đ§ Listening Sessions & Relic Generation
The radio is the living thread of Reverie Field. A good session leaves behind three things: đĸ points, đ§Š fragments, and, when the signal opens wide enough, a relic.
Last updated: 2026-04-05.
Quick Navigation
- The shape of a listening session
- The 4-hour session cap
- UTC reward windows
- Real time, reward time, season time
- Reading the Session Points popup
- Heartbeat, gaps and forced endings
- Pacing, short segments and safe payout flow
- How relic generation works
- Base relic chances
- Explorer, Transmuter and resonance-side pressure
- Long Take Legend
- Field Recordist Bag
- Fragments from listening
- A strong session rhythm
The shape of a listening session
Listening rewards are built around continuity, timing and clean confirmation. The game tracks how long the session truly stayed alive, how much of that time still sits inside the current UTC reward windows, and whether the chain remained stable enough to pay out.
The strongest sessions feel unbroken. They reach the long-listening window, stay inside the rewarding part of the UTC day, and end cleanly. When that happens, the radio stops feeling like a timer and starts behaving like a current.
The 4-hour session cap
- Every listening session has a hard cap of 4 hours â 14,400 seconds.
- Once that ceiling is reached, the session stops growing for reward purposes.
- The same cap is respected across the whole listening flow: session tracking, reward accounting, popup footer and cap-left display.
The best long-session value sits inside that four-hour frame. The sweet spot arrives earlier, and the final ten minutes are handled differently from the rest of the reel.
UTC reward windows
Listening can happen at any hour. What changes at 00:00 UTC is the reward window behind it.
| Window inside the UTC day | Reward strength | Season time | Relic rolls |
|---|---|---|---|
| First 16 hours used | 100% | Counts | Counts |
| Next 4 hours used | 50% | Does not count | Counts |
| Final 4 hours used | 0% | Does not count | Does not count |
If a session crosses 00:00 UTC, the game splits the listening segment across two UTC days and applies the correct reward window on both sides. That is why some popups show a day split instead of a single uninterrupted block.
Real time, reward time, season time
| Type of time | What it measures | Where it matters |
|---|---|---|
| Real accepted time | The actual listening seconds the session safely contributed | Session accounting, safety checks, lifetime tracking |
| Effective reward time | The weighted listening time after the 100% / 50% / 0% windows are applied | đĸ points and relic rolls |
| Season time | Only the full-value part of the session | Season listening progress |
A two-hour session inside the 50% window still counts as two real hours of accepted listening, pays as one hour of effective reward time, and adds zero season time. Once that rhythm clicks, the popup stops looking mysterious.
Reading the Session Points popup
- âŗ Reward windows left today (UTC) â the remaining 100%, 50% and 0% budget until the next UTC reset.
- đ Session cap left (this session) â the remaining time before the current listening reel reaches its 4-hour cap.
- đ Listening time credited â the clean accounting line for what was accepted into totals.
- đ° Season reward window (UTC) â a full breakdown of 100%, 50% and 0% time for that payout.
- đ Off-peak detected â part of the segment landed in the 50% reward window.
- đ Late hours detected â part of the segment fell into the 0% window, where points, relic rolls and season time stop.
- đī¸ Your session crossed 00:00 UTC â the reward window reset in the middle of the session.
- đ UTC day split â the popup is showing the two-day breakdown explicitly.
- Daily cap applied â the reward window cut away a piece of the segment at the UTC-day boundary.
- Pacing applied â the session tried to claim more time than could have realistically passed since the previous paid endpoint.
- Too short to award â the resulting credited segment fell below the minimum payout length.
- Previous award still finalizing â a safety lock is still closing the previous payout.
The popup reads like a session log because it is one. When the session stays clean, the message stays short. When the chain bends â midnight split, reward-window trim, pacing, zero window, heartbeat gap â the popup tells you where it bent.
Heartbeat, gaps and forced endings
Listening sessions are kept alive by heartbeat confirmation. The game compares the recent heartbeat history before accepting the next one, so a long disappearance leaves a visible gap in the chain.
- The system looks at both the previous and the last heartbeat.
- A forced ending can trigger when the gap from the previous heartbeat is more than 45 minutes and the last heartbeat is already more than 5 minutes old.
- In that state, the session can be closed with a heavy penalty instead of continuing as though nothing happened.
Reverie Field is generous to long takes and cold toward ghost sessions. When the chain vanishes for too long, the radio falls back to the safe side of the timeline.
Pacing, short segments and safe payout flow
- Under 30 seconds â no points are paid for that segment.
- Pacing â a payout cannot claim more time than could have realistically passed since the previous paid end.
- Award locks â the game closes one payout before it opens the next, so parallel claims cannot race each other.
Short segment
A segment that lands under 30 credited seconds can still appear in the chain, but it does not become a paid reward block.
Pacing trim
If the stop request arrives too soon after the previous paid end, the payable part is trimmed down to the time that genuinely exists.
Sessions feel best when they are allowed to breathe. A calm start, a long center, a clean stop â that rhythm pays better than hammering the controls.
How relic generation works
A listening payout can perform a relic roll. The order is always the same: the game checks the rarest edge first, then moves downward until something lands.
- Legendary
- Epic
- Rare
- Simple
Listening relic rolls use effective reward time. Time that fell into the 0% reward window contributes nothing to the relic side of the session.
Base relic chances
| Rarity | Base chance | Rough feel |
|---|---|---|
| Legendary | 0.0002% | around 1 in 500,000 |
| Epic | 0.0025% | around 1 in 40,000 |
| Rare | 0.15% | around 1 in 667 |
| Simple | 5% | around 1 in 20 |
Those numbers are the floor, not the finished picture. Explorer Status, Relic Transmuter, long listening, Bag routing and resonance-side roll pressure can all reshape how the final pass feels.
Explorer, Transmuter and resonance-side pressure
- Explorer Status multiplies listening relic chances by 1.5Ã.
- That is a clean +50% increase to the relic-roll side of listening.
Once the player reaches level 30, Relic Transmuter begins adding direct weight to the listening relic roll.
- Simple: +1.00% per level
- Rare: +0.10% per level
- Epic: +0.01% per level
- Legendary: +0.0005% per level
Equipped resonance relics can also lean into listening. A listening-focused build can raise the total listening relic roll and add extra pressure to the higher rarity tiers. That layer belongs to your equipped board, so it rewards deliberate build shaping rather than passive collection alone.
Long Take Legend
Long Take Legend gives listening its most musical curve. It starts after the first hour, climbs through the body of the session, then changes character in the final ten minutes.
- Long-listening effects begin after 1 hour.
- The strongest relic-scaling window runs from 1:00 to roughly 3:50.
- The final 10 minutes are a buffer zone.
- From 1:00 â ~3:50, the base long-session relic multiplier ramps from Ã1.2 up to Ã8.0.
- After roughly 3:50, the buffer zone resets the base multiplier to Ã1.0.
- Long Take Legend adds +2% scaling power per level inside the main long-session window.
- Inside the last ten minutes, it keeps a smaller tail: +15% flat plus +2% per level.
- Endurance points begin after the first hour and can climb to +30% near the top end of the long-session window.
- If LTL 3+ and effective time reaches 2+ hours, the session gains +1 đ§Š.
- If LTL 10+ and effective time reaches 3+ hours, the session gains +1 đ§Š more.
- If no relic dropped, and the session reached 90 minutes with LTL 5+, the game can perform a second scaled relic roll.
- The second-chance layer grows with Long Take Legend and is internally capped, so it stays meaningful without becoming wild.
Long Take Legend changes the emotional shape of listening. The first hour warms the room. The middle of the session opens the relic side. The buffer at the end protects the line from turning into a countdown exploit.
Field Recordist Bag
Field Recordist Bag lives one step after the drop. It governs extra listening fragments, relic upgrades and duplication.
If the session reaches 8 minutes, Bag adds listening fragments by tier:
- Bag 3+ â +1 đ§Š
- Bag 7+ â +2 đ§Š
- Bag 15 â +3 đ§Š
- Bag 5+ unlocks the listening relic upgrade roll.
- The server-side formula starts at 0.8% at Bag 5.
- By Bag 15, the pre-multiplier upgrade chance reaches 8.0% before long-session scaling is applied.
- If the next step would become Legendary, that final jump is divided by 10.
- Bag 10+ unlocks duplication for listening relics.
- The base duplicate chance starts at 5%.
- Long listening can scale that duplicate layer further.
Long Take Legend always helps the listening relic roll itself. The extra long-session amplification for Bag upgrade and duplicate scaling fully opens only when Expedition Pathfinder is 10+. That bridge belongs to the late-game architecture of the talent tree.
Fragments from listening
Listening fragments are their own current. A session can earn fragments even when the relic roll stays silent.
- Bag fragment milestones begin at 8 minutes.
- Long Take Legend adds extra fragment milestones at 2 hours and 3 hours.
- These fragment layers can stack inside the same session when both talents are active.
A strong session rhythm
- Keep the session alive. Large heartbeat gaps are where good listening turns into damaged listening.
- Respect the UTC reward windows. The first 16 hours of the UTC day are where season time still grows.
- For long-session relic play, the richest stretch is 1:00 â ~3:50.
- Let the stop happen cleanly. Pacing and award locks are there to keep the line honest.
- Treat the popup as a session ledger. It tells you exactly what part of the session was full, reduced, zeroed, trimmed or split.
Reverie Field rewards the feeling of a held signal: one session, one current, one clean end. The more faithfully that rhythm is kept, the more often the radio gives something back that feels worth keeping.