๐Ÿ Seasons

Official player guide โ€ข Last updated: 2026-06-15

Seasons are competitive listening periods. Entering a Season converts a large amount of stored ๐Ÿ”ข Points into ๐Ÿช™ WOS and places you into a separate ranking where only eligible season listening progress matters. The system is designed to reward real listening rhythm, not wallet size.

Quick reading

To enter a Season, you need the required Points and a connected wallet path where needed. Entry burns Points, grants WOS through the current conversion logic, and starts your Season run. Ranking is based on Season listening, not your total lifetime account power.

๐Ÿ”ข Entry burns Points ๐Ÿช™ Entry mints WOS ๐ŸŽง Ranking is listening-based ๐Ÿ† Top 150 rewards ๐Ÿ”’ Integrity checks matter

Quick Navigation


Why Seasons exist

Normal Reverie Field progression is long and cumulative. Seasons create a cleaner competition layer: everyone keeps their account, but the Season race tracks a specific competitive period and rewards players who maintain real listening progress during that period.

๐ŸŽง Competitive listening

Season ranking follows eligible Season listening time, not all historical play.

๐Ÿ”ข Resource sink

Entry burns Points, reducing idle stockpiles and turning them into WOS.

๐Ÿ† Reward track

The top 150 receive ranked rewards after the Season is resolved.

๐Ÿ“š History

Seasons create an archive of participants, badges and competitive periods.


How to enter

The Seasons tab shows the active or latest Season, your entry status, requirements, and available actions. Entry is a deliberate action: it consumes Points and writes your participation state.

  1. Open the Seasons page.
  2. Check the current Season name and requirements.
  3. Confirm that you have enough ๐Ÿ”ข Points.
  4. Enter the Season and let the game convert the entry amount into ๐Ÿช™ WOS.
  5. Start building Season listening time through normal listening sessions.
Important entry note

Entry is not a temporary preview. The Points burn is part of the Season economy. Make sure you understand the current Season before entering.


What counts as Season listening

Season listening is stricter than raw lifetime listening. The game separates real time, reward time and Season time so that competitive progress stays fair across daily windows and safety recovery.

  • Eligible Season time comes from valid listening-session settlement.
  • Full-reward daily-window time is the cleanest source of Season progress.
  • Reduced or no-reward daily-window time may still be recorded elsewhere, but it does not push the Season race the same way.
  • Recovered sessions use safe settlement rules; ghost time does not become Season progress.
  • Anti-abuse and pacing checks can trim or reject suspicious session segments.

Points โ†’ WOS conversion

Entering a Season converts Points into WOS through the gameโ€™s current off-chain economy path. The base reference is 1,000,000 Points = 1 WOS before personal and late-game modifiers. The exact result can be affected by your accountโ€™s valid economy multipliers.

Why the conversion matters

The conversion makes Seasons part of the wider economy rather than a detached scoreboard. You sacrifice stored Points, receive WOS value, and enter a competition where new listening becomes the focus.


Leaderboards

Seasons separate active competition from normal leaderboard history. Lifetime listening remains a record of your entire account. Season listening is the race for the current period.

๐Ÿ“Š Season leaderboard

Tracks competitive Season progress for participants.

๐ŸŽง Listening all-time

Shows broader account listening history and does not reset like Season competition.


Top 150 rewards

Ranked Season rewards are designed for the top 150 placements. Higher ranks receive stronger SONO, Relic Fragment, relic and badge rewards.

Placement Reward shape
Rank 1 Highest SONO reward, Legendary relic, major fragment reward and winner badge.
Ranks 2โ€“5 High SONO rewards, Epic relics, strong fragment rewards and podium/top badges.
Ranks 6โ€“50 SONO, Epic or Rare relic rewards depending on bracket, fragments and top badges.
Ranks 51โ€“150 SONO, Rare relic rewards and fragment rewards by bracket.
Participant recognition Players outside top brackets can still receive recognition if they meet the participation threshold.

Badges and recognition

Seasons can grant badges for participation and ranked placement. Discord roles and achievement feeds may also reflect Season participation and top placements when account linking and role sync are available.


Claiming rewards

Season rewards are claimed after results are finalized. The game checks your participation, rank and previous claim status before issuing rewards. This prevents duplicate claims and protects the final table.

  • Only eligible Season participants can claim Season rewards.
  • Claim state is checked before rewards are issued.
  • Relics generated through Season rewards receive their own identity, quality and memory layer.
  • If a claim is unavailable, the UI should show whether the Season is unfinished, already claimed or not eligible.

Integrity rules

Seasons use the same listening integrity ideas as the rest of the game: valid session settlement, heartbeat safety, daily reward windows, pacing protection, anti-automation checks and account-level security. The goal is to keep the race meaningful for players who actually listen.

FAQ

Do relics, levels and talents directly decide my Season rank?

They can help your account generally, but Season rank is built around eligible Season listening progress.

Can I keep earning normal rewards while in a Season?

Yes, the game still runs normal progression, but Season rank follows the Season-specific listening rules.

Why burn Points to enter?

Because Seasons are an economy event as well as a competition. Entry turns stored Points into WOS and makes the race intentional.