Official Reverie Field player guide

Core Loop: How Progression Fits Together

Reverie Field has accumulated enough tabs, meters and currencies that the underlying routine can disappear behind the interface. The actual loop is straightforward. Listen. Close the take. Read the result. Decide what the account needs next. Spend some of it, save some of it, improve the build, then return to the Radio. Points feed levels and conversions. Levels open Talents and system gates. Relics sit in the collection until Active Resonance gives them a live job. Daily, Learn and Tasks fill the shorter gaps between longer Listening Sessions.

This guide follows that route and the places where it branches. It stays shallow once a specialist system begins: the Listening guide owns relic-roll and long-session math; Crafting owns workshop odds and limits; Economy owns Pool, staking and conversion formulas; Expeditions, Farms, Referrals, Seasons and the other focused pages own their deeper rules.

Mechanics baseline: RFV235  ·  Last updated: October 6, 2026  ·  Updated by: Aliaksandr Siletski

The loop in one minute

Start a Radio Listening Session and let it run for a useful amount of time. Stop it and read the session summary. Listening begins at 900 base Points per reward minute; pieces under 30 seconds do not pay, a normal Listening relic attempt needs at least 10 reward minutes, and one session stops growing at 4 hours. Use Points and the other resources for the next thing your account actually needs: levels, Talents, Craft, a Season entry, a Farm upgrade or simply a reserve for later. At Level 15, Active Resonance turns relics into a live build. Then the same Listening, Daily, Learn, Task and exploration routines start returning through that build.

900base Points per reward minute
10 minreward time for the normal Listening relic lane
4 hoursmaximum length of one session
Level 15Active Resonance unlock

Your first 30 minutes in the Field

The first visit is mainly about seeing one complete loop from start to finish. Radio, Daily, Learn, Tasks and Profile are enough for that. Farms, trade and the larger economy make much more sense once the first session result already means something.

  1. Open Radio and choose a recording you actually want to hear.
  2. Press Start Listening and wait until the session is visibly active.
  3. Let it run. If you want the ordinary Listening relic lane to be eligible, aim for at least 10 reward minutes.
  4. Press Stop Listening and read the full session summary before moving on.
  5. Claim Daily. It is the simplest once-per-day reward and starts building the streak immediately.
  6. Open Learn while you still remember the recording and write one concrete observation about what you heard.
  7. Look through Tasks. Complete a few sensible ones; there is no prize for emptying the board on the first evening.
  8. Open Profile and locate Points, GAS Coins, WOS, SONO, Relic Fragments, your level and your Talent Points.
  9. Keep unfamiliar early relics until you understand their school, quality, affixes and Memory Word.
The first useful habit

Read the result screens. One Listening summary, one Daily claim and one relic card already explain a large part of the game. That habit is more useful early on than copying a late-game build whose pieces you have not opened yet.

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How the loop fits together

🎧 Listen→ 🔢 Receive the session result→ ⛽ Level / spend / save→ 🎓 Shape Talents→ 🏺 Find or Craft Relics→ 🧘🏻‍♀️ Build Active Resonance→ 🎧 Return to the loop stronger

The long loop

Listening creates the largest regular flow of Points and can create Listening relics. Levels, Talents and Resonance then feed back into later sessions.

The short loop

Daily, Learn and Tasks give you useful things to do between long sessions and steadily add Points, Fragments, permanent progress and later relic routes.

The collection loop

Relics come from several systems. You inspect them, keep the useful ones, Craft or upgrade when it makes sense, then equip a coherent rack in Active Resonance.

The wider loop

Expeditions, Farms, Referrals, Seasons, trade and the larger economy all branch from the same account. They are destinations for progress, not prerequisites for enjoying the Radio.

Each pass through the loop can change the next one. A level opens a Talent or gate; a relic changes the equipped build; a Task leaves permanent progress behind; an Expedition can open Farm territory. Over time, several small routes begin feeding the same account instead of sitting as isolated tabs.

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Choosing the next goal

Reverie Field becomes much easier to read when you decide what you are trying to improve for the next few days. You can change direction later; the point is simply to stop treating every currency and relic as if it had the same job.

More Listening progress

Keep a healthy GAS reserve for levels, build Sonic Scholar and eventually Long Take Legend, then look for Listening-school relics that support the kind of sessions you actually run.

A stronger daily routine

Daily Amplifier, Sound Interpreter and Task Artisan make short regular visits increasingly useful. This route works well even when you do not have time for long sessions every day.

Relics and workshop play

Protect Relic Fragments, learn how relic cards work, and let Crafting, upgrades and Active Resonance grow together instead of burning every spare object immediately.

Exploration and passive production

Use Sonic Expeditions to open more of the map, then let Farm hotspots turn that exploration into recurring SONO or Fragment production.

Trade and economy

Learn relic identity before price. Direct Offers arrive earlier than the full Market; Pool, staking and large conversions are optional branches with their own guide.

Grandmaster later

Grandmaster is a mature-account decision. Reach the normal endgame, understand the resources and Talents you are preserving, then read its dedicated guide before resetting anything.

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Radio and Listening Sessions

The ordinary Radio session is the clearest version of the Core Loop. Start Listening, keep the Radio running, then Stop when you are finished. The game tracks accepted real time separately from reward time, so the final summary may show less reward time than wall-clock time after an extremely long UTC day.

Rule Current meaning
Base Points 900 Points per reward minute before your account bonuses.
Very short pieces Less than 30 accounted seconds gives no Listening reward.
Normal Listening relic lane Needs at least 10 reward minutes in an eligible rewarded piece.
One-session limit A single Listening Session accounts for at most 4 hours.
Daily bands The first 16 accounted hours of a UTC day reward normally, the next 4 hours are weighted at 50%, and the final 4 hours carry no Listening reward.
Background use Normal mobile backgrounding and temporary connection gaps can recover cleanly. The session summary shows what the game was able to keep.

Your account can add level growth, Task and Referral progress, the current Daily component, Sonic Scholar, Long Take Legend, statuses, Active Resonance, Achievement Rank and other supported bonuses. The exact order, relic chances and long-session formulas are kept in Listening Sessions & Relic Generation.

Other listening routes

Sonic Expeditions use their own Open Listening and Verified Route modes, and Live from the Field can appear in Radio while an official broadcast is active. Those routes share parts of Listening progression while keeping their own verification and reward rules.

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Reading the session summary

Stop Listening turns the take into a finished account result. The summary is worth reading because several different clocks may have been involved in one visit.

Accounted time

The safely accepted real duration. This is the number that matters for lifetime listening and your position inside the UTC day.

Reward time

The duration after the 100% / 50% / 0% daily bands are applied. Base Listening Points and the ordinary relic gate read this clock.

Season time

Only the full first 16 daily hours contribute to Season listening time.

Rewards

Points, Listening Fragments, relic outcome and important build effects are shown when they apply.

If a take finished while the page was away, the Previous Session Archive can surface the known result on the next start. When Stop responds slowly, reload and recover that result before trying to close the same take again.

If something timed out

Refresh the current session, balances and recent relics before repeating the same action. A timeout is a reason to check the finished state first.

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The Listening day: 16 hours full, 4 hours half, 4 hours zero

These are accumulated Listening hours inside one UTC day. They are not clock times such as 16:00 or 20:00. The counter starts again at 00:00 UTC.

Accounted Listening in the UTC day Listening reward strength Season time
First 16 hours 100% Counts
Hours 16–20 50% Does not count
Hours 20–24 0% Does not count

A session can cross midnight UTC. When it does, the daily counter resets during the session and the final summary can show the split. This daily shape is one of the reasons reward time can be shorter than the real time you spent listening.

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What Points become

Points are the largest early flow and the resource most likely to tempt a new player into pressing every conversion button at once. They have several useful destinations, so the best conversion is usually the one that solves the next problem in your build.

🔢 → ⛽ GAS Coins

1 Point = 1 GAS Coin. GAS pays for player levels, Craft and a number of workshop actions.

🔢 → 🪙 WOS

The starting reference is 1,000,000 Points → 1 WOS before the lifetime print curve and supported bonuses. Use the live preview for the real result.

🔢 → 🏁 Season Entry

Entering the current Season spends exactly 5,000,000 Points. That entry has its own route and does not consume the ordinary daily Print WOS allowance.

Keep the Points

A Point balance is spare routing room. Future levels, Seasons and conversions may all want the same resource, so large conversions are easiest to judge when they answer a specific need.

The full lifetime WOS curve, daily capacities, Fragment Furnace and other conversion math live in the Economy guide.

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The five main resources

Resource What it mostly does in the loop Early habit
🔢 Points Listening and many other systems feed them; they can become GAS, WOS or Season Entry and also remain useful as a reserve. Decide what you need before converting a large balance.
⛽ GAS Coins The everyday work currency for player levels, Craft and several studio actions. Keep enough for the next level or workshop action you are actually planning.
🪙 WOS Long-term infrastructure and larger economy routes, including Farms, Pool activity and WOS → GAS. Use the live preview; Points printing becomes less efficient across lifetime bands.
☎ SONO Store, relic trade, Pool/staking routes and several later systems. Early SONO has many future uses. Large purchases are build decisions.
🧩 Relic Fragments Crafting, extra Craft attempts, relic-related upgrades and the later Fragment Furnace route. Do not spend the first pile blindly; Fragments become more flexible as the workshop opens.

Each resource solves a different problem. The useful reserve changes as the account grows, which is why the next planned action matters more than a single “best currency.”

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Level milestones and the widening control room

Player levels use GAS Coins. Leveling also grows the normal Talent Point pool and opens several of the moments where the game changes shape.

Milestone What changes
Level 1+ Radio, Daily, Learn, ordinary Tasks, levels and the foundation Talent pool form the early loop.
Level 7 Referrals become a real two-player route.
Level 15 Active Resonance opens; Sound Interpreter becomes upgradeable.
Level 20 Task Artisan and Relic Transmuter become upgradeable.
Level 30 Field Recordist Bag becomes available after Relic Transmuter 1; the Transmuter Listening effect is live; Direct Offers can begin opening with Mining Pass.
Level 40 The early 25-completed-Task ceiling disappears.
Level 50 Relic Market and Auction open with Mining Pass. Epic and Legendary trade also needs Explorer.
Level 60 Token Alchemist can open after Sound Interpreter 5; a qualifying account can begin serious Grandmaster preparation.
Grandmaster The account returns to Level 1 on the second progression curve while preserved progression and higher Talent ceilings change the route.

Level Booster lowers the GAS price of future levels. That discount becomes increasingly noticeable as the level curve gets expensive; the dedicated Talents and Grandmaster guides carry the full cost tables.

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Talents are the routing board

Normal levels grow your Talent Point budget. Most Talent levels cost one point; Relic Transmuter and Token Alchemist cost two. Talents matter because they tell the same account which parts of the loop deserve more weight.

Talent What it mainly changes
🎓 Sonic Scholar Listening Points: +2% per level to the session multiplier.
📅 Daily Amplifier Daily Claim, Daily-related capacity and later Daily relic play.
📈 Level Booster Level economy and the level-related part of long-term progression.
⚒️ Crafting Adept Craft costs, attempts, success and workshop efficiency.
🔗 Referral Resonator Referral rewards, network systems and later Grandmaster interactions.
🧭 Expedition Pathfinder Expedition rewards, weekly reuse and the route from Expeditions into Farms.
🧸 Sound Interpreter Learn attempts, cooldown and Learn reward routes; normal upgrade gate starts at Level 15.
🎭 Task Artisan Task rewards and the Task progression lane; normal upgrade gate starts at Level 20.
☕ Relic Transmuter Relic-generation shaping; upgradeable from Level 20, with its Listening rarity effect beginning at Level 30.
🎒 Field Recordist Bag Listening Fragments and advanced relic shaping; Level 30 plus Relic Transmuter 1.
✒️ Long Take Legend Rewards deliberately long Listening Sessions and connects to several endurance systems.
🧪 Token Alchemist Late-game economy routing; Level 60 plus Sound Interpreter 5.

Equipped relics can also add effective Talent levels through Super Talent Boosts. Those levels affect supported formulas while the relic is live in Active Resonance; they do not rewrite the Talent Points you purchased.

You can change direction

The first Talent reset is free. Later resets cost Relic Fragments, and mature weekly systems can care about recent resets. The free first reset gives an early account room to test a direction and change it once the rest of the game is clearer.

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Sonic Relics in the Core Loop

When you inspect a relic, read the whole card: rarity, upgrade level, Resonance quality, school, affixes, Memory Word, source and current state. Different parts of that card become useful at different stages of the account.

Relic field Why it matters
Rarity Defines the broad power class and the slot family it can occupy.
Upgrade level Higher levels can strengthen supported relic effects and advanced build routes.
Resonance quality Changes the strength available to the relic's live effects.
School Connects the relic to Listening, Daily, Tasks, Referral, Expedition, Farm, Craft, Learn, Economy, Phrase, Relic Hunt and other build families.
Affixes The practical effects that become active while the relic is used in Active Resonance.
Memory Word Part of the object identity and later a key piece of Secret Phrases.
Source Tells you whether the object came from Listening, Craft, Daily, Tasks, Expeditions, Farms, Referrals, Learn, Phrases or another route.
Current state Equipped, listed, bound or otherwise occupied relics can have restrictions on sale, burn, reroll or replacement.

Relics arrive from several systems, and each source has its own probabilities and modifiers. Those source-specific rolls stay in their dedicated guides. For the Core Loop, the practical habit is simple: read a relic before you burn, list, bind, reroll or feed it into another one.

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Active Resonance: where the collection becomes a build

Active Resonance opens at Level 15. From that point onward, equipped relics can affect live calculations across Listening and the specialist systems they belong to.

5standard Simple slots
3standard Rare slots
2standard Epic slots
1standard Legendary slot

Advanced builds can open another Epic slot. Equipped relics provide their live affixes, contribute to school depth and can add Super Talent levels. School sets build cumulatively through 3 / 5 / 8 / 11 equipped relics from the same family, so a coherent group can be more useful than a rack chosen only by rarity.

A practical first rack

Build around the activity you actually repeat. A Listening-heavy account wants different affixes from a Daily/Learn account or a Farm account, and a coherent school set can matter more than filling every slot with the highest rarity available.

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Crafting and the workshop cycle

Crafting turns GAS Coins and Relic Fragments into new relic opportunities. In the Core Loop its job is simple: Listening, Daily, Learn, Tasks, Farms and achievements keep feeding Fragments; the workshop gives those Fragments somewhere productive to go; the resulting relics return to collection and Active Resonance.

  • Craft begins each UTC day with an included attempt pool.
  • Once the included pool is exhausted, supported builds can buy additional attempts with Relic Fragments.
  • Crafting Adept, Craft-school Resonance and later build layers change costs, success and advanced outcomes.
  • Rarity upgrades, duplication, Grandmaster routes, batch work and seasonal effects are workshop details, not part of the basic daily loop.

If Craft becomes one of your main routes, use the Crafting System guide for the current costs, probabilities, order of rolls and daily ceilings.

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Daily Claim: the shortest reliable loop

Daily is the obvious once-per-day anchor. The streak raises the reward over time, player level scales the Points layer, and the claim begins with Points plus Relic Fragments before later statuses, Talents and Resonance add their own effects.

  • Claiming regularly matters more than memorizing the entire long-streak table on Day 1.
  • Daily Amplifier is the dedicated Talent for this route.
  • A normal streak is forgiving enough to survive one missed day; missing two full days normally breaks it.
  • Later Streak Guard effects can protect the chain, and a 365+ Hall of Fame streak becomes permanently protected.
  • The Daily relic lane is an advanced synergy. A new account should not expect every claim to roll a relic.

Daily also feeds the broader account. Its Fragments support Craft, and the current streak contributes a separate Daily component to Listening progression. Deep Daily builds later connect to Active Resonance, relic generation and economy-capacity effects; those calculations stay in the Daily guide.

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Learn: listen closely enough to describe something real

Learn is a short exercise built around the recording itself. Submit a concrete original observation about what you hear; a valid entry pays Relic Fragments and grows into larger reward routes later.

Base routine

5 descriptions per UTC day, with a 60-minute base cooldown.

Valid entry

The current base Fragment reward is 4 🧩.

Mining Pass

Adds five daily attempts and opens the Learn SONO roll.

Explorer

Adds another five attempts and expands the route further.

Very short, copied, repeated or meaningless text can still spend an attempt without the normal reward. Sound Interpreter becomes available from Level 15 and is the dedicated Learn Talent; much later, Sound Interpreter and Task Artisan can open Learn relic generation.

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Tasks: one-time objectives that keep affecting later Listening

A completed Task gives an immediate reward package and adds permanent Task Boost. This makes Tasks slightly unusual: the visible one-time payout ends, while part of the value stays in the account and keeps feeding future Listening.

  • Before Level 40, a normal account can complete up to 25 Tasks.
  • At Level 40 the early board ceiling disappears; Grandmaster accounts also bypass it.
  • Task Artisan becomes upgradeable at Level 20 and strengthens the Task route.
  • Guide Tasks intentionally point back into the Wiki: read the relevant page, then claim the in-game reward.
  • Advanced builds can later open Task relics and a controlled completed-Task reset route.

Do the cheap, clear Tasks first. Expensive or irreversible requirements are easier to judge once you understand why the Task wants that action.

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Referrals: a permanent relationship between accounts

Referrals become relevant once both accounts are Level 7+. Activating a code records a durable relationship, pays the immediate activation package and begins the Referral progress that can later feed Listening and the wider network systems.

For the first activation, the important detail is direction: check whose code is being used and which account becomes the code owner. Echo Network capacity, Allied Vibes, mutual Farm links, Referral relics and Grandmaster mirrors are covered in the Referrals System guide.

All of those deeper rules live in the Referrals System guide.

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Sonic Expeditions: exploration that becomes account progress

Expeditions are complete field recordings with their own progression and sit alongside the Radio.

  • Open Listening is the flexible playback mode: pause and seek normally, with no verified-listen progress.
  • Verified Route starts from the beginning, runs at 1× and protects the timeline. A completed verified listen becomes permanent progress for that recording.
  • Repeated verified listens strengthen later Expedition claims.
  • Completed Expedition groups also open groups of Farm hotspots, which is the main reason Expeditions matter outside their own reward screen.

The exact claim formulas, repeat-listen scaling, rare relic lane and weekly reuse belong in the Sonic Expeditions guide.

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Reverie Farm: exploration turns into background production

Farms are unlocked through Expedition progress. Once a hotspot is open, it produces either SONO or Relic Fragments in real time until its silo is full. The resource moves into your account when you press Harvest.

WOS upgrades improve the hotspot over time. Worker speed, silo capacity, luck, Talents, Active Resonance, mutual-network effects and temporary buffs can all matter, which is why a mature Farm eventually develops into its own build.

The Core Loop connection

Expeditions open the territory → Farms turn territory into recurring resources → those resources return to Craft, Store, economy and relic-building decisions.

Harvest ceilings, time allowance, Cycle Boost, Achievement Rank and random bonus rolls are documented in the Reverie Farm guide.

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Secret Phrases: Memory Words become useful later

Memory Words on relics are not decorative labels. Secret Phrases let you bind matching relic words into hidden phrase progress. Completing a phrase pays its reward and adds another small archive layer to the collection.

Bound relics stay occupied by the phrase while the current phrase rules are in force, so this is another reason to inspect an object before selling, burning or rerolling it. Phrase chains, starting levels, seasonal resets, bind-relic rolls and advanced mirrors are intentionally left to the Secret Phrases guide.

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Store, Direct Offers, Market and Auction

Trade is a later branch of the same relic loop: first you learn what a relic is worth to your own build, then you decide whether another player may value it more.

  • Direct Offers begin opening from Level 30 with Mining Pass.
  • Relic Market and Auction use the normal Level 50 + Mining Pass gate.
  • Epic and Legendary trade additionally requires Explorer where the rarity gate applies.
  • The Store is also where account statuses and supported packs live, so SONO spent there competes with other SONO uses.

Listing fees, Auction rules, offers, batch capacity and object locks belong in the dedicated Market and Store guides.

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The economy branches around the core loop

Pool, staking, swaps and the larger conversion routes sit beside the daily loop as destinations for mature balances. They become relevant when the account has a concrete reason to move SONO, WOS, Points or Fragments from one job into another.

Fixed references

Points → GAS is 1:1. WOS → GAS is 1 WOS → 10,000 GAS. Points → WOS starts from 1,000,000 Points per WOS before the lifetime curve.

Moving references

Pool ratios, some conversion previews, fees and account-specific capacities should be read from the live interface when you act.

Large conversions, liquidity positions, SONO staking and daily-cap planning belong in the Economy guide. Inside the Core Loop, the useful question is what future option disappears when a balance is spent here.

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Seasons: a temporary objective inside the permanent account

Seasons give the existing Listening loop a temporary leaderboard and reward arc.

  • Current Season Entry spends exactly 5,000,000 Points.
  • The entry also produces its WOS side-output through the account's current lifetime WOS curve.
  • Season Entry uses its own route, so ordinary Print WOS activity earlier that day does not block registration or consume another 5M on a repeated registration.
  • Season rank is driven by eligible Season listening time: the first 16 accounted Listening hours of each UTC day.

Rewards, leaderboard settlement, Seasonal Signatures and reset timing are covered in the Seasons guide.

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Achievements, badges and Achievement Rank

The Achievement Archive turns long-term account history into milestones. Achievements can pay SONO or Relic Fragments, unlock badges and raise Achievement Rank.

Achievement Rank carries bonuses into supported systems after their own base calculations. Ordinary play fills much of the Archive naturally; when the next Rank step is close, it can become a useful reason to finish a milestone you were already approaching.

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Grandmaster: the second progression curve

Grandmaster is the point where a mature normal account deliberately starts the level climb again under different rules. It belongs at the end of the Core Loop because the reset only makes sense once you understand what is being preserved and what becomes temporarily level-gated again.

  • The route is prepared around Level 60 and the Grandmaster Relic.
  • Current player level returns to 1.
  • Talent progression is preserved and higher Talent ceilings become available.
  • Several Grandmaster reward, mirror and crafting routes become relevant afterward.

Review GAS, WOS, Fragments, important Talent levels, Resonance builds and current timers before using the reset. The exact requirements and post-reset formulas belong in the Grandmaster Systems guide.

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A useful daily and weekly routine

When you have five minutes
  1. Claim Daily.
  2. Check whether Learn has an attempt ready.
  3. Check the Farms you actually use and harvest when the silo/time state fits your plan.
  4. Look at Tasks only if one is relevant to today's plan.
When you have time to listen
  1. Choose Radio or the Expedition route you want.
  2. Run a deliberate session instead of repeatedly opening and closing short ones.
  3. Read the final summary.
  4. Spend or save the new resources according to the current goal.
Once in a while

Review Active Resonance, spare relics, Talent direction, Market listings and economy balances. Builds drift as the collection grows; they do not need maintenance after every single reward.

Weekly / longer cycles

Check Expedition reuse, mature Task reset routes, Season progress and any temporary status or buff that changes the coming week.

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Several valid ways to play

The Listener

Radio, Sonic Scholar, Long Take Legend and Listening-school Resonance. Long takes are a deliberate part of the plan.

The Archivist

Relic identity, Memory Words, Secret Phrases, careful collection and a reluctance to burn anything interesting until it has been understood.

The Daily Operator

Daily, Learn, Tasks and shorter sessions. Reliable progress built around frequent small visits.

The Explorer

Verified Expeditions, Pathfinder and Farms. The map becomes the main route through which the account grows.

The Workshop player

Fragments, Crafting Adept, relic upgrades and later trade. The collection is treated as material as well as archive.

The Network player

Referrals and the social systems that grow from them, while the ordinary personal Listening loop keeps running underneath.

Hybrid accounts are normal. These labels are only useful because they explain why two people at the same level may value completely different Talents, currencies and relics.

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Common mistakes that cost more than they look

Converting everything because a button exists

Points, WOS, SONO and Fragments all have several future uses. Route the amount you need.

Reading the daily bands as clock time

16 / 20 / 24 hours describe accumulated Listening inside the UTC day, not 16:00 / 20:00 / midnight.

Judging relics by rarity alone

School, quality, affixes, Memory Word and source can make an ordinary relic important to a specific build.

Burning or listing a relic before reading its state

Equipped, bound or useful phrase/build pieces can have a future job you have not opened yet.

Opening every specialist system at once

Keep one current goal and open the specialist pages as that goal reaches them. The Core Loop still works while the other branches wait.

Copying Learn text

A weak or repeated description can spend an attempt without the normal reward.

Retrying a slow protected action repeatedly

Refresh the relevant screen first. The original action may already have completed.

Entering Grandmaster with no plan

The reset deliberately changes the level curve. Read the dedicated guide before using the reset on a mature account.

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Safe account habits

Reverie Field contains several actions that genuinely change balances or relic state. The Session Password prompt is a useful warning light: when it appears, read the confirmation one more time.

  • Check the live preview before a large conversion, burn, purchase or Farm upgrade.
  • Read a relic before selling, burning, binding, rerolling or listing it.
  • After a timeout, refresh the balance, inventory or history before repeating the action.
  • Keep the email attached to the account usable for recovery.
  • Share referral links freely; do not share passwords or one-time codes.
  • When the game says an earlier result already exists, recover that result first and check the current state before doing anything else.

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Core-loop map: what feeds what

System Main output How it returns to the loop Deep guide
Radio / Listening Points, Listening Fragments, possible relics Funds levels and resources; relics feed the collection and Resonance. Listening
Levels / Talents Access, Talent budget, stronger formulas Changes later Listening and almost every specialist route. Talents
Sonic Relics / Resonance Live affixes, school depth, Super Talent levels Turns collected objects into the active build used by other systems. Active Resonance
Crafting New relics and advanced relic shaping Consumes Fragments/GAS and returns new objects to the collection. Crafting
Daily / Learn / Tasks Frequent Points, Fragments and permanent side progress Keeps the account moving between longer Listening sessions. Daily · Learn · Tasks
Referrals Activation rewards and permanent network progress Feeds later Listening and social build routes. Referrals
Expeditions Route progress, rewards and map completion Opens Farm territory and adds another listening-based progression route. Expeditions
Farms Recurring SONO or Fragments Feeds Craft, Store and economy decisions. Farm
Secret Phrases Phrase rewards and bound-word progression Gives Memory Words a second use beyond relic identity. Secret Phrases
Store / Market / Auction Status access, purchases and player-to-player relic movement Moves resources and relics toward the build that values them most. Store · Market
Economy Conversions, Pool, staking and capacity planning Routes mature balances into the system currently being built. Economy
Seasons Temporary leaderboard and seasonal rewards Gives ordinary eligible Listening a time-limited objective. Seasons
Achievements Badges, rewards and Achievement Rank Turns long-term history into another progression layer. Profile / Achievement Archive
Grandmaster Second level curve and advanced systems Reopens the loop at a higher scale after the normal account is mature. Grandmaster

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FAQ

What should a completely new player do first?

Run one deliberate Radio session, read the summary, claim Daily, submit one real Learn description, inspect Tasks, then look at Profile. That sequence teaches the basic loop without forcing you into any advanced system.

What is the actual core loop?

Listen → read the result → use or save the resources → level / shape Talents / collect relics → equip Active Resonance → return to Listening and the short daily systems with a stronger account.

How long does a Listening Session need to be?

Less than 30 accounted seconds does not pay. The ordinary Listening relic lane needs at least 10 reward minutes. One session stops at 4 hours.

Are the 16h / 20h Listening bands clock times?

No. They are accumulated accounted Listening inside the current UTC day: first 16h full, next 4h half, final 4h zero. The counter resets at 00:00 UTC.

Why can real session time and reward time differ?

The daily Listening bands weight the accepted time. The summary separates real accounted time, reward time and Season time so you can see the difference.

What should I do if Stop or another action seems to time out?

Refresh the current session, balance, inventory or history before retrying. A slow response can still have completed successfully.

What are Points mainly for?

They are the broad early progression flow. They can become GAS, print WOS, pay the fixed 5M Season Entry or remain as a reserve.

Do levels cost WOS?

No. Current player levels use GAS Coins.

Does ordinary Craft use WOS?

No. The normal workshop uses GAS Coins and Relic Fragments. WOS has different economy and infrastructure jobs.

When should I convert Points to GAS?

When the current plan needs GAS for levels or another known action. There is no need to empty the whole Points balance in advance.

When does Active Resonance open?

Level 15.

Should I always equip the rarest relics?

Rarity is one field on the card. School, quality, affixes, Memory Word and the route you play can make a lower-rarity relic the better piece for the current rack.

What do the 3 / 5 / 8 / 11 numbers mean in Resonance?

They are cumulative school-depth thresholds reached by equipping enough relics from the same school. The dedicated Active Resonance guide lists the exact rewards for each school.

When should I change my Active Resonance build?

Change it when the account’s main activity changes. A Listening rack, Daily/Learn rack and Farm or Craft rack can want different schools and affixes. The Active Resonance guide covers presets, stabilization and advanced set behavior.

Should I Craft as soon as I get Fragments?

Only if Craft serves the current goal. Fragments also pay for extra Craft attempts and other relic/economy routes, so a reserve is useful.

What should I expect from Daily early on?

Points, Fragments and a growing streak. Advanced relic rolls and deeper Daily-school mechanics come later.

What makes a good Learn description?

A specific observation about texture, distance, movement, rhythm, environment, object or change in the recording. Copied or meaningless text can spend an attempt without the normal reward.

Are Tasks repeatable immediately?

No. They are one-time objectives in the early account. Advanced builds later gain a controlled reset route.

Why do Tasks matter after the reward is spent?

Each completed Task adds permanent Task Boost, so part of the value keeps feeding future Listening.

When do Referrals become relevant?

From Level 7. Read the relationship direction before activating a code because the link becomes part of the account's long-term referral network.

What is the difference between Open and Verified Expedition listening?

Open Listening is flexible playback. Verified Route plays the full route under verification and records permanent listen progress for that expedition.

Why do Expeditions matter if I mainly want Farms?

Completed Expedition groups open Farm hotspot groups, so exploration is the map progression that feeds Farm access.

Does a Farm produce while I am away?

Yes, until its current silo fills. Harvest moves the available whole units into the account.

Why should I care about Memory Words?

They are part of relic identity and later become the pieces used by Secret Phrases.

When can I use Direct Offers?

The normal gate begins at Level 30 with Mining Pass.

When does the full Relic Market open?

Level 50 with Mining Pass; Epic and Legendary trade also uses Explorer where the rarity gate applies.

When does the larger economy become useful?

When a mature balance has a specific job: a conversion, Farm upgrade, trade purchase, Pool position or SONO staking plan. The Economy guide carries the rates, caps and position math.

How much does Season Entry cost?

Exactly 5,000,000 Points for the current Season. Re-registering the same Season does not spend another 5M.

What listening time counts for Seasons?

Only the first 16 accounted Listening hours of each UTC day add Season listening time.

What does Achievement Rank do?

Achievement progress raises Rank, and supported systems can apply the Rank bonus after their base calculation. The Archive also records the account’s long-term milestones and badge progress.

When should I think seriously about Grandmaster?

At the normal endgame, once Level 60, the Grandmaster Relic and your resource/Talent plan make the reset understandable and planned.

Do I need to use every system every day?

Use the short routines that fit your day, run Listening when you have time, and open specialist systems when they serve the current account goal.

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