🏷 Relic Market, Off-Market Offers & πŸŽ™ Auction Room

Official player guide Β· Last updated: 2026-07-09 Β· RFV146.

Relic trading is the public exchange layer of Reverie Field: the place where a recorded object leaves one archive and finds another listener. The rules are strict because Sonic Relics are not disposable loot. A relic can be a build piece, a phrase key, an upgraded resonance object, or a collector’s memory. This guide explains how to trade without losing track of what a relic is doing for your account.

Quick reading

The fixed-price Market and Auction Room are endgame trading rooms. They require level 50+ or an active Grandmaster Reset, plus an active ⛏ Mining Pass. Off-market offers open earlier at level 30+, but they also require a Mining Pass. Epic and Legendary trading requires 🌌 Sonic Explorer Status on the side that performs the high-rarity trade action.

🏷 Market fixed SONO price Offers private 72h proposals πŸŽ™ Auctions 6 / 12 / 24 / 48 / 72h lots ☎ SONO trade price and bids πŸͺ™ WOS auction creation fee 🧩 Fragments extra batch capacity

Quick Navigation


What relic trading is for

The Market is the room where players move resonance pieces between builds. One player may have a Farm-school Rare that does nothing for their board; another may need that exact school to complete an Active Resonance line. A low-level relic can still be useful material. A high-level relic with the right quality, school and memory word can become a serious endgame object.

Fixed Market

The seller sets one SONO price. The buyer pays it. If the relic is still available, the trade resolves immediately.

Use it when the value is clear and you want a clean sale.

Off-market Offers

The buyer finds a visible relic and sends a private proposal. The owner may accept, reject or ignore it.

Use it when a relic is not listed but looks important to your build.

Auction Room

The seller opens a timed lot. Bidders reserve SONO, outbid players are refunded, and the highest valid bid wins.

Use it for rare combinations that are difficult to price.

Memory words stay visible in trading views on purpose. Reverie Field treats relics as archive objects, not blank tokens. A word, source, school, quality and upgrade level can all matter to a collector or a builder.

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Access gates and currency rules

Trading is gated because relics can define an account

New players should not accidentally sell the only relic that holds their build together. Market access arrives after the account has enough time to understand Active Resonance, Memory, Secret Phrases and upgrades. A Grandmaster Reset counts as endgame access for the level gate, even if the visible level was reset.

Action Current gate Currency involved Important note
Browse / buy fixed listings Level 50+ or Grandmaster Reset, plus Mining Pass Buyer pays SONO Buying is immediate if the listing is still active and the buyer has enough SONO.
List a relic Level 50+ or Grandmaster Reset, plus Mining Pass Seller receives SONO net after fee The relic is locked while listed. If it is equipped, the listing flow can unequip it.
Send an off-market offer Level 30+ or Grandmaster Reset, plus Mining Pass Buyer pays SONO only if the owner accepts An offer holds no escrow and reserves no relic. The relic is checked again at acceptance.
Create an auction Level 50+ or Grandmaster Reset, plus Mining Pass Seller pays WOS creation fee The relic is locked until the auction is cancelled, expires or sells.
Bid in an auction Level 50+ or Grandmaster Reset, plus Mining Pass Bidder reserves SONO Outbid players are refunded automatically.
Trade Epic / Legendary relics Sonic Explorer Status required for the high-rarity trade side Same as the action Epic and Legendary relics are high-grade archive pieces. The trade gate is stricter.
Grandmaster Relics are account-bound

A Grandmaster Relic is not normal trade stock. It cannot be listed, sold, bought, auctioned or moved through offers. Its job is tied to the account’s Grandmaster layer, not the public trade floor.

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How to read a relic before trading

A price tag only tells you what the seller asks. The relic itself tells you why it might be worth that price. Open Memory when you can, and read the card like a small field report.

RaritySimple and Rare are now mostly build pieces when equipped in Active Resonance. Epic and Legendary still carry passive weight, but their old passive dominance was heavily reduced.
Upgrade levelUpgrade level has become one of the largest value signals. Higher levels can open more affix slots and make the relic stronger inside Active Resonance.
Qualitymp3, flac, wav and DSD describe the fidelity of the relic signal. Higher quality can make a relic more attractive for serious builds and collectors.
SchoolSchool decides which Active Resonance set the relic can support. A buyer may pay more for the school they are missing than for raw rarity alone.
Memory word and sourceSome players collect words, source stories and strange archive combinations. Memory words are visible in trading views for this reason.
Affixes and phrase linksActive affixes, Secret Phrase bindings and build-specific bonuses can turn an ordinary-looking relic into a precise tool.
Current balance note

After the relic rebalance, a pile of idle unupgraded relics carries much less account power than before. Simple and Rare relics affect Total Boost through Active Resonance, not by sitting in inventory. Epic and Legendary relics still have passive collection weight, but that passive layer is much lower. This makes upgraded, well-placed relics much more valuable than random inventory mass.

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Fixed-price Market listings

The fixed Market is the cleanest trade route. The seller chooses a SONO price, the relic is reserved by a market lock, and the buyer can purchase it directly. If the purchase succeeds, ownership changes immediately and the seller receives the net SONO after the seller-side fee.

For sellers

Choose a relic, set a SONO price, and confirm. The relic is unequipped if needed and locked as a market listing.

A listed relic cannot be merged, burned, auctioned, sold again or moved through another protected route.

For buyers

Browse the public board, filter by rarity, school, quality, level, seller, memory word or affixes, then buy if the relic is still available.

A purchase can fail if another player bought it first, the seller cancelled it, or the relic became unavailable.
Direct purchases are final when they resolve

The Market checks the listing, relic lock, buyer balance and ownership at the moment of purchase. This protects both sides. If any part changed while you were looking at the card, the trade is stopped instead of half-processing.

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Batch listing and combined purchase

Batch tools exist for players with large archives. They save clicks, but they still use real relics, real SONO, real fragments and real WOS. The guide version is simple: batch actions are convenience tools. They still follow the same market rules.

Market Batch Listing

Select up to 50 eligible relics and list them all at one fixed SONO price.

The action is all-or-nothing. If one selected relic fails a lock, price, access or safety check, none of them are listed.

Combined Market Purchase

Select up to 15 listings and buy them in one protected operation.

The buyer pays the total listing price plus the combined purchase fee. If any selected listing is no longer valid, nothing is charged.
Batch rule Market Batch Listing Combined Market Purchase
Per-action item cap Up to 50 relics Up to 15 listings
Daily free relic-count limit 50 relics/day before Daily Limit Capacity bonuses 50 relics/day before Daily Limit Capacity bonuses
Extra daily slots Can be bought when the free limit is exhausted Can be bought when the free limit is exhausted
Extra slot cost 80 Relic Fragments + WOS equal to 100 SONO at the current SONO/WOS pool rate 80 Relic Fragments + WOS equal to 100 SONO at the current SONO/WOS pool rate
Economy build effect 5 equipped Economy relics raise the extra-slot purchase cap to 500/day before Daily Limit Capacity bonuses 5 equipped Economy relics raise the extra-slot purchase cap to 500/day before Daily Limit Capacity bonuses
Batch fee 5% of the total potential listing value, paid upfront in SONO 5% of the selected purchase total, paid by the buyer in SONO

Batch listing pays the 5% fee upfront, so the individual listings in that batch do not take the normal seller fee again when they sell. Combined purchase uses a separate buyer-side 5% convenience fee on top of the selected listing prices.

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Off-market discovery and offers

Off-market offers are for relics that are visible but not listed. You search the archive, find a target, write a short note if needed, and send a SONO offer to the owner. The owner can accept, reject or leave it to expire.

How discovery works

Discovery search starts from a short meaningful query. You can search by visible memory word fragments and narrow results by rarity, quality and school. The current search accepts exact, prefix and contains matches, with a minimum query length of 2 characters and a capped result set so the archive stays responsive.

Offer rule Current behavior
Offer access Level 30+ or Grandmaster Reset, active Mining Pass required.
Search length At least 2 characters.
Search cap Up to 120 discovery results.
Offer lifetime 72 hours.
Offer note Up to 160 characters.
Active offer limit Up to 30 active offers per buyer.
Payment timing The buyer is charged only if the owner accepts and the buyer still has enough SONO.
Availability check The relic is checked again on acceptance. If it became locked, listed or unavailable, the offer cannot complete.
An offer does not reserve the relic

Sending an offer does not freeze the relic and does not reserve your SONO. The owner still controls the relic until the offer is accepted. If the relic is moved into a protected state before acceptance, the offer may no longer be valid.

What happens when an offer is accepted

The buyer pays the offered SONO, the seller receives the net SONO after the seller-side market fee, the relic transfers to the buyer, and other active offers on the same relic are marked as superseded. If the buyer no longer has enough SONO, acceptance fails safely.

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Auction Room

The Auction Room is for relics whose price needs a room, a clock and a little pressure. A seller opens a timed lot with a starting SONO price and, optionally, a buyout price. Bidders compete until the timer ends, or until a buyer uses the explicit Buyout action.

Creating a lot

The seller chooses the relic, starting price, optional buyout and duration. The creation fee is paid in WOS.

The relic is unequipped and locked as an auction lot until the auction ends or is cancelled.

Bidding

The first bid can match the starting price. Later bids must beat the current price by at least 5%.

Each active bid reserves SONO. When a bidder is outbid, the old bid is refunded automatically.
Auction rule Current behavior
Durations 6, 12, 24, 48 or 72 hours.
Minimum start price Uses the same rarity floor as fixed listings and offers.
Creation fee Paid in WOS. It is based on a SONO-equivalent fee, the start price, duration multiplier and current SONO/WOS pool rate.
Creation fee bounds At least 1,000 WOS and at most 50,000,000 WOS.
Bid increment 5% of the current price, rounded up, minimum 1 SONO.
Buyout Optional. Buyout price must be higher than the start price and requires the separate Buyout action.
Cancel The seller can cancel only while the auction has no bids.
Settlement Timed auctions settle automatically after the timer ends when the Auction Room refreshes. The old manual finalize button is not part of the normal UI.
Regular bids do not become buyouts by accident

If a regular bid would reach the buyout price, the game asks you to use the Buyout button instead. This prevents a normal bid from unexpectedly ending the auction early. A buyout is an explicit action.

When the timer ends

New bids stop when the server-side timer is over. If there is a valid highest bidder, the relic transfers to that bidder and the seller receives the final price minus the seller-side market fee. If there were no bids, the auction expires and the relic is unlocked for the seller.

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Floors, fees and seller net

Minimum prices prevent accidental giveaway listings. Fees keep the trading desk from becoming a free loop and make Economy-oriented builds meaningful for heavy traders.

Rarity Minimum fixed listing / offer / auction start
Simple 100 SONO
Rare 1,000 SONO
Epic 10,000 SONO
Legendary 100,000 SONO
Grandmaster Cannot be traded.

Normal seller-side fee

The base fee is 3%. It is taken from the seller side, so the buyer pays the listed price and the seller receives the net.

Economy relic bonuses can reduce this fee, but it will not go below 1%.

Batch fees

Batch listing pays 5% upfront in SONO. Combined purchase adds a 5% buyer-side fee.

These are convenience fees for large archive actions and are shown by the UI before the action is committed.
Auction creation fee reference

Auction creation fees are paid in WOS. The game starts from a SONO-equivalent base, adds a percentage of the starting price, applies the duration multiplier, then converts that value through the current SONO/WOS pool rate.

Duration Creation fee multiplier
6 hours 0.75Γ—
12 hours 1.00Γ—
24 hours 1.25Γ—
48 hours 1.60Γ—
72 hours 2.50Γ—

The UI preview is the safe source for the exact WOS fee before opening the lot.

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Locks and safe actions

A lock is a protection state. It prevents the same relic from being sold, auctioned, merged, burned, phrase-bound or moved twice at the same time.

Market lockThe relic is listed for a fixed price. Cancel the listing or wait for a sale before using it elsewhere.
Auction lockThe relic is in a timed auction. If there are no bids, the seller can cancel. If there are bids, the auction must finish.
Phrase-bound protectionRelics connected to Secret Phrase progress are protected from careless movement. Check the phrase state before trying to sell or use them as material.
Equipped relicsMarket listing and auction creation can unequip the target relic. Do not sell a live Active Resonance piece unless you know what it does for your Total Boost.
Grandmaster RelicsThese are blocked from trading completely.

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Trading strategy after the relic rebalance

Relic prices changed because relic power changed. The old habit of pricing mostly by rarity is weaker now. Upgrade level, school fit and live Active Resonance value now lead the pricing discussion.

For sellers

Describe value through the relic’s actual use: level, quality, school, active affixes, phrase connection and whether it helps a common board.

A high-level Rare with the right school can be more useful to a buyer than a random idle Epic.

For buyers

Look for missing build pieces first. Ask whether the relic fills an Active Resonance slot, completes a school set, improves an upgrade route, or carries a word you collect.

If you plan to upgrade it later, feeder availability and quality can matter as much as the sticker price.
Practical pricing signals
  • Upgrade level: higher levels can mean stronger affixes and a more expensive route already completed.
  • Quality: DSD and strong quality tiers can justify a higher price for serious builds.
  • School: Listening, Farm, Economy, Relic Hunt, Phrase and Craft pieces often have clear buyers because they connect to visible systems.
  • Memory word: words can be collectible, phrase-adjacent, or simply part of the player’s personal archive.
  • Safety: never sell your only strong set piece just because a duplicate looks similar. Memory and active affixes can be different.

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FAQ

Why did my purchase fail?

The listing may have been bought, cancelled, locked, changed, or made unavailable before your purchase reached the final check. Nothing should be charged if the protected transaction fails.

Why is a listed relic locked?

The Market reserves it so it cannot be merged, burned, auctioned or moved while buyers can see it for sale.

Why can’t I trade Epic or Legendary relics?

Epic and Legendary trading requires Sonic Explorer Status for the high-rarity trade action. They are treated as high-grade archive objects.

Why can’t I cancel my auction?

An auction can be cancelled only before the first bid. Once a bid exists, the auction must finish or be bought out.

Do offers reserve my SONO?

No. SONO is checked and spent only if the owner accepts the offer. If your balance is too low at that time, the acceptance fails safely.

What happens when I am outbid?

Your old auction hold is refunded automatically when another player becomes the highest bidder.

Why does an auction creation fee use WOS?

The Auction Room uses WOS as the creation fee currency while bids and final prices are in SONO. The fee preview converts through the current SONO/WOS pool rate.

Can I trade a Grandmaster Relic?

No. Grandmaster Relics are account-bound and cannot be listed, offered, bought or auctioned.

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