Reverie Field · Official player guide

Relic Market, Off-Market Offers & Auction Room

Sonic Relic

A relic can pass through a dozen hands before it finds the right place. One collector wants the word printed on it. Another needs its school. Somebody else is willing to pay for the upgrades already inside it. Here is how the trading rooms work, how much they cost, and what to check before the relic leaves your archive.

Last updated: November 2, 2026 · Mechanics baseline: RFV312

Quick orientation: fixed listings and auctions are for players at Level 50 or after Grandmaster Reset; direct offers begin at Level 30. An active Mining Pass is required. SONO is the sale and bid currency. The Auction Room takes WOS to create a lot. Epic and Legendary trading requires Sonic Explorer Status.

Three ways to trade a relic

A relic may be useless in your current rack and exactly what another player has been hunting for. Maybe it completes an eleven-piece school, contains a Memory Word somebody needs, or already carries several costly upgrades. Market is where those objects change hands.

For your first trade: inspect the relic's Memory, check its current Active Resonance role, make sure your access is unlocked, then look at the fee and final confirmation. Those four checks prevent most expensive mistakes.

↑ Back to top

What opens when?

Buying and selling arrive in stages. The game lets you send offers earlier than it lets you use the public Market or Auction Room. An active Mining Pass is required for the trade actions below; an account that has completed Grandmaster Reset keeps endgame-level access even after its visible level returns to the beginning.

Action Access What you spend or receive
Browse / buy fixed listings Level 50+ or Grandmaster Reset, with Mining Pass Buyer spends SONO. Seller receives SONO minus any seller fee.
List a fixed-price relic Level 50+ or Grandmaster Reset, with Mining Pass Price is set in SONO. The relic is reserved while listed.
Find relics and send private offers Level 30+ or Grandmaster Reset, with Mining Pass Offer in SONO; payment happens only if accepted.
Accept an off-market offer Level 30+ or Grandmaster Reset, with Mining Pass Seller receives net SONO if the offer can still complete.
Create / bid on an auction Level 50+ or Grandmaster Reset, with Mining Pass Creation fee in WOS; bids and sale prices in SONO.
Trade Epic or Legendary Sonic Explorer Status for the player performing each restricted trade action The buyer and seller both need Explorer when an offer transfers such a relic.

Explorer High-rarity rule: Epic and Legendary transactions require Sonic Explorer Status. Grandmaster Relics are permanently account-bound: there is no legal Market, Offer or Auction route for them. Explorer Status does not override that block.

↑ Back to top

Read the object before the price tag

The relic card gives you much more than its rarity. Open its Memory and read the details before buying, selling, or making an offer. Someone else's high-value piece may be the wrong school for you; a modest Rare may be exactly what your rack lacks.

What builders look for

  • School: a missing fifth, eighth or eleventh school relic can change a build.
  • Level: upgrades already paid for, including later affix thresholds, are part of the object's value.
  • Affixes and Super Talents: read what the relic actually provides when equipped.
  • Quality: mp3, FLAC, WAV and DSD influence the value of some upgrade routes.
  • Rarity: Simple and Rare still matter in Active Resonance; Epic and Legendary have additional roles.

What collectors look for

  • Memory Word: a specific word may be part of a collection or Secret Phrase plan.
  • Source: Listening, Live, Farm, Expedition or Craft can be part of the story.
  • Sound Memory: an audible trace can make the object more personal.
  • Special attributes: unusual Seasonal Signatures and Warped Fault Lines are easy to miss in a quick browse.
  • Scarcity: two objects of the same rarity do not necessarily serve the same purpose.

A high-level Rare with an appropriate school and a useful affix can be worth more to a particular buyer than a random Epic. Compare the job a relic will do in your archive before comparing its SONO price.

The full breakdown of Memory, sound, source and quality lives in Relics & Relic Memories; the equip and upgrade mathematics are in Relic Upgrades & Active Resonance.

↑ Back to top

Fixed-price Market: buying and selling

Buying your first relic

1 · Open Market

Go to Relics → Market → Browse. Use the rarity, school, quality, search and sorting controls to narrow the listings.

2 · Inspect the card

Read price, level, Memory Word, source and relevant affixes. Check your SONO balance before committing.

3 · Confirm purchase

If the listing is active and the relic still belongs to the seller, SONO is spent and the object arrives in your archive.

The public board can change while you browse. Another collector may buy the item first, a seller may cancel, or the listing may expire. The final check stops a conflicting transaction instead of leaving you with half a purchase. Large purchases can ask for an additional confirmation.

Listing a relic

Select your own eligible relic and choose the fixed-price listing action. Enter a SONO price inside the allowed range, check the seller fee, and confirm. An equipped relic needs to be unequipped first or handled by the provided auto-unequip choice. While the listing is active, that relic is reserved and cannot be fed into an upgrade, burned, moved through an auction, or sold elsewhere.

Listings last seven days by default. If nobody buys the item, the listing expires and the relic returns to your available archive. You can also cancel your own active fixed-price listing. The listing price is the amount the buyer sees; the seller receives the amount after the applicable selling fee.

How to read My Listings and Sales History

My Listings shows the objects you have put on the public board and lets you manage still-active listings. Sales History is for completed trades: a cancelled or expired listing does not become a successful sale just because it appeared on the board. Use the stored sale details when comparing your prices over time.

↑ Back to top

Price floors, ceilings and fees

Every tradable rarity has a minimum SONO price. Simple and Rare also have a maximum fixed-listing price unless you have reached a sufficiently advanced Economy Specialization. These limits apply to the seller's listing price, not the item's hypothetical collector value.

Rarity Minimum price Ordinary fixed-listing maximum
Simple 100 SONO 400 SONO
Rare 1,000 SONO 1,200 SONO
Epic 10,000 SONO No rarity ceiling of this kind
Legendary 100,000 SONO No rarity ceiling of this kind
Grandmaster Cannot be traded Cannot be listed

That maximum is important: trying to list an ordinary Simple relic at 2,000 SONO is not a matter of adding more zeroes. You need an eligible Economy Specialization tier for that asking price, or you need to choose a different trade route. The new Simple/Rare listing ceilings do not apply to off-market offers or Auction starting prices. Minimum prices still do.

Ready Economy Specialization Simple listing maximum Rare listing maximum
None / below 5 400 SONO 1,200 SONO
5 relics · ready 800 SONO 2,400 SONO
8 relics · ready 1,200 SONO 3,600 SONO
11 relics · ready No maximum No maximum

The normal seller-side Market fee starts at 3%, with a minimum effective fee of 1%. Suitable Economy-oriented affixes can reduce that fee. The buyer of a single fixed listing pays the listed SONO price; the seller's fee comes out of the proceeds.

Example: a 10,000 SONO sale at the full 3% seller fee pays the seller 9,700 SONO. A 1% effective fee would leave 9,900 SONO. The actual effective fee is shown by the game; it depends on the player's current modifiers.

↑ Back to top

Large archives: batch listings and combined purchases

When you have many relics, the Market provides two batch tools. One puts several objects up for sale at the same price. The other buys a selected group of public listings in one operation. Both are faster than repeating the individual action, but they have different fees and limits.

Rule Batch Listing Combined Purchase
Maximum in one action 50 relics 15 listings
Ordinary free daily capacity 50 relics 50 relics
Additional daily capacity Purchased when the free daily allowance is exhausted Purchased separately from listing capacity
Extra capacity price, per relic 80 Fragments + WOS equivalent of 100 SONO 80 Fragments + WOS equivalent of 100 SONO
Standard extra daily purchase cap 50 relics before other bonuses 50 relics before other bonuses
Batch fee 5% of the combined asking value, paid upfront by the seller in SONO 5% on top of the combined asking value, paid by the buyer in SONO
If a selected item fails validation Nothing in that batch is listed No part of that combined purchase is charged

Batch Listing: one price for every selected relic

Choose Batch Listing and select up to 50 eligible items. Give them one common SONO price. Before accepting the action, compare the price with the minimum and maximum for every selected rarity. A single incompatible item stops the whole batch.

The batch listing fee is 5% of the total asking value, paid immediately in SONO. Once the objects eventually sell, that particular batch does not take the normal seller fee again. The fee is paid for creating the batch listings, so it should be part of your decision even if the market is quiet.

Combined Purchase: what the buyer actually pays

On the Browse board, switch on batch selection and choose up to 15 active listings. The game adds their prices, then charges a separate 5% combined-purchase fee. This is paid by the buyer; it does not replace the seller's existing fee arrangements.

Example: three selected relics priced at 1,000, 2,000 and 5,000 SONO total 8,000 SONO. The combined purchase fee is 400 SONO, so the buyer needs 8,400 SONO. Buying a single listing on its own does not add that buyer-side batch fee.

Daily limits are about relics, not button presses

One combined purchase of 15 relics uses 15 units of the daily combined-purchase allowance. A batch listing of 50 uses 50 listing units. The daily allowance for each tool is separate. Generic Daily Limit Capacity bonuses can enlarge the ordinary allowance. Purchased additional capacity is a separate paid amount, and its maximum also responds to your current Economy Specialization.

The daily free allowance resets on the game's UTC daily boundary. The screen shows the remaining count and the cost of buying extra room. The per-action limits of 50 listings and 15 purchases still apply even if you have much more daily capacity.

↑ Back to top

Economy Specialization at the trading desk

An Economy school build can make a busy trading day easier, but its benefits are not instantaneous merely because the relics have been equipped. The specialization thresholds 5 / 8 / 11 must become ready under their own timing rules. The game shows the active tier and the Market respects that ready tier when calculating prices and daily batch capacity.

Ready tier Daily batch allowances (before other capacity bonuses) Simple / Rare fixed-listing ceilings
Below 5 Ordinary allowance; extra purchase cap starts at 50 400 / 1,200 SONO
5 ×1.5 daily capacity; extra purchase allowance also scales 800 / 2,400 SONO
8 ×2 daily capacity; extra purchase allowance also scales 1,200 / 3,600 SONO
11 Gameplay daily batch allowance removed; per-action protection still applies No upper ceiling for these two rarities

Even with a mature Economy build, every relic still costs its actual SONO purchase price, every extra slot needs its stated resources, and the Market will not allow a single oversized action. A convenient way to plan is to equip the build before listing, check that the tier is actually ready, and read the price range and capacity shown on the Market screen.

For the full 48-hour stabilization rules, the independent 5/8/11 clocks, other Economy bonuses and Fader interactions, see School Specializations. This page focuses on what those bonuses do to trading.

↑ Back to top

Off-Market: ask about a relic that is not for sale

Someone has a relic you want, but it isn't listed. That is what Off-Market Offers are for. Find the object in the public discovery view and send its owner a private SONO proposal. The owner can accept, reject or simply leave it unanswered.

1 · Search

Use Memory Word, rarity and quality filters to find the relic. Exact, prefix and contains matching help when you remember only part of a word.

2 · Send a proposal

Choose a SONO amount above the rarity minimum, optionally add a short note, and send the offer.

3 · Watch your offers

Check My Offers for your outgoing proposals or the Offer Inbox if another player has approached you.

Offer rule Current behavior
Access Level 30+ or Grandmaster Reset and an active Mining Pass
Search query One character for certain exact/prefix searches; contains searches need at least two characters
Discovery results Up to 120 shown in one result set
Lifetime 72 hours from creation
Optional note Up to 160 characters
Maximum active offers 30 per buyer
Buyer pays SONO Only after a seller accepts and all checks pass
Seller fee Normal effective seller-side Market fee
Cancellation / rejection Buyer may cancel an active offer; owner may reject it

No SONO is held when you send an offer. Likewise, sending an offer does not freeze the relic. The owner can keep using it, and the offer can become impossible if the item is locked, listed, traded or otherwise unavailable before acceptance. You also need enough SONO at acceptance; owning enough when you sent the message is not sufficient.

When the offer is accepted, the relic moves to the buyer, the seller receives the net SONO after the seller fee, and other open offers for that specific item no longer remain valid. For Epic and Legendary transfers, both parties must meet the Explorer rule. If a check fails, the trade does not half-complete.

What if the relic is already on the fixed-price Market?

Off-Market is for unlisted relics. If the item already has an active fixed-price listing, use the ordinary Buy action instead. The two sale routes are deliberately kept separate.

Should I send many offers to the same player?

Keep the proposal relevant to the specific relic. A short note can explain why you want the object, but you are limited to 30 active proposals at once. Old offers also expire after 72 hours.

↑ Back to top

Auction Room: selling with a clock

Some combinations are difficult to price: a high-level Legendary with a rare school, a peculiar Memory Word, or an object whose affixes fit a very specific build. The Auction Room gives other collectors time to decide what they will pay.

Creating a lot

Choose the relic, enter a SONO starting price, choose a duration, optionally set a buyout, and inspect the WOS creation fee preview. Once the lot is created, the WOS fee is charged and the relic is reserved. An equipped relic is removed from its active slot when the auction starts.

Duration Creation-fee multiplier
6 hours ×0.75
12 hours ×1.00
24 hours ×1.25
48 hours ×1.60
72 hours ×2.50

The creation fee is calculated from (50 SONO + 0.5% of your starting SONO price) × duration multiplier. That amount is converted to WOS at the current SONO/WOS pool rate, rounded up, then bounded between 1,000 and 50,000,000 WOS. The fee preview is the amount to trust; the pool rate can change.

Bidding and buyout

The first bid may equal the start price. Later bids must exceed the current highest price by at least 5%, rounded up to the next SONO (minimum 1 SONO increment). When you bid, your SONO is held as the current winning bid. If another player outbids you, your held SONO is refunded automatically.

Some lots include an optional Buyout price higher than the starting price. The separate Buyout action ends the auction early at that price. A regular bid does not silently turn into a buyout — even if you try to enter a large amount, the game asks you to use Buyout explicitly.

For sellers: you can cancel an active auction only before its first bid. Once any valid bid has been placed, the lot must run to the end or be bought out. The initial WOS creation fee is separate from the seller fee charged on a successful sale.

What happens after the timer?

After the timer ends, the Auction Room settles expired lots when refreshed. The old manual “Finalize” button is not part of the normal current interface. If there is a winning bidder, the relic transfers and the seller receives the high bid minus their effective Market seller fee. If there were no bids, the auction expires and its relic is released back to its owner.

An auction that reaches its deadline does not accept late bids, even if the timer on a stale browser tab looks slightly behind. Refresh the room to see the resolved result.

↑ Back to top

A trade receipt you can calculate yourself

Here is a small local calculator for the three most common SONO situations. It only computes the fee for the operation you choose. Your account's precise seller discount and the current auction WOS conversion are shown in the game, not fetched by this page.

10,000Asking price · SONO
300Fee · SONO
9,700Seller receives · SONO

A normal sale removes the seller's effective fee from the agreed price.

This is a reading aid, not a transaction preview. The game handles the real confirmation, balance checks, WOS pool conversion and any account-specific discounts.

↑ Back to top

Locks, Fader Banks and the trouble with selling your best piece

A relic is part of a moving system. It can be equipped in Active Resonance, used in a saved Fader Bank, tied to a phrase, or held for a sale. That is why the game checks its current state instead of assuming every object in your archive is immediately tradable.

State What it means for trading
Fixed-price listed Market reserves the relic until purchase, cancellation or expiry. It cannot be routed into another trade or consumed.
Auction lot Reserved until auction cancellation or settlement. Cancellation is blocked once a bid exists.
Equipped A listing may require unequip or the auto-unequip option; an auction creation automatically unequips. Think about your build first.
Locked / phrase-protected Protected objects may not be eligible. Check the displayed reason and do not assume a temporary block is a bug.
Saved in a Fader Bank Review whether the relic is part of a saved build before trading. Selling or unequipping a member can change what you can recall later.
Grandmaster Relic Account-bound. No sale, offer, purchase or auction route.

There is also a school-specialization consequence. If you sell or unequip a relic that was holding an active school count, you can interrupt its maturation, including advanced referral configurations. Check the school count and Fader setup before confirming a trade. Read School Specializations for the independent stabilization clocks and the recovery window.

Can I list a relic that is currently equipped?

For a fixed listing, the game provides an unequip choice; the listing will fail without it if the item is equipped. Auction creation removes the equipped relic from its active slot. Either way, the build may immediately change. Examine the Active Resonance panel first.

Why is a listed relic shown as locked?

That lock is intentional. It reserves the exact relic buyers are looking at. A single object cannot simultaneously be sold, fed into another upgrade and placed into a second auction.

↑ Back to top

How to price something worth keeping

There is no universal “correct” SONO value for a school, word or upgrade level. The asking price is a decision made by the owner, inside the current trading limits. The buyer decides whether the exact object fills a useful place in their archive.

Before listing

  1. Check whether the relic is equipped or needed by a saved bank.
  2. Read its level, quality, affixes, school and Memory Word.
  3. Compare active listings and completed sales where relevant.
  4. Choose fixed price, a direct offer, or timed auction.
  5. Calculate your fee and seller net before clicking Confirm.

Before buying

  1. Decide what slot or school threshold this relic would fill.
  2. Look at its actual upgrade state, not only its rarity.
  3. Check whether the relic has a word or source you specifically collect.
  4. Compare the asking price with similar listings.
  5. Keep enough SONO for the trade itself and any batch convenience fee.

One detail that makes the Market interesting is that collectors and builders often value different parts of the same object. A Relic Hunt build may need a very ordinary-looking school piece. A Secret Phrase collector may be searching for one word. Someone playing long sessions may care almost exclusively about affixes and quality. The same relic can be common to one person and surprisingly scarce to another.

↑ Back to top

Frequently asked questions

My Market purchase failed. Did it take my SONO?

If a protected purchase fails because the listing has already sold, expired or changed, the purchase is stopped rather than partially completed. Check your current balance and sale result after refreshing.

Why can I list a Simple relic for only 400 SONO?

That is the ordinary maximum fixed-price listing price for Simple. The upper limit rises with ready Economy Specialization 5 and 8, and is removed at ready 11. The rarity minimum still applies.

Why does Rare have such a narrow price range?

Without Economy Specialization, Rare fixed listings range from 1,000 to 1,200 SONO. You can unlock larger ceilings through ready Economy tiers; these ceilings do not restrict private offer amounts or auction starts.

Does the 3% fee apply when I list an item?

For an individual fixed listing, the seller fee is reflected in the sale proceeds. Batch Listing is different: it charges its 5% fee in SONO upfront and does not repeat the ordinary fee when those batch-listed relics sell.

Why did combined purchase cost more than the sum of the cards?

It adds a transparent buyer-side 5% batch convenience fee to the selected total. Buying one listing directly does not have this separate buyer batch fee.

Can I batch-list mixed rarities at one price?

Yes, if the shared price is valid for every selected relic under your current fixed-listing minimum and maximum rules. If even one selected item fails, the batch lists nothing.

How many relics can I put up in one operation?

The ordinary batch listing action accepts up to 50. The daily limit is a separate count of relics, not number of actions.

How many listings can I buy at once?

Combined Purchase supports up to 15 listings per operation. Daily purchase capacity is separate from per-action size.

Do batch listing and batch buying share the same daily counter?

No. They are separate daily counts. Using your free listing capacity does not spend your free combined-purchase capacity.

When do I need to buy extra Market slots?

After exhausting the relevant free daily relic-count allowance. Each additional slot costs 80 Fragments plus WOS equal to 100 SONO at the current rate; the maximum you may purchase depends on your account modifiers.

Does Economy 11 let me buy a thousand relics with one click?

No. Ready Economy 11 removes the gameplay daily Market batch ceiling, but a batch can still hold only up to 50 listings for sale or 15 listings for purchase.

Why did my listed relic disappear from My Listings?

A successful sale, cancellation or expiry can remove an active listing. Normal fixed-price listings last seven days by default.

Can I make an offer on a relic already for sale?

Not through Off-Market Offers. If it is publicly listed, use the fixed-price Buy action.

Are offer funds reserved as soon as I send the offer?

No. Your SONO balance is checked again at acceptance. A seller cannot complete an offer if you no longer have enough.

How long can an owner take to answer my proposal?

An active offer remains open for up to 72 hours, unless accepted, rejected, cancelled or invalidated sooner.

Why is discovery search returning no results for one letter?

Contains matching needs at least two characters. Exact or prefix matching can accept a one-character query, but that may not find anything useful. Try more of the Memory Word.

Do both players need Sonic Explorer for an Epic offer?

The buyer creating the offer must have Explorer, and when the seller accepts, both buyer and seller are checked for the high-rarity transfer.

Can I cancel an auction after someone bids?

No. A lot becomes committed once it has a bid. It can then settle on time or end early through an explicit buyout if one was configured.

Will a large regular bid instantly buy out a relic?

No. Buyout is an explicit action. If your regular bid would hit the buyout price, the game directs you to the separate Buyout action.

Why does auction creation cost WOS instead of SONO?

The lot creation fee uses WOS, calculated from SONO-equivalent base and start price, duration and the current pool rate. Winning bids and final sale prices remain in SONO.

What happens when I am outbid?

Your previous held SONO is refunded when another player becomes highest bidder.

What happens if an auction ends without bids?

It expires and the relic becomes available again to its original owner.

Why is my Auction Room still showing an ended lot?

Auction settlement runs as the room refreshes. Refresh and check the result; a stale tab can display an old view after the actual timer has ended.

Can I sell my Grandmaster Relic?

No. Grandmaster Relics are account-bound and cannot be listed, auctioned or sold through private offers.

Can I accidentally interrupt school progress by selling?

Yes, moving or unequipping a school relic can change your active counts. Check your specialization status and saved banks before choosing a target.

Where can I see older successful trades?

Use Sales History. It records completed sales, including objects which later leave that buyer’s archive; cancelled and expired listings are not completed sales.

↑ Back to top

For the complete systems behind a trade, follow the appropriate guide instead of trying to remember every number from one page.

↑ Back to top