Core Loop: Listening → Points → WOS / Store Value → Crafting → Relics → Active Resonance → Seasons

The core loop is the playable spine of Reverie Field. You listen, earn 🔢 Points, turn progress into 🪙 WOS or build resources, craft and improve 🏺 Relics, equip them in 🧘🏻‍♀️ Active Resonance, then use seasons and late-game systems to reshape your account.

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The full loop

The practical flow

🎧 Listen for stable sessions → earn 🔢 Points → convert part of that progress into 🪙 WOS or use it for level growth → collect 🧩 Fragments → craft and improve 🏺 Relics → equip the best relics in 🧘🏻‍♀️ Active Resonance → push Daily, Learn, Tasks, Expeditions, Farms and Seasons.

🎧 Radio creates the base rhythm 🔢 Points measure activity 🪙 WOS powers progression costs 🧩 Fragments feed craft and resets 🏺 Relics become build identity 🎏 Seasons reshape progress

The game is not built around one button. A strong account usually combines reliable listening, daily habits, useful Tasks, careful relic upgrades, smart conversions and build planning.

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Listening as the engine

Listening sessions are the most stable way to produce account progress. The base rate is 900 🔢 Points per effective reward minute, but your final payout depends on your level, boost stack, talents, statuses, Active Resonance and daily reward window.

Listening rule Current behavior
Session cap One session can settle up to 4 hours.
Daily full window First 16 UTC hours of rewarded listening pay at full strength.
Daily half window 16–20 UTC hours pay at half effective strength.
No-reward window 20–24 UTC hours can be recorded but do not produce rewards or relic rolls.
Relic eligibility Listening relic rolls require at least 10 effective reward minutes.

This is why the loop is strongest when you stop cleanly, read the popup and keep sessions inside useful reward windows.

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Points and WOS

🔢 Points are earned through gameplay. 🪙 WOS is the main progression currency connected to level upgrades, crafting costs, economy actions and the Store side of the game.

🔢 Points

Used for ranking, progression, seasons and the Points → WOS mint route. They are not all meant to sit forever.

🪙 WOS from Points

The baseline is 1,000,000 Points for 1 WOS before lifetime curve and supported bonuses. The route has daily limits.

📉 Lifetime curve

As an account mints more WOS from Points over its lifetime, the route becomes stricter: 100%, 75%, 50%, 25%, 15%, then 7% bands.

🌌 Explorer and build caps

Sonic Explorer, Daily Amplifier and WOS-cap relic effects can increase daily mint capacity where those systems apply.

A player does not need to calculate every curve by hand. The UI should show the current cap, remaining amount and expected result. Treat WOS minting as a deliberate economy action, not as something to spam after every short session.

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Fragments, SONO and protected actions

🧩 Relic Fragments and SONO are separate from Points and WOS. Fragments feed crafting, attempts, resets and certain progression actions. SONO is used across Store, trading, minting and economy systems.

Resource Main player-facing role
🧩 Relic Fragments Craft relics, buy extra craft attempts, pay some resets, and convert into Points through the dedicated route.
SONO Store purchases, market activity, some mint/economy routes and off-chain balance systems.
🪙 WOS Level upgrades, crafting costs, farm upgrades, token routes and several account progression costs.
🔒 Session password Protects important actions so a logged-in browser state alone is not enough for sensitive operations.

Wallet-like operations use locks and idempotent request handling. In normal words: if a network timeout happens, the game tries to avoid double-charging or double-paying the same action.

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Relics and Active Resonance

Relics are not only collectibles. A relic has rarity, quality, school, level, affixes, possible Super Talent Boosts, phrase links, memory identity and trade state.

How relics become power
  • Inventory: stores the relic and lets you inspect it through Memory.
  • Active Resonance: equipped relics create live build output.
  • Affixes: determine what system the relic strengthens.
  • School sets: reward stacking relics from the same school.
  • Merge: improves level, quality and sometimes identity.
  • Market/Auction: lets high-value relics become trade objects.

The current relic level cap is 16. Levels after 7 are expensive endgame growth and should feel meaningfully stronger.

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Daily, Learn, Tasks, Referrals and Expeditions

Side loops are not side content in the weak sense. They are reliable daily and weekly engines that feed the main loop.

📅 Daily

Daily Claim supports Points, fragments, daily relic routes and long-term streak rewards.

🧸 Learn

Sound descriptions can create fragments, SONO chances and Learn relic routes with the right build.

🎭 Tasks

Tasks feed rewards and passive task boost; Task Artisan makes this lane much stronger.

🔗 Referrals

Referral rewards, mutual signals and Grandmaster mirror paths make the network layer matter.

🧭 Expeditions

Expeditions pay rewards, unlock Farm groups and can become a relic lane in advanced builds.

🎏 Seasons

Seasons turn a long account cycle into a structured competition and reset-like progression arc.

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Farms as background infrastructure

Farms turn unlocked hotspots into background production. They are affected by Farm level, capacity, fill speed, luck, buffs, talents and Active Resonance.

  • Some hotspots produce SONO, some produce Relic Fragments, and some can trigger special bonuses.
  • Task Artisan improves SONO Farm yield.
  • Crafting Adept improves Fragment Farm yield.
  • Expedition Pathfinder improves global Farm yield.
  • Long Take Legend improves Farm capacity.
  • Sound Interpreter improves Farm bonus proc odds.
  • Token Alchemist reduces Farm upgrade prices.
  • Farm Banks Builder is the dedicated infrastructure talent for Farm strength.

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Seasons and long-term reset logic

Seasons are a structured long-term loop. Entering a season converts your current Points into WOS through the season route and tracks seasonal performance separately from normal day-to-day progression.

Season mindset

Treat Seasons as an account cycle, not as a short daily task. Listening history, rewards, badges, ranks and seasonal outcomes are meant to create a readable story of the account over time.

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A healthy loop pattern

  1. Start a clean listening session and stay inside useful reward windows.
  2. Stop cleanly and read the settlement popup.
  3. Claim Daily, use Learn and complete Tasks.
  4. Review resources in Profile before minting or spending.
  5. Inspect relics before using them as feeders or listings.
  6. Upgrade only the relics that fit your build.
  7. Use Farms and Expeditions as long-term infrastructure, not as isolated buttons.