Seasons: The Seasonal Archive
A Season is a three-month listening record with its own entry, standings, reward ladder and relic archive. The race measures valid Season listening time. Account level, equipped relics and stored wealth can strengthen the wider game, while the placement table listens to one signal: how much eligible time each entrant recorded during that Season.
Entry now shares the live Points-to-WOS printing system. The desk spends only the largest eligible slice of complete one-million-Point blocks that fits the playerβs current lifetime curve and remaining daily WOS limit. The rest stays on the account. When the Season closes, Top-150 entrants can claim exact rank relics with premium Seasonal Signatures. Secret Phrases carry a separate rotating Seasonal Resonance layer and an optional once-per-season reset.
Last updated: July 18, 2026
Updated by: Aliaksandr Siletski
Mechanics baseline: RFV161
Build at least 5,000,000 π’ Points, enter through the current WOS print curve, and receive the eligible πͺ WOS in Store Balance. Valid listening inside the first sixteen hours of each UTC day becomes Season time. Standings sort that clamped time from highest to lowest. Finished-season rewards are claimed from the Seasons tab. Rank #1 receives a Legendary Lv10 DSD relic; ranks #2β10 receive exact Epic profiles; ranks #11β150 receive an exact Rare quality-first ladder. Every ranked relic carries a Seasonal Signature whose strength follows final placement.
What Seasons are for
The permanent account grows across years. Seasons cut a clean three-month reel from that long archive. The reel keeps four connected records:
π§ Competitive listening
Only valid Season seconds decide placement. Lifetime listening remains in its own all-time archive.
π’ Points routing
Entry uses the live WOS printer and turns an eligible slice of Points into WOS Store Balance.
πΊ Exact reward relics
Top-150 placement determines rarity, level, quality and Seasonal Signature strength.
π§΅ Seasonal rebuilding
Secret Phrases rotate a separate bonus profile and can be reset once during the current Season.
Normal listening rewards, Daily Claim, tasks, Learn, farms, expeditions, crafting and the rest of the account continue during a Season. The competition reads a dedicated Season-time ledger rather than replacing ordinary progression.
Season calendar and season keys
Modern Seasons follow fixed UTC boundaries. Winter is named for the year in which it ends, so December belongs to the following yearβs Winter key.
| Season | UTC opening | UTC closing | Example key |
|---|---|---|---|
| Winter | December 1 of the previous year | March 1 | December 1, 2025 β March 1, 2026 is 2026WINTER |
| Spring | March 1 | June 1 | 2026SPRING |
| Summer | June 1 | September 1 | 2026SUMMER |
| Autumn | September 1 | December 1 | 2026AUTUMN |
Historical records created before December 1, 2025 keep the legacy `YYYYQ1`β`YYYYQ4` keys. The Season Directory understands both formats.
Entry capacity, Season opening and closing, daily listening windows and several supporting limits follow UTC. Your local calendar can cross the boundary at another clock hour.
How Season Entry works
Entry is a protected account action. The current client uses in-game balances and credits WOS to π Store Balance; no external wallet step is shown in the Seasons flow.
Entry spends complete Point blocks only
Minimum gate = 5 complete blocks
The server searches for the largest number of complete blocks that the account can afford and the remaining daily WOS output limit can accept. The selected slice is recorded in the Season row as Points spent. Any Points outside the slice remain available for levels, GAS conversion, later WOS printing or another account route.
One entry per Season
The entry timestamp is written once. Repeating the same action returns the existing Season entry and spends nothing again.
The five-million gate and late lifetime curves
Five million Points opens the action. A heavily reduced lifetime curve can require a larger balance before the eligible complete blocks produce at least one WOS. The Seasons page reports when the available Point amount is too small under the current curve.
Earlier Season text described a complete Points burn. RFV161 spends only the eligible whole-block slice. The response explicitly reports `leftover_points_burned: 0` and the remaining Points balance.
WOS lifetime curve used by Season Entry
Season Entry uses the same lifetime Points-to-WOS curve as ordinary WOS printing. The band is selected from WOS already printed from Points across the accountβs lifetime.
| Lifetime WOS printed from Points | Current output band | Base interpretation |
|---|---|---|
| Below 50,000,000 | 100% | 1 WOS per complete 1,000,000-Point block |
| 50,000,000 to below 100,000,000 | 75% | Three quarters of the block output, settled as integers |
| 100,000,000 to below 500,000,000 | 50% | Half output |
| 500,000,000 to below 1,000,000,000 | 25% | Quarter output |
| 1,000,000,000 to below 5,000,000,000 | 15% | Fifteen percent output |
| 5,000,000,000 to below 10,000,000,000 | 7% | Seven percent output |
| 10,000,000,000 and above | 1% | Final lifetime band |
Token Alchemist
At player Level 60 or higher, effective π§ͺ Token Alchemist raises the WOS result after the lifetime curve.
| Token Alchemist | Season Entry WOS bonus |
|---|---|
| Lv1 | +5% |
| Lv2 | +7% |
| Lv3 | +9% |
| Lv4 | +11% |
| Lv5 | +15% |
| Lv6 | +18% |
| Lv7 | +21% |
| Lv8 | +24% |
| Lv9 | +27% |
| Lv10+ | +30% |
Final WOS = WOS after curve + floor(WOS after curve Γ Token Alchemist bonus)
The final credited WOS is added to the accountβs lifetime WOS-from-Points total, so Season Entry can move the account into a later lifetime band.
Season Entry shares the daily WOS printing limit
Entry and ordinary Points-to-WOS printing use the same UTC-day output ledger.
- The base daily output limit is 10,000,000 WOS.
- Sonic Explorer raises the base to 40,000,000 WOS.
- Effective Daily Amplifier adds 2% per level, using a maximum Lv15 table.
- Active Resonance Daily Limit Capacity raises the supported final limit.
- WOS printed earlier during the same UTC day reduces the remaining entry capacity.
- WOS credited by Season Entry reduces the remaining capacity for later Points-to-WOS printing that day.
The daily room must fit the minimum five-block entry output at the accountβs current curve and Alchemist state. When it cannot, the page asks the player to return after the UTC reset.
Entry timing and preserved Points
Entry timing now has several valid approaches.
Enter early
Register the Season while the daily WOS room is open. This removes deadline risk and makes the current standings visible as an entrant.
Prepare the printer first
Raise Daily Amplifier, activate Explorer, improve Daily Limit Capacity or reach the intended Alchemist state before entry. The Point slice can then produce or fit more WOS.
Protect progression Points
Hold enough Points for upcoming levels or other conversions. Entry spends the largest eligible slice, so review the current estimate before confirmation.
Watch the Season close
A late entry still needs the action to complete before the UTC Season boundary. A full daily WOS ledger can force a wait that extends beyond the closing time.
Valid Season seconds are written to the current Season record through listening settlement. Registering entry does not erase time already stored for that same Season. The leaderboard displays it only after the entry state is active.
What counts as Season listening
Season time comes from valid listening-session settlement. The accounting path separates three values:
Lifetime time
Valid physical listening recorded for the accountβs long archive.
Reward time
Effective time used by ordinary Points and relic reward calculations.
Season time
Only the full-reward portion inside the first sixteen UTC-day hours.
Recovered sessions, sessions crossing UTC midnight and delayed settlement use the same accounting ledger. The Season row receives only the durable Season seconds accepted for each UTC date.
The 16h / 20h / 24h daily listening windows
| Valid listening already settled during the UTC day | Ordinary reward weight | Season time |
|---|---|---|
| 0β16 hours | 100% | 100% of accepted physical seconds |
| 16β20 hours | 50% | 0 |
| 20β24 hours | 0% | 0 |
| Beyond 24 accounted hours | Outside the daily accounting cap | 0 |
A durable daily SQL ledger enforces the sixteen-hour Season ceiling even when a fast live cache expires or the browser reconnects. The whole Season also has a physical ceiling equal to sixteen hours for each elapsed UTC date. For the current partial day, only real elapsed time can enter that ceiling.
The 16β20 hour window still carries half-weight ordinary rewards. Its Season contribution is zero.
Leaderboard, ranks and ties
The Season Leaderboard includes entered players with positive Season time. It displays username, player level and human-readable listening duration. Level is context; listening time determines placement.
Ties
Equal Season times share the same reward rank because neither player has strictly greater time. The visible table can order equal rows by username while their reward rank remains shared.
Physical clamping
Current standings, historical standings and reward claims clamp stored totals to the maximum physically possible sixteen hours per elapsed UTC day. Inflated legacy values cannot improve placement.
Your rank
The Seasons page loads standings in pages and can calculate the current accountβs rank independently of the visible slice. Rank continues moving until the Season closes.
Season Directory and history
The Directory turns each Season into a recall sheet. A row can show:
- Season key and current/historical state.
- Number of entered players.
- Total physically clamped Season listening.
- Total Points spent on entry.
- Total WOS credited through entry.
- Number of completed reward claims.
- The per-player physical listening ceiling for that Season.
Modern Winter, Spring, Summer and Autumn records coexist with legacy quarterly records. Historical leaderboards remain available after their rewards become claimable.
Ranked rewards overview
Top-150 reward packages contain final β SONO, π§© Relic Fragments, one exact Season relic and a rank badge. The relicβs rarity, level and quality are fixed by final placement.
Ranks #1β10
Legendary winner at #1, then an exact Epic quality-first ladder through #10.
Ranks #11β150
Rare relics descend through quality DSD β WAV β FLAC β MP3, then move down one level.
A player outside Top 150 can receive the Season Participant badge after at least 1,000 minutes of Season listening. The ranked material package remains limited to Top 150. The separate achievement system can later pay its own one-time participant reward.
Claim reads the completed Season standings, clamps the playerβs time, calculates exact rank and selects the authoritative reward rule. The active Season cannot be claimed.
Exact Top-10 reward ladder
| Rank | Exact relic | SONO | Fragments | Signature strength | Rank badge |
|---|---|---|---|---|---|
| #1 | Legendary Β· Lv10 Β· DSD | 275,000 | 35,000 | 10.0000% | Season Winner |
| #2 | Epic Β· Lv10 Β· DSD | 165,000 | 25,000 | 8.1250% | Season Podium |
| #3 | Epic Β· Lv10 Β· WAV | 110,000 | 20,000 | 6.8750% | Season Podium |
| #4 | Epic Β· Lv10 Β· FLAC | 55,000 | 15,000 | 5.9375% | Season Top 5 |
| #5 | Epic Β· Lv10 Β· MP3 | 27,500 | 12,500 | 5.2500% | Season Top 5 |
| #6 | Epic Β· Lv9 Β· DSD | 14,000 | 10,000 | 4.6875% | Season Top 10 |
| #7 | Epic Β· Lv9 Β· WAV | 14,000 | 10,000 | 4.3750% | Season Top 10 |
| #8 | Epic Β· Lv9 Β· FLAC | 14,000 | 10,000 | 4.0625% | Season Top 10 |
| #9 | Epic Β· Lv9 Β· MP3 | 14,000 | 10,000 | 3.7500% | Season Top 10 |
| #10 | Epic Β· Lv8 Β· DSD | 14,000 | 10,000 | 3.4375% | Season Top 10 |
Reward brackets from rank #11 to #150
| Final rank | SONO | Fragments | Relic family | Badge |
|---|---|---|---|---|
| #11β20 | 11,000 | 8,500 | Exact Rare profile | Season Top 20 |
| #21β30 | 8,500 | 7,500 | Exact Rare profile | Season Top 30 |
| #31β40 | 6,750 | 6,500 | Exact Rare profile | Season Top 40 |
| #41β50 | 5,500 | 5,500 | Exact Rare profile | Season Top 50 |
| #51β60 | 5,000 | 5,000 | Exact Rare profile | Season Top 60 |
| #61β70 | 4,500 | 4,000 | Exact Rare profile | Season Top 70 |
| #71β80 | 4,000 | 3,500 | Exact Rare profile | Season Top 80 |
| #81β90 | 3,500 | 3,000 | Exact Rare profile | Season Top 90 |
| #91β100 | 3,000 | 2,500 | Exact Rare profile | Season Top 100 |
| #101β120 | 2,250 | 2,250 | Exact Rare profile | Season Top 150 |
| #121β150 | 2,000 | 2,000 | Exact Rare profile | Season Top 150 |
Signature strength follows a separate continuous rank curve. It does not jump only at the SONO and Fragment bracket boundaries.
Full Rare level and quality ladder
The 140 positions from #11 through #150 are distributed across 44 exact profiles. Each level runs DSD β WAV β FLAC β MP3 before the ladder drops to the next level.
Open the complete #11β150 relic profile table
| Rank range | Rarity | Level | Quality |
|---|---|---|---|
| #11β14 | Rare | Lv10 | DSD |
| #15β17 | Rare | Lv10 | WAV |
| #18β20 | Rare | Lv10 | FLAC |
| #21β23 | Rare | Lv10 | MP3 |
| #24β26 | Rare | Lv9 | DSD |
| #27β30 | Rare | Lv9 | WAV |
| #31β33 | Rare | Lv9 | FLAC |
| #34β36 | Rare | Lv9 | MP3 |
| #37β39 | Rare | Lv8 | DSD |
| #40β42 | Rare | Lv8 | WAV |
| #43β45 | Rare | Lv8 | FLAC |
| #46β49 | Rare | Lv8 | MP3 |
| #50β52 | Rare | Lv7 | DSD |
| #53β55 | Rare | Lv7 | WAV |
| #56β58 | Rare | Lv7 | FLAC |
| #59β61 | Rare | Lv7 | MP3 |
| #62β65 | Rare | Lv6 | DSD |
| #66β68 | Rare | Lv6 | WAV |
| #69β71 | Rare | Lv6 | FLAC |
| #72β74 | Rare | Lv6 | MP3 |
| #75β77 | Rare | Lv5 | DSD |
| #78β80 | Rare | Lv5 | WAV |
| #81β84 | Rare | Lv5 | FLAC |
| #85β87 | Rare | Lv5 | MP3 |
| #88β90 | Rare | Lv4 | DSD |
| #91β93 | Rare | Lv4 | WAV |
| #94β96 | Rare | Lv4 | FLAC |
| #97β100 | Rare | Lv4 | MP3 |
| #101β103 | Rare | Lv3 | DSD |
| #104β106 | Rare | Lv3 | WAV |
| #107β109 | Rare | Lv3 | FLAC |
| #110β112 | Rare | Lv3 | MP3 |
| #113β115 | Rare | Lv2 | DSD |
| #116β119 | Rare | Lv2 | WAV |
| #120β122 | Rare | Lv2 | FLAC |
| #123β125 | Rare | Lv2 | MP3 |
| #126β128 | Rare | Lv1 | DSD |
| #129β131 | Rare | Lv1 | WAV |
| #132β135 | Rare | Lv1 | FLAC |
| #136β138 | Rare | Lv1 | MP3 |
| #139β141 | Rare | Lv0 | DSD |
| #142β144 | Rare | Lv0 | WAV |
| #145β147 | Rare | Lv0 | FLAC |
| #148β150 | Rare | Lv0 | MP3 |
This profile is fixed at claim time. Soothe Sauce does not reroll the quality of a ranked Season reward relic.
Claiming finished-season rewards
The Claimable Rewards area lists completed Seasons that the player entered, listened in and has not finalized. The preview shows exact rank, clamped time, SONO, Fragments, relic profile and badge.
Claim requirements
- The requested Season must be finished.
- The player must have entered it.
- The Season row must contain positive valid listening time.
- The reward must remain unclaimed.
The current client credits Season SONO to π Store Balance. The reward relic and Fragments enter the account directly.
An entrant outside Top 150 with less than 1,000 minutes can have positive Season time and no ranked reward or participant badge. Finalizing that row records the completed claim without inventing a prize.
Season reward relic identity
Every ranked relic is inserted as a separate quantity-one collection item.
Exact profile
Final rank fixes rarity, level and quality. There is no random quality roll or fallback to Lv0.
Fresh archive identity
The relic receives a new relic ID, icon and Memory Word.
Immutable Season source
The source records `season-reward:SEASON_KEY:rank:RANK` and drives its Seasonal Signature.
The Seasonal Signature is derived from the immutable source rather than stored inside the normal affix list. Ordinary relic level still controls the standard affix slots through the usual relic system.
Seasonal Signature strength
Every Top-150 Season relic carries one premium Signature. Its strength depends only on final rank. The curve interpolates smoothly between fixed control points.
| Rank anchor | Signature strength |
|---|---|
| #1 | 10.0000% |
| #2 | 8.1250% |
| #3 | 6.8750% |
| #4 | 5.9375% |
| #5 | 5.2500% |
| #6 | 4.6875% |
| #10 | 3.4375% |
| #11 | 3.1250% |
| #20 | 2.1875% |
| #21 | 1.8750% |
| #50 | 1.1250% |
| #51 | 1.0000% |
| #100 | 0.5625% |
| #101 | 0.5000% |
| #150 | 0.2500% |
Example: ranks #6β10 descend evenly from 4.6875% to 3.4375%. The Signature works only while the relic is equipped in π§π»ββοΈ Active Resonance. It consumes no standard affix slot and Secret Phrase collection mastery does not amplify it.
Four modern Seasonal Signature families
Let S mean the relicβs rank-based Signature strength from the previous table.
Summer β Solstice Broadcast
Applies +S to Listening Points, Daily Points, Task Points, Expedition rewards, Referral rewards, Referral Crate Points, Learn SONO amount, Farm yield and Secret Phrase completion rewards.
Autumn β Amber Signal Hunt
Applies +S to source-specific relic rolls for Listening, Daily, Tasks, Learn, Expeditions, Referrals, Farms and Secret Phrase binds. It also adds any-relic signal at S Γ 0.50, Rare+ at S Γ 0.25, Epic+ at S Γ 0.08 and Legendary at S Γ 0.015.
Winter β Frostline Reserve
Daily Points +S; Daily Total Boost +S Γ 0.75; Daily Limit Capacity +S Γ 2. Farm yield +S; Farm capacity +S Γ 2; fill speed +S Γ 1.50; buff duration +S; Farm luck +S Γ 0.50.
Spring β First Bloom Forge
Craft Success +S; relic-upgrade chance +S Γ 0.40; duplication +S Γ 0.25; Farm upgrade discount +S Γ 0.50; Secret Phrase bind upgrade +S Γ 0.30; Learn SONO chance +S Γ 0.50.
Legacy quarterly relics
A reward relic whose source uses an older quarterly key receives the preserved Archive Master Signal: Listening Points +S, Daily Points +S and Farm yield +S.
A #20 Summer relic carries the same 2.1875% strength as a #20 Winter relic. Their effect maps belong to different seasonal families.
How Seasonal Signatures stack
Different Seasons stack
An equipped Winter relic and an equipped Summer relic can both contribute their Signature maps.
Same Season uses one Signature
When several relics from the same Season are equipped, the strongest rank-based Signature is active.
A suppressed same-Season relic remains an equipped ordinary relic. Its standard affixes, school and set participation still follow normal Active Resonance rules. Only its duplicate Seasonal Signature is suppressed.
Equal candidates are resolved deterministically: greater strength, better rank, then lower relic ID. The Active Resonance snapshot identifies the active relic and any same-Season suppressed relics.
Secret Phrase Seasonal Resonance
π§΅ Secret Phrases carry a second seasonal system. It shares the Winter/Spring/Summer/Autumn calendar, yet it is separate from rank reward relic Signatures.
The Seasonal Phrase layer becomes active after the first complete phrase bundle is finished. Bundles are ordered by phrase length; the first bundle contains the five shortest phrases.
This seasonal layer is applied at its listed values. Phrase collection mastery does not multiply the profile.
Winter Archive Broadcast
Featured: Learn, Daily, Phrase.
- Learn SONO amount +6%
- Learn relic roll +4%
- Daily Points +8%
- Secret Phrase reward +10%
- Bind relic roll +6%
- Phrase chain +6%
Spring Field Chorus
Featured: Expedition, Farm, Phrase.
- Expedition rewards +9%
- Expedition relic roll +5%
- Farm yield +8%
- Farm relic roll +5%
- Bind relic roll +6%
- Bind upgrade +0.75%
Summer Echo Network
Featured: Referral, Listening, Phrase.
- Referral rewards +10%
- Referral relic roll +5%
- Listening Points +1.25%
- Listening relic roll +5%
- Phrase chain +8%
Autumn Forge Circuit
Featured: Craft, Economy, Phrase.
- Craft Success +4 percentage points
- Burn SONO yield +9%
- Market Fee Reduction +1.5%
- Fragments β Points +8%
- Secret Phrase reward +8%
- Bind upgrade +1.25%
Seasonal Secret Phrase Reset
Once during the current Season, a player can rebuild the active Secret Phrase board. The reset is optional and protected by the session password.
What the reset clears
- Current Secret Phrase relic bindings.
- Current live completion board.
- Phrase locks attached to the bound relics.
What the reset preserves
- Historical completion ledger.
- Historical reward ledger.
- Previous Season and achievement history.
- The original relics, now released from phrase locks.
Re-completed phrases use a new reward generation with exactly-once protection. A second reset request during the same Season safely returns the existing reset record.
Clearing the live board removes its current phrase bindings and phrase-derived Active Resonance until the board is rebuilt. The action can release valuable anchors for another use and temporarily weaken a mature phrase build.
Rank badges and participant badge
The Season claim writes a badge attached to the claimed Season.
| Final rank | Season claim badge |
|---|---|
| #1 | Season Winner |
| #2β3 | Season Podium |
| #4β5 | Season Top 5 |
| #6β10 | Season Top 10 |
| #11β20 | Season Top 20 |
| #21β30 | Season Top 30 |
| #31β40 | Season Top 40 |
| #41β50 | Season Top 50 |
| #51β60 | Season Top 60 |
| #61β70 | Season Top 70 |
| #71β80 | Season Top 80 |
| #81β90 | Season Top 90 |
| #91β100 | Season Top 100 |
| #101β150 | Season Top 150 |
| Outside Top 150 with 1,000+ minutes | Season Participant |
These rank badges differ from percentile achievements such as Season Top 50%. A literal rank #50 and a top-fifty-percent finish describe different measurements.
Season archive achievements
The Discord and achievement archive evaluates completed historical Seasons and keeps the playerβs best percentile. Players with equal time do not count as βbetterβ than one another.
| Achievement | Historical requirement | One-time archive reward |
|---|---|---|
| Season Participant | Verified Season participation in the archive | 250 π§© + 50 β |
| Season Top 50% | Best historical percentile at or below 50% | 500 π§© + 100 β |
| Season Top 10% | Best historical percentile at or below 10% | 1,000 π§© + 250 β |
| Season Top 3% | Best historical percentile at or below 3% | 2,000 π§© + 500 β |
| Season Top 1% | Best historical percentile at or below 1% | 3,500 π§© + 1,000 β |
The ladder is cumulative. A Top-1% historical result also qualifies for the Top-3%, Top-10% and Top-50% archive steps. Rank badges already recorded by a completed Season can also establish the corresponding achievement ladder.
Consecutive completed Season achievements
The archive also follows uninterrupted participation across completed Seasons. Current live Season standings are excluded until the Season becomes historical.
| Consecutive completed Seasons | Achievement | Reward |
|---|---|---|
| 3 | Seasonal Room Tone III | 5,000 π§© + 2,500 β |
| 5 | Seasonal Recall Sheet V | 20,000 π§© + 10,000 β |
| 8 | Seasonal Tape Library VIII | 75,000 π§© + 50,000 β |
| 10 | Decade of Room Tone | 200,000 π§© + 150,000 β |
Legacy quarterly keys and modern named Seasons are placed into one chronological archive for this chain.
Integrity, ledgers and safe retries
Season Entry, listening settlement and reward claim each write durable account records.
Entry row lock
Points, WOS lifetime output, daily WOS usage and the current Season row are checked inside one protected entry path.
Daily Season ledger
Accepted Season seconds are bounded to sixteen hours for every UTC date.
Physical Season clamp
Leaderboards and claims cap stored time to the maximum possible elapsed Season time.
Claim outbox
Pending and finalized states keep SONO credit, relic insertion, Fragments and badges from being issued twice.
After an Entry timeout
- Refresh Points, WOS Store Balance and Season status.
- Look for the entered Season key and Points/WOS entry summary.
- Avoid starting a new conversion until the existing state is clear.
After a Claim timeout
- Refresh Claimable Rewards and Store Balance.
- Inspect Fragments and the relic collection for the exact Season source.
- A recent pending claim can report βprocessingβ while the protected action finishes.
- An already-finalized claim safely returns the existing state instead of paying again.
Telegram and Discord delivery are background effects. A delayed notification does not mean the authoritative Season reward failed.
Season strategies
Enters while the daily WOS room is clear, removes closing-day risk and follows the live leaderboard throughout the Season.
Watch: current curve, daily WOS used, Points preserved after entry.
Prepares Explorer, Daily Amplifier, Token Alchemist and Daily Limit Capacity before entry. This route values the WOS side of the action.
Watch: lifetime-band transition and credited WOS entering the lifetime counter.
Builds a sustainable routine inside the sixteen-hour full window and treats the 16β20 hour range as ordinary half-reward time rather than Season progress.
Watch: UTC reset, session settlement and physical daily ceiling.
Targets placements whose Signature meaning fits the account: Summer rewards, Autumn relic discovery, Winter Daily/Farm reserves or Spring upgrade paths.
Watch: rank strength and same-Season suppression.
Uses the once-per-Season reset to release old anchors, rebuild the board and earn the verified next-generation phrase cycle.
Watch: temporary loss of live phrase bindings and current Seasonal Phrase profile.
Protects consecutive participation, collects percentile achievements and keeps every finished-season claim and badge orderly.
Watch: unclaimed historical rows and the next 3/5/8/10-Season threshold.
Entry planning controls the Points and WOS side. Listening discipline controls rank. Final rank controls the relic profile and Signature. Phrase timing controls the rotating meta layer. The account can emphasize one route while keeping the others alive.
FAQ
Does Season Entry spend my entire Points balance?
RFV161 spends only the largest eligible slice of complete one-million-Point blocks that fits the lifetime WOS curve and remaining daily WOS output limit. Excess Points and the sub-million remainder stay on the account.
Why do I have 5,000,000 Points and still receive an entry error?
The five-million requirement opens the action. A late lifetime curve can turn five blocks into zero WOS, or the remaining daily WOS room can be too small for the minimum entry output.
Does entry use the ordinary WOS lifetime curve?
Yes. It also uses the shared daily WOS print ledger and adds the final credited WOS to the lifetime counter.
Can I enter the same Season twice?
No second payment is made. A repeated request returns the existing entry summary.
Does player level decide Season rank?
Rank is calculated from clamped Season listening time. Level is displayed in the table and has no direct rank weight.
Do the 16β20 hour half rewards add half Season time?
No. They add half-weight ordinary reward time and zero Season time.
How are exact ties ranked?
Players with equal clamped time share the same reward rank. The table can order their visible rows by username.
Why is my stored Season time lower on the leaderboard?
The leaderboard clamps every account to the physical sixteen-hours-per-elapsed-UTC-day ceiling. Legacy inflated seconds cannot enter placement.
Can I claim while the Season is active?
Finished Seasons only. The active table continues moving until its UTC closing boundary.
Does a Top-150 relic roll random quality?
No. Final rank fixes rarity, level and quality. The complete profile is visible in the reward preview.
Does the Seasonal Signature use a standard affix slot?
No. It is derived separately from the Season source. The relic keeps the normal standard affix capacity granted by its level.
Can two relics from the same Season stack their Signatures?
The strongest Signature from that Season is active. Both relics can still contribute their ordinary relic effects.
Can relics from different Seasons stack?
Yes. The strongest selected Signature from each different Season contributes to the combined modifier map.
Are Seasonal Signatures and Seasonal Phrase Resonance the same system?
They are separate layers. Signatures belong to equipped ranked reward relics. The phrase profile rotates with the calendar and unlocks after the first complete phrase bundle.
Does the Secret Phrase board reset automatically?
No. The player may use one optional reset during the current Season.
Does a Seasonal Phrase Reset erase historical completions?
Historical completion and reward ledgers remain. The current bindings and current board are cleared, and the released relics keep their collection identity.
Why does Top 50 differ from Top 50%?
Top 50 is an exact rank badge from a Season claim. Top 50% is a historical percentile achievement based on the number of entrants.
What should I check after a timeout?
For entry, refresh Points, WOS and Season status. For rewards, refresh Claimable Rewards, SONO Store Balance, Fragments and the relic collection before sending another action.