your present share of both reserves plus the calculated time-based bonus. Very old positions that had already entered a historical unlock state still finish that stored state, but new/current LP positions do not start a fourteen-day Pool lock.

Liquidity has composition risk

Swaps can leave your share holding a different SONO/WOS mix from the one you deposited. “34% APY” does not mean the current reserve share is guaranteed to be worth more in every comparison. Keep a liquid operating reserve outside the Pool if you expect Store, Market, Auction or Farm expenses.

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14. Instant SONO ⇄ WOS swaps

An instant swap sends one currency into the Frequency Pool and receives the other from the current reserves. The Pool keeps a 0.3% fee, so only 99.7% of the input enters the output formula.

amount after fee = amount in × 0.997
amount out = reserve out × amount after fee ÷ (reserve in + amount after fee)

Slippage protection

The quote also produces a minimum acceptable output from your chosen max-slippage setting. If the reserves move far enough before confirmation that the new result falls below that minimum, the swap is refused rather than silently accepting the worse price.

UTC-day swap-input limits

Currency sent into the Pool Base daily input Explorer Then
☎ SONO 25,000 ×4 Daily Limit Capacity
🪙 WOS 25,000,000 ×4 Daily Limit Capacity

Each input currency keeps its own used amount for the UTC day. Daily Amplifier does not modify these two swap rails.

A large swap moves the price it is using

Constant-product pricing becomes less favorable across a large order because the swap consumes its output reserve while it runs through the curve. Several small swaps do not bypass the daily cap and still meet the same changing Pool. Compare output, price impact and minimum received — not only the first displayed unit price.

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15. Single-sided SONO staking

Single-sided staking is the quieter alternative to LP. It commits only SONO and pays a linear 9% annualized game reward in SONO. There is no WOS composition and no Pool-price PnL inside the stake itself.

One position

Each account has one SONO staking position.

9% linear APY

Yield grows from principal and elapsed time; the interface shows the estimate.

14-day exit

Withdrawal is deliberately two-step rather than instant.

What a top-up does

Adding more SONO first folds the currently accumulated yield into the continuing principal, then adds the new deposit and starts the new timing period. If an unlock was in progress, the top-up cancels it and returns the position to the active state.

Two-step withdrawal

  1. Press the withdrawal control once to begin the 14-day unlock.
  2. After the timer finishes, press it again to receive principal plus the final accrued SONO yield.
Do not top up a stake you intend to withdraw

A new deposit cancels the active unlock. Finish the intended withdrawal first, then create or rebuild the stake.

In simple terms: LP offers a higher time-based bonus plus Pool movement and retained swap-fee exposure, with current instant exit. Single-sided staking offers lower yield, no WOS composition risk, and a deliberate fourteen-day exit delay.

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16. Relic Market and direct offers

🏷 The Relic Market moves individual Sonic Relics for SONO. Price is not determined by rarity alone: quality, upgrade level, school, Memory Word, affixes, Super Talent Boosts, source, phrase usefulness, historical burn era and actual build demand can all matter.

Route Access Current behavior
Ordinary fixed-price Market Level 50 + Mining Pass Public listing / purchase; active listing expires after 7 days if unsold
Direct Offer Level 30 + Mining Pass Private SONO proposal; up to 30 active buyer offers, each lasting 72 hours
Epic / Legendary trade Explorer on the participating side where required Higher-rarity trade has an additional Explorer gate

Minimum ordinary listing prices

100Simple SONO minimum
1,000Rare SONO minimum
10,000Epic SONO minimum
100,000Legendary SONO minimum

The ordinary seller fee begins at 3%. Active Market Fee Reduction subtracts from that rate, but the seller fee keeps a 1% minimum.

What happens to a listed relic

A listed relic is committed to the Market and cannot simultaneously be burned, rebound or used by an incompatible route. Equipped, phrase-bound, auctioned or otherwise protected relics must first become eligible for trade. If a listing expires or is cancelled, the object returns to the owner’s available archive.

Direct Offers are private price discovery

An offer targets one existing relic rather than asking the owner to publish a listing. The owner can accept, reject or let it expire. Acceptance uses the current owner/access state and current buyer balance at that moment; an expired or rejected offer moves nothing.

Trade the whole object, not the rarity badge

A well-rolled Rare with the needed school, quality and Memory can be more valuable to a real build than a random higher-rarity piece. Compare what the relic does in an account before comparing only the color of its frame.

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17. Batch Market capacity

Batch tools reduce repetitive listing and buying, but they add explicit convenience fees and keep daily relic-unit limits. Splitting one large operation into many smaller clicks does not create extra daily capacity.

Batch route Per operation Free UTC-day relic units Convenience fee
Batch listing Up to 50 relics 50 listed relics 5% of combined potential listing value, paid upfront in SONO
Combined purchase Up to 15 relics 50 purchased relics 5% buyer-side fee added to the combined purchase

Buying extra daily capacity

1 extra capacity unit
80 🧩 Relic Fragments + current WOS equivalent of 100 SONO
  • Base maximum purchasable extra capacity: 50 units per route.
  • With at least 5 equipped Economy-school relics: the purchase ceiling becomes 500 units.
  • Daily Limit Capacity can expand the supported ceiling further.
  • The per-operation limits of 50 listings / 15 purchases still remain.
Convenience can be expensive

Batch listing pays its 5% fee before the relics sell. Combined buying adds a separate 5% buyer charge. For low-margin stock, compare the time saved with the extra cost before choosing the batch route.

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18. Relic Auction

🎙 Auction uses SONO bids and a WOS creation fee. The seller chooses a starting price, one of five durations and an optional buyout. Normal access begins at Level 50 + Mining Pass; higher-rarity trade keeps the Explorer requirement.

Duration Creation-fee time multiplier
6 hours ×0.75
12 hours ×1.00
24 hours ×1.25
48 hours ×1.60
72 hours ×2.50
SONO-equivalent creation fee = (50 + 0.5% of start price) × duration multiplier
Final creation fee = that value converted to WOS at the current Pool quote
Minimum 1,000 WOS · Maximum 50,000,000 WOS
  • The next valid bid is at least 5% higher than the current requirement.
  • An optional buyout must be above the starting price and closes the Auction immediately when used.
  • SONO committed by the current leading bidder is held while that bid leads.
  • An outbid player receives the held SONO back.
  • No-bid expiry returns the relic to the seller.
  • Final seller proceeds use the normal Market seller-fee route and current Market Fee Reduction.

Duration is an economic choice: a longer room gives more players time to discover the relic, but the creation fee grows. A short room costs less and may finish before the right buyer ever sees it.

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19. Farms as economic infrastructure

🌿 Reverie Farm turns Expedition progress, WOS upgrades and account specialization into recurring SONO or Relic Fragment production. The economic value of a hotspot is not only “yield per hour”: silo size, harvest timing, bonus pressure, upgrade price and the destination of the resource all matter.

Upgrade price is quoted through the Pool

Farm upgrades begin from a SONO-equivalent branch price, grow with upgrade level and map depth, receive the relevant talent/build discounts, and are then converted into WOS using the current Pool quote.

Upgrade branch Starting SONO-equivalent base
Worker Speed 80
Silo Capacity 130
Forager Luck 180

Upgrade growth is ×1.34 per level, with an additional +30% depth factor per map group. Grandmaster Reset uses a ×25 Farm upgrade-cost layer. Token Alchemist reduces the pre-conversion upgrade price by roughly 4.5% per effective level with a floor near 55% of the undiscounted layer; Farm Banks Builder contributes another −1.5% per level, and Active Resonance can add its own Farm Upgrade discount.

Current harvest ceilings are time-aware

Resource Base silo-capacity ceiling Base full-harvest payout ceiling before Rank
☎ SONO 50,000 150,000
🧩 Relic Fragments 150,000 1,000,000

A partial harvest receives only the earned share of the ceiling, limited by both silo fill and time since the previous paid harvest. Harvesting repeatedly after a short interval does not reset the full ceiling and therefore cannot multiply it.

Achievement Rank now sits after the base ceiling

The hotspot first resolves the eligible base harvest against its current ceiling. Achievement Rank is applied afterward, so Rank can take the final paid amount above the ordinary 150k / 1M base ceiling instead of becoming invisible once the ceiling is reached. Random resource bonuses are also additional layers after that base-ceiling and Rank step.

  • Yield Bonus: when triggered, usually adds 10–12% of the already paid harvest.
  • Micro Drop: when triggered, adds about 2–4% of the paid harvest, with a small fixed floor for early Farms.
  • Warped headroom: late BUZZER-v2 Farm ceiling effects can raise supported base ceilings by up to +75%.

The ordinary minimum full cycle is six hours

Normal speed growth cannot compress the full-cycle transport floor below 6 hours. A local Farm ×1.5 Cycle Boost is the exception: while active it raises local production/time allowance together and can lower that minimum to 4 hours. Only the time actually covered by the active local boost benefits.

Build specialization still matters

SONO infrastructure

Task Artisan and relevant Farm yield layers favor SONO-producing nodes; harvests can feed Store, Market, staking or Pool capital.

Fragment infrastructure

Crafting Adept and Farm yield layers favor Fragment nodes; harvests can feed Craft, paid attempts, Market capacity or the Furnace.

Expedition Pathfinder

Supports global Farm yield and the map progression that unlocks hotspot groups.

Farm Banks Builder

Reduces upgrade cost, increases fill speed and extends Farm buff duration; mature mutual-network builds add further routing.

Use the live Harvest Estimate

The Farm panel now shows an account-specific Harvest estimate including the current Rank layer. This is more useful than trying to infer payout from “stored” alone, especially near a ceiling or under Cycle Boost.

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20. Mint Circuit: Economy Active Resonance

🧘🏻‍♀️ Equipped Economy-school relics form the Mint Circuit. The built-in school thresholds accumulate: reaching 11 pieces keeps the rewards already opened at 3, 5 and 8.

Economy relics equipped New built-in layer opened at this threshold
3 +6% Fragments → Points
5 +2% Market Fee Reduction
8 +14% Burn SONO Yield +4% Daily Limit Capacity
11 +22% Fragments → Points +4.4% Market Fee Reduction +24% Burn SONO Yield +7% Daily Limit Capacity +12% Burn Cost Reduction
Raw cumulative 11-piece Economy set

Before wider build amplification: +28% Fragments → Points · +6.4% Market Fee Reduction · +38% Burn SONO Yield · +11% Daily Limit Capacity · +12% Burn Cost Reduction.

The set layer can be strengthened, but not every effect uses the same amplifier

  • Direct Economy relic affixes can be amplified by the current Economy-school live-affix rules.
  • 🫙 Soothe Sauce pairs with effective Token Alchemist for Economy-school equipped-affix amplification: +2% × the lower effective level.
  • Secret Phrase collection mastery can strengthen eligible live affixes and school-set routes once its milestones are complete.
  • Multiple active school sets scale the older aggregate set layer: 2 active sets ×1.40, 3 ×1.90, 4+ ×2.60.
  • Warped Fault Lines and other separate late-Field layers keep their own bounded rules instead of becoming ordinary Economy-school affixes.

Autumn Forge Circuit

During the current autumn seasonal resonance, Craft / Economy / Phrase routing gains a separate seasonal layer: +4 Craft Success, +9% Burn SONO Yield, +1.5% Market Fee Reduction, +8% Fragments → Points, +8% Secret Phrase reward and +1.25% Phrase-bind upgrade pressure. This seasonal route sits beside the ordinary Economy school rather than replacing it.

Equip for the action you are about to perform

Mint Circuit is most useful when several economy actions are planned together: Furnace conversion, relic burn, Store purchase, Market work or a capacity-heavy route. Read the Combined Equipped Modifiers after any Fader Bank recall because the live stabilized build is the one that matters when the action settles.

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21. Daily Limit Capacity

Daily Limit Capacity changes how much a supported UTC-day route may process. It does not improve an exchange rate, increase a rarity roll or create free resources. Think of it as widening a pipe, not increasing the pressure behind it.

Supported route What Daily Limit Capacity changes
Points → WOS Raises the final WOS output allowance after Explorer and Daily Amplifier.
Season Entry Nothing to the registration rail. Season Entry is independent of ordinary daily Print WOS capacity.
WOS → GAS Coins Raises the final daily GAS-output allowance after Explorer.
SONO/WOS instant swaps Raises each currency’s daily Pool-input allowance after Explorer.
Fragments → Points Raises the daily Fragment-input allowance after GM Reset and Daily Amplifier layers.
Batch Market Raises supported purchasable extra listing / combined-buy capacity.
Learn Can enlarge the daily description allowance through the supported Learn capacity route.
Craft Expands the paid extra-attempt allowance; it does not add free “Included today” Craft attempts.

Craft is the important special case

Craft’s included pool is built from the base 25, Crafting Adept and whole Craft Attempts. Daily Limit Capacity no longer multiplies that free/current pool. Instead it opens more space in the paid extra-attempt shop. The normal shop starts at 100 extra attempts, or 500 with 5 Craft + 5 Daily relics equipped; every purchased attempt still costs 80 Fragments.

The ordinary final Craft safety ceiling is 50,000 processed attempts per UTC day. A bounded BUZZER-v2 Warped Craft Ceiling can raise only that final ceiling, at most +75%, for an absolute maximum of 87,500. A higher ceiling is room, not free attempts.

Capacity matters only when you reach it

A casual account can carry a large Daily Limit Capacity percentage and feel almost no difference. A high-volume printer, Furnace operator, trader, Learn specialist or Craft shop can turn the same percentage into substantial daily throughput.

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22. Talents and statuses that reshape the economy

Several account-wide systems touch more than one economy route. Their names are easy to remember; their scope is what matters.

Talent / status Economy jobs covered here
🧪 Token Alchemist WOS print bonus, Season-entry WOS side-output, Fragment Furnace payout, Relic Burn GAS discount and SONO yield, Farm-upgrade discount, and the Economy-school Soothe pairing. It does not change direct Points → GAS 1:1.
📅 Daily Amplifier +2% per effective level to supported Points→WOS and Fragment Furnace UTC-day capacity; in Craft it participates in paid-attempt capacity rather than free attempts.
🌌 Sonic Explorer ×4 Points→WOS output allowance, ×4 WOS→GAS output allowance, ×4 SONO/WOS swap-input limits, and Epic/Legendary trade access; it also has many rewards outside this guide.
⛏ Mining Pass Access key for Relic Burn, Market, Auction, Direct Offers and Learn SONO, alongside other benefits.
🧠 Grandmaster Reset Fragment Furnace ×15 payout and ×3 base Fragment-input cap; endgame trade access despite the reset level; separate Relic Burn cost base; different Craft/Farm economies.
🤑 Grandmaster Relic Required for the Grandmaster progression route and several late-game mirror / rarity systems. It is a protected account-defining relic, not ordinary Market stock.
🏦 Farm Banks Builder −1.5% Farm upgrade cost, +3% fill speed and +2% Farm buff duration per effective level, plus mature Farm network routes.
🎭 Task Artisan Strengthens SONO-producing Farm hotspots and improves Task rewards that feed the wider economy.
⚙️ Crafting Adept Strengthens Fragment-producing Farm hotspots and controls Craft throughput / costs.
🧭 Expedition Pathfinder Supports Farm yield and the Expedition progression that opens Farm territory.

Some unlocks ask for the underlying Talent progression rather than only a temporary relic-added effective value. The dedicated Talents guide marks base, relic-added and effective requirements where that distinction matters.

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23. Economy achievements and permanent archive value

Long-term economy routes leave permanent archive marks. Achievement rewards return Fragments and SONO to the account, and Achievement Rank can later influence other systems — including the post-ceiling Farm payout layer.

WOS Lathe: lifetime Points → WOS curve bands

Band reached Achievement Reward
100% WOS Lathe I 1,000 🧩 + 250 ☎
75% WOS Lathe II 3,000 🧩 + 1,000 ☎
50% WOS Lathe III 8,000 🧩 + 8,000 ☎
25% WOS Lathe IV 20,000 🧩 + 15,000 ☎
15% WOS Lathe V 50,000 🧩 + 40,000 ☎
7% Coefficient Goblin Wrangler 225,000 🧩 + 250,000 ☎
1% Lathe Event Horizon 500,000 🧩 + 500,000 ☎

Fragment Furnace lifetime volume

Fragments converted Achievement Reward
10,000 Fragment Furnace I 100 🧩 + 250 ☎
50,000 Fragment Furnace II 250 🧩 + 750 ☎
100,000 Fragment Furnace III 1,000 🧩 + 1,500 ☎
500,000 Fragment Furnace IV 2,000 🧩 + 5,000 ☎
1,000,000 Fragment Furnace V 5,500 🧩 + 12,000 ☎
2,000,000 Fragment Furnace VI 15,000 🧩 + 45,000 ☎
10,000,000 Ashen Points Foundry 125,000 🧩 + 300,000 ☎

Market, Auction, Farm, Farm Harvest, Economy balances, relic upgrades and other connected systems have their own achievement branches. When comparing a large long-term conversion, check whether the action also crosses the next archive threshold: the achievement reward is real economic value even though it is not part of the conversion quote itself.

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24. Reading a live quote correctly

The Economy interface shows several kinds of “numbers before confirmation.” They are not interchangeable. Knowing which kind you are looking at prevents most expensive misunderstandings.

Number type Question it answers Examples
Fixed rate How much output does one unit always create in this route? Points → GAS 1:1; WOS → GAS 1:10,000
Lifetime rate How has this account’s past usage changed the route? Points → WOS 100% → 1% curve
Moving Pool quote What is the reserve relationship right now? SONO⇄WOS swap, Store WOS quote, Farm upgrades, Auction fee, Furnace factor
Personal build modifier What do my Talents / statuses / equipped relics do to this action? Alchemist, Explorer, Mint Circuit, Market Fee Reduction
Daily capacity How much more may flow today? WOS print output, Furnace Fragment input, swaps, WOS→GAS, Batch Market
Object-specific value What is special about this exact relic? Burn historical ID era, Market value, Memory Word, level, school and affixes
A percentage and a capacity are not the same kind of bonus

+20% Fragments→Points changes payout. +20% Daily Limit Capacity changes how many Fragments may be processed. +20% Market Fee Reduction changes a cost/fee. A Pool price changes a quote. Read the label before comparing the size of the number.

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25. Safe confirmations, history and recovery

Economy actions can move balances or commit relics even if a browser popup arrives late or disappears. The safest habit is to treat the current balance + Currency Ledger + current object state as the source of truth after an uncertain action.

Protected confirmations

When a Session Password prompt appears, the action is capable of spending, moving or permanently changing something. Read the preview one more time before authorizing it.

Committed relic states

Listed, auctioned, phrase-bound, equipped or otherwise protected relics cannot simultaneously enter incompatible routes. Clear the owning state first.

A timeout is not proof of failure

Refresh Profile, the Currency Ledger and the feature that initiated the action. Confirm whether the balance or relic already moved before pressing the same confirmation again.

One action at a time

If the game says another economy action is still in progress, give that action a moment to finish and inspect the result instead of trying to race it with a second conversion.

Where to look after an uncertain operation

  • Points / GAS / WOS / SONO conversion: Profile balances and Currency Ledger.
  • Season Entry: Season card plus Points/WOS balance change.
  • Market / Auction: relic state, active listing/auction and trade history.
  • Pool: current position, current share and SONO/WOS balances.
  • Staking: principal, unlock state and SONO balance.
  • Relic Burn: inventory disappearance plus SONO/GAS movement.
A missing popup is less important than the recorded state

Network timing can lose a message without losing the action. Do not use the absence of a success toast as evidence that nothing happened. Check the account first.

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26. Economic playstyles

These are habits, not classes. Most accounts begin with one shortage, build a route that solves it, then discover that the output of one circuit becomes the input of another.

The Utility Engineer

Keeps a measured GAS reserve, converts only the Points or WOS needed for known studio costs, and protects infrastructure WOS. Watch: the one-way nature of GAS.

The WOS Printer

Tracks lifetime curve bands, ordinary UTC print capacity and Token Alchemist. Season Entry is planned around its fixed 5M cost and lifetime curve, not around the ordinary daily print meter. Watch: the next lifetime threshold.

The Fragment Foundry

Builds Fragments from recurring systems and divides them between Craft, paid attempts, Market capacity and the live Furnace quote. Watch: workshop opportunity cost.

The SONO Extractor

Compares a relic’s Market/build value with its historical burn era, GAS bill and live SONO preview. Watch: permanent destruction.

The Relic Trader

Values Memory Words, schools, quality and affixes rather than dumping by rarity; builds SONO capital toward Store and later trade goals. Watch: fees and future build pieces.

The Liquidity Operator

Supplies both SONO and WOS, separates Pool PnL from the 34% time bonus, and keeps liquid operating capital outside the position. Watch: reserve composition.

The Farm Industrialist

Turns WOS upgrades into recurring SONO or Fragment production and reinvests harvests into deeper infrastructure. Watch: six-hour transport floor, harvest ceiling and moving WOS quote.

The Mint Circuit Operator

Builds Economy-school Resonance and batches Furnace, Burn, Store and Market work while the correct stable loadout is live. Watch: which modifier applies to which route.

The mature economy is cyclical: Listening / Daily / Tasks / Farms create resources; resources finance levels, Craft, trade and infrastructure; those systems return relics, achievements and stronger builds; the stronger build changes the next resource cycle. No single balance wins that loop by itself.

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27. Worked routing examples

Example A — I need 2B GAS for a known operation

You could convert 2B Points directly and receive 2B GAS. Or, if you already hold WOS and prefer to protect Points, 200,000 WOS converts to the same 2B GAS at 1:10,000. The correct route is not the one with the prettier equation: it depends on whether those Points are needed for levels / Season / WOS printing and whether that WOS is needed for Farm or Auction infrastructure.

Example B — 10,000 Fragments at the Furnace center

At the configured 20M Points/Fragment center, 10,000 Fragments produce 200B Points before GM, Alchemist and Mint Circuit layers. Those Points then regain all ordinary Point choices. The hidden cost is the 10,000 Fragments that are no longer available for Craft, paid Craft attempts or Market capacity.

Example C — entering a Season after ordinary WOS printing

Suppose you already used most of today’s ordinary Print WOS allowance. If you still have at least 5M Points, Season Entry remains available: it spends exactly 5M Points and its WOS side-output uses the lifetime curve without consuming the ordinary daily print rail. The only long-term interaction is that the credited entry WOS advances the lifetime WOS-from-Points total.

Example D — a current-era Legendary Relic

The current-era base burn reward is 60,000 SONO, but the decision is not “60k SONO versus nothing.” Compare the live GAS burn bill, Alchemist/Resonance yield, Market price, the relic’s school/quality/affixes, Memory Word, upgrade history and future build use. A burn quote is the liquidation value of one route, not the universal value of the object.

Example E — Farm Rank beyond the ceiling

If a full SONO harvest reaches the ordinary 150,000 base payout ceiling and Achievement Rank adds +20%, the Rank layer is applied afterward: the ranked amount can reach 180,000 before any triggered post-harvest random resource bonus. This is why Rank still matters to a mature capped Farm.

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28. FAQ

Which resource should a new player save?

Protect flexibility: enough Points for levels, enough GAS for the next known operation and enough Fragments to learn Crafting. SONO and WOS become increasingly useful as Store, Market, Farm and Pool routes open. Emptying a balance early is rarely required.

Why did my Points → WOS rate become worse?

Your lifetime WOS-from-Points total crossed a curve threshold. The bands are 100%, 75%, 50%, 25%, 15%, 7% and finally 1%. This lifetime history does not reset each day.

Why does a small WOS print show zero at a reduced band?

The route starts from whole 1,000,000-Point base blocks, applies the percentage and settles whole WOS units. A small request can round below one WOS. Increase the batch and read the live preview.

Does Season Entry use my lifetime WOS curve?

Yes. The fixed 5M Points still generate a WOS side-output through the current lifetime curve and eligible Token Alchemist. That WOS also advances lifetime WOS-from-Points history.

Can ordinary WOS printing block Season Entry now?

No. Season registration has its own independent rail. It spends exactly 5,000,000 Points and does not use the ordinary daily Print WOS allowance.

Does Season Entry reduce today’s remaining ordinary Print WOS capacity?

No. Its WOS side-output is kept separate from the normal UTC Print WOS meter, although it still advances the lifetime curve.

Does Token Alchemist boost direct Points → GAS?

No. The direct converter stays exactly 1 Point → 1 GAS Coin. Alchemist affects specific other routes such as WOS printing, Furnace payout, Relic Burn and Farm upgrade cost.

Why does the Fragment Furnace rate change?

Its base follows the current WOS-per-SONO Pool price through a damped square-root factor. The configured 20M center is bounded between 5M and 80M Points per Fragment before GM, Alchemist and Resonance layers.

Can Furnace Points later become WOS?

Yes. Furnace output is ordinary Points. Those Points can later enter ordinary Points → WOS printing, pay a Season entry, become GAS or remain as progression.

Why is an older relic worth more SONO to burn?

Relic IDs up to 20,000 preserve the full historical reward, IDs 20,001–90,000 use half, and later IDs use the fixed quarter-era reward. Further burn-reward reductions have stopped.

What is the current-era Epic / Legendary burn base?

12,000 SONO for Epic and 60,000 SONO for Legendary before eligible Alchemist and Resonance yield bonuses. Always read the live Current Studio Burn Prices panel because your cost and final reward can contain personal layers.

Why can’t I burn a relic?

Check Mining Pass, active Listening Session, player level, GAS balance and the relic’s current state. Equipped, committed or otherwise protected objects may need to be released from that route first.

Why did the WOS Store price change?

Eligible WOS status prices are derived from the live SONO/WOS Pool relationship. The SONO catalogue baseline is the stable reference; the WOS quote can move.

Does Market Fee Reduction affect only Market sales?

No. It lowers the ordinary seller fee, and the same live discount signal is also used by eligible Store prices. Eligible real-money / Quick +1 checkout discounts use their own 40% cap and minimum-charge rules.

Why did my Pool position change its SONO/WOS mix?

Swaps change the reserves while your LP shares remain a percentage of the room. Your current withdrawal composition therefore follows the current reserves, not the original deposit mix.

Is the Pool’s 34% APY a guarantee that my position gains value?

No. It is a separate linear game bonus on recorded principal. The current Pool share can move positively or negatively relative to the original SONO/WOS principal. Read Pool PnL and the APY estimate separately.

Why is LP withdrawal instant but SONO staking takes 14 days?

They are deliberately different routes. Current LP exits are immediate; single-sided SONO staking keeps the two-step fourteen-day unlock.

What happens if I add SONO while staking is unlocking?

The top-up cancels the unlock, folds the accrued yield into the continuing position, adds the new SONO and starts the timing state again.

Why can’t I use the Relic Market yet?

Ordinary fixed-price Market and Auction routes open at Level 50 and require Mining Pass. Direct Offers open from Level 30 with Mining Pass. Epic/Legendary trade also needs Explorer where the trade gate applies.

Does Daily Limit Capacity give free Craft attempts?

No. It expands the paid extra-attempt allowance. Included Craft attempts come from the base pool, Crafting Adept and whole Craft Attempts; paid attempts still cost 80 Fragments each.

Why can my Farm harvest exceed 150k SONO or 1M Fragments?

Those are the ordinary base full-harvest ceilings before Achievement Rank. Rank is applied afterward, and triggered Yield Bonus / Micro Drop rewards are additional. Warped Farm headroom can also raise the supported base ceiling.

Can I repeatedly harvest the full Farm ceiling every few minutes?

No. Partial harvest allowance is constrained by both silo fill and time since the previous paid harvest. The ordinary full-cycle floor is six hours unless a local Cycle Boost is actively lowering it.

What should I do if an economy action timed out?

Refresh the relevant balance, Currency Ledger and object/position state before trying again. A missing message does not prove the action failed.

Does Ask the Field know my personal balances?

No. Ask the Field reads the published Wiki, not your private account. Use it for mechanics and formulas; use the live game preview for your personal quote.

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